MC6 Round 1 Results - High Octane

 
"High Octane"
(m6r-hoct.zip)

by

Tom Dunjin Master
(Dunjin Master)


This song competed in the rookie division of Music Contest 6, where it ranked in block 7.

Judge: Glines ,Mark

Overall, the song flows well. That beat gets old quick tho. Variation is a wonderful thing. I like the piano progressions... but its mostly the dead-space with nothing but the repetitive beat/waves that get to me. On the upside, the beginning builds nicely, and the piano bits are cool. With another level of lead or something else rapidly changing, this could be quite a good song.

Judge: Rice ,Jeremy

Not bad. I like the rhythm, though the samples are weak. The lead is a bit chaotic, and needs some serious volume control (the sample is also a bit too tinny). The strings are well-used, though, and I like the progression. All in all, this could have been a very cool song, with some better samples and a little more attention to detail. Keep at it.

Judge: Jonsson ,Agust

ACK! This is definitely NOT headphone friendly :( Positioning those strings in the intro to far left and then fading out and into the left right is just plain HORRIBLE, and that's one of the really major problems in this tune, most of the instruments are positioned too far to the left/right. As for the track itself, it just falls flat on its face in mediocreness, and the deathblow is the horrid position problem.

Judge: Pinkas ,JanPinky

Hmmm, easy idea is killing whole song together with L/R panning. As 'R' particpant you are brave man. There is not bad idea in drum line. Why 'High Octane'?

Judge: North ,DTravis

Nice work with the strings throughout the song (khudos on the multi-channel operations so it _fades_ back and forth). I worry about the channel separation...channels one two and three need not be ALL the way to the left. I recommend panning with headphones and fine-tuning with an open stereo. The Piano tends to clip on the lead hand -- try spreading the lead notes across those three channels that you're already useing for chords. Give each note some space so that it sounds more natural -- a note can only be clipped off by the same note of the same octave on a piano. The percussion is effective, but the kickbass doesn't really match the snare. Overall, the song is imaginative and original. Its creator has quite a bit of potential in the demoscene.