Search for "gi": 796 matches(displaying first 250)

3d basics by Synergist
/code/3d/docs/3dbasics.zip
10 Jan 1997 (catalog date)
2,745 bytes
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Some basic 3d documentation - I'd never want to tell someone that this doc is a good place to start. The person writing this has no concept of structures, which severely ease the programming of complex things such as 3d systems.

Zed 3D by Zed
/code/3d/docs/zed3d095.zip
19 Jan 1998 (catalog date)
697,450 bytes
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Zed 3d - a document explaining the maths you'll need for 3d. Word and postscript formats of the same file. Zed has an attention to detail and a great way to explain all the math. I highly recommend this to anyone starting to make a 3d engine who doesn't know where to start (start with the math, not the polygon fillers, believe me! the fillers are trivial in comparison). See the bibliography for where to go next.

3d vectors by John McCarthy
/code/3d/systems/3dvect39.zip
10 Jan 1997 (catalog date)
382,175 bytes
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A complete 3d vector system - No complex shading, but has a full camera model, gif loader, object loader, etc, etc... Takes some time to figure out.

3D Engine by Zjack of DCC
/code/3d/systems/dcc_3de.zip
25 Aug 1997 (catalog date)
720,195 bytes
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Rating:
A fast and goodlooking 3d engine. It also includes a .3ds convertor.

3D example by Andrew Harvey
/code/3d/systems/exampl3d.zip
30 Jun 1998 (catalog date)
385,953 bytes
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Rating:
Good looking texturemapped 3d engine, but unfortunately there is no documentation included. Assembler

GFXFX3: Inertia 3d engine by Alex Chalfin and Jeroen Bouwens
/code/3d/systems/gfx3i099.zip
30 Jun 1998 (catalog date)
1,148,321 bytes
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Goodlooking 3d engine, with very complete documentation. Unfortunately only the libraries are included, while the actual source is missing. Pascal

Panard Vision Realtime 3d Engine 0.98 by SMKaribou of GMF
/code/3d/systems/gmfpv98w.zip
25 Apr 1998 (catalog date)
3,360,072 bytes
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Full Featured Free 3D Engine SDK. Support for hardware (glide, direct3d, opengl) and software rendering. Requires DX5.

Rotating 3d escher-knot by Oliver Nash
/code/3d/systems/gsescher.zip
30 Jun 1998 (catalog date)
19,895 bytes
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The author says he appreciates a mention when you "steal" his formula, but "his" formula was already used on the amiga a long time ago. It might be useful downloading though if you're a starting 3d coder because the flatshaded 3d engine is very easy to understand. C

Crystal 3D Engine by Mali of Malixa
/code/3d/systems/mdg_cr3d.zip
17 Jan 1999 (catalog date)
432,414 bytes
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Rating:
Supports all the usual shading methods, texturemapping, etc. No documentation.

Panard-Vision 3D Engine by Olivier Brunet
/code/3d/systems/pvsdk95d.zip
17 Jan 1999 (catalog date)
915,862 bytes
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I couldn't get it to work unfortunately, but it seems pretty good.

Raw GFX Lib by Ghyll of TGA
/code/3d/systems/tgarx2b1.zip
02 Jul 1997 (catalog date)
34,488 bytes
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An elementary graphics system. The functions are very base and it's a good idea for anyone coding graphics engines either to understand how those functions work or to be given higher level functions to work with.

Simple 3D Engine by Zjack of DCC
/code/3d/systems/toruskit.zip
17 Jan 1999 (catalog date)
104,753 bytes
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Rating:
An outdated 3d engine in assembler using different tricks that used to be populair a few years ago, like a 50hz mode and a weird vga resolution.

Gouraud filler by Cazz
/code/3d/trifill/gouraud/cazzgour.zip
19 Jan 1998 (catalog date)
65,361 bytes
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Gouraud filler and some code for rendering an object. Incorrect x clipping. PI = 3.14159265 *3* 58979323... (you only need the first 5-7 digits anyway...)

Transparent Motion Blur Phong by Rex Deathstar of Waterlogic
/code/3d/trifill/phong/mphong.zip
05 Oct 1996 (catalog date)
110,301 bytes
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Crappy Texture Map by Mandrill
/code/3d/trifill/texmap/ctm.zip
19 Jan 1998 (catalog date)
6,214 bytes
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Crappy Texture Map. At least you know what code should be doing what. The filler looks familiar (the register lay out). The texture 'swims' so I'm not sure this is a routine to emulate.

Fake Perspective Correct Texture Mapping by FAC of Delabu Alama
/code/3d/trifill/texmap/facmap.zip
04 Jun 1998 (catalog date)
43,816 bytes
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How to do fake perspective correct texture mapping WITHOUT changing your current texture mapper function.

GUS Environment by Patch
/code/audio/detect/gusenv.zip
10 Jan 1997 (catalog date)
1,481 bytes
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Rating:
Grabs the Ultrasnd environment for you - Good for those who don't know how to find an environment variable, but it doesn't tell you much. It may give you a place to start.

PTM PolyTracker Format Specifications by JAL of Nostalgia
/code/audio/docs/ptmform.zip
21 Jan 1998 (catalog date)
8,329 bytes
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Jorian Mod Player by Nathan Hand
/code/audio/players/jmp.zip
10 Jan 1997 (catalog date)
4,332 bytes
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Rating:
Crap Mod Player - Give this man a pointer! Doesn't parse any of the effects either. Oh yeah, globals abound.

MikMod 0.30 by MikMak
/code/audio/players/mikdx030.zip
01 Jul 1997 (catalog date)
282,898 bytes
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Rating:
A mod player for use with Direct Sound. Judging by MikIT, the player is nice. I prefer MikIT to mod4win. Give this a shot if you're doing windows sound coding.

Npmod32 Windows Mfc Player by Olivier Lapicque
/code/audio/players/npwinply.zip
24 Apr 1998 (catalog date)
186,572 bytes
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MFC-Based MOD/S3M/XM/IT Win95/NT Player, using NPMOD32.DLL - the Mod-Plugin DLL

StarPlayer by Jedi of Oxygen
/code/audio/players/sp-code.zip
25 Aug 1997 (catalog date)
125,394 bytes
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A mod/s3m player with source. THIS is the player you want to pick up if you're doing a 100% asm intro with Tran's pmode v2.xx and need SB support. It's easily tweakable to play your tune from memory, though the code given loads from disk. If you don't need SB support, also check out Robban's GUSPlay.

MPEG Player by MikMak
/code/audio/utils/maplaypc.zip
10 Jan 1997 (catalog date)
212,398 bytes
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Rating:
An MPEG audio player for PC - Has the source to the original MAPLAY utility and the source for the MSDOS port is available upon request.

LZ asm sources by Tom Pfau
/code/compress/lz_asm.zip
19 Oct 1996 (catalog date)
9,566 bytes
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lz compression/decompression, good for a .gif viewer, macro library

BBS Addy source by Shadow Bandit, Magic van Lam of Diablo Force
/code/demosrc/bbsintro/d4z_meta.zip
30 Jun 1998 (catalog date)
107,146 bytes
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Rating:
Pascal

Boardz source by Vulture
/code/demosrc/bbsintro/vga-vul1.zip
10 Jan 1997 (catalog date)
11,913 bytes
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Source for a BBS loader with a star field and scrollie - I never thought I'd give this high a rating for source to a BBS loader, but I figure there's got to be some way for people to know what to look for. The source is beautiful and there are more comments than there are lines of source! *Perfect* for the beginner, though not a tutorial.

