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Linefire by Kable /code/effects/fire/linefire.zip
| 26 Jun 1997 (catalog date)
26,759 bytes
| Download FTP scene.org
| Rating:
| Mystify your fire. I half expected to hear the FM sounds from Amnesia to kick in. It's only one line with a *much* longer (and blured) tail, but still. Uses a Bresenham's line routine.
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rotating landscape by TTT /code/effects/land/rotscape.zip
| 10 Jan 1997 (catalog date)
129,844 bytes
| Download FTP scene.org
| Rating:
| A landscape routine similar to that at the end of unreal - Comments only on function names and has a larger executable than need be for this effect. (Lots of tables, i.e. the landscape itself)
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Voxel by 6502 of Fatal Rage /code/effects/voxel/newvox.zip
| 26 Jun 1997 (catalog date)
3,227 bytes
| Download FTP scene.org
| Rating:
| Beautiful hightfield rendering. If there's anyone with half a clue who can't understand this, I'd like to know. The effect itself is beautiful, fast, and the code is gratuitously commented. My only quip is having (gipped) allocation of some 180k that just eats up base memory. Has no .exe, but compiles with watcom with no problems.
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Animation Construction Kit 3D (source) by Lary Myers /code/effects/worlds/acksrc.zip
| 25 Aug 1997 (catalog date)
146,731 bytes
| Download FTP scene.org
| Rating:
| A Wolfenstein-like 3d world engine by Lary Myers, including all sources and a good explanation of how it works. To make it run you also have to download ackkit.zip which contains all the data.
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Virtual File System by Dark Fiber /code/fileutil/ilfs202b.zip
| 17 Jan 1999 (catalog date)
110,874 bytes
| Download FTP scene.org
| Rating:
| For Watcom C and DOS32 Assembler. Puts all your datafiles in one big file. Does not compress the data, and you have to do too many things by yourself that could have been done by the library.
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LZO Data Compression Library v0.20 by Markus Oberhumer /code/fileutil/lzo020.zip
| 06 Oct 1996 (catalog date)
184,964 bytes
| Download FTP scene.org
| Rating:
| over conscious about compression ratios and statistics and has many long files about its stats in the /doc directory, but no description about the API. You have to figure out how to use it yourself from the two short examples that come with it. Otherwise, it's fairly complete and you can decide which compression routines you'd like to link yourself (assuming you can figure out that much).
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AWE-DIP-01-ENG by Creative Labs engineers /code/hardware/audio/adip.zip
| 10 Jan 1997 (catalog date)
708,753 bytes
| Download FTP scene.org
| Rating:
| Examples and API for using the AWE32 - And people wonder why there's not much SB support. The information in the packet is contorted. I could go on this for days. Comments like /* main - here's where the fun begins */ are misleading. The fun actually began several hundred lines ago (starting at line 134). It's late. I'm not exactly bored, but this bit of code is frustrating. I wonder why CL even bothered. There are no technical docs of any sort and the code that is here *REEKS* of bad style. For extra frustration, I unzipped the file which had a self extracting .exe in it, which gave me 4 zips which when each extracted with the -d option finally gives me the SDK. Kneebiter - at 1:30 in the morning. Need more tea...
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Flat Real Mode Interface by Juanito /code/hardware/memory/frmi_150.exe
| 10 Jan 1997 (catalog date)
38,210 bytes
| Download FTP scene.org
| Rating:
| An interface for flat real mode from BC - Has some docs on xms and comments explaining how the interface works itself. I didn't test to see if it works. Doesn't work in v86 mode, meaning most programs made with this will require a reboot.
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Bytes Of Wisdom Diskmag Engine Sources by MinMax of Septic Productions /code/mags/bow5src.zip
| 21 Aug 1998 (catalog date)
109,870 bytes
| Download FTP scene.org
| | Sources to diskmag engine written in Watcom C. Can use VBE 1.2/2.0 & textmode. Very flexible. Also it is recomended that you download the diskmag itself (to get the example files) (bow5.zip)
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ASCII ART Lib by Jan Hubicka /code/utils/graphics/aalib10.zip
| 19 Jan 1998 (catalog date)
133,184 bytes
| Download FTP scene.org
| Rating:
| Ascii Art Renderer. Do not kill yourself trying to understand the code (no comments at all, and fairly complex code). Bonus points for the concept. This is FUNKY and fun to play with. (TMDC anyone? might be useful to figure out how to go from a graphical image to ASCII)
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WIN95 And Demos Starter by Cute Elf /code/windows/ce-win95.zip
| 19 Jan 1998 (catalog date)
18,929 bytes
| Download FTP scene.org
| Rating:
| Library for using DirectDraw for making demo effects. Use Winzip to decompress archive because of the long file names. If using DirectX 5, you have to change two lines in DirectXConversion.cpp to type cast to (DirectDrawSurface2 *). When you try to compile, you'll know which lines those are. Hmm... maybe wince stands for Win-CuteElf. (If you see this, are you going back there?)
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Blah by Axl, Vibrance, Stinger, Necros, Human, Kamophlage, Jtown, Monaco's, Darkwolf, Nf, Porus, Sledge, Luvk, Bluenote, Cubik, Paso, Pothead, QPorcupine, Lepra, Sunday, Perisoft /music/disks/1996/blah.zip
| 14 Jul 1997 (catalog date)
1,679,008 bytes
| Download FTP scene.org
| Rating:
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Unreleased - The Lost Collection by DNA /music/disks/1996/dna-unre.zip
| 29 Jan 1997 (catalog date)
1,310,262 bytes
| Download FTP scene.org
| Rating:
| The file DNA-UNRE.EXE inside this .zip contained the Alfons.1344 virus. The executable was removed on 29 Jan 1997 and repacked.
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Analogic Virtual Synth V1.1 by Rob, GdH of NewStyle /music/programs/players/alogic11.zip
| 12 Sep 1997 (catalog date)
148,433 bytes
| Download FTP scene.org
| | Analogic v1.1 realtime virtual analogue synthesizer. Requires MSDOS, VBE2.0 or S3 chipset for the 640x480x256 LFB videomode and a soundcard: SB16, SB16ASP, AWE or GUS. Can write WAV files too. Full version. Now with SB MIDI support.
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Roland Juno 106 Samples #2 by Soundwave /music/samples/swjuno2.zip
| 11 Oct 1997 (catalog date)
18,988,252 bytes
| Download FTP scene.org
| | Samples taken from the Roland Juno 106 - Analog-based synthesizer with thundering bass, Yamaha TX16W - Sampler with Typhoon OS the modulation makes synthesis possible. By popular demand, the Juno pack is back! And this time, we've got a lot of resonance for all of you techno guys out there. (: We've got a couple of samples of resonant acid-like bass, plus a lot of other goodies with booms, distortion, LFOs, etc. There are 25 additional Juno sounds here, recorded at 44.1kHz, 16 bit on a Pro Audio Spectrum 16 with the sample point at C3 unless otherwise noted. Sorry, no loop points or envelopes are provided. Be sure to check out the Typhoon TR-808-like kit as well.
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Oberheim Matrix 1000 Samples by Soundwave /music/samples/swoberhm.zip
| 11 Oct 1997 (catalog date)
34,540,308 bytes
| Download FTP scene.org
| | This is yet another sample pack made for those with samplers and high-end trackers. 50 samples are in this pack, all coming from bank 0 (!) of the Oberheim Matrix 1000. The Oberheim Matrix 1000 is a nice little analog synthesizer with classic Oberheim sounds, for those who don't know. The samples were done on a Turtle Beach Tropez. Hopefully this provides a tad better audio quality than the Pro Audio Spectrum 16 (which in itself wasn't bad). Sorry, no loop points or envelopes are provided.
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