Search for "rout": 81 matches

fx 3d kit by Dave Stampe
/code/3d/trifill/flat/fpoly256.zip
10 Jan 1997 (catalog date)
35,175 bytes
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A Y mode filler and line routine - Well documented and good comments. Poor asm style when it comes to stack handling. It would be difficult to learn from this code.

Trifiller Routine For Mode 13h by Mike Caruso
/code/3d/trifill/flat/trifill.zip
01 Dec 1997 (catalog date)
37,622 bytes
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Crappy Texture Map by Mandrill
/code/3d/trifill/texmap/ctm.zip
19 Jan 1998 (catalog date)
6,214 bytes
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Crappy Texture Map. At least you know what code should be doing what. The filler looks familiar (the register lay out). The texture 'swims' so I'm not sure this is a routine to emulate.

Tnt's Mod Player by ByteRaver of TNT, NO-ID
/code/audio/players/tnt-mp11.zip
10 Jun 1998 (catalog date)
306,622 bytes
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This is a .MOD, .WOW player for DOS or a W95 DOS BOX. It supports the GUS and SoundBlaster. Features are interpolative mixing routines (stereo with panning effects), 5 octaves, 1 to 32 channels, _ALL_ MOD types supported, very powerful .MOD loader, MIDAS-alike setup. full pascal and asm source is included. Info about programming mixing routines is included, too.

LZ C sources by Haruhiko Okumura
/code/compress/lz_c.zip
19 Oct 1996 (catalog date)
18,046 bytes
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compression routines for arithmetic, huffman and string search, few comments

ACiDween loader by Wonder Monkey of Acid
/code/demosrc/bbsintro/wm-h_src.zip
10 Jan 1997 (catalog date)
76,513 bytes
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Source for a halloween BBS loader - So-So source. Scarey warnings about ripping. But I'm sure I'll want this guy's routine for masking off bits. I suppose he thinks SHR AL, 3: SHL AL, 3 is faster than AND AL, 11111000b.

bits'93 source by David Hedley
/code/demosrc/intros/bits93.zip
10 Jan 1997 (catalog date)
34,416 bytes
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Sources for an intro with a bouncing lens and a sinus scroller - Few comments. Shows influences from Mental Surgery, mainly in the interrupt routines. Old sources (1993), good timing of effects.

DOS Environment Routines by Lee Hamel
/code/dos/glbenv11.zip
18 Jan 1998 (catalog date)
21,048 bytes
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Routines to read and modify the DOS environment.

Bump Map Routine by Ollie of Kalvados
/code/effects/bump/bumptut.zip
19 Jan 1998 (catalog date)
67,998 bytes
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Dirty pixels in the light map. Some useful comments.

ASM Fire by LeGeND
/code/effects/fire/asmfire.zip
12 Aug 1997 (catalog date)
2,321 bytes
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A fire routine. A little big for a fire effect. Might consider using a random number function.

bfire by Blair Harrison
/code/effects/fire/bfire.zip
19 Jan 1998 (catalog date)
6,651 bytes
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Fire Routine. No explanation and horrible optimization. Well, utter lack of optimization, rather.

blaze source by Gopher
/code/effects/fire/blaze.zip
18 Mar 1997 (catalog date)
10,702 bytes
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Source and macros for fire routines. For a86 compilation, should be easy to tweak for TASM, but this is nothing special we haven't seen before.

burn by Frank Paxti
/code/effects/fire/burn.zip
10 Jan 1997 (catalog date)
20,165 bytes
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A fireroutine - Not your normal fire routine. Looks more real.

Fire by JARE of Iguana
/code/effects/fire/fire_win.zip
10 Jan 1997 (catalog date)
10,716 bytes
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A fire routine under windows - Crawls on my p133. :( Don't bother looking at this unless you've programmed for windows before. You're likely to have a heart attack. :) Requires WinG to run.

Fire code by Kirk A. Baum
/code/effects/fire/firecode.zip
10 Jan 1997 (catalog date)
54,739 bytes
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A simple fire routine - Contains the same fire as that of fire-win.zip but coded in assembler for DOS.

57 Byte Fire Routine by Rex Deathstar of Waterlogic
/code/effects/fire/firetiny.zip
07 Oct 1996 (catalog date)
1,249 bytes
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small flame by Gaffer of PRoMETHEUS
/code/effects/fire/flame160.zip
18 Mar 1997 (catalog date)
2,964 bytes
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Source for a small fire routine. Doesn't actually work on my computer. To answer a question proposed by the author about size optimization, inc al is bigger than inc ax because intel doesn't have an inc /r8 instruction. inc ax is of the form inc /r16 which compiles to db 40+rw, where rw = 0 for ax, 1 for cx, 2 for dx, 3 for bx, ... inc al is of the form inc r/m8 and compiles to db FE /1 where /1 = c0 for al, c4 for ah, c1 for bl..., 05 for a memory reference.... See an intel document for more details.

184 Byte Fire Routine by Gaffer of Prometheus
/code/effects/fire/flame184.zip
05 Oct 1996 (catalog date)
2,669 bytes
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tight code

flames by Errand
/code/effects/fire/flames2.zip
10 Jan 1997 (catalog date)
3,148 bytes
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A simple fire routine - out dated

Linefire by Kable
/code/effects/fire/linefire.zip
26 Jun 1997 (catalog date)
26,759 bytes
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Mystify your fire. I half expected to hear the FM sounds from Amnesia to kick in. It's only one line with a *much* longer (and blured) tail, but still. Uses a Bresenham's line routine.

Cyber Space 3d by Phantom of Nostalgia
/code/effects/land/cyb3dkit.zip
10 Jan 1997 (catalog date)
31,536 bytes
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A landscape routine with many aspects - No source and a very quick explaination of the ideas and algorithms behind the effect.

ll_land by Lord Logics
/code/effects/land/ll_land2.zip
10 Jan 1997 (catalog date)
147,335 bytes
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A landscape routine similar to that at the end of unreal - the xmode routines bug out, but atleast there's an explanation of the effect.

rotating landscape by TTT
/code/effects/land/rotscape.zip
10 Jan 1997 (catalog date)
129,844 bytes
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A landscape routine similar to that at the end of unreal - Comments only on function names and has a larger executable than need be for this effect. (Lots of tables, i.e. the landscape itself)

bglass by Konrad Olejnik of K!O
/code/effects/lens/bglass.zip
19 Jan 1998 (catalog date)
50,803 bytes
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Bumped glass routine. For TMT pascal. You might call this a bump map type effect. The difference I'm going to call is that bump map routines alter light intensity while lens routines change your position in a texture map. Interesting way to get the timer! :) For C users, that would be int *time = 0x046C. See a BIOS data reference for further details.

lens by Nagy Daniel
/code/effects/lens/lensv10a.zip
10 Jan 1997 (catalog date)
40,337 bytes
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Source for a lens effect - (I suspect this is a rip of lenssrc.zip/lens.lzh...) The TGA loading routines are exactly the same aside from variable names.

Pallette Fade and Grab Routines by Mike Schutz
/code/effects/pallette/fade2.zip
21 Sep 1997 (catalog date)
3,032 bytes
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Palette Routines by Esak
/code/effects/pallette/fadecode.zip
29 May 1997 (catalog date)
31,921 bytes
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Smooth palette fading routines, palette rotation, etc.

Fade Routines by Ash of Bunghole Productions
/code/effects/pallette/nlb-fade.zip
21 Sep 1997 (catalog date)
11,523 bytes
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Palette Rotation by Draeden of VLA
/code/effects/pallette/palrot.zip
29 May 1997 (catalog date)
2,664 bytes
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Just an asm file containing a palette rotation routine.

Raster Routines by Krazy One of Chaos
/code/effects/raster/rastdemo.zip
29 May 1997 (catalog date)
196,623 bytes
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3 different raster effects, made for a never finished demo.

Scaling Routines by John A. Slagel
/code/effects/scaling/scale.zip
08 Jul 1997 (catalog date)
6,996 bytes
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Some pretty flexible scaling routines for modeX and mode 13h.

Another ModeX Scaling Routine by John A. Slager
/code/effects/scaling/xscalebm.zip
08 Jul 1997 (catalog date)
5,744 bytes
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Bobs Editor by Avalanche
/code/effects/vectball/bedit110.zip
26 Jun 1997 (catalog date)
42,920 bytes
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This editor generates some numbers that you can use as input for your own bob routines. Not very useful.

Heart Quake's water source by ARM of Iguana
/code/effects/water/hq_water.zip
10 Jan 1997 (catalog date)
370,188 bytes
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The authoratative source on the water effect - Includes a description of the physics behind the effect and the simplifications done to make the routine run quickly.

Water by De-Phassed
/code/effects/water/water.zip
10 Jan 1997 (catalog date)
14,565 bytes
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An example of water - Nothing more than a copy of Iguana's water routine done in full assembler.

LZO Data Compression Library v0.20 by Markus Oberhumer
/code/fileutil/lzo020.zip
06 Oct 1996 (catalog date)
184,964 bytes
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over conscious about compression ratios and statistics and has many long files about its stats in the /doc directory, but no description about the API. You have to figure out how to use it yourself from the two short examples that come with it. Otherwise, it's fairly complete and you can decide which compression routines you'd like to link yourself (assuming you can figure out that much).

Digitized Music Routines for SoundBlaster by TSC-Software
/code/hardware/audio/digipack.zip
21 Jan 1998 (catalog date)
489,795 bytes
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Very buggy.

SoundBlaster Routines for VOC Files
/code/hardware/audio/sb_pas10.zip
21 Jan 1998 (catalog date)
27,215 bytes
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SoundBlaster Routines for VOC Files by Ethan Brodsky
/code/hardware/audio/sbdsp103.zip
21 Jan 1998 (catalog date)
13,312 bytes
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SoundBlaster Routines by Jeff Bird
/code/hardware/audio/sbf3.zip
21 Jan 1998 (catalog date)
87,954 bytes
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A good collection of sources and documents.

SoundBlaster Routines by Christopher M. Box
/code/hardware/audio/sbprog10.zip
21 Jan 1998 (catalog date)
37,846 bytes
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Collection of ASM sources by ? of Blue Nose Productions
/code/hardware/general/asm_good.zip
10 Jan 1997 (catalog date)
118,612 bytes
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Lots of ASM sources, mostly for hardware and BIOS routines - It's somewhat difficult to find what you want, but the comments tell you what you need to know (but not what you have to do) to get everything compiled. Looks like a great source for the cut & paste coder. Given the nature of the routines, I'd say that was the intended purpose of this release.

Keyboard Routines by Sean Werkema
/code/hardware/keyboard/keyboard.zip
26 Feb 1998 (catalog date)
10,166 bytes
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Gives you lowlevel access to the keyboard.

Keyboard Routines by Lord Logic
/code/hardware/keyboard/ll_kbd.zip
26 Feb 1998 (catalog date)
52,600 bytes
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Lowlevel keyboard routines.

Fmouse by Holy Drake of Guardians
/code/hardware/mouse/fmouse12.zip
02 Jul 1997 (catalog date)
8,610 bytes
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A mouse routine for mode 12h. Nice source, full docs for using. Simple enough to extend to making a general mouse handler for any video mode.

386 power by Lorenzo Micheletto
/code/hardware/pmode/386p_101.zip
10 Jan 1997 (catalog date)
117,845 bytes
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A DOS extender for pmode asm programming - Has docs for useage and some extra miscellaneous routines that could be used for game or graphics programming in pmode. Honestly, if you want to do 100% asm development for pmode I'd suggest DOS32 or Tran's pmode. The author here credits Tran for some backbones to his system.

Mode Switching Routines by Jeff Morgan
/code/hardware/video/modsrc21.zip
17 Jan 1999 (catalog date)
18,402 bytes
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These routines set different vga video modes without using the bios routines.

Demo Routines by Thomas Hagan
/code/library/rfvdemo.zip
01 Dec 1997 (catalog date)
547,445 bytes
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This package contains a bitmap rotating routine, a fractal zoomer and a voxelspace routine.

VGA Textmode Library by Reglage Software
/code/library/rvga01.zip
01 Dec 1997 (catalog date)
45,469 bytes
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Contains some lowlevel routines for textmode.

SVGA Routines by The Faker
/code/library/tf_sourc.zip
01 Dec 1997 (catalog date)
74,237 bytes
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The svga routines are dated and don't use the vesa standard, but the standard vga routines are fast and can be very useful.

X-Sharp 3D Animation Package v22
/code/library/xsharp22.zip
01 Dec 1997 (catalog date)
115,072 bytes
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Contains a lot of different routines for X-Mode, including polyfillers.

The Mag by Spellcaster
/code/mags/mag04.zip
01 Jul 1997 (catalog date)
13,740 bytes
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A serial coding magazine. Continuing into Pascal, looping constructs, line and circle routines.

6 Module Detection Routines C source by H. Zappe
/code/sound/detect.zip
05 Oct 1996 (catalog date)
6,894 bytes
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Polyfiller Tutorial by Natan Whitaker
/code/tutors/graphics/poly_tut.zip
17 Jan 1999 (catalog date)
134,279 bytes
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The example executable included doesn't seem to work, but the textfile might be useful for beginners who want to write their own polyfiller routines.

Bezier and Spline by plash of Azure
/code/tutors/math/azr_bcrv.zip
19 Jan 1998 (catalog date)
96,843 bytes
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Examples of Bezier patches and B-spline curves. Read a reference on bezier or spline modelling first. The math is not easy nor is it explained by the author. Good reference if you are having troubles getting your own routines to work.

42 by Halcyon
/demos/1994/0-9/42.zip
29 Jun 1996 (catalog date)
67,994 bytes
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Released at event ASM94 in the in64 division and ranked XX
Good beginning on this demo. Blue fire effect, going into zooming routines to delay dots, to 3-d fire. There are other interesting effects. To get past some parts of the demo the user must press Escape. The music is also a little repetitve at times... Without a GUS I couldn't get the entire demo.

4 Kings by Orange
/demos/1994/0-9/4kings.zip
29 Jun 1996 (catalog date)
57,584 bytes
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Released at event ASM94 in the in64 division and ranked 10
A nice, unique look to this demo sets it apart from others. Lots of mathematical based code. Opens up with four grahpics in the corners and a bouncing pixel that opens up to the title. Good design doesn't stay with any one routine for too long.

Raped Routines by ???
/demos/1994/r/rr.zip
29 Jun 1996 (catalog date)
3,424 bytes
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Released at event ASM94 in the in4k division and ranked ??

Ancient Routines by Image
/demos/1995/i/img_ancr.zip
30 Jun 1996 (catalog date)
509,564 bytes
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Released at event X95 in the demo division and ranked 05

Sehablad Routines by Jamm
/demos/1995/s/sehabla.zip
30 Jun 1996 (catalog date)
67,053 bytes
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Released at event JUH95B in the in64 division and ranked 01

Flame routine by Flap of Capacala
/demos/1996/f/flame3.zip
03 Jul 1996 (catalog date)
6,362 bytes
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Anti Lord Cyrix by Various Artists
/graphics/disks/1994/cyrout.zip
04 Jul 1996 (catalog date)
34,067 bytes
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Prout by ???
/graphics/images/1997/g/g3-prout.zip
13 Oct 1997 (catalog date)
3,818 bytes
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En Route Nova Msl32 by Metsys
/music/contests/mc6/veteran/m6v-enro.zip
28 Mar 1999 (catalog date)
651,653 bytes
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Released at event MC6 in the mmul division and ranked XX

Play It V0.02a For Win95 And Winnt by Olivier Aumage
/music/programs/players/pliw002b.zip
14 Jun 1997 (catalog date)
186,158 bytes
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Impulse Tracker modules player. Runs under Win95 and WinNT. Features are FLOATING POINT mixing routine, Surround, Digital Filter, Volume Ramps. Full source code for BC++ 5.0 included, under GPL license. Pentium or needed.

Play It 0.03 For Windows by Olivier Aumage
/music/programs/players/pliw003.zip
07 Jun 1998 (catalog date)
550,929 bytes
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High quality software player for Impulse Tracker modules. Win95 - WinNT4. Playback of up to 4 modules at a time. High precision mixing routines. C++ source files included.

Tnt's Mod Player by ByteRaver of TNT, NO-ID
/music/programs/players/tnt-mp10.zip
21 Apr 1998 (catalog date)
207,724 bytes
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This is a .MOD, .WOW player for DOS or a W95 DOS BOX. It supports the GUS and SoundBlaster. Features are interpolative mixing routines, 5 octaves, 1 to 32 channels, _ALL_ MOD types supported, very powerful .MOD loader, MIDAS-alike setup. full pascal and asm source is included. Info about programming mixing routines is included, too.

Route 84 by Skie of Grey
/music/songs/1996/g/g_route.zip
30 Aug 1996 (catalog date)
102,876 bytes
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Rating:
(S3M)

Ambrosia by Harout Pogossian a.k.a. HP of Danger High Voltage Records
/music/songs/1998/d/dhv_amb.zip
21 Apr 1998 (catalog date)
1,118,780 bytes
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(IT)

Antares by Harout Pogossian a.k.a. HP of Danger High Voltage Records
/music/songs/1998/d/dhv_ant.zip
03 Sep 1998 (catalog date)
1,180,463 bytes
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(IT)

Bubble by Harout Pogossian a.k.a. HP of Danger High Voltage Records
/music/songs/1998/d/dhv_bbl.zip
04 May 1998 (catalog date)
815,074 bytes
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(IT)

Green Dudes by Harout Pogossian a.k.a. HP of Danger High Voltage Records
/music/songs/1998/d/dhv_gds.zip
14 Apr 1998 (catalog date)
585,676 bytes
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(IT)

Merge by Harout Pogossian a.k.a. HP of Danger High Voltage Records
/music/songs/1998/d/dhv_mrg.zip
04 May 1998 (catalog date)
741,053 bytes
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Plasma by Harout Pogossian a.k.a. HP of Danger High Voltage Records
/music/songs/1998/d/dhv_psm.zip
04 May 1998 (catalog date)
905,948 bytes
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Sunrise by Harout Pogossian a.k.a. HP of Danger High Voltage Records
/music/songs/1998/d/dhv_sun.zip
22 Aug 1998 (catalog date)
1,438,300 bytes
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Space Walk by Harout Pogossian a.k.a. HP of Danger High Voltage Records
/music/songs/1998/d/dhv_swk.zip
04 May 1998 (catalog date)
1,309,202 bytes
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(IT)

Technology by Harout Pogossian a.k.a. HP of Danger High Voltage Records
/music/songs/1998/d/dhv_tec.zip
05 May 1998 (catalog date)
1,012,442 bytes
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(IT)

Volcano by Harout Pogossian a.k.a. HP of Danger High Voltage Records
/music/songs/1998/d/dhv_vlc.zip
05 May 1998 (catalog date)
615,112 bytes
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(IT)

Route 78 by Jay Lichtenauer
/tla/songs/1996/mod/r/route78.zip
22 Sep 1996 (catalog date)
59,476 bytes
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Quetzal Routes by ???
/tla/songs/1996/s3m/q/quetzal.zip
22 Sep 1996 (catalog date)
146,886 bytes
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Route 66 by CrimeDay, Viruz
/tla/songs/1996/s3m/r/route66.zip
22 Sep 1996 (catalog date)
71,726 bytes
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