Search for "SC": 1081 matches(displaying first 250)

3D Coding tutorial by Ica of Hubris
/code/3d/docs/3dica221.zip
30 Jun 1998 (catalog date)
422,704 bytes
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Rating:
This tutorial is very easy to understand and describes everything you need to know like the mathematical basics, the different kind of polyfillers, shading methods, camera movement, sorting and backface culling and much much more. A must-have for every 3d coder! Text

Zed 3D by Zed
/code/3d/docs/zed3d095.zip
19 Jan 1998 (catalog date)
697,450 bytes
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Rating:
Zed 3d - a document explaining the maths you'll need for 3d. Word and postscript formats of the same file. Zed has an attention to detail and a great way to explain all the math. I highly recommend this to anyone starting to make a 3d engine who doesn't know where to start (start with the math, not the polygon fillers, believe me! the fillers are trivial in comparison). See the bibliography for where to go next.

GFXFX3: Inertia 3d engine by Alex Chalfin and Jeroen Bouwens
/code/3d/systems/gfx3i099.zip
30 Jun 1998 (catalog date)
1,148,321 bytes
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Rating:
Goodlooking 3d engine, with very complete documentation. Unfortunately only the libraries are included, while the actual source is missing. Pascal

Rotating 3d escher-knot by Oliver Nash
/code/3d/systems/gsescher.zip
30 Jun 1998 (catalog date)
19,895 bytes
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Rating:
The author says he appreciates a mention when you "steal" his formula, but "his" formula was already used on the amiga a long time ago. It might be useful downloading though if you're a starting 3d coder because the flatshaded 3d engine is very easy to understand. C

Source code for RTMZ 3.0 by Davide Pasca
/code/3d/systems/rtmz30sr.zip
30 Jan 1999 (catalog date)
109,615 bytes
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Texture Map by Robert Schmidt of Ztiff Zox Softwear
/code/3d/trifill/texmap/textmap.zip
08 Jun 1997 (catalog date)
11,172 bytes
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Rating:
Document on how to map a 2D texture onto a 3D parallellogram. Useful to understand the mathematics behind texture mapping, but too slow for a decent realtime implementation.

Triscan by Andrew Harvey
/code/3d/trifill/texmap/triscan.zip
19 Jan 1998 (catalog date)
11,472 bytes
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Rating:
Some triangle fillers. Doesn't assemble as is. Uses lots of assembler macros, which is good for style and helps portability, but kills readability for people not familiar with the code.

3D Studio Script To Convert Objects
/code/3ds/unaim3d.zip
06 Oct 1996 (catalog date)
2,777 bytes
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15313115 by Fred of TFL-TDV
/code/audio/convert/mod15ins.zip
11 Jan 1997 (catalog date)
29,975 bytes
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Rating:
A format converter for 15 instrument mods to/from 31 instrument mods - Useless! Even the file_id.diz says it's a joke. Rather boring on the humor scale. No code.

D00 Format by Joachim Fenkes
/code/audio/docs/d00form.zip
10 Jul 1997 (catalog date)
3,642 bytes
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D00 format. Needed if you want to write a player for the adlib files produced by EdLib by JCH/Vibrants. As a side note, EdLib comes with a description of the file format.

F. mod docs by Firelight
/code/audio/docs/fmoddoc.zip
10 Jan 1997 (catalog date)
83,795 bytes
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Firelight's mod format description - The perfect text file for someone who is writing a mod player especially first timers. Assumes knowledge of programming and doesn't cover details of sound card specific issues, like setting up a DMA transfer or initializing the sound card.

F. mod docs part 2 by Firelight
/code/audio/docs/fmoddoc2.zip
10 Jan 1997 (catalog date)
390,839 bytes
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Rating:
Firelight's mod/s3m format description.

Description of the GT2 and GTK module formats by L. de Soras
/code/audio/docs/gt2-form.txt
30 Jun 1998 (catalog date)
22,995 bytes
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This document is partly written in french! Text

HSC player by Antares
/code/audio/players/advhsc18.zip
10 Jan 1997 (catalog date)
57,910 bytes
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Rating:
A TPU for FM playback of HS C files - Has examples on how to use the unit.

Adrenalin MOD player by Beta of A-Men
/code/audio/players/amod095.zip
10 Jan 1997 (catalog date)
108,866 bytes
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Rating:
A mod player for pascal and has a TSR to play music in the background - No SB support, horrible documentation, little to no support.

AmoebaSoft MOD Player by Jonathan E. Wright of AmoebaSoft
/code/audio/players/asmod09s.zip
10 Jan 1997 (catalog date)
90,508 bytes
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Rating:
A mod player for Pascal - No SB support, bad documentation, only supports MOD files.

Bells, Whistles, and Sound Boards by Lee Schlunder
/code/audio/players/bwsb120a.zip
10 Jan 1997 (catalog date)
326,365 bytes
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Rating:
A Music player library - Interfaces from Pascal. Has support for a few formats and a decent variety of sound cards.

Bells, Whistles, and Sound Boards by Lee Schlunder
/code/audio/players/bwsb120b.zip
10 Jan 1997 (catalog date)
517,142 bytes
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Rating:
A Music player library - Interfaces from Pascal. Has support for a few formats and a decent variety of sound cards.

GDM module player by Raphius of Anubis
/code/audio/players/gdmkit10.zip
30 Jun 1998 (catalog date)
183,070 bytes
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Rating:
GUS and Soundblaster sound totaly different with this player. Pascal

GUS Play by Robban of Cascada
/code/audio/players/gusp15.zip
10 Jan 1997 (catalog date)
19,591 bytes
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Robban's GUS Play - A favorite for intros in the past. Complete and small. Supports GUS and .mod files only.

HSC Player by Crom
/code/audio/players/hsc_src.zip
10 Jan 1997 (catalog date)
48,660 bytes
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Rating:
A player for HSC files - I like how the "call Playpoll" line is commented out and the line "mov bl, 0" has the following comment: "1 = polling" No docs.

Indoor Music System by Pascal of Cubic Team
/code/audio/players/ims06.zip
17 Jan 1999 (catalog date)
314,727 bytes
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Rating:
This is the player used by the wellknown Cubic Player. Supports a lot of different soundcards and a lot of different file formats including .IT files.

Module Player For Borland/Turbo Pascal 7.0 by Charles Attard.
/code/audio/players/modunit2.zip
17 Jan 1999 (catalog date)
176,078 bytes
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Rating:
Supports 699/mod/mtm/nst/s3m/wav/xi/xm on all SoundBlaster Pro cards and compatibles. Quality could be better.

Tiny Play by pascal of Cubic Team
/code/audio/players/mxmp12.zip
11 Jan 1997 (catalog date)
92,697 bytes
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Rating:
Tiny Gus Play - Has source for the player, but can interface with asm and watcom. GUS only. requires that music be run through a converter and the playback is similar to FT2 when it comes to s3ms (but it will play xm's!)

MXM Play by Pascal of Cubic
/code/audio/players/mxmp16.zip
01 Jul 1997 (catalog date)
105,001 bytes
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Rating:
A small XM player. A small, tight XM player for GUS. Great for tiny intros.

Tiny GUS Player by Pascal of Cubic Team
/code/audio/players/mxmptmt.zip
17 Jan 1999 (catalog date)
27,866 bytes
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Rating:
Could have been a great player if it had been really tiny instead of 32kb big.

Protracker Player Source by CyberStrike of Renaissance
/code/audio/players/pps110.zip
11 Jan 1997 (catalog date)
86,006 bytes
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Rating:
Source for a Protracker player - Outdated. Odd that there's a zip inside the lzh. "scratches head"

Tnt's Mod Player by ByteRaver of TNT, NO-ID
/code/audio/players/tnt-mp11.zip
10 Jun 1998 (catalog date)
306,622 bytes
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This is a .MOD, .WOW player for DOS or a W95 DOS BOX. It supports the GUS and SoundBlaster. Features are interpolative mixing routines (stereo with panning effects), 5 octaves, 1 to 32 channels, _ALL_ MOD types supported, very powerful .MOD loader, MIDAS-alike setup. full pascal and asm source is included. Info about programming mixing routines is included, too.

Internal Speaker Acid Generator by R. Schultz
/code/audio/utils/zreso11.zip
21 Jan 1998 (catalog date)
16,402 bytes
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Rating:
Not very useful.

8086 Compo Explanation And Rules by Trixter of Hornet
/code/contests/8086/8086_com.txt
07 Nov 1997 (catalog date)
17,870 bytes
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Released at event 8086 in the misc division

Ideas For The 8086 Compo
/code/contests/8086/examples.zip
07 Nov 1997 (catalog date)
1,687,371 bytes
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Released at event 8086 in the misc division

8086 Compo Results by Trixter of Hornet
/code/contests/8086/info.html
07 Nov 1997 (catalog date)
19,386 bytes
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Released at event 8086 in the misc division

Shadowlord's Voting Form by Shadowlord
/code/contests/8086/shdwlord.frm
07 Nov 1997 (catalog date)
3,005 bytes
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Released at event 8086 in the misc division

Trixter's Voting Form by Trixter of Hornet
/code/contests/8086/trixter.frm
07 Nov 1997 (catalog date)
2,512 bytes
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Released at event 8086 in the misc division

Black Ice source by Sinbad
/code/demosrc/bbsintro/blacdemo.zip
10 Jan 1997 (catalog date)
432,910 bytes
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Rating:
Sources for a large BBS intro with a scrollie, fire, and a zoomer - Comments for the effects, recompiles easily. Shows influences from Mental Surgery, mainly in the sound code. Old effects, but recent code.

BBS Addy source by Shadow Bandit, Magic van Lam of Diablo Force
/code/demosrc/bbsintro/d4z_meta.zip
30 Jun 1998 (catalog date)
107,146 bytes
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Rating:
Pascal

Space Port 2 BBS intro source by PSI
/code/demosrc/bbsintro/fcsp2src.zip
10 Jan 1997 (catalog date)
32,242 bytes
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Rating:
Sources to a BBS intro with ADlib music, scrollie, and star field all in 1993 bytes - The Adlib player in this BBS intro has been ripped and used time and time again by many people. Simple and easy to use. Kudos to those who have credited the source of where they got their player.

Kukoo2 source by Type One of TFL-TDV
/code/demosrc/bbsintro/kuk2src.zip
10 Jan 1997 (catalog date)
159,048 bytes
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Source for the second part of kukoo2 (A BBS ad) with multiple parallax-esque scrollers - Refuses to recompile for me, though it looks as if it should. I didn't try MASM though.

42 Source by Maniac of LBA
/code/demosrc/bbsintro/lba42src.zip
26 Jun 1997 (catalog date)
10,213 bytes
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Rating:
BBS ad with a scroller and a lighting-esque effect. Both an asm and Pascal version compile, though the pascal version looks like nothing more than a rewrite of the asm code in Pascal's inline syntax. Few comments.

Micaco BBS ad source by Chc
/code/demosrc/bbsintro/micsrc41.zip
10 Jan 1997 (catalog date)
190,207 bytes
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Source for a BBS ad with an environment mapped object - It's all asm source, but you need Watcom to compile it. Comes with an extra ASC file format converter. All comments are in Spanish though there's a (shorter) Enlish readme file. Knowing Spanish is very useful for these sources as the comments are good.

Squid source by tlc, The Doctor
/code/demosrc/bbsintro/sqd1_src.zip
10 Jan 1997 (catalog date)
21,591 bytes
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Source for a BBS loader with copper bars, a scrollie, altered text characters, and an adlib player - Copious comments and tight source. They even do checks for the proper equipment, i.e. VGA and a 386. Comes with docs on programming the adlib and SB fm chips. Comments are in Portuguese.

The Shed BBS loader source by naich
/code/demosrc/bbsintro/the_shed.zip
10 Jan 1997 (catalog date)
11,922 bytes
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Source for a BBS loader with smoothe text scrolling (horizontal), dual layer starfield, and nifty fade out - Good comments, rather large source as it could use a random number generator as opposed to a table and some other (obvious?) size optimization concerns.

Boardz source by Vulture
/code/demosrc/bbsintro/vga-vul1.zip
10 Jan 1997 (catalog date)
11,913 bytes
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Source for a BBS loader with a star field and scrollie - I never thought I'd give this high a rating for source to a BBS loader, but I figure there's got to be some way for people to know what to look for. The source is beautiful and there are more comments than there are lines of source! *Perfect* for the beginner, though not a tutorial.

ACiDween loader by Wonder Monkey of Acid
/code/demosrc/bbsintro/wm-h_src.zip
10 Jan 1997 (catalog date)
76,513 bytes
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Source for a halloween BBS loader - So-So source. Scarey warnings about ripping. But I'm sure I'll want this guy's routine for masking off bits. I suppose he thinks SHR AL, 3: SHL AL, 3 is faster than AND AL, 11111000b.

Source for Text-Mode Demo
/code/demosrc/demos/asciisrc.zip
01 Dec 1996 (catalog date)
65,960 bytes
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BB Demo Source by Jan Hubicka
/code/demosrc/demos/bbsrc.zip
19 Jan 1998 (catalog date)
1,575,247 bytes
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Rating:
Text Mode/ASCII demo for DOS and UNIX. Requires gcc to compile unless you really want to mess with the makefiles. Also requires /code/utils/graphics/aa-lib10.zip. Nicely done.

Bytes & Kisses source by Jeff Lawson of JL Enterprise
/code/demosrc/demos/bkisssrc.zip
10 Jan 1997 (catalog date)
513,669 bytes
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Rating:
Sources for a demo with a scrollie, plasma, shadebobs, tunnel, bitmap rotation and stretching, and cool credits - Nice comments, but not precompiled. add /misc.!!! to your path and be sure to have pklite somewhere in your path. Go through each directory and use Borland's make on all the targets of each make file. Then make bytekiss.exe from /. Nice demo for its time, but frightfully boring except on Valentine's day. :)

Byte B4 Christmas source by Jeff Lawson of JL Enterprise
/code/demosrc/demos/byte-src.zip
10 Jan 1997 (catalog date)
560,382 bytes
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Sources for a demo with snowflakes, fire, and some text writers - Nice comments, but not precompiled. add /misc.!!! to your path and be sure to have pklite somewhere in your path. Go through each directory and use Borland's make on all the targets of each make file. Then make bytekiss.exe from /. Nice demo for its time, but frightfully boring except on Christmas Eve :)

Fake demo source by Pelusa
/code/demosrc/demos/fakedemo.zip
10 Jan 1997 (catalog date)
335,424 bytes
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Sources for a demo with a sinus waver, wormhole, rotating landscape, fire, scrollie, shadebobs, lens, mandelbrot set zoomer - Comments for proceedures, many parts, lots to look over. Clean code too. (old cheesy necros music. :)

Stupikeffyloooopy Full Source by FAC of Delabu Alama
/code/demosrc/demos/loopysrc.zip
25 Apr 1998 (catalog date)
211,591 bytes
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Full source for the Stupikeffyloopy demo. - Coded in TMT Pascal v2.0 registered. - Can be compiled with either registered or unregistered versions - Supports Sound Blaster / No Sound - MOD Player by Cesar Vellido / CiMedia - Enjoy it.

Source to Obscene by Cass, Terminus
/code/demosrc/demos/obsc_src.zip
17 Jan 1999 (catalog date)
259,846 bytes
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Rating:
Dated effects, only useful for beginners.

Phro source by Phred of OTM
/code/demosrc/demos/phro.zip
10 Jan 1997 (catalog date)
294,474 bytes
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Rating:
Source for a demo with texture mapping, space cut, motion blur, a tunnel, and texture warping - All pascal with inline assembler. Good source, but no comments.

The "ONE" Trackmo by Shock of Shock
/code/demosrc/demos/sck-1src.zip
05 Oct 1996 (catalog date)
1,549,754 bytes
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Rating:

bits'93 source by David Hedley
/code/demosrc/intros/bits93.zip
10 Jan 1997 (catalog date)
34,416 bytes
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Sources for an intro with a bouncing lens and a sinus scroller - Few comments. Shows influences from Mental Surgery, mainly in the interrupt routines. Old sources (1993), good timing of effects.

Chaos 4k intro source by Codex
/code/demosrc/intros/chaos4k1.zip
10 Jan 1997 (catalog date)
14,345 bytes
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Sources for a 4k intro with static, sinus scrollie, vector cube, and some other stuff - No comments or description. Rather non-standard C at that, but I wonder how else a 4k intro would be made in C. Good for the curious.

fysx by Jinesra
/code/demosrc/intros/fysx.zip
19 Jan 1998 (catalog date)
1,438 bytes
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Rating:
A 256 byte intro with dual scrollers and fire-esque effect.

4k or Less source by Dr. Doom of Paranoids
/code/demosrc/intros/less_src.zip
10 Jan 1997 (catalog date)
28,618 bytes
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Source for a 4k intro with bitmap morphing and a simple landscape effect - 4k intros generally have more to them.

Live 4kb Source by Pulpe
/code/demosrc/intros/plp_lvsr.zip
17 Jan 1999 (catalog date)
30,147 bytes
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Rating:
All sources for a very nice kb containing a 3d scene of a playing band and some General Midi music.

Seasick source by Draeden of VLA
/code/demosrc/intros/sea_code.zip
10 Jan 1997 (catalog date)
33,542 bytes
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Source for an intro with a reflecting scrollie and text writer - Old source, but well constructed. Great for those who just know asm, but don't know how to put something complete together using just asm.

Farmer source by Warlock of Absence
/code/demosrc/intros/src_farm.zip
12 Aug 1997 (catalog date)
14,197 bytes
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Rating:
source to a 4k intro. No comments. Has rotating bitmaps, zooming, bump-mapping, water, tunnel, and some other misc stuff.

Injection music disk source by Orthodox of Red Power
/code/demosrc/musdisks/rpinjsrf.zip
10 Jan 1997 (catalog date)
193,146 bytes
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Source for a music disk with a midas interface. - The version of midas used with this music disk is included. Rather simple code for anyone wanting to use a good music play from within Pascal.

TSR Clock by Sam of TFL-TDV
/code/dos/time3.zip
26 Feb 1998 (catalog date)
10,887 bytes
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Rating:
Two tiny programs that put a clock in the upper-right of your screen.

ASM Edit v1.8 by Olaf Krusche
/code/editors/asmedit8.zip
05 Oct 1996 (catalog date)
703,058 bytes
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Rating:
DOS IDE for Assembly Coders

Sine Creator by Zyric
/code/editors/sc10f.zip
26 Feb 1998 (catalog date)
45,053 bytes
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Rating:
Mouse driven utility to create nice sine curves to use for your demo effects.

Gallery Source by ARM of Iguana
/code/effects/doom/gallery.zip
10 Jan 1997 (catalog date)
593,716 bytes
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Source to Iguana's gallery scene from Inconexia (a doom clone) - Nice code, but low accuracy on the maths. Cool pictures, but I saw them the first time, when they were in the Prado. :) I always thought that there should have been an Easter Egg for May 3rd. Run subdirs.exe to get the full source.

Texturemapping Tutorial by William D. Doughty
/code/effects/doom/textps.zip
18 Jan 1998 (catalog date)
75,676 bytes
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Rating:
Postscript version. Explains how to make a 3D engine like the one used in Doom.

Chaotic Fractal Screensaver by Magister of Phazix
/code/effects/fractal/mfract.zip
24 Apr 1998 (catalog date)
16,607 bytes
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A screensaver of sorts (plain DOS only, no Windows 95) that zooms into the Mandelbrot set and animates the Julia set. Source code included. Also includes a text file that explains fractals and how to generate them. Text, assembler, protected-mode.

3d Scape by David Hedley
/code/effects/land/3dscape.zip
10 Jan 1997 (catalog date)
22,362 bytes
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Rating:
A dot landscape similar to that at the end of unreal - few comments, and poorly optimized.

Cyber Space 3d by Phantom of Nostalgia
/code/effects/land/cyb3dkit.zip
10 Jan 1997 (catalog date)
31,536 bytes
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Rating:
A landscape routine with many aspects - No source and a very quick explaination of the ideas and algorithms behind the effect.

Iguana Landscape by JCAB, Jare of Iguana
/code/effects/land/ign_land.zip
10 Jan 1997 (catalog date)
23,458 bytes
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The voxel landscape from Heartquake - No explaination of the effect, non-recompileable. The code is largely dependant on code libraries that the coders have developed and is thus somewhat difficult to follow.

ll_frac by Lord Logics
/code/effects/land/ll_frac.zip
10 Jan 1997 (catalog date)
33,813 bytes
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Rating:
A Fractal landscape generator - Creates a fractal landscape to a .asc file. Looks mostly useless to me with so-so source, but no comments.

ll_land by Lord Logics
/code/effects/land/ll_land2.zip
10 Jan 1997 (catalog date)
147,335 bytes
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Rating:
A landscape routine similar to that at the end of unreal - the xmode routines bug out, but atleast there's an explanation of the effect.

Mars Info by Tim Clarke
/code/effects/land/marsinfo.zip
10 Jan 1997 (catalog date)
2,822 bytes
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Details on the algorithm for the mars intro - Look for mars10.zip for the exe associated with this description.

rotating landscape by TTT
/code/effects/land/rotscape.zip
10 Jan 1997 (catalog date)
129,844 bytes
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A landscape routine similar to that at the end of unreal - Comments only on function names and has a larger executable than need be for this effect. (Lots of tables, i.e. the landscape itself)

voxel by Jeff Bilger
/code/effects/land/voxel.zip
10 Jan 1997 (catalog date)
9,570 bytes
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A voxel example - Doesn't recompile easily, no useful comments nor a description.

voxel by Jeff Bilger
/code/effects/land/voxelg.zip
10 Jan 1997 (catalog date)
9,555 bytes
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A voxel example - Doesn't recompile easily, no useful comments nor a description.

bglass by Konrad Olejnik of K!O
/code/effects/lens/bglass.zip
19 Jan 1998 (catalog date)
50,803 bytes
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Rating:
Bumped glass routine. For TMT pascal. You might call this a bump map type effect. The difference I'm going to call is that bump map routines alter light intensity while lens routines change your position in a texture map. Interesting way to get the timer! :) For C users, that would be int *time = 0x046C. See a BIOS data reference for further details.

lens by Joey
/code/effects/lens/lens.zip
10 Jan 1997 (catalog date)
10,913 bytes
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A doc on how to create a lens - Nice graphic file diagram for the text. It all makes sense to me. Some pseudo pascal code is there too.

lens source by Jeff Lawson
/code/effects/lens/lenssrc.zip
10 Jan 1997 (catalog date)
40,603 bytes
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Some source for the lens effect - includes /code/effect/lens/lens.lzh as it's description of how it works.

WGT Graphics Tut #5 by Gooroo
/code/effects/morph/wgttut5.zip
10 Jan 1997 (catalog date)
224,120 bytes
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Morphing - Gooroo describes the ideas and code behind morphing in alot of detail.

Pallette Fade and Grab Routines by Mike Schutz
/code/effects/pallette/fade2.zip
21 Sep 1997 (catalog date)
3,032 bytes
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Rating:

Plasma Source by The Darkman
/code/effects/plasma/niceplas.zip
05 Oct 1996 (catalog date)
9,765 bytes
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Rating:
Yet another boring plasma. Not even full screen and has an error

Alias by Minimalist
/code/effects/rotozoom/alias.zip
25 Aug 1997 (catalog date)
164,287 bytes
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Rating:
Scaling, rotating, anti-aliasing. There's a turboC, WatcomC, and Pascal version of this program all included. Admittedly, he cheats the palette on anti-aliasing (as shown by using most any non-grayscale image), the programming is good nonetheless.

Fullscreen Rotozoomer by Scott A. Deming
/code/effects/rotozoom/fullr_1.zip
26 Jun 1997 (catalog date)
17,886 bytes
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Rating:
The algorithm is mathematicaly correcty, but it can be done faster.

Cache Optimized Roto-Zoomer by pascal of Cubic Team
/code/effects/rotozoom/pasroto.zip
05 Oct 1996 (catalog date)
29,419 bytes
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Nice, fast, tight code with a good explanation of why it is so fast.

Fullscreen Rotozoomer by The Faker of Aardvark
/code/effects/rotozoom/tf-texmp.zip
08 Jun 1997 (catalog date)
35,805 bytes
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Scaling Routines by John A. Slagel
/code/effects/scaling/scale.zip
08 Jul 1997 (catalog date)
6,996 bytes
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Rating:
Some pretty flexible scaling routines for modeX and mode 13h.

Scale by Yamaha of XYZZ
/code/effects/scaling/scaling.zip
12 Aug 1997 (catalog date)
74,434 bytes
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Rating:
2d Scaling. I have no comments.

Scaling by The Darkman
/code/effects/scaling/tp_scale.zip
06 Oct 1996 (catalog date)
71,318 bytes
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Rating:
Doesn't run. Simple scaling code

Another ModeX Scaling Routine by John A. Slager
/code/effects/scaling/xscalebm.zip
08 Jul 1997 (catalog date)
5,744 bytes
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Rating:

Realmode Scroller by Karja
/code/effects/scroll/k-scroll.zip
17 Jan 1999 (catalog date)
13,473 bytes
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Rating:
Very dated.

Motion Read Me by Patch of Avalanche
/code/effects/scroll/motionrd.zip
10 Jan 1997 (catalog date)
30,871 bytes
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Rating:
Source for a smooth vertical text mode scroller - That's the way to do it. :) (Bugs on Matrox cards, but that's the fault of the card, not the code.)

Scroll by Jay Kramer
/code/effects/scroll/scroll2.zip
10 Jan 1997 (catalog date)
41,209 bytes
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Rating:
Source for mode X scrolling - _NOT_ the way to do hardware scrolling. Abuses the mode-X library.

Sprite Editor by Discordis of Insecabilis
/code/effects/sprites/spriv103.zip
26 Jun 1997 (catalog date)
30,746 bytes
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Rating:
Very simple sprite editor with mouse support.

20 Byte Parallax Starfield by pascal of Cubic Team
/code/effects/stars/passtar.zip
05 Oct 1996 (catalog date)
8,836 bytes
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Rating:
A one-up on that other guy. :)

SideScrolling Starfield by Incognito
/code/effects/stars/qb-stars.zip
05 Oct 1996 (catalog date)
29,071 bytes
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Rating:

Starfield by Shade of Trash
/code/effects/stars/s-stars.zip
12 Aug 1997 (catalog date)
33,908 bytes
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Rating:
A Starfield. A BASIC starfield. Hideously slow and leaves a black cross on the screen.

Starz V1.0 by VuLgAr UnIcOrN
/code/effects/stars/starz10.zip
03 Jun 1998 (catalog date)
154,676 bytes
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This is a 2D side scrolling stars demo. There are multiple star speeds / sizes / colors. There are also lots of options like directions and color changing. It is written using C++ in the MS VC++5.0/MFC environment.

123 Byte Tiny Star Field by Rex Deathstar of Waterlogic
/code/effects/stars/tinystar.zip
06 Oct 1996 (catalog date)
1,929 bytes
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Rating:
The 3d version of what Matt and Pascal did. Could conceivably be much smaller

TV by Perisoft
/code/effects/text/tv10.zip
11 Jan 1997 (catalog date)
45,667 bytes
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Rating:
A text viewer with "docs" - Not code... I'm not sure where it should go. Best ask Screech himself for ideas.

Moving Sky With Multiple Layers by Saint
/code/effects/various/skymlpas.zip
03 Jun 1998 (catalog date)
10,728 bytes
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This is a nice moving sky with multiple layers. Includes heavily commented Turbo Pascal source code (with embedded Assembler).

Voxel Scape 2.0 by Rex Deathstar of Waterlogic
/code/effects/voxel/voxelsp2.zip
06 Oct 1996 (catalog date)
110,511 bytes
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Rating:

Voxel Space Landscape by Rex Deathstar of Waterlogic
/code/effects/voxel/voxelspc.zip
06 Oct 1996 (catalog date)
109,779 bytes
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Rating:

Heart Quake's water source by ARM of Iguana
/code/effects/water/hq_water.zip
10 Jan 1997 (catalog date)
370,188 bytes
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Rating:
The authoratative source on the water effect - Includes a description of the physics behind the effect and the simplifications done to make the routine run quickly.

Water Effect by Konrad Olejnik
/code/effects/water/paswater.zip
17 Jan 1999 (catalog date)
91,458 bytes
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Rating:
Contains a pure pascal version and a faster pascal with inline assembler version.

2asm Anything 2 Asm,c,pas Converter by sneaqo of aardbei
/code/fileutil/2asm.zip
21 Aug 1998 (catalog date)
97,877 bytes
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converts a binary file into a db list, or a C or Pascal array. has a lot of options, and examples for all 3 languages included. Assembler, C, Pascal

LZO Data Compression Library v0.20 by Markus Oberhumer
/code/fileutil/lzo020.zip
06 Oct 1996 (catalog date)
184,964 bytes
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Rating:
over conscious about compression ratios and statistics and has many long files about its stats in the /doc directory, but no description about the API. You have to figure out how to use it yourself from the two short examples that come with it. Otherwise, it's fairly complete and you can decide which compression routines you'd like to link yourself (assuming you can figure out that much).

UuEncoder/Decoder v2.01b by Ash of Shock
/code/fileutil/sck_uuc2.zip
26 Feb 1998 (catalog date)
8,870 bytes
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Rating:

T-PACK v.5 Beta by Max of Tuscon
/code/fileutil/tcn-tp05.zip
06 Oct 1996 (catalog date)
16,519 bytes
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Rating:
COM/EXE Compressor - Only compresses .COM files, not .EXE, no sources.

File Formats by Max Maischein
/code/formats/ffmts002.zip
18 Jan 1998 (catalog date)
102,097 bytes
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Rating:
A description of over 100 different file formats.

Digitized Music Routines for SoundBlaster by TSC-Software
/code/hardware/audio/digipack.zip
21 Jan 1998 (catalog date)
489,795 bytes
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Rating:
Very buggy.

Drive detection for IBM & compatibles by Paul Schlyter
/code/hardware/drives/drivesex.zip
10 Jan 1997 (catalog date)
9,312 bytes
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Rating:
Source to detect drives on a system - It didn't detect my drives properly. :(

Introduction To Keyboard Handlers by Alioth, Don Williamson of O.M.D
/code/hardware/keyboard/keyb.zip
24 Apr 1998 (catalog date)
18,117 bytes
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How to construct a keyboard handler from scratch and why what you do actually works. :)

K2000 Emulator by Kli
/code/hardware/keyboard/klik2000.zip
17 Jan 1999 (catalog date)
17,822 bytes
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Rating:
Shows a simple Knightrider effect on your screen and keyboard leds.

EMS specs by Dick Flanagan
/code/hardware/memory/ems4spec.zip
10 Jan 1997 (catalog date)
67,864 bytes
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Rating:
A comprehensive doc on EMS - Has the Expanded Memory Specification details and some Pascal and Asm source for acessing EMS memory.

386 power by Lorenzo Micheletto
/code/hardware/pmode/386p_101.zip
10 Jan 1997 (catalog date)
117,845 bytes
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Rating:
A DOS extender for pmode asm programming - Has docs for useage and some extra miscellaneous routines that could be used for game or graphics programming in pmode. Honestly, if you want to do 100% asm development for pmode I'd suggest DOS32 or Tran's pmode. The author here credits Tran for some backbones to his system.

FreePack DOS extender by Narech Koumar of Supernar Systems Intl.
/code/hardware/pmode/dos32a.zip
25 Aug 1997 (catalog date)
520,938 bytes
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Rating:
Another DOS extender option. I didn't test this for usefulness. I doesn't look any more difficult to learn to use than Adam Seychell's (sp?) Dos32 or Thomas Pytel/Charles Scheffold's Pmode/w. How well it functions is another story. Full documentation available. Comes with a tetris clone presumeably made using the extender. No source.

DPMI Specification by ?
/code/hardware/pmode/dpmispec.zip
10 Jan 1997 (catalog date)
33,749 bytes
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The complete DPMI specification - Everything you wanted to know about DPMI but were scared to ask.

Flat Maquina by Morbid Iadalboath of MUTANTE
/code/hardware/pmode/fm32_v2.zip
02 Jul 1997 (catalog date)
6,647 bytes
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Rating:
A Pascal TPU for getting flat mode memory. People really should be moving away from dealing with segmented memory. Get this if you're still using Pascal or something similar.

WDOSX v0.93 by Wuschel
/code/hardware/pmode/wdosx093.zip
17 Jan 1999 (catalog date)
151,894 bytes
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Rating:
Dos extender for Tasm, Nasm, Borland C/C++ and Delphi2.

Asychronous communitcations code by Lord Logics
/code/hardware/serial/ll_comm.zip
10 Jan 1997 (catalog date)
56,754 bytes
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Rating:
Source for "asynchronous" comm connections - A library meant for opening COM lines and other serial line connections. It's supposedly asynchronous (but maybe in a later version for this only supports one). Not too demo scene relevant, but it could make for great modem-modem networking in a game.

S3 TPU unit by Dietmar Meschede
/code/hardware/video/s3unit3.zip
10 Jan 1997 (catalog date)
16,549 bytes
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Rating:
Source to set 320x240x256 and 640x480x256 modes with 1MB addressing on S3 chips - Doesn't directly say how to access that video memory or what to do with it. Now adays one should simply use the VESA BIOS.

VGA Info by Andrew Scott
/code/hardware/video/vga-info.zip
10 Jan 1997 (catalog date)
139,440 bytes
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Rating:
A VGA reference manual - Poor layout. I found it difficult to find things. Not as if the VGA card has changed, but the information seems outdated.

Bmp2raw V1.0 by Joerg Hartenberger of SCI
/code/images/bmp2raw.zip
11 Jul 1998 (catalog date)
24,415 bytes
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Convert 8 or 24bpp BMPs into RAW Fileformat. Also: 24bpp to 16bpp RAW Converter.

Scaled Bitmaps Trainer by Tumblin of Bodies In Motion
/code/images/bmscaler.zip
15 Apr 1997 (catalog date)
32,143 bytes
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Cutter
/code/images/cutter1.zip
15 Apr 1997 (catalog date)
68,240 bytes
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Graphics Cutter v1.0 is a scripting language used in cutting graphics from PCX files. Unzip with -d option (subdirectories). Saves palette info, include files, and object files. Object files are stored in MODE 0x13 and MODE X formats. DEMO of bouncing balls included. Source available in registered version.

Description of Imagine Raytracer File Format by G. Scibilia
/code/images/istg.zip
17 Jan 1999 (catalog date)
9,719 bytes
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Rating:

FLI/FLC Loader by Mali of Malixa
/code/images/mdg_flc.zip
17 Jan 1999 (catalog date)
114,320 bytes
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Rating:
Contains also some textfiles with a description of the .FLI and .FLC formats.

Television Viewer by Bullhead of Plastic Surgery
/code/images/ps_tvv.zip
17 Jan 1999 (catalog date)
99,252 bytes
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Displays a bmp,pcx,tga or lbm picture on the screen using a fake hicolor mode.

Multimedia Library by TSC-Software
/code/library/multikit.zip
18 Jan 1998 (catalog date)
344,177 bytes
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Rating:
Contains source for xmode operations and playing mods on GUS and SB.

The Mag by Spellcaster
/code/mags/mag01.zip
01 Jul 1997 (catalog date)
17,455 bytes
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Rating:
A serial coding magazine. For the ultra-beginner. Info on understanding hexidecimal numbers and a primer for Pascal.

The Mag by Spellcaster
/code/mags/mag02.zip
01 Jul 1997 (catalog date)
12,743 bytes
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Rating:
A serial coding magazine. Continuing info on Pascal, gets into basic assembler, BIOS, interrupts, and mode 13h.

The Mag by Spellcaster
/code/mags/mag04.zip
01 Jul 1997 (catalog date)
13,740 bytes
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A serial coding magazine. Continuing into Pascal, looping constructs, line and circle routines.

The Mag by Spellcaster
/code/mags/mag05.zip
01 Jul 1997 (catalog date)
20,724 bytes
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A serial coding magazine. Continuing into Pascal, arrays, memory. Contains a fairly complete list of assembler opcodes (courtesy Intel).

The Mag by Spellcaster
/code/mags/mag06.zip
01 Jul 1997 (catalog date)
13,564 bytes
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Rating:
A serial coding magazine. Continuing into Pascal, records, file handling, PCX loading, text mode scrolling.

The Mag by Spellcaster
/code/mags/mag07.zip
01 Jul 1997 (catalog date)
34,151 bytes
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Rating:
A serial coding magazine. Continuing into Pascal, units, boolean algebra, pointers, lens effect.

XMas pack by Capella of Escape
/code/mags/xmaspack.zip
01 Jul 1997 (catalog date)
273,587 bytes
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Rating:
A whole bunch of misc. codes. Mostly crap.

Music Format Description Library v2.0 by fh of GODS
/code/sound/fh-mfdl2.zip
06 Oct 1996 (catalog date)
87,094 bytes
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Rating:

LousyPlayer v1.20 by Cascada
/code/sound/lplay120.zip
06 Oct 1996 (catalog date)
94,539 bytes
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Rating:
GUS XM Player In 32bit ASM

Cubic Tiny XM Player v1.4 by pascal of Cubic Team
/code/sound/mxmp14.zip
05 Oct 1996 (catalog date)
98,435 bytes
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Rating:

Demo Series, Part 17 by Outlaw Triad
/code/sound/otloader.zip
17 Jan 1999 (catalog date)
16,831 bytes
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Rating:
Tutorial about loading a module into memory. The only useful thing about this tutorial is the description about the .mod format.

GUS S3M Player v2.3 by TSC of Shock
/code/sound/sck-sp23.zip
05 Oct 1996 (catalog date)
56,338 bytes
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Rating:

Tutorial 4 in C by Snowman of Hornet
/code/tutors/denthor/tut04new.zip
11 Jan 1997 (catalog date)
20,085 bytes
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Rating:
Asphyxia VGA demo trainer:Tut 4 in C:Virtual screens - Includes Denthor's original tutorial release within and has the compiled exe.

Tutorial 5 in C by Snowman of Hornet
/code/tutors/denthor/tut05new.zip
11 Jan 1997 (catalog date)
26,798 bytes
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Asphyxia VGA demo trainer:Tut 5 in C:scrollers - Includes Denthor's original tutorial release within and has the compiled exe.

Tutorial 10 in C by Snowman of Hornet
/code/tutors/denthor/tut10new.zip
11 Jan 1997 (catalog date)
45,338 bytes
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Asphyxia VGA demo trainer:Tut 10 in C:Chain-4 and scrolling - Includes Denthor's original tutorial release within and has the compiled exe. (This is lysdexic. Bonus. :)

Tutorial #12 by Denthor of Asphyxia
/code/tutors/denthor/tut12.zip
11 Jan 1997 (catalog date)
12,770 bytes
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Asphyxia VGA demo trainer:Scrolling in X-mode - Only covers vertical screen scrolling.

Tutorial #16 by Denthor of Asphyxia
/code/tutors/denthor/tut16.zip
11 Jan 1997 (catalog date)
11,630 bytes
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Rating:
Asphyxia VGA demo trainer:Scaling - One of those things you'll need time and time and time and time again in demo coding.

Tutorial #19 by Denthor of Asphyxia
/code/tutors/denthor/tut19.zip
11 Jan 1997 (catalog date)
11,620 bytes
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Asphyxia VGA demo trainer:full assembler - for a quick and painless (?) switch from pascal/asm to full assembler. Has a simple fire effect as an example.

The King Magazine Volume 2 by The King
/code/tutors/graphics/kmagv2.zip
18 Jan 1998 (catalog date)
54,474 bytes
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Rating:
Nice for beginners. This volume explains some basic Pascal and Assembler coding and how to do crossfades.

The King Magazine Volume 3 by The King
/code/tutors/graphics/kmagv3.zip
18 Jan 1998 (catalog date)
63,180 bytes
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Rating:
Better than volume 2. Again some basic stuff for Pascal, Assembler, Hardware and Graphics, etc. Examples are now in C too.

Demo Series, Part 10 by Outlaw Triad
/code/tutors/graphics/otface.zip
17 Jan 1999 (catalog date)
17,486 bytes
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Rating:
Tutorial about sorting faces in a 3d scene. No explanation about sorting algorithms at all, which makes it totaly useless.

Serie De Tutoriales Fac 1 by FAC of Delabu Alama
/code/tutors/graphics/tut1.zip
25 Apr 1998 (catalog date)
8,595 bytes
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Basic demo coding tutorials in Spanish. In Turbo Pascal + inline ASM. First tutorial: How to use mode 13h

Serie De Tutoriales Fac 10 by FAC of Delabu Alama
/code/tutors/graphics/tut10.zip
25 Apr 1998 (catalog date)
76,545 bytes
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Basic demo coding tutorials in Spanish. In Turbo Pascal + inline asm. Tenth tutorial: Text output in Mode 13h.

Serie De Tutoriales Fac 11 by FAC of Delabu Alama
/code/tutors/graphics/tut11.zip
14 Aug 1998 (catalog date)
51,279 bytes
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Basic demo coding tutorials in Spanish. In Turbo Pascal + inline asm. Eleventh tutorial: Flat shading and light sources.

Serie De Tutoriales Fac 12 by FAC of Delabu Alama
/code/tutors/graphics/tut12.zip
14 Aug 1998 (catalog date)
100,684 bytes
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Basic demo coding tutorials in Spanish. In Turbo Pascal + inline asm. Twelveth tutorial: More complex objets and face sorting.

Serie De Tutoriales Fac 2 by FAC of Delabu Alama
/code/tutors/graphics/tut2.zip
25 Apr 1998 (catalog date)
13,356 bytes
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Basic demo coding tutorials in Spanish. In Turbo Pascal + inline asm. Second tutorial: How to use the palette.

Serie De Tutoriales Fac 3 by FAC of Delabu Alama
/code/tutors/graphics/tut3.zip
25 Apr 1998 (catalog date)
15,274 bytes
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Basic demo coding tutorials in Spanish. In Turbo Pascal + inline asm. Third tutorial: Lines and circles.

Serie De Tutoriales Fac 4 by FAC of Delabu Alama
/code/tutors/graphics/tut4.zip
25 Apr 1998 (catalog date)
36,135 bytes
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Basic demo coding tutorials in Spanish. In Turbo Pascal + inline asm. Fourth tutorial: Virtual Screens and the PCX format.

Serie De Tutoriales Fac 5 by FAC of Delabu Alama
/code/tutors/graphics/tut5.zip
25 Apr 1998 (catalog date)
86,667 bytes
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Basic demo coding tutorials in Spanish. In Turbo Pascal + inline asm. Fifth tutorial: Scrolling

Serie De Tutoriales Fac 6 by FAC of Delabu Alama
/code/tutors/graphics/tut6.zip
25 Apr 1998 (catalog date)
60,387 bytes
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Basic demo coding tutorials in Spanish. In Turbo Pascal + inline asm. Sixth tutorial: Basic animation.

Serie De Tutoriales Fac 7 by FAC of Delabu Alama
/code/tutors/graphics/tut7.zip
25 Apr 1998 (catalog date)
92,107 bytes
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Basic demo coding tutorials in Spanish. In Turbo Pascal + inline asm. Seventh tutorial: Basic effects (plasma, fire, interference).

Serie De Tutoriales Fac 8 by FAC of Delabu Alama
/code/tutors/graphics/tut8.zip
25 Apr 1998 (catalog date)
35,194 bytes
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Basic demo coding tutorials in Spanish. In Turbo Pascal + inline asm. Eighth tutorial: Basics of 3D

Serie De Tutoriales Fac 9 by FAC of Delabu Alama
/code/tutors/graphics/tut9.zip
25 Apr 1998 (catalog date)
30,791 bytes
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Basic demo coding tutorials in Spanish. In Turbo Pascal + inline asm. Ninth tutorial: Backface removal and solid polygons.

SWAG by SourceWare Archival Group
/code/tutors/swag/swag.zip
18 Mar 1997 (catalog date)
4,975,456 bytes
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Rating:
Programing sources and information for PASCAL programmers - A veritable must for PASCAL programmers, especially those still on the lower end of the learning curve.

Page-Flipping by Vulture of Outlaw Triad
/code/tutors/video/otflip.zip
18 Jan 1998 (catalog date)
21,655 bytes
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Rating:
Explains how to avoid ugly screen updates by using a virtual screen.

3DS converter by MRI of Doomsday
/code/utils/3d/3dsco20.zip
25 Aug 1997 (catalog date)
14,233 bytes
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Rating:
Reads a 3ds file and outputs an easier to read format. Good utility with full source for reading .3DS files. It's easily tweakable (with a #define) to read from a file or memory and not that difficult to tweak for your own 3d structures. It's also done well enough that adding support for more features of the .3ds format should not be that difficult from a coding standpoint. Specs are admittedly hard to find.

Bin 2 DB by Escape
/code/utils/compiler/bin2db24.zip
12 Aug 1997 (catalog date)
12,087 bytes
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Rating:
A bin 2 db util. See my comments to incpro3.zip. Also, take out the "coded in 100% Assembler" line. It's dorky, especially for something whose main function (input/output) is easiest handled by a high level language and whose speed of execution is on the magnitude of 2 seconds.

tinyRTL by Solar Designer
/code/utils/compiler/bpc-trtl.zip
10 Jan 1997 (catalog date)
13,314 bytes
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Rating:
A pas TPU with source for creating small exes - A TPU that replaces the system TPU in Turbo Pascal so that small .exes can be made. The example .exes are deceiving as there is no built in support for writing text and other such things. Knowledge of assembler will be necessary for most programs you'd write with this.

ASCII ART Lib by Jan Hubicka
/code/utils/graphics/aalib10.zip
19 Jan 1998 (catalog date)
133,184 bytes
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Rating:
Ascii Art Renderer. Do not kill yourself trying to understand the code (no comments at all, and fairly complex code). Bonus points for the concept. This is FUNKY and fun to play with. (TMDC anyone? might be useful to figure out how to go from a graphical image to ASCII)

GSave by Earwax of Realm
/code/utils/graphics/gsave2.zip
10 Jul 1997 (catalog date)
128,856 bytes
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Rating:
Screen Grabber. Includes pcx and raw loading graphics code.

Vfixppsl - Vesa Fix Pixels Per Scan Line by Saint
/code/utils/graphics/vfixppsl.zip
12 Jun 1998 (catalog date)
2,392 bytes
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This little TSR sets the number of pixels per scan line to match the x resolution of the visible screen. Usefull for demos / games that assume the logical width of a scan line to be equal to the physical width. Includes ASM source code.

FLI/FLC player
/code/video/flplay.zip
05 Oct 1996 (catalog date)
6,213 bytes
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Rating:
Useless. No docs, no comments, no description. Doesn't even state the author.

Windows Tutorial by Denthor of Asphyxia
/code/windows/wintut2.zip
19 Jan 1998 (catalog date)
26,572 bytes
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Rating:
Windows Tutorial 2. Resources, bitmaps, and blitting to the screen. (bit-maps aren't transparent... as an exercise to the reader, correct this.)

Xmas Demo by Cascada
/demos/1990/xmasdemo.zip
29 Jun 1996 (catalog date)
316,466 bytes
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Rating:

X-Mas '91 by Cascada
/demos/1991/cdaxmas.zip
29 Jun 1996 (catalog date)
431,967 bytes
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Rating:

Cronologia by Cascada
/demos/1991/cronolog.zip
29 Jun 1996 (catalog date)
455,266 bytes
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Rating:

VGA by Scoopex
/demos/1991/scx_vga.zip
29 Jun 1996 (catalog date)
21,465 bytes
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Rating:

Collapse by The Brain Slayer
/demos/1991/tbscolps.zip
29 Jun 1996 (catalog date)
401,062 bytes
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Rating:

X-Mas '92 by Cascada
/demos/1992/cda_xm92.zip
29 Jun 1996 (catalog date)
278,641 bytes
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Rating:

Sinus Scroll Demo by Brain Slayer
/demos/1992/sinus.zip
29 Jun 1996 (catalog date)
16,804 bytes
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Rating:

Demo by The Square
/demos/1992/tsci.zip
29 Jun 1996 (catalog date)
135,678 bytes
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Rating:

24 Hour Break by Digitize Design Group
/demos/1993/0-9/24h_brk.zip
29 Jun 1996 (catalog date)
90,627 bytes
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Rating:
Fast circle-effect, sine scroller (coded in interesting way) - not a great job for asm-intro-compo (of course some music) btw: at the end they are talking about many bugs: here is one: press (& hold) left shift during sine-scroller. Letters D and G will be moved 'a little' :-)

30 Demo by Noice
/demos/1993/0-9/30_demo.zip
29 Jun 1996 (catalog date)
40,554 bytes
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Rating:
Demo contains rotating cube (so obvious), low-zoom plasma (so good, because you cannot see plasma in any other demo this way - always there is a high zoom (because looks better :-), then a dot-ball (also obvious), and end-scroller (thats all???? yes....)

8k by The Svilit Two
/demos/1993/0-9/8192.zip
29 Jun 1996 (catalog date)
7,265 bytes
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Rating:
Released at event TP93 in the in64 division and ranked 13
Ansi - AdLib - techno party. Just swapping some ansi-screens with FM muzax.

Hex Appeal by Cascada
/demos/1993/a/appeal.zip
29 Jun 1996 (catalog date)
346,742 bytes
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Rating:
Watch: YouTube

Cybernetic Adaption by Public NMI
/demos/1993/s/scifimag.zip
20 Oct 1996 (catalog date)
80,161 bytes
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Rating:

1st Infection by N-Factor
/demos/1994/0-9/1infect.zip
29 Jun 1996 (catalog date)
788,796 bytes
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Rating:
Released at event WIR94 in the demo division and ranked ??
N-Factor's first production, released at Wired'94 - a good "first-time" production for a new group. Lots of vector objects, some unlimited bobs, and textured planes - a top and bottom of the screen - but they are doing many things with this simple transform table: like really interesting flight of space ship over you (like in 2nd Reality), but textured (looks much-much better).

42 by Halcyon
/demos/1994/0-9/42.zip
29 Jun 1996 (catalog date)
67,994 bytes
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Rating:
Released at event ASM94 in the in64 division and ranked XX
Good beginning on this demo. Blue fire effect, going into zooming routines to delay dots, to 3-d fire. There are other interesting effects. To get past some parts of the demo the user must press Escape. The music is also a little repetitve at times... Without a GUS I couldn't get the entire demo.

4kb Landscape by Peep of ???
/demos/1994/0-9/4kbland.zip
29 Jun 1996 (catalog date)
7,104 bytes
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Released at event ASM94 in the in4k division and ranked XX

Another Way Scroll by Jinx of The Coexistence
/demos/1994/a/addy_ii.zip
29 Jun 1996 (catalog date)
6,898 bytes
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Released at event ASM94

Cult by ISCH Crew
/demos/1994/c/cult.zip
29 Jun 1996 (catalog date)
91,972 bytes
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Rating:
Released at event WIR94 in the in64 division and ranked 01

Fractals by Schwartz
/demos/1994/f/fractals.zip
29 Jun 1996 (catalog date)
5,773 bytes
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Rating:
Released at event ASM94 in the in4k division and ranked 04

Space Jam by Fascination
/demos/1994/f/fsn_sj.zip
29 Jun 1996 (catalog date)
61,494 bytes
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Rating:
Released at event ASM94 in the in64 division and ranked 02

Unlimited Existance by Fascination
/demos/1994/f/fsn_ue.zip
29 Jun 1996 (catalog date)
129,462 bytes
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Released at event ABD94 in the demo division and ranked 06

Holistic by Cascada
/demos/1994/h/holistic.zip
29 Jun 1996 (catalog date)
1,068,408 bytes
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Rating:
Released at event ASM94 in the demo division and ranked 02

Mountain by Scarfman
/demos/1994/m/mountain.zip
29 Jun 1996 (catalog date)
4,964 bytes
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Rating:
Released at event ASM94 in the in4k division

Womb Womb Womb Scandisk by Orange
/demos/1994/o/orange12.zip
29 Jun 1996 (catalog date)
571,865 bytes
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Rating:

ASCII Dreams II by Remal
/demos/1994/r/remal.zip
29 Jun 1996 (catalog date)
52,604 bytes
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Rating:
Released at event TP94 in the in64 division and ranked XX

SC94Xmas by Spontaneous Combustion
/demos/1994/s/sc94xmas.zip
29 Jun 1996 (catalog date)
310,188 bytes
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Rating:

Smash Control Images by Jourgensen
/demos/1994/s/sci.zip
29 Jun 1996 (catalog date)
177,518 bytes
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Rating:

Scud by Collective Systems
/demos/1994/s/scud.zip
29 Jun 1996 (catalog date)
176,106 bytes
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Rating:

Forbidden Areas by Scoopex
/demos/1994/s/scx_area.zip
27 Nov 1998 (catalog date)
240,902 bytes
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Rating:

ThinkTwice-preview by Escape Cooperation
/demos/1994/t/thprevie.zip
29 Jun 1996 (catalog date)
8,265 bytes
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Rating:

Vex Intro by Pascal, DOJ
/demos/1994/v/vexintro.zip
29 Jun 1996 (catalog date)
69,496 bytes
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Rating:
Released at event ASM94 in the in64 division

Wasteland by SCC
/demos/1994/w/wl.zip
14 Jan 1997 (catalog date)
1,612,130 bytes
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Rating:
Released at event ASM94 in the demo division and ranked XX

Single screen with chip music by ???
/demos/1995/0-9/4kbintro.zip
29 Jun 1996 (catalog date)
4,443 bytes
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4k Flight by Scoop
/demos/1995/0-9/4kflight.zip
29 Jun 1996 (catalog date)
3,632 bytes
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Rating:
Released at event TG95 in the in4k division and ranked 01

Animate by Schwartz
/demos/1995/a/animate.zip
29 Jun 1996 (catalog date)
4,906 bytes
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Rating:
Released at event ASM95 in the in4k division and ranked 01

ASCII by Paranoids
/demos/1995/a/ascii95.zip
29 Jun 1996 (catalog date)
53,354 bytes
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Rating:

Intro by Cascada
/demos/1995/c/cda_tp5i.zip
29 Jun 1996 (catalog date)
63,007 bytes
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Rating:
Released at event TP95 in the in64 division and ranked 05

Elastic by Scoop
/demos/1995/e/elastic.zip
24 May 1998 (catalog date)
42,719 bytes
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Rating:
Released at event TG95 in the in64 division and ranked 07
,,SB,

Escape by MWB
/demos/1995/e/escape.zip
30 Jun 1996 (catalog date)
863,837 bytes
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Rating:
Released at event WIR95 in the demo division and ranked 06

112 by Fascination
/demos/1995/f/fsn_112.zip
27 Nov 1998 (catalog date)
529,000 bytes
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Rating:
Released at event JUH95A in the demo division and ranked 05
,,GUS,

Daisy by Fascination
/demos/1995/f/fsn_dsy.zip
30 Jun 1996 (catalog date)
356,422 bytes
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Hive by Fascination
/demos/1995/f/fsn_hive.zip
30 Jun 1996 (catalog date)
881,683 bytes
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Rating:
Released at event ABD95 in the demo division and ranked 01

Vastaaja by Fascination
/demos/1995/f/fsn_vast.zip
30 Jun 1996 (catalog date)
180,692 bytes
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Rating:
Released at event JUH95B in the demo division and ranked 06

Loop01 by pascal of Cubic Team
/demos/1995/l/loop01.zip
30 Jun 1996 (catalog date)
12,086 bytes
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Rating:
Released at event ASM95 in the in4k division and ranked 10

BBS MCI Escapes by Subsystem
/demos/1995/m/mciesc.zip
30 Jun 1996 (catalog date)
14,144 bytes
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Rating:

Night In Moscow by Tango Sisters
/demos/1995/m/moscow.zip
24 May 1998 (catalog date)
61,625 bytes
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Rating:
Released at event TG95 in the in64 division and ranked 06
,,GUS,

Escape by MWB
/demos/1995/m/mwb_esc.zip
30 Jun 1996 (catalog date)
865,879 bytes
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Rating:
Released at event WIR95 in the demo division and ranked 06

Ooto 4k by SC
/demos/1995/o/ooto4k.zip
30 Jun 1996 (catalog date)
4,505 bytes
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Rating:
Released at event BP95

Psychedelic Mind by Scoop
/demos/1995/p/pshycho.zip
30 Jun 1996 (catalog date)
62,107 bytes
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Rating:
Released at event TG95 in the in64 division and ranked 04

Basics by Shock
/demos/1995/s/sck_bsc.zip
30 Jun 1996 (catalog date)
12,780 bytes
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Rating:

Too Complex (final) by Shock
/demos/1995/s/sck_clxf.zip
30 Jun 1996 (catalog date)
615,627 bytes
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Rating:
Released at event EXE95 in the demo division and ranked 01

BBS E-Connect Intro by Shock
/demos/1995/s/sck_econ.zip
30 Jun 1996 (catalog date)
25,037 bytes
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Rating:

Raped Vision by Shock
/demos/1995/s/sck_rape.zip
30 Jun 1996 (catalog date)
87,148 bytes
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Rating:

Scoop by Reality
/demos/1995/s/scoop_.zip
24 Jul 1996 (catalog date)
89,018 bytes
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Rating:

Sqrt(2) Reality by Future Screw
/demos/1996/0-9/14ndreal.zip
04 Dec 1996 (catalog date)
1,490,499 bytes
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Released at event ABD96 in the demo division and ranked 15

Scars by Absence
/demos/1996/a/abc_scrs.zip
11 Oct 1996 (catalog date)
6,788 bytes
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Rating:

Chapi Chapo I by Aegis
/demos/1996/a/agschapi.zip
30 Jun 1996 (catalog date)
1,364,824 bytes
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Rating:
Released at event SAT96 in the demo division and ranked 03

Arjan's Birthtro by Escape
/demos/1996/b/birthro.zip
07 Feb 1997 (catalog date)
147,492 bytes
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Rating:

Biscui by Brainlez Coders
/demos/1996/b/biscui.zip
21 Feb 1998 (catalog date)
263,470 bytes
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Rating:
Released at event ASM96 in the demo division and ranked XX
386,,GUS/SB,

Caleidoscope by Byteam
/demos/1996/c/caleid.zip
30 Jun 1996 (catalog date)
12,005 bytes
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Rating:
Released at event SCE96 in the in4k division and ranked 03

Cinemania by Promise
/demos/1996/c/cinema.zip
30 Jun 1996 (catalog date)
1,035,423 bytes
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Rating:
Released at event SCE96 in the demo division and ranked 03

Disco Volante by Eufrosyne
/demos/1996/d/disco.zip
30 Jun 1996 (catalog date)
45,772 bytes
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Rating:
Released at event JUH96A in the in64 division and ranked 02

Doom 3D by Syg of Mandula
/demos/1996/d/doom3d.zip
30 Jun 1996 (catalog date)
8,006 bytes
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Rating:
Released at event SCE96 in the in4k division and ranked 09

Exposure by Bacteria
/demos/1996/e/exposure.zip
30 Jun 1996 (catalog date)
389,325 bytes
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Rating:
Released at event SCE96 in the demo division and ranked 08

Fire & Water by Fidel Ink of Digital Cascade
/demos/1996/f/firewat.zip
02 Oct 1996 (catalog date)
6,024 bytes
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Rating:
Released at event ENL96 in the in8k division and ranked 02

How Do You Do by Fascination
/demos/1996/f/fsn_hdyd.zip
30 Jun 1996 (catalog date)
585,441 bytes
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Rating:
Released at event JUH96A in the demo division and ranked 07

Genia by Remal
/demos/1996/g/genia.zip
30 Jun 1996 (catalog date)
68,818 bytes
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Rating:
Released at event SCE96 in the in64 division and ranked 01

Gyoker by Frame 18, Majic 12
/demos/1996/g/gyoker.zip
03 Jul 1996 (catalog date)
608,445 bytes
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Rating:
Released at event SCE96 in the demo division and ranked 07

Hurkalee by Capanna
/demos/1996/h/hurkalee.zip
30 Jun 1996 (catalog date)
11,115 bytes
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Rating:
Released at event SCE96 in the in4k division and ranked 07

Inside Out by Mandulax
/demos/1996/i/insidout.zip
30 Jun 1996 (catalog date)
64,264 bytes
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Rating:
Released at event SCE96 in the in64 division and ranked 04

Ascii by Knights
/demos/1996/k/kn-asci.zip
15 Nov 1996 (catalog date)
30,219 bytes
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Rating:

Lite by The Mad Team
/demos/1996/l/lite.zip
30 Jun 1996 (catalog date)
62,833 bytes
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Rating:
Released at event SCE96 in the in64 division and ranked 02

Mandala by Rod of Mandula
/demos/1996/m/mandala.zip
30 Jun 1996 (catalog date)
5,705 bytes
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Rating:
Released at event SCE96 in the in4k division and ranked 05

Maximum Reality by Unique PC
/demos/1996/m/maxreal.zip
30 Jun 1996 (catalog date)
10,931 bytes
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Rating:
Released at event SCE96 in the in4k division and ranked 01

Mosquito by Faculty
/demos/1996/m/mosquito.zip
30 Jun 1996 (catalog date)
1,053,294 bytes
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Rating:
Released at event SCE96 in the demo division and ranked 05

Napt by Scoop
/demos/1996/n/napt.zip
30 Jun 1996 (catalog date)
49,153 bytes
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Rating:
Released at event TG96 in the in64 division and ranked 07