Search for "MATHEMAT": 6 matches

3D Coding tutorial by Ica of Hubris
/code/3d/docs/3dica221.zip
30 Jun 1998 (catalog date)
422,704 bytes
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This tutorial is very easy to understand and describes everything you need to know like the mathematical basics, the different kind of polyfillers, shading methods, camera movement, sorting and backface culling and much much more. A must-have for every 3d coder! Text

Texture Map by Robert Schmidt of Ztiff Zox Softwear
/code/3d/trifill/texmap/textmap.zip
08 Jun 1997 (catalog date)
11,172 bytes
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Document on how to map a 2D texture onto a 3D parallellogram. Useful to understand the mathematics behind texture mapping, but too slow for a decent realtime implementation.

Fullscreen Rotozoomer by Scott A. Deming
/code/effects/rotozoom/fullr_1.zip
26 Jun 1997 (catalog date)
17,886 bytes
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The algorithm is mathematicaly correcty, but it can be done faster.

4 Kings by Orange
/demos/1994/0-9/4kings.zip
29 Jun 1996 (catalog date)
57,584 bytes
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Released at event ASM94 in the in64 division and ranked 10
A nice, unique look to this demo sets it apart from others. Lots of mathematical based code. Opens up with four grahpics in the corners and a bouncing pixel that opens up to the title. Good design doesn't stay with any one routine for too long.

Mathematica by Enenzi
/demos/1997/e/enz_math.zip
17 Jan 1998 (catalog date)
69,857 bytes
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Released at event AST97 in the in64 division and ranked 02
,VESA,,

Mathematical Dreams by Mingo
/demos/1997/m/matd.zip
17 Mar 1997 (catalog date)
169,406 bytes
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,VESA,SB,