Search for "it": 4398 matches(displaying first 250)

3d math by Lithium of VLA
/code/3d/docs/3d_math.zip
10 Jan 1997 (catalog date)
11,835 bytes
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Explanations of some 3d math concepts - I remember not getting the 3d rotations working correctly when I first started programming, but I'm not sure if that's my fault or the fault of the doc. Most of the docs are some simple linear algebra. They spell out the equations in the end for those who can't completely understand them.

3d basics by Synergist
/code/3d/docs/3dbasics.zip
10 Jan 1997 (catalog date)
2,745 bytes
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Some basic 3d documentation - I'd never want to tell someone that this doc is a good place to start. The person writing this has no concept of structures, which severely ease the programming of complex things such as 3d systems.

3D Tutorial by FH94.3 of Nitro
/code/3d/docs/fh-3dtut.zip
18 Jan 1998 (catalog date)
12,903 bytes
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Rating:
Explains how to rotate in 3D.

3D Camera Tutorial by Shadow Bandit of Diabolic Force
/code/3d/docs/sba_3dcm.zip
17 Jan 1999 (catalog date)
14,496 bytes
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3D Shadow Tutorial by Fuzzel of Haujobb
/code/3d/docs/shadows.zip
17 Jan 1999 (catalog date)
121,258 bytes
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Explains how to do shadows in 3d using a zbuffer algorithm.

Zed 3D by Zed
/code/3d/docs/zed3d060.zip
10 Jan 1997 (catalog date)
357,811 bytes
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A comprehensive doc on many aspects of 3d math and programming - Designed for those comfortable with math. It spells out the math concepts needed and shows their application, but by no means spoon feeds the information to you.

Zed 3D by Zed
/code/3d/docs/zed3d095.zip
19 Jan 1998 (catalog date)
697,450 bytes
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Zed 3d - a document explaining the maths you'll need for 3d. Word and postscript formats of the same file. Zed has an attention to detail and a great way to explain all the math. I highly recommend this to anyone starting to make a 3d engine who doesn't know where to start (start with the math, not the polygon fillers, believe me! the fillers are trivial in comparison). See the bibliography for where to go next.

Clax by Borzom
/code/3d/systems/claxsrcp.zip
19 Jan 1998 (catalog date)
49,402 bytes
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Rating:
Clax Keyframing system. Multi-platform. Confusing to use code, but possibly worth it if you don't want to write your own keyframer.

3D Engine by Zjack of DCC
/code/3d/systems/dcc_3de.zip
25 Aug 1997 (catalog date)
720,195 bytes
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Rating:
A fast and goodlooking 3d engine. It also includes a .3ds convertor.

GFXFX3: Inertia 3d engine by Alex Chalfin and Jeroen Bouwens
/code/3d/systems/gfx3i099.zip
30 Jun 1998 (catalog date)
1,148,321 bytes
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Rating:
Goodlooking 3d engine, with very complete documentation. Unfortunately only the libraries are included, while the actual source is missing. Pascal

Rotating 3d escher-knot by Oliver Nash
/code/3d/systems/gsescher.zip
30 Jun 1998 (catalog date)
19,895 bytes
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Rating:
The author says he appreciates a mention when you "steal" his formula, but "his" formula was already used on the amiga a long time ago. It might be useful downloading though if you're a starting 3d coder because the flatshaded 3d engine is very easy to understand. C

Panard-Vision 3D Engine by Olivier Brunet
/code/3d/systems/pvsdk95d.zip
17 Jan 1999 (catalog date)
915,862 bytes
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I couldn't get it to work unfortunately, but it seems pretty good.

Raw GFX Lib by Ghyll of TGA
/code/3d/systems/tgarx2b1.zip
02 Jul 1997 (catalog date)
34,488 bytes
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Rating:
An elementary graphics system. The functions are very base and it's a good idea for anyone coding graphics engines either to understand how those functions work or to be given higher level functions to work with.

Simple 3D Engine by Zjack of DCC
/code/3d/systems/toruskit.zip
17 Jan 1999 (catalog date)
104,753 bytes
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Rating:
An outdated 3d engine in assembler using different tricks that used to be populair a few years ago, like a 50hz mode and a weird vga resolution.

Wordup Graphics Toolkit v5.1 by Chris Egerter
/code/3d/systems/wgt51_r2.zip
06 Oct 1996 (catalog date)
1,763,579 bytes
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WGT by Egerter Software
/code/3d/systems/wgtvesa2.zip
12 Aug 1997 (catalog date)
202,549 bytes
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Rating:
WordUp Graphics Toolkit - Vesa extension. A graphics toolkit designed for games programers.

fx 3d kit by Dave Stampe
/code/3d/trifill/flat/fpoly256.zip
10 Jan 1997 (catalog date)
35,175 bytes
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A Y mode filler and line routine - Well documented and good comments. Poor asm style when it comes to stack handling. It would be difficult to learn from this code.

Gouraud filler by Cazz
/code/3d/trifill/gouraud/cazzgour.zip
19 Jan 1998 (catalog date)
65,361 bytes
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Gouraud filler and some code for rendering an object. Incorrect x clipping. PI = 3.14159265 *3* 58979323... (you only need the first 5-7 digits anyway...)

Phong Illumination Model by FAC of Delabu Alama
/code/3d/trifill/phong/facphong.zip
02 Jun 1998 (catalog date)
32,754 bytes
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How to use the phong model to make nice palettes you can use in lots of effects, like 3D shading, fire, particles, hicolor shading, and plasmas. Includes a cool example program to play with.

Phong Shading
/code/3d/trifill/phong/pasphong.zip
05 Oct 1996 (catalog date)
4,545 bytes
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Hard to read code, should have the compiled exe with it in the pack. Slow!

Phong Explanation by TimJ of Vertigo
/code/3d/trifill/phong/vgophong.zip
17 Jan 1999 (catalog date)
6,709 bytes
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Rating:
Good tutorial about how the phong lightning algorithm works and how it can be implemented

Fake Perspective Correct Texture Mapping by FAC of Delabu Alama
/code/3d/trifill/texmap/facmap.zip
04 Jun 1998 (catalog date)
43,816 bytes
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How to do fake perspective correct texture mapping WITHOUT changing your current texture mapper function.

Texture Mapper by Lee Lorenz
/code/3d/trifill/texmap/text_eng.zip
08 Jun 1997 (catalog date)
231,920 bytes
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Rating:
Hardly any comments included with the source, but the source is not very hard to understand.

Texture Mapper by Fantom of Ultimate Brains
/code/3d/trifill/texmap/texture.zip
08 Jun 1997 (catalog date)
112,765 bytes
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Rating:
There are no comments included with the source, so you'll need to spend some time before you totaly understand what's going on.

Tiled Texture Mapping Tutorial by TheGlide of Spinning Kids
/code/3d/trifill/texmap/tiletmap.zip
03 Jun 1998 (catalog date)
4,757 bytes
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This is a little document that explains how to code a tiled texture mapper that handles any power of 2 texture sizes. The document contains some little C code to get you started. To fully understand the doc you should have already read MRI's fatmap.txt and fatmap2.txt.

Triscan by Andrew Harvey
/code/3d/trifill/texmap/triscan.zip
19 Jan 1998 (catalog date)
11,472 bytes
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Rating:
Some triangle fillers. Doesn't assemble as is. Uses lots of assembler macros, which is good for style and helps portability, but kills readability for people not familiar with the code.

Audio Manager III by Kenneth Foo Chuan Khit
/code/audio/convert/amm.zip
10 Jan 1997 (catalog date)
30,360 bytes
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Rating:
A loader for amm files - A proprietary format not generated by any trackers that I know of

15313115 by Fred of TFL-TDV
/code/audio/convert/mod15ins.zip
11 Jan 1997 (catalog date)
29,975 bytes
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A format converter for 15 instrument mods to/from 31 instrument mods - Useless! Even the file_id.diz says it's a joke. Rather boring on the humor scale. No code.

GUS Environment by Patch
/code/audio/detect/gusenv.zip
10 Jan 1997 (catalog date)
1,481 bytes
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Rating:
Grabs the Ultrasnd environment for you - Good for those who don't know how to find an environment variable, but it doesn't tell you much. It may give you a place to start.

GUS Revision by data
/code/audio/detect/gusrev02.zip
10 Jan 1997 (catalog date)
13,044 bytes
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GUS revision detector v0.2b - Isn't this in the manual that comes with the GUS, or somewhere on the board? No code.

oplid by ? of Audiotrix
/code/audio/detect/oplid.zip
11 Jan 1997 (catalog date)
31,180 bytes
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Detects what type of OPL chip is on your sound card - An ad for audiotrix more than anything else. No code. It looks like there should be more files in the archive than there are.

