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3d math by Lithium of VLA /code/3d/docs/3d_math.zip
| 10 Jan 1997 (catalog date)
11,835 bytes
| Download FTP scene.org
| Rating:
| Explanations of some 3d math concepts - I remember not getting the 3d rotations working correctly when I first started programming, but I'm not sure if that's my fault or the fault of the doc. Most of the docs are some simple linear algebra. They spell out the equations in the end for those who can't completely understand them.
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Tiled Texture Mapping Tutorial by TheGlide of Spinning Kids /code/3d/trifill/texmap/tiletmap.zip
| 03 Jun 1998 (catalog date)
4,757 bytes
| Download FTP scene.org
| | This is a little document that explains how to code a tiled texture mapper that handles any power of 2 texture sizes. The document contains some little C code to get you started. To fully understand the doc you should have already read MRI's fatmap.txt and fatmap2.txt.
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Kernel 1.30b /code/hardware/pmode/krnl130b.zip
| 26 Jun 1997 (catalog date)
314,227 bytes
| Download FTP scene.org
| Rating:
| A Pmode kernel program with some extra libraries. Has a sound library and many other extras to make up for the fact that it's rather new and things such as midas, GUSPlay, or whatnot won't work with it. It's picky about assembling (tasm32+wlink only). No real documentation to help you get started.
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WIN95 And Demos Starter by Cute Elf /code/windows/ce-win95.zip
| 19 Jan 1998 (catalog date)
18,929 bytes
| Download FTP scene.org
| Rating:
| Library for using DirectDraw for making demo effects. Use Winzip to decompress archive because of the long file names. If using DirectX 5, you have to change two lines in DirectXConversion.cpp to type cast to (DirectDrawSurface2 *). When you try to compile, you'll know which lines those are. Hmm... maybe wince stands for Win-CuteElf. (If you see this, are you going back there?)
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