Search for "Robert Schmidt": 1 matches
Texture Map
by
Robert Schmidt
of
Ztiff Zox Softwear
/code/3d/trifill/texmap/textmap.zip
08 Jun 1997 (catalog date)
11,172 bytes
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scene.org
Rating:
Document on how to map a 2D texture onto a 3D parallellogram. Useful to understand the mathematics behind texture mapping, but too slow for a decent realtime implementation.
Archive maintained by George Mann aka Snowman / Hornet -
r3cgm@hornet.org