Search for "ad": 1635 matches(displaying first 250)

3D Coding tutorial by Ica of Hubris
/code/3d/docs/3dica221.zip
30 Jun 1998 (catalog date)
422,704 bytes
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Rating:
This tutorial is very easy to understand and describes everything you need to know like the mathematical basics, the different kind of polyfillers, shading methods, camera movement, sorting and backface culling and much much more. A must-have for every 3d coder! Text

3D Camera Tutorial by Shadow Bandit of Diabolic Force
/code/3d/docs/sba_3dcm.zip
17 Jan 1999 (catalog date)
14,496 bytes
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Rating:

3D Shadow Tutorial by Fuzzel of Haujobb
/code/3d/docs/shadows.zip
17 Jan 1999 (catalog date)
121,258 bytes
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Rating:
Explains how to do shadows in 3d using a zbuffer algorithm.

3d vectors by John McCarthy
/code/3d/systems/3dvect39.zip
10 Jan 1997 (catalog date)
382,175 bytes
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A complete 3d vector system - No complex shading, but has a full camera model, gif loader, object loader, etc, etc... Takes some time to figure out.

Rotating 3d escher-knot by Oliver Nash
/code/3d/systems/gsescher.zip
30 Jun 1998 (catalog date)
19,895 bytes
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Rating:
The author says he appreciates a mention when you "steal" his formula, but "his" formula was already used on the amiga a long time ago. It might be useful downloading though if you're a starting 3d coder because the flatshaded 3d engine is very easy to understand. C

Crystal 3D Engine by Mali of Malixa
/code/3d/systems/mdg_cr3d.zip
17 Jan 1999 (catalog date)
432,414 bytes
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Rating:
Supports all the usual shading methods, texturemapping, etc. No documentation.

Gouraud shader source by Jedi of Sector One
/code/3d/trifill/gouraud/ggouro2.zip
10 Jan 1997 (catalog date)
66,612 bytes
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Source for a gouraud filler, requires GEMA to compile - Needs GEMA. No useful comments. For TASM and MASM users, remember that GEMA's nmenonics are operation source, destination.

Gouraud Shading by The Faker of Surprise Productions
/code/3d/trifill/gouraud/goushad.zip
25 Aug 1997 (catalog date)
16,816 bytes
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Rating:
No explanation, but the source is very easy to understand.

Gouraud Shading by Tumblin of Bodies In Motion
/code/3d/trifill/gouraud/gvector2.zip
08 Jul 1997 (catalog date)
73,071 bytes
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Rating:

Phong Illumination Model by FAC of Delabu Alama
/code/3d/trifill/phong/facphong.zip
02 Jun 1998 (catalog date)
32,754 bytes
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How to use the phong model to make nice palettes you can use in lots of effects, like 3D shading, fire, particles, hicolor shading, and plasmas. Includes a cool example program to play with.

OTM Phong by Voltaire of OTM
/code/3d/trifill/phong/otmphong.doc
08 Jun 1997 (catalog date)
23,949 bytes
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Good tutorial explaining how to approximate phong shading using a model based on linear interpolation of angles.

Phong Shading
/code/3d/trifill/phong/pasphong.zip
05 Oct 1996 (catalog date)
4,545 bytes
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Rating:
Hard to read code, should have the compiled exe with it in the pack. Slow!

Fast Affine Texture Mapping II by MRI of Doomsday
/code/3d/trifill/texmap/fatmap2.zip
30 Jun 1998 (catalog date)
55,809 bytes
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Rating:
A good tutorial about accurate texture mapping. This version uses convex polygons instead of triangles to make clipping easier. Text, C

Tiled Texture Mapping Tutorial by TheGlide of Spinning Kids
/code/3d/trifill/texmap/tiletmap.zip
03 Jun 1998 (catalog date)
4,757 bytes
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This is a little document that explains how to code a tiled texture mapper that handles any power of 2 texture sizes. The document contains some little C code to get you started. To fully understand the doc you should have already read MRI's fatmap.txt and fatmap2.txt.

Triscan by Andrew Harvey
/code/3d/trifill/texmap/triscan.zip
19 Jan 1998 (catalog date)
11,472 bytes
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Rating:
Some triangle fillers. Doesn't assemble as is. Uses lots of assembler macros, which is good for style and helps portability, but kills readability for people not familiar with the code.

3D Studio .3DS File Reader v1.2 by Jare of Iguana
/code/3ds/3dsrdr12.zip
07 Oct 1996 (catalog date)
5,858 bytes
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Audio Manager III by Kenneth Foo Chuan Khit
/code/audio/convert/amm.zip
10 Jan 1997 (catalog date)
30,360 bytes
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Rating:
A loader for amm files - A proprietary format not generated by any trackers that I know of

oplid by ? of Audiotrix
/code/audio/detect/oplid.zip
11 Jan 1997 (catalog date)
31,180 bytes
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Rating:
Detects what type of OPL chip is on your sound card - An ad for audiotrix more than anything else. No code. It looks like there should be more files in the archive than there are.

D00 Format by Joachim Fenkes
/code/audio/docs/d00form.zip
10 Jul 1997 (catalog date)
3,642 bytes
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D00 format. Needed if you want to write a player for the adlib files produced by EdLib by JCH/Vibrants. As a side note, EdLib comes with a description of the file format.

d00 format by Joachim Fenkes
/code/audio/docs/d00formt.zip
10 Jan 1997 (catalog date)
3,737 bytes
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Docs of the d00 format used by Adlib player and Edlib tracker - Docs for those who need them. Docs are also available with the EdLib tracker, but these are a little more thorough.

IW SDK
/code/audio/docs/iw_sdk20.zip
10 Jul 1997 (catalog date)
2,796,518 bytes
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The SDK for the IW chip. The docs are Adobe Acrobat files and are probably meant for printing out. I didn't try yet, but the "univerval translator" at CMU should be able to convert the files to a text format, which would be infinitely more useful. This is one of those everything you needed to know and more type docs.

HSC player by Antares
/code/audio/players/advhsc18.zip
10 Jan 1997 (catalog date)
57,910 bytes
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Rating:
A TPU for FM playback of HS C files - Has examples on how to use the unit.

Adrenalin MOD player by Beta of A-Men
/code/audio/players/amod095.zip
10 Jan 1997 (catalog date)
108,866 bytes
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Rating:
A mod player for pascal and has a TSR to play music in the background - No SB support, horrible documentation, little to no support.

AmoebaSoft MOD Player by Jonathan E. Wright of AmoebaSoft
/code/audio/players/asmod09s.zip
10 Jan 1997 (catalog date)
90,508 bytes
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Rating:
A mod player for Pascal - No SB support, bad documentation, only supports MOD files.

DemoVT by JCAB of Iguana
/code/audio/players/demovt15.zip
10 Jan 1997 (catalog date)
228,287 bytes
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Rating:
A music player - Has no source for the player and a few bugs. But it's easy to interface from *any* language with support for SB and GUS. Rename file heartq.002 from Iguana's demo HeartQuake to demovt.exe and use that instead. It's version "1.6"

GUS Play interface by Juggler of BTL
/code/audio/players/gp15-pas.zip
10 Jan 1997 (catalog date)
46,188 bytes
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Rating:
An interface for GUS Play for TP - Comes with Robban's GUS play and CyberStrike's Ultradox

GUS Play by Robban of Cascada
/code/audio/players/gusp15.zip
10 Jan 1997 (catalog date)
19,591 bytes
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Rating:
Robban's GUS Play - A favorite for intros in the past. Complete and small. Supports GUS and .mod files only.

Midas Expander by Wataru Ishida
/code/audio/players/mdfx.zip
17 Jan 1999 (catalog date)
20,377 bytes
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Rating:
Adds some extra effects to the Midas player.

