Search for "be": 1387 matches(displaying first 250)

3d math by Lithium of VLA
/code/3d/docs/3d_math.zip
10 Jan 1997 (catalog date)
11,835 bytes
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Rating:
Explanations of some 3d math concepts - I remember not getting the 3d rotations working correctly when I first started programming, but I'm not sure if that's my fault or the fault of the doc. Most of the docs are some simple linear algebra. They spell out the equations in the end for those who can't completely understand them.

3D Coding tutorial by Ica of Hubris
/code/3d/docs/3dica221.zip
30 Jun 1998 (catalog date)
422,704 bytes
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This tutorial is very easy to understand and describes everything you need to know like the mathematical basics, the different kind of polyfillers, shading methods, camera movement, sorting and backface culling and much much more. A must-have for every 3d coder! Text

Zed 3D by Zed
/code/3d/docs/zed3d095.zip
19 Jan 1998 (catalog date)
697,450 bytes
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Zed 3d - a document explaining the maths you'll need for 3d. Word and postscript formats of the same file. Zed has an attention to detail and a great way to explain all the math. I highly recommend this to anyone starting to make a 3d engine who doesn't know where to start (start with the math, not the polygon fillers, believe me! the fillers are trivial in comparison). See the bibliography for where to go next.

Rotating 3d escher-knot by Oliver Nash
/code/3d/systems/gsescher.zip
30 Jun 1998 (catalog date)
19,895 bytes
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Rating:
The author says he appreciates a mention when you "steal" his formula, but "his" formula was already used on the amiga a long time ago. It might be useful downloading though if you're a starting 3d coder because the flatshaded 3d engine is very easy to understand. C

Raw GFX Lib by Ghyll of TGA
/code/3d/systems/tgarx2b1.zip
02 Jul 1997 (catalog date)
34,488 bytes
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Rating:
An elementary graphics system. The functions are very base and it's a good idea for anyone coding graphics engines either to understand how those functions work or to be given higher level functions to work with.

Simple 3D Engine by Zjack of DCC
/code/3d/systems/toruskit.zip
17 Jan 1999 (catalog date)
104,753 bytes
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Rating:
An outdated 3d engine in assembler using different tricks that used to be populair a few years ago, like a 50hz mode and a weird vga resolution.

fx 3d kit by Dave Stampe
/code/3d/trifill/flat/fpoly256.zip
10 Jan 1997 (catalog date)
35,175 bytes
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Rating:
A Y mode filler and line routine - Well documented and good comments. Poor asm style when it comes to stack handling. It would be difficult to learn from this code.

Gouraud shader source by Jedi of Sector One
/code/3d/trifill/gouraud/ggouro2.zip
10 Jan 1997 (catalog date)
66,612 bytes
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Rating:
Source for a gouraud filler, requires GEMA to compile - Needs GEMA. No useful comments. For TASM and MASM users, remember that GEMA's nmenonics are operation source, destination.

Phong Explanation by TimJ of Vertigo
/code/3d/trifill/phong/vgophong.zip
17 Jan 1999 (catalog date)
6,709 bytes
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Rating:
Good tutorial about how the phong lightning algorithm works and how it can be implemented

4 Sided Polygon Texture Mapper by Alan Parker
/code/3d/trifill/texmap/bastxmap.txt
08 Jun 1997 (catalog date)
8,601 bytes
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Although this texture mapper is coded in GFA Basic for the Atari ST the code is comprehensible enough to be useful for PC owners.

Crappy Texture Map by Mandrill
/code/3d/trifill/texmap/ctm.zip
19 Jan 1998 (catalog date)
6,214 bytes
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Crappy Texture Map. At least you know what code should be doing what. The filler looks familiar (the register lay out). The texture 'swims' so I'm not sure this is a routine to emulate.

Texture Map by Robert Schmidt of Ztiff Zox Softwear
/code/3d/trifill/texmap/textmap.zip
08 Jun 1997 (catalog date)
11,172 bytes
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Document on how to map a 2D texture onto a 3D parallellogram. Useful to understand the mathematics behind texture mapping, but too slow for a decent realtime implementation.

Texture Mapper by Fantom of Ultimate Brains
/code/3d/trifill/texmap/texture.zip
08 Jun 1997 (catalog date)
112,765 bytes
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Rating:
There are no comments included with the source, so you'll need to spend some time before you totaly understand what's going on.

oplid by ? of Audiotrix
/code/audio/detect/oplid.zip
11 Jan 1997 (catalog date)
31,180 bytes
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Detects what type of OPL chip is on your sound card - An ad for audiotrix more than anything else. No code. It looks like there should be more files in the archive than there are.

AWE 32 "documentation" by Judge Dred
/code/audio/docs/awe32prg.zip
10 Jan 1997 (catalog date)
37,028 bytes
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Rating:
Useful documents for AWE 32 programming - Beats the shit out of Creative Lab's released information.

IW SDK
/code/audio/docs/iw_sdk20.zip
10 Jul 1997 (catalog date)
2,796,518 bytes
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The SDK for the IW chip. The docs are Adobe Acrobat files and are probably meant for printing out. I didn't try yet, but the "univerval translator" at CMU should be able to convert the files to a text format, which would be infinitely more useful. This is one of those everything you needed to know and more type docs.

Protracker Studio 16 Module Format Specifications by CyberStrike of Renaissance
/code/audio/docs/ps16form.zip
21 Jan 1998 (catalog date)
14,375 bytes
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Adrenalin MOD player by Beta of A-Men
/code/audio/players/amod095.zip
10 Jan 1997 (catalog date)
108,866 bytes
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Rating:
A mod player for pascal and has a TSR to play music in the background - No SB support, horrible documentation, little to no support.

Bells, Whistles, and Sound Boards by Lee Schlunder
/code/audio/players/bwsb120a.zip
10 Jan 1997 (catalog date)
326,365 bytes
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Rating:
A Music player library - Interfaces from Pascal. Has support for a few formats and a decent variety of sound cards.

Bells, Whistles, and Sound Boards by Lee Schlunder
/code/audio/players/bwsb120b.zip
10 Jan 1997 (catalog date)
517,142 bytes
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Rating:
A Music player library - Interfaces from Pascal. Has support for a few formats and a decent variety of sound cards.

Cubic Player 2 Software Development Kit by Niklas Beisert of Cubic
/code/audio/players/cp2dk05.zip
19 Jan 1998 (catalog date)
131,123 bytes
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Rating:
Cubic Player 2 Development Kit 0.5. Has a music player at least. I'm not going to figure out exactly what this is supposed to be for. No docs.

GUS Play interface by Juggler of BTL
/code/audio/players/gp15-pas.zip
10 Jan 1997 (catalog date)
46,188 bytes
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Rating:
An interface for GUS Play for TP - Comes with Robban's GUS play and CyberStrike's Ultradox

GTSR by CyberStrike of Renaissance
/code/audio/players/gsrc211.zip
10 Jan 1997 (catalog date)
70,125 bytes
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Rating:
A TSR mod player for GUS - Good code, but lack of documentation makes it difficult to figure out what's going on.

Midas v1.11 by Sahara Surfers
/code/audio/players/midas111.zip
17 Jan 1999 (catalog date)
1,981,785 bytes
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Rating:
This version fixes some bugs in the 1.1 version, which was really necessary because some demos who used that version really sounded bad on a gus, so make sure you use this version, and not an older one!

Module Player For Borland/Turbo Pascal 7.0 by Charles Attard.
/code/audio/players/modunit2.zip
17 Jan 1999 (catalog date)
176,078 bytes
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Rating:
Supports 699/mod/mtm/nst/s3m/wav/xi/xm on all SoundBlaster Pro cards and compatibles. Quality could be better.

Tiny Play by pascal of Cubic Team
/code/audio/players/mxmp12.zip
11 Jan 1997 (catalog date)
92,697 bytes
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Rating:
Tiny Gus Play - Has source for the player, but can interface with asm and watcom. GUS only. requires that music be run through a converter and the playback is similar to FT2 when it comes to s3ms (but it will play xm's!)

