MC6 Round 1 Results - Shore The Stars

 
"Shore The Stars"
(m6i-shst.zip)

by

Jeff Akolade
(Akolade)


This song competed in the intermediate division of Music Contest 6, where it ranked in block 5.

Judge: Friedly ,Matt

the music truly grips the listener and draws them in from the start, and the morph in the middle is done very well... it keeps the listener interested. the song sounds very reminiscent of old old s3m's from purple motion/skaven :) and unfortunately a lot of the samples sound somewhat dated... there are some strange anomalies i think due to my GUS in the panning that make things sound somewhat muffled at times, however, it's a very entertaining piece of music.

Judge: Prouteau ,Thierry

A very rich song indeed. I like the rythm, the way instruments appear, the variety of the samples used, although listening them one by one, i discovered the quality was pretty poor (lots of breaths). Anyway, the thing your song lacks, from my point of view, is the mixing. The panning is good but the volume of the sample aren't. Listening to your tune, i though every instrument were fighting each other to be the one with the strongest sound. You have to soften the sound. Each channel have to make an harmony. There is really a very few things left to say. Maybe you can improve a little bit your transition. Porta note and slide and well used but it's not really original.

Judge: VanOlmen ,Erland

At the beginning the rhythm isn't synchronised with the music. For the rest of the module the rhythm is OK. Some instrumental combinations are unhappy. You should listen to your modules more often (even more ;) ). Sorry for this VERY short comment but I just realised that the actual deadline is at Sun 10/8 00:00 GMT instead of Sun 10/8 24:00 GMT! I'm terrible sorry.

Judge: Jonsson ,Agust

Fast, noisy, loud song which tries to cram too many ideas into too small space, and the transition between some of the parts are not exactly too graceful. In some ways the song reminds me of some of the earlier tracks by Sidewinder and some gamemusic from the c64, but doesn't manage to pull off all the stunts it wants to. The samples ain't exactly great but at least they all have the same quality to them so they sound together at least. Nice tracking though in many ways. Use more fade in/outs on the leads though. hmm heck, there's a lot which can be complained about here, mainly that you're trying to pull off the tune too quickly for the amount of ideas you have there.

Judge: Grandpre ,Dan

This one starts somewhat originally but the mix is too busy, too much going on for a song's intro. Once it's into it a little bit the cheesy old-mod samples come in and it loses any originality it started out with. The bass and lead sounds especially are way over used and it ends up making this all sound like something i've heard a million times.. The composer's ideas aren't bad actually, they just seem to be having trouble translating what they want to do into a clean sounding complete song.. a few of the samples really ruin what could be some nice passages- it ends up sounding like an old mod- early nhp/bkh tracks with some nice ideas but the sounds just dont cut it.. it's a bit above average overall for an intermediate tune..

Judge: Hu ,Kochun

This shows good effort, but there are some weaknesses. The samples are somewhat muddled, making it sound like a chip song. At points, all of the siney samples just mush together to make a big mess, especially at the beginning and end, with the arpeggiation. The high frequency leads all together often overwhelms, drowning out everything else. The songs works the best when it's more calm and organized, with a steady beat.