MC6 Round 1 Results - Weapon Of Frequency

 
"Weapon Of Frequency"
(m6r-wofr.zip)

by

Craig Dj Ampz
(Dj Ampz)


This song competed in the rookie division of Music Contest 6, where it ranked in block 9.

Judge: Fredricks ,Fred

Mashing keys at random is no way to track a good tune. The bass was WAY too loud and WAY too boring, repitition is just that, repititious...noone much cares for it. The percussion was decent, could've used a lot more work in the originality department though. The song altogether was quite boring and went absolutely nowhere, I think I fell asleep somewhere around order 13. Good thing I listened to it twice. The vocal samples just added to the pain. Trash it, work on something else.

Judge: Brink ,Ola

I am sorry to say so, but this song is not very enjoyable. Totally monotonous, and samples are low quality. No melody at all. Just the same doubletracked bassline and drumloops throughout the whole tune with the odd speech or sound effect sample played above. Low originality. No interesting musical ideas or concepts presented.

Judge: Weinstein ,Jacob

The droning bass synth is too too repetitive and too too loud (why is it in two channels). It sounds much better if you mute one of those channels. Not bad use of those drum samples, but the voice and other miscellaneous audio samples just aren't enough. Even the star trek motif wasn't enough to make me at all interested in this song. It's just too repetitive and simple.

Judge: Steele ,Matthew

Exceptional job on: 1) This song is well tracked (good technique) and it is original. The panning is handled well, and other such considerations (tempo, timing, volumes, etc.) are likewise very good. 2) The drum line is very good. It sounds a little canned (a loop), but it's not, so that means it is very well tracked. 3) The samples are of good quality and are (other than speech, of course) in tune with each other. Need to work on: 1) Sorta monotonous, gets on your nerves after a while because it doesn't change much. Perhaps a change of key somewhere? 2) When the voices are altered (i.e. frenquency response- frequen- frequency response- frequen- fr-fr-fr-fr- etc.) they sound too strange. Yeah, that's the style, but it is a little too much. 3) The klaxon sound (vwooooop!) is a little annoying if played over and over like it is toward the end. I suggest using it in moderation. Overall: It is an okay song, not as annoying as my above comments make it out to be ^_^, but it _could_ use some modification.

Judge: Lee ,Elliott

In short, this song is a weapon---it really hurt what's left of my ears. It is interesting that some the voice samples (which are probably copyrighted) seem to have little relation to the song itself but are thrown in because they were available. The bassline is WAY too loud as it drowns out everything else. Usually you would choose to pump up the volume on the percussion and diminish the bass. There is also little organisation to the over piece as it just seems to be a long percussion/bass loop peppered by odd samples. So, where to start? Take what you have and start with the volumes. Make sure that the percussion gets the most emphasis. Then drop the bass pitch lower so that it shakes the floor and slowly increase its volume until it provides enough loudness but doesn't overpower the percussion. Then look to adding extra percussion. Finally, plan out the layout of the song and pick the voice samples to go along with it. The end result should be impressive.