Stupikeffyloooopy Full Source by FAC of Delabu Alama
/code/demosrc/demos/loopysrc.zip
25 Apr 1998 (catalog date)
211,591 bytes
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Full source for the Stupikeffyloopy demo. - Coded in TMT Pascal v2.0 registered. - Can be compiled with either registered or unregistered versions - Supports Sound Blaster / No Sound - MOD Player by Cesar Vellido / CiMedia - Enjoy it.

Source to Obscene by Cass, Terminus
/code/demosrc/demos/obsc_src.zip
17 Jan 1999 (catalog date)
259,846 bytes
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Rating:
Dated effects, only useful for beginners.

Maximum by Bear of Sinope
/code/demosrc/intros/maximum.zip
01 Jul 1997 (catalog date)
20,172 bytes
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Source for an effect full 4k intro. I can't tell what language most of the comments are in. The 100% register gouraud shaded texture innerloop is particularly clever.

3D Engine by Voltaire of OTM
/code/effects/3d/otm3d095.zip
01 Dec 1997 (catalog date)
254,469 bytes
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Supports lambert and gouraud shading.

2d bump mapping by HELiX
/code/effects/bump/bumpsrc.zip
18 Mar 1997 (catalog date)
63,540 bytes
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Rating:
Simple example and explanation of how to do 2d bump mapping. Looks like it was written by a beginner (because of the code optimization, or lack there of), but is fairly nicely commented, which is a big plus!

Texturemapping Tutorial by William D. Doughty
/code/effects/doom/textps.zip
18 Jan 1998 (catalog date)
75,676 bytes
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Rating:
Postscript version. Explains how to make a 3D engine like the one used in Doom.

Texturemapping Tutorial by William D. Doughty
/code/effects/doom/texttext.zip
18 Jan 1998 (catalog date)
9,162 bytes
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Text version. Explains how to make a 3D engine like the one used in Doom. This version does not include any illustrations!

Burning Match by Digimind
/code/effects/fire/bmatch.zip
19 Jun 1998 (catalog date)
3,005 bytes
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314 byte fire example with asm source and executable. Features wood, sulfur and oxygen.

57 Byte Fire Routine by Rex Deathstar of Waterlogic
/code/effects/fire/firetiny.zip
07 Oct 1996 (catalog date)
1,249 bytes
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Fire by Fantom Cat of Swat Cats
/code/effects/fire/swfire.zip
17 Jan 1999 (catalog date)
6,160 bytes
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An original variation of the well-known fire effect.

Chaotic Fractal Screensaver by Magister of Phazix
/code/effects/fractal/mfract.zip
24 Apr 1998 (catalog date)
16,607 bytes
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A screensaver of sorts (plain DOS only, no Windows 95) that zooms into the Mandelbrot set and animates the Julia set. Source code included. Also includes a text file that explains fractals and how to generate them. Text, assembler, protected-mode.

Circle Interference by Keith of Pixel Magic
/code/effects/interfer/ks_cwarp.zip
21 Sep 1997 (catalog date)
38,975 bytes
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Circle Interference by Kaos of Black Magic
/code/effects/interfer/techfun.zip
21 Sep 1997 (catalog date)
32,451 bytes
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Cyber Space 3d by Phantom of Nostalgia
/code/effects/land/cyb3dkit.zip
10 Jan 1997 (catalog date)
31,536 bytes
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A landscape routine with many aspects - No source and a very quick explaination of the ideas and algorithms behind the effect.

ll_frac by Lord Logics
/code/effects/land/ll_frac.zip
10 Jan 1997 (catalog date)
33,813 bytes
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A Fractal landscape generator - Creates a fractal landscape to a .asc file. Looks mostly useless to me with so-so source, but no comments.

ll_land by Lord Logics
/code/effects/land/ll_land2.zip
10 Jan 1997 (catalog date)
147,335 bytes
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A landscape routine similar to that at the end of unreal - the xmode routines bug out, but atleast there's an explanation of the effect.

Transparent Plasma/Image Warp by Death Star of Waterlogic
/code/effects/plasma/plaswarp.zip
05 Oct 1996 (catalog date)
59,442 bytes
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Vertical Copper Bars by Jare of Iguana
/code/effects/raster/the_cop.zip
25 Aug 1997 (catalog date)
49,089 bytes
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No explanation, no comments. A .gif dumper is also included.

Stars by Draeden of VLA
/code/effects/stars/stars.zip
10 Jan 1997 (catalog date)
10,627 bytes
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A simple starfield effect - Good for the beginner.

Stars by The Darkman
/code/effects/stars/stars3d.zip
10 Jan 1997 (catalog date)
15,164 bytes
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A nicely done starfield - Nicely done (in appearance) but shoddy code. Globals abound, poor understanding of what to make functions. Made by a professed beginner.

Starz V1.0 by VuLgAr UnIcOrN
/code/effects/stars/starz10.zip
03 Jun 1998 (catalog date)
154,676 bytes
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This is a 2D side scrolling stars demo. There are multiple star speeds / sizes / colors. There are also lots of options like directions and color changing. It is written using C++ in the MS VC++5.0/MFC environment.

123 Byte Tiny Star Field by Rex Deathstar of Waterlogic
/code/effects/stars/tinystar.zip
06 Oct 1996 (catalog date)
1,929 bytes
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The 3d version of what Matt and Pascal did. Could conceivably be much smaller

Vector Ball 2 by Tumblin
/code/effects/vectball/vectbal2.zip
10 Jan 1997 (catalog date)
190,261 bytes
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Some vector ball examples and utilities - Not bad, but simple. Shows some good code design strategies.

Voxel by 6502 of Fatal Rage
/code/effects/voxel/newvox.zip
26 Jun 1997 (catalog date)
3,227 bytes
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Beautiful hightfield rendering. If there's anyone with half a clue who can't understand this, I'd like to know. The effect itself is beautiful, fast, and the code is gratuitously commented. My only quip is having (gipped) allocation of some 180k that just eats up base memory. Has no .exe, but compiles with watcom with no problems.

Voxel Scape 2.0 by Rex Deathstar of Waterlogic
/code/effects/voxel/voxelsp2.zip
06 Oct 1996 (catalog date)
110,511 bytes
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Voxel Space Landscape by Rex Deathstar of Waterlogic
/code/effects/voxel/voxelspc.zip
06 Oct 1996 (catalog date)
109,779 bytes
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Rating:

Animation Construction Kit 3D by Lary Myers
/code/effects/worlds/ackkit.zip
25 Aug 1997 (catalog date)
152,985 bytes
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A demo of Lary Myers 3d world engine (see acksrc.zip) including a mapeditor and all the data needed for this engine.

