MC6 Round 1 Results - Steinway To Heaven

 
"Steinway To Heaven"
(m6i-sth.zip)

by

Telmo Breakthru
(Breakthru)


This song competed in the intermediate division of Music Contest 6, where it ranked in block 4.

Judge: Trencsenyi ,Zsolt

When listening the intro part, I was thinking, where and when had I heard this before. I'm sure I had. A really nice intro, I noticed only two flaws: the piano is out of tune (sampled at higher note, and played too low), and that brake after order 06 is a bit strange. The next, main part is very interesting, I really did not expect right this, a rock combined with orchestral strings, cool. The drums are a bit busy, don't You think? And the last part isn't bad too, but unfinished, You made a sharp cut at the end of the tune. The samples are fine, just the arrangement is kindda strange. Overally a good song.

Judge: Knutsen ,Joern

This intro sounds way too familiar. Your piano sample doesnęt sound real. Lower your bass one octave. You use the 'E' effect too much. Pretty originalt, apart from the begining. OK trackingtechnique, and form score. A typical 'in the middle' tune.

Judge: Buffoni ,Mirko

The song doesn't present the usual cliche of tracking music, luckyly. The intro theme is amazing and the only thing that doesn't combine is the bad choice for the bass sample. The second part of the song is a totally different thing: distorted guitars are also bad equalized, and disturb the listener, even if author's purpose was to communicate a complex emotional quake. Need more care in sample choice.

Judge: Kim ,Rob

Extremely well written piano intro, however it would've been nicer if a better piano sample was used for it (Too many click noises). The song progresses nicely into the rock guitar thing. The ending is terrible and completely kills the piece.

Judge: Voois ,Vincent

*File Specs* [Filename]m6i-sth.xxx [Title]Steinway to Heaven [Total playing time]02:45 *Musical Values* [Creativity]It looks to that the author of this piece needed some start to be able to continue with it's own artistical brainstorm, i understand the expression of the music and i like the concept a lot i only am sorry that the performance is still lacking a lot of feeling for mixing and instrumental control (common musician behaviour) the endpart really spoils the whole concept in my opinion. [Story]The sad story, starting in grief ending with anger dying with burst.[Structure]The structure is good up to right before the last two patterns, even though it has been ripped a bit too much from Stairway to Heaven, the build is good, slowly and softly to rough and wild and a grand-slam final, that final could be different, either the musician of this piece got lazy to finish this song or got out of inspiration, i beg you to finish this piece up to the real end! [Harmony]The music is in harmony, the environment is too much devided in the whole. [Realness/Fantasy factors]It starts good but gets synthetical in the wild part, more a kind of chaos in playing so many instruments in a very wild condition without control... tamper this a bit.. *Technical Values* [Instruments]They look okay to me, maybe some balancing on the volumes could have done a bit more justice here.[Samples]Hmmz i notice that the majority of the songs use quite some sample-circulation, so many times the "used samples program" has been adapted, also for this song. the shape is good for the majority. [Arrangements]Mixing is a bit unnatural, it starts monaural, then suddenly one pattern later the string chords are widen up and the next pattern they are put back to the middle again... this difference switches a few times, better whatch carefully on such details when mixing down your song next time!, most string instrument are tracked quite synthetical, cut off at the wrong moments by another note a lot of guitar samples are being used in an unnatural way.. no the arrangements could have been done a lot better.[Use of...]Unnessesary speed-changes, i noticed in the last two song positions the song ends with some kind of speed-switch which most musicians use to track in three/quarter of a measure, i have not noticed any good reason to use such techniques here, it only costs more bytes and a simple tempo-change could have archieved the same trick here.as for percussional delays to use in real-mode emulation you can archieve this by using note-delay command.[Sample Quality]Sample quality is good around average in 8-bit mode. *Sounding Techniques* [Depth]No depth.[Width]Width is here but not perfectly maintained, this is due to lack of completing mixing mistakes (referring to e.g. the strings which go from monaural to widen surrounding environment and back). [Headphones]N/A [Speakers]N/A, first start to mix out better, then i will mention output statistics.

Judge: Zahn ,Derek

Some nice tracking in this, and the samples are very good (I might have preferred a somewhat brighter piano, though); the only tracking i didn't like was the lead at the end of the song; the percussion was done very well. My major problem was with the way the song was structured; it seemed to move around a lot but not in any particular direction and i was kind of baffled while I listened; this dimmed my enjoyment considerable. Still, the piano melodies especially at the beginning are nice and the percussion is very strong and there are pleasant surprising bits of tracking throughout and that makes this tune just a bit above average for me.

Judge: Lamy ,William

There is a daring piece of orchestral music beside the song (and piano brand) reference. Your introduction is honnest, like the most of mods beginning with piano and strings. The following parts are very well-controlled. Your sound is not very original, but clean and convincing. The drums orchestration is reallistic, and the progression of the song construction is good. I think the song is too short : you could work on one more relaxing part, introducing a less easy ending than the one you made.