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3d math by Lithium of VLA /code/3d/docs/3d_math.zip
| 10 Jan 1997 (catalog date)
11,835 bytes
| Download FTP scene.org
| Rating:
| Explanations of some 3d math concepts - I remember not getting the 3d rotations working correctly when I first started programming, but I'm not sure if that's my fault or the fault of the doc. Most of the docs are some simple linear algebra. They spell out the equations in the end for those who can't completely understand them.
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3D Coding tutorial by Ica of Hubris /code/3d/docs/3dica221.zip
| 30 Jun 1998 (catalog date)
422,704 bytes
| Download FTP scene.org
| Rating:
| This tutorial is very easy to understand and describes everything you need to know like the mathematical basics, the different kind of polyfillers, shading methods, camera movement, sorting and backface culling and much much more. A must-have for every 3d coder! Text
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Crappy Texture Map by Mandrill /code/3d/trifill/texmap/ctm.zip
| 19 Jan 1998 (catalog date)
6,214 bytes
| Download FTP scene.org
| Rating:
| Crappy Texture Map. At least you know what code should be doing what. The filler looks familiar (the register lay out). The texture 'swims' so I'm not sure this is a routine to emulate.
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Tiled Texture Mapping Tutorial by TheGlide of Spinning Kids /code/3d/trifill/texmap/tiletmap.zip
| 03 Jun 1998 (catalog date)
4,757 bytes
| Download FTP scene.org
| | This is a little document that explains how to code a tiled texture mapper that handles any power of 2 texture sizes. The document contains some little C code to get you started. To fully understand the doc you should have already read MRI's fatmap.txt and fatmap2.txt.
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DemoVT by JCAB of Iguana /code/audio/players/demovt15.zip
| 10 Jan 1997 (catalog date)
228,287 bytes
| Download FTP scene.org
| Rating:
| A music player - Has no source for the player and a few bugs. But it's easy to interface from *any* language with support for SB and GUS. Rename file heartq.002 from Iguana's demo HeartQuake to demovt.exe and use that instead. It's version "1.6"
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Tiny Play by pascal of Cubic Team /code/audio/players/mxmp12.zip
| 11 Jan 1997 (catalog date)
92,697 bytes
| Download FTP scene.org
| Rating:
| Tiny Gus Play - Has source for the player, but can interface with asm and watcom. GUS only. requires that music be run through a converter and the playback is similar to FT2 when it comes to s3ms (but it will play xm's!)
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Data (de)compressing Library by Markus Oberhumer /code/compress/lzo100.zip
| 17 Jan 1999 (catalog date)
375,931 bytes
| Download FTP scene.org
| Rating:
| Favours speed over compression ratio which makes it very suitable for realtime (de)compression. Supports a lot of different operating systems and even the Atari ST TOS.
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The Shed BBS loader source by naich /code/demosrc/bbsintro/the_shed.zip
| 10 Jan 1997 (catalog date)
11,922 bytes
| Download FTP scene.org
| Rating:
| Source for a BBS loader with smoothe text scrolling (horizontal), dual layer starfield, and nifty fade out - Good comments, rather large source as it could use a random number generator as opposed to a table and some other (obvious?) size optimization concerns.
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ACiDween loader by Wonder Monkey of Acid /code/demosrc/bbsintro/wm-h_src.zip
| 10 Jan 1997 (catalog date)
76,513 bytes
| Download FTP scene.org
| Rating:
| Source for a halloween BBS loader - So-So source. Scarey warnings about ripping. But I'm sure I'll want this guy's routine for masking off bits. I suppose he thinks SHR AL, 3: SHL AL, 3 is faster than AND AL, 11111000b.
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Amnesia Vector source by Tran of Renaissance /code/demosrc/demos/as.zip
| 10 Jan 1997 (catalog date)
7,047 bytes
| Download FTP scene.org
| Rating:
| The sources for the temple vector part of Amnesia - Sparce comments. Tight code, but probably only understandable by those who have written atleast a simple vector system and familiar with pmode. Certainly good code, but I question its usefulness to those who read it.
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Fake demo source by Pelusa /code/demosrc/demos/fakedemo.zip
| 10 Jan 1997 (catalog date)
335,424 bytes
| Download FTP scene.org
| Rating:
| Sources for a demo with a sinus waver, wormhole, rotating landscape, fire, scrollie, shadebobs, lens, mandelbrot set zoomer - Comments for proceedures, many parts, lots to look over. Clean code too. (old cheesy necros music. :)
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Stupikeffyloooopy Full Source by FAC of Delabu Alama /code/demosrc/demos/loopysrc.zip
| 25 Apr 1998 (catalog date)
211,591 bytes
| Download FTP scene.org
| | Full source for the Stupikeffyloopy demo. - Coded in TMT Pascal v2.0 registered. - Can be compiled with either registered or unregistered versions - Supports Sound Blaster / No Sound - MOD Player by Cesar Vellido / CiMedia - Enjoy it.
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2d bump mapping by HELiX /code/effects/bump/bumpsrc.zip
| 18 Mar 1997 (catalog date)
63,540 bytes
| Download FTP scene.org
| Rating:
| Simple example and explanation of how to do 2d bump mapping. Looks like it was written by a beginner (because of the code optimization, or lack there of), but is fairly nicely commented, which is a big plus!
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Voxel by 6502 of Fatal Rage /code/effects/voxel/newvox.zip
| 26 Jun 1997 (catalog date)
3,227 bytes
| Download FTP scene.org
| Rating:
| Beautiful hightfield rendering. If there's anyone with half a clue who can't understand this, I'd like to know. The effect itself is beautiful, fast, and the code is gratuitously commented. My only quip is having (gipped) allocation of some 180k that just eats up base memory. Has no .exe, but compiles with watcom with no problems.
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LZO Data Compression Library v0.20 by Markus Oberhumer /code/fileutil/lzo020.zip
| 06 Oct 1996 (catalog date)
184,964 bytes
| Download FTP scene.org
| Rating:
| over conscious about compression ratios and statistics and has many long files about its stats in the /doc directory, but no description about the API. You have to figure out how to use it yourself from the two short examples that come with it. Otherwise, it's fairly complete and you can decide which compression routines you'd like to link yourself (assuming you can figure out that much).
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Flat Real by Herman Dullink /code/hardware/memory/flat.zip
| 10 Jan 1997 (catalog date)
11,758 bytes
| Download FTP scene.org
| Rating:
| A flat real mode interface - For those who'd rather kludge real mode than switch to protected mode. Conceivably useful for 4k intros which may need a quick and cheap entry into a flat memory model.
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Flat Real Mode Interface by Juanito /code/hardware/memory/frmi_150.exe
| 10 Jan 1997 (catalog date)
38,210 bytes
| Download FTP scene.org
| Rating:
| An interface for flat real mode from BC - Has some docs on xms and comments explaining how the interface works itself. I didn't test to see if it works. Doesn't work in v86 mode, meaning most programs made with this will require a reboot.
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Virtual Memory Management by Flux /code/hardware/memory/fxvmm210.zip
| 10 Jan 1997 (catalog date)
112,232 bytes
| Download FTP scene.org
| Rating:
| A virtual memory management interface for BC - Once again, I didn't test this. This system is much more complete than the above and certainly much more useful. From the code, I'd say I'd like to work with this guy. :)
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Flat Real Mode by Nix of Massive /code/hardware/memory/mass-frm.zip
| 10 Jan 1997 (catalog date)
8,248 bytes
| Download FTP scene.org
| Rating:
| A flat real mode interface - For those who'd rather kludge real mode than switch to protected mode. Conceivably useful for 4k intros which may need a quick and cheap entry into a flat memory model.
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Kernel 1.30b /code/hardware/pmode/krnl130b.zip
| 26 Jun 1997 (catalog date)
314,227 bytes
| Download FTP scene.org
| Rating:
| A Pmode kernel program with some extra libraries. Has a sound library and many other extras to make up for the fact that it's rather new and things such as midas, GUSPlay, or whatnot won't work with it. It's picky about assembling (tasm32+wlink only). No real documentation to help you get started.
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System 64 by Simm of Analogue /code/hardware/pmode/s64.zip
| 10 Jan 1997 (catalog date)
61,037 bytes
| Download FTP scene.org
| Rating:
| A DOS protected mode extender - Comes with full source and looks fairly complete including real mode call back support. Worth giving a look at if you'll find it easier to use than Tran's pmode or DOS32.
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DeKompress DOS32 by Dark Fibre /code/utils/compiler/dkd32.zip
| 10 Jan 1997 (catalog date)
12,414 bytes
| Download FTP scene.org
| Rating:
| Decompresses files made with and compressed via DOS32 - This utility could be useful for rippers faced with intros coded with DOS32. It will unpack the exe and one can use further programs to extract mod files or graphics.
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ASCII ART Lib by Jan Hubicka /code/utils/graphics/aalib10.zip
| 19 Jan 1998 (catalog date)
133,184 bytes
| Download FTP scene.org
| Rating:
| Ascii Art Renderer. Do not kill yourself trying to understand the code (no comments at all, and fairly complex code). Bonus points for the concept. This is FUNKY and fun to play with. (TMDC anyone? might be useful to figure out how to go from a graphical image to ASCII)
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Tiny PCX by Sugar Less /code/utils/graphics/tinypcx.zip
| 19 Jan 1998 (catalog date)
1,165 bytes
| Download FTP scene.org
| Rating:
| 164 byte pcx loader. Only works on 320x200x256 images (because of video mode and failing to check the image's actual size) and doesn't explain the pcx file format (which is more or less trivial)
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WIN95 And Demos Starter by Cute Elf /code/windows/ce-win95.zip
| 19 Jan 1998 (catalog date)
18,929 bytes
| Download FTP scene.org
| Rating:
| Library for using DirectDraw for making demo effects. Use Winzip to decompress archive because of the long file names. If using DirectX 5, you have to change two lines in DirectXConversion.cpp to type cast to (DirectDrawSurface2 *). When you try to compile, you'll know which lines those are. Hmm... maybe wince stands for Win-CuteElf. (If you see this, are you going back there?)
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24 Hour Break by Digitize Design Group /demos/1993/0-9/24h_brk.zip
| 29 Jun 1996 (catalog date)
90,627 bytes
| Download FTP scene.org
| Rating:
| Fast circle-effect, sine scroller (coded in interesting way) - not a great job for asm-intro-compo (of course some music) btw: at the end they are talking about many bugs: here is one: press (& hold) left shift during sine-scroller. Letters D and G will be moved 'a little' :-)
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1st Infection by N-Factor /demos/1994/0-9/1infect.zip
| 29 Jun 1996 (catalog date)
788,796 bytes
| Download FTP scene.org
| Rating:
| Released at event WIR94 in the demo division and ranked ??
N-Factor's first production, released at Wired'94 - a good "first-time" production for a new group. Lots of vector objects, some unlimited bobs, and textured planes - a top and bottom of the screen - but they are doing many things with this simple transform table: like really interesting flight of space ship over you (like in 2nd Reality), but textured (looks much-much better).
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