Animation Construction Kit 3D (source) by Lary Myers
/code/effects/worlds/acksrc.zip
25 Aug 1997 (catalog date)
146,731 bytes
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A Wolfenstein-like 3d world engine by Lary Myers, including all sources and a good explanation of how it works. To make it run you also have to download ackkit.zip which contains all the data.

Texture Mapped Wormhole by Death Star of Waterlogic
/code/effects/wormhole/stargate.zip
07 Oct 1996 (catalog date)
64,805 bytes
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Rating:

Datafile Maker by Blob of Digital Underground
/code/fileutil/dfmake.zip
26 Feb 1998 (catalog date)
33,312 bytes
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Rating:
Lets you access multiple datafiles from one big file.

AWE-DIP-01-ENG by Creative Labs engineers
/code/hardware/audio/adip.zip
10 Jan 1997 (catalog date)
708,753 bytes
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Examples and API for using the AWE32 - And people wonder why there's not much SB support. The information in the packet is contorted. I could go on this for days. Comments like /* main - here's where the fun begins */ are misleading. The fun actually began several hundred lines ago (starting at line 134). It's late. I'm not exactly bored, but this bit of code is frustrating. I wonder why CL even bothered. There are no technical docs of any sort and the code that is here *REEKS* of bad style. For extra frustration, I unzipped the file which had a self extracting .exe in it, which gave me 4 zips which when each extracted with the -d option finally gives me the SDK. Kneebiter - at 1:30 in the morning. Need more tea...

Digitized Music Routines for SoundBlaster by TSC-Software
/code/hardware/audio/digipack.zip
21 Jan 1998 (catalog date)
489,795 bytes
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Rating:
Very buggy.

CPUID for intel by Intel engineer(s)
/code/hardware/cpu/cpuid3.zip
10 Jan 1997 (catalog date)
6,402 bytes
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Source to detect which intel chip is in a computer - Useful, but not much to look at. It's there for you to use if you ever need to detect what type of processor is in a machine.

Collection of ASM sources by ? of Blue Nose Productions
/code/hardware/general/asm_good.zip
10 Jan 1997 (catalog date)
118,612 bytes
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Lots of ASM sources, mostly for hardware and BIOS routines - It's somewhat difficult to find what you want, but the comments tell you what you need to know (but not what you have to do) to get everything compiled. Looks like a great source for the cut & paste coder. Given the nature of the routines, I'd say that was the intended purpose of this release.

Keyboard Routines by Sean Werkema
/code/hardware/keyboard/keyboard.zip
26 Feb 1998 (catalog date)
10,166 bytes
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Rating:
Gives you lowlevel access to the keyboard.

Keyboard Routines by Lord Logic
/code/hardware/keyboard/ll_kbd.zip
26 Feb 1998 (catalog date)
52,600 bytes
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Rating:
Lowlevel keyboard routines.

System 64 by Simm of Analogue
/code/hardware/pmode/s64.zip
10 Jan 1997 (catalog date)
61,037 bytes
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A DOS protected mode extender - Comes with full source and looks fairly complete including real mode call back support. Worth giving a look at if you'll find it easier to use than Tran's pmode or DOS32.

Asychronous communitcations code by Lord Logics
/code/hardware/serial/ll_comm.zip
10 Jan 1997 (catalog date)
56,754 bytes
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Source for "asynchronous" comm connections - A library meant for opening COM lines and other serial line connections. It's supposedly asynchronous (but maybe in a later version for this only supports one). Not too demo scene relevant, but it could make for great modem-modem networking in a game.

Mode 13h Doc by Vulture
/code/hardware/video/basicdoc.zip
10 Jan 1997 (catalog date)
7,727 bytes
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An explaination of mode 13h - For the *absolute* beginner.

Windows GDI Killer by Kiyone of Galaxy Police
/code/hardware/video/killgdi.zip
17 Jan 1999 (catalog date)
15,938 bytes
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This .DLL gives you full access to the VGA card under Windows'95. Very useful if you want to port your demos to windows.

VidBlitz by Zax
/code/hardware/video/vblitz13.zip
10 Jan 1997 (catalog date)
184,347 bytes
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A utility to give you bliting times from your video card - Useless?

VidTimer by Zax
/code/hardware/video/vtime110.zip
10 Jan 1997 (catalog date)
179,797 bytes
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A utility to give you bliting times from your video card - Same as vblitz13.zip, just a different version.

8Bit Graphics File Dumper v1.7 by Jare of Iguana
/code/images/bgif17.zip
07 Oct 1996 (catalog date)
6,591 bytes
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Rating:
GIF/PCX/LBM/TGA

Cutter
/code/images/cutter1.zip
15 Apr 1997 (catalog date)
68,240 bytes
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Graphics Cutter v1.0 is a scripting language used in cutting graphics from PCX files. Unzip with -d option (subdirectories). Saves palette info, include files, and object files. Object files are stored in MODE 0x13 and MODE X formats. DEMO of bouncing balls included. Source available in registered version.

GIF 2 LBM by Daniel Hatadi
/code/images/gif2lbm.zip
15 Apr 1997 (catalog date)
17,893 bytes
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Very simple bitmap converter. This converts plain 256 colour GIFs to the LBM format used with Themie Gouthas' XLIB. It also saves the palette separately in a .PAL file.

Description of Imagine Raytracer File Format by G. Scibilia
/code/images/istg.zip
17 Jan 1999 (catalog date)
9,719 bytes
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GFXFX2 Library by Bas van Gaalen
/code/library/gfxfx2.zip
01 Dec 1997 (catalog date)
401,555 bytes
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Rating:
Although a little bit dated this library and the huge amount of example effects should be very useful for beginners.

Graphics Engine by Matthew Hildebrand
/code/library/tge129d.zip
01 Dec 1997 (catalog date)
192,250 bytes
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Rating:
Graphics library that supports multiple resolutions.

WGT Engine Pack 1
/code/library/wgten1.zip
01 Dec 1997 (catalog date)
135,457 bytes
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Rating:
Example voxel effect using WGT v5.1

WGT Engine Pack 2
/code/library/wgten2.zip
01 Dec 1997 (catalog date)
69,080 bytes
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Example tiling effect using WGT v5.1

Bytes Of Wisdom Diskmag Engine Sources by MinMax of Septic Productions
/code/mags/bow5src.zip
21 Aug 1998 (catalog date)
109,870 bytes
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Sources to diskmag engine written in Watcom C. Can use VBE 1.2/2.0 & textmode. Very flexible. Also it is recomended that you download the diskmag itself (to get the example files) (bow5.zip)

The Mag by Spellcaster
/code/mags/mag01.zip
01 Jul 1997 (catalog date)
17,455 bytes
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A serial coding magazine. For the ultra-beginner. Info on understanding hexidecimal numbers and a primer for Pascal.

SEAL Audio Library v1.0 by Carlos Hasan
/code/sound/sealr100.zip
05 Oct 1996 (catalog date)
639,109 bytes
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Rating:
Multichannel Digital Audio System

ASM Tutorial Part 3 by Draeden of VLA
/code/tutors/asm/asmvla01.zip
18 Jan 1998 (catalog date)
10,780 bytes
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Explains a few of the dos interrupts. Might be handy if you are a beginner, but what you really need is a good interrupt list.

Tutorial 1 in C by Snowman of Hornet
/code/tutors/denthor/tut01new.zip
11 Jan 1997 (catalog date)
16,337 bytes
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Asphyxia VGA demo trainer:Tut 1 in C:The basics - Includes Denthor's original tutorial release within and has the compiled exe.

Tutorial 2 in C by Snowman of Hornet
/code/tutors/denthor/tut02new.zip
11 Jan 1997 (catalog date)
37,007 bytes
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Asphyxia VGA demo trainer:Tut 2 in C:Palette handling - Includes Denthor's original tutorial release within and has the compiled exe.

Tutorial 3 in C by Snowman of Hornet
/code/tutors/denthor/tut03new.zip
11 Jan 1997 (catalog date)
37,311 bytes
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Asphyxia VGA demo trainer:Tut 3 in C:Circles - Includes Denthor's original tutorial release within and has the compiled exe.

Tutorial 4 in C by Snowman of Hornet
/code/tutors/denthor/tut04new.zip
11 Jan 1997 (catalog date)
20,085 bytes
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Asphyxia VGA demo trainer:Tut 4 in C:Virtual screens - Includes Denthor's original tutorial release within and has the compiled exe.

Tutorial 5 in C by Snowman of Hornet
/code/tutors/denthor/tut05new.zip
11 Jan 1997 (catalog date)
26,798 bytes
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Asphyxia VGA demo trainer:Tut 5 in C:scrollers - Includes Denthor's original tutorial release within and has the compiled exe.

Tutorial 6 in C by Snowman of Hornet
/code/tutors/denthor/tut06new.zip
11 Jan 1997 (catalog date)
34,374 bytes
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Asphyxia VGA demo trainer:Tut 6 in C:Look up tables - Includes Denthor's original tutorial release within and has the compiled exe.

Tutorial 7 in C by Snowman of Hornet
/code/tutors/denthor/tut07new.zip
11 Jan 1997 (catalog date)
37,949 bytes
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Asphyxia VGA demo trainer:Tut 7 in C:Animation - Includes Denthor's original tutorial release within and has the compiled exe.

Tutorial 8 in C by Snowman of Hornet
/code/tutors/denthor/tut08new.zip
11 Jan 1997 (catalog date)
42,817 bytes
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Asphyxia VGA demo trainer:Tut 8 in C:3d basics - Includes Denthor's original tutorial release within and has the compiled exe. Remember, these are only basics. (Snowman added a little of his own to this... I loved vector balls spelling things. :)

Tutorial 9 in C by Snowman of Hornet
/code/tutors/denthor/tut09new.zip
11 Jan 1997 (catalog date)
43,863 bytes
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Asphyxia VGA demo trainer:Tut 9 in C:polygons - Includes Denthor's original tutorial release within and has the compiled exe.

Asphyxia VGA demo trainer series by Denthor of Asphyxia
/code/tutors/denthor/tut1-9.zip
11 Jan 1997 (catalog date)
96,798 bytes
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Asphyxia VGA demo trainer series - Everything to help the beginner get started in graphics coding.

Tutorial 10 in C by Snowman of Hornet
/code/tutors/denthor/tut10new.zip
11 Jan 1997 (catalog date)
45,338 bytes
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Asphyxia VGA demo trainer:Tut 10 in C:Chain-4 and scrolling - Includes Denthor's original tutorial release within and has the compiled exe. (This is lysdexic. Bonus. :)

Tutorial #17 by Denthor of Asphyxia
/code/tutors/denthor/tut17.zip
11 Jan 1997 (catalog date)
18,411 bytes
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Asphyxia VGA demo trainer:Pixel Morphing & Static - Pixel Morphing is similar to the one of the first few things in Crystal Dream II, or imagine the IFS fractal morphing of Verses or Hex Appeal.

Free Direction Rendering by kombat of immortals
/code/tutors/graphics/freedir.zip
15 May 1998 (catalog date)
49,280 bytes
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This document gives information on how to render various objects in high quality and in real time.

The King Magazine Volume 1 by The King
/code/tutors/graphics/kmagv1.zip
18 Jan 1998 (catalog date)
31,576 bytes
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Nice for beginners.

The King Magazine Volume 2 by The King
/code/tutors/graphics/kmagv2.zip
18 Jan 1998 (catalog date)
54,474 bytes
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Nice for beginners. This volume explains some basic Pascal and Assembler coding and how to do crossfades.

Polyfiller Tutorial by Natan Whitaker
/code/tutors/graphics/poly_tut.zip
17 Jan 1999 (catalog date)
134,279 bytes
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The example executable included doesn't seem to work, but the textfile might be useful for beginners who want to write their own polyfiller routines.

Peroxide Trainer Part 7 by Telemachos of Peroxide
/code/tutors/graphics/pxdtut7.zip
17 Jan 1999 (catalog date)
50,278 bytes
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Rating:
This tutorial explains how to code a wolfenstein 3d engine.

3DS converter by MRI of Doomsday
/code/utils/3d/3dsrdr13.zip
25 Aug 1997 (catalog date)
6,754 bytes
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Reads a 3ds file and outputs an easier to read format. An update of Jare's 3dsrdr12. Get the above for usefulness, get Jare's original version for posterity or more complete informations.

Basic To Assembly Translator by Kevin Diggins
/code/utils/compiler/basm10.zip
26 Feb 1998 (catalog date)
297,077 bytes
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Rating:
Creates an assembly listing out of a basic listing.

Bin to Obj by Mr Baggins of Extravaganza
/code/utils/compiler/binobj32.zip
12 Aug 1997 (catalog date)
31,779 bytes
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A bin 2 obj util. Actually produces obj files, but only works with Watcom C. (By extension, you should be able to get it to work with pmode and TASM.)

GEMA by ? of Sector One
/code/utils/compiler/gema16.zip
10 Jan 1997 (catalog date)
118,143 bytes
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An assembler for those used to 68k assemblers - Avids believe that this assembler is more precise and makes more sense. I'll give them the former any day. It certainly does have many advantages over TASM and MASM with the exception of wide support. :(

GEMA by ? of Sector One
/code/utils/compiler/gema26aa.zip
10 Jan 1997 (catalog date)
148,691 bytes
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An assembler for those used to 68k assemblers - Avids believe that this assembler is more precise and makes more sense. I'll give them the former any day. It certainly does have many advantages over TASM and MASM with the exception of wide support. :(

MikDLL library by MikMak
/code/utils/compiler/mikdll.zip
10 Jan 1997 (catalog date)
20,844 bytes
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A dynamic library loader for BC/DOS - This is a rather complex piece of code not designed for the beginner. It shows you how you could create a dynamic library so that you can load code at runtime. Suggested use is for a mod player to load the specific sound card's drivers run time.

Font Grabber by Paradise
/code/utils/fonts/ted.zip
29 Sep 1997 (catalog date)
262,937 bytes
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Font grabber by Paradise. Allows you to grab 256 color fonts from .GIF, .CEL and .BMP files. Example sources included.

Font Grabber by Denthor of Asphyxia
/code/utils/fonts/texter5.zip
29 Sep 1997 (catalog date)
34,741 bytes
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Rating:
Allows you to grab 256 color fonts from .GIF, .CEL, .BMP and .PCX files. Mouse only. Example source included.

Bitmap Dumper by Jare of Iguana
/code/utils/graphics/bgif.zip
26 Feb 1998 (catalog date)
29,815 bytes
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Dumps a pcx,lbm or gif file into a raw binary bitmap file and a palette file. Doesn't seem to work correctly with resulotions larger then 320x200.

Trident 9440Agi Bugfix by Type One of TFL-TDV
/code/utils/graphics/t9440fix.zip
26 Feb 1998 (catalog date)
12,873 bytes
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Rating:
For Univbe 5.1a

Vfixppsl - Vesa Fix Pixels Per Scan Line by Saint
/code/utils/graphics/vfixppsl.zip
12 Jun 1998 (catalog date)
2,392 bytes
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This little TSR sets the number of pixels per scan line to match the x resolution of the visible screen. Usefull for demos / games that assume the logical width of a scan line to be equal to the physical width. Includes ASM source code.

Windows Tutorial by Denthor of Asphyxia
/code/windows/wintut1.zip
19 Jan 1998 (catalog date)
15,071 bytes
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Rating:
Windows Tutorial 1. Denthor's back with some tutorials on windows graphics program. I (and he) recommend that you still get another reference (like a *gasp* book) if you know absolutely nothing about programming windows and intend to get serious about it. The tut has just enough info to grasp how windows works, the mindset needed for coding, and some basic messages windows can throw at you. Good for the ultra-beginner with windows. (Oh, the example here is a star field)

Cronologia by Cascada
/demos/1991/cronolog.zip
29 Jun 1996 (catalog date)
455,266 bytes
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Rating:

Future of Miracle by Digitech
/demos/1992/digiteck.zip
29 Jun 1996 (catalog date)
102,675 bytes
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Rating:

Eniac by Lightning Technologies
/demos/1992/eniac.zip
29 Jun 1996 (catalog date)
216,125 bytes
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Rating:

Digital Ice by Lord Cyrix
/demos/1992/inc_ad3.zip
29 Jun 1996 (catalog date)
171,521 bytes
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Rating:

24 Hour Break by Digitize Design Group
/demos/1993/0-9/24h_brk.zip
29 Jun 1996 (catalog date)
90,627 bytes
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Fast circle-effect, sine scroller (coded in interesting way) - not a great job for asm-intro-compo (of course some music) btw: at the end they are talking about many bugs: here is one: press (& hold) left shift during sine-scroller. Letters D and G will be moved 'a little' :-)

Diftro by Digital Infinity
/demos/1993/d/diftro.zip
29 Jun 1996 (catalog date)
183,045 bytes
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Diftro 2 by Digital Infinity
/demos/1993/d/diftro2.zip
29 Jun 1996 (catalog date)
272,461 bytes
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Rating:

Digital Revolution by Magick
/demos/1993/d/digitmgk.zip
29 Jun 1996 (catalog date)
56,282 bytes
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Rating:

Digital Matrix by Legend Design
/demos/1993/d/dm.zip
29 Jun 1996 (catalog date)
1,180,069 bytes
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Rating:

BBS Fuzzy Logic by Mr. Fanatic of SMA Posse
/demos/1993/f/fuzzy.zip
29 Jun 1996 (catalog date)
9,493 bytes
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Rating:

Demo by Silicon Logic
/demos/1993/s/sldemo.zip
29 Jun 1996 (catalog date)
173,675 bytes
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Rating:

42 by Halcyon
/demos/1994/0-9/42.zip
29 Jun 1996 (catalog date)
67,994 bytes
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Rating:
Released at event ASM94 in the in64 division and ranked XX
Good beginning on this demo. Blue fire effect, going into zooming routines to delay dots, to 3-d fire. There are other interesting effects. To get past some parts of the demo the user must press Escape. The music is also a little repetitve at times... Without a GUS I couldn't get the entire demo.

I Am Angry by Gimle of Symptom
/demos/1994/a/angry.zip
29 Jun 1996 (catalog date)
29,420 bytes
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The Attic (bugfix) by Digital House
/demos/1994/a/atticfix.zip
29 Jun 1996 (catalog date)
399,000 bytes
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Rating:

Beer Makes Girls Look Prettier by Black Rain
/demos/1994/b/bmglp.zip
29 Jun 1996 (catalog date)
70,065 bytes
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Rating:

Contagion by The Coexistence
/demos/1994/c/contagio.zip
29 Jun 1996 (catalog date)
1,109,841 bytes
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Rating:
Released at event TP94 in the demo division and ranked 03

Digital Dreams by Divine
/demos/1994/d/dd.zip
29 Jun 1996 (catalog date)
376,285 bytes
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Rating:

Hakkerii by Digital Dream
/demos/1994/d/ddhacker.zip
29 Jun 1996 (catalog date)
278,709 bytes
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Rating:

BBS Digital Fuse by Zion
/demos/1994/d/dfuse.zip
29 Jun 1996 (catalog date)
10,752 bytes
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Rating:

BBS Digital Laboratory by Bluebird of Litening
/demos/1994/d/digilab.zip
29 Jun 1996 (catalog date)
23,015 bytes
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Rating:

Digital Delight by Divine
/demos/1994/d/digitald.zip
29 Jun 1996 (catalog date)
371,657 bytes
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Rating:

Echoes of the Past by Nostalgia
/demos/1994/e/echoes.zip
29 Jun 1996 (catalog date)
790,012 bytes
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Rating:
Released at event BIZ94 in the demo division and ranked 01

BBS Digital Forces #2 by Force 2
/demos/1994/f/forces2.zip
29 Jun 1996 (catalog date)
8,926 bytes
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Rating:

Giant by Sigma of STP
/demos/1994/g/giant.zip
29 Jun 1996 (catalog date)
10,567 bytes
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Rating:
Released at event ASM94 in the in4k division and ranked XX

BBS Lunatic Asylum by Logic Design
/demos/1994/l/la_intro.zip
29 Jun 1996 (catalog date)
19,353 bytes
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Rating:

The Magic Circle by TET
/demos/1994/m/magic.zip
29 Jun 1996 (catalog date)
58,421 bytes
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Rating:
Released at event ASM94 in the in64 division and ranked 06

Magic Ball by Tasmanic of Acid
/demos/1994/m/magicbal.zip
29 Jun 1996 (catalog date)
4,352 bytes
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Rating:
Released at event ASM94 in the in4k division and ranked XX

Michelletro by Digital Infinity
/demos/1994/m/mictro.zip
23 Aug 1996 (catalog date)
506,464 bytes
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Necronomicon by Imagine
/demos/1994/n/necronom.zip
29 Jun 1996 (catalog date)
1,442,362 bytes
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Rating:
Released at event WIR94 in the demo division and ranked 01

Prologue by Logic Design
/demos/1994/p/prologue.zip
29 Jun 1996 (catalog date)
627,732 bytes
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Rating:
Released at event BIZ94 in the demo division and ranked 02

Religion by Xtacy
/demos/1994/r/religion.zip
29 Jun 1996 (catalog date)
219,859 bytes
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Rating:

Shrine by Guru Magic
/demos/1994/s/shrine.zip
29 Jun 1996 (catalog date)
666,175 bytes
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Rating:

Logical Thoughts by TDS
/demos/1994/t/tdslogic.zip
29 Jun 1996 (catalog date)
588,263 bytes
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Rating:
Released at event TP93 in the demo division and ranked 16

Tornado by Jmagic of Complex
/demos/1994/t/tornado.zip
29 Jun 1996 (catalog date)
2,798 bytes
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Rating:
Released at event ASM94 in the in4k division and ranked XX

West Virginia University by ???
/demos/1994/w/wvu.zip
29 Jun 1996 (catalog date)
53,851 bytes
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Four Magic Kaas by The Natives
/demos/1995/0-9/4magic.zip
29 Jun 1996 (catalog date)
2,377 bytes
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Rating:
Released at event ASM95 in the in4k division and ranked XX

Fix for babytro.arj by Nostalgia
/demos/1995/b/babyfix.zip
29 Jun 1996 (catalog date)
64,186 bytes
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Rating:

The Babytro by Nostalgia
/demos/1995/b/babytro.zip
29 Jun 1996 (catalog date)
564,079 bytes
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Rating:

Beta by Digitize Design Group
/demos/1995/b/beta.zip
29 Jun 1996 (catalog date)
1,474,232 bytes
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Rating:
Released at event ASM95 in the demo division and ranked XX

Gustation by Camorra
/demos/1995/c/cma_gion.zip
29 Jun 1996 (catalog date)
62,376 bytes
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Rating:

Donitsi by Digitize Design Group
/demos/1995/d/ddgdonut.zip
29 Jun 1996 (catalog date)
648,861 bytes
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Rating:

BBS Developer's Site by Waterlogic
/demos/1995/d/devsite.zip
29 Jun 1996 (catalog date)
649,348 bytes
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Rating:

Digital Bliss by DeathStar
/demos/1995/d/ds_bliss.zip
29 Jun 1996 (catalog date)
2,777,824 bytes
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Rating:
Released at event TP95 in the demo division and ranked EE

BBS Golden Image Reader by Mr. Patcher
/demos/1995/g/gi_tough.zip
30 Jun 1996 (catalog date)
38,665 bytes
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Rating:

Magic Carpet by KLF
/demos/1995/m/magic64.zip
30 Jun 1996 (catalog date)
66,345 bytes
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Rating:
Released at event WIR95 in the in64 division and ranked 01

Magic Carpet 64 (final) by KLF
/demos/1995/m/magic64f.zip
30 Jun 1996 (catalog date)
76,309 bytes
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Rating:
Released at event WIR95 in the in64 division and ranked 01

Digital Sonic by MFX
/demos/1995/m/mfx_ds.zip
29 May 1998 (catalog date)
813,319 bytes
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Rating:
Released at event ASM95 in the demo division and ranked XX
,,GUS/SB,

Paradise 3D/VR Engine demo by Robert-Jan Elias
/demos/1995/p/parad3.zip
14 Aug 1996 (catalog date)
508,331 bytes
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Rating:

Performance (bugfix) by Logic Design
/demos/1995/p/perf_fin.zip
30 Jun 1996 (catalog date)
935,620 bytes
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Rating:
Released at event BIZ95 in the demo division and ranked 01

Phase 2 by Nostalgia
/demos/1995/p/phase2.zip
30 Jun 1996 (catalog date)
5,701 bytes
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Rating:
Released at event BIZ95 in the in4k division and ranked 01

Pureness by Waterlogic
/demos/1995/p/pureness.zip
30 Jun 1996 (catalog date)
1,433,210 bytes
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Rating:

Purple Magic by Qurex
/demos/1995/p/purmagic.zip
30 Jun 1996 (catalog date)
61,007 bytes
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Rating:
Released at event TP95 in the in64 division and ranked 19

Blur by Sub Logic
/demos/1995/s/sl_blur.zip
30 Jun 1996 (catalog date)
515,284 bytes
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Rating:
Released at event TP95 in the demo division and ranked 23

Spring by Logic Design
/demos/1995/s/spring.zip
30 Jun 1996 (catalog date)
105,506 bytes
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Rating:
Released at event X95 in the in64 division and ranked 01

Track 1 by Digital House
/demos/1995/t/track1.zip
30 Jun 1996 (catalog date)
61,971 bytes
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Rating:
Released at event WIR95 in the in64 division and ranked 05

Aboriginal Remix by Paragon
/demos/1996/a/ab_remix.zip
30 Jun 1996 (catalog date)
74,266 bytes
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Rating:
Released at event ABD96 in the in64 division and ranked 01

Aboriginal by Paragon
/demos/1996/a/aborignl.zip
30 Jun 1996 (catalog date)
54,721 bytes
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Rating:
Released at event JUH96A in the in64 division and ranked 04

Chapi Chapo I by Aegis
/demos/1996/a/agschapi.zip
30 Jun 1996 (catalog date)
1,364,824 bytes
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Rating:
Released at event SAT96 in the demo division and ranked 03

Exotic 3 by Buslogic
/demos/1996/b/bl_exoti.zip
30 Jun 1996 (catalog date)
57,222 bytes
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Released at event I96 in the demo division and ranked 07

Meep by Digitize Design Group
/demos/1996/d/ddg_meep.zip
03 Jul 1996 (catalog date)
1,215,356 bytes
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Rating:
Released at event ABD96 in the demo division and ranked 06

If I Was a Girl, I Would Rape Myself by Dentifrice
/demos/1996/d/den-girl.zip
20 Oct 1996 (catalog date)
52,924 bytes
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Rating:
Released at event VOL96 in the in64 division and ranked ??

Devotion by Waterlogic
/demos/1996/d/devotion.zip
24 Dec 1996 (catalog date)
2,637,441 bytes
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Rating:
Released at event TS96 in the demo division and ranked 01

Experience by Dark Legions
/demos/1996/d/dl_exp.zip
03 Jun 1997 (catalog date)
1,921,707 bytes
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Rating:
486/66,,GUS/SB,

Guilt of Innocence by Dark Legions
/demos/1996/d/dl_goi.zip
17 Jun 1997 (catalog date)
1,316,463 bytes
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Rating:
486/66,,GUS/SB,

Fettina by Magic of Ethos 9
/demos/1996/e/e9-fett.zip
01 Feb 1997 (catalog date)
4,852 bytes
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Rating:
Released at event TP96 in the in4k division and ranked 02

Magic by Eclipse
/demos/1996/e/e_magic.zip
30 Jun 1996 (catalog date)
446,754 bytes
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Rating:
Released at event VOL96 in the demo division and ranked ??

Enagi by Lost
/demos/1996/e/enagi.zip
31 Aug 1996 (catalog date)
296,144 bytes
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Rating:
Released at event SE96 in the demo division and ranked 13

Faces by Nostalgia
/demos/1996/f/facesfin.zip
30 Jun 1996 (catalog date)
915,128 bytes
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Rating:
Released at event TP95 in the demo division and ranked DD

Fashion by Logic Design
/demos/1996/f/fashion.zip
30 Jun 1996 (catalog date)
2,070,837 bytes
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Rating:
Released at event X96 in the demo division and ranked 01

Fire & Water by Fidel Ink of Digital Cascade
/demos/1996/f/firewat.zip
02 Oct 1996 (catalog date)
6,024 bytes
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Rating:
Released at event ENL96 in the in8k division and ranked 02

Digital Nightmare by Master of the Matrix
/demos/1996/f/funny.zip
14 Aug 1996 (catalog date)
164,798 bytes
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Rating:

KFMTV 1 (Gimme A Break) by Kosmic
/demos/1996/k/kfmtv1.zip
15 Nov 1996 (catalog date)
508,466 bytes
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Rating:

BBS Giedi Prime by Knights
/demos/1996/k/kn-bbs.zip
15 Nov 1996 (catalog date)
14,183 bytes
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Rating:

Die Logik by Weird Magic
/demos/1996/l/logik.zip
19 Oct 1996 (catalog date)
68,977 bytes
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Rating:
Released at event BIZ96 in the in64 division and ranked 06

Megagukk by Logical, ELQ
/demos/1996/m/megagukf.zip
12 Jan 1997 (catalog date)
612,090 bytes
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Rating:

Magic View by Dubius
/demos/1996/m/mview.zip
30 Jun 1996 (catalog date)
1,198,851 bytes
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Rating:
Released at event ABD96 in the demo division and ranked 02

Originality by Vector
/demos/1996/o/original.zip
30 Jun 1996 (catalog date)
174,534 bytes
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Rating:

BBS Changing Times by Primary
/demos/1996/p/p-ctimes.zip
22 Nov 1996 (catalog date)
71,396 bytes
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Rating:

Surgi Ergub by Frutopia of Rectum Cauda
/demos/1996/r/rc_ergub.zip
13 Jul 1996 (catalog date)
6,006 bytes
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Rating:
Released at event BP96 in the in4k division and ranked ??

Rip by NuggiTraders
/demos/1996/r/rip.zip
03 Jul 1996 (catalog date)
150,280 bytes
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Rating:

Enigma by Sublogic
/demos/1996/s/sl_enig.zip
13 Jul 1996 (catalog date)
77,927 bytes
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Rating:
Released at event BP96 in the in80 division and ranked 02

Fake by Sublogic
/demos/1996/s/sl_fake.zip
30 Jun 1996 (catalog date)
88,634 bytes
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Rating:

Fokus by Sublogic
/demos/1996/s/sl_fokus.zip
13 Jul 1996 (catalog date)
84,982 bytes
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Rating:
Released at event BP96 in the in80 division and ranked ??

Haloogen by Sublogic
/demos/1996/s/sl_haloo.zip
30 Jun 1996 (catalog date)
56,990 bytes
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Rating:
Released at event I96 in the in64 division and ranked 02

Space by Laserdance of Nostalgia
/demos/1996/s/space.zip
19 Oct 1996 (catalog date)
15,314 bytes
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Rating:
Released at event BIZ96 in the in4k division and ranked 04

Speed by Nostalgia
/demos/1996/s/speed.zip
30 Jun 1996 (catalog date)
57,566 bytes
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Rating:
Released at event X96 in the in64 division and ranked ??

Synergistic by Mistery
/demos/1996/s/synergis.zip
30 Jun 1996 (catalog date)
70,206 bytes
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Rating:
Released at event ABD96 in the in64 division and ranked 05

BBS Dune by Bisounours, Gizmo of Tiny Toons
/demos/1996/t/tntdune.zip
30 Jun 1996 (catalog date)
6,532 bytes
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Rating:

Pooh in Mexico by Sublogic, TPOLM
/demos/1996/v/vinnie.zip
15 Nov 1997 (catalog date)
129,979 bytes
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Rating:

F.C. Twente by Weird Magic
/demos/1996/w/wm_fct.zip
30 Jun 1996 (catalog date)
2,942,104 bytes
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Rating:
Released at event X96 in the demo division and ranked 03

Digital Entropy BBStro by Xylem
/demos/1996/x/xlm_de.zip
27 Sep 1996 (catalog date)
8,742 bytes
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Rating:

21st Century Digital Boy by Spanish Lords
/demos/1997/0-9/21st.zip
31 Aug 1997 (catalog date)
1,569,073 bytes
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Rating:
Released at event EUS97 in the demo division and ranked 05
,,GU1M/SB,8MB

Sarga Bogre by Agressive Giants, Byteam
/demos/1997/b/bogre.zip
11 May 1997 (catalog date)
88,342 bytes
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Rating:
Released at event SCE97 in the in64 division and ranked 12

Digital Torture by Digital Torture
/demos/1997/d/digital.zip
11 Jun 1997 (catalog date)
148,216 bytes
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Rating:
386,,GUS/SB,

Digital Fantasy by EG
/demos/1997/d/digitalf.zip
13 Sep 1997 (catalog date)
961 bytes
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Rating:
Released at event ANT97 in the in1k division and ranked 01

Headhunter (graphics engine) by Iguana
/demos/1997/h/headh14.zip
15 Jul 1997 (catalog date)
645,529 bytes
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Magic Carpet 4k by DNA
/demos/1997/m/mc4k.zip
30 Aug 1997 (catalog date)
5,226 bytes
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Rating:
Released at event WIR97 in the in4k division and ranked 02
486DX,,,

Outcast by Sublogic
/demos/1997/o/outcast.zip
01 May 1997 (catalog date)
1,596,227 bytes
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Rating:
Released at event TG97 in the demo division and ranked 05
P60,,GUS/SB,8MB

Prelude by Nostalgia
/demos/1997/p/prelude.zip
09 Nov 1997 (catalog date)
2,070,573 bytes
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Rating:
Released at event BIZ97 in the demo division and ranked 03
,VESA,,

Undigital Motion by Submatic
/demos/1997/s/sbm_ndig.zip
07 Dec 1997 (catalog date)
501,294 bytes
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Released at event DST97 in the demo division and ranked 04

Religion by Shock
/demos/1997/s/sck-reli.zip
11 May 1997 (catalog date)
1,640,737 bytes
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Rating:
Released at event SCE97 in the demo division and ranked 06
,,GUS1M/SB/PAS,

Supermacy by Sublogic
/demos/1997/s/sl_macy.zip
07 Feb 1998 (catalog date)
64,901 bytes
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Rating:
Released at event TP97 in the in64 division and ranked 08

Nodutgang by Sublogic
/demos/1997/s/sl_nodut.zip
01 Aug 1997 (catalog date)
919,437 bytes
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Rating:
Released at event BP97 in the demo division and ranked 01
,,SB,

Paul Pot by Sublogic
/demos/1997/s/sl_paul.zip
07 Dec 1997 (catalog date)
79,280 bytes
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Rating:
Released at event DST97 in the in64 division and ranked 01

Virgin by Jim Goer of Alba
/demos/1997/v/virgin.zip
25 Aug 1997 (catalog date)
11,974 bytes
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Rating:
Released at event IO97 in the in4k division and ranked 01

White Rabbit by CNC, Gimli
/demos/1997/w/white.zip
30 Jun 1997 (catalog date)
510,756 bytes
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Rating:
,,GUS/SB,

