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3d math by Lithium of VLA /code/3d/docs/3d_math.zip
| 10 Jan 1997 (catalog date)
11,835 bytes
| Download FTP scene.org
| Rating:   
| Explanations of some 3d math concepts - I remember not getting the 3d rotations working correctly when I first started programming, but I'm not sure if that's my fault or the fault of the doc. Most of the docs are some simple linear algebra. They spell out the equations in the end for those who can't completely understand them.
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3d basics by Synergist /code/3d/docs/3dbasics.zip
| 10 Jan 1997 (catalog date)
2,745 bytes
| Download FTP scene.org
| Rating: 
| Some basic 3d documentation - I'd never want to tell someone that this doc is a good place to start. The person writing this has no concept of structures, which severely ease the programming of complex things such as 3d systems.
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GUS Environment by Patch /code/audio/detect/gusenv.zip
| 10 Jan 1997 (catalog date)
1,481 bytes
| Download FTP scene.org
| Rating:  
| Grabs the Ultrasnd environment for you - Good for those who don't know how to find an environment variable, but it doesn't tell you much. It may give you a place to start.
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F. mod docs by Firelight /code/audio/docs/fmoddoc.zip
| 10 Jan 1997 (catalog date)
83,795 bytes
| Download FTP scene.org
| Rating:    
| Firelight's mod format description - The perfect text file for someone who is writing a mod player especially first timers. Assumes knowledge of programming and doesn't cover details of sound card specific issues, like setting up a DMA transfer or initializing the sound card.
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DemoVT by JCAB of Iguana /code/audio/players/demovt15.zip
| 10 Jan 1997 (catalog date)
228,287 bytes
| Download FTP scene.org
| Rating:   
| A music player - Has no source for the player and a few bugs. But it's easy to interface from *any* language with support for SB and GUS. Rename file heartq.002 from Iguana's demo HeartQuake to demovt.exe and use that instead. It's version "1.6"
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Fire by JARE of Iguana /code/effects/fire/fire_win.zip
| 10 Jan 1997 (catalog date)
10,716 bytes
| Download FTP scene.org
| Rating:   
| A fire routine under windows - Crawls on my p133. :( Don't bother looking at this unless you've programmed for windows before. You're likely to have a heart attack. :) Requires WinG to run.
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small flame by Gaffer of PRoMETHEUS /code/effects/fire/flame160.zip
| 18 Mar 1997 (catalog date)
2,964 bytes
| Download FTP scene.org
| Rating:  
| Source for a small fire routine. Doesn't actually work on my computer. To answer a question proposed by the author about size optimization, inc al is bigger than inc ax because intel doesn't have an inc /r8 instruction. inc ax is of the form inc /r16 which compiles to db 40+rw, where rw = 0 for ax, 1 for cx, 2 for dx, 3 for bx, ... inc al is of the form inc r/m8 and compiles to db FE /1 where /1 = c0 for al, c4 for ah, c1 for bl..., 05 for a memory reference.... See an intel document for more details.
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Iguana Landscape by JCAB, Jare of Iguana /code/effects/land/ign_land.zip
| 10 Jan 1997 (catalog date)
23,458 bytes
| Download FTP scene.org
| Rating:  
| The voxel landscape from Heartquake - No explaination of the effect, non-recompileable. The code is largely dependant on code libraries that the coders have developed and is thus somewhat difficult to follow.
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rotating landscape by TTT /code/effects/land/rotscape.zip
| 10 Jan 1997 (catalog date)
129,844 bytes
| Download FTP scene.org
| Rating:   
| A landscape routine similar to that at the end of unreal - Comments only on function names and has a larger executable than need be for this effect. (Lots of tables, i.e. the landscape itself)
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Tom's Plasma by Tom Dibble /code/effects/plasma/tplas11.zip
| 10 Jan 1997 (catalog date)
139,950 bytes
| Download FTP scene.org
| Rating:   
| Decent plasma example - Has some "fractal clouds" code too. Needs a random number generator of it's own so that there isn't the huge data file of mostly random numbers that goes along with it.
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