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3d basics by Synergist /code/3d/docs/3dbasics.zip
| 10 Jan 1997 (catalog date)
2,745 bytes
| Download FTP scene.org
| Rating: 
| Some basic 3d documentation - I'd never want to tell someone that this doc is a good place to start. The person writing this has no concept of structures, which severely ease the programming of complex things such as 3d systems.
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Raw GFX Lib by Ghyll of TGA /code/3d/systems/tgarx2b1.zip
| 02 Jul 1997 (catalog date)
34,488 bytes
| Download FTP scene.org
| Rating:  
| An elementary graphics system. The functions are very base and it's a good idea for anyone coding graphics engines either to understand how those functions work or to be given higher level functions to work with.
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GUS Environment by Patch /code/audio/detect/gusenv.zip
| 10 Jan 1997 (catalog date)
1,481 bytes
| Download FTP scene.org
| Rating:  
| Grabs the Ultrasnd environment for you - Good for those who don't know how to find an environment variable, but it doesn't tell you much. It may give you a place to start.
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Micaco BBS ad source by Chc /code/demosrc/bbsintro/micsrc41.zip
| 10 Jan 1997 (catalog date)
190,207 bytes
| Download FTP scene.org
| Rating:   
| Source for a BBS ad with an environment mapped object - It's all asm source, but you need Watcom to compile it. Comes with an extra ASC file format converter. All comments are in Spanish though there's a (shorter) Enlish readme file. Knowing Spanish is very useful for these sources as the comments are good.
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The Shed BBS loader source by naich /code/demosrc/bbsintro/the_shed.zip
| 10 Jan 1997 (catalog date)
11,922 bytes
| Download FTP scene.org
| Rating:   
| Source for a BBS loader with smoothe text scrolling (horizontal), dual layer starfield, and nifty fade out - Good comments, rather large source as it could use a random number generator as opposed to a table and some other (obvious?) size optimization concerns.
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Amnesia Vector source by Tran of Renaissance /code/demosrc/demos/as.zip
| 10 Jan 1997 (catalog date)
7,047 bytes
| Download FTP scene.org
| Rating:   
| The sources for the temple vector part of Amnesia - Sparce comments. Tight code, but probably only understandable by those who have written atleast a simple vector system and familiar with pmode. Certainly good code, but I question its usefulness to those who read it.
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Hell source by Tran /code/demosrc/demos/hellsrc.zip
| 10 Jan 1997 (catalog date)
62,331 bytes
| Download FTP scene.org
| Rating:   
| Source for Tran's demo Hell - Like most of Tran's released source, it makes a good example, but is difficult for people to read unless you've already done something similarly complex.
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Phro source by Phred of OTM /code/demosrc/demos/phro.zip
| 10 Jan 1997 (catalog date)
294,474 bytes
| Download FTP scene.org
| Rating:   
| Source for a demo with texture mapping, space cut, motion blur, a tunnel, and texture warping - All pascal with inline assembler. Good source, but no comments.
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Birthday source by Sliq /code/demosrc/intros/birthsrc.zip
| 10 Jan 1997 (catalog date)
25,025 bytes
| Download FTP scene.org
| Rating:   
| Sources for an intro with simple 3d - Comments for the proceedures, easy to read source. Shows influences from Mental Surgery, mainly in the interupt handling. Old sources (1993), but otherwise good.
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bits'93 source by David Hedley /code/demosrc/intros/bits93.zip
| 10 Jan 1997 (catalog date)
34,416 bytes
| Download FTP scene.org
| Rating:   
| Sources for an intro with a bouncing lens and a sinus scroller - Few comments. Shows influences from Mental Surgery, mainly in the interrupt routines. Old sources (1993), good timing of effects.
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Chaos 4k intro source by Codex /code/demosrc/intros/chaos4k1.zip
| 10 Jan 1997 (catalog date)
14,345 bytes
| Download FTP scene.org
| Rating:  
| Sources for a 4k intro with static, sinus scrollie, vector cube, and some other stuff - No comments or description. Rather non-standard C at that, but I wonder how else a 4k intro would be made in C. Good for the curious.