Boogie Down by Accumulator
/demos/1998/a/axboogie.zip
19 May 1998 (catalog date)
2,841,047 bytes
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Rating:
Released at event TG98 in the dtxt division and ranked 02
,,SB,

Nostalgia Balls by Oak of Black Rainbow
/demos/1998/b/balls.zip
21 Aug 1998 (catalog date)
4,313 bytes
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Rating:
Released at event SCE98 in the in4k division and ranked 08

Digital Element by Zien of Nocturnal
/demos/1998/d/digielem.zip
16 May 1998 (catalog date)
4,597 bytes
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Rating:
Released at event TG98 in the in4k division and ranked 05

Flow by Digital Nerds
/demos/1998/d/dn_flow.zip
11 Nov 1998 (catalog date)
3,369,340 bytes
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Rating:
Released at event TO98 in the djav division and ranked 01
JAVA

Suendenbock by Ethos 9, Diabolic Force
/demos/1998/e/e9-magic.zip
20 May 1998 (catalog date)
61,471 bytes
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Rating:
Released at event MEK98 in the in64 division and ranked 03

The Gift of Light by Superstition
/demos/1998/g/gftlight.zip
17 Apr 1998 (catalog date)
1,872,955 bytes
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Rating:
Released at event AMB98 in the demo division and ranked 01

Giger by Recreation
/demos/1998/g/giger_by.zip
22 Oct 1998 (catalog date)
2,995,886 bytes
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Rating:
Released at event ASM98 in the demo division and ranked 06

Loop 2 by Digital Nerds
/demos/1998/l/loopdot.zip
12 Nov 1998 (catalog date)
2,433,478 bytes
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Rating:
Released at event ASM98 in the djav division and ranked 02
JAVA

Magic by Breeze
/demos/1998/m/magic.zip
07 Feb 1998 (catalog date)
4,101 bytes
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Rating:
Released at event TP97 in the in4k division and ranked 01
,,GUS,

The Magicboy Robot by Trepaan
/demos/1998/m/mbrobot.zip
17 Apr 1998 (catalog date)
932,361 bytes
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Rating:
Released at event AMB98 in the demo division and ranked 06
,,GUS,

Engine by Ice of Newcomers
/demos/1998/n/nc_engin.zip
21 Aug 1998 (catalog date)
5,427 bytes
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Rating:
Released at event SCE98 in the in4k division and ranked 06

Next by Digital Nerds
/demos/1998/n/next.zip
23 May 1998 (catalog date)
3,193,980 bytes
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Rating:
Released at event TG98 in the djav division and ranked 02
JAVA

Black Magic by Reality Benders
/demos/1998/r/rb_black.zip
04 Jul 1998 (catalog date)
35,367 bytes
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Rating:
,,GUS,

Is You Schmeck by Sublogic
/demos/1998/s/schmeck.zip
16 May 1998 (catalog date)
4,797 bytes
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Rating:
Released at event TG98 in the in4k division and ranked 02

Jive 2 by Sublogic
/demos/1998/s/sl_jive2.zip
16 May 1998 (catalog date)
108,015 bytes
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Rating:
Released at event TG98 in the in64 division and ranked 01
,VESA,GUS/SB,

Sunrise by Digimind
/demos/1998/s/sunrise_.zip
26 Sep 1998 (catalog date)
4,446 bytes
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Rating:
Released at event ASM98 in the in4k division and ranked 06

Tiny by Digital Murder
/demos/1998/t/tiny.zip
29 Mar 1998 (catalog date)
3,796,435 bytes
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Rating:
Released at event VOL98 in the demo division and ranked 01
,,GUS/SB/PAS,

Beeoz by Portable Phun
/demos/1998/u/urk.zip
27 Feb 1998 (catalog date)
729,958 bytes
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Rating:
will make no sense to those who don't understand Norwegian

Funky VR Shit by Sublogic
/demos/1998/v/vrshit.zip
12 Aug 1998 (catalog date)
72,809 bytes
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Rating:
Released at event BP98 in the in64 division and ranked 02

Laterna Magica by Surprise Productions
/graphics/disks/1992/laterna.zip
18 Jun 1998 (catalog date)
297,537 bytes
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Rating:
gfx by JOE, released on Amiga in 1991 - ,,SB,

Lost Girl by Andrea Salminen
/graphics/images/1994/a/assembly.zip
04 Jul 1996 (catalog date)
66,242 bytes
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Rating:
Released at event ASM94 in the grfx division and ranked XX

Canarygirl by Fatal
/graphics/images/1994/c/canary.zip
04 Jul 1996 (catalog date)
25,921 bytes
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Rating:
Released at event ASM94 in the grfx division and ranked XX

Digital Modelling by Luma
/graphics/images/1994/d/digital.zip
04 Jul 1996 (catalog date)
176,206 bytes
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Rating:
Released at event TP94 in the grfx division and ranked 05

Fdream by Jugi of Complex
/graphics/images/1994/f/fdream.zip
04 Jul 1996 (catalog date)
55,254 bytes
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Rating:
Released at event TP94 in the grfx division and ranked 59

Nude Girls by Facet
/graphics/images/1994/n/nudefac.zip
04 Jul 1996 (catalog date)
63,822 bytes
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Rating:
Released at event TP94 in the grfx division and ranked 14

Out of Imagination by Onyx
/graphics/images/1994/o/outofima.zip
04 Jul 1996 (catalog date)
169,605 bytes
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Rating:
Released at event TP94 in the grfx division and ranked 65

Queen of the Doom by Jugi of Complex
/graphics/images/1994/q/queedoom.zip
04 Jul 1996 (catalog date)
43,555 bytes
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Rating:
Released at event ASM94 in the grfx division and ranked 05

Rootgirl by Ra
/graphics/images/1994/r/rootgirl.zip
13 Sep 1997 (catalog date)
31,577 bytes
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Rating:
416x253x256

Snoog Kwiwa and Goey by Magic
/graphics/images/1994/s/snoop_go.zip
04 Jul 1996 (catalog date)
205,296 bytes
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Rating:
Released at event TP94 in the grfx division and ranked 62

The Beast by Kingi
/graphics/images/1994/t/thebeast.zip
04 Jul 1996 (catalog date)
70,166 bytes
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Rating:
Released at event ASM94 in the grfx division and ranked XX

The Wargirl by Pizzel
/graphics/images/1994/w/wargirl.zip
04 Jul 1996 (catalog date)
15,328 bytes
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Rating:
Released at event ASM94 in the grfx division and ranked XX

Agony by Jogi
/graphics/images/1995/a/agony.zip
04 Jul 1996 (catalog date)
36,648 bytes
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Rating:
Released at event ASM95 in the grfx division and ranked 03

Brown Eyed Girl by Tohe
/graphics/images/1995/b/brown_ey.zip
04 Jul 1996 (catalog date)
57,348 bytes
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Rating:
Released at event ABD95 in the grfx division and ranked 07

3d Studio Beginner Project by ???
/graphics/images/1995/j/jesper.zip
04 Jul 1996 (catalog date)
38,975 bytes
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Rating:
Released at event SE95 in the grfx division and ranked ??