Tiny GUS Player by Pascal of Cubic Team
/code/audio/players/mxmptmt.zip
17 Jan 1999 (catalog date)
27,866 bytes
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Rating:
Could have been a great player if it had been really tiny instead of 32kb big.

Protracker Player Source by CyberStrike of Renaissance
/code/audio/players/pps110.zip
11 Jan 1997 (catalog date)
86,006 bytes
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Rating:
Source for a Protracker player - Outdated. Odd that there's a zip inside the lzh. "scratches head"

Sound Deluxe System 5.04 by Maple Leaf
/code/audio/players/sds504.zip
17 Jan 1999 (catalog date)
603,983 bytes
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Rating:
This player supports a lot of different module formats, but the GUS support seems to have a bug because I hear nothing, while it works great on my Soundblaster Pro. It supports a lot of different languages, including Turbo Basic!

Useless Module Player v1.11 beta by FreddyV of Useless
/code/audio/players/u_smp11b.zip
17 Jan 1999 (catalog date)
387,890 bytes
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Rating:
Newer version of u_smp104.zip.

Bugfix for Useless Module Player v1.11 beta by FreddyV of Useless
/code/audio/players/u_smp11f.zip
17 Jan 1999 (catalog date)
131,112 bytes
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Data (de)compressing Library by Markus Oberhumer
/code/compress/lzo100.zip
17 Jan 1999 (catalog date)
375,931 bytes
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Rating:
Favours speed over compression ratio which makes it very suitable for realtime (de)compression. Supports a lot of different operating systems and even the Atari ST TOS.

Mini LZO Realtime Data Compression Library by Markus Oberhumer. Fits in 6 kilobytes when compiled.
/code/compress/mlzo100.zip
17 Jan 1999 (catalog date)
26,510 bytes
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Space Port 2 BBS intro source by PSI
/code/demosrc/bbsintro/fcsp2src.zip
10 Jan 1997 (catalog date)
32,242 bytes
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Rating:
Sources to a BBS intro with ADlib music, scrollie, and star field all in 1993 bytes - The Adlib player in this BBS intro has been ripped and used time and time again by many people. Simple and easy to use. Kudos to those who have credited the source of where they got their player.

The Shed BBS loader source by naich
/code/demosrc/bbsintro/the_shed.zip
10 Jan 1997 (catalog date)
11,922 bytes
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Source for a BBS loader with smoothe text scrolling (horizontal), dual layer starfield, and nifty fade out - Good comments, rather large source as it could use a random number generator as opposed to a table and some other (obvious?) size optimization concerns.

Boardz source by Vulture
/code/demosrc/bbsintro/vga-vul1.zip
10 Jan 1997 (catalog date)
11,913 bytes
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Source for a BBS loader with a star field and scrollie - I never thought I'd give this high a rating for source to a BBS loader, but I figure there's got to be some way for people to know what to look for. The source is beautiful and there are more comments than there are lines of source! *Perfect* for the beginner, though not a tutorial.

Bytes & Kisses source by Jeff Lawson of JL Enterprise
/code/demosrc/demos/bkisssrc.zip
10 Jan 1997 (catalog date)
513,669 bytes
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Rating:
Sources for a demo with a scrollie, plasma, shadebobs, tunnel, bitmap rotation and stretching, and cool credits - Nice comments, but not precompiled. add /misc.!!! to your path and be sure to have pklite somewhere in your path. Go through each directory and use Borland's make on all the targets of each make file. Then make bytekiss.exe from /. Nice demo for its time, but frightfully boring except on Valentine's day. :)

Byte B4 Christmas source by Jeff Lawson of JL Enterprise
/code/demosrc/demos/byte-src.zip
10 Jan 1997 (catalog date)
560,382 bytes
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Sources for a demo with snowflakes, fire, and some text writers - Nice comments, but not precompiled. add /misc.!!! to your path and be sure to have pklite somewhere in your path. Go through each directory and use Borland's make on all the targets of each make file. Then make bytekiss.exe from /. Nice demo for its time, but frightfully boring except on Christmas Eve :)

Inconexia sources by JCAB, JARE of Iguana
/code/demosrc/demos/incosrc.zip
10 Jan 1997 (catalog date)
242,043 bytes
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A collection of sources from Inconexia - A collection of effects. Get gallery.zip for the museum part which the .txt file says won't be released. :)

Stupikeffyloooopy Full Source by FAC of Delabu Alama
/code/demosrc/demos/loopysrc.zip
25 Apr 1998 (catalog date)
211,591 bytes
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Full source for the Stupikeffyloopy demo. - Coded in TMT Pascal v2.0 registered. - Can be compiled with either registered or unregistered versions - Supports Sound Blaster / No Sound - MOD Player by Cesar Vellido / CiMedia - Enjoy it.

Source to Obscene by Cass, Terminus
/code/demosrc/demos/obsc_src.zip
17 Jan 1999 (catalog date)
259,846 bytes
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Rating:
Dated effects, only useful for beginners.

Timeless source by Tran
/code/demosrc/demos/timesrc.zip
10 Jan 1997 (catalog date)
356,568 bytes
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Source for Tran's timeless demos - Curiously better than Tran's other source releases. If you intend to figure out how it works, I suggest you start at line 127 of v.asm. Few comments, but excellent source.

What Source by Niklas Beisert, Nils Piepenbrink of Cubic Team, $een
/code/demosrc/demos/wht95src.zip
10 Jul 1997 (catalog date)
46,092 bytes
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Notably DOES NOT come with a makefile. Uncommented, but nice code style. Awkward synching style.

Chaos 4k intro source by Codex
/code/demosrc/intros/chaos4k1.zip
10 Jan 1997 (catalog date)
14,345 bytes
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Sources for a 4k intro with static, sinus scrollie, vector cube, and some other stuff - No comments or description. Rather non-standard C at that, but I wonder how else a 4k intro would be made in C. Good for the curious.

Maximum by Bear of Sinope
/code/demosrc/intros/maximum.zip
01 Jul 1997 (catalog date)
20,172 bytes
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Source for an effect full 4k intro. I can't tell what language most of the comments are in. The 100% register gouraud shaded texture innerloop is particularly clever.

Snow Effects by Natas of Lithium
/code/demosrc/intros/snowtro.zip
29 May 1997 (catalog date)
65,044 bytes
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Rating:
Ugly, I have seen much better snow effects. This looks more like a buggy diagonal starfield.

DOS Environment Routines by Lee Hamel
/code/dos/glbenv11.zip
18 Jan 1998 (catalog date)
21,048 bytes
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Rating:
Routines to read and modify the DOS environment.

Assembler Laboratory V1.3 Beta 1 by Kurt Groenbech a.k.a. Rib of Talent, Xenon
/code/editors/alab13b1.zip
24 Aug 1998 (catalog date)
322,386 bytes
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A very good assembler and Watcom C IDE with a lot of very useful features.

Assembler Laboratory v1.2 by Kurt Inge Groenbech
/code/editors/alabv12.zip
26 Feb 1998 (catalog date)
185,153 bytes
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A very good development environment that includes a very good editor with syntax highlighting.

2D and 3D Rotation by Ash of NLB/BD
/code/effects/3d/bd-2d3d.zip
25 Aug 1997 (catalog date)
12,550 bytes
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Rating:
Not the best way to implement rotation.

3D Engine by Voltaire of OTM
/code/effects/3d/otm3d095.zip
01 Dec 1997 (catalog date)
254,469 bytes
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Rating:
Supports lambert and gouraud shading.

2d bump mapping by HELiX
/code/effects/bump/bumpsrc.zip
18 Mar 1997 (catalog date)
63,540 bytes
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Rating:
Simple example and explanation of how to do 2d bump mapping. Looks like it was written by a beginner (because of the code optimization, or lack there of), but is fairly nicely commented, which is a big plus!

Gallery Source by ARM of Iguana
/code/effects/doom/gallery.zip
10 Jan 1997 (catalog date)
593,716 bytes
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Source to Iguana's gallery scene from Inconexia (a doom clone) - Nice code, but low accuracy on the maths. Cool pictures, but I saw them the first time, when they were in the Prado. :) I always thought that there should have been an Easter Egg for May 3rd. Run subdirs.exe to get the full source.

ASM Fire by LeGeND
/code/effects/fire/asmfire.zip
12 Aug 1997 (catalog date)
2,321 bytes
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A fire routine. A little big for a fire effect. Might consider using a random number function.

blaze source by Gopher
/code/effects/fire/blaze.zip
18 Mar 1997 (catalog date)
10,702 bytes
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Rating:
Source and macros for fire routines. For a86 compilation, should be easy to tweak for TASM, but this is nothing special we haven't seen before.

Fire by JARE of Iguana
/code/effects/fire/fire_win.zip
10 Jan 1997 (catalog date)
10,716 bytes
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A fire routine under windows - Crawls on my p133. :( Don't bother looking at this unless you've programmed for windows before. You're likely to have a heart attack. :) Requires WinG to run.

small flame by Gaffer of PRoMETHEUS
/code/effects/fire/flame160.zip
18 Mar 1997 (catalog date)
2,964 bytes
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Source for a small fire routine. Doesn't actually work on my computer. To answer a question proposed by the author about size optimization, inc al is bigger than inc ax because intel doesn't have an inc /r8 instruction. inc ax is of the form inc /r16 which compiles to db 40+rw, where rw = 0 for ax, 1 for cx, 2 for dx, 3 for bx, ... inc al is of the form inc r/m8 and compiles to db FE /1 where /1 = c0 for al, c4 for ah, c1 for bl..., 05 for a memory reference.... See an intel document for more details.

Nice Fire by Ziron of Alpine
/code/effects/fire/nicefire.zip
17 Jan 1999 (catalog date)
2,334 bytes
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Rating:
Claims to be nicer then any of the other fires around, but there's really nothing special about this fire effect.

Spherical Texture Mapping by Keith Sibson
/code/effects/globe/ks_sp.zip
29 Sep 1997 (catalog date)
85,265 bytes
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Dot Vectors by Jare of Iguana
/code/effects/globe/vtglobe.zip
29 Sep 1997 (catalog date)
22,074 bytes
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Rating:
Dot vectors moving along the surface of a globe.

Cyber Space 3d by Phantom of Nostalgia
/code/effects/land/cyb3dkit.zip
10 Jan 1997 (catalog date)
31,536 bytes
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A landscape routine with many aspects - No source and a very quick explaination of the ideas and algorithms behind the effect.

OTM Voxel by Voltaire of OTM
/code/effects/land/otmvoxel.zip
10 Jan 1997 (catalog date)
187,665 bytes
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Tries to explain what voxels really are - Most people will ignore the difference anyway. :( And this example leaves much to be desired.

rotating landscape by TTT
/code/effects/land/rotscape.zip
10 Jan 1997 (catalog date)
129,844 bytes
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A landscape routine similar to that at the end of unreal - Comments only on function names and has a larger executable than need be for this effect. (Lots of tables, i.e. the landscape itself)

bglass by Konrad Olejnik of K!O
/code/effects/lens/bglass.zip
19 Jan 1998 (catalog date)
50,803 bytes
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Rating:
Bumped glass routine. For TMT pascal. You might call this a bump map type effect. The difference I'm going to call is that bump map routines alter light intensity while lens routines change your position in a texture map. Interesting way to get the timer! :) For C users, that would be int *time = 0x046C. See a BIOS data reference for further details.

WGT Graphics Tut #5 by Gooroo
/code/effects/morph/wgttut5.zip
10 Jan 1997 (catalog date)
224,120 bytes
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Morphing - Gooroo describes the ideas and code behind morphing in alot of detail.

Plasma Tutorial by Spansh of Dynamix
/code/effects/plasma/plastut.zip
17 Jan 1999 (catalog date)
47,158 bytes
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Rating:
Dynamix. Definately the best tutorial on coding plasmas, also focuses on optimizing.

Tom's Plasma by Tom Dibble
/code/effects/plasma/tplas11.zip
10 Jan 1997 (catalog date)
139,950 bytes
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Rating:
Decent plasma example - Has some "fractal clouds" code too. Needs a random number generator of it's own so that there isn't the huge data file of mostly random numbers that goes along with it.

Fullscreen Rotozoomer by Scott A. Deming
/code/effects/rotozoom/fullr_1.zip
26 Jun 1997 (catalog date)
17,886 bytes
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Rating:
The algorithm is mathematicaly correcty, but it can be done faster.

Star 97 by Deathlock
/code/effects/stars/star97.zip
19 Jan 1998 (catalog date)
3,299 bytes
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Rating:
97 byte starfield. You were outdone on the concept for this one. Looks much better than the twentysomethings starfields. Well commented.

Stars by Draeden of VLA
/code/effects/stars/stars.zip
10 Jan 1997 (catalog date)
10,627 bytes
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Rating:
A simple starfield effect - Good for the beginner.

Stars by The Darkman
/code/effects/stars/stars3d.zip
10 Jan 1997 (catalog date)
15,164 bytes
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Rating:
A nicely done starfield - Nicely done (in appearance) but shoddy code. Globals abound, poor understanding of what to make functions. Made by a professed beginner.

123 Byte Tiny Star Field by Rex Deathstar of Waterlogic
/code/effects/stars/tinystar.zip
06 Oct 1996 (catalog date)
1,929 bytes
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Rating:
The 3d version of what Matt and Pascal did. Could conceivably be much smaller

TV by Perisoft
/code/effects/text/tv10.zip
11 Jan 1997 (catalog date)
45,667 bytes
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Rating:
A text viewer with "docs" - Not code... I'm not sure where it should go. Best ask Screech himself for ideas.

Free direction tunnel tutorial by Kombat
/code/effects/tunnel/freedir.zip
30 Jun 1998 (catalog date)
48,954 bytes
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Rating:
Basicaly the same info as can be found in fdtunnel.zip by Blackaxe of Kolor. Text, C

tube by James Johnson
/code/effects/tunnel/tubesrc.zip
10 Jan 1997 (catalog date)
22,030 bytes
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Rating:
Example of a dot tunnel - Poorly done, looks horrible, no explanation or comments, no timing synching.

Various Demo Effect Sources by Daniel Vollmer (Fusion)
/code/effects/various/danpwsrc.zip
05 Oct 1996 (catalog date)
697,008 bytes
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Rating:
LOTS of random stuff. Some better than others, especially the TSRs.

Moving Sky With Multiple Layers by Saint
/code/effects/various/skymlpas.zip
03 Jun 1998 (catalog date)
10,728 bytes
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This is a nice moving sky with multiple layers. Includes heavily commented Turbo Pascal source code (with embedded Assembler).

Bobs Editor by Avalanche
/code/effects/vectball/bedit110.zip
26 Jun 1997 (catalog date)
42,920 bytes
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Rating:
This editor generates some numbers that you can use as input for your own bob routines. Not very useful.

Voxel by 6502 of Fatal Rage
/code/effects/voxel/newvox.zip
26 Jun 1997 (catalog date)
3,227 bytes
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Rating:
Beautiful hightfield rendering. If there's anyone with half a clue who can't understand this, I'd like to know. The effect itself is beautiful, fast, and the code is gratuitously commented. My only quip is having (gipped) allocation of some 180k that just eats up base memory. Has no .exe, but compiles with watcom with no problems.

Heart Quake's water source by ARM of Iguana
/code/effects/water/hq_water.zip
10 Jan 1997 (catalog date)
370,188 bytes
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The authoratative source on the water effect - Includes a description of the physics behind the effect and the simplifications done to make the routine run quickly.

256 Byte Water by Cagdas Calik
/code/effects/water/w256.zip
24 May 1998 (catalog date)
786 bytes
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A 256 byte water effect coded in pure assembly by Cagdas Calik, moreover with 286 instructions. It's recommended that you're mouse driver is load before you run the program, otherwise it will crash. Click left mouse button to go back to dos. Have fun...

Water by Yamaha of XYZZ
/code/effects/water/watrxyzz.zip
25 Aug 1997 (catalog date)
128,613 bytes
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Rating:
A water effect sample. Won't compile as is since it's missing quite a number of library files. Get hq_water if you want to understand this effect. Get this afterwards only if you can't understand asm.

Peroxide Trainer Part 1 by Telemachos of Peroxide
/code/effects/worlds/pxdtut1.zip
17 Jan 1999 (catalog date)
73,945 bytes
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This tutorial explains how to code 3d mazes like the ones used in old games like dungeon master and eye of the beholder.

2asm Anything 2 Asm,c,pas Converter by sneaqo of aardbei
/code/fileutil/2asm.zip
21 Aug 1998 (catalog date)
97,877 bytes
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converts a binary file into a db list, or a C or Pascal array. has a lot of options, and examples for all 3 languages included. Assembler, C, Pascal

Apack V0.74b by Jibz
/code/fileutil/apack074.zip
22 Apr 1998 (catalog date)
53,707 bytes
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The best exe/com-packer for smaller files.

Apack V0.90b by Jibz
/code/fileutil/apack090.zip
03 Aug 1998 (catalog date)
72,391 bytes
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The best exe/com-packer for smaller files.

Internal Library File System v2.00 by Dark Fiber
/code/fileutil/ilfs.zip
06 Oct 1996 (catalog date)
149,486 bytes
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Rating:
WAD File System

Virtual File System by Dark Fiber
/code/fileutil/ilfs202b.zip
17 Jan 1999 (catalog date)
110,874 bytes
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For Watcom C and DOS32 Assembler. Puts all your datafiles in one big file. Does not compress the data, and you have to do too many things by yourself that could have been done by the library.

LinkIT v1.0 Beta by Michael Badichi
/code/fileutil/linkit.zip
06 Oct 1996 (catalog date)
11,286 bytes
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Link COM/EXE files into one big EXE - no sources

LZO Data Compression Library v0.20 by Markus Oberhumer
/code/fileutil/lzo020.zip
06 Oct 1996 (catalog date)
184,964 bytes
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Rating:
over conscious about compression ratios and statistics and has many long files about its stats in the /doc directory, but no description about the API. You have to figure out how to use it yourself from the two short examples that come with it. Otherwise, it's fairly complete and you can decide which compression routines you'd like to link yourself (assuming you can figure out that much).

Pop And Push by Ondrej Blazek
/code/fileutil/pop_push.zip
26 Feb 1998 (catalog date)
8,011 bytes
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Two utilities that make browsing through your directories easier by using a stackbased method of remembering directory names.

T-PACK v.5 Beta by Max of Tuscon
/code/fileutil/tcn-tp05.zip
06 Oct 1996 (catalog date)
16,519 bytes
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COM/EXE Compressor - Only compresses .COM files, not .EXE, no sources.

AWE-DIP-01-ENG by Creative Labs engineers
/code/hardware/audio/adip.zip
10 Jan 1997 (catalog date)
708,753 bytes
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Examples and API for using the AWE32 - And people wonder why there's not much SB support. The information in the packet is contorted. I could go on this for days. Comments like /* main - here's where the fun begins */ are misleading. The fun actually began several hundred lines ago (starting at line 134). It's late. I'm not exactly bored, but this bit of code is frustrating. I wonder why CL even bothered. There are no technical docs of any sort and the code that is here *REEKS* of bad style. For extra frustration, I unzipped the file which had a self extracting .exe in it, which gave me 4 zips which when each extracted with the -d option finally gives me the SDK. Kneebiter - at 1:30 in the morning. Need more tea...

DMA tut by Draeden of VLA
/code/hardware/dma/dma_vla.zip
10 Jan 1997 (catalog date)
2,516 bytes
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Some docs for DMA programming - Sufficient for learning how to program the DMA. I do believe this was part of the PCGPE 1.0.

Ralf Brown's Interrupt List
/code/hardware/general/telerama.zip
17 Jan 1999 (catalog date)
827,866 bytes
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Every coder should download this, it's the best interrupt list around.

Joystick axis reading code by Peter Wan
/code/hardware/joystick/joysdk11.zip
10 Jan 1997 (catalog date)
35,092 bytes
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Rating:
Source to read joystick positions for the Gravis Game Pad - *This* is how source should be written, especially for an SDK. If only we were all this diligent.

Obbuf v3.2 by Ondrej Blazek
/code/hardware/keyboard/obbuf.zip
26 Feb 1998 (catalog date)
12,658 bytes
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Rating:
Fills the keyboard buffer with specific keystrokes before running a program. Very useful if you often use the same functions of a program when you start it.

386 power by Lorenzo Micheletto
/code/hardware/pmode/386p_101.zip
10 Jan 1997 (catalog date)
117,845 bytes
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A DOS extender for pmode asm programming - Has docs for useage and some extra miscellaneous routines that could be used for game or graphics programming in pmode. Honestly, if you want to do 100% asm development for pmode I'd suggest DOS32 or Tran's pmode. The author here credits Tran for some backbones to his system.

DOS 32 by Adam Seychell
/code/hardware/pmode/dos32v33.zip
10 Jan 1997 (catalog date)
339,512 bytes
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Rating:
A DOS extender for pmode asm programming - One of the best choices for a DOS extender. It's complete, well coded, and flexible. (no accompanying .txt file)

Eclipse operating System v3.05
/code/hardware/pmode/e_os305.zip
30 Jun 1998 (catalog date)
1,442,821 bytes
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A combination of a dos extender and a demo library containing a lot of useful functions. It's very useful for intros because the tiny version is very small (including a sb and gus modplayer). C, Assembler

Flat Maquina by Morbid Iadalboath of MUTANTE
/code/hardware/pmode/fm32_v2.zip
02 Jul 1997 (catalog date)
6,647 bytes
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Rating:
A Pascal TPU for getting flat mode memory. People really should be moving away from dealing with segmented memory. Get this if you're still using Pascal or something similar.

Real Flat Mode by Christophe Avion
/code/hardware/pmode/ifrm32.zip
25 Aug 1997 (catalog date)
56,257 bytes
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A Dos extender and file packer. I can't really rate this because I would never be able to use the code. All comments and docs are in French.

PMODE by Tran
/code/hardware/pmode/pm-11-94.zip
10 Jan 1997 (catalog date)
81,994 bytes
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A DOS extender for pmode asm programming - One of the other best choices for a DOS extender. It's complete, well coded, and flexible.

PMODE by Tran
/code/hardware/pmode/pmode307.zip
10 Jan 1997 (catalog date)
54,781 bytes
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A DOS extender for pmode asm programming - One of the other best choices for a DOS extender. It's complete, well coded, and flexible.

Asychronous communitcations code by Lord Logics
/code/hardware/serial/ll_comm.zip
10 Jan 1997 (catalog date)
56,754 bytes
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Source for "asynchronous" comm connections - A library meant for opening COM lines and other serial line connections. It's supposedly asynchronous (but maybe in a later version for this only supports one). Not too demo scene relevant, but it could make for great modem-modem networking in a game.

Mode 13h Doc by Vulture
/code/hardware/video/basicdoc.zip
10 Jan 1997 (catalog date)
7,727 bytes
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An explaination of mode 13h - For the *absolute* beginner.

VESA 1.x tutorial for dos32 by Peter Stuge of XiA
/code/hardware/video/dos32vbe.zip
30 Jun 1998 (catalog date)
8,951 bytes
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Rating:
Assembler

VESA 2.00 Development Kit v2.10 by Realtech
/code/hardware/video/rtvbe210.zip
30 Jan 1999 (catalog date)
58,278 bytes
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VBE functions 2.1 by Babyloon of Revelation
/code/hardware/video/rvlvbe21.zip
30 Jan 1999 (catalog date)
213,888 bytes
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supports VBE 1.2 & 2.0, LFB - RM & PM bank switching

Official VESA VBE 2.0 Specification
/code/hardware/video/vbe20-11.exe
06 Oct 1996 (catalog date)
553,428 bytes
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Rating:

VGA FX by Chris Dunford
/code/hardware/video/vgafx.zip
10 Jan 1997 (catalog date)
27,128 bytes
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Some text effects - It's just some palette manipulations hidden (unintentionally) behind some very twisted code. Then again, it was coded in '89.