AWE 32 "documentation" by Judge Dred
/code/audio/docs/awe32prg.zip
10 Jan 1997 (catalog date)
37,028 bytes
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Rating:
Useful documents for AWE 32 programming - Beats the shit out of Creative Lab's released information.

D00 Format by Joachim Fenkes
/code/audio/docs/d00form.zip
10 Jul 1997 (catalog date)
3,642 bytes
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D00 format. Needed if you want to write a player for the adlib files produced by EdLib by JCH/Vibrants. As a side note, EdLib comes with a description of the file format.

d00 format by Joachim Fenkes
/code/audio/docs/d00formt.zip
10 Jan 1997 (catalog date)
3,737 bytes
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Docs of the d00 format used by Adlib player and Edlib tracker - Docs for those who need them. Docs are also available with the EdLib tracker, but these are a little more thorough.

F. mod docs by Firelight
/code/audio/docs/fmoddoc.zip
10 Jan 1997 (catalog date)
83,795 bytes
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Firelight's mod format description - The perfect text file for someone who is writing a mod player especially first timers. Assumes knowledge of programming and doesn't cover details of sound card specific issues, like setting up a DMA transfer or initializing the sound card.

Description of the GT2 and GTK module formats by L. de Soras
/code/audio/docs/gt2-form.txt
30 Jun 1998 (catalog date)
22,995 bytes
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This document is partly written in french! Text

IW SDK
/code/audio/docs/iw_sdk20.zip
10 Jul 1997 (catalog date)
2,796,518 bytes
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Rating:
The SDK for the IW chip. The docs are Adobe Acrobat files and are probably meant for printing out. I didn't try yet, but the "univerval translator" at CMU should be able to convert the files to a text format, which would be infinitely more useful. This is one of those everything you needed to know and more type docs.

HSC player by Antares
/code/audio/players/advhsc18.zip
10 Jan 1997 (catalog date)
57,910 bytes
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Rating:
A TPU for FM playback of HS C files - Has examples on how to use the unit.

Adrenalin MOD player by Beta of A-Men
/code/audio/players/amod095.zip
10 Jan 1997 (catalog date)
108,866 bytes
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Rating:
A mod player for pascal and has a TSR to play music in the background - No SB support, horrible documentation, little to no support.

AST TPU by Cagliostro
/code/audio/players/ast_tpu.zip
25 Aug 1997 (catalog date)
275,026 bytes
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Rating:
A player for AST files. It didn't run on my computer (docs say it needs an AWE32, which I don't have). Is unstable regardless, and I've never heard of the AST tracker. shrug

Cubic Player 2 Software Development Kit by Niklas Beisert of Cubic
/code/audio/players/cp2dk05.zip
19 Jan 1998 (catalog date)
131,123 bytes
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Rating:
Cubic Player 2 Development Kit 0.5. Has a music player at least. I'm not going to figure out exactly what this is supposed to be for. No docs.

Cubic Player Music Interface Kit by Kortal of Wizardry
/code/audio/players/cpmik02.zip
10 Jan 1997 (catalog date)
18,771 bytes
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Rating:
A music player - Doesn't have the sound player code, is buggy, supports only GUS and S3M.

DemoVT by JCAB of Iguana
/code/audio/players/demovt15.zip
10 Jan 1997 (catalog date)
228,287 bytes
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Rating:
A music player - Has no source for the player and a few bugs. But it's easy to interface from *any* language with support for SB and GUS. Rename file heartq.002 from Iguana's demo HeartQuake to demovt.exe and use that instead. It's version "1.6"

GDM module player by Raphius of Anubis
/code/audio/players/gdmkit10.zip
30 Jun 1998 (catalog date)
183,070 bytes
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Rating:
GUS and Soundblaster sound totaly different with this player. Pascal

Gold Play by Sourcer of CodeBlasters
/code/audio/players/goldp101.zip
10 Jan 1997 (catalog date)
77,277 bytes
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Rating:
A mod player - Predates the popularity of st3 and GUS and has no support for either. No sound playing code, but has a few simple examples. Knowledge of Swedish helpful.

GUS Play interface by Juggler of BTL
/code/audio/players/gp15-pas.zip
10 Jan 1997 (catalog date)
46,188 bytes
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An interface for GUS Play for TP - Comes with Robban's GUS play and CyberStrike's Ultradox

GTSR by CyberStrike of Renaissance
/code/audio/players/gsrc211.zip
10 Jan 1997 (catalog date)
70,125 bytes
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Rating:
A TSR mod player for GUS - Good code, but lack of documentation makes it difficult to figure out what's going on.

GUS Play by Robban of Cascada
/code/audio/players/gusp15.zip
10 Jan 1997 (catalog date)
19,591 bytes
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Robban's GUS Play - A favorite for intros in the past. Complete and small. Supports GUS and .mod files only.

Indoor Music System by Pascal of Cubic Team
/code/audio/players/ims06.zip
17 Jan 1999 (catalog date)
314,727 bytes
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Rating:
This is the player used by the wellknown Cubic Player. Supports a lot of different soundcards and a lot of different file formats including .IT files.

Jorian Mod Player by Nathan Hand
/code/audio/players/jmp.zip
10 Jan 1997 (catalog date)
4,332 bytes
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Rating:
Crap Mod Player - Give this man a pointer! Doesn't parse any of the effects either. Oh yeah, globals abound.

Midas v.040a by Petteri Kangaslampi, Jarno Paananen
/code/audio/players/mdss040a.zip
10 Jan 1997 (catalog date)
1,400,325 bytes
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Rating:
Midas music system - A full music system (almost) with support for compiling with tasm, BP, BC, and Watcom.

MikMod 0.30 by MikMak
/code/audio/players/mikdx030.zip
01 Jul 1997 (catalog date)
282,898 bytes
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Rating:
A mod player for use with Direct Sound. Judging by MikIT, the player is nice. I prefer MikIT to mod4win. Give this a shot if you're doing windows sound coding.

Mod Play by ? of VLA
/code/audio/players/modplay.zip
11 Jan 1997 (catalog date)
41,424 bytes
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Rating:
Broken mod player - Doesn't say who wrote it in the archive, but says to greet VLA if you use it. Doesn't work right.

Module Player For Borland/Turbo Pascal 7.0 by Charles Attard.
/code/audio/players/modunit2.zip
17 Jan 1999 (catalog date)
176,078 bytes
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Rating:
Supports 699/mod/mtm/nst/s3m/wav/xi/xm on all SoundBlaster Pro cards and compatibles. Quality could be better.

MOD Units by Charles Attard
/code/audio/players/modunits.zip
01 Jul 1997 (catalog date)
98,726 bytes
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Rating:
TPU units for music playback. Supports a nice variety of file formats, but doens't support the GUS natively.

Tiny Play by pascal of Cubic Team
/code/audio/players/mxmp12.zip
11 Jan 1997 (catalog date)
92,697 bytes
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Tiny Gus Play - Has source for the player, but can interface with asm and watcom. GUS only. requires that music be run through a converter and the playback is similar to FT2 when it comes to s3ms (but it will play xm's!)

Tiny GUS Player by Pascal of Cubic Team
/code/audio/players/mxmptmt.zip
17 Jan 1999 (catalog date)
27,866 bytes
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Rating:
Could have been a great player if it had been really tiny instead of 32kb big.

Npmod32 Windows Mfc Player by Olivier Lapicque
/code/audio/players/npwinply.zip
24 Apr 1998 (catalog date)
186,572 bytes
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MFC-Based MOD/S3M/XM/IT Win95/NT Player, using NPMOD32.DLL - the Mod-Plugin DLL

Omega AWE32 Mod player by Cygnus x-1
/code/audio/players/omega060.zip
11 Jan 1997 (catalog date)
60,741 bytes
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Rating:
A mod player for AWE32 - Just released for the hell of it.

Libplayer by Peter Burns
/code/audio/players/player.zip
08 Jun 1998 (catalog date)
96,013 bytes
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A library for playing modules under linux, written in C++, uses the OSS.

Rad C by Zephyr of Darkness, Plasm
/code/audio/players/radc_v11.zip
12 Aug 1997 (catalog date)
27,883 bytes
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Rating:
Lib for playing Rad files from C. Who uses rad files and Borland C? Well, it's here if you need it.

Sound Deluxe System 5.04 by Maple Leaf
/code/audio/players/sds504.zip
17 Jan 1999 (catalog date)
603,983 bytes
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Rating:
This player supports a lot of different module formats, but the GUS support seems to have a bug because I hear nothing, while it works great on my Soundblaster Pro. It supports a lot of different languages, including Turbo Basic!

StarPlayer by Jedi of Oxygen
/code/audio/players/sp-code.zip
25 Aug 1997 (catalog date)
125,394 bytes
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A mod/s3m player with source. THIS is the player you want to pick up if you're doing a 100% asm intro with Tran's pmode v2.xx and need SB support. It's easily tweakable to play your tune from memory, though the code given loads from disk. If you don't need SB support, also check out Robban's GUSPlay.

Tnt's Mod Player by ByteRaver of TNT, NO-ID
/code/audio/players/tnt-mp11.zip
10 Jun 1998 (catalog date)
306,622 bytes
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This is a .MOD, .WOW player for DOS or a W95 DOS BOX. It supports the GUS and SoundBlaster. Features are interpolative mixing routines (stereo with panning effects), 5 octaves, 1 to 32 channels, _ALL_ MOD types supported, very powerful .MOD loader, MIDAS-alike setup. full pascal and asm source is included. Info about programming mixing routines is included, too.

Useless Module Player v1.04 by FreddyV of Useless
/code/audio/players/u_smp104.zip
17 Jan 1999 (catalog date)
441,910 bytes
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Rating:
Not as useless as the name might suggest. Supports STM,S3M,MOD,XM, IT and GUS and Soundblaster cards, DOS32, EOS, KERNEL 386 and Watcom.

MPEG Player by MikMak
/code/audio/utils/maplaypc.zip
10 Jan 1997 (catalog date)
212,398 bytes
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Rating:
An MPEG audio player for PC - Has the source to the original MAPLAY utility and the source for the MSDOS port is available upon request.

Aplib V0.12b by Jibz
/code/compress/aplib012.zip
04 May 1998 (catalog date)
57,733 bytes
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Compression library based on aPACK. Good compression ratios and fast decompression. Very easy to use. Supports 32bit Watcom and DJGPP.

LZ C sources by Haruhiko Okumura
/code/compress/lz_c.zip
19 Oct 1996 (catalog date)
18,046 bytes
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Rating:
compression routines for arithmetic, huffman and string search, few comments

Data (de)compressing Library by Markus Oberhumer
/code/compress/lzo100.zip
17 Jan 1999 (catalog date)
375,931 bytes
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Rating:
Favours speed over compression ratio which makes it very suitable for realtime (de)compression. Supports a lot of different operating systems and even the Atari ST TOS.

Mini LZO Realtime Data Compression Library by Markus Oberhumer. Fits in 6 kilobytes when compiled.
/code/compress/mlzo100.zip
17 Jan 1999 (catalog date)
26,510 bytes
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Rating:

Black Ice source by Sinbad
/code/demosrc/bbsintro/blacdemo.zip
10 Jan 1997 (catalog date)
432,910 bytes
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Rating:
Sources for a large BBS intro with a scrollie, fire, and a zoomer - Comments for the effects, recompiles easily. Shows influences from Mental Surgery, mainly in the sound code. Old effects, but recent code.

Blaster Sound BBS intro source by Yann of Iguana
/code/demosrc/bbsintro/blasintr.zip
10 Jan 1997 (catalog date)
20,385 bytes
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Rating:
Sources for a BBS intro with some strobbing thing in the background and a text writer in the forground - Few comments and difficult to read.

Genial 2 BBS intro source by Michiel Ouwehand
/code/demosrc/bbsintro/cool.zip
10 Jan 1997 (catalog date)
16,829 bytes
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Rating:
Sources for a BBS intro with cross fading - Copious comments, but then again there isn't much to the source or the COM file either.

BBS Addy source by Shadow Bandit, Magic van Lam of Diablo Force
/code/demosrc/bbsintro/d4z_meta.zip
30 Jun 1998 (catalog date)
107,146 bytes
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Rating:
Pascal

Space Port 2 BBS intro source by PSI
/code/demosrc/bbsintro/fcsp2src.zip
10 Jan 1997 (catalog date)
32,242 bytes
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Rating:
Sources to a BBS intro with ADlib music, scrollie, and star field all in 1993 bytes - The Adlib player in this BBS intro has been ripped and used time and time again by many people. Simple and easy to use. Kudos to those who have credited the source of where they got their player.

Hobbit BBS Intro by Master Of Darkness of Deathstar
/code/demosrc/bbsintro/hobb1src.zip
06 Oct 1996 (catalog date)
11,801 bytes
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Rating:

Immortal Syndicate BBS ad 2 sources by NutCracker
/code/demosrc/bbsintro/isad2src.zip
10 Jan 1997 (catalog date)
20,812 bytes
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Rating:
sources for a BBS intro with a horizontal starfield and dropping letters

Intereor BBS Intro Source Code by Cypoxl of Intereor
/code/demosrc/bbsintro/itbbsadd.zip
17 Jan 1999 (catalog date)
18,907 bytes
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Rating:
Very simple BBS Intro containing a simple plasma

Kukoo2 source by Type One of TFL-TDV
/code/demosrc/bbsintro/kuk2src.zip
10 Jan 1997 (catalog date)
159,048 bytes
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Source for the second part of kukoo2 (A BBS ad) with multiple parallax-esque scrollers - Refuses to recompile for me, though it looks as if it should. I didn't try MASM though.

42 Source by Maniac of LBA
/code/demosrc/bbsintro/lba42src.zip
26 Jun 1997 (catalog date)
10,213 bytes
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BBS ad with a scroller and a lighting-esque effect. Both an asm and Pascal version compile, though the pascal version looks like nothing more than a rewrite of the asm code in Pascal's inline syntax. Few comments.

Micaco BBS ad source by Chc
/code/demosrc/bbsintro/micsrc41.zip
10 Jan 1997 (catalog date)
190,207 bytes
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Rating:
Source for a BBS ad with an environment mapped object - It's all asm source, but you need Watcom to compile it. Comes with an extra ASC file format converter. All comments are in Spanish though there's a (shorter) Enlish readme file. Knowing Spanish is very useful for these sources as the comments are good.

Power Grid loader source by Friar Tuck of Ice
/code/demosrc/bbsintro/pgloader.zip
10 Jan 1997 (catalog date)
80,967 bytes
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Source for a BBS loader with a text writer, music, and a lens - Has the adlib player from fcsp2src.zip. No comments. The lens is nice as the equations used make it look like a crystal ball.

Squid source by tlc, The Doctor
/code/demosrc/bbsintro/sqd1_src.zip
10 Jan 1997 (catalog date)
21,591 bytes
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Source for a BBS loader with copper bars, a scrollie, altered text characters, and an adlib player - Copious comments and tight source. They even do checks for the proper equipment, i.e. VGA and a 386. Comes with docs on programming the adlib and SB fm chips. Comments are in Portuguese.

The Shed BBS loader source by naich
/code/demosrc/bbsintro/the_shed.zip
10 Jan 1997 (catalog date)
11,922 bytes
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Source for a BBS loader with smoothe text scrolling (horizontal), dual layer starfield, and nifty fade out - Good comments, rather large source as it could use a random number generator as opposed to a table and some other (obvious?) size optimization concerns.

Underworld source by Air Richter
/code/demosrc/bbsintro/uwloader.zip
10 Jan 1997 (catalog date)
24,930 bytes
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Rating:
Source for a BBS loader with star field, fire, some graphincs and a text writer - Good comments.

Boardz source by Vulture
/code/demosrc/bbsintro/vga-vul1.zip
10 Jan 1997 (catalog date)
11,913 bytes
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Rating:
Source for a BBS loader with a star field and scrollie - I never thought I'd give this high a rating for source to a BBS loader, but I figure there's got to be some way for people to know what to look for. The source is beautiful and there are more comments than there are lines of source! *Perfect* for the beginner, though not a tutorial.

ACiDween loader by Wonder Monkey of Acid
/code/demosrc/bbsintro/wm-h_src.zip
10 Jan 1997 (catalog date)
76,513 bytes
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Rating:
Source for a halloween BBS loader - So-So source. Scarey warnings about ripping. But I'm sure I'll want this guy's routine for masking off bits. I suppose he thinks SHR AL, 3: SHL AL, 3 is faster than AND AL, 11111000b.

No We Ain't Dead Yet by Goblin, Random of Xtatic
/code/demosrc/bbsintro/x-no.zip
19 Jan 1998 (catalog date)
173,872 bytes
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No We Ain't Dead Yet - the BBStros. A 6?!? (I counted 7) course meal of bbs loaders, 6 with full sources. Nicely done.

Amnesia Vector source by Tran of Renaissance
/code/demosrc/demos/as.zip
10 Jan 1997 (catalog date)
7,047 bytes
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The sources for the temple vector part of Amnesia - Sparce comments. Tight code, but probably only understandable by those who have written atleast a simple vector system and familiar with pmode. Certainly good code, but I question its usefulness to those who read it.

BB Demo Source by Jan Hubicka
/code/demosrc/demos/bbsrc.zip
19 Jan 1998 (catalog date)
1,575,247 bytes
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Text Mode/ASCII demo for DOS and UNIX. Requires gcc to compile unless you really want to mess with the makefiles. Also requires /code/utils/graphics/aa-lib10.zip. Nicely done.

Bytes & Kisses source by Jeff Lawson of JL Enterprise
/code/demosrc/demos/bkisssrc.zip
10 Jan 1997 (catalog date)
513,669 bytes
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Sources for a demo with a scrollie, plasma, shadebobs, tunnel, bitmap rotation and stretching, and cool credits - Nice comments, but not precompiled. add /misc.!!! to your path and be sure to have pklite somewhere in your path. Go through each directory and use Borland's make on all the targets of each make file. Then make bytekiss.exe from /. Nice demo for its time, but frightfully boring except on Valentine's day. :)

Byte B4 Christmas source by Jeff Lawson of JL Enterprise
/code/demosrc/demos/byte-src.zip
10 Jan 1997 (catalog date)
560,382 bytes
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Sources for a demo with snowflakes, fire, and some text writers - Nice comments, but not precompiled. add /misc.!!! to your path and be sure to have pklite somewhere in your path. Go through each directory and use Borland's make on all the targets of each make file. Then make bytekiss.exe from /. Nice demo for its time, but frightfully boring except on Christmas Eve :)

Fake demo source by Pelusa
/code/demosrc/demos/fakedemo.zip
10 Jan 1997 (catalog date)
335,424 bytes
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Sources for a demo with a sinus waver, wormhole, rotating landscape, fire, scrollie, shadebobs, lens, mandelbrot set zoomer - Comments for proceedures, many parts, lots to look over. Clean code too. (old cheesy necros music. :)

Hell source by Tran
/code/demosrc/demos/hellsrc.zip
10 Jan 1997 (catalog date)
62,331 bytes
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Source for Tran's demo Hell - Like most of Tran's released source, it makes a good example, but is difficult for people to read unless you've already done something similarly complex.

Into The Pentagram
/code/demosrc/demos/itp_src.zip
01 Dec 1996 (catalog date)
705,771 bytes
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Rating:

Stupikeffyloooopy Full Source by FAC of Delabu Alama
/code/demosrc/demos/loopysrc.zip
25 Apr 1998 (catalog date)
211,591 bytes
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Full source for the Stupikeffyloopy demo. - Coded in TMT Pascal v2.0 registered. - Can be compiled with either registered or unregistered versions - Supports Sound Blaster / No Sound - MOD Player by Cesar Vellido / CiMedia - Enjoy it.

Source of Mayhem by Incognita
/code/demosrc/demos/mayhmsrc.zip
17 Jan 1999 (catalog date)
276,437 bytes
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No documentation, but it contains some modern effects like metaballs and realtime raytracing.

One Night Stand source by Quantum Porcupine
/code/demosrc/demos/onesrc.zip
10 Jan 1997 (catalog date)
128,436 bytes
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Source for a demo with mostly tunnel effects - Inline asm, no comments.

Phro source by Phred of OTM
/code/demosrc/demos/phro.zip
10 Jan 1997 (catalog date)
294,474 bytes
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Source for a demo with texture mapping, space cut, motion blur, a tunnel, and texture warping - All pascal with inline assembler. Good source, but no comments.

VGAless source by Quantum Porcupine
/code/demosrc/demos/src_less.zip
10 Jan 1997 (catalog date)
10,853 bytes
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Source for a 8086/CGA demo - Nifty that the demo runs on an 8086. The source won't recompile. One file without comments.

Timeless source by Tran
/code/demosrc/demos/timesrc.zip
10 Jan 1997 (catalog date)
356,568 bytes
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Source for Tran's timeless demos - Curiously better than Tran's other source releases. If you intend to figure out how it works, I suggest you start at line 127 of v.asm. Few comments, but excellent source.

What Source by Niklas Beisert, Nils Piepenbrink of Cubic Team, $een
/code/demosrc/demos/wht95src.zip
10 Jul 1997 (catalog date)
46,092 bytes
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Notably DOES NOT come with a makefile. Uncommented, but nice code style. Awkward synching style.

1k source by Frenzy of SparC
/code/demosrc/intros/1k_sourc.zip
18 Mar 1997 (catalog date)
11,052 bytes
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source to a 1k intro (911 bytes). Easy to follow code, but it's ideal you understand it all in the first place. Odd use of fpu (uses lots of fi[blah] instructions... why not take advantage of extra precision?)

Birthday source by Sliq
/code/demosrc/intros/birthsrc.zip
10 Jan 1997 (catalog date)
25,025 bytes
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Sources for an intro with simple 3d - Comments for the proceedures, easy to read source. Shows influences from Mental Surgery, mainly in the interupt handling. Old sources (1993), but otherwise good.

bits'93 source by David Hedley
/code/demosrc/intros/bits93.zip
10 Jan 1997 (catalog date)
34,416 bytes
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Sources for an intro with a bouncing lens and a sinus scroller - Few comments. Shows influences from Mental Surgery, mainly in the interrupt routines. Old sources (1993), good timing of effects.

Chaos 4k intro source by Codex
/code/demosrc/intros/chaos4k1.zip
10 Jan 1997 (catalog date)
14,345 bytes
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Sources for a 4k intro with static, sinus scrollie, vector cube, and some other stuff - No comments or description. Rather non-standard C at that, but I wonder how else a 4k intro would be made in C. Good for the curious.

Chaos source by Mrock of Hellcore
/code/demosrc/intros/chaossrc.zip
19 Jan 1998 (catalog date)
30,532 bytes
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Source for a tunnel effect with an adlib player. Different from chaos4k1.zip. Fairly nice code, some useful comments... very average.

The Freedom CD Intro (source) by Kneebiter of Threesome
/code/demosrc/intros/free_src.zip
05 Oct 1996 (catalog date)
139,257 bytes
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Rating:

Fuzzy by INSane of WHo KNoWs?
/code/demosrc/intros/fuzzy.zip
02 Jul 1997 (catalog date)
30,156 bytes
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Rating:
A simple intro. A one effect intro with the 'dune' effect. I'm not sure what people call it.

fysx by Jinesra
/code/demosrc/intros/fysx.zip
19 Jan 1998 (catalog date)
1,438 bytes
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A 256 byte intro with dual scrollers and fire-esque effect.

Flame intro by Deadbrain of Garbage
/code/demosrc/intros/gb_fmint.zip
10 Jul 1997 (catalog date)
105,628 bytes
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Rating:
Flame Intro. Really blah, can't credit the mod player nor video lib coders.

4k or Less source by Dr. Doom of Paranoids
/code/demosrc/intros/less_src.zip
10 Jan 1997 (catalog date)
28,618 bytes
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Rating:
Source for a 4k intro with bitmap morphing and a simple landscape effect - 4k intros generally have more to them.

RST2 Intro Source by The Rising Sun Team
/code/demosrc/intros/rst2-src.zip
01 Dec 1997 (catalog date)
25,415 bytes
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A simple intro with fake diagonal coppers.

Seasick source by Draeden of VLA
/code/demosrc/intros/sea_code.zip
10 Jan 1997 (catalog date)
33,542 bytes
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Source for an intro with a reflecting scrollie and text writer - Old source, but well constructed. Great for those who just know asm, but don't know how to put something complete together using just asm.

Snow Effects by Natas of Lithium
/code/demosrc/intros/snowtro.zip
29 May 1997 (catalog date)
65,044 bytes
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Ugly, I have seen much better snow effects. This looks more like a buggy diagonal starfield.

Farmer source by Warlock of Absence
/code/demosrc/intros/src_farm.zip
12 Aug 1997 (catalog date)
14,197 bytes
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Rating:
source to a 4k intro. No comments. Has rotating bitmaps, zooming, bump-mapping, water, tunnel, and some other misc stuff.

Virtual Lame source by Paradise
/code/demosrc/intros/virtlame.zip
10 Jan 1997 (catalog date)
176,796 bytes
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Source for an intro with a text writer/fader and "supposedly" vector balls and skulls - Title speaks for itself.

Source for a world charts imitation by VLA
/code/demosrc/intros/wcimit.zip
10 Jan 1997 (catalog date)
12,776 bytes
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Rating:
You don't wanna know - Buggy source that does next to nothing. Don't bother.

