Search for "only": 67 matches

GFXFX3: Inertia 3d engine by Alex Chalfin and Jeroen Bouwens
/code/3d/systems/gfx3i099.zip
30 Jun 1998 (catalog date)
1,148,321 bytes
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Rating:
Goodlooking 3d engine, with very complete documentation. Unfortunately only the libraries are included, while the actual source is missing. Pascal

Gouraud filler by Cazz
/code/3d/trifill/gouraud/cazzgour.zip
19 Jan 1998 (catalog date)
65,361 bytes
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Rating:
Gouraud filler and some code for rendering an object. Incorrect x clipping. PI = 3.14159265 *3* 58979323... (you only need the first 5-7 digits anyway...)

AmoebaSoft MOD Player by Jonathan E. Wright of AmoebaSoft
/code/audio/players/asmod09s.zip
10 Jan 1997 (catalog date)
90,508 bytes
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Rating:
A mod player for Pascal - No SB support, bad documentation, only supports MOD files.

Cubic Player Music Interface Kit by Kortal of Wizardry
/code/audio/players/cpmik02.zip
10 Jan 1997 (catalog date)
18,771 bytes
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Rating:
A music player - Doesn't have the sound player code, is buggy, supports only GUS and S3M.

GUS Play by Robban of Cascada
/code/audio/players/gusp15.zip
10 Jan 1997 (catalog date)
19,591 bytes
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Rating:
Robban's GUS Play - A favorite for intros in the past. Complete and small. Supports GUS and .mod files only.

Tiny Play by pascal of Cubic Team
/code/audio/players/mxmp12.zip
11 Jan 1997 (catalog date)
92,697 bytes
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Rating:
Tiny Gus Play - Has source for the player, but can interface with asm and watcom. GUS only. requires that music be run through a converter and the playback is similar to FT2 when it comes to s3ms (but it will play xm's!)

Amnesia Vector source by Tran of Renaissance
/code/demosrc/demos/as.zip
10 Jan 1997 (catalog date)
7,047 bytes
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Rating:
The sources for the temple vector part of Amnesia - Sparce comments. Tight code, but probably only understandable by those who have written atleast a simple vector system and familiar with pmode. Certainly good code, but I question its usefulness to those who read it.

Source to Obscene by Cass, Terminus
/code/demosrc/demos/obsc_src.zip
17 Jan 1999 (catalog date)
259,846 bytes
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Rating:
Dated effects, only useful for beginners.

Feedback Effect
/code/effects/feedback/dunesrc.zip
05 Oct 1996 (catalog date)
7,481 bytes
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Rating:
Example from DUNE!.COM - fairly nice (and the only example source I've seen for such a (recently) overused effect).

Linefire by Kable
/code/effects/fire/linefire.zip
26 Jun 1997 (catalog date)
26,759 bytes
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Rating:
Mystify your fire. I half expected to hear the FM sounds from Amnesia to kick in. It's only one line with a *much* longer (and blured) tail, but still. Uses a Bresenham's line routine.

Mg-flame by Magnesium
/code/effects/fire/mg_flame.zip
06 Jul 1998 (catalog date)
3,276 bytes
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A Flame effect in only 256-bytes with full assembler source. It even leaves you in DOS with a message. Commented for those wanting to learn 256-byte asm coding. TASM needed.

Chaotic Fractal Screensaver by Magister of Phazix
/code/effects/fractal/mfract.zip
24 Apr 1998 (catalog date)
16,607 bytes
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A screensaver of sorts (plain DOS only, no Windows 95) that zooms into the Mandelbrot set and animates the Julia set. Source code included. Also includes a text file that explains fractals and how to generate them. Text, assembler, protected-mode.

rotating landscape by TTT
/code/effects/land/rotscape.zip
10 Jan 1997 (catalog date)
129,844 bytes
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Rating:
A landscape routine similar to that at the end of unreal - Comments only on function names and has a larger executable than need be for this effect. (Lots of tables, i.e. the landscape itself)

Sprite Editor by Nosferatu of TechnoCap
/code/effects/sprites/edispr20.zip
26 Jun 1997 (catalog date)
66,923 bytes
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Rating:
This editor has no mouse support, and hardly contains any editing tools. It only supports the french language.

