Search for "EXTRACT": 13 matches

Data File Extractor by Patch
/code/fileutil/fcdemoex.zip
26 Feb 1998 (catalog date)
10,022 bytes
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Extractor for Future Crew demos. Extracts the data from Fishtro, Theparty, Unreal and Panic.

AWE-DIP-01-ENG by Creative Labs engineers
/code/hardware/audio/adip.zip
10 Jan 1997 (catalog date)
708,753 bytes
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Examples and API for using the AWE32 - And people wonder why there's not much SB support. The information in the packet is contorted. I could go on this for days. Comments like /* main - here's where the fun begins */ are misleading. The fun actually began several hundred lines ago (starting at line 134). It's late. I'm not exactly bored, but this bit of code is frustrating. I wonder why CL even bothered. There are no technical docs of any sort and the code that is here *REEKS* of bad style. For extra frustration, I unzipped the file which had a self extracting .exe in it, which gave me 4 zips which when each extracted with the -d option finally gives me the SDK. Kneebiter - at 1:30 in the morning. Need more tea...

PCXPAL v1.0
/code/images/pcxpal10.zip
05 Oct 1996 (catalog date)
5,127 bytes
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Extracts Palette Data From PCX Files

DeKompress DOS32 by Dark Fibre
/code/utils/compiler/dkd32.zip
10 Jan 1997 (catalog date)
12,414 bytes
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Decompresses files made with and compressed via DOS32 - This utility could be useful for rippers faced with intros coded with DOS32. It will unpack the exe and one can use further programs to extract mod files or graphics.

Holy Extracts by Helix
/demos/1996/h/hlx-extr.zip
12 Oct 1996 (catalog date)
574,394 bytes
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Released at event GAR96 in the demo division and ranked 03

Fast Module Extractor v2.0
/music/programs/rippers/fm-ext20.zip
09 Sep 1996 (catalog date)
59,760 bytes
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Noiseripper v1.1
/music/programs/rippers/noiserip.zip
09 Sep 1996 (catalog date)
7,363 bytes
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extracts samples from S3M files

Samples from TB Proteus 1/XR by Sam Eassa
/music/samples/proteus1.zip
10 Sep 1996 (catalog date)
2,081,430 bytes
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This is the first (I hope) of a series of samples extracted from the Turtle Beach Multisound Proteus 1/XR synthesizer. All samples are 22kHz, 16 bit most were created by playing a C3 note on one PC and capturing it live on another. Post editing was done to equalize gain and remove the dead space. They are saved as .wav but can be changed using any one of many programs out there.

Samples from TB Proteus 1/XR by Sam Eassa
/music/samples/proteus2.zip
10 Sep 1996 (catalog date)
1,868,625 bytes
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This is the second of a series of samples extracted from the Turtle Beach Multisound Proteus 1/XR synthesizer. The emphasis in this collection is on FX although some conventional samples are included. All samples are 22kHz, 16 bit most were created by playing a C3 note on one PC and capturing it live on another. Post editing was done to equalize gain and remove the dead space. They are saved as .wav but can be changed using any one of many programs out there.

Samples from TB Proteus 1/XR by Sam Eassa
/music/samples/proteus3.zip
10 Sep 1996 (catalog date)
746,435 bytes
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This is the third of a series of samples extracted from the Turtle Beach Multisound Proteus 1/XR synthesizer. Whereas the first and second collections (proteus1.zip and proteus2.zip) were a collection of melodic as well as percussion samples at 22kHz/16 bits, this one is percussion only at 44.1kHz/16 bits. Based on some good feedback (thanks Jester :-) I kept all samples very basic (no combos or riffs) for maximum usefulness. The quality is also better due to the fact that the sampling was done locally on the multisound as opposed to using a seperate PC. This has yielded some very quiet and crisp samples compared to the first sets of samples. Although the samples are in .wav format, they can be ported to .smp or almost any other using a program such as Goldwave. All samples are 44.1kHz, 16 bit and were created by playing different percussion notes on the multisound, and capturing them live to RAM and then to disk. Post editing was done to optimize gain and remove the dead space.

Samples from TB Proteus 1/XR by Sam Eassa
/music/samples/proteus4.zip
11 Sep 1996 (catalog date)
1,495,900 bytes
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This is the fourth and probably last in a series of samples extracted from the Turtle Beach Multisound Proteus 1/XR synthesizer. In this collection, I've tried to sample unique sounds native only to the proteus synthesizer and that cannot be found in the General MIDI set. I'm hoping to provide the means for the many composers out there to make some truly unique sounding mods. I kept all samples very basic (no combos or riffs) for maximum usefulness. The quality is also better due to the fact that the sampling was done locally on the multisound as opposed to using a seperate PC as was done on the first two Proteus packs. This has yielded some very quiet and crisp samples. Although the samples are in .wav format, they can be ported to .smp or almost any other using a program such as Goldwave. All samples are 44.1kHz, 16 bit mono and were created by playing different notes on the multisound, and capturing them live to disk using the Multisound's own digital audio sampler. Post editing was done to optimize gain and remove the dead space as well as to keep the samples reasonable small.

Mr. Vain (extract) by Melvin Chia
/tla/songs/1995/s3m/m/mrvain.zip
18 Sep 1996 (catalog date)
64,831 bytes
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Sonar Extracted by Zinc
/tla/songs/1995/s3m/z/znc-sonr.zip
20 Sep 1996 (catalog date)
37,389 bytes
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