Injection music disk source by Orthodox of Red Power
/code/demosrc/musdisks/rpinjsrf.zip
10 Jan 1997 (catalog date)
193,146 bytes
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Source for a music disk with a midas interface. - The version of midas used with this music disk is included. Rather simple code for anyone wanting to use a good music play from within Pascal.

DOS Utilities by Sam of TFL-TDV
/code/dos/collstuf.zip
26 Feb 1998 (catalog date)
34,149 bytes
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Contains some simple dos utilities coded in different languages.

Assembler Laboratory V1.3 Beta 1 by Kurt Groenbech a.k.a. Rib of Talent, Xenon
/code/editors/alab13b1.zip
24 Aug 1998 (catalog date)
322,386 bytes
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A very good assembler and Watcom C IDE with a lot of very useful features.

Assembler Laboratory v1.2 by Kurt Inge Groenbech
/code/editors/alabv12.zip
26 Feb 1998 (catalog date)
185,153 bytes
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A very good development environment that includes a very good editor with syntax highlighting.

ASM Edit v1.8 by Olaf Krusche
/code/editors/asmedit8.zip
05 Oct 1996 (catalog date)
703,058 bytes
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Rating:
DOS IDE for Assembly Coders

Multi-Sprites Editor v5.5 by BPC
/code/editors/bpc-se55.zip
26 Feb 1998 (catalog date)
98,673 bytes
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A very good sprite editor with a nice windows-like user interface.

Sine Creator by Zyric
/code/editors/sc10f.zip
26 Feb 1998 (catalog date)
45,053 bytes
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Rating:
Mouse driven utility to create nice sine curves to use for your demo effects.

Sine Generator by Claim of Mindstream
/code/editors/sg_v07.zip
26 Feb 1998 (catalog date)
30,188 bytes
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Generates an assembler listing of a sine lookup table.

2D Rotation by Draeden of VLA
/code/effects/3d/rotate.zip
25 Aug 1997 (catalog date)
7,790 bytes
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Rating:
A clear explanation, but it doesn't explain how to do matrix rotation.

3D Rotation by Draeden of VLA
/code/effects/3d/rotate3d.zip
25 Aug 1997 (catalog date)
35,866 bytes
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Rating:
A clear explanation, but it doesn't explain how to do matrix rotation.

Yann's 3d by Yann of Iguana
/code/effects/3d/yanns3d.zip
10 Jan 1997 (catalog date)
84,060 bytes
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Source for some random effect - Same effect coded in real mode and with Tran's pmode extender. I can't think of a use for the source.

Real-Time Phong Bump Mapping Tutorial by Frenzy
/code/effects/bump/bump.doc
05 Oct 1996 (catalog date)
3,877 bytes
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Incorrect ideas, it's not done this way.

2d bump mapping by HELiX
/code/effects/bump/bumpsrc.zip
18 Mar 1997 (catalog date)
63,540 bytes
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Simple example and explanation of how to do 2d bump mapping. Looks like it was written by a beginner (because of the code optimization, or lack there of), but is fairly nicely commented, which is a big plus!

ASM Fire by LeGeND
/code/effects/fire/asmfire.zip
12 Aug 1997 (catalog date)
2,321 bytes
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A fire routine. A little big for a fire effect. Might consider using a random number function.

Burning Match by Digimind
/code/effects/fire/bmatch.zip
19 Jun 1998 (catalog date)
3,005 bytes
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314 byte fire example with asm source and executable. Features wood, sulfur and oxygen.

Yet Another Fire Algorithm by Tanjent
/code/effects/fire/firewall.zip
05 Oct 1996 (catalog date)
8,396 bytes
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Poor looking fire, so so code.

Kaos Fire by DrKaos of Zero Wait State
/code/effects/fire/kaosfire.zip
24 Apr 1998 (catalog date)
12,991 bytes
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Linefire by Kable
/code/effects/fire/linefire.zip
26 Jun 1997 (catalog date)
26,759 bytes
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Rating:
Mystify your fire. I half expected to hear the FM sounds from Amnesia to kick in. It's only one line with a *much* longer (and blured) tail, but still. Uses a Bresenham's line routine.

Mg-flame by Magnesium
/code/effects/fire/mg_flame.zip
06 Jul 1998 (catalog date)
3,276 bytes
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A Flame effect in only 256-bytes with full assembler source. It even leaves you in DOS with a message. Commented for those wanting to learn 256-byte asm coding. TASM needed.

Matrix Demo by Simon Hern
/code/effects/floor/matrix.zip
08 Jun 1997 (catalog date)
95,834 bytes
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An example of an infinite tiled floor effect like the one used for the floors in doom.

Spherical Texture Mapping by Keith Sibson
/code/effects/globe/ks_sp.zip
29 Sep 1997 (catalog date)
85,265 bytes
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Circle Interference by Keith of Pixel Magic
/code/effects/interfer/ks_cwarp.zip
21 Sep 1997 (catalog date)
38,975 bytes
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Cyber Space 3d by Phantom of Nostalgia
/code/effects/land/cyb3dkit.zip
10 Jan 1997 (catalog date)
31,536 bytes
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Rating:
A landscape routine with many aspects - No source and a very quick explaination of the ideas and algorithms behind the effect.

ll_frac by Lord Logics
/code/effects/land/ll_frac.zip
10 Jan 1997 (catalog date)
33,813 bytes
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A Fractal landscape generator - Creates a fractal landscape to a .asc file. Looks mostly useless to me with so-so source, but no comments.

Mars Info by Tim Clarke
/code/effects/land/marsinfo.zip
10 Jan 1997 (catalog date)
2,822 bytes
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Details on the algorithm for the mars intro - Look for mars10.zip for the exe associated with this description.

rotating landscape by TTT
/code/effects/land/rotscape.zip
10 Jan 1997 (catalog date)
129,844 bytes
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A landscape routine similar to that at the end of unreal - Comments only on function names and has a larger executable than need be for this effect. (Lots of tables, i.e. the landscape itself)

bglass by Konrad Olejnik of K!O
/code/effects/lens/bglass.zip
19 Jan 1998 (catalog date)
50,803 bytes
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Bumped glass routine. For TMT pascal. You might call this a bump map type effect. The difference I'm going to call is that bump map routines alter light intensity while lens routines change your position in a texture map. Interesting way to get the timer! :) For C users, that would be int *time = 0x046C. See a BIOS data reference for further details.

lens by Joey
/code/effects/lens/lens.zip
10 Jan 1997 (catalog date)
10,913 bytes
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A doc on how to create a lens - Nice graphic file diagram for the text. It all makes sense to me. Some pseudo pascal code is there too.

lens source by Jeff Lawson
/code/effects/lens/lenssrc.zip
10 Jan 1997 (catalog date)
40,603 bytes
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Some source for the lens effect - includes /code/effect/lens/lens.lzh as it's description of how it works.

Crossfade by Esak
/code/effects/pallette/crosfade.zip
21 Sep 1997 (catalog date)
55,071 bytes
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Includes a good explanation of how it works.

Pallette Resampler by Jason Nunn of Superreal, Hornet
/code/effects/pallette/presamp.zip
21 Sep 1997 (catalog date)
85,884 bytes
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Fits multiple 256 color palettes into one.

Plasma by Jan Moller, Erik Hansen
/code/effects/plasma/c_plasma.zip
10 Jan 1997 (catalog date)
55,010 bytes
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Rating:
Simple plasma example - Just some plasma. You might want to take the comments out on the WaitRast(): call and recompile, especially if you have a Pentium.

plasma3 by btf
/code/effects/plasma/plasma3.zip
10 Jan 1997 (catalog date)
16,750 bytes
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You've got me - A bad processor check spoils this. Difficult to recompile and I'll assume it needs MASM to assemble.

Tom's Plasma by Tom Dibble
/code/effects/plasma/tplas11.zip
10 Jan 1997 (catalog date)
139,950 bytes
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Rating:
Decent plasma example - Has some "fractal clouds" code too. Needs a random number generator of it's own so that there isn't the huge data file of mostly random numbers that goes along with it.

Rasters Bars by Type One of TFL-TDV
/code/effects/raster/raster9.zip
29 May 1997 (catalog date)
32,595 bytes
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A classic raster bar effect with some vector balls moving on the foreground.

Alias by Minimalist
/code/effects/rotozoom/alias.zip
25 Aug 1997 (catalog date)
164,287 bytes
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Scaling, rotating, anti-aliasing. There's a turboC, WatcomC, and Pascal version of this program all included. Admittedly, he cheats the palette on anti-aliasing (as shown by using most any non-grayscale image), the programming is good nonetheless.