Vbe 2.0 Library For Watcom by Malice of WitchCraft
/code/hardware/video/wtcvbe.zip
30 Aug 1998 (catalog date)
62,669 bytes
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A 100% asm VESA library with 256 and Direct Color modes support. Included source code, OBJ file, Watcom header and a C example.

Bmp2raw V1.0 by Joerg Hartenberger of SCI
/code/images/bmp2raw.zip
11 Jul 1998 (catalog date)
24,415 bytes
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Convert 8 or 24bpp BMPs into RAW Fileformat. Also: 24bpp to 16bpp RAW Converter.

76 Byte Pcx Viewer by Saint
/code/images/saintpcx.zip
03 Jul 1998 (catalog date)
7,169 bytes
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Saint's revenge: Another example of size optimization, beating Gyr's viewer by 12 (.) bytes. Hey, will I get four stars, too? :-)

GFXFX2 Library by Bas van Gaalen
/code/library/gfxfx2.zip
01 Dec 1997 (catalog date)
401,555 bytes
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Although a little bit dated this library and the huge amount of example effects should be very useful for beginners.

SVGA Routines by The Faker
/code/library/tf_sourc.zip
01 Dec 1997 (catalog date)
74,237 bytes
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The svga routines are dated and don't use the vesa standard, but the standard vga routines are fast and can be very useful.

Bytes Of Wisdom Diskmag Engine Sources by MinMax of Septic Productions
/code/mags/bow5src.zip
21 Aug 1998 (catalog date)
109,870 bytes
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Sources to diskmag engine written in Watcom C. Can use VBE 1.2/2.0 & textmode. Very flexible. Also it is recomended that you download the diskmag itself (to get the example files) (bow5.zip)

The Mag by Spellcaster
/code/mags/mag01.zip
01 Jul 1997 (catalog date)
17,455 bytes
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Rating:
A serial coding magazine. For the ultra-beginner. Info on understanding hexidecimal numbers and a primer for Pascal.

DOS32 v3.5 Beta by Adam Seychell
/code/pmode/dos32b35.zip
06 Oct 1996 (catalog date)
473,793 bytes
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Rating:
32bit DOS Extender

Adrenalin Module Player v0.96 by Beta of A-Men
/code/sound/amod096.zip
06 Oct 1996 (catalog date)
120,534 bytes
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Rating:

E.O.S. Version Of MXM GUS XM Player v1.3 by Niklas Beisert
/code/sound/e_mxm13.zip
05 Oct 1996 (catalog date)
170,118 bytes
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Rating:

ASM Tutorial Part 3 by Draeden of VLA
/code/tutors/asm/asmvla01.zip
18 Jan 1998 (catalog date)
10,780 bytes
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Explains a few of the dos interrupts. Might be handy if you are a beginner, but what you really need is a good interrupt list.

Tutorial 8 in C by Snowman of Hornet
/code/tutors/denthor/tut08new.zip
11 Jan 1997 (catalog date)
42,817 bytes
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Asphyxia VGA demo trainer:Tut 8 in C:3d basics - Includes Denthor's original tutorial release within and has the compiled exe. Remember, these are only basics. (Snowman added a little of his own to this... I loved vector balls spelling things. :)

Asphyxia VGA demo trainer series by Denthor of Asphyxia
/code/tutors/denthor/tut1-9.zip
11 Jan 1997 (catalog date)
96,798 bytes
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Asphyxia VGA demo trainer series - Everything to help the beginner get started in graphics coding.

Tutorial #10 by Denthor of Asphyxia
/code/tutors/denthor/tut10.zip
11 Jan 1997 (catalog date)
10,370 bytes
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Asphyxia VGA demo trainer:X-mode - Explains how to use mode-x and how it can be helpful. Doesn't dwell on setting the mode.

Games 'n Graphics Trainer Series chapter 1 by Gerben
/code/tutors/graphics/gngtut01.zip
30 Jun 1998 (catalog date)
3,072 bytes
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Another trainer explaining how to get into mode 13h. Try Denthors trainers instead if you really don't know how to do this. Text

The King Magazine Volume 1 by The King
/code/tutors/graphics/kmagv1.zip
18 Jan 1998 (catalog date)
31,576 bytes
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Nice for beginners.

The King Magazine Volume 2 by The King
/code/tutors/graphics/kmagv2.zip
18 Jan 1998 (catalog date)
54,474 bytes
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Nice for beginners. This volume explains some basic Pascal and Assembler coding and how to do crossfades.

The King Magazine Volume 3 by The King
/code/tutors/graphics/kmagv3.zip
18 Jan 1998 (catalog date)
63,180 bytes
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Rating:
Better than volume 2. Again some basic stuff for Pascal, Assembler, Hardware and Graphics, etc. Examples are now in C too.

Demo Series, Part 11 by Outlaw Triad
/code/tutors/graphics/oteffex1.zip
17 Jan 1999 (catalog date)
27,162 bytes
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Tutorial about coding flat shaded and glenzed 3d vectors. Very dated and not very useful as there are much better 3d tutorials around.

Polyfiller Tutorial by Natan Whitaker
/code/tutors/graphics/poly_tut.zip
17 Jan 1999 (catalog date)
134,279 bytes
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The example executable included doesn't seem to work, but the textfile might be useful for beginners who want to write their own polyfiller routines.

Bezier and Spline by plash of Azure
/code/tutors/math/azr_bcrv.zip
19 Jan 1998 (catalog date)
96,843 bytes
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Examples of Bezier patches and B-spline curves. Read a reference on bezier or spline modelling first. The math is not easy nor is it explained by the author. Good reference if you are having troubles getting your own routines to work.

truepal by Florian Hallar
/code/tutors/video/at_trpal.zip
19 Jan 1998 (catalog date)
56,300 bytes
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Emulates truecolor modes in 320x200x8. Not really... it just converts the picture to use a 3-3-2 palette. It's a common emulation mode since it saves time versus quantizing a new palette everyframe (maybe in 5 years we could do that, even if we don't need it anymore. :)

VBE 2.0 Tutorial by Vector of Vertigo
/code/tutors/video/vgovbe20.zip
17 Jan 1999 (catalog date)
23,787 bytes
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Explains how to use vesa modes and how to avoid the usual mistakes made by so many groups when dealing with vesa.

3DS converter by MRI of Doomsday
/code/utils/3d/3dsco20.zip
25 Aug 1997 (catalog date)
14,233 bytes
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Rating:
Reads a 3ds file and outputs an easier to read format. Good utility with full source for reading .3DS files. It's easily tweakable (with a #define) to read from a file or memory and not that difficult to tweak for your own 3d structures. It's also done well enough that adding support for more features of the .3ds format should not be that difficult from a coding standpoint. Specs are admittedly hard to find.

Bin to H by Lev Iserovich
/code/utils/compiler/bin2h.zip
12 Aug 1997 (catalog date)
11,097 bytes
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A bin 2 h/obj. Actually produces obj files, but only works with Turbo C with a little tweaking for Borland C. (same company yes, slightly different compilers.) (By extension, you should be able to get it to work with TASM.)

Bin to Obj by Mr Baggins of Extravaganza
/code/utils/compiler/binobj32.zip
12 Aug 1997 (catalog date)
31,779 bytes
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A bin 2 obj util. Actually produces obj files, but only works with Watcom C. (By extension, you should be able to get it to work with pmode and TASM.)

tinyRTL by Solar Designer
/code/utils/compiler/bpc-trtl.zip
10 Jan 1997 (catalog date)
13,314 bytes
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A pas TPU with source for creating small exes - A TPU that replaces the system TPU in Turbo Pascal so that small .exes can be made. The example .exes are deceiving as there is no built in support for writing text and other such things. Knowledge of assembler will be necessary for most programs you'd write with this.

C-- by Peter Cellik
/code/utils/compiler/c--c0203.zip
10 Jan 1997 (catalog date)
309,669 bytes
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Rating:
C-- compiler,It's either a stripped down version of C or ASM on steriods. It was good and cool some time ago, but there are surely better development platforms available.

DeKompress DOS32 by Dark Fibre
/code/utils/compiler/dkd32.zip
10 Jan 1997 (catalog date)
12,414 bytes
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Decompresses files made with and compressed via DOS32 - This utility could be useful for rippers faced with intros coded with DOS32. It will unpack the exe and one can use further programs to extract mod files or graphics.

GEMA by ? of Sector One
/code/utils/compiler/gema16.zip
10 Jan 1997 (catalog date)
118,143 bytes
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An assembler for those used to 68k assemblers - Avids believe that this assembler is more precise and makes more sense. I'll give them the former any day. It certainly does have many advantages over TASM and MASM with the exception of wide support. :(

GEMA by ? of Sector One
/code/utils/compiler/gema26aa.zip
10 Jan 1997 (catalog date)
148,691 bytes
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An assembler for those used to 68k assemblers - Avids believe that this assembler is more precise and makes more sense. I'll give them the former any day. It certainly does have many advantages over TASM and MASM with the exception of wide support. :(

MikDLL library by MikMak
/code/utils/compiler/mikdll.zip
10 Jan 1997 (catalog date)
20,844 bytes
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A dynamic library loader for BC/DOS - This is a rather complex piece of code not designed for the beginner. It shows you how you could create a dynamic library so that you can load code at runtime. Suggested use is for a mod player to load the specific sound card's drivers run time.

Netwide Assembler by Simon Tatham, Julian Hall
/code/utils/compiler/nasm094.zip
02 Jul 1997 (catalog date)
320,576 bytes
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A freeware assembler with good support. People have been switching from TASM to this assembler, especially linux and 68K coders. It is still being supported by the makers so it understands newer op codes, like mmx instructions, so you don't need to get intel's 'macros' for new opcodes.

Font Grabber by Paradise
/code/utils/fonts/ted.zip
29 Sep 1997 (catalog date)
262,937 bytes
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Font grabber by Paradise. Allows you to grab 256 color fonts from .GIF, .CEL and .BMP files. Example sources included.

Font Grabber by Denthor of Asphyxia
/code/utils/fonts/texter5.zip
29 Sep 1997 (catalog date)
34,741 bytes
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Allows you to grab 256 color fonts from .GIF, .CEL, .BMP and .PCX files. Mouse only. Example source included.

Font Utilities by Draeden of VLA
/code/utils/fonts/vla_font.zip
29 Sep 1997 (catalog date)
75,388 bytes
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Rating:
Contains a grabber, an editor and example sources.

ASCII ART Lib by Jan Hubicka
/code/utils/graphics/aalib10.zip
19 Jan 1998 (catalog date)
133,184 bytes
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Ascii Art Renderer. Do not kill yourself trying to understand the code (no comments at all, and fairly complex code). Bonus points for the concept. This is FUNKY and fun to play with. (TMDC anyone? might be useful to figure out how to go from a graphical image to ASCII)

Bin 2 Pal by pneyz of smoof
/code/utils/graphics/b2pal100.zip
19 Jan 1998 (catalog date)
10,133 bytes
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Converts raw data to palette includeable stuff. Remember: there are no upload/download ratios on hornet. Please don't feel compelled to upload something merely for the sake of uploading something. Who do you think you're helping?

Raster View by TBD of FeR
/code/utils/graphics/fer_rv.zip
02 Jul 1997 (catalog date)
394,681 bytes
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A viewer for tga, pcx, lbm, and bmp files. Includes a 320x600x8 tweak mode that can be added to Allegro, which is probably the best thing in it.

GSave by Earwax of Realm
/code/utils/graphics/gsave2.zip
10 Jul 1997 (catalog date)
128,856 bytes
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Rating:
Screen Grabber. Includes pcx and raw loading graphics code.

Palette Generator by BlackBob
/code/utils/graphics/palgen.zip
01 Jul 1997 (catalog date)
11,178 bytes
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A utility to generate palettes. Clumsy text mode interface, using dp2e to generate a palette would be much easier.

PCX shade by Quark of Prone
/code/utils/graphics/pcxshade.zip
01 Jul 1997 (catalog date)
176,588 bytes
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A utility to generate a shade table from pcx files. Doesn't say exactly that the format of the output file is, which would be convenient, though it is obvious enough.

Reduce by Andrew Harvey
/code/utils/graphics/reduce21.zip
12 Aug 1997 (catalog date)
32,295 bytes
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Reduces the number of colors used by any number of PCX files to some number. Generates a glenz and shading table for you.

Trident 9440Agi Bugfix by Type One of TFL-TDV
/code/utils/graphics/t9440fix.zip
26 Feb 1998 (catalog date)
12,873 bytes
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For Univbe 5.1a

Tiny PCX by Sugar Less
/code/utils/graphics/tinypcx.zip
19 Jan 1998 (catalog date)
1,165 bytes
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164 byte pcx loader. Only works on 320x200x256 images (because of video mode and failing to check the image's actual size) and doesn't explain the pcx file format (which is more or less trivial)

Video Card Benchmarker by Fabian Gonzalez
/code/utils/graphics/vblitz14.zip
26 Feb 1998 (catalog date)
184,939 bytes
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Rating:
Measure the time needed for reading and writing from video memory.

Vfixppsl - Vesa Fix Pixels Per Scan Line by Saint
/code/utils/graphics/vfixppsl.zip
12 Jun 1998 (catalog date)
2,392 bytes
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This little TSR sets the number of pixels per scan line to match the x resolution of the visible screen. Usefull for demos / games that assume the logical width of a scan line to be equal to the physical width. Includes ASM source code.

WIN95 And Demos Starter by Cute Elf
/code/windows/ce-win95.zip
19 Jan 1998 (catalog date)
18,929 bytes
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Library for using DirectDraw for making demo effects. Use Winzip to decompress archive because of the long file names. If using DirectX 5, you have to change two lines in DirectXConversion.cpp to type cast to (DirectDrawSurface2 *). When you try to compile, you'll know which lines those are. Hmm... maybe wince stands for Win-CuteElf. (If you see this, are you going back there?)

Windows Tutorial by Denthor of Asphyxia
/code/windows/wintut1.zip
19 Jan 1998 (catalog date)
15,071 bytes
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Windows Tutorial 1. Denthor's back with some tutorials on windows graphics program. I (and he) recommend that you still get another reference (like a *gasp* book) if you know absolutely nothing about programming windows and intend to get serious about it. The tut has just enough info to grasp how windows works, the mindset needed for coding, and some basic messages windows can throw at you. Good for the ultra-beginner with windows. (Oh, the example here is a star field)

Rebelfun by Ultraforce
/demos/1990/rebelfun.zip
05 Jun 1998 (catalog date)
135,600 bytes
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,,SB,

BBS Dead Beat by Shadow Productions
/demos/1992/deadbeat.zip
29 Jun 1996 (catalog date)
33,106 bytes
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Rating:

Love Demo (must be over 18) by ???
/demos/1992/lovedemo.zip
29 Jun 1996 (catalog date)
23,297 bytes
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Rating:

Even Better Than The Real Thing by Phoney Coders
/demos/1992/realthng.zip
29 Jun 1996 (catalog date)
132,513 bytes
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Rating:

Super VGA by Rebellition
/demos/1992/supervga.zip
29 Jun 1996 (catalog date)
346,078 bytes
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Rating:

24 Hour Break by Digitize Design Group
/demos/1993/0-9/24h_brk.zip
29 Jun 1996 (catalog date)
90,627 bytes
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Rating:
Fast circle-effect, sine scroller (coded in interesting way) - not a great job for asm-intro-compo (of course some music) btw: at the end they are talking about many bugs: here is one: press (& hold) left shift during sine-scroller. Letters D and G will be moved 'a little' :-)

30 Demo by Noice
/demos/1993/0-9/30_demo.zip
29 Jun 1996 (catalog date)
40,554 bytes
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Demo contains rotating cube (so obvious), low-zoom plasma (so good, because you cannot see plasma in any other demo this way - always there is a high zoom (because looks better :-), then a dot-ball (also obvious), and end-scroller (thats all???? yes....)

Alive! by Rebels
/demos/1993/a/alive_.zip
29 Jun 1996 (catalog date)
62,485 bytes
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Rating:

Caveira by Beanix Brothers
/demos/1993/c/caveira.zip
29 Jun 1996 (catalog date)
47,921 bytes
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Rating:

BBS Day of Rebellion by Ron of Arsenic
/demos/1993/d/d_o_r.zip
29 Jun 1996 (catalog date)
49,584 bytes
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Rating:

BBS Hysteric Visions by Topaz Beerline
/demos/1993/h/hivminus.zip
29 Jun 1996 (catalog date)
134,010 bytes
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Modulation by Beanix Brothers
/demos/1993/m/modulat.zip
29 Jun 1996 (catalog date)
77,850 bytes
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Rating:

Cybernetic Adaption by Public NMI
/demos/1993/s/scifimag.zip
20 Oct 1996 (catalog date)
80,161 bytes
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Rating:

Wavebros by Beanix Brothers
/demos/1993/w/wavebros.zip
29 Jun 1996 (catalog date)
71,866 bytes
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Rating:

1st Infection by N-Factor
/demos/1994/0-9/1infect.zip
29 Jun 1996 (catalog date)
788,796 bytes
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Rating:
Released at event WIR94 in the demo division and ranked ??
N-Factor's first production, released at Wired'94 - a good "first-time" production for a new group. Lots of vector objects, some unlimited bobs, and textured planes - a top and bottom of the screen - but they are doing many things with this simple transform table: like really interesting flight of space ship over you (like in 2nd Reality), but textured (looks much-much better).

42 by Halcyon
/demos/1994/0-9/42.zip
29 Jun 1996 (catalog date)
67,994 bytes
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Released at event ASM94 in the in64 division and ranked XX
Good beginning on this demo. Blue fire effect, going into zooming routines to delay dots, to 3-d fire. There are other interesting effects. To get past some parts of the demo the user must press Escape. The music is also a little repetitve at times... Without a GUS I couldn't get the entire demo.

BBS Rebel Planet by Avalanche
/demos/1994/a/avl_reb.zip
29 Jun 1996 (catalog date)
30,402 bytes
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Rating:

Bees and Honey by Mindprobe
/demos/1994/b/b_h.zip
29 Jun 1996 (catalog date)
59,691 bytes
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Released at event ASM94 in the in64 division and ranked 07

Beer Makes Girls Look Prettier by Black Rain
/demos/1994/b/bmglp.zip
29 Jun 1996 (catalog date)
70,065 bytes
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Faces by Beanix Brothers
/demos/1994/f/faces.zip
29 Jun 1996 (catalog date)
106,272 bytes
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Rating:

First Glimpse Beta by XTF
/demos/1994/f/fg_beta.zip
29 Jun 1996 (catalog date)
319,911 bytes
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Rating:

Friends will be Friends by SLC
/demos/1994/f/friends.zip
29 Jun 1996 (catalog date)
875,483 bytes
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Rating:

Martian by Beanix Brothers
/demos/1994/m/marsfars.zip
29 Jun 1996 (catalog date)
26,553 bytes
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Rating:

Mega-Ega by S-Cubed
/demos/1994/m/mega_ega.zip
29 Jun 1996 (catalog date)
259,530 bytes
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Rash Reflections by Coluche
/demos/1994/r/rr_beast.zip
29 Jun 1996 (catalog date)
283,990 bytes
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Rating:
Released at event BBS

So Be It by Xtacy
/demos/1994/s/sobeit.zip
29 Jun 1996 (catalog date)
351,576 bytes
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Rating:
Released at event TP94 in the demo division and ranked 04

The Cube by ???
/demos/1994/t/the_cube.zip
29 Jun 1996 (catalog date)
3,736 bytes
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Rating:
Released at event ASM94 in the in4k division and ranked XX

Unknown by Mindprobe
/demos/1994/u/unknown.zip
29 Jun 1996 (catalog date)
347,971 bytes
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Rating:
Released at event ABD94 in the demo division and ranked 02

Be There! by Antares
/demos/1995/a/abether.zip
29 Jun 1996 (catalog date)
66,820 bytes
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Rating:
Released at event BIZ95 in the in64 division and ranked ??

Believe by Valhalla
/demos/1995/b/believe.zip
29 Jun 1996 (catalog date)
63,719 bytes
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Rating:
Released at event ASM95 in the in64 division and ranked 06

Beta by Digitize Design Group
/demos/1995/b/beta.zip
29 Jun 1996 (catalog date)
1,474,232 bytes
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Rating:
Released at event ASM95 in the demo division and ranked XX

Bestial Chaos by ???
/demos/1995/c/chaos95r.zip
29 Jun 1996 (catalog date)
2,409 bytes
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Rating:
Released at event ASM95 in the in4k division and ranked XX

Crash Test by JP of Rebels
/demos/1995/c/crshtest.zip
29 Jun 1996 (catalog date)
5,226 bytes
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Rating:
Released at event ASM95 in the in4k division and ranked 03

Glitch by Queue Members Group
/demos/1995/g/glitchfx.zip
30 Jun 1996 (catalog date)
935,282 bytes
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Rating:
Released at event ENL95 in the demo division and ranked 01

Bedtime For Claudia by Just For Fun
/demos/1995/j/jff-bed.zip
12 Jan 1997 (catalog date)
961,959 bytes
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Official Number 1 by Krewel Krew
/demos/1995/k/kk_one.zip
30 Jun 1996 (catalog date)
837,608 bytes
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Liberation (patch) by Force 2
/demos/1995/l/lib_updt.zip
30 Jun 1996 (catalog date)
23,290 bytes
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Rating:
Released at event TP94 in the demo division and ranked XX

Liberation (fix) by Force 2
/demos/1995/l/liberfix.zip
30 Jun 1996 (catalog date)
11,550 bytes
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Rating:
Released at event TP94 in the demo division and ranked XX

Liberation by Force 2
/demos/1995/l/libfinal.zip
30 Jun 1996 (catalog date)
1,571,415 bytes
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Rating:
Released at event TP94 in the demo division and ranked XX

E-Beat by Masque
/demos/1995/m/msqebeat.zip
30 Jun 1996 (catalog date)
613,475 bytes
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Released at event TP95 in the demo division and ranked 07

Obez by Kloon
/demos/1995/o/obez.zip
30 Jun 1996 (catalog date)
59,537 bytes
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Rating:
Released at event WIR95 in the in64 division and ranked 04

Paradise 3D/VR Engine demo by Robert-Jan Elias
/demos/1995/p/parad3.zip
14 Aug 1996 (catalog date)
508,331 bytes
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Professor Nutbutter by Mindprobe
/demos/1995/p/pro_nut.zip
30 Jun 1996 (catalog date)
627,369 bytes
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Rating:
Released at event JUH95B in the demo division and ranked 07

Rebel Mind by Epical
/demos/1995/r/rebelmnd.zip
30 Jun 1996 (catalog date)
791,832 bytes
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Rating:
Released at event ASM95 in the demo division and ranked 05

Sargasso Meera on Monday by Dimension
/demos/1995/s/sargasso.zip
05 Mar 1998 (catalog date)
58,781 bytes
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Rating:
I suspect they lied about the release date - could've been made in 1996?

