Search for "There": 71 matches

3D example by Andrew Harvey
/code/3d/systems/exampl3d.zip
30 Jun 1998 (catalog date)
385,953 bytes
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Rating:
Good looking texturemapped 3d engine, but unfortunately there is no documentation included. Assembler

Texture Mapper by Fantom of Ultimate Brains
/code/3d/trifill/texmap/texture.zip
08 Jun 1997 (catalog date)
112,765 bytes
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Rating:
There are no comments included with the source, so you'll need to spend some time before you totaly understand what's going on.

oplid by ? of Audiotrix
/code/audio/detect/oplid.zip
11 Jan 1997 (catalog date)
31,180 bytes
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Detects what type of OPL chip is on your sound card - An ad for audiotrix more than anything else. No code. It looks like there should be more files in the archive than there are.

Protracker Player Source by CyberStrike of Renaissance
/code/audio/players/pps110.zip
11 Jan 1997 (catalog date)
86,006 bytes
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Source for a Protracker player - Outdated. Odd that there's a zip inside the lzh. "scratches head"

Genial 2 BBS intro source by Michiel Ouwehand
/code/demosrc/bbsintro/cool.zip
10 Jan 1997 (catalog date)
16,829 bytes
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Sources for a BBS intro with cross fading - Copious comments, but then again there isn't much to the source or the COM file either.

Micaco BBS ad source by Chc
/code/demosrc/bbsintro/micsrc41.zip
10 Jan 1997 (catalog date)
190,207 bytes
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Rating:
Source for a BBS ad with an environment mapped object - It's all asm source, but you need Watcom to compile it. Comes with an extra ASC file format converter. All comments are in Spanish though there's a (shorter) Enlish readme file. Knowing Spanish is very useful for these sources as the comments are good.

Boardz source by Vulture
/code/demosrc/bbsintro/vga-vul1.zip
10 Jan 1997 (catalog date)
11,913 bytes
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Source for a BBS loader with a star field and scrollie - I never thought I'd give this high a rating for source to a BBS loader, but I figure there's got to be some way for people to know what to look for. The source is beautiful and there are more comments than there are lines of source! *Perfect* for the beginner, though not a tutorial.

2d bump mapping by HELiX
/code/effects/bump/bumpsrc.zip
18 Mar 1997 (catalog date)
63,540 bytes
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Simple example and explanation of how to do 2d bump mapping. Looks like it was written by a beginner (because of the code optimization, or lack there of), but is fairly nicely commented, which is a big plus!

Gallery Source by ARM of Iguana
/code/effects/doom/gallery.zip
10 Jan 1997 (catalog date)
593,716 bytes
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Source to Iguana's gallery scene from Inconexia (a doom clone) - Nice code, but low accuracy on the maths. Cool pictures, but I saw them the first time, when they were in the Prado. :) I always thought that there should have been an Easter Egg for May 3rd. Run subdirs.exe to get the full source.

Nice Fire by Ziron of Alpine
/code/effects/fire/nicefire.zip
17 Jan 1999 (catalog date)
2,334 bytes
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Rating:
Claims to be nicer then any of the other fires around, but there's really nothing special about this fire effect.

ll_land by Lord Logics
/code/effects/land/ll_land2.zip
10 Jan 1997 (catalog date)
147,335 bytes
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Rating:
A landscape routine similar to that at the end of unreal - the xmode routines bug out, but atleast there's an explanation of the effect.

lens by Joey
/code/effects/lens/lens.zip
10 Jan 1997 (catalog date)
10,913 bytes
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Rating:
A doc on how to create a lens - Nice graphic file diagram for the text. It all makes sense to me. Some pseudo pascal code is there too.

Tom's Plasma by Tom Dibble
/code/effects/plasma/tplas11.zip
10 Jan 1997 (catalog date)
139,950 bytes
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Rating:
Decent plasma example - Has some "fractal clouds" code too. Needs a random number generator of it's own so that there isn't the huge data file of mostly random numbers that goes along with it.

Alias by Minimalist
/code/effects/rotozoom/alias.zip
25 Aug 1997 (catalog date)
164,287 bytes
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Scaling, rotating, anti-aliasing. There's a turboC, WatcomC, and Pascal version of this program all included. Admittedly, he cheats the palette on anti-aliasing (as shown by using most any non-grayscale image), the programming is good nonetheless.