24 Byte Tiny Starfield by Matt Wilhelm
/code/effects/stars/mwstar.zip
05 Oct 1996 (catalog date)
5,708 bytes
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Rating:
Slow as crap, but AWESOME! But I suppose only a demented coder would appreciate it.

tunnel by ?
/code/effects/tunnel/tunnel.zip
10 Jan 1997 (catalog date)
37,658 bytes
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Rating:
Example of a dot tunnel - That it was done in basic is about the only plus. Looks so-so, no comments.

An "effect" in only 15 bytes by Grax
/code/effects/various/15bytes.zip
30 Jun 1998 (catalog date)
378 bytes
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By looking at the quality of this effect you understand why it fits in only 15 bytes. Assembler

Voxel by 6502 of Fatal Rage
/code/effects/voxel/newvox.zip
26 Jun 1997 (catalog date)
3,227 bytes
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Rating:
Beautiful hightfield rendering. If there's anyone with half a clue who can't understand this, I'd like to know. The effect itself is beautiful, fast, and the code is gratuitously commented. My only quip is having (gipped) allocation of some 180k that just eats up base memory. Has no .exe, but compiles with watcom with no problems.

Water by Yamaha of XYZZ
/code/effects/water/watrxyzz.zip
25 Aug 1997 (catalog date)
128,613 bytes
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Rating:
A water effect sample. Won't compile as is since it's missing quite a number of library files. Get hq_water if you want to understand this effect. Get this afterwards only if you can't understand asm.

T-PACK v.5 Beta by Max of Tuscon
/code/fileutil/tcn-tp05.zip
06 Oct 1996 (catalog date)
16,519 bytes
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Rating:
COM/EXE Compressor - Only compresses .COM files, not .EXE, no sources.

Joystick axis reading code by Peter Wan
/code/hardware/joystick/joysdk11.zip
10 Jan 1997 (catalog date)
35,092 bytes
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Rating:
Source to read joystick positions for the Gravis Game Pad - *This* is how source should be written, especially for an SDK. If only we were all this diligent.

Real Memory by Chatter
/code/hardware/memory/realmem.zip
10 Jan 1997 (catalog date)
10,850 bytes
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Rating:
Supposedly gets you past the 64k barrier in real mode - I have no clue what compiler this is supposed to compile for. It uses opcodes not allowed in BC's inline assembler, watcom doesn't use that kind of inline assembler (and doesn't need this extender anyway), and this is pointless for djgpp which only compiles 32bit pmode apps. I have neither TC (but considering that's a sub-set of BC I can assume it won't work) nor Quick C (but that's so old, it's inline assembler's probably incomplete too).

Kernel 1.30b
/code/hardware/pmode/krnl130b.zip
26 Jun 1997 (catalog date)
314,227 bytes
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Rating:
A Pmode kernel program with some extra libraries. Has a sound library and many other extras to make up for the fact that it's rather new and things such as midas, GUSPlay, or whatnot won't work with it. It's picky about assembling (tasm32+wlink only). No real documentation to help you get started.

Tiny DPMI by Maxwell Sayles of Xi
/code/hardware/pmode/tinydpmi.zip
17 Jan 1999 (catalog date)
4,724 bytes
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Rating:
Only 173 bytes big, which makes it perfect for 4kb intros.

Asychronous communitcations code by Lord Logics
/code/hardware/serial/ll_comm.zip
10 Jan 1997 (catalog date)
56,754 bytes
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Rating:
Source for "asynchronous" comm connections - A library meant for opening COM lines and other serial line connections. It's supposedly asynchronous (but maybe in a later version for this only supports one). Not too demo scene relevant, but it could make for great modem-modem networking in a game.

Multipage VGA Library by Lin Ke-Fong
/code/library/mpvga10.zip
01 Dec 1997 (catalog date)
84,061 bytes
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Rating:
VGA library by Lin Ke-Fong. Very good tweaked vga library. It automaticaly detects the vga card to offer as much functionality as possible instead of using the standard vga settings only like most libraries do.

Demo Series, Part 17 by Outlaw Triad
/code/sound/otloader.zip
17 Jan 1999 (catalog date)
16,831 bytes
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Rating:
Tutorial about loading a module into memory. The only useful thing about this tutorial is the description about the .mod format.

Tutorial 8 in C by Snowman of Hornet
/code/tutors/denthor/tut08new.zip
11 Jan 1997 (catalog date)
42,817 bytes
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Asphyxia VGA demo trainer:Tut 8 in C:3d basics - Includes Denthor's original tutorial release within and has the compiled exe. Remember, these are only basics. (Snowman added a little of his own to this... I loved vector balls spelling things. :)

Tutorial #11 by Denthor of Asphyxia
/code/tutors/denthor/tut11.zip
11 Jan 1997 (catalog date)
15,291 bytes
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Rating:
Asphyxia VGA demo trainer:Cross fading - Only works on pictures with limited colors.

Tutorial #12 by Denthor of Asphyxia
/code/tutors/denthor/tut12.zip
11 Jan 1997 (catalog date)
12,770 bytes
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Rating:
Asphyxia VGA demo trainer:Scrolling in X-mode - Only covers vertical screen scrolling.

Flat Square Root by Noble Roman
/code/tutors/math/sqrt.zip
18 Jan 1998 (catalog date)
1,569 bytes
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Rating:
Only explains how to do it, not why it works, so it is not great for people with hardly any math knowledge.

Mode 13h Explanation by Vulture of Outlaw Triad
/code/tutors/video/basicdoc.zip
18 Jan 1998 (catalog date)
4,494 bytes
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Rating:
Only explains how to get into mode 13h and how its memory model works. Not very useful.

N-Buffering Doc by Type One of TFL-TDV
/code/tutors/video/t1-nbuf.zip
02 Jul 1997 (catalog date)
15,924 bytes
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Rating:
A doc for video buffering. Explains the draw backs of using only one video buffer and how to use 2 or more buffers effectively.

Bin to H by Lev Iserovich
/code/utils/compiler/bin2h.zip
12 Aug 1997 (catalog date)
11,097 bytes
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Rating:
A bin 2 h/obj. Actually produces obj files, but only works with Turbo C with a little tweaking for Borland C. (same company yes, slightly different compilers.) (By extension, you should be able to get it to work with TASM.)

Bin to Obj by Mr Baggins of Extravaganza
/code/utils/compiler/binobj32.zip
12 Aug 1997 (catalog date)
31,779 bytes
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Rating:
A bin 2 obj util. Actually produces obj files, but only works with Watcom C. (By extension, you should be able to get it to work with pmode and TASM.)

Font Grabber by Denthor of Asphyxia
/code/utils/fonts/texter5.zip
29 Sep 1997 (catalog date)
34,741 bytes
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Rating:
Allows you to grab 256 color fonts from .GIF, .CEL, .BMP and .PCX files. Mouse only. Example source included.

Watcom Font Editor by ???
/code/utils/fonts/w_fonted.zip
29 Sep 1997 (catalog date)
11,204 bytes
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Watcom font editor by ?. No documentation, no help, no examples. Only the source of the editor itself.

Tiny PCX by Sugar Less
/code/utils/graphics/tinypcx.zip
19 Jan 1998 (catalog date)
1,165 bytes
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Rating:
164 byte pcx loader. Only works on 320x200x256 images (because of video mode and failing to check the image's actual size) and doesn't explain the pcx file format (which is more or less trivial)

Text Mode FLI/FLC Player
/code/video/txtfli.zip
06 Oct 1996 (catalog date)
99,695 bytes
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Rating:
Buggy mode set, only worked in a dos box from win '95. Had information about the text mode demo compo and was rather impressive for what it did. Otherwise, tight code for what it does, sparce, useless comments.

Second Phobia by Noice
/demos/1993/0-9/2phobia.zip
29 Jun 1996 (catalog date)
182,752 bytes
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Rating:
Released at event TP93 in the demo division and ranked 05
Really nice intro with some bitplane-mapping (& rotating), vectors, vector-dots, etc. There is such a bug, it supports GUS only at 220 (for other base-ports un-pklite this program and change 0x220 (the only one) in code to your base address).

4k or Less by Paranoids
/demos/1994/0-9/4k_less.zip
29 Jun 1996 (catalog date)
4,340 bytes
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Rating:
Released at event ASM94 in the in4k division and ranked XX
4kB intro presented at Asm'94: morphing letters '4k' to 'or' and then 'less': and the main part (and the only) is a waving vector plane in several ways.

Only For Few Bytes by Lunatic
/demos/1995/o/offbyte.zip
30 Jun 1996 (catalog date)
4,499 bytes
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Rating:
Released at event ASM95 in the in4k division and ranked 12

Drip by BSP
/demos/1996/b/bspdrip.zip
24 Jan 1997 (catalog date)
1,495,703 bytes
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Released at event MOV96 in the demo division and ranked 03
VESA,SBPro@220/5/1 ONLY?!

Flower by Zen
/demos/1996/p/p2b4_d3.zip
25 Jan 1997 (catalog date)
119,155 bytes
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Rating:
Released at event P2B96 in the demo division and ranked ??
GUS,VGA (S3 only?)

Only Losers Do Demos by Paranoids
/demos/1997/o/oldd.zip
07 Dec 1997 (catalog date)
152,292 bytes
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Rating:
Released at event SEN97 in the demo division and ranked ??
486,,GUS/SB,

Coal by Otak Inc.
/demos/1998/c/coal.zip
11 Nov 1998 (catalog date)
1,631,364 bytes
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Rating:
Released at event TO98 in the djav division and ranked 02
JAVA (IE only)

Only Bumpmap by Terrordrome
/demos/1998/o/onlybump.zip
02 Aug 1998 (catalog date)
816,348 bytes
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Rating:
Released at event ABD98 in the demo division and ranked 12
,,GUS/SB/PAS,

Fontography 1.0 by Itec
/graphics/programs/convert/fontog10.zip
21 Apr 1998 (catalog date)
153,232 bytes
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.ttf into .bmp. Win32 only.

The Kx Files by Kxmode of pHluid
/music/disks/1996/kx-files.zip
01 Feb 1997 (catalog date)
934,089 bytes
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Rating:
The song kx-break.mod "Breaking The Chains" is directly ripped from Jester's "Elysium". Only the sample text has been changed.

Dee Musicdisk Two by Dee
/music/disks/1997/dee2.zip
01 Feb 1997 (catalog date)
4,250,859 bytes
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Rating:
Slam! This is how a music disk should be done. Absolutely the best interface I've seen for a music disk since Epidemic. Not only that, but the interface is configurable... you can actually use it for your own productions. The music kicks ass. If you only download a couple music disks this year, be sure that one of them is Dee Musicdisk Two!

Awave V4.2 by F.M.J.
/music/programs/convert/awave42.zip
25 Aug 1997 (catalog date)
450,107 bytes
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Audio & instrument file format converter, editor & player. - Convert among - 100 audio file formats - Read the instrument formats of most commercial synthesizers and soundcards - Make high quality conversions between the bank and instrument formats of different synthesizers. - Use it as a 'generic' instrument editor for your wavetable sound card. For some cards this is the *only* one available. - Use it as an audio player - Use it as a simple audio editor.

Wav To Xi Converter 1.2 by MAZ
/music/programs/convert/wav2xi12.zip
28 Apr 1997 (catalog date)
15,628 bytes
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8/16 bit WAV to XI converter, incl. crossfade loop "detection", frequency to FT2 RelNote/FineTune conversion, amplification trigger and zero cross handling. NEW: removed readonly-WAV bug, now accepts paths in source filename to better integrate it with AKA's SMoRPhi

AmoebaSoft MOD Player v0.90
/music/programs/players/asmod09s.zip
10 Sep 1996 (catalog date)
94,095 bytes
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GUS only, includes source

All Sound Tracker v1.10 by Cagliostro
/music/programs/trackers/ast110.zip
21 Jan 1997 (catalog date)
411,504 bytes
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AWE32 only?

Liquid Tracker v1.27
/music/programs/trackers/liq127.zip
21 Jan 1997 (catalog date)
118,589 bytes
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SB and PAS only (what's with that?)

Metabolic Virtual File System 1.0 by Slater of Metabolic
/music/programs/unusual/mvfs.zip
12 Jun 1997 (catalog date)
36,850 bytes
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MetaBolic Virtual File System is a set of DOS-based utilities which allow a user to create virtual links to files. This way a file can be present many times on your harddisk while using diskspace only once. The system is transparant to existing and future applications. Virtual files can be accessed just as if they were real files.

Sweeped Analog Pack 1 by DotH of MultiDimensional
/music/samples/anpck1.zip
18 Jan 1998 (catalog date)
1,810,112 bytes
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Samples for quality tracking rendered in various synth emulators. This range of samples is different from other sample packs in that it has only 2 sample types but they are included in the pack as sweeped progressively samples. This will help trackers create more realistic analog sounding sweeps. There are 2 diferent rages of samples, "distorted" (14 samples) and "psychoactive pulse" (16 samples). All samples are 16 bit at 44.1Khz WAV.

Sweeped Analog Pack 2 by DotH of MultiDimensional
/music/samples/anpk2.zip
18 Jan 1998 (catalog date)
1,743,715 bytes
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Samples for quality tracking rendered in various synth emulators. This range of samples is different from other sample packs in that it has only 2 sample types but they are included in the pack as sweeped progressively samples. This will help trackers create more realistic analog sounding sweeps. There are 2 diferent rages of samples, "Filtered saw bass" (11 samples) and "bright resonance bass" (15 samples). All samples are 16 bit at 44.1Khz WAV.

Samples from TB Proteus 1/XR by Sam Eassa
/music/samples/proteus3.zip
10 Sep 1996 (catalog date)
746,435 bytes
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This is the third of a series of samples extracted from the Turtle Beach Multisound Proteus 1/XR synthesizer. Whereas the first and second collections (proteus1.zip and proteus2.zip) were a collection of melodic as well as percussion samples at 22kHz/16 bits, this one is percussion only at 44.1kHz/16 bits. Based on some good feedback (thanks Jester :-) I kept all samples very basic (no combos or riffs) for maximum usefulness. The quality is also better due to the fact that the sampling was done locally on the multisound as opposed to using a seperate PC. This has yielded some very quiet and crisp samples compared to the first sets of samples. Although the samples are in .wav format, they can be ported to .smp or almost any other using a program such as Goldwave. All samples are 44.1kHz, 16 bit and were created by playing different percussion notes on the multisound, and capturing them live to RAM and then to disk. Post editing was done to optimize gain and remove the dead space.

Samples from TB Proteus 1/XR by Sam Eassa
/music/samples/proteus4.zip
11 Sep 1996 (catalog date)
1,495,900 bytes
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This is the fourth and probably last in a series of samples extracted from the Turtle Beach Multisound Proteus 1/XR synthesizer. In this collection, I've tried to sample unique sounds native only to the proteus synthesizer and that cannot be found in the General MIDI set. I'm hoping to provide the means for the many composers out there to make some truly unique sounding mods. I kept all samples very basic (no combos or riffs) for maximum usefulness. The quality is also better due to the fact that the sampling was done locally on the multisound as opposed to using a seperate PC as was done on the first two Proteus packs. This has yielded some very quiet and crisp samples. Although the samples are in .wav format, they can be ported to .smp or almost any other using a program such as Goldwave. All samples are 44.1kHz, 16 bit mono and were created by playing different notes on the multisound, and capturing them live to disk using the Multisound's own digital audio sampler. Post editing was done to optimize gain and remove the dead space as well as to keep the samples reasonable small.

Only My Dreams by Hmaon
/music/songs/1996/o/onlydrem.zip
19 Mar 1997 (catalog date)
53,039 bytes
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(S3M)

Only A Dream by Ballistique of Three Brits
/music/songs/1997/t/tb-dream.zip
09 Apr 1997 (catalog date)
335,832 bytes
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(IT)

Bizarre '95 Report (text only) by Hornet
/party/reports/1995/biz95rev.zip
04 Oct 1996 (catalog date)
14,699 bytes
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Released at event BIZ95

The Party 6 Report by Sequence Gamma, Blue Pearl
/party/reports/1997/pardey6r.zip
08 Apr 1997 (catalog date)
4,276,340 bytes
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Rating:
Released at event TP96
contains only pictures of these group members -,SVGA,,

Mekka/Symposium '98 Report (text/gfx only) by Deranged
/party/reports/1998/drg-m98r.zip
06 Sep 1998 (catalog date)
897,745 bytes
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Released at event MEK98

The Only by Andy of Sympathy
/music/songs/1997/t/the-only.zip
06 Jul 2003 (catalog date)
194,463 bytes
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Rating:
Released at event MEK97 in the mmul division and ranked XX
(XM)

Only You by D.J. YoYo
/tla/songs/1996/xm/s/sky_only.zip
22 Sep 1996 (catalog date)
192,975 bytes
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Rating: