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3d math by Lithium of VLA /code/3d/docs/3d_math.zip
| 10 Jan 1997 (catalog date)
11,835 bytes
| Download FTP scene.org
| Rating:
| Explanations of some 3d math concepts - I remember not getting the 3d rotations working correctly when I first started programming, but I'm not sure if that's my fault or the fault of the doc. Most of the docs are some simple linear algebra. They spell out the equations in the end for those who can't completely understand them.
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Zed 3D by Zed /code/3d/docs/zed3d060.zip
| 10 Jan 1997 (catalog date)
357,811 bytes
| Download FTP scene.org
| Rating:
| A comprehensive doc on many aspects of 3d math and programming - Designed for those comfortable with math. It spells out the math concepts needed and shows their application, but by no means spoon feeds the information to you.
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Crappy Texture Map by Mandrill /code/3d/trifill/texmap/ctm.zip
| 19 Jan 1998 (catalog date)
6,214 bytes
| Download FTP scene.org
| Rating:
| Crappy Texture Map. At least you know what code should be doing what. The filler looks familiar (the register lay out). The texture 'swims' so I'm not sure this is a routine to emulate.
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IW SDK /code/audio/docs/iw_sdk20.zip
| 10 Jul 1997 (catalog date)
2,796,518 bytes
| Download FTP scene.org
| Rating:
| The SDK for the IW chip. The docs are Adobe Acrobat files and are probably meant for printing out. I didn't try yet, but the "univerval translator" at CMU should be able to convert the files to a text format, which would be infinitely more useful. This is one of those everything you needed to know and more type docs.
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StarPlayer by Jedi of Oxygen /code/audio/players/sp-code.zip
| 25 Aug 1997 (catalog date)
125,394 bytes
| Download FTP scene.org
| Rating:
| A mod/s3m player with source. THIS is the player you want to pick up if you're doing a 100% asm intro with Tran's pmode v2.xx and need SB support. It's easily tweakable to play your tune from memory, though the code given loads from disk. If you don't need SB support, also check out Robban's GUSPlay.
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Tnt's Mod Player by ByteRaver of TNT, NO-ID /code/audio/players/tnt-mp11.zip
| 10 Jun 1998 (catalog date)
306,622 bytes
| Download FTP scene.org
| | This is a .MOD, .WOW player for DOS or a W95 DOS BOX. It supports the GUS and SoundBlaster. Features are interpolative mixing routines (stereo with panning effects), 5 octaves, 1 to 32 channels, _ALL_ MOD types supported, very powerful .MOD loader, MIDAS-alike setup. full pascal and asm source is included. Info about programming mixing routines is included, too.
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The Shed BBS loader source by naich /code/demosrc/bbsintro/the_shed.zip
| 10 Jan 1997 (catalog date)
11,922 bytes
| Download FTP scene.org
| Rating:
| Source for a BBS loader with smoothe text scrolling (horizontal), dual layer starfield, and nifty fade out - Good comments, rather large source as it could use a random number generator as opposed to a table and some other (obvious?) size optimization concerns.
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ACiDween loader by Wonder Monkey of Acid /code/demosrc/bbsintro/wm-h_src.zip
| 10 Jan 1997 (catalog date)
76,513 bytes
| Download FTP scene.org
| Rating:
| Source for a halloween BBS loader - So-So source. Scarey warnings about ripping. But I'm sure I'll want this guy's routine for masking off bits. I suppose he thinks SHR AL, 3: SHL AL, 3 is faster than AND AL, 11111000b.
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Timeless source by Tran /code/demosrc/demos/timesrc.zip
| 10 Jan 1997 (catalog date)
356,568 bytes
| Download FTP scene.org
| Rating:
| Source for Tran's timeless demos - Curiously better than Tran's other source releases. If you intend to figure out how it works, I suggest you start at line 127 of v.asm. Few comments, but excellent source.
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bits'93 source by David Hedley /code/demosrc/intros/bits93.zip
| 10 Jan 1997 (catalog date)
34,416 bytes
| Download FTP scene.org
| Rating:
| Sources for an intro with a bouncing lens and a sinus scroller - Few comments. Shows influences from Mental Surgery, mainly in the interrupt routines. Old sources (1993), good timing of effects.
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Fire by JARE of Iguana /code/effects/fire/fire_win.zip
| 10 Jan 1997 (catalog date)
10,716 bytes
| Download FTP scene.org
| Rating:
| A fire routine under windows - Crawls on my p133. :( Don't bother looking at this unless you've programmed for windows before. You're likely to have a heart attack. :) Requires WinG to run.
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small flame by Gaffer of PRoMETHEUS /code/effects/fire/flame160.zip
| 18 Mar 1997 (catalog date)
2,964 bytes
| Download FTP scene.org
| Rating:
| Source for a small fire routine. Doesn't actually work on my computer. To answer a question proposed by the author about size optimization, inc al is bigger than inc ax because intel doesn't have an inc /r8 instruction. inc ax is of the form inc /r16 which compiles to db 40+rw, where rw = 0 for ax, 1 for cx, 2 for dx, 3 for bx, ... inc al is of the form inc r/m8 and compiles to db FE /1 where /1 = c0 for al, c4 for ah, c1 for bl..., 05 for a memory reference.... See an intel document for more details.
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Linefire by Kable /code/effects/fire/linefire.zip
| 26 Jun 1997 (catalog date)
26,759 bytes
| Download FTP scene.org
| Rating:
| Mystify your fire. I half expected to hear the FM sounds from Amnesia to kick in. It's only one line with a *much* longer (and blured) tail, but still. Uses a Bresenham's line routine.
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rotating landscape by TTT /code/effects/land/rotscape.zip
| 10 Jan 1997 (catalog date)
129,844 bytes
| Download FTP scene.org
| Rating:
| A landscape routine similar to that at the end of unreal - Comments only on function names and has a larger executable than need be for this effect. (Lots of tables, i.e. the landscape itself)
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bglass by Konrad Olejnik of K!O /code/effects/lens/bglass.zip
| 19 Jan 1998 (catalog date)
50,803 bytes
| Download FTP scene.org
| Rating:
| Bumped glass routine. For TMT pascal. You might call this a bump map type effect. The difference I'm going to call is that bump map routines alter light intensity while lens routines change your position in a texture map. Interesting way to get the timer! :) For C users, that would be int *time = 0x046C. See a BIOS data reference for further details.
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Heart Quake's water source by ARM of Iguana /code/effects/water/hq_water.zip
| 10 Jan 1997 (catalog date)
370,188 bytes
| Download FTP scene.org
| Rating:
| The authoratative source on the water effect - Includes a description of the physics behind the effect and the simplifications done to make the routine run quickly.
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LZO Data Compression Library v0.20 by Markus Oberhumer /code/fileutil/lzo020.zip
| 06 Oct 1996 (catalog date)
184,964 bytes
| Download FTP scene.org
| Rating:
| over conscious about compression ratios and statistics and has many long files about its stats in the /doc directory, but no description about the API. You have to figure out how to use it yourself from the two short examples that come with it. Otherwise, it's fairly complete and you can decide which compression routines you'd like to link yourself (assuming you can figure out that much).
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Collection of ASM sources by ? of Blue Nose Productions /code/hardware/general/asm_good.zip
| 10 Jan 1997 (catalog date)
118,612 bytes
| Download FTP scene.org
| Rating:
| Lots of ASM sources, mostly for hardware and BIOS routines - It's somewhat difficult to find what you want, but the comments tell you what you need to know (but not what you have to do) to get everything compiled. Looks like a great source for the cut & paste coder. Given the nature of the routines, I'd say that was the intended purpose of this release.
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386 power by Lorenzo Micheletto /code/hardware/pmode/386p_101.zip
| 10 Jan 1997 (catalog date)
117,845 bytes
| Download FTP scene.org
| Rating:
| A DOS extender for pmode asm programming - Has docs for useage and some extra miscellaneous routines that could be used for game or graphics programming in pmode. Honestly, if you want to do 100% asm development for pmode I'd suggest DOS32 or Tran's pmode. The author here credits Tran for some backbones to his system.
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Kernel 1.30b /code/hardware/pmode/krnl130b.zip
| 26 Jun 1997 (catalog date)
314,227 bytes
| Download FTP scene.org
| Rating:
| A Pmode kernel program with some extra libraries. Has a sound library and many other extras to make up for the fact that it's rather new and things such as midas, GUSPlay, or whatnot won't work with it. It's picky about assembling (tasm32+wlink only). No real documentation to help you get started.
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Bezier and Spline by plash of Azure /code/tutors/math/azr_bcrv.zip
| 19 Jan 1998 (catalog date)
96,843 bytes
| Download FTP scene.org
| Rating:
| Examples of Bezier patches and B-spline curves. Read a reference on bezier or spline modelling first. The math is not easy nor is it explained by the author. Good reference if you are having troubles getting your own routines to work.