Midas v1.11 by Sahara Surfers
/code/audio/players/midas111.zip
17 Jan 1999 (catalog date)
1,981,785 bytes
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Rating:
This version fixes some bugs in the 1.1 version, which was really necessary because some demos who used that version really sounded bad on a gus, so make sure you use this version, and not an older one!

Tiny GUS Player by Pascal of Cubic Team
/code/audio/players/mxmptmt.zip
17 Jan 1999 (catalog date)
27,866 bytes
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Rating:
Could have been a great player if it had been really tiny instead of 32kb big.

Protracker Player Source by CyberStrike of Renaissance
/code/audio/players/pps110.zip
11 Jan 1997 (catalog date)
86,006 bytes
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Rating:
Source for a Protracker player - Outdated. Odd that there's a zip inside the lzh. "scratches head"

Rad C by Zephyr of Darkness, Plasm
/code/audio/players/radc_v11.zip
12 Aug 1997 (catalog date)
27,883 bytes
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Rating:
Lib for playing Rad files from C. Who uses rad files and Borland C? Well, it's here if you need it.

StarPlayer by Jedi of Oxygen
/code/audio/players/sp-code.zip
25 Aug 1997 (catalog date)
125,394 bytes
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Rating:
A mod/s3m player with source. THIS is the player you want to pick up if you're doing a 100% asm intro with Tran's pmode v2.xx and need SB support. It's easily tweakable to play your tune from memory, though the code given loads from disk. If you don't need SB support, also check out Robban's GUSPlay.

Tnt's Mod Player by ByteRaver of TNT, NO-ID
/code/audio/players/tnt-mp11.zip
10 Jun 1998 (catalog date)
306,622 bytes
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This is a .MOD, .WOW player for DOS or a W95 DOS BOX. It supports the GUS and SoundBlaster. Features are interpolative mixing routines (stereo with panning effects), 5 octaves, 1 to 32 channels, _ALL_ MOD types supported, very powerful .MOD loader, MIDAS-alike setup. full pascal and asm source is included. Info about programming mixing routines is included, too.

Vibrants Adlib Player
/code/audio/players/vib-asm.zip
21 Jan 1998 (catalog date)
10,744 bytes
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Rating:
Great for BBS intros.

8086 Feet Under (optimization) by Shadowlord
/code/contests/8086/fast!.com
07 Nov 1997 (catalog date)
3,848 bytes
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Released at event 8086 in the demo division and ranked EE
Runs 300% faster.

Shadowlord's Voting Form by Shadowlord
/code/contests/8086/shdwlord.frm
07 Nov 1997 (catalog date)
3,005 bytes
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Released at event 8086 in the misc division

4BBS tros by Earwax
/code/demosrc/bbsintro/4bbstro.zip
25 Aug 1997 (catalog date)
241,455 bytes
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Rating:
Asm sources for 4 bbs loaders. Snore.

Black Ice source by Sinbad
/code/demosrc/bbsintro/blacdemo.zip
10 Jan 1997 (catalog date)
432,910 bytes
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Rating:
Sources for a large BBS intro with a scrollie, fire, and a zoomer - Comments for the effects, recompiles easily. Shows influences from Mental Surgery, mainly in the sound code. Old effects, but recent code.

Blaster Sound BBS intro source by Yann of Iguana
/code/demosrc/bbsintro/blasintr.zip
10 Jan 1997 (catalog date)
20,385 bytes
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Sources for a BBS intro with some strobbing thing in the background and a text writer in the forground - Few comments and difficult to read.

Genial 2 BBS intro source by Michiel Ouwehand
/code/demosrc/bbsintro/cool.zip
10 Jan 1997 (catalog date)
16,829 bytes
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Sources for a BBS intro with cross fading - Copious comments, but then again there isn't much to the source or the COM file either.

BBS Addy source by TCP of Diablo Force
/code/demosrc/bbsintro/d4z_etad.zip
30 Jun 1998 (catalog date)
9,555 bytes
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Rating:
Very simple BBS addy. Assembler

BBS Addy source by Shadow Bandit, Magic van Lam of Diablo Force
/code/demosrc/bbsintro/d4z_meta.zip
30 Jun 1998 (catalog date)
107,146 bytes
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Rating:
Pascal

Underworld BBS by Dake of Devotion
/code/demosrc/bbsintro/dk_uwsrc.zip
26 Jan 1998 (catalog date)
17,240 bytes
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Rating:
Simple BBS addy. Not very impressive but has good commenting. Helpful for those learning assembler.

Divine BBS addy source by Dawn of New Age
/code/demosrc/bbsintro/dna_dsrc.zip
30 Jun 1998 (catalog date)
21,201 bytes
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Rating:
Contains a nice vertical voxel bar effect. Assembler

Space Port 2 BBS intro source by PSI
/code/demosrc/bbsintro/fcsp2src.zip
10 Jan 1997 (catalog date)
32,242 bytes
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Sources to a BBS intro with ADlib music, scrollie, and star field all in 1993 bytes - The Adlib player in this BBS intro has been ripped and used time and time again by many people. Simple and easy to use. Kudos to those who have credited the source of where they got their player.

Immortal Syndicate BBS ad 2 sources by NutCracker
/code/demosrc/bbsintro/isad2src.zip
10 Jan 1997 (catalog date)
20,812 bytes
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Rating:
sources for a BBS intro with a horizontal starfield and dropping letters

Intereor BBS Intro Source Code by Cypoxl of Intereor
/code/demosrc/bbsintro/itbbsadd.zip
17 Jan 1999 (catalog date)
18,907 bytes
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Rating:
Very simple BBS Intro containing a simple plasma

Kukoo2 source by Type One of TFL-TDV
/code/demosrc/bbsintro/kuk2src.zip
10 Jan 1997 (catalog date)
159,048 bytes
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Source for the second part of kukoo2 (A BBS ad) with multiple parallax-esque scrollers - Refuses to recompile for me, though it looks as if it should. I didn't try MASM though.

42 Source by Maniac of LBA
/code/demosrc/bbsintro/lba42src.zip
26 Jun 1997 (catalog date)
10,213 bytes
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Rating:
BBS ad with a scroller and a lighting-esque effect. Both an asm and Pascal version compile, though the pascal version looks like nothing more than a rewrite of the asm code in Pascal's inline syntax. Few comments.

Micaco BBS ad source by Chc
/code/demosrc/bbsintro/micsrc41.zip
10 Jan 1997 (catalog date)
190,207 bytes
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Source for a BBS ad with an environment mapped object - It's all asm source, but you need Watcom to compile it. Comes with an extra ASC file format converter. All comments are in Spanish though there's a (shorter) Enlish readme file. Knowing Spanish is very useful for these sources as the comments are good.

Power Grid loader source by Friar Tuck of Ice
/code/demosrc/bbsintro/pgloader.zip
10 Jan 1997 (catalog date)
80,967 bytes
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Source for a BBS loader with a text writer, music, and a lens - Has the adlib player from fcsp2src.zip. No comments. The lens is nice as the equations used make it look like a crystal ball.

Squid source by tlc, The Doctor
/code/demosrc/bbsintro/sqd1_src.zip
10 Jan 1997 (catalog date)
21,591 bytes
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Source for a BBS loader with copper bars, a scrollie, altered text characters, and an adlib player - Copious comments and tight source. They even do checks for the proper equipment, i.e. VGA and a 386. Comes with docs on programming the adlib and SB fm chips. Comments are in Portuguese.

The Shed BBS loader source by naich
/code/demosrc/bbsintro/the_shed.zip
10 Jan 1997 (catalog date)
11,922 bytes
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Source for a BBS loader with smoothe text scrolling (horizontal), dual layer starfield, and nifty fade out - Good comments, rather large source as it could use a random number generator as opposed to a table and some other (obvious?) size optimization concerns.

