The Hornet Archive

Foreword
Introduction

Rules
Schedule
Entering

Judging
Introduction
The Process
The Categories
The Scale
The Comments
Conclusion
Registration

Prizes
Updates
Results

FAQ
Resources
Statistics
Contact
Changes since MC5
About

MC6

 The Categories

Despite the fact that Round 1 uses only the Overall Appeal category, you should still read all five category descriptions. Overall includes the others, but wraps them into one score. Consequently, you need to know how to rate in all five.


 Overall Appeal

Overall Appeal: The most important category, this is the only one used in Round 1. It carries three times the strength of the others in Round 2. It's a catch-all category, quite literally. The idea behind this category is that the whole may be more (or less) than the sum of its parts. You should evaluate the entire song, taking every legitimate factor into account, such as technique, samples, form, and originality. This also includes the less tangible qualities, like how the other categories relate to one another, how the piece works as a whole, what the song means to you as a listener. In Round 2, this value should be close to the other ratings. It does not need to be an average of the other four. But it should be fairly close.


 Originality

Origniality: Unique music carries a lot of weight in the Scene. We've been evolving musical style for over five years now, and we've developed some amazing stuff. That's the reason behind including this category: originality counts for something in Music Contest. A rating of 95 in originality would mean a distinct set of samples, all used in clever new styles, with atyipical chord progressions and a style that expands the limits of its genre. A 95 may also mean a song with bizarre samples, wild progressions, and an amorphous flow in a style all its own. But remember, this is Round 2, and something that bizarre never would have made it here. The point is not to confuse the listener, but to keep him rivited, intrigued. This category is about expansion and exploration, not weirdness. On the other end of the scale, a 25 in Originality would be given to a song with the same sampleset as "When the Heavens Fall", used the same rhythm loop and chord proression in every pattern, and didn't have a single bridge or mood change throughout. You might give a 50 to a song that uses a few ripped samples, repeats a drumloop 80% of the time, changes key only once, and sounds typical for its style.


 Form

Form: Have you ever watched ice skating? They judge based on two categories: technical and artistic. This is the "artistic" equivalent in music. Judges should focus on how expressive the music is, how much emotion, thought, and mood was put into the piece. A 95 in this category would be a song that kept your interest throughout, with smooth transitions, interesting and thoughtful progressions, and a distinct emotion or mood to it. A rating of 50 would be appropriate for a song that was broken into clear sections with minimal transitions between them, a vague mood, and a generic progression. As you listen to it, you find yourself wanting to hit the fast-forward button once or twice. (Don't.) A song would deserve a 20 in Form if it was typical music for its style, lacks any qualities to keep you interested, has no transitions, no discernable versus, and few musical ideas worth noticing.


 Technique

Technique: This rates the technical prowess of the tracker. Points are given for effective use of effects, proper panning control, and general tracking efficiency. Like Originality, this idea of "efficient" modules is one of the basic principles behind the scene. Points should be given for fitting a song into a minimal number of channels, with a minimal file size, especially if it's of a quality that's on par with every other song. Good technique includes using effects in just the right doses, with a style that shows a command of the file format in which it was written. A song that shows all of these qualities deserves a 95 in Technique. A judge might rate a song at 50 if the composer neglected panning, used few effects (or used them poorly), and opened a few channels where they might have used a trick instead. A bad rating in Technique (25) would be given to a song that uses no panning, opens 30 new channels for one chord and never uses those channels again, had one second of silence on the end of every sample and uses vibrato at a depth of 9 on a ride cymbal.


 Sample Quality

Sample Quality: This category rates how well the song title was chosen. (Har har. That's a joke, son.) An excellent rating in Sample Quality should be given if all the samples in the song are clear, in-tune, and appropriate to the style. The samples can be ripped, but should not be taken from a song where that sample was a trademark (like the guitars in "Respirator", or the strings in "Zen Garden"). None of the samples should be extended riffs or long drumloops. All processing should be well-done: consistent or effective reverb, chorused where appropriate, well-balanced tonality, and so on. All sample volumes should be adjusted properly. A song might deserve a 50 if the samples are a little hissy, a few pitches are slightly off (but not to the point of distraction), a few samples are out of context or clearly ripped, and the processing is inconsistant or ignored. Sample volumes might have been tweaked but not fine-tuned. A song would deserve a 10 if each sample were tremendously noisy, one pattern long, and completely de-tuned from each other.

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Round 2 online vote submission