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Alias by Minimalist /code/effects/rotozoom/alias.zip
| 25 Aug 1997 (catalog date)
164,287 bytes
| Download FTP scene.org
| Rating:   
| Scaling, rotating, anti-aliasing. There's a turboC, WatcomC, and Pascal version of this program all included. Admittedly, he cheats the palette on anti-aliasing (as shown by using most any non-grayscale image), the programming is good nonetheless.
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Animation Construction Kit 3D (source) by Lary Myers /code/effects/worlds/acksrc.zip
| 25 Aug 1997 (catalog date)
146,731 bytes
| Download FTP scene.org
| Rating:    
| A Wolfenstein-like 3d world engine by Lary Myers, including all sources and a good explanation of how it works. To make it run you also have to download ackkit.zip which contains all the data.
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Collection of ASM sources by ? of Blue Nose Productions /code/hardware/general/asm_good.zip
| 10 Jan 1997 (catalog date)
118,612 bytes
| Download FTP scene.org
| Rating:   
| Lots of ASM sources, mostly for hardware and BIOS routines - It's somewhat difficult to find what you want, but the comments tell you what you need to know (but not what you have to do) to get everything compiled. Looks like a great source for the cut & paste coder. Given the nature of the routines, I'd say that was the intended purpose of this release.
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Keyboard handler by Patch /code/hardware/keyboard/kbdhand9.zip
| 10 Jan 1997 (catalog date)
26,409 bytes
| Download FTP scene.org
| Rating:   
| Source for making a keyboard handler (int 9) and reading the keyboard from the handler - Doesn't tell you much, but is a good demonstration. I'd suggest for those needing to write a keyboard handler is to get a hardware reference for the keyboard and see what other options are available and how the code works.
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Multipage VGA Library by Lin Ke-Fong /code/library/mpvga10.zip
| 01 Dec 1997 (catalog date)
84,061 bytes
| Download FTP scene.org
| Rating:     
| VGA library by Lin Ke-Fong. Very good tweaked vga library. It automaticaly detects the vga card to offer as much functionality as possible instead of using the standard vga settings only like most libraries do.
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Bezier and Spline by plash of Azure /code/tutors/math/azr_bcrv.zip
| 19 Jan 1998 (catalog date)
96,843 bytes
| Download FTP scene.org
| Rating:   
| Examples of Bezier patches and B-spline curves. Read a reference on bezier or spline modelling first. The math is not easy nor is it explained by the author. Good reference if you are having troubles getting your own routines to work.
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3DS converter by MRI of Doomsday /code/utils/3d/3dsco20.zip
| 25 Aug 1997 (catalog date)
14,233 bytes
| Download FTP scene.org
| Rating:    
| Reads a 3ds file and outputs an easier to read format. Good utility with full source for reading .3DS files. It's easily tweakable (with a #define) to read from a file or memory and not that difficult to tweak for your own 3d structures. It's also done well enough that adding support for more features of the .3ds format should not be that difficult from a coding standpoint. Specs are admittedly hard to find.
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Boot by ? of Ooze /code/utils/boot/0l_boot.zip
| 25 Aug 1997 (catalog date)
81,135 bytes
| Download FTP scene.org
| Rating:   
| Reboots & boot sector util. A utility that'll reboot your computer (which isn't terribly useful) and to read/write boot sectors. It's a good, hard to find utility for someone just poking into that sort of stuff.
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Netwide Assembler by Simon Tatham, Julian Hall /code/utils/compiler/nasm094.zip
| 02 Jul 1997 (catalog date)
320,576 bytes
| Download FTP scene.org
| Rating:     
| A freeware assembler with good support. People have been switching from TASM to this assembler, especially linux and 68K coders. It is still being supported by the makers so it understands newer op codes, like mmx instructions, so you don't need to get intel's 'macros' for new opcodes.
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Windows Tutorial by Denthor of Asphyxia /code/windows/wintut1.zip
| 19 Jan 1998 (catalog date)
15,071 bytes
| Download FTP scene.org
| Rating:   
| Windows Tutorial 1. Denthor's back with some tutorials on windows graphics program. I (and he) recommend that you still get another reference (like a *gasp* book) if you know absolutely nothing about programming windows and intend to get serious about it. The tut has just enough info to grasp how windows works, the mindset needed for coding, and some basic messages windows can throw at you. Good for the ultra-beginner with windows. (Oh, the example here is a star field)
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30 Demo by Noice /demos/1993/0-9/30_demo.zip
| 29 Jun 1996 (catalog date)
40,554 bytes
| Download FTP scene.org
| Rating:  
| Demo contains rotating cube (so obvious), low-zoom plasma (so good, because you cannot see plasma in any other demo this way - always there is a high zoom (because looks better :-), then a dot-ball (also obvious), and end-scroller (thats all???? yes....)
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1st Infection by N-Factor /demos/1994/0-9/1infect.zip
| 29 Jun 1996 (catalog date)
788,796 bytes
| Download FTP scene.org
| Rating:   
| Released at event WIR94 in the demo division and ranked ??
N-Factor's first production, released at Wired'94 - a good "first-time" production for a new group. Lots of vector objects, some unlimited bobs, and textured planes - a top and bottom of the screen - but they are doing many things with this simple transform table: like really interesting flight of space ship over you (like in 2nd Reality), but textured (looks much-much better).
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42 by Halcyon /demos/1994/0-9/42.zip
| 29 Jun 1996 (catalog date)
67,994 bytes
| Download FTP scene.org
| Rating:   
| Released at event ASM94 in the in64 division and ranked XX
Good beginning on this demo. Blue fire effect, going into zooming routines to delay dots, to 3-d fire. There are other interesting effects. To get past some parts of the demo the user must press Escape. The music is also a little repetitve at times... Without a GUS I couldn't get the entire demo.
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4 Kings by Orange /demos/1994/0-9/4kings.zip
| 29 Jun 1996 (catalog date)
57,584 bytes
| Download FTP scene.org
| Rating:   
| Released at event ASM94 in the in64 division and ranked 10
A nice, unique look to this demo sets it apart from others. Lots of mathematical based code. Opens up with four grahpics in the corners and a bouncing pixel that opens up to the title. Good design doesn't stay with any one routine for too long.
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Ancient Tracks by Tangerine of T-Rex /music/disks/1996/tan-ant.zip
| 23 Jan 1997 (catalog date)
2,023,579 bytes
| Download FTP scene.org
| Rating:    
| This guy is consistenly good and even samples some of his own stuff (a lost art). This pack was released in 1996 but contains his tunes from 1995. I wish I knew what he was doing these days.
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Dura Master by Nearly Gods /music/disks/1997/ng-dura.zip
| 01 Feb 1997 (catalog date)
1,894,723 bytes
| Download FTP scene.org
| Rating:    
| Good techno! 3 songs in AMS format, with a nice player to go along. Don't try to play these in Cubic Player (out of memory) or under Windows 95 (lose keyboard handler). Would have given this 4 stars if there had been more songs.
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Judas Sound System V2.06y by Yehar, Cadaver /music/programs/players/jdas206y.zip
| 07 Jun 1998 (catalog date)
438,873 bytes
| Download FTP scene.org
| | Judas v2.06y Apocalyptic Softwaremixing Soundsystem for Watcom 32bit flat mode. Supports: SB/SBPRO/SB16/GUS/WAV-writer. Modules: XM/MOD/S3M. Samples: WAV/raw. Quality mixer gives you the best sound quality you can get today, clicker free (without touching sharp percussions), mixed with 32bit precision. Cubic interpolation reproduces samples with good treble response and very low distortion. Fast mixer is the ultra-fast alternative, suitable for games and demos. A player, examples, documents and full sources are included. Judas is free to be used for any purpose. New in this version: fixes, enhanced quality mixer, distortion indicator, true volume meters, song looping settings, rewinding and forwarding, Watcom 11.0 support.
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Universal Module Player 32 V0.39a by Terry Chatman of none /music/programs/players/u32-039a.zip
| 15 Jun 1998 (catalog date)
95,572 bytes
| Download FTP scene.org
| | A pretty damn good module player with no quirks. Easy to setup & use. Supports loading of multiple modules, MOD/S3M/XM, Sound Blaster Series, Pro Audio Spectrum Series, & Microsoft Sound System sound cards and compatibles. Download this today
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Nut Chords 1.1 by Nutcase of Kinetic PC /music/programs/unusual/nutcho11.zip
| 05 May 1997 (catalog date)
79,630 bytes
| Download FTP scene.org
| | Excellent chord-finder for musicians and composers. This chord-finder can find all variations of any chords in any tuning possible. You can add more weird chords if you want. Program is based on logics and can really show all variations where to pick up a chord with guitar. Program works on PC/DOS/VGA machines. Featuring: fretboard and keyboard view, mouse and shortkey controls, searching for chords, pick up chords and keys from lists, converting chords between piano and guitar. Perfect tool for all serious composers, trackers as well. TRY IT, it's good. Thanks.
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Vibe Control Center V1.01 by Logos of Charlie Brown Records /music/programs/unusual/vibe101.zip
| 06 Jun 1997 (catalog date)
618,214 bytes
| Download FTP scene.org
| | Vibe Control Center is a program which enlightens the work of the (music-)group manager. VCC has a powerful (paradox-based) database in which all the group- data can be entered. With this information VCC can easily print fancy text-files in the format you have designed with the powerful (html-alike) text-structuring language. VCC can also pack your releases or disks with the push of a button, WITH the info-files that carry the latest of your group its information. No more endlessly preparing an info-file for a musicdisk or release, just push that button. By downloading Vibe, you have earned a good night sleep, Logos
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Samples from TB Proteus 1/XR by Sam Eassa /music/samples/proteus3.zip
| 10 Sep 1996 (catalog date)
746,435 bytes
| Download FTP scene.org
| | This is the third of a series of samples extracted from the Turtle Beach Multisound Proteus 1/XR synthesizer. Whereas the first and second collections (proteus1.zip and proteus2.zip) were a collection of melodic as well as percussion samples at 22kHz/16 bits, this one is percussion only at 44.1kHz/16 bits. Based on some good feedback (thanks Jester :-) I kept all samples very basic (no combos or riffs) for maximum usefulness. The quality is also better due to the fact that the sampling was done locally on the multisound as opposed to using a seperate PC. This has yielded some very quiet and crisp samples compared to the first sets of samples. Although the samples are in .wav format, they can be ported to .smp or almost any other using a program such as Goldwave. All samples are 44.1kHz, 16 bit and were created by playing different percussion notes on the multisound, and capturing them live to RAM and then to disk. Post editing was done to optimize gain and remove the dead space.
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Soundwave's Sample Collection, Waldorf Pulse by Soundwave /music/samples/s16pulse.zip
| 13 Oct 1997 (catalog date)
23,581,833 bytes
| Download FTP scene.org
| | Samples of the Waldorf Pulse bass synthesizer, 44.1kHz 16 bit, 8 packs. The Waldorf Pulse is a classy, 3-VCO analog bass synthesizer with some nice acid-tweaking knobs if done right. It can do great Minimoog sounds, screeching leads, and more. Some are homemade, some are not, some are factory patches. Most are multisampled for that analog feel if you split up the waveform. Lots of bass sounds - that's what the Pulse is good for.
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Roland Juno 106 Samples #2 by Soundwave /music/samples/swjuno2.zip
| 11 Oct 1997 (catalog date)
18,988,252 bytes
| Download FTP scene.org
| | Samples taken from the Roland Juno 106 - Analog-based synthesizer with thundering bass, Yamaha TX16W - Sampler with Typhoon OS the modulation makes synthesis possible. By popular demand, the Juno pack is back! And this time, we've got a lot of resonance for all of you techno guys out there. (: We've got a couple of samples of resonant acid-like bass, plus a lot of other goodies with booms, distortion, LFOs, etc. There are 25 additional Juno sounds here, recorded at 44.1kHz, 16 bit on a Pro Audio Spectrum 16 with the sample point at C3 unless otherwise noted. Sorry, no loop points or envelopes are provided. Be sure to check out the Typhoon TR-808-like kit as well.
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