Underworld source by Air Richter
/code/demosrc/bbsintro/uwloader.zip
10 Jan 1997 (catalog date)
24,930 bytes
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Source for a BBS loader with star field, fire, some graphincs and a text writer - Good comments.

Boardz source by Vulture
/code/demosrc/bbsintro/vga-vul1.zip
10 Jan 1997 (catalog date)
11,913 bytes
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Source for a BBS loader with a star field and scrollie - I never thought I'd give this high a rating for source to a BBS loader, but I figure there's got to be some way for people to know what to look for. The source is beautiful and there are more comments than there are lines of source! *Perfect* for the beginner, though not a tutorial.

ACiDween loader by Wonder Monkey of Acid
/code/demosrc/bbsintro/wm-h_src.zip
10 Jan 1997 (catalog date)
76,513 bytes
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Rating:
Source for a halloween BBS loader - So-So source. Scarey warnings about ripping. But I'm sure I'll want this guy's routine for masking off bits. I suppose he thinks SHR AL, 3: SHL AL, 3 is faster than AND AL, 11111000b.

No We Ain't Dead Yet by Goblin, Random of Xtatic
/code/demosrc/bbsintro/x-no.zip
19 Jan 1998 (catalog date)
173,872 bytes
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No We Ain't Dead Yet - the BBStros. A 6?!? (I counted 7) course meal of bbs loaders, 6 with full sources. Nicely done.

Amnesia Vector source by Tran of Renaissance
/code/demosrc/demos/as.zip
10 Jan 1997 (catalog date)
7,047 bytes
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The sources for the temple vector part of Amnesia - Sparce comments. Tight code, but probably only understandable by those who have written atleast a simple vector system and familiar with pmode. Certainly good code, but I question its usefulness to those who read it.

Bytes & Kisses source by Jeff Lawson of JL Enterprise
/code/demosrc/demos/bkisssrc.zip
10 Jan 1997 (catalog date)
513,669 bytes
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Rating:
Sources for a demo with a scrollie, plasma, shadebobs, tunnel, bitmap rotation and stretching, and cool credits - Nice comments, but not precompiled. add /misc.!!! to your path and be sure to have pklite somewhere in your path. Go through each directory and use Borland's make on all the targets of each make file. Then make bytekiss.exe from /. Nice demo for its time, but frightfully boring except on Valentine's day. :)

Byte B4 Christmas source by Jeff Lawson of JL Enterprise
/code/demosrc/demos/byte-src.zip
10 Jan 1997 (catalog date)
560,382 bytes
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Sources for a demo with snowflakes, fire, and some text writers - Nice comments, but not precompiled. add /misc.!!! to your path and be sure to have pklite somewhere in your path. Go through each directory and use Borland's make on all the targets of each make file. Then make bytekiss.exe from /. Nice demo for its time, but frightfully boring except on Christmas Eve :)

Contrast source by Type One, Gopi, Bismark, Karma, Sam of TFL-TDV
/code/demosrc/demos/contrsrc.zip
10 Jan 1997 (catalog date)
1,105,116 bytes
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Sources for Contrast - Comments variable on the coder, but on the whole, they are good. This is a good example of how to get a multi-coder demo made. The .exe will not run under Win'95.

Fake demo source by Pelusa
/code/demosrc/demos/fakedemo.zip
10 Jan 1997 (catalog date)
335,424 bytes
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Sources for a demo with a sinus waver, wormhole, rotating landscape, fire, scrollie, shadebobs, lens, mandelbrot set zoomer - Comments for proceedures, many parts, lots to look over. Clean code too. (old cheesy necros music. :)

Hell source by Tran
/code/demosrc/demos/hellsrc.zip
10 Jan 1997 (catalog date)
62,331 bytes
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Source for Tran's demo Hell - Like most of Tran's released source, it makes a good example, but is difficult for people to read unless you've already done something similarly complex.

Ringnes Motion by TJ of Crusaders
/code/demosrc/demos/ringnes.zip
05 Oct 1996 (catalog date)
524,518 bytes
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1k source by Frenzy of SparC
/code/demosrc/intros/1k_sourc.zip
18 Mar 1997 (catalog date)
11,052 bytes
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source to a 1k intro (911 bytes). Easy to follow code, but it's ideal you understand it all in the first place. Odd use of fpu (uses lots of fi[blah] instructions... why not take advantage of extra precision?)

Birthday source by Sliq
/code/demosrc/intros/birthsrc.zip
10 Jan 1997 (catalog date)
25,025 bytes
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Sources for an intro with simple 3d - Comments for the proceedures, easy to read source. Shows influences from Mental Surgery, mainly in the interupt handling. Old sources (1993), but otherwise good.

Chaos 4k intro source by Codex
/code/demosrc/intros/chaos4k1.zip
10 Jan 1997 (catalog date)
14,345 bytes
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Sources for a 4k intro with static, sinus scrollie, vector cube, and some other stuff - No comments or description. Rather non-standard C at that, but I wonder how else a 4k intro would be made in C. Good for the curious.

Chaos source by Mrock of Hellcore
/code/demosrc/intros/chaossrc.zip
19 Jan 1998 (catalog date)
30,532 bytes
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Rating:
Source for a tunnel effect with an adlib player. Different from chaos4k1.zip. Fairly nice code, some useful comments... very average.

Chaos by Consub of CSB
/code/demosrc/intros/csb_csrc.zip
10 Jul 1997 (catalog date)
24,328 bytes
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Rating:
Simple 4k intro. Shadebobs, fire, some random stuff. Nifty idea for using 7 segment displays for all the text.

Flame intro by Deadbrain of Garbage
/code/demosrc/intros/gb_fmint.zip
10 Jul 1997 (catalog date)
105,628 bytes
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Rating:
Flame Intro. Really blah, can't credit the mod player nor video lib coders.

Maximum by Bear of Sinope
/code/demosrc/intros/maximum.zip
01 Jul 1997 (catalog date)
20,172 bytes
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Rating:
Source for an effect full 4k intro. I can't tell what language most of the comments are in. The 100% register gouraud shaded texture innerloop is particularly clever.

Ponder by Winghead of Apex
/code/demosrc/intros/pndrsrc.zip
05 Oct 1996 (catalog date)
12,443 bytes
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Rating:

Shorty 4kb Source by The Clan
/code/demosrc/intros/shorty.zip
17 Jan 1999 (catalog date)
145,990 bytes
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Rating:
Source for a 4kb intro containing a tunnel and some gouraud shaded and texturemapped 3d vectors.

Virtual Lame source by Paradise
/code/demosrc/intros/virtlame.zip
10 Jan 1997 (catalog date)
176,796 bytes
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Rating:
Source for an intro with a text writer/fader and "supposedly" vector balls and skulls - Title speaks for itself.

DOS Environment Routines by Lee Hamel
/code/dos/glbenv11.zip
18 Jan 1998 (catalog date)
21,048 bytes
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Rating:
Routines to read and modify the DOS environment.

Textmode Texture Mapping,Plasma, and 3D by Joker of Crusaders
/code/effects/3d/3dtext.zip
05 Oct 1996 (catalog date)
12,720 bytes
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Rating:

3D Engine by Voltaire of OTM
/code/effects/3d/otm3d095.zip
01 Dec 1997 (catalog date)
254,469 bytes
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Rating:
Supports lambert and gouraud shading.

Bump Map Routine by Ollie of Kalvados
/code/effects/bump/bumptut.zip
19 Jan 1998 (catalog date)
67,998 bytes
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Rating:
Dirty pixels in the light map. Some useful comments.