Fullscreen Rotozoomer by Scott A. Deming
/code/effects/rotozoom/fullr_1.zip
26 Jun 1997 (catalog date)
17,886 bytes
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Rating:
The algorithm is mathematicaly correcty, but it can be done faster.

Cache Optimized Roto-Zoomer by pascal of Cubic Team
/code/effects/rotozoom/pasroto.zip
05 Oct 1996 (catalog date)
29,419 bytes
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Nice, fast, tight code with a good explanation of why it is so fast.

Rotozoomer by Paul H. Kahler
/code/effects/rotozoom/rotatebm.zip
08 Jul 1997 (catalog date)
17,607 bytes
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The comments included with the code are very clear, so this one is great for starters.

Motion Read Me by Patch of Avalanche
/code/effects/scroll/motionrd.zip
10 Jan 1997 (catalog date)
30,871 bytes
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Source for a smooth vertical text mode scroller - That's the way to do it. :) (Bugs on Matrox cards, but that's the fault of the card, not the code.)

2D Blobs by Shadow Bandit of Diabolic Force
/code/effects/shadebob/sba_2dbl.zip
17 Jan 1999 (catalog date)
19,128 bytes
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Looks more like the oldfashioned shadebobs.

Sprite Editor by Solar Designer of BPC
/code/effects/sprites/bpc-ms6.zip
26 Jun 1997 (catalog date)
103,086 bytes
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Rating:
Very good sprite editor with a windows-like user interface, multiple video modes, pcx and bmp support and all the usual editing tools.

Sprite Editor by Nosferatu of TechnoCap
/code/effects/sprites/edispr20.zip
26 Jun 1997 (catalog date)
66,923 bytes
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Rating:
This editor has no mouse support, and hardly contains any editing tools. It only supports the french language.

Linear Space Partitioning Sprites
/code/effects/sprites/lspspr.zip
06 Oct 1996 (catalog date)
30,526 bytes
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Tile Editor by ???
/code/effects/sprites/mktil16a.zip
26 Jun 1997 (catalog date)
62,369 bytes
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Rating:
For 16x16 mode 13h tiles. This editor has mouse support, and also supports rotating colors. You can combine tiles to see how they look when used together.

Sprite Editor by Karma
/code/effects/sprites/sprited.zip
17 Jan 1999 (catalog date)
40,732 bytes
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Rating:
Unfortunately this editor misses a load option which makes it not very useful.

Sprite Editor by Discordis of Insecabilis
/code/effects/sprites/spriv103.zip
26 Jun 1997 (catalog date)
30,746 bytes
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Rating:
Very simple sprite editor with mouse support.

3D Starfield by Legend of Blitz
/code/effects/stars/ldstars.zip
29 May 1997 (catalog date)
9,942 bytes
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Rating:
This is just a basic starfield. What makes it special is the 3D glasses support.

24 Byte Tiny Starfield by Matt Wilhelm
/code/effects/stars/mwstar.zip
05 Oct 1996 (catalog date)
5,708 bytes
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Rating:
Slow as crap, but AWESOME! But I suppose only a demented coder would appreciate it.

SideScrolling Starfield by Incognito
/code/effects/stars/qb-stars.zip
05 Oct 1996 (catalog date)
29,071 bytes
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Rating:

Stars by Mark Mackey
/code/effects/stars/stars2.zip
10 Jan 1997 (catalog date)
10,857 bytes
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Rating:
A slightly more complex starfield - So-so. No timing code so it blazes.

Starz V1.0 by VuLgAr UnIcOrN
/code/effects/stars/starz10.zip
03 Jun 1998 (catalog date)
154,676 bytes
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This is a 2D side scrolling stars demo. There are multiple star speeds / sizes / colors. There are also lots of options like directions and color changing. It is written using C++ in the MS VC++5.0/MFC environment.

TV by Perisoft
/code/effects/text/tv10.zip
11 Jan 1997 (catalog date)
45,667 bytes
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Rating:
A text viewer with "docs" - Not code... I'm not sure where it should go. Best ask Screech himself for ideas.

Source for Tunnel Effect by PlastiikkiPaketti of Skraappa Skruuppi
/code/effects/tunnel/araidsrc.zip
06 Oct 1996 (catalog date)
28,319 bytes
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Rating:
used in Stars/Nooon and Paimen/Coma, Doesn't explain the algorithm, not very optimized, low resolution

ND.exe by Friar Tuck
/code/effects/tunnel/syn.zip
10 Jan 1997 (catalog date)
31,848 bytes
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Example of a dot tunnel - Spaghetti code and no explanation. Also doesn't generate the dot tunnel real time, rather it has the rungs of dots precalculated in the exe.

tunnel by ?
/code/effects/tunnel/tunnel.zip
10 Jan 1997 (catalog date)
37,658 bytes
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Example of a dot tunnel - That it was done in basic is about the only plus. Looks so-so, no comments.

An "effect" in only 15 bytes by Grax
/code/effects/various/15bytes.zip
30 Jun 1998 (catalog date)
378 bytes
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Rating:
By looking at the quality of this effect you understand why it fits in only 15 bytes. Assembler

Moving Sky With Multiple Layers by Saint
/code/effects/various/skymlpas.zip
03 Jun 1998 (catalog date)
10,728 bytes
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This is a nice moving sky with multiple layers. Includes heavily commented Turbo Pascal source code (with embedded Assembler).

Bobs Editor by Avalanche
/code/effects/vectball/bedit110.zip
26 Jun 1997 (catalog date)
42,920 bytes
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Rating:
This editor generates some numbers that you can use as input for your own bob routines. Not very useful.

Vector Ball 2 by Tumblin
/code/effects/vectball/vectbal2.zip
10 Jan 1997 (catalog date)
190,261 bytes
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Rating:
Some vector ball examples and utilities - Not bad, but simple. Shows some good code design strategies.

Voxel by 6502 of Fatal Rage
/code/effects/voxel/newvox.zip
26 Jun 1997 (catalog date)
3,227 bytes
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Rating:
Beautiful hightfield rendering. If there's anyone with half a clue who can't understand this, I'd like to know. The effect itself is beautiful, fast, and the code is gratuitously commented. My only quip is having (gipped) allocation of some 180k that just eats up base memory. Has no .exe, but compiles with watcom with no problems.

Water Effect by Konrad Olejnik
/code/effects/water/paswater.zip
17 Jan 1999 (catalog date)
91,458 bytes
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Contains a pure pascal version and a faster pascal with inline assembler version.

256 Byte Water by Cagdas Calik
/code/effects/water/w256.zip
24 May 1998 (catalog date)
786 bytes
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A 256 byte water effect coded in pure assembly by Cagdas Calik, moreover with 286 instructions. It's recommended that you're mouse driver is load before you run the program, otherwise it will crash. Click left mouse button to go back to dos. Have fun...

Water by Yamaha of XYZZ
/code/effects/water/watrxyzz.zip
25 Aug 1997 (catalog date)
128,613 bytes
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Rating:
A water effect sample. Won't compile as is since it's missing quite a number of library files. Get hq_water if you want to understand this effect. Get this afterwards only if you can't understand asm.

Wave Pic by Quo Vadis
/code/effects/water/wavepic.zip
10 Jul 1997 (catalog date)
63,093 bytes
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Wave Pic. Difficult to understand the source code. It's more asm than C and I wonder why it wasn't just turned into a pure asm file.

Animation Construction Kit 3D by Lary Myers
/code/effects/worlds/ackkit.zip
25 Aug 1997 (catalog date)
152,985 bytes
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A demo of Lary Myers 3d world engine (see acksrc.zip) including a mapeditor and all the data needed for this engine.

Animation Construction Kit 3D (source) by Lary Myers
/code/effects/worlds/acksrc.zip
25 Aug 1997 (catalog date)
146,731 bytes
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A Wolfenstein-like 3d world engine by Lary Myers, including all sources and a good explanation of how it works. To make it run you also have to download ackkit.zip which contains all the data.

wormhole by John Cloninger of IND
/code/effects/wormhole/wormhole.zip
10 Jan 1997 (catalog date)
118,586 bytes
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A wormhole example - Slow generation of the wormhole itself then it loads the wormhole from a file for the actual effect. You have to figure most of the effect out for yourself though.

Datafile Maker by Blob of Digital Underground
/code/fileutil/dfmake.zip
26 Feb 1998 (catalog date)
33,312 bytes
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Lets you access multiple datafiles from one big file.

List/Execute Executables Utility by SAM of TFL
/code/fileutil/direxe.zip
06 Oct 1996 (catalog date)
26,546 bytes
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Nice code, almost useless util. Makes a perfect example though.

Virtual File System and Demo Linker by Deathstar
/code/fileutil/ilinkv30.zip
17 Jan 1999 (catalog date)
33,990 bytes
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Uses a very makes it too complex compared to other virtual file systems.

File (de)concatenator by Kli
/code/fileutil/klitar10.zip
17 Jan 1999 (catalog date)
19,344 bytes
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Puts separate files in one big file and separates them again. Not very useful, unless you want to use it as a utility for your own virtual file system.

LinkIT v1.0 Beta by Michael Badichi
/code/fileutil/linkit.zip
06 Oct 1996 (catalog date)
11,286 bytes
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Link COM/EXE files into one big EXE - no sources

LZO Data Compression Library v0.20 by Markus Oberhumer
/code/fileutil/lzo020.zip
06 Oct 1996 (catalog date)
184,964 bytes
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over conscious about compression ratios and statistics and has many long files about its stats in the /doc directory, but no description about the API. You have to figure out how to use it yourself from the two short examples that come with it. Otherwise, it's fairly complete and you can decide which compression routines you'd like to link yourself (assuming you can figure out that much).

Pop And Push by Ondrej Blazek
/code/fileutil/pop_push.zip
26 Feb 1998 (catalog date)
8,011 bytes
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Two utilities that make browsing through your directories easier by using a stackbased method of remembering directory names.

PCX To RAW Converter by Jinx
/code/fileutil/slpcxraw.zip
26 Feb 1998 (catalog date)
43,706 bytes
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Menu driven utility to convert pcx files to a raw picture file and a vga palette file.

AWE-DIP-01-ENG by Creative Labs engineers
/code/hardware/audio/adip.zip
10 Jan 1997 (catalog date)
708,753 bytes
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Examples and API for using the AWE32 - And people wonder why there's not much SB support. The information in the packet is contorted. I could go on this for days. Comments like /* main - here's where the fun begins */ are misleading. The fun actually began several hundred lines ago (starting at line 134). It's late. I'm not exactly bored, but this bit of code is frustrating. I wonder why CL even bothered. There are no technical docs of any sort and the code that is here *REEKS* of bad style. For extra frustration, I unzipped the file which had a self extracting .exe in it, which gave me 4 zips which when each extracted with the -d option finally gives me the SDK. Kneebiter - at 1:30 in the morning. Need more tea...

Digitized Music Routines for SoundBlaster by TSC-Software
/code/hardware/audio/digipack.zip
21 Jan 1998 (catalog date)
489,795 bytes
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Very buggy.

CDROM audio library by Cyrid
/code/hardware/audio/e-cda1b.zip
30 Jun 1998 (catalog date)
48,577 bytes
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Unfortunately it does not contain a function to play the cd using your soundcard instead of the cdrom output. C

Software Development Kit
/code/hardware/audio/vaisdk.zip
21 Jan 1998 (catalog date)
346,636 bytes
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SDK for VESA audio interface BIOS extensions.

CPUID for intel by Intel engineer(s)
/code/hardware/cpu/cpuid3.zip
10 Jan 1997 (catalog date)
6,402 bytes
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Source to detect which intel chip is in a computer - Useful, but not much to look at. It's there for you to use if you ever need to detect what type of processor is in a machine.

CPUID for intel by Doctor Sludge
/code/hardware/cpu/cputest2.zip
10 Jan 1997 (catalog date)
10,953 bytes
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Source to detect which intel chip is in a computer - Detects the processor for sure, but does it by checking for invalid opcodes. If you need to detect CPU type, I suggest /code/hardware/processor/cpuid3.zip.

Drive detection for IBM & compatibles by Paul Schlyter
/code/hardware/drives/drivesex.zip
10 Jan 1997 (catalog date)
9,312 bytes
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Source to detect drives on a system - It didn't detect my drives properly. :(

Collection of ASM sources by ? of Blue Nose Productions
/code/hardware/general/asm_good.zip
10 Jan 1997 (catalog date)
118,612 bytes
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Lots of ASM sources, mostly for hardware and BIOS routines - It's somewhat difficult to find what you want, but the comments tell you what you need to know (but not what you have to do) to get everything compiled. Looks like a great source for the cut & paste coder. Given the nature of the routines, I'd say that was the intended purpose of this release.

Ralf Brown's Interrupt List
/code/hardware/general/telerama.zip
17 Jan 1999 (catalog date)
827,866 bytes
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Every coder should download this, it's the best interrupt list around.

Joystick axis reading code by Peter Wan
/code/hardware/joystick/joysdk11.zip
10 Jan 1997 (catalog date)
35,092 bytes
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Source to read joystick positions for the Gravis Game Pad - *This* is how source should be written, especially for an SDK. If only we were all this diligent.

Keyboard handler by Patch
/code/hardware/keyboard/kbdhand9.zip
10 Jan 1997 (catalog date)
26,409 bytes
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Source for making a keyboard handler (int 9) and reading the keyboard from the handler - Doesn't tell you much, but is a good demonstration. I'd suggest for those needing to write a keyboard handler is to get a hardware reference for the keyboard and see what other options are available and how the code works.

Obbuf v3.2 by Ondrej Blazek
/code/hardware/keyboard/obbuf.zip
26 Feb 1998 (catalog date)
12,658 bytes
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Fills the keyboard buffer with specific keystrokes before running a program. Very useful if you often use the same functions of a program when you start it.

Flat Real by Herman Dullink
/code/hardware/memory/flat.zip
10 Jan 1997 (catalog date)
11,758 bytes
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A flat real mode interface - For those who'd rather kludge real mode than switch to protected mode. Conceivably useful for 4k intros which may need a quick and cheap entry into a flat memory model.

Flat Real Mode Interface by Juanito
/code/hardware/memory/frmi_150.exe
10 Jan 1997 (catalog date)
38,210 bytes
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An interface for flat real mode from BC - Has some docs on xms and comments explaining how the interface works itself. I didn't test to see if it works. Doesn't work in v86 mode, meaning most programs made with this will require a reboot.

Virtual Memory Management by Flux
/code/hardware/memory/fxvmm210.zip
10 Jan 1997 (catalog date)
112,232 bytes
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A virtual memory management interface for BC - Once again, I didn't test this. This system is much more complete than the above and certainly much more useful. From the code, I'd say I'd like to work with this guy. :)

Flat Real Mode by Nix of Massive
/code/hardware/memory/mass-frm.zip
10 Jan 1997 (catalog date)
8,248 bytes
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A flat real mode interface - For those who'd rather kludge real mode than switch to protected mode. Conceivably useful for 4k intros which may need a quick and cheap entry into a flat memory model.

Real Memory by Chatter
/code/hardware/memory/realmem.zip
10 Jan 1997 (catalog date)
10,850 bytes
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Supposedly gets you past the 64k barrier in real mode - I have no clue what compiler this is supposed to compile for. It uses opcodes not allowed in BC's inline assembler, watcom doesn't use that kind of inline assembler (and doesn't need this extender anyway), and this is pointless for djgpp which only compiles 32bit pmode apps. I have neither TC (but considering that's a sub-set of BC I can assume it won't work) nor Quick C (but that's so old, it's inline assembler's probably incomplete too).

386 power by Lorenzo Micheletto
/code/hardware/pmode/386p_101.zip
10 Jan 1997 (catalog date)
117,845 bytes
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A DOS extender for pmode asm programming - Has docs for useage and some extra miscellaneous routines that could be used for game or graphics programming in pmode. Honestly, if you want to do 100% asm development for pmode I'd suggest DOS32 or Tran's pmode. The author here credits Tran for some backbones to his system.

FreePack DOS extender by Narech Koumar of Supernar Systems Intl.
/code/hardware/pmode/dos32a.zip
25 Aug 1997 (catalog date)
520,938 bytes
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Another DOS extender option. I didn't test this for usefulness. I doesn't look any more difficult to learn to use than Adam Seychell's (sp?) Dos32 or Thomas Pytel/Charles Scheffold's Pmode/w. How well it functions is another story. Full documentation available. Comes with a tetris clone presumeably made using the extender. No source.

DOS 32 by Adam Seychell
/code/hardware/pmode/dos32v33.zip
10 Jan 1997 (catalog date)
339,512 bytes
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A DOS extender for pmode asm programming - One of the best choices for a DOS extender. It's complete, well coded, and flexible. (no accompanying .txt file)

EOS
/code/hardware/pmode/e_os303.zip
10 Jul 1997 (catalog date)
1,227,935 bytes
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Eclipse Operating System. A clumsy pmode system, but has many ready to use libs. The makefiles don't work with wmake which they really should.