Starz V1.0 by VuLgAr UnIcOrN
/code/effects/stars/starz10.zip
03 Jun 1998 (catalog date)
154,676 bytes
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This is a 2D side scrolling stars demo. There are multiple star speeds / sizes / colors. There are also lots of options like directions and color changing. It is written using C++ in the MS VC++5.0/MFC environment.

Voxel by 6502 of Fatal Rage
/code/effects/voxel/newvox.zip
26 Jun 1997 (catalog date)
3,227 bytes
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Beautiful hightfield rendering. If there's anyone with half a clue who can't understand this, I'd like to know. The effect itself is beautiful, fast, and the code is gratuitously commented. My only quip is having (gipped) allocation of some 180k that just eats up base memory. Has no .exe, but compiles with watcom with no problems.

AWE-DIP-01-ENG by Creative Labs engineers
/code/hardware/audio/adip.zip
10 Jan 1997 (catalog date)
708,753 bytes
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Examples and API for using the AWE32 - And people wonder why there's not much SB support. The information in the packet is contorted. I could go on this for days. Comments like /* main - here's where the fun begins */ are misleading. The fun actually began several hundred lines ago (starting at line 134). It's late. I'm not exactly bored, but this bit of code is frustrating. I wonder why CL even bothered. There are no technical docs of any sort and the code that is here *REEKS* of bad style. For extra frustration, I unzipped the file which had a self extracting .exe in it, which gave me 4 zips which when each extracted with the -d option finally gives me the SDK. Kneebiter - at 1:30 in the morning. Need more tea...

CPUID for intel by Intel engineer(s)
/code/hardware/cpu/cpuid3.zip
10 Jan 1997 (catalog date)
6,402 bytes
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Source to detect which intel chip is in a computer - Useful, but not much to look at. It's there for you to use if you ever need to detect what type of processor is in a machine.

VCPI specification by ?
/code/hardware/pmode/vcpi.doc
10 Jan 1997 (catalog date)
60,219 bytes
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The specifications for VCPI - It's there if you need it.

Demo Series, Part 11 by Outlaw Triad
/code/tutors/graphics/oteffex1.zip
17 Jan 1999 (catalog date)
27,162 bytes
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Tutorial about coding flat shaded and glenzed 3d vectors. Very dated and not very useful as there are much better 3d tutorials around.

tinyRTL by Solar Designer
/code/utils/compiler/bpc-trtl.zip
10 Jan 1997 (catalog date)
13,314 bytes
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A pas TPU with source for creating small exes - A TPU that replaces the system TPU in Turbo Pascal so that small .exes can be made. The example .exes are deceiving as there is no built in support for writing text and other such things. Knowledge of assembler will be necessary for most programs you'd write with this.

C-- by Peter Cellik
/code/utils/compiler/c--c0203.zip
10 Jan 1997 (catalog date)
309,669 bytes
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C-- compiler,It's either a stripped down version of C or ASM on steriods. It was good and cool some time ago, but there are surely better development platforms available.

Bin 2 Pal by pneyz of smoof
/code/utils/graphics/b2pal100.zip
19 Jan 1998 (catalog date)
10,133 bytes
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Converts raw data to palette includeable stuff. Remember: there are no upload/download ratios on hornet. Please don't feel compelled to upload something merely for the sake of uploading something. Who do you think you're helping?

WIN95 And Demos Starter by Cute Elf
/code/windows/ce-win95.zip
19 Jan 1998 (catalog date)
18,929 bytes
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Library for using DirectDraw for making demo effects. Use Winzip to decompress archive because of the long file names. If using DirectX 5, you have to change two lines in DirectXConversion.cpp to type cast to (DirectDrawSurface2 *). When you try to compile, you'll know which lines those are. Hmm... maybe wince stands for Win-CuteElf. (If you see this, are you going back there?)

Second Phobia by Noice
/demos/1993/0-9/2phobia.zip
29 Jun 1996 (catalog date)
182,752 bytes
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Released at event TP93 in the demo division and ranked 05
Really nice intro with some bitplane-mapping (& rotating), vectors, vector-dots, etc. There is such a bug, it supports GUS only at 220 (for other base-ports un-pklite this program and change 0x220 (the only one) in code to your base address).