Gallery Source by ARM of Iguana
/code/effects/doom/gallery.zip
10 Jan 1997 (catalog date)
593,716 bytes
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Rating:
Source to Iguana's gallery scene from Inconexia (a doom clone) - Nice code, but low accuracy on the maths. Cool pictures, but I saw them the first time, when they were in the Prado. :) I always thought that there should have been an Easter Egg for May 3rd. Run subdirs.exe to get the full source.

bglass by Konrad Olejnik of K!O
/code/effects/lens/bglass.zip
19 Jan 1998 (catalog date)
50,803 bytes
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Bumped glass routine. For TMT pascal. You might call this a bump map type effect. The difference I'm going to call is that bump map routines alter light intensity while lens routines change your position in a texture map. Interesting way to get the timer! :) For C users, that would be int *time = 0x046C. See a BIOS data reference for further details.

lens by Nagy Daniel
/code/effects/lens/lensv10a.zip
10 Jan 1997 (catalog date)
40,337 bytes
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Source for a lens effect - (I suspect this is a rip of lenssrc.zip/lens.lzh...) The TGA loading routines are exactly the same aside from variable names.

Crossfade by Esak
/code/effects/pallette/crosfade.zip
21 Sep 1997 (catalog date)
55,071 bytes
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Rating:
Includes a good explanation of how it works.

Pallette Fade and Grab Routines by Mike Schutz
/code/effects/pallette/fade2.zip
21 Sep 1997 (catalog date)
3,032 bytes
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Rating:

Palette Routines by Esak
/code/effects/pallette/fadecode.zip
29 May 1997 (catalog date)
31,921 bytes
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Rating:
Smooth palette fading routines, palette rotation, etc.

Fade Routines by Ash of Bunghole Productions
/code/effects/pallette/nlb-fade.zip
21 Sep 1997 (catalog date)
11,523 bytes
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Rating:

plasma3 by btf
/code/effects/plasma/plasma3.zip
10 Jan 1997 (catalog date)
16,750 bytes
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Rating:
You've got me - A bad processor check spoils this. Difficult to recompile and I'll assume it needs MASM to assemble.

Raster Routines by Krazy One of Chaos
/code/effects/raster/rastdemo.zip
29 May 1997 (catalog date)
196,623 bytes
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Rating:
3 different raster effects, made for a never finished demo.

Alias by Minimalist
/code/effects/rotozoom/alias.zip
25 Aug 1997 (catalog date)
164,287 bytes
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Rating:
Scaling, rotating, anti-aliasing. There's a turboC, WatcomC, and Pascal version of this program all included. Admittedly, he cheats the palette on anti-aliasing (as shown by using most any non-grayscale image), the programming is good nonetheless.

Motion Read Me by Patch of Avalanche
/code/effects/scroll/motionrd.zip
10 Jan 1997 (catalog date)
30,871 bytes
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Source for a smooth vertical text mode scroller - That's the way to do it. :) (Bugs on Matrox cards, but that's the fault of the card, not the code.)

JeffreyBobs by Morbid Man
/code/effects/shadebob/jeffbobs.zip
11 Jan 1997 (catalog date)
72,848 bytes
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Rating:
Source for a whole lot of shadebobs - Crappy code.

2D Blobs by Shadow Bandit of Diabolic Force
/code/effects/shadebob/sba_2dbl.zip
17 Jan 1999 (catalog date)
19,128 bytes
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Rating:
Looks more like the oldfashioned shadebobs.

shadebobs by NutCracker
/code/effects/shadebob/shadebob.zip
11 Jan 1997 (catalog date)
6,468 bytes
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Source for some shadebobs - No docs, no comments. Looks good. (the exe, that is)

Sprite Editor by Karma
/code/effects/sprites/sprited.zip
17 Jan 1999 (catalog date)
40,732 bytes
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Rating:
Unfortunately this editor misses a load option which makes it not very useful.

3D Starfield by Vulture of Outlaw Triad
/code/effects/stars/otstars.zip
29 May 1997 (catalog date)
17,592 bytes
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A tutorial on 3D starfield effects.

Starfield by Shade of Trash
/code/effects/stars/s-stars.zip
12 Aug 1997 (catalog date)
33,908 bytes
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Rating:
A Starfield. A BASIC starfield. Hideously slow and leaves a black cross on the screen.

Stars by The Darkman
/code/effects/stars/stars3d.zip
10 Jan 1997 (catalog date)
15,164 bytes
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Rating:
A nicely done starfield - Nicely done (in appearance) but shoddy code. Globals abound, poor understanding of what to make functions. Made by a professed beginner.

Tunnel Source by bca of Karva
/code/effects/tunnel/bca_tnl.zip
19 Jan 1998 (catalog date)
19,956 bytes
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A texture mapped tunnel effect. Has holes in the tunnel. No useful comments in the source. One nifty (old!) idea of taking advantage of mirrors in the lookup table. FYI - vasen=left, oikea=right, yl„=upper, ala=lower.

Vector Ball 2 by Tumblin
/code/effects/vectball/vectbal2.zip
10 Jan 1997 (catalog date)
190,261 bytes
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Some vector ball examples and utilities - Not bad, but simple. Shows some good code design strategies.

Vector Flag by David Hedly
/code/effects/vector/flag.zip
21 Sep 1997 (catalog date)
116,063 bytes
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The movement of this flatshaded vectorflag is very impressive!

Water Effect by Konrad Olejnik
/code/effects/water/paswater.zip
17 Jan 1999 (catalog date)
91,458 bytes
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Rating:
Contains a pure pascal version and a faster pascal with inline assembler version.

256 Byte Water by Cagdas Calik
/code/effects/water/w256.zip
24 May 1998 (catalog date)
786 bytes
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A 256 byte water effect coded in pure assembly by Cagdas Calik, moreover with 286 instructions. It's recommended that you're mouse driver is load before you run the program, otherwise it will crash. Click left mouse button to go back to dos. Have fun...

Wave Pic by Quo Vadis
/code/effects/water/wavepic.zip
10 Jul 1997 (catalog date)
63,093 bytes
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Rating:
Wave Pic. Difficult to understand the source code. It's more asm than C and I wonder why it wasn't just turned into a pure asm file.

Animation Construction Kit 3D (source) by Lary Myers
/code/effects/worlds/acksrc.zip
25 Aug 1997 (catalog date)
146,731 bytes
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Rating:
A Wolfenstein-like 3d world engine by Lary Myers, including all sources and a good explanation of how it works. To make it run you also have to download ackkit.zip which contains all the data.

wormhole by John Cloninger of IND
/code/effects/wormhole/wormhole.zip
10 Jan 1997 (catalog date)
118,586 bytes
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A wormhole example - Slow generation of the wormhole itself then it loads the wormhole from a file for the actual effect. You have to figure most of the effect out for yourself though.

EXEDAT v1.0 by Rene Olsthoorn
/code/fileutil/exedat.zip
06 Oct 1996 (catalog date)
77,087 bytes
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Rating:
Use WAD-Like Files For Your EXE Data

Internal Library File System v2.00 by Dark Fiber
/code/fileutil/ilfs.zip
06 Oct 1996 (catalog date)
149,486 bytes
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Rating:
WAD File System

Datafile Appending EXE by Kodiak of The Apollo Project
/code/fileutil/kadfile.zip
18 Jan 1998 (catalog date)
16,371 bytes
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Rating:
Tutorial on appending datafiles to your exes.

LinkIT v1.0 Beta by Michael Badichi
/code/fileutil/linkit.zip
06 Oct 1996 (catalog date)
11,286 bytes
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Rating:
Link COM/EXE files into one big EXE - no sources

AWE-DIP-01-ENG by Creative Labs engineers
/code/hardware/audio/adip.zip
10 Jan 1997 (catalog date)
708,753 bytes
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Rating:
Examples and API for using the AWE32 - And people wonder why there's not much SB support. The information in the packet is contorted. I could go on this for days. Comments like /* main - here's where the fun begins */ are misleading. The fun actually began several hundred lines ago (starting at line 134). It's late. I'm not exactly bored, but this bit of code is frustrating. I wonder why CL even bothered. There are no technical docs of any sort and the code that is here *REEKS* of bad style. For extra frustration, I unzipped the file which had a self extracting .exe in it, which gave me 4 zips which when each extracted with the -d option finally gives me the SDK. Kneebiter - at 1:30 in the morning. Need more tea...