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3DS converter by MRI of Doomsday /code/utils/3d/3dsco20.zip
| 25 Aug 1997 (catalog date)
14,233 bytes
| Download FTP scene.org
| Rating:
| Reads a 3ds file and outputs an easier to read format. Good utility with full source for reading .3DS files. It's easily tweakable (with a #define) to read from a file or memory and not that difficult to tweak for your own 3d structures. It's also done well enough that adding support for more features of the .3ds format should not be that difficult from a coding standpoint. Specs are admittedly hard to find.
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3DS converter by MRI of Doomsday /code/utils/3d/3dsrdr13.zip
| 25 Aug 1997 (catalog date)
6,754 bytes
| Download FTP scene.org
| Rating:
| Reads a 3ds file and outputs an easier to read format. An update of Jare's 3dsrdr12. Get the above for usefulness, get Jare's original version for posterity or more complete informations.
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Bin 2 DB by Escape /code/utils/compiler/bin2db24.zip
| 12 Aug 1997 (catalog date)
12,087 bytes
| Download FTP scene.org
| Rating:
| A bin 2 db util. See my comments to incpro3.zip. Also, take out the "coded in 100% Assembler" line. It's dorky, especially for something whose main function (input/output) is easiest handled by a high level language and whose speed of execution is on the magnitude of 2 seconds.
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ASCII ART Lib by Jan Hubicka /code/utils/graphics/aalib10.zip
| 19 Jan 1998 (catalog date)
133,184 bytes
| Download FTP scene.org
| Rating:
| Ascii Art Renderer. Do not kill yourself trying to understand the code (no comments at all, and fairly complex code). Bonus points for the concept. This is FUNKY and fun to play with. (TMDC anyone? might be useful to figure out how to go from a graphical image to ASCII)
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Text Mode FLI/FLC Player /code/video/txtfli.zip
| 06 Oct 1996 (catalog date)
99,695 bytes
| Download FTP scene.org
| Rating:
| Buggy mode set, only worked in a dos box from win '95. Had information about the text mode demo compo and was rather impressive for what it did. Otherwise, tight code for what it does, sparce, useless comments.
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Windows Tutorial by Denthor of Asphyxia /code/windows/wintut1.zip
| 19 Jan 1998 (catalog date)
15,071 bytes
| Download FTP scene.org
| Rating:
| Windows Tutorial 1. Denthor's back with some tutorials on windows graphics program. I (and he) recommend that you still get another reference (like a *gasp* book) if you know absolutely nothing about programming windows and intend to get serious about it. The tut has just enough info to grasp how windows works, the mindset needed for coding, and some basic messages windows can throw at you. Good for the ultra-beginner with windows. (Oh, the example here is a star field)
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24 Hour Break by Digitize Design Group /demos/1993/0-9/24h_brk.zip
| 29 Jun 1996 (catalog date)
90,627 bytes
| Download FTP scene.org
| Rating:
| Fast circle-effect, sine scroller (coded in interesting way) - not a great job for asm-intro-compo (of course some music) btw: at the end they are talking about many bugs: here is one: press (& hold) left shift during sine-scroller. Letters D and G will be moved 'a little' :-)
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42 by Halcyon /demos/1994/0-9/42.zip
| 29 Jun 1996 (catalog date)
67,994 bytes
| Download FTP scene.org
| Rating:
| Released at event ASM94 in the in64 division and ranked XX
Good beginning on this demo. Blue fire effect, going into zooming routines to delay dots, to 3-d fire. There are other interesting effects. To get past some parts of the demo the user must press Escape. The music is also a little repetitve at times... Without a GUS I couldn't get the entire demo.
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4 Kings by Orange /demos/1994/0-9/4kings.zip
| 29 Jun 1996 (catalog date)
57,584 bytes
| Download FTP scene.org
| Rating:
| Released at event ASM94 in the in64 division and ranked 10
A nice, unique look to this demo sets it apart from others. Lots of mathematical based code. Opens up with four grahpics in the corners and a bouncing pixel that opens up to the title. Good design doesn't stay with any one routine for too long.
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Dura Master by Nearly Gods /music/disks/1997/ng-dura.zip
| 01 Feb 1997 (catalog date)
1,894,723 bytes
| Download FTP scene.org
| Rating:
| Good techno! 3 songs in AMS format, with a nice player to go along. Don't try to play these in Cubic Player (out of memory) or under Windows 95 (lose keyboard handler). Would have given this 4 stars if there had been more songs.
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Genesis by Drizzt, Crack, Sir Roger, Niko, Duffy, Gil, Hork, Romout, Hoagie of LosT BoyZ /music/disks/1998/genesis.zip
| 09 Aug 1998 (catalog date)
6,153,306 bytes
| Download FTP scene.org
| | |
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Judas Sound System V2.06y by Yehar, Cadaver /music/programs/players/jdas206y.zip
| 07 Jun 1998 (catalog date)
438,873 bytes
| Download FTP scene.org
| | Judas v2.06y Apocalyptic Softwaremixing Soundsystem for Watcom 32bit flat mode. Supports: SB/SBPRO/SB16/GUS/WAV-writer. Modules: XM/MOD/S3M. Samples: WAV/raw. Quality mixer gives you the best sound quality you can get today, clicker free (without touching sharp percussions), mixed with 32bit precision. Cubic interpolation reproduces samples with good treble response and very low distortion. Fast mixer is the ultra-fast alternative, suitable for games and demos. A player, examples, documents and full sources are included. Judas is free to be used for any purpose. New in this version: fixes, enhanced quality mixer, distortion indicator, true volume meters, song looping settings, rewinding and forwarding, Watcom 11.0 support.
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Mod4win 2.30b Full Version /music/programs/players/m4w230bf.zip
| 14 May 1998 (catalog date)
1,231,435 bytes
| Download FTP scene.org
| | This is Mod4Win 2.30b full version with the updated Player32.dll file. I just took the update and compressed it and tested it out, it worked fine. If there are any problems with the install, let me know and I'll test it out.
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Midas Player For Win '95,nt V1.0 by Bartman of Abyss /music/programs/players/midas95.zip
| 25 Apr 1997 (catalog date)
77,778 bytes
| Download FTP scene.org
| | SUMMARY: Midas'95 is a module player based on the Midas Sound System (by Sahara Surfers), it plays protracker MOD, screamtracker S3M and fasttracker2 XM modules and runs under Windows 95 and Windows NT 3.51+ (4.0 compatibility assured). FEATURES: Simple but nice user interface. Test it out. It's totally free.
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Play It V0.02a For Win95 And Winnt by Olivier Aumage /music/programs/players/pliw002b.zip
| 14 Jun 1997 (catalog date)
186,158 bytes
| Download FTP scene.org
| | Impulse Tracker modules player. Runs under Win95 and WinNT. Features are FLOATING POINT mixing routine, Surround, Digital Filter, Volume Ramps. Full source code for BC++ 5.0 included, under GPL license. Pentium or needed.
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RDOS Player v1.7 /music/programs/players/rplay017.zip
| 21 Jan 1997 (catalog date)
437,256 bytes
| Download FTP scene.org
| | OPL2/OPL3 music module player for your ears. FIRST generic adlib player in PC world at all. Coded in 100% assembler. It's fast with x-mode graphic analyzers and other. Supports module packing and about 16 adlib module formats (AGD, HSC, RAD, D00 plus more...)
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Tnt's Mod Player by ByteRaver of TNT, NO-ID /music/programs/players/tnt-mp10.zip
| 21 Apr 1998 (catalog date)
207,724 bytes
| Download FTP scene.org
| | This is a .MOD, .WOW player for DOS or a W95 DOS BOX. It supports the GUS and SoundBlaster. Features are interpolative mixing routines, 5 octaves, 1 to 32 channels, _ALL_ MOD types supported, very powerful .MOD loader, MIDAS-alike setup. full pascal and asm source is included. Info about programming mixing routines is included, too.
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Hammerhead by Bram Bos /music/programs/samplers/hhbeta96.zip
| 24 May 1997 (catalog date)
1,440,712 bytes
| Download FTP scene.org
| | What is HammerHead ? HammerHead is a simple TR-909-like drumcomputer program aiming at the dance-scene. You can use it to create perfect Techno-loops, Jungle patterns and real BAD-MOFO-KICK-ASS-NOISY-GABBA-SHIT. What is HammerHead not ? HammerHead is not Shareware, it's Freeware . No frustrating save-disabling, no grayed-out-menu-features, no paying serious money, no annoying messages and most of all NO TIME LIMIT... HammerHead is not a Bossa Nova tool... This means that you won't find any sucky Tom-Toms, Shakers, Cowbells, Congas and Bongos in this box... What you WILL find is cool 909 shit, bad overdriven bassdrums, lotsa snaredrums, claps, and complete breakbeats to spice up the lot. Buckets-o-fun for making Jungle.
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New Prorave Synthesizer V2.21 by Nick'97 /music/programs/samplers/prorv221.zip
| 08 Nov 1997 (catalog date)
79,857 bytes
| Download FTP scene.org
| | Prorave is DOS-based sound synthesizer. It uses 32 overtones to create the complex sounds. You may control vibrato and amplitude variation of each overtone. Program have easy and intuitive SVGA-graphic mouse interface. Export formats: IFF, SND and WAV. GUS/SB sound output. New in 2.21: parameters library, configuration window, bugs fixed and other changes. It is FREEWARE.
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16 Fix by Zest /music/programs/trackers/16fix.zip
| 14 Mar 1997 (catalog date)
4,878 bytes
| Download FTP scene.org
| | Fixes the problem with loading *.RAW 16-bit mono sound files into fasttrackerii -- having to press "16-bit" and "no" every time you load a sound, can get boring. this program replaces all your *.RAW files with *.IFF sounds, that load into fasttracker without any fuss. The search for *.RAW files is recursive, i.e. all sub-directories beneath the one you are fix'ing, will be fix'ed too .. careful!! the original .RAW files are ERASED. also, if you have other than 16-bit sound files in your collection, you should sort them first, placing your 16-bit files in a seperate directory, before using FIX. This program is freeware. Enjoy :)
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Tr-808 Patches For The Gus by Tek of OTM /music/samples/808_gus.zip
| 20 Sep 1997 (catalog date)
153,835 bytes
| Download FTP scene.org
| | These aren't samples from a true 808, they're from the RB-338. They do, however, sound REALLY close, are sampled at 44.1kHz/16bit, and sound a lot better than any of the other 808 patch sets I've heard. You may want to adjust the volumes a bit: they're all maximized. Included are kick, snare, clap, hihat (open and closed), crash cymbal, cowbell, and maracas. Sorry if you wanted the toms or congas or anything else, but I got lazy... Maybe I'll put those out soon.
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Samples from TB Proteus 1/XR by Sam Eassa /music/samples/proteus1.zip
| 10 Sep 1996 (catalog date)
2,081,430 bytes
| Download FTP scene.org
| | This is the first (I hope) of a series of samples extracted from the Turtle Beach Multisound Proteus 1/XR synthesizer. All samples are 22kHz, 16 bit most were created by playing a C3 note on one PC and capturing it live on another. Post editing was done to equalize gain and remove the dead space. They are saved as .wav but can be changed using any one of many programs out there.
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Samples from TB Proteus 1/XR by Sam Eassa /music/samples/proteus2.zip
| 10 Sep 1996 (catalog date)
1,868,625 bytes
| Download FTP scene.org
| | This is the second of a series of samples extracted from the Turtle Beach Multisound Proteus 1/XR synthesizer. The emphasis in this collection is on FX although some conventional samples are included. All samples are 22kHz, 16 bit most were created by playing a C3 note on one PC and capturing it live on another. Post editing was done to equalize gain and remove the dead space. They are saved as .wav but can be changed using any one of many programs out there.
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Samples from TB Proteus 1/XR by Sam Eassa /music/samples/proteus4.zip
| 11 Sep 1996 (catalog date)
1,495,900 bytes
| Download FTP scene.org
| | This is the fourth and probably last in a series of samples extracted from the Turtle Beach Multisound Proteus 1/XR synthesizer. In this collection, I've tried to sample unique sounds native only to the proteus synthesizer and that cannot be found in the General MIDI set. I'm hoping to provide the means for the many composers out there to make some truly unique sounding mods. I kept all samples very basic (no combos or riffs) for maximum usefulness. The quality is also better due to the fact that the sampling was done locally on the multisound as opposed to using a seperate PC as was done on the first two Proteus packs. This has yielded some very quiet and crisp samples. Although the samples are in .wav format, they can be ported to .smp or almost any other using a program such as Goldwave. All samples are 44.1kHz, 16 bit mono and were created by playing different notes on the multisound, and capturing them live to disk using the Multisound's own digital audio sampler. Post editing was done to optimize gain and remove the dead space as well as to keep the samples reasonable small.
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Roland Juno 106 Samples #2 by Soundwave /music/samples/swjuno2.zip
| 11 Oct 1997 (catalog date)
18,988,252 bytes
| Download FTP scene.org
| | Samples taken from the Roland Juno 106 - Analog-based synthesizer with thundering bass, Yamaha TX16W - Sampler with Typhoon OS the modulation makes synthesis possible. By popular demand, the Juno pack is back! And this time, we've got a lot of resonance for all of you techno guys out there. (: We've got a couple of samples of resonant acid-like bass, plus a lot of other goodies with booms, distortion, LFOs, etc. There are 25 additional Juno sounds here, recorded at 44.1kHz, 16 bit on a Pro Audio Spectrum 16 with the sample point at C3 unless otherwise noted. Sorry, no loop points or envelopes are provided. Be sure to check out the Typhoon TR-808-like kit as well.
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