Search for "map": 67 matches

3D example by Andrew Harvey
/code/3d/systems/exampl3d.zip
30 Jun 1998 (catalog date)
385,953 bytes
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Good looking texturemapped 3d engine, but unfortunately there is no documentation included. Assembler

Crystal 3D Engine by Mali of Malixa
/code/3d/systems/mdg_cr3d.zip
17 Jan 1999 (catalog date)
432,414 bytes
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Supports all the usual shading methods, texturemapping, etc. No documentation.

Real-Time Environment Mapping Tutorial by Frenzy
/code/3d/trifill/envmap/envmap.doc
05 Oct 1996 (catalog date)
4,169 bytes
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Somewhat incorrect document. Parts are right, others wrong.

4 Sided Polygon Texture Mapper by Alan Parker
/code/3d/trifill/texmap/bastxmap.txt
08 Jun 1997 (catalog date)
8,601 bytes
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Although this texture mapper is coded in GFA Basic for the Atari ST the code is comprehensible enough to be useful for PC owners.

Crappy Texture Map by Mandrill
/code/3d/trifill/texmap/ctm.zip
19 Jan 1998 (catalog date)
6,214 bytes
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Crappy Texture Map. At least you know what code should be doing what. The filler looks familiar (the register lay out). The texture 'swims' so I'm not sure this is a routine to emulate.

Fake Perspective Correct Texture Mapping by FAC of Delabu Alama
/code/3d/trifill/texmap/facmap.zip
04 Jun 1998 (catalog date)
43,816 bytes
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How to do fake perspective correct texture mapping WITHOUT changing your current texture mapper function.

Fast Affine Texture Mapping Tutorial by Doomsday
/code/3d/trifill/texmap/fatmap.txt
07 Oct 1996 (catalog date)
69,730 bytes
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Fast Affine Texture Mapping II by MRI of Doomsday
/code/3d/trifill/texmap/fatmap2.zip
30 Jun 1998 (catalog date)
55,809 bytes
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A good tutorial about accurate texture mapping. This version uses convex polygons instead of triangles to make clipping easier. Text, C

Texture Mapper by Lee Lorenz
/code/3d/trifill/texmap/text_eng.zip
08 Jun 1997 (catalog date)
231,920 bytes
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Hardly any comments included with the source, but the source is not very hard to understand.

Texture Map by Robert Schmidt of Ztiff Zox Softwear
/code/3d/trifill/texmap/textmap.zip
08 Jun 1997 (catalog date)
11,172 bytes
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Document on how to map a 2D texture onto a 3D parallellogram. Useful to understand the mathematics behind texture mapping, but too slow for a decent realtime implementation.

Texture Mapper by Fantom of Ultimate Brains
/code/3d/trifill/texmap/texture.zip
08 Jun 1997 (catalog date)
112,765 bytes
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There are no comments included with the source, so you'll need to spend some time before you totaly understand what's going on.

Tiled Texture Mapping Tutorial by TheGlide of Spinning Kids
/code/3d/trifill/texmap/tiletmap.zip
03 Jun 1998 (catalog date)
4,757 bytes
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This is a little document that explains how to code a tiled texture mapper that handles any power of 2 texture sizes. The document contains some little C code to get you started. To fully understand the doc you should have already read MRI's fatmap.txt and fatmap2.txt.

Texture Mapping Tutorial by Tumblin of Bodies In Motion
/code/3d/trifill/texmap/tmaptut.zip
08 Jun 1997 (catalog date)
66,330 bytes
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Excellent tutorial on texture mapping. A must for starters!

Triscan by Andrew Harvey
/code/3d/trifill/texmap/triscan.zip
19 Jan 1998 (catalog date)
11,472 bytes
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Some triangle fillers. Doesn't assemble as is. Uses lots of assembler macros, which is good for style and helps portability, but kills readability for people not familiar with the code.

Sound Deluxe System 5.04 by Maple Leaf
/code/audio/players/sds504.zip
17 Jan 1999 (catalog date)
603,983 bytes
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This player supports a lot of different module formats, but the GUS support seems to have a bug because I hear nothing, while it works great on my Soundblaster Pro. It supports a lot of different languages, including Turbo Basic!

MPEG Player by MikMak
/code/audio/utils/maplaypc.zip
10 Jan 1997 (catalog date)
212,398 bytes
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An MPEG audio player for PC - Has the source to the original MAPLAY utility and the source for the MSDOS port is available upon request.

Micaco BBS ad source by Chc
/code/demosrc/bbsintro/micsrc41.zip
10 Jan 1997 (catalog date)
190,207 bytes
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Source for a BBS ad with an environment mapped object - It's all asm source, but you need Watcom to compile it. Comes with an extra ASC file format converter. All comments are in Spanish though there's a (shorter) Enlish readme file. Knowing Spanish is very useful for these sources as the comments are good.

Bytes & Kisses source by Jeff Lawson of JL Enterprise
/code/demosrc/demos/bkisssrc.zip
10 Jan 1997 (catalog date)
513,669 bytes
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Sources for a demo with a scrollie, plasma, shadebobs, tunnel, bitmap rotation and stretching, and cool credits - Nice comments, but not precompiled. add /misc.!!! to your path and be sure to have pklite somewhere in your path. Go through each directory and use Borland's make on all the targets of each make file. Then make bytekiss.exe from /. Nice demo for its time, but frightfully boring except on Valentine's day. :)

Phro source by Phred of OTM
/code/demosrc/demos/phro.zip
10 Jan 1997 (catalog date)
294,474 bytes
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Source for a demo with texture mapping, space cut, motion blur, a tunnel, and texture warping - All pascal with inline assembler. Good source, but no comments.

4k or Less source by Dr. Doom of Paranoids
/code/demosrc/intros/less_src.zip
10 Jan 1997 (catalog date)
28,618 bytes
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Source for a 4k intro with bitmap morphing and a simple landscape effect - 4k intros generally have more to them.

Shorty 4kb Source by The Clan
/code/demosrc/intros/shorty.zip
17 Jan 1999 (catalog date)
145,990 bytes
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Source for a 4kb intro containing a tunnel and some gouraud shaded and texturemapped 3d vectors.

Farmer source by Warlock of Absence
/code/demosrc/intros/src_farm.zip
12 Aug 1997 (catalog date)
14,197 bytes
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source to a 4k intro. No comments. Has rotating bitmaps, zooming, bump-mapping, water, tunnel, and some other misc stuff.

Textmode Texture Mapping,Plasma, and 3D by Joker of Crusaders
/code/effects/3d/3dtext.zip
05 Oct 1996 (catalog date)
12,720 bytes
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2d Coloured Bump Mapping by PSX of Future-Shock
/code/effects/bump/2dclbump.zip
24 Apr 1998 (catalog date)
277,086 bytes
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Program to demonstarted Coloured 2D Bump Mapping. Coded in Watcom C.

Bump mapping by PLaSH of Azure
/code/effects/bump/azr_bump.zip
25 Aug 1997 (catalog date)
110,842 bytes
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Samples of bumpmapping. No explanation of the effect. Fairly clean code. Several examples so far into the optimization.

Real-Time Phong Bump Mapping Tutorial by Frenzy
/code/effects/bump/bump.doc
05 Oct 1996 (catalog date)
3,877 bytes
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Incorrect ideas, it's not done this way.

2d bump mapping by HELiX
/code/effects/bump/bumpsrc.zip
18 Mar 1997 (catalog date)
63,540 bytes
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Simple example and explanation of how to do 2d bump mapping. Looks like it was written by a beginner (because of the code optimization, or lack there of), but is fairly nicely commented, which is a big plus!

Bump Map Routine by Ollie of Kalvados
/code/effects/bump/bumptut.zip
19 Jan 1998 (catalog date)
67,998 bytes
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Dirty pixels in the light map. Some useful comments.

2D Bumpmapping by T.C.P. of Diabolic Force
/code/effects/bump/tcp_bump.zip
17 Jan 1999 (catalog date)
86,560 bytes
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Explains how to do 2d bumpmapping on 256 color pictures.

Texturemapping Tutorial by William D. Doughty
/code/effects/doom/textps.zip
18 Jan 1998 (catalog date)
75,676 bytes
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Postscript version. Explains how to make a 3D engine like the one used in Doom.

Texturemapping Tutorial by William D. Doughty
/code/effects/doom/texttext.zip
18 Jan 1998 (catalog date)
9,162 bytes
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Text version. Explains how to make a 3D engine like the one used in Doom. This version does not include any illustrations!

Spherical Texture Mapping by Keith Sibson
/code/effects/globe/ks_sp.zip
29 Sep 1997 (catalog date)
85,265 bytes
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bglass by Konrad Olejnik of K!O
/code/effects/lens/bglass.zip
19 Jan 1998 (catalog date)
50,803 bytes
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Bumped glass routine. For TMT pascal. You might call this a bump map type effect. The difference I'm going to call is that bump map routines alter light intensity while lens routines change your position in a texture map. Interesting way to get the timer! :) For C users, that would be int *time = 0x046C. See a BIOS data reference for further details.

JCL Plasma by Jeremy Longley
/code/effects/plasma/jclplasm.zip
10 Jan 1997 (catalog date)
88,979 bytes
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A nice plasma example - Pregenerates the plasma maps. Looks good.

Tunnel Source by bca of Karva
/code/effects/tunnel/bca_tnl.zip
19 Jan 1998 (catalog date)
19,956 bytes
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A texture mapped tunnel effect. Has holes in the tunnel. No useful comments in the source. One nifty (old!) idea of taking advantage of mirrors in the lookup table. FYI - vasen=left, oikea=right, yl„=upper, ala=lower.

SMK3D Effects by SMKaribou of GMF
/code/effects/various/smk3dsrc.zip
05 Oct 1996 (catalog date)
619,782 bytes
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Phong, Gouraud, Bump Mapping, etc. - Comments in French, lots well done trifillers

Animation Construction Kit 3D by Lary Myers
/code/effects/worlds/ackkit.zip
25 Aug 1997 (catalog date)
152,985 bytes
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A demo of Lary Myers 3d world engine (see acksrc.zip) including a mapeditor and all the data needed for this engine.

Texture Mapped Wormhole by Death Star of Waterlogic
/code/effects/wormhole/stargate.zip
07 Oct 1996 (catalog date)
64,805 bytes
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Scaled Bitmaps Trainer by Tumblin of Bodies In Motion
/code/images/bmscaler.zip
15 Apr 1997 (catalog date)
32,143 bytes
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GIF 2 LBM by Daniel Hatadi
/code/images/gif2lbm.zip
15 Apr 1997 (catalog date)
17,893 bytes
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Very simple bitmap converter. This converts plain 256 colour GIFs to the LBM format used with Themie Gouthas' XLIB. It also saves the palette separately in a .PAL file.

Demo Routines by Thomas Hagan
/code/library/rfvdemo.zip
01 Dec 1997 (catalog date)
547,445 bytes
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This package contains a bitmap rotating routine, a fractal zoomer and a voxelspace routine.

Asphyxia VGA Demo Trainer #21 by Denthor of Asphyxia
/code/tutors/denthor/tut21.zip
06 Oct 1996 (catalog date)
26,721 bytes
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Rating:
Free Direction Texture Mapping

Peroxide Trainer Part 4 by Telemachos of Peroxide
/code/tutors/graphics/pxdtut4.zip
17 Jan 1999 (catalog date)
27,821 bytes
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This tutorial explains how to code different kind of polyfillers including gouraudshaded, texturemapped and environmapped polygons.

Bitmap Dumper by Jare of Iguana
/code/utils/graphics/bgif.zip
26 Feb 1998 (catalog date)
29,815 bytes
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Dumps a pcx,lbm or gif file into a raw binary bitmap file and a palette file. Doesn't seem to work correctly with resulotions larger then 320x200.

Windows Tutorial by Denthor of Asphyxia
/code/windows/wintut2.zip
19 Jan 1998 (catalog date)
26,572 bytes
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Windows Tutorial 2. Resources, bitmaps, and blitting to the screen. (bit-maps aren't transparent... as an exercise to the reader, correct this.)

Second Phobia by Noice
/demos/1993/0-9/2phobia.zip
29 Jun 1996 (catalog date)
182,752 bytes
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Released at event TP93 in the demo division and ranked 05
Really nice intro with some bitplane-mapping (& rotating), vectors, vector-dots, etc. There is such a bug, it supports GUS only at 220 (for other base-ports un-pklite this program and change 0x220 (the only one) in code to your base address).

Maple by Dark Zone
/demos/1995/m/maple_dz.zip
30 Jun 1996 (catalog date)
48,058 bytes
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Released at event TG95 in the in64 division and ranked 03

Paimen (english version) by COMA
/demos/1996/c/cmapaifx.zip
30 Jun 1996 (catalog date)
329,487 bytes
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Released at event JUH96A in the demo division and ranked 02

Paimem by COMA
/demos/1996/c/cmapaim.zip
30 Jun 1996 (catalog date)
999,976 bytes
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Released at event JUH96A in the demo division and ranked 02

Punishment X by COMA
/demos/1997/c/comapuni.zip
07 Feb 1998 (catalog date)
60,416 bytes
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Released at event TP97 in the in64 division and ranked 09
P5,,GUS,

Only Bumpmap by Terrordrome
/demos/1998/o/onlybump.zip
02 Aug 1998 (catalog date)
816,348 bytes
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Released at event ABD98 in the demo division and ranked 12
,,GUS/SB/PAS,

Map by Spanish Inquiesition
/graphics/images/1994/m/map0004.zip
04 Jul 1996 (catalog date)
4,853 bytes
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Released at event ASM94 in the grfx division and ranked XX

Replica by Maplo of Pulse
/graphics/images/1997/p/pixel_10.zip
06 May 1998 (catalog date)
299,174 bytes
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Released at event TP97 in the grfx division and ranked ??
640x480x256

Grafx 2.00 96.3 by Sunset Design
/graphics/programs/editors/gfx2a963.zip
10 May 1998 (catalog date)
469,851 bytes
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Rating:
Multi-resolution bitmap paintprogram

Grafx 2.00 Beta 96.1 by Sunset Design
/graphics/programs/editors/gfx2b961.zip
10 Mar 1998 (catalog date)
463,206 bytes
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Rating:
Multi-resolution bitmap paintprogram

Bathysiderodromophobia by Maple Leaf, Xplore of Plastic Surgery
/music/disks/1997/ps-bathy.zip
12 Nov 1997 (catalog date)
3,804,087 bytes
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Sesquipedalophobia by Maple Leaf, BullHead of Plastic Surgery
/music/disks/1997/ps_sesqp.zip
24 Apr 1997 (catalog date)
2,376,447 bytes
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Abiosis by Maple Leaf
/music/songs/1996/m/ml-abio.zip
01 Mar 1998 (catalog date)
586,982 bytes
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(XM)

The Crow -underworld Happycore Mix- by Maple Leaf
/music/songs/1996/m/ml-crow.zip
02 Mar 1998 (catalog date)
494,768 bytes
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(XM)

Ultraviolet by Maple Leaf
/music/songs/1998/m/ml-ultra.zip
15 Jul 1998 (catalog date)
379,045 bytes
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(XM)

Whouuu, Abiosis 2 Fragment by Maple Leaf
/music/songs/1998/m/ml-whouu.zip
28 Feb 1998 (catalog date)
623,814 bytes
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(XM)

Abduction '97 Invitation Text+Map
/party/invites/1997/abd97in2.zip
13 Jun 1997 (catalog date)
66,063 bytes
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Released at event ABD97

Euskal Party 6 Map
/party/misc/ep6map.zip
05 Aug 1998 (catalog date)
946,534 bytes
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Released at event EUS98

Euskal Party 4 Map
/party/misc/eu4_map.zip
09 Oct 1996 (catalog date)
952,858 bytes
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Released at event EUS96

The Place To Be 4 Map
/party/misc/p2b4_map.zip
05 Oct 1996 (catalog date)
131,559 bytes
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Released at event P2B4

NAID '95 Map
/party/misc/way2naid.gif
04 Oct 1996 (catalog date)
59,994 bytes
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Released at event NAID95

Malicious Apparitions by Pwrmouse
/tla/songs/1995/s3m/p/pm-mapp.zip
19 Sep 1996 (catalog date)
227,595 bytes
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