CDROM audio library by Cyrid
/code/hardware/audio/e-cda1b.zip
30 Jun 1998 (catalog date)
48,577 bytes
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Unfortunately it does not contain a function to play the cd using your soundcard instead of the cdrom output. C

Ralf Brown's Interrupt List
/code/hardware/general/telerama.zip
17 Jan 1999 (catalog date)
827,866 bytes
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Rating:
Every coder should download this, it's the best interrupt list around.

Joystick axis reading code by Peter Wan
/code/hardware/joystick/joysdk11.zip
10 Jan 1997 (catalog date)
35,092 bytes
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Rating:
Source to read joystick positions for the Gravis Game Pad - *This* is how source should be written, especially for an SDK. If only we were all this diligent.

Keyboard handler by Patch
/code/hardware/keyboard/kbdhand9.zip
10 Jan 1997 (catalog date)
26,409 bytes
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Source for making a keyboard handler (int 9) and reading the keyboard from the handler - Doesn't tell you much, but is a good demonstration. I'd suggest for those needing to write a keyboard handler is to get a hardware reference for the keyboard and see what other options are available and how the code works.

Learn v2.1 by Ondrej Blazek
/code/hardware/keyboard/learn.zip
26 Feb 1998 (catalog date)
7,141 bytes
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Add-on for Keydef that allows you to define Keydef macros through textfiles instead of the normal "key by key" process.

Flat Real Mode Interface by Juanito
/code/hardware/memory/frmi_150.exe
10 Jan 1997 (catalog date)
38,210 bytes
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An interface for flat real mode from BC - Has some docs on xms and comments explaining how the interface works itself. I didn't test to see if it works. Doesn't work in v86 mode, meaning most programs made with this will require a reboot.

FreePack DOS extender by Narech Koumar of Supernar Systems Intl.
/code/hardware/pmode/dos32a.zip
25 Aug 1997 (catalog date)
520,938 bytes
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Rating:
Another DOS extender option. I didn't test this for usefulness. I doesn't look any more difficult to learn to use than Adam Seychell's (sp?) Dos32 or Thomas Pytel/Charles Scheffold's Pmode/w. How well it functions is another story. Full documentation available. Comes with a tetris clone presumeably made using the extender. No source.

DOS 32 by Adam Seychell
/code/hardware/pmode/dos32v33.zip
10 Jan 1997 (catalog date)
339,512 bytes
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Rating:
A DOS extender for pmode asm programming - One of the best choices for a DOS extender. It's complete, well coded, and flexible. (no accompanying .txt file)

EOS
/code/hardware/pmode/e_os303.zip
10 Jul 1997 (catalog date)
1,227,935 bytes
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Eclipse Operating System. A clumsy pmode system, but has many ready to use libs. The makefiles don't work with wmake which they really should.

Flat Maquina by Morbid Iadalboath of MUTANTE
/code/hardware/pmode/fm32_v2.zip
02 Jul 1997 (catalog date)
6,647 bytes
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Rating:
A Pascal TPU for getting flat mode memory. People really should be moving away from dealing with segmented memory. Get this if you're still using Pascal or something similar.

PMODE/W by Tran, Daredevil
/code/hardware/pmode/pmw133.zip
10 Jan 1997 (catalog date)
143,190 bytes
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Rating:
A DOS extender for pmode C programming - Works with the Watcom C compiler as a replacement for their protected mode system. Has it's tradeoffs with their (Watcom's) system.

WUSTUB v0.1 by Michael Tippach
/code/hardware/pmode/wustub01.zip
10 Jul 1997 (catalog date)
50,554 bytes
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A DOS extender for Borland's Delphi 2. It's basically a PE loader for DOS. Comes with a CRT unit.

S3 TPU unit by Dietmar Meschede
/code/hardware/video/s3unit3.zip
10 Jan 1997 (catalog date)
16,549 bytes
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Source to set 320x240x256 and 640x480x256 modes with 1MB addressing on S3 chips - Doesn't directly say how to access that video memory or what to do with it. Now adays one should simply use the VESA BIOS.

Vbe 2.0 Library For Watcom by Malice of WitchCraft
/code/hardware/video/wtcvbe.zip
30 Aug 1998 (catalog date)
62,669 bytes
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A 100% asm VESA library with 256 and Direct Color modes support. Included source code, OBJ file, Watcom header and a C example.

GIF 2 LBM by Daniel Hatadi
/code/images/gif2lbm.zip
15 Apr 1997 (catalog date)
17,893 bytes
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Very simple bitmap converter. This converts plain 256 colour GIFs to the LBM format used with Themie Gouthas' XLIB. It also saves the palette separately in a .PAL file.

HSI 2 ARR
/code/images/hsi2arr.zip
15 Apr 1997 (catalog date)
62,609 bytes
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Converts RAW format picture files to C readable arrays. Full source included, and two example programs.

FLI/FLC Loader by Mali of Malixa
/code/images/mdg_flc.zip
17 Jan 1999 (catalog date)
114,320 bytes
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Rating:
Contains also some textfiles with a description of the .FLI and .FLC formats.

Micropcx
/code/images/micropcx.zip
15 Apr 1997 (catalog date)
1,921 bytes
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Source code in assembler and .com executable of the shortest pcx viewer in the whole world (made in Poland!).

Television Viewer by Bullhead of Plastic Surgery
/code/images/ps_tvv.zip
17 Jan 1999 (catalog date)
99,252 bytes
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Displays a bmp,pcx,tga or lbm picture on the screen using a fake hicolor mode.

Multipage VGA Library by Lin Ke-Fong
/code/library/mpvga10.zip
01 Dec 1997 (catalog date)
84,061 bytes
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VGA library by Lin Ke-Fong. Very good tweaked vga library. It automaticaly detects the vga card to offer as much functionality as possible instead of using the standard vga settings only like most libraries do.

Bytes Of Wisdom Diskmag Engine Sources by MinMax of Septic Productions
/code/mags/bow5src.zip
21 Aug 1998 (catalog date)
109,870 bytes
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Sources to diskmag engine written in Watcom C. Can use VBE 1.2/2.0 & textmode. Very flexible. Also it is recomended that you download the diskmag itself (to get the example files) (bow5.zip)

The Mag by Spellcaster
/code/mags/mag06.zip
01 Jul 1997 (catalog date)
13,564 bytes
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A serial coding magazine. Continuing into Pascal, records, file handling, PCX loading, text mode scrolling.

The Mag by Spellcaster
/code/mags/mag11.zip
01 Jul 1997 (catalog date)
95,422 bytes
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A serial coding magazine. Sorting, matrix algebra, geometric transformations, more complex 3d, still adding to that game. (This magazine has come a long way since issue one and is entirely progressive.)

DOS32 v3.5 Beta by Adam Seychell
/code/pmode/dos32b35.zip
06 Oct 1996 (catalog date)
473,793 bytes
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Rating:
32bit DOS Extender

Adrenalin Module Player v0.96 by Beta of A-Men
/code/sound/amod096.zip
06 Oct 1996 (catalog date)
120,534 bytes
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Rating:

LousyPlayer v1.20 by Cascada
/code/sound/lplay120.zip
06 Oct 1996 (catalog date)
94,539 bytes
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Rating:
GUS XM Player In 32bit ASM

Demo Series, Part 17 by Outlaw Triad
/code/sound/otloader.zip
17 Jan 1999 (catalog date)
16,831 bytes
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Tutorial about loading a module into memory. The only useful thing about this tutorial is the description about the .mod format.

XMS-Object FM File Player by Madoken
/code/sound/xmspobj.zip
06 Oct 1996 (catalog date)
26,510 bytes
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LOADALL Tutorial by Mark Dixon
/code/tutors/asm/loadall.zip
18 Jan 1998 (catalog date)
3,621 bytes
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Explanation of the LOADALL instruction.

Tutorial 8 in C by Snowman of Hornet
/code/tutors/denthor/tut08new.zip
11 Jan 1997 (catalog date)
42,817 bytes
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Asphyxia VGA demo trainer:Tut 8 in C:3d basics - Includes Denthor's original tutorial release within and has the compiled exe. Remember, these are only basics. (Snowman added a little of his own to this... I loved vector balls spelling things. :)

Tutorial #11 by Denthor of Asphyxia
/code/tutors/denthor/tut11.zip
11 Jan 1997 (catalog date)
15,291 bytes
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Asphyxia VGA demo trainer:Cross fading - Only works on pictures with limited colors.

Tutorial #18 by Denthor of Asphyxia
/code/tutors/denthor/tut18.zip
11 Jan 1997 (catalog date)
59,119 bytes
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Asphyxia VGA demo trainer:Packing and pcx loading - check out /code/utils/packers for some further examples.

Games 'n Graphics Trainer Series chapter 1 by Gerben
/code/tutors/graphics/gngtut01.zip
30 Jun 1998 (catalog date)
3,072 bytes
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Another trainer explaining how to get into mode 13h. Try Denthors trainers instead if you really don't know how to do this. Text

The King Magazine Volume 2 by The King
/code/tutors/graphics/kmagv2.zip
18 Jan 1998 (catalog date)
54,474 bytes
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Nice for beginners. This volume explains some basic Pascal and Assembler coding and how to do crossfades.

Demo Series, Part 11 by Outlaw Triad
/code/tutors/graphics/oteffex1.zip
17 Jan 1999 (catalog date)
27,162 bytes
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Tutorial about coding flat shaded and glenzed 3d vectors. Very dated and not very useful as there are much better 3d tutorials around.

Demo Series, Part 10 by Outlaw Triad
/code/tutors/graphics/otface.zip
17 Jan 1999 (catalog date)
17,486 bytes
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Tutorial about sorting faces in a 3d scene. No explanation about sorting algorithms at all, which makes it totaly useless.

Demo Series, Part 15 by Outlaw Triad
/code/tutors/graphics/otgourad.zip
17 Jan 1999 (catalog date)
13,977 bytes
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Tutorial about gouraud shading.

Demo Series, Part 12 by Outlaw Triad
/code/tutors/graphics/otlight.zip
17 Jan 1999 (catalog date)
19,510 bytes
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Tutorial about light sources.

Demo Series, Part 9 by Outlaw Triad
/code/tutors/graphics/otpoly.zip
17 Jan 1999 (catalog date)
13,285 bytes
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Tutorial about polyfillers.

Demo Series, Part 14 by Outlaw Triad
/code/tutors/graphics/otremove.zip
17 Jan 1999 (catalog date)
18,317 bytes
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Tutorial about hidden face removal.

Peroxide Trainer Part 3 by Telemachos of Peroxide
/code/tutors/graphics/pxdtut3.zip
17 Jan 1999 (catalog date)
26,393 bytes
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This tutorial explains how to code 3d vectors using flatshading and glenzing.

Peroxide Trainer Part 4 by Telemachos of Peroxide
/code/tutors/graphics/pxdtut4.zip
17 Jan 1999 (catalog date)
27,821 bytes
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This tutorial explains how to code different kind of polyfillers including gouraudshaded, texturemapped and environmapped polygons.

Serie De Tutoriales Fac 11 by FAC of Delabu Alama
/code/tutors/graphics/tut11.zip
14 Aug 1998 (catalog date)
51,279 bytes
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Basic demo coding tutorials in Spanish. In Turbo Pascal + inline asm. Eleventh tutorial: Flat shading and light sources.

Bezier and Spline by plash of Azure
/code/tutors/math/azr_bcrv.zip
19 Jan 1998 (catalog date)
96,843 bytes
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Examples of Bezier patches and B-spline curves. Read a reference on bezier or spline modelling first. The math is not easy nor is it explained by the author. Good reference if you are having troubles getting your own routines to work.

Spline Interpolation v1.3 by Adept of Esteem
/code/tutors/math/spline_3.zip
17 Jan 1999 (catalog date)
9,852 bytes
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Contains source to interpolate the spline data found in .3ds files.

Mode 13h Explanation by Vulture of Outlaw Triad
/code/tutors/video/basicdoc.zip
18 Jan 1998 (catalog date)
4,494 bytes
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Only explains how to get into mode 13h and how its memory model works. Not very useful.

Chain-4 Tutorial by Vulture of Outlaw Triad
/code/tutors/video/chaindoc.zip
18 Jan 1998 (catalog date)
8,077 bytes
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Excellent chain-4 mode tutorial.

Page-Flipping by Vulture of Outlaw Triad
/code/tutors/video/otflip.zip
18 Jan 1998 (catalog date)
21,655 bytes
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Explains how to avoid ugly screen updates by using a virtual screen.

VGA Programming Course by T.C.P. of Diabolic Force
/code/tutors/video/tcp_vgak.zip
17 Jan 1999 (catalog date)
87,740 bytes
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Rating:
Doesn't add anything new to existing courses.

VGA-Vulture by Vulture
/code/tutors/video/vga-vul2.zip
10 Jan 1997 (catalog date)
20,011 bytes
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Palette fading example - A simple program demonstrating how to fade a palette in and out.

VBE 2.0 Tutorial by Vector of Vertigo
/code/tutors/video/vgovbe20.zip
17 Jan 1999 (catalog date)
23,787 bytes
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Explains how to use vesa modes and how to avoid the usual mistakes made by so many groups when dealing with vesa.

3DS converter by MRI of Doomsday
/code/utils/3d/3dsco20.zip
25 Aug 1997 (catalog date)
14,233 bytes
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Reads a 3ds file and outputs an easier to read format. Good utility with full source for reading .3DS files. It's easily tweakable (with a #define) to read from a file or memory and not that difficult to tweak for your own 3d structures. It's also done well enough that adding support for more features of the .3ds format should not be that difficult from a coding standpoint. Specs are admittedly hard to find.

3DS converter by MRI of Doomsday
/code/utils/3d/3dsrdr13.zip
25 Aug 1997 (catalog date)
6,754 bytes
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Reads a 3ds file and outputs an easier to read format. An update of Jare's 3dsrdr12. Get the above for usefulness, get Jare's original version for posterity or more complete informations.

Boot by ? of Ooze
/code/utils/boot/0l_boot.zip
25 Aug 1997 (catalog date)
81,135 bytes
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Reboots & boot sector util. A utility that'll reboot your computer (which isn't terribly useful) and to read/write boot sectors. It's a good, hard to find utility for someone just poking into that sort of stuff.

tinyRTL by Solar Designer
/code/utils/compiler/bpc-trtl.zip
10 Jan 1997 (catalog date)
13,314 bytes
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A pas TPU with source for creating small exes - A TPU that replaces the system TPU in Turbo Pascal so that small .exes can be made. The example .exes are deceiving as there is no built in support for writing text and other such things. Knowledge of assembler will be necessary for most programs you'd write with this.

DeKompress DOS32 by Dark Fibre
/code/utils/compiler/dkd32.zip
10 Jan 1997 (catalog date)
12,414 bytes
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Decompresses files made with and compressed via DOS32 - This utility could be useful for rippers faced with intros coded with DOS32. It will unpack the exe and one can use further programs to extract mod files or graphics.

GEMA by ? of Sector One
/code/utils/compiler/gema16.zip
10 Jan 1997 (catalog date)
118,143 bytes
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An assembler for those used to 68k assemblers - Avids believe that this assembler is more precise and makes more sense. I'll give them the former any day. It certainly does have many advantages over TASM and MASM with the exception of wide support. :(

GEMA by ? of Sector One
/code/utils/compiler/gema26aa.zip
10 Jan 1997 (catalog date)
148,691 bytes
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An assembler for those used to 68k assemblers - Avids believe that this assembler is more precise and makes more sense. I'll give them the former any day. It certainly does have many advantages over TASM and MASM with the exception of wide support. :(

Inc Pro by KeLewAN
/code/utils/compiler/incpro3.zip
12 Aug 1997 (catalog date)
6,818 bytes
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A bin 2 include util. A word to the coder, learn to read/write double values, it'll help speed up the assembler. If you were really cool, you'd write a binary to .OBJ converter.

MikDLL library by MikMak
/code/utils/compiler/mikdll.zip
10 Jan 1997 (catalog date)
20,844 bytes
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A dynamic library loader for BC/DOS - This is a rather complex piece of code not designed for the beginner. It shows you how you could create a dynamic library so that you can load code at runtime. Suggested use is for a mod player to load the specific sound card's drivers run time.

Font Grabber by Paradise
/code/utils/fonts/ted.zip
29 Sep 1997 (catalog date)
262,937 bytes
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Font grabber by Paradise. Allows you to grab 256 color fonts from .GIF, .CEL and .BMP files. Example sources included.

Bin 2 Pal by pneyz of smoof
/code/utils/graphics/b2pal100.zip
19 Jan 1998 (catalog date)
10,133 bytes
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Converts raw data to palette includeable stuff. Remember: there are no upload/download ratios on hornet. Please don't feel compelled to upload something merely for the sake of uploading something. Who do you think you're helping?

Raster View by TBD of FeR
/code/utils/graphics/fer_rv.zip
02 Jul 1997 (catalog date)
394,681 bytes
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A viewer for tga, pcx, lbm, and bmp files. Includes a 320x600x8 tweak mode that can be added to Allegro, which is probably the best thing in it.

GSave by Earwax of Realm
/code/utils/graphics/gsave2.zip
10 Jul 1997 (catalog date)
128,856 bytes
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Screen Grabber. Includes pcx and raw loading graphics code.

PCX shade by Quark of Prone
/code/utils/graphics/pcxshade.zip
01 Jul 1997 (catalog date)
176,588 bytes
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A utility to generate a shade table from pcx files. Doesn't say exactly that the format of the output file is, which would be convenient, though it is obvious enough.

Reduce by Andrew Harvey
/code/utils/graphics/reduce21.zip
12 Aug 1997 (catalog date)
32,295 bytes
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Reduces the number of colors used by any number of PCX files to some number. Generates a glenz and shading table for you.

Tiny PCX by Sugar Less
/code/utils/graphics/tinypcx.zip
19 Jan 1998 (catalog date)
1,165 bytes
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164 byte pcx loader. Only works on 320x200x256 images (because of video mode and failing to check the image's actual size) and doesn't explain the pcx file format (which is more or less trivial)

Video Card Benchmarker by Fabian Gonzalez
/code/utils/graphics/vblitz14.zip
26 Feb 1998 (catalog date)
184,939 bytes
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Rating:
Measure the time needed for reading and writing from video memory.

Text Mode FLI/FLC Player
/code/video/txtfli.zip
06 Oct 1996 (catalog date)
99,695 bytes
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Buggy mode set, only worked in a dos box from win '95. Had information about the text mode demo compo and was rather impressive for what it did. Otherwise, tight code for what it does, sparce, useless comments.

Windows Tutorial by Denthor of Asphyxia
/code/windows/wintut2.zip
19 Jan 1998 (catalog date)
26,572 bytes
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Windows Tutorial 2. Resources, bitmaps, and blitting to the screen. (bit-maps aren't transparent... as an exercise to the reader, correct this.)

Megademo by The Space Pigs
/demos/1990/megademo.zip
29 Jun 1996 (catalog date)
304,217 bytes
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Xmas Demo by Cascada
/demos/1990/xmasdemo.zip
29 Jun 1996 (catalog date)
316,466 bytes
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X-Mas '91 by Cascada
/demos/1991/cdaxmas.zip
29 Jun 1996 (catalog date)
431,967 bytes
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Coma Demo by The Brain Slayer
/demos/1991/comademo.zip
29 Jun 1996 (catalog date)
135,553 bytes
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Rating:

Cronologia by Cascada
/demos/1991/cronolog.zip
29 Jun 1996 (catalog date)
455,266 bytes
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Rating:

Revolt by Shadow Productions
/demos/1991/revolt.zip
29 Jun 1996 (catalog date)
8,309 bytes
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Rating:

X-Mas '92 by Cascada
/demos/1992/cda_xm92.zip
29 Jun 1996 (catalog date)
278,641 bytes
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Rating:

Cycling by Abaddon
/demos/1992/cycling.zip
30 May 1998 (catalog date)
238,171 bytes
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Rating:
,,SB,

BBS Dead Beat by Shadow Productions
/demos/1992/deadbeat.zip
29 Jun 1996 (catalog date)
33,106 bytes
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Rating:

Headbangers Ball by Access Denied
/demos/1992/headbang.zip
29 Jun 1996 (catalog date)
398,105 bytes
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Rating:

Digital Ice by Lord Cyrix
/demos/1992/inc_ad3.zip
29 Jun 1996 (catalog date)
171,521 bytes
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Rating:

Joop #2 Loader by INC Europe
/demos/1992/joopinc2.zip
29 Jun 1996 (catalog date)
18,914 bytes
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Rating:

Overload by Hysteria
/demos/1992/overload.zip
29 Jun 1996 (catalog date)
286,213 bytes
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Rating:
Released at event ASM92 in the demo division and ranked 02

TCB Loader 1 by The Code Blasters
/demos/1992/tcbldr1.zip
29 Jun 1996 (catalog date)
35,782 bytes
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Rating:

Titswinkle, Lost in Space by Shadow Productions
/demos/1992/tls.zip
29 Jun 1996 (catalog date)
59,817 bytes
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Rating:

Second Phobia by Noice
/demos/1993/0-9/2phobia.zip
29 Jun 1996 (catalog date)
182,752 bytes
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Released at event TP93 in the demo division and ranked 05
Really nice intro with some bitplane-mapping (& rotating), vectors, vector-dots, etc. There is such a bug, it supports GUS only at 220 (for other base-ports un-pklite this program and change 0x220 (the only one) in code to your base address).

BBS 4PM by Psycho
/demos/1993/0-9/4pm.zip
29 Jun 1996 (catalog date)
5,954 bytes
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Rating:
Lo-res bars & vector-dot logo, with AdLib sound of course.

8k by The Svilit Two
/demos/1993/0-9/8192.zip
29 Jun 1996 (catalog date)
7,265 bytes
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Rating:
Released at event TP93 in the in64 division and ranked 13
Ansi - AdLib - techno party. Just swapping some ansi-screens with FM muzax.

Radioactivity by ICSPC
/demos/1993/a/activity.zip
29 Jun 1996 (catalog date)
899,170 bytes
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Adrenalin by Acid, Adrenalin
/demos/1993/a/adrenali.zip
29 Jun 1996 (catalog date)
30,834 bytes
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Hex Appeal by Cascada
/demos/1993/a/appeal.zip
29 Jun 1996 (catalog date)
346,742 bytes
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Rating:
Watch: YouTube

BBS Reggae Muffin by Razor 1911
/demos/1993/d/download.zip
29 Jun 1996 (catalog date)
22,108 bytes
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Rating:

Eradicator by Ground Zero
/demos/1993/e/eradicat.zip
29 Jun 1996 (catalog date)
44,209 bytes
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Rating:
Released at event TP93 in the in64 division and ranked 10

Fuck the Objects by Adrar Design
/demos/1993/f/fuckobj.zip
29 Jun 1996 (catalog date)
698,671 bytes
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Rating:

Gravis Ultrasound Advertisement by Triton
/demos/1993/g/gustrit.zip
29 Jun 1996 (catalog date)
1,455,419 bytes
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Rating:

Lameness Loader by Jello
/demos/1993/j/jifs.zip
29 Jun 1996 (catalog date)
22,920 bytes
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Rating:

Razor Loader by Martial Artist of Razor 1911
/demos/1993/r/rzrldr.zip
29 Jun 1996 (catalog date)
17,606 bytes
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Rating:

Saga by Dust
/demos/1993/s/sagadust.zip
29 Jun 1996 (catalog date)
1,864,581 bytes
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Rating:
Released at event ASM93 in the demo division and ranked 04

Cybernetic Adaption by Public NMI
/demos/1993/s/scifimag.zip
20 Oct 1996 (catalog date)
80,161 bytes
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Rating:

BBS Shadetro by Hysteria
/demos/1993/s/shadetro.zip
05 Jun 1998 (catalog date)
88,506 bytes
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Rating:
,,SB,

Symbology by Admire
/demos/1993/s/symbolog.zip
29 Jun 1996 (catalog date)
78,394 bytes
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Rating:
Released at event TP93 in the in64 division and ranked 02

Cracktro by TRSI
/demos/1993/t/trsi.zip
30 May 1998 (catalog date)
22,031 bytes
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Rating:
,,Adlib,

Undead by Toxic Zombies
/demos/1993/u/undead.zip
29 Jun 1996 (catalog date)
356,710 bytes
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Rating:

Waite Group Advertisement by Future Crew
/demos/1993/w/wfdemo.zip
29 Jun 1996 (catalog date)
243,575 bytes
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Rating:

Dead on Arrival by Acme
/demos/1994/a/acme_doa.zip
29 Jun 1996 (catalog date)
722,493 bytes
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Rating:

Another Way Scroll by Jinx of The Coexistence
/demos/1994/a/addy_ii.zip
29 Jun 1996 (catalog date)
6,898 bytes
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Rating:
Released at event ASM94

Kit & Cadooble by Agony
/demos/1994/a/agn_kac_.zip
29 Jun 1996 (catalog date)
299,748 bytes
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Released at event ASM94 in the demo division and ranked XX

Classika by Renegade
/demos/1994/c/classika.zip
29 Jun 1996 (catalog date)
601,259 bytes
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Rating:

BBS Core-Add by Hypernova
/demos/1994/c/core_add.zip
29 Jun 1996 (catalog date)
14,335 bytes
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Excide is Dead by Fairlight
/demos/1994/d/deadtro.zip
29 Jun 1996 (catalog date)
64,123 bytes
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Rating:

Dentro for Soul Dream by Paradise
/demos/1994/d/deadtro_.zip
29 Jun 1996 (catalog date)
30,701 bytes
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Rating:

First Blood by Paradise
/demos/1994/f/firstbld.zip
29 Jun 1996 (catalog date)
113,346 bytes
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Rating:

The Good, The Bad, The Ugly by Surprise Productions
/demos/1994/g/gbu_sp.zip
29 Jun 1996 (catalog date)
559,803 bytes
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Rating:
Released at event TP93 in the demo division and ranked 02

Grey by Abaddon
/demos/1994/g/grey.zip
29 Jun 1996 (catalog date)
68,580 bytes
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Rating:
Released at event TP94 in the in64 division and ranked 11

Handy by Abaddon
/demos/1994/h/handy.zip
29 Jun 1996 (catalog date)
7,300 bytes
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Rating:
Released at event ASM94 in the in4k division

BBS Ad Pack by Hypernova
/demos/1994/h/hn_bbs.zip
29 Jun 1996 (catalog date)
36,999 bytes
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Rating:

Holistic by Cascada
/demos/1994/h/holistic.zip
29 Jun 1996 (catalog date)
1,068,408 bytes
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Rating:
Released at event ASM94 in the demo division and ranked 02

Lightshade by DVision
/demos/1994/l/lghtshde.zip
29 Jun 1996 (catalog date)
562,035 bytes
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Rating:

BBS Immortal Syndicate #2 by Immortal Syndicate
/demos/1994/l/loader20.zip
29 Jun 1996 (catalog date)
7,923 bytes
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Rating:

BBS The Power Grid by iCE
/demos/1994/p/pgloader.zip
29 Jun 1996 (catalog date)
80,967 bytes
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Rating:

Ripoff by Black Hole of ADN
/demos/1994/r/ripoff.zip
29 Jun 1996 (catalog date)
3,862 bytes
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Rating:
Released at event ASM94 in the in4k division and ranked XX

Shadow by Surprise Productions
/demos/1994/s/shadow.zip
29 Jun 1996 (catalog date)
72,216 bytes
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Rating:
Released at event TP94 in the in64 division and ranked 13

Tornado by Jmagic of Complex
/demos/1994/t/tornado.zip
29 Jun 1996 (catalog date)
2,798 bytes
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Rating:
Released at event ASM94 in the in4k division and ranked XX

TRSI Loader by The Wonder Monkey
/demos/1994/t/trsi_wm.zip
29 Jun 1996 (catalog date)
9,746 bytes
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Rating:

BBS Virtual Paradize by Speed
/demos/1994/v/virtualp.zip
24 May 1998 (catalog date)
50,823 bytes
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Rating:
,,GUS,

Cchop 3.0 Loader by Wonder Monkey
/demos/1994/w/wm_cchop.zip
29 Jun 1996 (catalog date)
14,725 bytes
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Rating:

Xanadu by Xanadu
/demos/1994/x/xanadu.zip
29 Jun 1996 (catalog date)
16,981 bytes
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Rating:

ADemo 1.2 by Nullsoft
/demos/1995/a/ademo12.zip
29 Jun 1996 (catalog date)
120,727 bytes
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Rating:

Why by Adrar Design
/demos/1995/a/adr_why.zip
29 Jun 1996 (catalog date)
102,657 bytes
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Rating:

Boretro Emag Ad by Slack Mammoth
/demos/1995/b/boretro1.zip
29 Jun 1996 (catalog date)
28,598 bytes
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Rating:

BBS Cat's Cradle by Blazer of iCE
/demos/1995/c/ccradle.zip
29 Jun 1996 (catalog date)
43,336 bytes
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Rating:

Intro by Cascada
/demos/1995/c/cda_tp5i.zip
29 Jun 1996 (catalog date)
63,007 bytes
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Rating:
Released at event TP95 in the in64 division and ranked 05

Chrome by TomCat, Abaddon
/demos/1995/c/chrome.zip
29 Jun 1996 (catalog date)
5,689 bytes
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Rating:
Released at event ASM95 in the in4k division and ranked 04

Deadend by Mausis
/demos/1995/d/deadend.zip
29 Jun 1996 (catalog date)
351,122 bytes
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Rating:
Released at event TP95 in the demo division and ranked 26

Distance by Radon
/demos/1995/d/distance.zip
24 May 1997 (catalog date)
1,422,501 bytes
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Released at event ASM95 in the demo division and ranked XX

Jade by Eclipse
/demos/1995/e/e_jade.zip
30 Jun 1996 (catalog date)
62,518 bytes
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Rating:
Released at event TP94 in the in64 division and ranked EE

Fraction by Quad of Apocalypse
/demos/1995/f/fraction.zip
30 Jun 1996 (catalog date)
3,827 bytes
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Rating:
Released at event ASM95 in the in4k division and ranked ??

BBS Golden Image Reader by Mr. Patcher
/demos/1995/g/gi_tough.zip
30 Jun 1996 (catalog date)
38,665 bytes
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Rating:

BBS iCE Advertisements by Blazer of iCE
/demos/1995/i/ice_bz.zip
30 Jun 1996 (catalog date)
50,800 bytes
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Rating: