MC6 Round 1 Results - Liquid Light

 
"Liquid Light"
(m6r-ldlt.zip)

by

Marc MarcoPolo
(MarcoPolo)


This song competed in the rookie division of Music Contest 6, where it ranked in block 9.

Judge: Ladanyi ,Michael

This song takes far too long to get started and never really develops into anything. It still feels like an introduction by the time it is faded to the last minute. The final forty five seconds are by far the best of the whole piece. Expanding that last bit would make a good song. About three of the remaining four minutes are unnecessary and could be condensed substantially. A song doesn't need to be long to be good.

Judge: Burrell ,Mike

This song could have been soooooo good. Up until order 8, this song showed an energy and a potential that I have not seen in any other MC6 song thus far -- let alone a rookie song. I suggest that in the future you spend a lot more time on the song, rewriting what you've already done and planning ahead for what you want your song to become, so that you can better reach the full potential of the song. Order 8 is where it started to go wrong. Add a really heavy bass drum in there...maybe even a distorted/flanged 909 or something to add an enormous amount of energy in the lower frequency range and to add some booty-shakin to the percussion section. The drum trak was nice, but it was mixed pretty poorly and was mixed down too far -- make it louder and make it more prevalent! The drum trak should have been a very important part of this song. Kill orders 10 and 11. The strings didn't fit in. Order 12 the piano was pretty bad -- both the sample itself and the notes it was playing. Make sure the samples you pick fit well together. Nice 16 had a niiiice relief to it. This is another example of something you did very well in this song. For a song like this, changing moods is -very- important, and adding some relief now and then really does help change the mood. It'll also allow to bring up the energy again and get a really good climax going into some booty-shakin part (which you didn't do, d0h). Overall, better mixing was needed, but that was pretty minor. Plan out your song better. Judging from the first 8 orders (and order 16 through 20 or so), this song had -EEENNOOOORRMOUSS- potential.

Judge: Noel ,Elliott

a lot of these chords are painful to listen to. somewhat interesting percussion but the melodic components clash. how many different keys are being played at once? might want to look into that.

Judge: Rice ,Jeremy

That was a close one! I wasn't impressed with this song at all, so I was going to stop listening to it past 4:00. I'm glad I did, 'cause the ending bought you a few extra points... It's quite nice. :) Anyway, down to the nitty-gritty: samples were -really- old... I though some of those samples died with the 80's. ;) Sample 7 was slightly detuned, and hurt the piece. Sample 8 was, like, totally out of place. I can't imagine why you chose it. Patterns 10 and 11 should die--they're just deleting the bassline/drumloop in places, which is a weak tactic. Otherwise, the song was a fairly simple build/decay. Granted you didn't go -too- generic with it--and I thought you would have. Good job. But still, it's rather uninspired, and a fairly quick-hack for a tracker to whip up a song like this. Don't use copy-paste so often. :) Anyway, overall this song was below average, but with a few good ideas (like the ending). So, pretty good for a rookie, I suppose...

Judge: Lee ,Elliott

Is it house, is it ambient, or is it a lullaby? All 3 types seem to be in the song and yet somehow have no relation to the title or overall theme of the song. Melodies intertwine but work against each other rather than reinforcing each other. On top of that, the instruments are not tuned to each other. It would be best if you started out with an idea, pick the instruments that represent it in some way, pick some themes and organise them, then tie them all together with a solid line of percussion, strong chords, and transitions.