Shotgun by Mindprobe
/demos/1995/s/shotgun.zip
30 Jun 1996 (catalog date)
1,043,759 bytes
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Rating:
Released at event ABD95 in the demo division and ranked 03

Betrayal by Silicon
/demos/1995/s/sln_btrl.zip
30 Jun 1996 (catalog date)
60,570 bytes
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Jelly 2 by Syber Dreams
/demos/1995/s/sy_jell2.zip
30 Jun 1996 (catalog date)
161,992 bytes
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Tan by Marlon Berlin
/demos/1995/t/tan.zip
30 Jun 1996 (catalog date)
3,581 bytes
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Rating:
Released at event ASM95 in the in4k division and ranked XX

Babes by The Coexistence
/demos/1995/t/tc_babes.zip
30 Jun 1996 (catalog date)
159,885 bytes
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Rating:
Released at event TP95 in the infs division and ranked 05

Bibi-Ergo-Sum by Valhalla
/demos/1995/v/val_bes.zip
30 Jun 1996 (catalog date)
67,461 bytes
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Rating:
Released at event TG95 in the in64 division and ranked 02

Weird by Walt, Beamer, Brick37
/demos/1995/w/weird.zip
30 Jun 1996 (catalog date)
869,033 bytes
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Rating:
Released at event SE95 in the infs division and ranked 05

X-File by Rebels, Diffusion
/demos/1995/x/x_file.zip
30 Jun 1996 (catalog date)
28,341 bytes
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Rating:
Released at event TP95 in the in64 division and ranked 18

X-Mas Intro by Cyber Fantasies
/demos/1995/x/x_mas_.zip
30 Jun 1996 (catalog date)
164,097 bytes
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Rating:

303 by Queue Members Group
/demos/1996/0-9/303.zip
30 Jun 1996 (catalog date)
508,714 bytes
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Rating:

Arise (final) by Beyond
/demos/1996/a/arise-f.zip
26 Dec 1996 (catalog date)
1,406,360 bytes
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Rating:
Released at event NAID96 in the demo division and ranked 04

Bestefar by Rectum Cauda
/demos/1996/b/bestefar.zip
21 Feb 1998 (catalog date)
188,798 bytes
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Rating:
Released at event BP96 in the demo division and ranked ??
386,,GUS/SB,

Beyond by Immortals
/demos/1996/b/beyond.zip
24 Jan 1997 (catalog date)
2,330,659 bytes
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Rating:
Released at event MOV96 in the demo division and ranked 02
GUS/SB/PAS,VESA

Rebel (As Perceived) by Complex
/demos/1996/c/clx_rebe.zip
16 Nov 1996 (catalog date)
2,650,420 bytes
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Rating:
Released at event SKE96 in the demo division and ranked 04

Famous Cyber People by Pulse
/demos/1996/c/cyber.zip
06 Dec 1996 (catalog date)
65,544 bytes
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Rating:
Released at event WIR96 in the in64 division and ranked 02

Dubious Wedtro by Tonic, Cube, Sol, Teque
/demos/1996/d/dbwedtro.zip
19 Jul 1996 (catalog date)
507,769 bytes
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Rating:

Beef by The Dennis Courtney Five, Force Ten
/demos/1996/d/dc_beef.zip
11 Sep 1996 (catalog date)
499,653 bytes
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Rating:

Bomberman Attitude (final) by Dentifrice
/demos/1996/d/den-bomb.zip
20 Oct 1996 (catalog date)
59,491 bytes
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Rating:
Released at event SAT96 in the in64 division and ranked 05

Teddybear's Revenge by Eclipse
/demos/1996/e/e_teddy2.zip
20 Apr 1997 (catalog date)
73,383 bytes
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Rating:
Released at event SAT96 in the in64 division and ranked 01

Hellizer by Queue Members Group
/demos/1996/h/hellizer.zip
02 Oct 1996 (catalog date)
1,519,047 bytes
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Rating:
Released at event ENL96 in the demo division and ranked 02

Bela the Firestarter by Fishy of Hoe
/demos/1996/h/hoe_bela.zip
18 Sep 1996 (catalog date)
4,167 bytes
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Rating:
Released at event ANT96 in the in1k division and ranked ??

Lippo by Dead Beef
/demos/1996/l/lippo.zip
03 Jul 1996 (catalog date)
970,555 bytes
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Rating:
Released at event REM96 in the demo division and ranked ??

Maximum by Bear
/demos/1996/m/maximum.zip
04 Dec 1996 (catalog date)
20,172 bytes
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Rating:
Released at event WIR96 in the in4k division and ranked 04

Light by Bery of Mortal Compact
/demos/1996/m/mc_light.zip
18 Sep 1996 (catalog date)
1,376 bytes
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Rating:
Released at event ANT96 in the in1k division and ranked ??

Mental Debug by Dead Beef
/demos/1996/m/mental.zip
09 Feb 1997 (catalog date)
2,477,199 bytes
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Rating:
Released at event TP96 in the demo division and ranked 04

Best Lame Demo by Red Power
/demos/1996/m/mrt-bld.zip
12 Jan 1997 (catalog date)
530,782 bytes
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Rating:
Released at event GAR96 in the demo division and ranked EE

Probe by Euthanasia
/demos/1996/p/probe.zip
17 Dec 1996 (catalog date)
616,710 bytes
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Rating:
Released at event CAC96B in the demo division and ranked 03

Ravage by TBE
/demos/1996/r/ravage.zip
19 Oct 1996 (catalog date)
596,436 bytes
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Rating:
Released at event BIZ96 in the demo division and ranked 10

The Astonishing Tribe by Yodel
/demos/1996/t/tat.zip
07 Feb 1997 (catalog date)
64,810 bytes
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Rating:
Released at event TP96 in the in64 division and ranked 05

Weird by TBE
/demos/1996/t/tbeweird.zip
19 Oct 1996 (catalog date)
27,711 bytes
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Rating:
Released at event BIZ96 in the in64 division and ranked 10

The Cube by Fishy
/demos/1996/t/the_cube.zip
17 Dec 1996 (catalog date)
19,901 bytes
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Rating:
Released at event CAC96B in the in4k division and ranked 01

BBS Wavecube by T-Rex
/demos/1996/t/trx_wvcb.zip
30 Jun 1996 (catalog date)
36,860 bytes
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Rating:

Beyond the Limit by Xeed
/demos/1996/x/xd-btl.zip
25 Dec 1996 (catalog date)
37,202 bytes
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Rating:

In Bed with Addict PC by Addict PC
/demos/1997/a/add-inbd.zip
19 Sep 1997 (catalog date)
640,984 bytes
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Rating:
486,,GUS/SB,

Albert on E by TPOLM
/demos/1997/a/aoe.zip
15 Nov 1997 (catalog date)
48,270 bytes
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Rating:

Axe by Cyber of Reflection
/demos/1997/a/axe.zip
20 Sep 1997 (catalog date)
4,482 bytes
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Rating:
Released at event ASM97 in the in4k division and ranked 02

Beamed by Blasphemy
/demos/1997/b/beamed.zip
01 Sep 1997 (catalog date)
58,969 bytes
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Rating:
Released at event SE97 in the in64 division and ranked 03

Mat by Beam
/demos/1997/b/beammat.zip
27 Apr 1997 (catalog date)
78,834 bytes
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Released at event TG97 in the infs division

Begtro by S.P.Y.
/demos/1997/b/begtro.zip
21 Aug 1998 (catalog date)
19,244 bytes
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Rating:
,,Adlib,

Beyond the Sea by Control Unit
/demos/1997/c/cu_btsea.zip
15 Nov 1997 (catalog date)
60,233 bytes
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Rating:
,,GUS/SB,

Cubes by Nystul
/demos/1997/c/cubes.zip
20 Sep 1997 (catalog date)
3,962 bytes
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Rating:
Released at event ASM97 in the in4k division and ranked 07

Cut by TBE
/demos/1997/c/cut.zip
06 May 1997 (catalog date)
52,098 bytes
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Rating:
Released at event X97 in the in64 division and ranked 07

Abbey Road by Dawn 3
/demos/1997/d/d3_abbey.zip
08 Feb 1998 (catalog date)
1,146,304 bytes
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Rating:
Released at event TP97 in the demo division and ranked 18

Invention by CyberEagle of Esteem
/demos/1997/e/est_1k.zip
30 Jun 1997 (catalog date)
4,564 bytes
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Rating: