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Rotating 3d escher-knot by Oliver Nash /code/3d/systems/gsescher.zip
| 30 Jun 1998 (catalog date)
19,895 bytes
| Download FTP scene.org
| Rating:
| The author says he appreciates a mention when you "steal" his formula, but "his" formula was already used on the amiga a long time ago. It might be useful downloading though if you're a starting 3d coder because the flatshaded 3d engine is very easy to understand. C
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Modplug Player V1.38 by Olivier Lapicque /music/programs/players/mpp138.zip
| 30 Aug 1998 (catalog date)
255,342 bytes
| Download FTP scene.org
| | MOD/S3M/XM/IT/OKT/NST/WOW/MED/669 Player for Windows95/NT4, Supports playlists live mixing of 2 mods + input, Bass Expansion, Surround, Reverb, EQ, zipped modules, VU-Meter, spectrum analyzer, DirectSound & MMX acceleration. WinAmp Plug-Ins & RAR support, IT Resonant Filters, and 5-bands Graphic Equalizer. (See readme.txt for more details)
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Samples from TB Proteus 1/XR by Sam Eassa /music/samples/proteus1.zip
| 10 Sep 1996 (catalog date)
2,081,430 bytes
| Download FTP scene.org
| | This is the first (I hope) of a series of samples extracted from the Turtle Beach Multisound Proteus 1/XR synthesizer. All samples are 22kHz, 16 bit most were created by playing a C3 note on one PC and capturing it live on another. Post editing was done to equalize gain and remove the dead space. They are saved as .wav but can be changed using any one of many programs out there.
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Samples from TB Proteus 1/XR by Sam Eassa /music/samples/proteus2.zip
| 10 Sep 1996 (catalog date)
1,868,625 bytes
| Download FTP scene.org
| | This is the second of a series of samples extracted from the Turtle Beach Multisound Proteus 1/XR synthesizer. The emphasis in this collection is on FX although some conventional samples are included. All samples are 22kHz, 16 bit most were created by playing a C3 note on one PC and capturing it live on another. Post editing was done to equalize gain and remove the dead space. They are saved as .wav but can be changed using any one of many programs out there.
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Samples from TB Proteus 1/XR by Sam Eassa /music/samples/proteus3.zip
| 10 Sep 1996 (catalog date)
746,435 bytes
| Download FTP scene.org
| | This is the third of a series of samples extracted from the Turtle Beach Multisound Proteus 1/XR synthesizer. Whereas the first and second collections (proteus1.zip and proteus2.zip) were a collection of melodic as well as percussion samples at 22kHz/16 bits, this one is percussion only at 44.1kHz/16 bits. Based on some good feedback (thanks Jester :-) I kept all samples very basic (no combos or riffs) for maximum usefulness. The quality is also better due to the fact that the sampling was done locally on the multisound as opposed to using a seperate PC. This has yielded some very quiet and crisp samples compared to the first sets of samples. Although the samples are in .wav format, they can be ported to .smp or almost any other using a program such as Goldwave. All samples are 44.1kHz, 16 bit and were created by playing different percussion notes on the multisound, and capturing them live to RAM and then to disk. Post editing was done to optimize gain and remove the dead space.
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Samples from TB Proteus 1/XR by Sam Eassa /music/samples/proteus4.zip
| 11 Sep 1996 (catalog date)
1,495,900 bytes
| Download FTP scene.org
| | This is the fourth and probably last in a series of samples extracted from the Turtle Beach Multisound Proteus 1/XR synthesizer. In this collection, I've tried to sample unique sounds native only to the proteus synthesizer and that cannot be found in the General MIDI set. I'm hoping to provide the means for the many composers out there to make some truly unique sounding mods. I kept all samples very basic (no combos or riffs) for maximum usefulness. The quality is also better due to the fact that the sampling was done locally on the multisound as opposed to using a seperate PC as was done on the first two Proteus packs. This has yielded some very quiet and crisp samples. Although the samples are in .wav format, they can be ported to .smp or almost any other using a program such as Goldwave. All samples are 44.1kHz, 16 bit mono and were created by playing different notes on the multisound, and capturing them live to disk using the Multisound's own digital audio sampler. Post editing was done to optimize gain and remove the dead space as well as to keep the samples reasonable small.
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Smukke Bent by Manchild /music/songs/1996/m/mc-fast.zip
| 24 Jan 1997 (catalog date)
60,158 bytes
| Download FTP scene.org
| Rating:
| Released at event SE96 in the mfst division and ranked EE
(S3M) This tune apparently was done live (on the big screen) at Summer Encounter 1996. It came out quite nice actually.
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