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Vfixppsl - Vesa Fix Pixels Per Scan Line by Saint /code/utils/graphics/vfixppsl.zip
| 12 Jun 1998 (catalog date)
2,392 bytes
| Download FTP scene.org
| | This little TSR sets the number of pixels per scan line to match the x resolution of the visible screen. Usefull for demos / games that assume the logical width of a scan line to be equal to the physical width. Includes ASM source code.
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Modplug Player V1.38 by Olivier Lapicque /music/programs/players/mpp138.zip
| 30 Aug 1998 (catalog date)
255,342 bytes
| Download FTP scene.org
| | MOD/S3M/XM/IT/OKT/NST/WOW/MED/669 Player for Windows95/NT4, Supports playlists live mixing of 2 mods + input, Bass Expansion, Surround, Reverb, EQ, zipped modules, VU-Meter, spectrum analyzer, DirectSound & MMX acceleration. WinAmp Plug-Ins & RAR support, IT Resonant Filters, and 5-bands Graphic Equalizer. (See readme.txt for more details)
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Xm-exe 1.5 by Ian Luck /music/programs/players/xm-exe15.zip
| 18 Aug 1998 (catalog date)
215,789 bytes
| Download FTP scene.org
| | Combines playback code and XM/MOD file(s) to create a Win9x/NT executable of the XM/MOD(s). FEATURES: Balls-on accurate reproduction, Linear/Spline interpolated mixing, Volume/Pan ramping, Surround sound, 5 Band equalizer, Compression, WAV writer, Multi-XM, Nice GUI.
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Wav Reverberator V1.4 by PiCoder of Seaber Designs /music/programs/unusual/wavrev14.zip
| 18 Jun 1998 (catalog date)
109,599 bytes
| Download FTP scene.org
| | Here it is. Works great, many parameters, clipping control, crisp sound, 225 types of reverbs possible, not counting endless amount of equalization values. FLOATING-point calculations extensively used. Works with stereo and mono 16 bit WAV files of any sample frequency. C++ non-compilable sources included.
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Wav Reverberator V1.5 by PiCoder of Seaber Designs /music/programs/unusual/wavrev15.zip
| 21 Jun 1998 (catalog date)
162,311 bytes
| Download FTP scene.org
| | Here it is. Works great, many parameters, clipping control, crisp sound, 225 types of reverbs possible, not counting endless amount of equalization values. FLOATING-point calculations extensively used. Works with stereo and mono 16 bit WAV files of any sample frequency. C++ non-compilable sources included.
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Samples from TB Proteus 1/XR by Sam Eassa /music/samples/proteus1.zip
| 10 Sep 1996 (catalog date)
2,081,430 bytes
| Download FTP scene.org
| | This is the first (I hope) of a series of samples extracted from the Turtle Beach Multisound Proteus 1/XR synthesizer. All samples are 22kHz, 16 bit most were created by playing a C3 note on one PC and capturing it live on another. Post editing was done to equalize gain and remove the dead space. They are saved as .wav but can be changed using any one of many programs out there.
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Samples from TB Proteus 1/XR by Sam Eassa /music/samples/proteus2.zip
| 10 Sep 1996 (catalog date)
1,868,625 bytes
| Download FTP scene.org
| | This is the second of a series of samples extracted from the Turtle Beach Multisound Proteus 1/XR synthesizer. The emphasis in this collection is on FX although some conventional samples are included. All samples are 22kHz, 16 bit most were created by playing a C3 note on one PC and capturing it live on another. Post editing was done to equalize gain and remove the dead space. They are saved as .wav but can be changed using any one of many programs out there.
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