Search for "Telemachos": 8 matches
Peroxide Trainer Part 1
by
Telemachos
of
Peroxide
/code/effects/worlds/pxdtut1.zip
17 Jan 1999 (catalog date)
73,945 bytes
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scene.org
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This tutorial explains how to code 3d mazes like the ones used in old games like dungeon master and eye of the beholder.
Peroxide Trainer Part 6
by
Telemachos
of
Peroxide
/code/hardware/keyboard/pxdtut6.zip
17 Jan 1999 (catalog date)
20,234 bytes
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scene.org
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This tutorial explains how to program interrupts, timers and keyboard handlers.
Peroxide Trainer Part 2
by
Telemachos
of
Peroxide
/code/hardware/memory/pxdtut2.zip
17 Jan 1999 (catalog date)
11,137 bytes
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scene.org
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This tutorial explains how to use ems memory.
Peroxide Trainer Part 3
by
Telemachos
of
Peroxide
/code/tutors/graphics/pxdtut3.zip
17 Jan 1999 (catalog date)
26,393 bytes
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scene.org
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This tutorial explains how to code 3d vectors using flatshading and glenzing.
Peroxide Trainer Part 4
by
Telemachos
of
Peroxide
/code/tutors/graphics/pxdtut4.zip
17 Jan 1999 (catalog date)
27,821 bytes
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scene.org
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This tutorial explains how to code different kind of polyfillers including gouraudshaded, texturemapped and environmapped polygons.
Peroxide Trainer Part 7
by
Telemachos
of
Peroxide
/code/tutors/graphics/pxdtut7.zip
17 Jan 1999 (catalog date)
50,278 bytes
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scene.org
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This tutorial explains how to code a wolfenstein 3d engine.
Peroxide Trainer Part 5
by
Telemachos
of
Peroxide
/code/tutors/video/pxdtut5.zip
17 Jan 1999 (catalog date)
22,362 bytes
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scene.org
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This tutorial explains how to access the vesa 1.2 modes.
Peroxide Trainer Part 5, C-version
by
Telemachos
of
Peroxide
/code/tutors/video/pxdtut5c.zip
17 Jan 1999 (catalog date)
33,744 bytes
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scene.org
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This tutorial explains how to access the vesa 1.2 modes.
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