Search for "detail": 10 matches

Zed 3D by Zed
/code/3d/docs/zed3d095.zip
19 Jan 1998 (catalog date)
697,450 bytes
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Zed 3d - a document explaining the maths you'll need for 3d. Word and postscript formats of the same file. Zed has an attention to detail and a great way to explain all the math. I highly recommend this to anyone starting to make a 3d engine who doesn't know where to start (start with the math, not the polygon fillers, believe me! the fillers are trivial in comparison). See the bibliography for where to go next.

F. mod docs by Firelight
/code/audio/docs/fmoddoc.zip
10 Jan 1997 (catalog date)
83,795 bytes
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Firelight's mod format description - The perfect text file for someone who is writing a mod player especially first timers. Assumes knowledge of programming and doesn't cover details of sound card specific issues, like setting up a DMA transfer or initializing the sound card.

small flame by Gaffer of PRoMETHEUS
/code/effects/fire/flame160.zip
18 Mar 1997 (catalog date)
2,964 bytes
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Source for a small fire routine. Doesn't actually work on my computer. To answer a question proposed by the author about size optimization, inc al is bigger than inc ax because intel doesn't have an inc /r8 instruction. inc ax is of the form inc /r16 which compiles to db 40+rw, where rw = 0 for ax, 1 for cx, 2 for dx, 3 for bx, ... inc al is of the form inc r/m8 and compiles to db FE /1 where /1 = c0 for al, c4 for ah, c1 for bl..., 05 for a memory reference.... See an intel document for more details.

Mars Info by Tim Clarke
/code/effects/land/marsinfo.zip
10 Jan 1997 (catalog date)
2,822 bytes
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Details on the algorithm for the mars intro - Look for mars10.zip for the exe associated with this description.

bglass by Konrad Olejnik of K!O
/code/effects/lens/bglass.zip
19 Jan 1998 (catalog date)
50,803 bytes
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Bumped glass routine. For TMT pascal. You might call this a bump map type effect. The difference I'm going to call is that bump map routines alter light intensity while lens routines change your position in a texture map. Interesting way to get the timer! :) For C users, that would be int *time = 0x046C. See a BIOS data reference for further details.

WGT Graphics Tut #5 by Gooroo
/code/effects/morph/wgttut5.zip
10 Jan 1997 (catalog date)
224,120 bytes
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Morphing - Gooroo describes the ideas and code behind morphing in alot of detail.

EMS specs by Dick Flanagan
/code/hardware/memory/ems4spec.zip
10 Jan 1997 (catalog date)
67,864 bytes
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A comprehensive doc on EMS - Has the Expanded Memory Specification details and some Pascal and Asm source for acessing EMS memory.

Modplug Player V1.38 by Olivier Lapicque
/music/programs/players/mpp138.zip
30 Aug 1998 (catalog date)
255,342 bytes
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MOD/S3M/XM/IT/OKT/NST/WOW/MED/669 Player for Windows95/NT4, Supports playlists live mixing of 2 mods + input, Bass Expansion, Surround, Reverb, EQ, zipped modules, VU-Meter, spectrum analyzer, DirectSound & MMX acceleration. WinAmp Plug-Ins & RAR support, IT Resonant Filters, and 5-bands Graphic Equalizer. (See readme.txt for more details)

Juno 106 Pack 1 by DotH of MultiDimensional
/music/samples/dothpk1.zip
15 Jan 1998 (catalog date)
4,971,232 bytes
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Samples for quality tracking from the juno. The pack includes sweeped synths and bass sounds. Recommended for Techno-Trance-Goa music. contains full sweeps so you can have all the samples needed to make real-like sweeps. All samples are 16 bit at 44.1Khz WAV. Pack contains detailed list of samples.

Details by Ranger Rick of FTMI Studios
/music/songs/1997/d/details.zip
24 May 1997 (catalog date)
424,751 bytes
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(IT)