Search for "Texture": 30 matches

3D example by Andrew Harvey
/code/3d/systems/exampl3d.zip
30 Jun 1998 (catalog date)
385,953 bytes
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Good looking texturemapped 3d engine, but unfortunately there is no documentation included. Assembler

Crystal 3D Engine by Mali of Malixa
/code/3d/systems/mdg_cr3d.zip
17 Jan 1999 (catalog date)
432,414 bytes
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Supports all the usual shading methods, texturemapping, etc. No documentation.

4 Sided Polygon Texture Mapper by Alan Parker
/code/3d/trifill/texmap/bastxmap.txt
08 Jun 1997 (catalog date)
8,601 bytes
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Although this texture mapper is coded in GFA Basic for the Atari ST the code is comprehensible enough to be useful for PC owners.

Crappy Texture Map by Mandrill
/code/3d/trifill/texmap/ctm.zip
19 Jan 1998 (catalog date)
6,214 bytes
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Crappy Texture Map. At least you know what code should be doing what. The filler looks familiar (the register lay out). The texture 'swims' so I'm not sure this is a routine to emulate.

Fake Perspective Correct Texture Mapping by FAC of Delabu Alama
/code/3d/trifill/texmap/facmap.zip
04 Jun 1998 (catalog date)
43,816 bytes
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How to do fake perspective correct texture mapping WITHOUT changing your current texture mapper function.

Fast Affine Texture Mapping Tutorial by Doomsday
/code/3d/trifill/texmap/fatmap.txt
07 Oct 1996 (catalog date)
69,730 bytes
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Fast Affine Texture Mapping II by MRI of Doomsday
/code/3d/trifill/texmap/fatmap2.zip
30 Jun 1998 (catalog date)
55,809 bytes
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A good tutorial about accurate texture mapping. This version uses convex polygons instead of triangles to make clipping easier. Text, C

Texture Mapper by Lee Lorenz
/code/3d/trifill/texmap/text_eng.zip
08 Jun 1997 (catalog date)
231,920 bytes
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Hardly any comments included with the source, but the source is not very hard to understand.

Texture Map by Robert Schmidt of Ztiff Zox Softwear
/code/3d/trifill/texmap/textmap.zip
08 Jun 1997 (catalog date)
11,172 bytes
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Document on how to map a 2D texture onto a 3D parallellogram. Useful to understand the mathematics behind texture mapping, but too slow for a decent realtime implementation.

Texture Mapper by Fantom of Ultimate Brains
/code/3d/trifill/texmap/texture.zip
08 Jun 1997 (catalog date)
112,765 bytes
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There are no comments included with the source, so you'll need to spend some time before you totaly understand what's going on.

Tiled Texture Mapping Tutorial by TheGlide of Spinning Kids
/code/3d/trifill/texmap/tiletmap.zip
03 Jun 1998 (catalog date)
4,757 bytes
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This is a little document that explains how to code a tiled texture mapper that handles any power of 2 texture sizes. The document contains some little C code to get you started. To fully understand the doc you should have already read MRI's fatmap.txt and fatmap2.txt.

Texture Mapping Tutorial by Tumblin of Bodies In Motion
/code/3d/trifill/texmap/tmaptut.zip
08 Jun 1997 (catalog date)
66,330 bytes
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Excellent tutorial on texture mapping. A must for starters!

TChip Texture Generator by Mr. Aurum of Image
/code/compress/tchip.zip
17 Jan 1999 (catalog date)
82,154 bytes
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Stores textures in just a few hundred bytes, very useful for intros.

Phro source by Phred of OTM
/code/demosrc/demos/phro.zip
10 Jan 1997 (catalog date)
294,474 bytes
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Source for a demo with texture mapping, space cut, motion blur, a tunnel, and texture warping - All pascal with inline assembler. Good source, but no comments.

Maximum by Bear of Sinope
/code/demosrc/intros/maximum.zip
01 Jul 1997 (catalog date)
20,172 bytes
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Source for an effect full 4k intro. I can't tell what language most of the comments are in. The 100% register gouraud shaded texture innerloop is particularly clever.

Shorty 4kb Source by The Clan
/code/demosrc/intros/shorty.zip
17 Jan 1999 (catalog date)
145,990 bytes
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Source for a 4kb intro containing a tunnel and some gouraud shaded and texturemapped 3d vectors.

Textmode Texture Mapping,Plasma, and 3D by Joker of Crusaders
/code/effects/3d/3dtext.zip
05 Oct 1996 (catalog date)
12,720 bytes
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Texturemapping Tutorial by William D. Doughty
/code/effects/doom/textps.zip
18 Jan 1998 (catalog date)
75,676 bytes
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Postscript version. Explains how to make a 3D engine like the one used in Doom.

Texturemapping Tutorial by William D. Doughty
/code/effects/doom/texttext.zip
18 Jan 1998 (catalog date)
9,162 bytes
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Text version. Explains how to make a 3D engine like the one used in Doom. This version does not include any illustrations!

Spherical Texture Mapping by Keith Sibson
/code/effects/globe/ks_sp.zip
29 Sep 1997 (catalog date)
85,265 bytes
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bglass by Konrad Olejnik of K!O
/code/effects/lens/bglass.zip
19 Jan 1998 (catalog date)
50,803 bytes
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Bumped glass routine. For TMT pascal. You might call this a bump map type effect. The difference I'm going to call is that bump map routines alter light intensity while lens routines change your position in a texture map. Interesting way to get the timer! :) For C users, that would be int *time = 0x046C. See a BIOS data reference for further details.

Tunnel Source by bca of Karva
/code/effects/tunnel/bca_tnl.zip
19 Jan 1998 (catalog date)
19,956 bytes
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A texture mapped tunnel effect. Has holes in the tunnel. No useful comments in the source. One nifty (old!) idea of taking advantage of mirrors in the lookup table. FYI - vasen=left, oikea=right, yl„=upper, ala=lower.

Zed3D v0.95 - 3D Graphics Reference by Zed
/code/effects/various/zed3d095.zip
07 Oct 1996 (catalog date)
702,570 bytes
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Phong, Gouraud, Textures, etc.

Texture Mapped Wormhole by Death Star of Waterlogic
/code/effects/wormhole/stargate.zip
07 Oct 1996 (catalog date)
64,805 bytes
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Asphyxia VGA Demo Trainer #21 by Denthor of Asphyxia
/code/tutors/denthor/tut21.zip
06 Oct 1996 (catalog date)
26,721 bytes
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Free Direction Texture Mapping

Peroxide Trainer Part 4 by Telemachos of Peroxide
/code/tutors/graphics/pxdtut4.zip
17 Jan 1999 (catalog date)
27,821 bytes
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This tutorial explains how to code different kind of polyfillers including gouraudshaded, texturemapped and environmapped polygons.

1st Infection by N-Factor
/demos/1994/0-9/1infect.zip
29 Jun 1996 (catalog date)
788,796 bytes
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Released at event WIR94 in the demo division and ranked ??
N-Factor's first production, released at Wired'94 - a good "first-time" production for a new group. Lots of vector objects, some unlimited bobs, and textured planes - a top and bottom of the screen - but they are doing many things with this simple transform table: like really interesting flight of space ship over you (like in 2nd Reality), but textured (looks much-much better).

Texture Mania by Dickydick
/demos/1994/t/tmania.zip
29 Jun 1996 (catalog date)
300,443 bytes
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finalized creep texture by sinus of VoxPöd
/music/songs/1998/f/finalize.zip
09 Feb 1999 (catalog date)
195,969 bytes
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Released at event SE98 in the mmul division and ranked 07

Texture Metallic Model Flat by JPF
/tla/songs/1995/s3m/t/tmrmx-is.zip
20 Sep 1996 (catalog date)
117,423 bytes
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