Eclipse operating System v3.05
/code/hardware/pmode/e_os305.zip
30 Jun 1998 (catalog date)
1,442,821 bytes
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A combination of a dos extender and a demo library containing a lot of useful functions. It's very useful for intros because the tiny version is very small (including a sb and gus modplayer). C, Assembler

Flat Maquina by Morbid Iadalboath of MUTANTE
/code/hardware/pmode/fm32_v2.zip
02 Jul 1997 (catalog date)
6,647 bytes
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Rating:
A Pascal TPU for getting flat mode memory. People really should be moving away from dealing with segmented memory. Get this if you're still using Pascal or something similar.

Kernel 1.30b
/code/hardware/pmode/krnl130b.zip
26 Jun 1997 (catalog date)
314,227 bytes
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A Pmode kernel program with some extra libraries. Has a sound library and many other extras to make up for the fact that it's rather new and things such as midas, GUSPlay, or whatnot won't work with it. It's picky about assembling (tasm32+wlink only). No real documentation to help you get started.

PMODE by Tran
/code/hardware/pmode/pm-11-94.zip
10 Jan 1997 (catalog date)
81,994 bytes
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A DOS extender for pmode asm programming - One of the other best choices for a DOS extender. It's complete, well coded, and flexible.

PMODE by Tran
/code/hardware/pmode/pmode307.zip
10 Jan 1997 (catalog date)
54,781 bytes
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A DOS extender for pmode asm programming - One of the other best choices for a DOS extender. It's complete, well coded, and flexible.

PMODE/W by Tran, Daredevil
/code/hardware/pmode/pmw133.zip
10 Jan 1997 (catalog date)
143,190 bytes
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A DOS extender for pmode C programming - Works with the Watcom C compiler as a replacement for their protected mode system. Has it's tradeoffs with their (Watcom's) system.

System 64 by Simm of Analogue
/code/hardware/pmode/s64.zip
10 Jan 1997 (catalog date)
61,037 bytes
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A DOS protected mode extender - Comes with full source and looks fairly complete including real mode call back support. Worth giving a look at if you'll find it easier to use than Tran's pmode or DOS32.

Tiny DPMI by Maxwell Sayles of Xi
/code/hardware/pmode/tinydpmi.zip
17 Jan 1999 (catalog date)
4,724 bytes
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Only 173 bytes big, which makes it perfect for 4kb intros.

VCPI specification by ?
/code/hardware/pmode/vcpi.doc
10 Jan 1997 (catalog date)
60,219 bytes
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The specifications for VCPI - It's there if you need it.

WUSTUB v0.1 by Michael Tippach
/code/hardware/pmode/wustub01.zip
10 Jul 1997 (catalog date)
50,554 bytes
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A DOS extender for Borland's Delphi 2. It's basically a PE loader for DOS. Comes with a CRT unit.

Xi Development System by Fysx
/code/hardware/pmode/xids0815.zip
19 Jan 1998 (catalog date)
43,131 bytes
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Xi Development System, a pmode extender. Uses tlink in the end, but works from watcom and tasm. Possibly a contender if you're writing a 64k intro and need a pmode extender. I'm unsure of it's stability, but it's small.

Asychronous communitcations code by Lord Logics
/code/hardware/serial/ll_comm.zip
10 Jan 1997 (catalog date)
56,754 bytes
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Source for "asynchronous" comm connections - A library meant for opening COM lines and other serial line connections. It's supposedly asynchronous (but maybe in a later version for this only supports one). Not too demo scene relevant, but it could make for great modem-modem networking in a game.

Check VESA by London Fog
/code/hardware/video/checkvsa.zip
10 Jan 1997 (catalog date)
1,595 bytes
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A program to detect if a computer has VESA support - Uhm, like... thanks. It's a real help.

Mode Switching Routines by Jeff Morgan
/code/hardware/video/modsrc21.zip
17 Jan 1999 (catalog date)
18,402 bytes
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These routines set different vga video modes without using the bios routines.

VESA 2.00 Development Kit v2.10 by Realtech
/code/hardware/video/rtvbe210.zip
30 Jan 1999 (catalog date)
58,278 bytes
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VBE functions 2.1 by Babyloon of Revelation
/code/hardware/video/rvlvbe21.zip
30 Jan 1999 (catalog date)
213,888 bytes
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supports VBE 1.2 & 2.0, LFB - RM & PM bank switching

S3 TPU unit by Dietmar Meschede
/code/hardware/video/s3unit3.zip
10 Jan 1997 (catalog date)
16,549 bytes
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Source to set 320x240x256 and 640x480x256 modes with 1MB addressing on S3 chips - Doesn't directly say how to access that video memory or what to do with it. Now adays one should simply use the VESA BIOS.

Tweakdoc.txt by Vulture
/code/hardware/video/tweakdoc.zip
10 Jan 1997 (catalog date)
5,522 bytes
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A doc for setting mode X and some other tweak modes - It doesn't explain much (really anything) about how to use the mode.

VidBlitz by Zax
/code/hardware/video/vblitz13.zip
10 Jan 1997 (catalog date)
184,347 bytes
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A utility to give you bliting times from your video card - Useless?

VGA Info by Andrew Scott
/code/hardware/video/vga-info.zip
10 Jan 1997 (catalog date)
139,440 bytes
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A VGA reference manual - Poor layout. I found it difficult to find things. Not as if the VGA card has changed, but the information seems outdated.

VGA FX by Chris Dunford
/code/hardware/video/vgafx.zip
10 Jan 1997 (catalog date)
27,128 bytes
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Some text effects - It's just some palette manipulations hidden (unintentionally) behind some very twisted code. Then again, it was coded in '89.

VidTimer by Zax
/code/hardware/video/vtime110.zip
10 Jan 1997 (catalog date)
179,797 bytes
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A utility to give you bliting times from your video card - Same as vblitz13.zip, just a different version.

Vbe 2.0 Library For Watcom by Malice of WitchCraft
/code/hardware/video/wtcvbe.zip
30 Aug 1998 (catalog date)
62,669 bytes
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A 100% asm VESA library with 256 and Direct Color modes support. Included source code, OBJ file, Watcom header and a C example.

XMode FAQ by Phil Carlisle
/code/hardware/video/xmodefaq.zip
01 Dec 1997 (catalog date)
6,799 bytes
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Not a real faq, but it contains a (dated) list of code resources for xmode.

8Bit Graphics File Dumper v1.7 by Jare of Iguana
/code/images/bgif17.zip
07 Oct 1996 (catalog date)
6,591 bytes
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GIF/PCX/LBM/TGA

Scaled Bitmaps Trainer by Tumblin of Bodies In Motion
/code/images/bmscaler.zip
15 Apr 1997 (catalog date)
32,143 bytes
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CEL 2 SPR
/code/images/cel2spr.zip
15 Apr 1997 (catalog date)
28,662 bytes
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Simple sprite conversion from AA .cel format.

Cutter
/code/images/cutter1.zip
15 Apr 1997 (catalog date)
68,240 bytes
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Graphics Cutter v1.0 is a scripting language used in cutting graphics from PCX files. Unzip with -d option (subdirectories). Saves palette info, include files, and object files. Object files are stored in MODE 0x13 and MODE X formats. DEMO of bouncing balls included. Source available in registered version.

GIF 2 LBM by Daniel Hatadi
/code/images/gif2lbm.zip
15 Apr 1997 (catalog date)
17,893 bytes
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Very simple bitmap converter. This converts plain 256 colour GIFs to the LBM format used with Themie Gouthas' XLIB. It also saves the palette separately in a .PAL file.

FLI/FLC Loader by Mali of Malixa
/code/images/mdg_flc.zip
17 Jan 1999 (catalog date)
114,320 bytes
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Rating:
Contains also some textfiles with a description of the .FLI and .FLC formats.

PCX to Cpp converstion utility by Tumblin of Bodies In Motion
/code/images/pcx2csrc.zip
15 Apr 1997 (catalog date)
21,714 bytes
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For use with XLIB.

320x200 .tga Viewer by Lithium of VLA
/code/images/viewtga.zip
08 Jul 1997 (catalog date)
12,630 bytes
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GFXFX2 Library by Bas van Gaalen
/code/library/gfxfx2.zip
01 Dec 1997 (catalog date)
401,555 bytes
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Although a little bit dated this library and the huge amount of example effects should be very useful for beginners.

Interactive 3D Library
/code/library/i3ddemo2.exe
01 Dec 1997 (catalog date)
590,355 bytes
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Rating:
For creating a 3d world like the one in Wolfenstein. Very fast but a little bit dated.