Search for "Xtra": 36 matches

PS32 S3M Gusplayer for Watcom/C by PGM of Extravaganze
/code/audio/docs/ps32-wc.zip
21 Jan 1998 (catalog date)
65,253 bytes
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Full sources included.

Midas Expander by Wataru Ishida
/code/audio/players/mdfx.zip
17 Jan 1999 (catalog date)
20,377 bytes
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Adds some extra effects to the Midas player.

Micaco BBS ad source by Chc
/code/demosrc/bbsintro/micsrc41.zip
10 Jan 1997 (catalog date)
190,207 bytes
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Source for a BBS ad with an environment mapped object - It's all asm source, but you need Watcom to compile it. Comes with an extra ASC file format converter. All comments are in Spanish though there's a (shorter) Enlish readme file. Knowing Spanish is very useful for these sources as the comments are good.

1k source by Frenzy of SparC
/code/demosrc/intros/1k_sourc.zip
18 Mar 1997 (catalog date)
11,052 bytes
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source to a 1k intro (911 bytes). Easy to follow code, but it's ideal you understand it all in the first place. Odd use of fpu (uses lots of fi[blah] instructions... why not take advantage of extra precision?)

Data File Extractor by Patch
/code/fileutil/fcdemoex.zip
26 Feb 1998 (catalog date)
10,022 bytes
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Extractor for Future Crew demos. Extracts the data from Fishtro, Theparty, Unreal and Panic.

AWE-DIP-01-ENG by Creative Labs engineers
/code/hardware/audio/adip.zip
10 Jan 1997 (catalog date)
708,753 bytes
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Examples and API for using the AWE32 - And people wonder why there's not much SB support. The information in the packet is contorted. I could go on this for days. Comments like /* main - here's where the fun begins */ are misleading. The fun actually began several hundred lines ago (starting at line 134). It's late. I'm not exactly bored, but this bit of code is frustrating. I wonder why CL even bothered. There are no technical docs of any sort and the code that is here *REEKS* of bad style. For extra frustration, I unzipped the file which had a self extracting .exe in it, which gave me 4 zips which when each extracted with the -d option finally gives me the SDK. Kneebiter - at 1:30 in the morning. Need more tea...

386 power by Lorenzo Micheletto
/code/hardware/pmode/386p_101.zip
10 Jan 1997 (catalog date)
117,845 bytes
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A DOS extender for pmode asm programming - Has docs for useage and some extra miscellaneous routines that could be used for game or graphics programming in pmode. Honestly, if you want to do 100% asm development for pmode I'd suggest DOS32 or Tran's pmode. The author here credits Tran for some backbones to his system.

Kernel 1.30b
/code/hardware/pmode/krnl130b.zip
26 Jun 1997 (catalog date)
314,227 bytes
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A Pmode kernel program with some extra libraries. Has a sound library and many other extras to make up for the fact that it's rather new and things such as midas, GUSPlay, or whatnot won't work with it. It's picky about assembling (tasm32+wlink only). No real documentation to help you get started.

PCXPAL v1.0
/code/images/pcxpal10.zip
05 Oct 1996 (catalog date)
5,127 bytes
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Extracts Palette Data From PCX Files

Bin to Obj by Mr Baggins of Extravaganza
/code/utils/compiler/binobj32.zip
12 Aug 1997 (catalog date)
31,779 bytes
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A bin 2 obj util. Actually produces obj files, but only works with Watcom C. (By extension, you should be able to get it to work with pmode and TASM.)

DeKompress DOS32 by Dark Fibre
/code/utils/compiler/dkd32.zip
10 Jan 1997 (catalog date)
12,414 bytes
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Decompresses files made with and compressed via DOS32 - This utility could be useful for rippers faced with intros coded with DOS32. It will unpack the exe and one can use further programs to extract mod files or graphics.

QLIB 2.02 by Sub Death
/code/utils/compiler/qlib202.zip
10 Jul 1997 (catalog date)
362,098 bytes
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Replacements for standard C Library functions. Uses pmode/w. It replaces most standard C library functions, presumeably so that you don't have to link in the stdlibraries keeping an executable size down. Has some extras.

Extra by Serpent
/demos/1994/e/extra.zip
29 Jun 1996 (catalog date)
50,942 bytes
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Released at event TG94 in the demo division and ranked 02

Holy Extracts by Helix
/demos/1996/h/hlx-extr.zip
12 Oct 1996 (catalog date)
574,394 bytes
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Released at event GAR96 in the demo division and ranked 03

Nil by YOE, Extra Violent
/demos/1996/n/nil.zip
23 Oct 1996 (catalog date)
1,809,380 bytes
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Hate98's Christmas Extra by Hate98
/music/disks/1997/h898-ce.zip
19 Jan 1998 (catalog date)
3,846,856 bytes
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Xtracker's .DSF to ST3's .SMP sample converter by ZAB
/music/programs/convert/dsf2smp.zip
09 Sep 1996 (catalog date)
9,281 bytes
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Fast Module Extractor v2.0
/music/programs/rippers/fm-ext20.zip
09 Sep 1996 (catalog date)
59,760 bytes
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Noiseripper v1.1
/music/programs/rippers/noiserip.zip
09 Sep 1996 (catalog date)
7,363 bytes
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extracts samples from S3M files

X-Tracker by D-Lusion
/music/programs/trackers/xtracker.zip
14 Mar 1997 (catalog date)
269,277 bytes
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32 digital channels, GUS, SB16, SBPro, SB support, DMF,S3M,MTM,669,MOD support

Samples from TB Proteus 1/XR by Sam Eassa
/music/samples/proteus1.zip
10 Sep 1996 (catalog date)
2,081,430 bytes
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This is the first (I hope) of a series of samples extracted from the Turtle Beach Multisound Proteus 1/XR synthesizer. All samples are 22kHz, 16 bit most were created by playing a C3 note on one PC and capturing it live on another. Post editing was done to equalize gain and remove the dead space. They are saved as .wav but can be changed using any one of many programs out there.

Samples from TB Proteus 1/XR by Sam Eassa
/music/samples/proteus2.zip
10 Sep 1996 (catalog date)
1,868,625 bytes
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This is the second of a series of samples extracted from the Turtle Beach Multisound Proteus 1/XR synthesizer. The emphasis in this collection is on FX although some conventional samples are included. All samples are 22kHz, 16 bit most were created by playing a C3 note on one PC and capturing it live on another. Post editing was done to equalize gain and remove the dead space. They are saved as .wav but can be changed using any one of many programs out there.

Samples from TB Proteus 1/XR by Sam Eassa
/music/samples/proteus3.zip
10 Sep 1996 (catalog date)
746,435 bytes
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This is the third of a series of samples extracted from the Turtle Beach Multisound Proteus 1/XR synthesizer. Whereas the first and second collections (proteus1.zip and proteus2.zip) were a collection of melodic as well as percussion samples at 22kHz/16 bits, this one is percussion only at 44.1kHz/16 bits. Based on some good feedback (thanks Jester :-) I kept all samples very basic (no combos or riffs) for maximum usefulness. The quality is also better due to the fact that the sampling was done locally on the multisound as opposed to using a seperate PC. This has yielded some very quiet and crisp samples compared to the first sets of samples. Although the samples are in .wav format, they can be ported to .smp or almost any other using a program such as Goldwave. All samples are 44.1kHz, 16 bit and were created by playing different percussion notes on the multisound, and capturing them live to RAM and then to disk. Post editing was done to optimize gain and remove the dead space.

Samples from TB Proteus 1/XR by Sam Eassa
/music/samples/proteus4.zip
11 Sep 1996 (catalog date)
1,495,900 bytes
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This is the fourth and probably last in a series of samples extracted from the Turtle Beach Multisound Proteus 1/XR synthesizer. In this collection, I've tried to sample unique sounds native only to the proteus synthesizer and that cannot be found in the General MIDI set. I'm hoping to provide the means for the many composers out there to make some truly unique sounding mods. I kept all samples very basic (no combos or riffs) for maximum usefulness. The quality is also better due to the fact that the sampling was done locally on the multisound as opposed to using a seperate PC as was done on the first two Proteus packs. This has yielded some very quiet and crisp samples. Although the samples are in .wav format, they can be ported to .smp or almost any other using a program such as Goldwave. All samples are 44.1kHz, 16 bit mono and were created by playing different notes on the multisound, and capturing them live to disk using the Multisound's own digital audio sampler. Post editing was done to optimize gain and remove the dead space as well as to keep the samples reasonable small.

Funk Xi Instrument Pack by PiCoder of Seaber Designs
/music/samples/sed-xi01.zip
06 Oct 1997 (catalog date)
2,961,600 bytes
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This pack contains absolutely ultimate quality samples for extra high sound fidelity, 17 FT2 format XI instruments

Extratica, Dark Rock by Ethereal
/music/songs/1996/e/e-extrat.zip
13 Apr 1997 (catalog date)
229,030 bytes
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(IT)

Extravaganza by D.J. Skyjump of Skyjump Team
/music/songs/1996/s/sky_xtra.zip
07 May 1997 (catalog date)
579,091 bytes
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(MDL)

Revolution 2 by Maxtracker
/music/songs/1996/x/x96revol.zip
22 Sep 1996 (catalog date)
126,983 bytes
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Rating:
(S3M)

The Acid-man by Xtra of Project X
/music/songs/1997/a/acid-man.zip
09 Apr 1997 (catalog date)
203,233 bytes
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(XM)

Extra Terrestrial Lifeform by Anders Akerheden
/music/songs/1997/a/an_xtlf.zip
29 Sep 1997 (catalog date)
216,492 bytes
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(XM)

Extrakt by Obuk
/music/songs/1997/e/extrakt.zip
19 Mar 1997 (catalog date)
249,292 bytes
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(S3M)

Extras.xm by emax
/music/songs/1997/e/extras.zip
19 Dec 1998 (catalog date)
499,624 bytes
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Released at event DH97 in the m4ch division and ranked 14

Searching For Love by Xplore of PlasticSurgery
/music/songs/1998/x/xtranc.zip
28 May 1998 (catalog date)
1,147,132 bytes
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(IT)

Mr. Vain (extract) by Melvin Chia
/tla/songs/1995/s3m/m/mrvain.zip
18 Sep 1996 (catalog date)
64,831 bytes
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Sonar Extracted by Zinc
/tla/songs/1995/s3m/z/znc-sonr.zip
20 Sep 1996 (catalog date)
37,389 bytes
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Ultimate Sextrack (remix) by Hitachi
/tla/songs/1996/xm/n/ng-sex.zip
17 Nov 1996 (catalog date)
231,979 bytes
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