30 Demo by Noice
/demos/1993/0-9/30_demo.zip
29 Jun 1996 (catalog date)
40,554 bytes
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Demo contains rotating cube (so obvious), low-zoom plasma (so good, because you cannot see plasma in any other demo this way - always there is a high zoom (because looks better :-), then a dot-ball (also obvious), and end-scroller (thats all???? yes....)

42 by Halcyon
/demos/1994/0-9/42.zip
29 Jun 1996 (catalog date)
67,994 bytes
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Released at event ASM94 in the in64 division and ranked XX
Good beginning on this demo. Blue fire effect, going into zooming routines to delay dots, to 3-d fire. There are other interesting effects. To get past some parts of the demo the user must press Escape. The music is also a little repetitve at times... Without a GUS I couldn't get the entire demo.

Be There! by Antares
/demos/1995/a/abether.zip
29 Jun 1996 (catalog date)
66,820 bytes
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Released at event BIZ95 in the in64 division and ranked ??

Ethereal Visions by NIS
/demos/1995/e/ev.zip
30 Jun 1996 (catalog date)
419,421 bytes
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Generated Sintab Sux 2 by Corpse of Capanna
/demos/1997/c/cn-gss2.zip
13 Sep 1997 (catalog date)
1,277 bytes
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Released at event ANT97 in the in1k division and ranked 04
fprot misreports a virus - there is none

Ethereal Xperience by Alien
/demos/1997/e/ethereal.zip
31 Aug 1997 (catalog date)
3,332 bytes
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Released at event EUS97 in the in4k division and ranked 03

There are always 2 sides by Josher of R.R.E.
/graphics/images/1998/t/there_ar.zip
15 Oct 1998 (catalog date)
645,041 bytes
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Released at event ASM98 in the grfx division and ranked ??
640x48016m

Theres a Fake Bugfix for Imphobia 9 by Imphobia
/mags/1995/impreact.zip
11 Jul 1996 (catalog date)
2,571 bytes
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Nearly There by Porus
/music/contests/mc4/veteran/m4v-near.zip
10 Nov 1996 (catalog date)
414,523 bytes
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Released at event MC4 in the mmul division and ranked XX

There And Back Again (bilbo) by Klausi
/music/contests/mc5/intermed/m5i-taba.zip
29 Aug 1997 (catalog date)
296,599 bytes
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Released at event MC5 in the mmul division and ranked XX

Then There Were None by Ryan of Grey
/music/contests/mc5/rookie/m5r-ttwn.zip
29 Aug 1997 (catalog date)
149,231 bytes
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Released at event MC5 in the mmul division and ranked XX

Deceased Ambition (XM Pack) by Vincent Voois
/music/disks/1996/daxmpck.zip
22 Jan 1997 (catalog date)
5,063,281 bytes
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Rating:
At 5 megs, you might not want to download this. Trust me, you do. There are a couple totally kick ass tunes in here... this guy is good.

Dura Master by Nearly Gods
/music/disks/1997/ng-dura.zip
01 Feb 1997 (catalog date)
1,894,723 bytes
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Good techno! 3 songs in AMS format, with a nice player to go along. Don't try to play these in Cubic Player (out of memory) or under Windows 95 (lose keyboard handler). Would have given this 4 stars if there had been more songs.

Almost There by loukas
/music/disks/1998/almost.zip
14 Mar 1998 (catalog date)
2,459,067 bytes
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Denzogtr.zip by Alessandro De Sanctis
/music/programs/players/denzogtr.zip
11 Dec 1997 (catalog date)
93,829 bytes
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This is the ultimate chords/scales finder: all you're looking for DenzoGtr can find. This is not a scales or chords dB, but a powerful engine that you cam program for finding all positions for both scales and chords. There is no a fix number of choice: you can find 10, 100, 1000, 10000 position for each chord depending from tunig, finger positions, inversions and other parameters. In the same way you can search for 3 notes for string scales or pentatonic pattern etc. Also arpeggios are simple to find. Remenber that DenzoGtr is designed to be expanded with your own tuning, scales and chords. So have fun, Alex.

Mod4win 2.30b Full Version
/music/programs/players/m4w230bf.zip
14 May 1998 (catalog date)
1,231,435 bytes
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This is Mod4Win 2.30b full version with the updated Player32.dll file. I just took the update and compressed it and tested it out, it worked fine. If there are any problems with the install, let me know and I'll test it out.

Sweeped Analog Pack 1 by DotH of MultiDimensional
/music/samples/anpck1.zip
18 Jan 1998 (catalog date)
1,810,112 bytes
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Samples for quality tracking rendered in various synth emulators. This range of samples is different from other sample packs in that it has only 2 sample types but they are included in the pack as sweeped progressively samples. This will help trackers create more realistic analog sounding sweeps. There are 2 diferent rages of samples, "distorted" (14 samples) and "psychoactive pulse" (16 samples). All samples are 16 bit at 44.1Khz WAV.

Sweeped Analog Pack 2 by DotH of MultiDimensional
/music/samples/anpk2.zip
18 Jan 1998 (catalog date)
1,743,715 bytes
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Samples for quality tracking rendered in various synth emulators. This range of samples is different from other sample packs in that it has only 2 sample types but they are included in the pack as sweeped progressively samples. This will help trackers create more realistic analog sounding sweeps. There are 2 diferent rages of samples, "Filtered saw bass" (11 samples) and "bright resonance bass" (15 samples). All samples are 16 bit at 44.1Khz WAV.

Samples from TB Proteus 1/XR by Sam Eassa
/music/samples/proteus1.zip
10 Sep 1996 (catalog date)
2,081,430 bytes
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This is the first (I hope) of a series of samples extracted from the Turtle Beach Multisound Proteus 1/XR synthesizer. All samples are 22kHz, 16 bit most were created by playing a C3 note on one PC and capturing it live on another. Post editing was done to equalize gain and remove the dead space. They are saved as .wav but can be changed using any one of many programs out there.

Samples from TB Proteus 1/XR by Sam Eassa
/music/samples/proteus2.zip
10 Sep 1996 (catalog date)
1,868,625 bytes
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This is the second of a series of samples extracted from the Turtle Beach Multisound Proteus 1/XR synthesizer. The emphasis in this collection is on FX although some conventional samples are included. All samples are 22kHz, 16 bit most were created by playing a C3 note on one PC and capturing it live on another. Post editing was done to equalize gain and remove the dead space. They are saved as .wav but can be changed using any one of many programs out there.

Samples from TB Proteus 1/XR by Sam Eassa
/music/samples/proteus4.zip
11 Sep 1996 (catalog date)
1,495,900 bytes
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This is the fourth and probably last in a series of samples extracted from the Turtle Beach Multisound Proteus 1/XR synthesizer. In this collection, I've tried to sample unique sounds native only to the proteus synthesizer and that cannot be found in the General MIDI set. I'm hoping to provide the means for the many composers out there to make some truly unique sounding mods. I kept all samples very basic (no combos or riffs) for maximum usefulness. The quality is also better due to the fact that the sampling was done locally on the multisound as opposed to using a seperate PC as was done on the first two Proteus packs. This has yielded some very quiet and crisp samples. Although the samples are in .wav format, they can be ported to .smp or almost any other using a program such as Goldwave. All samples are 44.1kHz, 16 bit mono and were created by playing different notes on the multisound, and capturing them live to disk using the Multisound's own digital audio sampler. Post editing was done to optimize gain and remove the dead space as well as to keep the samples reasonable small.

Roland Juno 106 Samples #2 by Soundwave
/music/samples/swjuno2.zip
11 Oct 1997 (catalog date)
18,988,252 bytes
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Samples taken from the Roland Juno 106 - Analog-based synthesizer with thundering bass, Yamaha TX16W - Sampler with Typhoon OS the modulation makes synthesis possible. By popular demand, the Juno pack is back! And this time, we've got a lot of resonance for all of you techno guys out there. (: We've got a couple of samples of resonant acid-like bass, plus a lot of other goodies with booms, distortion, LFOs, etc. There are 25 additional Juno sounds here, recorded at 44.1kHz, 16 bit on a Pro Audio Spectrum 16 with the sample point at C3 unless otherwise noted. Sorry, no loop points or envelopes are provided. Be sure to check out the Typhoon TR-808-like kit as well.

Korg X5 Drum Samples by Soundwave
/music/samples/swx5drum.zip
11 Oct 1997 (catalog date)
7,257,634 bytes
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People have been looking for more drums, so I gave them it. This is a nice little series of drums taken from the Korg X5 drum machine. There's 109 drum samples in this pack, which should be more than enough to satisfy your drum appetite.

Phunq Ethereal by Interphace
/music/songs/1995/p/phung.zip
16 Sep 1996 (catalog date)
263,630 bytes
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Rating:
(MOD)

There Is by Liam The Lemming
/music/songs/1995/t/thereis.zip
20 Sep 1996 (catalog date)
131,183 bytes
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Rating:
(S3M)

Extratica, Dark Rock by Ethereal
/music/songs/1996/e/e-extrat.zip
13 Apr 1997 (catalog date)
229,030 bytes
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(IT)

Is There a God? by Hunz
/music/songs/1996/h/hnz-isth.zip
23 Jul 1996 (catalog date)
1,706,860 bytes
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Rating:
(XM)

Out There by Mercure
/music/songs/1996/m/mrc-out.zip
26 Jan 1997 (catalog date)
287,544 bytes
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Rating:
(IT)

There's No Reality by iNNOCENt of Tornado
/music/songs/1996/t/tno-real.zip
05 Mar 1997 (catalog date)
382,584 bytes
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Rating:
(XM)

There Must Be More To Life Than This 1.2 by Anders Akerheden
/music/songs/1997/a/an_mrtl.zip
01 Sep 1997 (catalog date)
384,884 bytes
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Rating:
(XM)

There Is A Smile... by Balliztic
/music/songs/1997/b/bz-smile.zip
28 Jun 1997 (catalog date)
234,324 bytes
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(IT)

Once There Was Rain by Nino, Jhaze of Danger High Voltage Records
/music/songs/1997/d/dhv_otw.zip
15 Jul 1998 (catalog date)
1,009,903 bytes
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(IT)

I Can't Be Bothered by subSONIC
/music/songs/1997/s/ss_whack.zip
23 Jul 1997 (catalog date)
136,017 bytes
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(IT)

Still Out There by Pluto of IZz Productions
/music/songs/1997/s/stloutth.zip
31 May 1997 (catalog date)
243,889 bytes
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(XM)

Is There Time For Me by Dustchild
/music/songs/1997/t/time.zip
22 Feb 1998 (catalog date)
595,275 bytes
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(XM)

Dreams Of Etherealness by The Time Warrior
/music/songs/1997/t/ttw_dret.zip
08 Oct 1997 (catalog date)
177,290 bytes
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(IT)

There Were Moments by varg of phobic
/music/songs/1997/v/varg_twm.zip
27 May 1997 (catalog date)
569,779 bytes
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(XM)

There's A Mod Player Inside Of Me by WordMacro
/music/songs/1997/w/wm-tamp.zip
29 Dec 1997 (catalog date)
485,323 bytes
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(IT)

There Land Ends Water Will Come by Sleipner of Oceanic Records
/music/songs/1998/o/or-water.zip
13 Jul 1998 (catalog date)
975,123 bytes
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(XM)

Was There Ever Innocence - Walking In On Me by Leap
/music/songs/1998/w/wasthere.zip
21 Aug 1998 (catalog date)
865,795 bytes
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(IT)

The Porno Invitation Intro by Orange
/party/invites/1996/theporno.zip
09 Oct 1996 (catalog date)
199,484 bytes
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Rating:
Released at event PRN96
Sorry to let you down, but there is actually no porn in this intro.

Ethereal by DJ Skyjump
/tla/songs/1995/s3m/s/sky_ethr.zip
20 Sep 1996 (catalog date)
491,365 bytes
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Bring on the Swing by Ethereal
/tla/songs/1996/it/e/e-swing.zip
18 Nov 1996 (catalog date)
122,049 bytes
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Rating:

I'll Be There for You (cover) by John Hawksley
/tla/songs/1996/s3m/f/friends.zip
01 Jul 1996 (catalog date)
356,348 bytes
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There Is No Return by Juggernaut
/tla/songs/1996/s3m/n/noreturn.zip
22 Sep 1996 (catalog date)
103,217 bytes
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Rating:

Retract by TheRedder
/tla/songs/1996/xm/r/retract.zip
22 Sep 1996 (catalog date)
220,101 bytes
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Rating: