Search for "optimize": 12 matches

3d Scape by David Hedley
/code/effects/land/3dscape.zip
10 Jan 1997 (catalog date)
22,362 bytes
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Rating:
A dot landscape similar to that at the end of unreal - few comments, and poorly optimized.

Cache Optimized Roto-Zoomer by pascal of Cubic Team
/code/effects/rotozoom/pasroto.zip
05 Oct 1996 (catalog date)
29,419 bytes
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Rating:
Nice, fast, tight code with a good explanation of why it is so fast.

Source for Tunnel Effect by PlastiikkiPaketti of Skraappa Skruuppi
/code/effects/tunnel/araidsrc.zip
06 Oct 1996 (catalog date)
28,319 bytes
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Rating:
used in Stars/Nooon and Paimen/Coma, Doesn't explain the algorithm, not very optimized, low resolution

Optimize by Feenix of Epical
/demos/1994/o/optimize.zip
29 Jun 1996 (catalog date)
4,271 bytes
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Rating:
Released at event ASM94 in the in4k division and ranked 03

Unoptimized by TSC of Shock
/demos/1996/s/sck-uno.zip
18 Sep 1996 (catalog date)
8,801 bytes
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Rating:
Released at event ANT96 in the in1k division and ranked 01

Xmo, Extended Module Optimizer by trench
/music/programs/compress/xmo.zip
21 Sep 1998 (catalog date)
10,478 bytes
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The eXtended Module Optimizer will remove unused samples & instruments from your .XM (FastTracker 2) -modules. More optimizations will come in feature versions.

Amp For Windows V1.22 by Grinus of casa
/music/programs/players/ampw122.zip
19 Jan 1998 (catalog date)
124,292 bytes
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Module player for SB AWE32/64 cards. IT/XM/S3M/MOD/MTM/PTM modules supported. The best possible sound quality. A minimal processor and memory usage. Internal file selector and playlist editor. Optimized for running in background. NEWS: enhanced IT support, a faster loader, fixes. Requirements: 386+, Windows 3.1+, SB AWE32+

Samples from TB Proteus 1/XR by Sam Eassa
/music/samples/proteus3.zip
10 Sep 1996 (catalog date)
746,435 bytes
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This is the third of a series of samples extracted from the Turtle Beach Multisound Proteus 1/XR synthesizer. Whereas the first and second collections (proteus1.zip and proteus2.zip) were a collection of melodic as well as percussion samples at 22kHz/16 bits, this one is percussion only at 44.1kHz/16 bits. Based on some good feedback (thanks Jester :-) I kept all samples very basic (no combos or riffs) for maximum usefulness. The quality is also better due to the fact that the sampling was done locally on the multisound as opposed to using a seperate PC. This has yielded some very quiet and crisp samples compared to the first sets of samples. Although the samples are in .wav format, they can be ported to .smp or almost any other using a program such as Goldwave. All samples are 44.1kHz, 16 bit and were created by playing different percussion notes on the multisound, and capturing them live to RAM and then to disk. Post editing was done to optimize gain and remove the dead space.

Samples from TB Proteus 1/XR by Sam Eassa
/music/samples/proteus4.zip
11 Sep 1996 (catalog date)
1,495,900 bytes
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This is the fourth and probably last in a series of samples extracted from the Turtle Beach Multisound Proteus 1/XR synthesizer. In this collection, I've tried to sample unique sounds native only to the proteus synthesizer and that cannot be found in the General MIDI set. I'm hoping to provide the means for the many composers out there to make some truly unique sounding mods. I kept all samples very basic (no combos or riffs) for maximum usefulness. The quality is also better due to the fact that the sampling was done locally on the multisound as opposed to using a seperate PC as was done on the first two Proteus packs. This has yielded some very quiet and crisp samples. Although the samples are in .wav format, they can be ported to .smp or almost any other using a program such as Goldwave. All samples are 44.1kHz, 16 bit mono and were created by playing different notes on the multisound, and capturing them live to disk using the Multisound's own digital audio sampler. Post editing was done to optimize gain and remove the dead space as well as to keep the samples reasonable small.

Optimized by Elastic E, Green Reaper
/music/songs/1996/o/optimizd.zip
22 Sep 1996 (catalog date)
403,265 bytes
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Rating:
(XM)

Stepping Ahead by Jol005x
/music/songs/1996/s/stepbjol.zip
15 Mar 1997 (catalog date)
142,421 bytes
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Released at event DML96B in the mmul division and ranked XX
(XM) Uses 8 bit samples for an "optimized" version of steppjol.zip

Optimize by Clone of Spin
/music/songs/1997/o/optimize.zip
06 Jul 1997 (catalog date)
168,755 bytes
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Released at event TG97 in the mmul division and ranked 23
(S3M)