Search for "out": 408 matches(displaying first 250)

3d math by Lithium of VLA
/code/3d/docs/3d_math.zip
10 Jan 1997 (catalog date)
11,835 bytes
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Explanations of some 3d math concepts - I remember not getting the 3d rotations working correctly when I first started programming, but I'm not sure if that's my fault or the fault of the doc. Most of the docs are some simple linear algebra. They spell out the equations in the end for those who can't completely understand them.

Zed 3D by Zed
/code/3d/docs/zed3d060.zip
10 Jan 1997 (catalog date)
357,811 bytes
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A comprehensive doc on many aspects of 3d math and programming - Designed for those comfortable with math. It spells out the math concepts needed and shows their application, but by no means spoon feeds the information to you.

3d vectors by John McCarthy
/code/3d/systems/3dvect39.zip
10 Jan 1997 (catalog date)
382,175 bytes
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A complete 3d vector system - No complex shading, but has a full camera model, gif loader, object loader, etc, etc... Takes some time to figure out.

Simple 3D Engine by Zjack of DCC
/code/3d/systems/toruskit.zip
17 Jan 1999 (catalog date)
104,753 bytes
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Rating:
An outdated 3d engine in assembler using different tricks that used to be populair a few years ago, like a 50hz mode and a weird vga resolution.

fx 3d kit by Dave Stampe
/code/3d/trifill/flat/fpoly256.zip
10 Jan 1997 (catalog date)
35,175 bytes
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A Y mode filler and line routine - Well documented and good comments. Poor asm style when it comes to stack handling. It would be difficult to learn from this code.

Trifiller Routine For Mode 13h by Mike Caruso
/code/3d/trifill/flat/trifill.zip
01 Dec 1997 (catalog date)
37,622 bytes
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Phong Explanation by TimJ of Vertigo
/code/3d/trifill/phong/vgophong.zip
17 Jan 1999 (catalog date)
6,709 bytes
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Good tutorial about how the phong lightning algorithm works and how it can be implemented

Crappy Texture Map by Mandrill
/code/3d/trifill/texmap/ctm.zip
19 Jan 1998 (catalog date)
6,214 bytes
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Crappy Texture Map. At least you know what code should be doing what. The filler looks familiar (the register lay out). The texture 'swims' so I'm not sure this is a routine to emulate.

Fake Perspective Correct Texture Mapping by FAC of Delabu Alama
/code/3d/trifill/texmap/facmap.zip
04 Jun 1998 (catalog date)
43,816 bytes
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How to do fake perspective correct texture mapping WITHOUT changing your current texture mapper function.

Fast Affine Texture Mapping II by MRI of Doomsday
/code/3d/trifill/texmap/fatmap2.zip
30 Jun 1998 (catalog date)
55,809 bytes
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A good tutorial about accurate texture mapping. This version uses convex polygons instead of triangles to make clipping easier. Text, C

AWE 32 "documentation" by Judge Dred
/code/audio/docs/awe32prg.zip
10 Jan 1997 (catalog date)
37,028 bytes
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Useful documents for AWE 32 programming - Beats the shit out of Creative Lab's released information.

GUS SDK by Gravis, FORTE
/code/audio/docs/gusdk222.zip
10 Jan 1997 (catalog date)
945,826 bytes
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GUS SDK - Everything you've ever wanted to know about the GUS but were afraid to ask.

IW SDK
/code/audio/docs/iw_sdk20.zip
10 Jul 1997 (catalog date)
2,796,518 bytes
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The SDK for the IW chip. The docs are Adobe Acrobat files and are probably meant for printing out. I didn't try yet, but the "univerval translator" at CMU should be able to convert the files to a text format, which would be infinitely more useful. This is one of those everything you needed to know and more type docs.

Cubic Player 2 Software Development Kit by Niklas Beisert of Cubic
/code/audio/players/cp2dk05.zip
19 Jan 1998 (catalog date)
131,123 bytes
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Cubic Player 2 Development Kit 0.5. Has a music player at least. I'm not going to figure out exactly what this is supposed to be for. No docs.

GTSR by CyberStrike of Renaissance
/code/audio/players/gsrc211.zip
10 Jan 1997 (catalog date)
70,125 bytes
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A TSR mod player for GUS - Good code, but lack of documentation makes it difficult to figure out what's going on.

HSC Player by Crom
/code/audio/players/hsc_src.zip
10 Jan 1997 (catalog date)
48,660 bytes
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A player for HSC files - I like how the "call Playpoll" line is commented out and the line "mov bl, 0" has the following comment: "1 = polling" No docs.

Protracker Player Source by CyberStrike of Renaissance
/code/audio/players/pps110.zip
11 Jan 1997 (catalog date)
86,006 bytes
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Source for a Protracker player - Outdated. Odd that there's a zip inside the lzh. "scratches head"

StarPlayer by Jedi of Oxygen
/code/audio/players/sp-code.zip
25 Aug 1997 (catalog date)
125,394 bytes
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A mod/s3m player with source. THIS is the player you want to pick up if you're doing a 100% asm intro with Tran's pmode v2.xx and need SB support. It's easily tweakable to play your tune from memory, though the code given loads from disk. If you don't need SB support, also check out Robban's GUSPlay.

Tnt's Mod Player by ByteRaver of TNT, NO-ID
/code/audio/players/tnt-mp11.zip
10 Jun 1998 (catalog date)
306,622 bytes
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This is a .MOD, .WOW player for DOS or a W95 DOS BOX. It supports the GUS and SoundBlaster. Features are interpolative mixing routines (stereo with panning effects), 5 octaves, 1 to 32 channels, _ALL_ MOD types supported, very powerful .MOD loader, MIDAS-alike setup. full pascal and asm source is included. Info about programming mixing routines is included, too.

LZ C sources by Haruhiko Okumura
/code/compress/lz_c.zip
19 Oct 1996 (catalog date)
18,046 bytes
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Rating:
compression routines for arithmetic, huffman and string search, few comments

The Shed BBS loader source by naich
/code/demosrc/bbsintro/the_shed.zip
10 Jan 1997 (catalog date)
11,922 bytes
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Source for a BBS loader with smoothe text scrolling (horizontal), dual layer starfield, and nifty fade out - Good comments, rather large source as it could use a random number generator as opposed to a table and some other (obvious?) size optimization concerns.

ACiDween loader by Wonder Monkey of Acid
/code/demosrc/bbsintro/wm-h_src.zip
10 Jan 1997 (catalog date)
76,513 bytes
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Source for a halloween BBS loader - So-So source. Scarey warnings about ripping. But I'm sure I'll want this guy's routine for masking off bits. I suppose he thinks SHR AL, 3: SHL AL, 3 is faster than AND AL, 11111000b.

VGAless source by Quantum Porcupine
/code/demosrc/demos/src_less.zip
10 Jan 1997 (catalog date)
10,853 bytes
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Source for a 8086/CGA demo - Nifty that the demo runs on an 8086. The source won't recompile. One file without comments.

Timeless source by Tran
/code/demosrc/demos/timesrc.zip
10 Jan 1997 (catalog date)
356,568 bytes
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Source for Tran's timeless demos - Curiously better than Tran's other source releases. If you intend to figure out how it works, I suggest you start at line 127 of v.asm. Few comments, but excellent source.

bits'93 source by David Hedley
/code/demosrc/intros/bits93.zip
10 Jan 1997 (catalog date)
34,416 bytes
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Sources for an intro with a bouncing lens and a sinus scroller - Few comments. Shows influences from Mental Surgery, mainly in the interrupt routines. Old sources (1993), good timing of effects.

DOS Environment Routines by Lee Hamel
/code/dos/glbenv11.zip
18 Jan 1998 (catalog date)
21,048 bytes
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Routines to read and modify the DOS environment.

Bump Map Routine by Ollie of Kalvados
/code/effects/bump/bumptut.zip
19 Jan 1998 (catalog date)
67,998 bytes
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Dirty pixels in the light map. Some useful comments.

ASM Fire by LeGeND
/code/effects/fire/asmfire.zip
12 Aug 1997 (catalog date)
2,321 bytes
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A fire routine. A little big for a fire effect. Might consider using a random number function.

bfire by Blair Harrison
/code/effects/fire/bfire.zip
19 Jan 1998 (catalog date)
6,651 bytes
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Fire Routine. No explanation and horrible optimization. Well, utter lack of optimization, rather.

blaze source by Gopher
/code/effects/fire/blaze.zip
18 Mar 1997 (catalog date)
10,702 bytes
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Source and macros for fire routines. For a86 compilation, should be easy to tweak for TASM, but this is nothing special we haven't seen before.

burn by Frank Paxti
/code/effects/fire/burn.zip
10 Jan 1997 (catalog date)
20,165 bytes
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A fireroutine - Not your normal fire routine. Looks more real.

Fire by JARE of Iguana
/code/effects/fire/fire_win.zip
10 Jan 1997 (catalog date)
10,716 bytes
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A fire routine under windows - Crawls on my p133. :( Don't bother looking at this unless you've programmed for windows before. You're likely to have a heart attack. :) Requires WinG to run.

Fire code by Kirk A. Baum
/code/effects/fire/firecode.zip
10 Jan 1997 (catalog date)
54,739 bytes
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A simple fire routine - Contains the same fire as that of fire-win.zip but coded in assembler for DOS.

57 Byte Fire Routine by Rex Deathstar of Waterlogic
/code/effects/fire/firetiny.zip
07 Oct 1996 (catalog date)
1,249 bytes
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small flame by Gaffer of PRoMETHEUS
/code/effects/fire/flame160.zip
18 Mar 1997 (catalog date)
2,964 bytes
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Source for a small fire routine. Doesn't actually work on my computer. To answer a question proposed by the author about size optimization, inc al is bigger than inc ax because intel doesn't have an inc /r8 instruction. inc ax is of the form inc /r16 which compiles to db 40+rw, where rw = 0 for ax, 1 for cx, 2 for dx, 3 for bx, ... inc al is of the form inc r/m8 and compiles to db FE /1 where /1 = c0 for al, c4 for ah, c1 for bl..., 05 for a memory reference.... See an intel document for more details.

184 Byte Fire Routine by Gaffer of Prometheus
/code/effects/fire/flame184.zip
05 Oct 1996 (catalog date)
2,669 bytes
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Rating:
tight code

flames by Errand
/code/effects/fire/flames2.zip
10 Jan 1997 (catalog date)
3,148 bytes
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A simple fire routine - out dated

Linefire by Kable
/code/effects/fire/linefire.zip
26 Jun 1997 (catalog date)
26,759 bytes
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Mystify your fire. I half expected to hear the FM sounds from Amnesia to kick in. It's only one line with a *much* longer (and blured) tail, but still. Uses a Bresenham's line routine.

Nice Fire by Ziron of Alpine
/code/effects/fire/nicefire.zip
17 Jan 1999 (catalog date)
2,334 bytes
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Claims to be nicer then any of the other fires around, but there's really nothing special about this fire effect.

4ge-fractal by CuteELF of 4ge
/code/effects/fractal/4ge-frac.zip
10 Jan 1997 (catalog date)
10,454 bytes
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A fractal zoomer - Has an explanation of how the effect is done, but doesn't say much about the generation of the fractal. Good overall program design and comments.

Cyber Space 3d by Phantom of Nostalgia
/code/effects/land/cyb3dkit.zip
10 Jan 1997 (catalog date)
31,536 bytes
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A landscape routine with many aspects - No source and a very quick explaination of the ideas and algorithms behind the effect.

ll_land by Lord Logics
/code/effects/land/ll_land2.zip
10 Jan 1997 (catalog date)
147,335 bytes
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A landscape routine similar to that at the end of unreal - the xmode routines bug out, but atleast there's an explanation of the effect.

rotating landscape by TTT
/code/effects/land/rotscape.zip
10 Jan 1997 (catalog date)
129,844 bytes
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A landscape routine similar to that at the end of unreal - Comments only on function names and has a larger executable than need be for this effect. (Lots of tables, i.e. the landscape itself)

bglass by Konrad Olejnik of K!O
/code/effects/lens/bglass.zip
19 Jan 1998 (catalog date)
50,803 bytes
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Bumped glass routine. For TMT pascal. You might call this a bump map type effect. The difference I'm going to call is that bump map routines alter light intensity while lens routines change your position in a texture map. Interesting way to get the timer! :) For C users, that would be int *time = 0x046C. See a BIOS data reference for further details.

lens by Nagy Daniel
/code/effects/lens/lensv10a.zip
10 Jan 1997 (catalog date)
40,337 bytes
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Source for a lens effect - (I suspect this is a rip of lenssrc.zip/lens.lzh...) The TGA loading routines are exactly the same aside from variable names.

Lens Effect by Coldstar of Outworlders
/code/effects/lens/lenz.zip
17 Jan 1999 (catalog date)
36,431 bytes
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Rating:
Dated effect.

Pallette Fade and Grab Routines by Mike Schutz
/code/effects/pallette/fade2.zip
21 Sep 1997 (catalog date)
3,032 bytes
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Palette Routines by Esak
/code/effects/pallette/fadecode.zip
29 May 1997 (catalog date)
31,921 bytes
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Smooth palette fading routines, palette rotation, etc.

Fade Routines by Ash of Bunghole Productions
/code/effects/pallette/nlb-fade.zip
21 Sep 1997 (catalog date)
11,523 bytes
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Palette Rotation by Draeden of VLA
/code/effects/pallette/palrot.zip
29 May 1997 (catalog date)
2,664 bytes
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Just an asm file containing a palette rotation routine.

Plasma by Jan Moller, Erik Hansen
/code/effects/plasma/c_plasma.zip
10 Jan 1997 (catalog date)
55,010 bytes
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Rating:
Simple plasma example - Just some plasma. You might want to take the comments out on the WaitRast(): call and recompile, especially if you have a Pentium.

Raster Routines by Krazy One of Chaos
/code/effects/raster/rastdemo.zip
29 May 1997 (catalog date)
196,623 bytes
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3 different raster effects, made for a never finished demo.

Scaling Routines by John A. Slagel
/code/effects/scaling/scale.zip
08 Jul 1997 (catalog date)
6,996 bytes
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Some pretty flexible scaling routines for modeX and mode 13h.

Another ModeX Scaling Routine by John A. Slager
/code/effects/scaling/xscalebm.zip
08 Jul 1997 (catalog date)
5,744 bytes
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3D Starfield by Vulture of Outlaw Triad
/code/effects/stars/otstars.zip
29 May 1997 (catalog date)
17,592 bytes
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A tutorial on 3D starfield effects.

Star 97 by Deathlock
/code/effects/stars/star97.zip
19 Jan 1998 (catalog date)
3,299 bytes
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97 byte starfield. You were outdone on the concept for this one. Looks much better than the twentysomethings starfields. Well commented.

Free direction tunnel tutorial by Blackaxe of Kolor
/code/effects/tunnel/fdtunnel.zip
30 Jun 1998 (catalog date)
4,008 bytes
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A good tutorial about coding free direction tunnels using the realtime raytracing method. Text

tunnel by ?
/code/effects/tunnel/tunnel.zip
10 Jan 1997 (catalog date)
37,658 bytes
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Example of a dot tunnel - That it was done in basic is about the only plus. Looks so-so, no comments.

Bobs Editor by Avalanche
/code/effects/vectball/bedit110.zip
26 Jun 1997 (catalog date)
42,920 bytes
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This editor generates some numbers that you can use as input for your own bob routines. Not very useful.

Heart Quake's water source by ARM of Iguana
/code/effects/water/hq_water.zip
10 Jan 1997 (catalog date)
370,188 bytes
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The authoratative source on the water effect - Includes a description of the physics behind the effect and the simplifications done to make the routine run quickly.

Water by De-Phassed
/code/effects/water/water.zip
10 Jan 1997 (catalog date)
14,565 bytes
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An example of water - Nothing more than a copy of Iguana's water routine done in full assembler.

wormhole by John Cloninger of IND
/code/effects/wormhole/wormhole.zip
10 Jan 1997 (catalog date)
118,586 bytes
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A wormhole example - Slow generation of the wormhole itself then it loads the wormhole from a file for the actual effect. You have to figure most of the effect out for yourself though.

LZO Data Compression Library v0.20 by Markus Oberhumer
/code/fileutil/lzo020.zip
06 Oct 1996 (catalog date)
184,964 bytes
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over conscious about compression ratios and statistics and has many long files about its stats in the /doc directory, but no description about the API. You have to figure out how to use it yourself from the two short examples that come with it. Otherwise, it's fairly complete and you can decide which compression routines you'd like to link yourself (assuming you can figure out that much).

Digitized Music Routines for SoundBlaster by TSC-Software
/code/hardware/audio/digipack.zip
21 Jan 1998 (catalog date)
489,795 bytes
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Rating:
Very buggy.

CDROM audio library by Cyrid
/code/hardware/audio/e-cda1b.zip
30 Jun 1998 (catalog date)
48,577 bytes
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Unfortunately it does not contain a function to play the cd using your soundcard instead of the cdrom output. C

SoundBlaster Routines for VOC Files
/code/hardware/audio/sb_pas10.zip
21 Jan 1998 (catalog date)
27,215 bytes
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SoundBlaster Routines for VOC Files by Ethan Brodsky
/code/hardware/audio/sbdsp103.zip
21 Jan 1998 (catalog date)
13,312 bytes
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SoundBlaster Routines by Jeff Bird
/code/hardware/audio/sbf3.zip
21 Jan 1998 (catalog date)
87,954 bytes
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A good collection of sources and documents.

SoundBlaster Routines by Christopher M. Box
/code/hardware/audio/sbprog10.zip
21 Jan 1998 (catalog date)
37,846 bytes
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386 programmer's manual by Intel
/code/hardware/cpu/386intel.zip
10 Jan 1997 (catalog date)
209,396 bytes
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Full docs on the 386 - Everything you've ever wanted to know about the (outdated) 386.

Pentium Userguide Volume 3
/code/hardware/cpu/pent_ug3.zip
17 Jan 1999 (catalog date)
3,820,036 bytes
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Contains everything you need to know about the pentium instructions, their timing, etc. in Acrobat format.

Collection of ASM sources by ? of Blue Nose Productions
/code/hardware/general/asm_good.zip
10 Jan 1997 (catalog date)
118,612 bytes
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Lots of ASM sources, mostly for hardware and BIOS routines - It's somewhat difficult to find what you want, but the comments tell you what you need to know (but not what you have to do) to get everything compiled. Looks like a great source for the cut & paste coder. Given the nature of the routines, I'd say that was the intended purpose of this release.

Keyboard Routines by Sean Werkema
/code/hardware/keyboard/keyboard.zip
26 Feb 1998 (catalog date)
10,166 bytes
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Gives you lowlevel access to the keyboard.

Keyboard Routines by Lord Logic
/code/hardware/keyboard/ll_kbd.zip
26 Feb 1998 (catalog date)
52,600 bytes
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Lowlevel keyboard routines.

Fmouse by Holy Drake of Guardians
/code/hardware/mouse/fmouse12.zip
02 Jul 1997 (catalog date)
8,610 bytes
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A mouse routine for mode 12h. Nice source, full docs for using. Simple enough to extend to making a general mouse handler for any video mode.

386 power by Lorenzo Micheletto
/code/hardware/pmode/386p_101.zip
10 Jan 1997 (catalog date)
117,845 bytes
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A DOS extender for pmode asm programming - Has docs for useage and some extra miscellaneous routines that could be used for game or graphics programming in pmode. Honestly, if you want to do 100% asm development for pmode I'd suggest DOS32 or Tran's pmode. The author here credits Tran for some backbones to his system.

DPMI Specification by ?
/code/hardware/pmode/dpmispec.zip
10 Jan 1997 (catalog date)
33,749 bytes
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The complete DPMI specification - Everything you wanted to know about DPMI but were scared to ask.

Kernel 1.30b
/code/hardware/pmode/krnl130b.zip
26 Jun 1997 (catalog date)
314,227 bytes
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A Pmode kernel program with some extra libraries. Has a sound library and many other extras to make up for the fact that it's rather new and things such as midas, GUSPlay, or whatnot won't work with it. It's picky about assembling (tasm32+wlink only). No real documentation to help you get started.

Mode Switching Routines by Jeff Morgan
/code/hardware/video/modsrc21.zip
17 Jan 1999 (catalog date)
18,402 bytes
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These routines set different vga video modes without using the bios routines.

SVGA Tricks by Type One of Pulpe
/code/hardware/video/t1svga11.zip
17 Jan 1999 (catalog date)
14,657 bytes
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Contains a lot of information about setting specific modes, including some very weird ones, about accelerating specific videocards, etc.

Tweakdoc.txt by Vulture
/code/hardware/video/tweakdoc.zip
10 Jan 1997 (catalog date)
5,522 bytes
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A doc for setting mode X and some other tweak modes - It doesn't explain much (really anything) about how to use the mode.

VGA Info by Andrew Scott
/code/hardware/video/vga-info.zip
10 Jan 1997 (catalog date)
139,440 bytes
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A VGA reference manual - Poor layout. I found it difficult to find things. Not as if the VGA card has changed, but the information seems outdated.

GIF 2 LBM by Daniel Hatadi
/code/images/gif2lbm.zip
15 Apr 1997 (catalog date)
17,893 bytes
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Very simple bitmap converter. This converts plain 256 colour GIFs to the LBM format used with Themie Gouthas' XLIB. It also saves the palette separately in a .PAL file.

Demo Routines by Thomas Hagan
/code/library/rfvdemo.zip
01 Dec 1997 (catalog date)
547,445 bytes
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This package contains a bitmap rotating routine, a fractal zoomer and a voxelspace routine.

VGA Textmode Library by Reglage Software
/code/library/rvga01.zip
01 Dec 1997 (catalog date)
45,469 bytes
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Contains some lowlevel routines for textmode.

SVGA Routines by The Faker
/code/library/tf_sourc.zip
01 Dec 1997 (catalog date)
74,237 bytes
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The svga routines are dated and don't use the vesa standard, but the standard vga routines are fast and can be very useful.

X-Sharp 3D Animation Package v22
/code/library/xsharp22.zip
01 Dec 1997 (catalog date)
115,072 bytes
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Contains a lot of different routines for X-Mode, including polyfillers.

The Mag by Spellcaster
/code/mags/mag04.zip
01 Jul 1997 (catalog date)
13,740 bytes
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A serial coding magazine. Continuing into Pascal, looping constructs, line and circle routines.

6 Module Detection Routines C source by H. Zappe
/code/sound/detect.zip
05 Oct 1996 (catalog date)
6,894 bytes
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Demo Series, Part 17 by Outlaw Triad
/code/sound/otloader.zip
17 Jan 1999 (catalog date)
16,831 bytes
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Tutorial about loading a module into memory. The only useful thing about this tutorial is the description about the .mod format.

Tutorial #13 by Denthor of Asphyxia
/code/tutors/denthor/tut13.zip
11 Jan 1997 (catalog date)
9,823 bytes
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Asphyxia VGA demo trainer:3d starfields - We've seen these time and time again. Check out /code/effects/stars for more examples.

Tutorial #15 by Denthor of Asphyxia
/code/tutors/denthor/tut15.zip
11 Jan 1997 (catalog date)
7,663 bytes
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Asphyxia VGA demo trainer:Plasmas - So-so. Check out /code/effects/plasma/jclplasm.zip for more.

Tutorial #18 by Denthor of Asphyxia
/code/tutors/denthor/tut18.zip
11 Jan 1997 (catalog date)
59,119 bytes
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Asphyxia VGA demo trainer:Packing and pcx loading - check out /code/utils/packers for some further examples.

Demo Series, Part 11 by Outlaw Triad
/code/tutors/graphics/oteffex1.zip
17 Jan 1999 (catalog date)
27,162 bytes
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Tutorial about coding flat shaded and glenzed 3d vectors. Very dated and not very useful as there are much better 3d tutorials around.

Demo Series, Part 10 by Outlaw Triad
/code/tutors/graphics/otface.zip
17 Jan 1999 (catalog date)
17,486 bytes
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Tutorial about sorting faces in a 3d scene. No explanation about sorting algorithms at all, which makes it totaly useless.

Demo Series, Part 15 by Outlaw Triad
/code/tutors/graphics/otgourad.zip
17 Jan 1999 (catalog date)
13,977 bytes
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Tutorial about gouraud shading.

Demo Series, Part 12 by Outlaw Triad
/code/tutors/graphics/otlight.zip
17 Jan 1999 (catalog date)
19,510 bytes
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Tutorial about light sources.

Demo Series, Part 9 by Outlaw Triad
/code/tutors/graphics/otpoly.zip
17 Jan 1999 (catalog date)
13,285 bytes
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Tutorial about polyfillers.

Demo Series, Part 14 by Outlaw Triad
/code/tutors/graphics/otremove.zip
17 Jan 1999 (catalog date)
18,317 bytes
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Tutorial about hidden face removal.

Polyfiller Tutorial by Natan Whitaker
/code/tutors/graphics/poly_tut.zip
17 Jan 1999 (catalog date)
134,279 bytes
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The example executable included doesn't seem to work, but the textfile might be useful for beginners who want to write their own polyfiller routines.

N-Buffering Doc by Type One of Pulpe
/code/tutors/graphics/t1nbuf11.zip
17 Jan 1999 (catalog date)
10,550 bytes
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This doc explains everything you want to know about single, double, tripple and N buffering.

Serie De Tutoriales Fac 10 by FAC of Delabu Alama
/code/tutors/graphics/tut10.zip
25 Apr 1998 (catalog date)
76,545 bytes
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Basic demo coding tutorials in Spanish. In Turbo Pascal + inline asm. Tenth tutorial: Text output in Mode 13h.

Bezier and Spline by plash of Azure
/code/tutors/math/azr_bcrv.zip
19 Jan 1998 (catalog date)
96,843 bytes
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Examples of Bezier patches and B-spline curves. Read a reference on bezier or spline modelling first. The math is not easy nor is it explained by the author. Good reference if you are having troubles getting your own routines to work.

Mode 13h Explanation by Vulture of Outlaw Triad
/code/tutors/video/basicdoc.zip
18 Jan 1998 (catalog date)
4,494 bytes
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Only explains how to get into mode 13h and how its memory model works. Not very useful.

Chain-4 Tutorial by Vulture of Outlaw Triad
/code/tutors/video/chaindoc.zip
18 Jan 1998 (catalog date)
8,077 bytes
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Excellent chain-4 mode tutorial.

Page-Flipping by Vulture of Outlaw Triad
/code/tutors/video/otflip.zip
18 Jan 1998 (catalog date)
21,655 bytes
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Explains how to avoid ugly screen updates by using a virtual screen.

VGA-Vulture by Vulture
/code/tutors/video/vga-vul2.zip
10 Jan 1997 (catalog date)
20,011 bytes
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Palette fading example - A simple program demonstrating how to fade a palette in and out.

3DS converter by MRI of Doomsday
/code/utils/3d/3dsco20.zip
25 Aug 1997 (catalog date)
14,233 bytes
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Reads a 3ds file and outputs an easier to read format. Good utility with full source for reading .3DS files. It's easily tweakable (with a #define) to read from a file or memory and not that difficult to tweak for your own 3d structures. It's also done well enough that adding support for more features of the .3ds format should not be that difficult from a coding standpoint. Specs are admittedly hard to find.

3DS converter by MRI of Doomsday
/code/utils/3d/3dsrdr13.zip
25 Aug 1997 (catalog date)
6,754 bytes
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Reads a 3ds file and outputs an easier to read format. An update of Jare's 3dsrdr12. Get the above for usefulness, get Jare's original version for posterity or more complete informations.

Basic To Assembly Translator by Kevin Diggins
/code/utils/compiler/basm10.zip
26 Feb 1998 (catalog date)
297,077 bytes
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Creates an assembly listing out of a basic listing.

Bin 2 DB by Escape
/code/utils/compiler/bin2db24.zip
12 Aug 1997 (catalog date)
12,087 bytes
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A bin 2 db util. See my comments to incpro3.zip. Also, take out the "coded in 100% Assembler" line. It's dorky, especially for something whose main function (input/output) is easiest handled by a high level language and whose speed of execution is on the magnitude of 2 seconds.

ASCII ART Lib by Jan Hubicka
/code/utils/graphics/aalib10.zip
19 Jan 1998 (catalog date)
133,184 bytes
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Ascii Art Renderer. Do not kill yourself trying to understand the code (no comments at all, and fairly complex code). Bonus points for the concept. This is FUNKY and fun to play with. (TMDC anyone? might be useful to figure out how to go from a graphical image to ASCII)

Byteraper 2000 v4.0b by Litening
/code/utils/graphics/byterape.zip
26 Feb 1998 (catalog date)
165,061 bytes
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A utility to rip graphics and mods out of demos. Doesn't work when compression is used, and it also doesn't support modern module formats.

PCX shade by Quark of Prone
/code/utils/graphics/pcxshade.zip
01 Jul 1997 (catalog date)
176,588 bytes
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A utility to generate a shade table from pcx files. Doesn't say exactly that the format of the output file is, which would be convenient, though it is obvious enough.

Text Mode FLI/FLC Player
/code/video/txtfli.zip
06 Oct 1996 (catalog date)
99,695 bytes
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Buggy mode set, only worked in a dos box from win '95. Had information about the text mode demo compo and was rather impressive for what it did. Otherwise, tight code for what it does, sparce, useless comments.

Windows Tutorial by Denthor of Asphyxia
/code/windows/wintut1.zip
19 Jan 1998 (catalog date)
15,071 bytes
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Windows Tutorial 1. Denthor's back with some tutorials on windows graphics program. I (and he) recommend that you still get another reference (like a *gasp* book) if you know absolutely nothing about programming windows and intend to get serious about it. The tut has just enough info to grasp how windows works, the mindset needed for coding, and some basic messages windows can throw at you. Good for the ultra-beginner with windows. (Oh, the example here is a star field)

BBS Restaurant At End Of The Universe by Zak
/demos/1992/dineout.zip
29 Jun 1996 (catalog date)
23,543 bytes
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24 Hour Break by Digitize Design Group
/demos/1993/0-9/24h_brk.zip
29 Jun 1996 (catalog date)
90,627 bytes
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Fast circle-effect, sine scroller (coded in interesting way) - not a great job for asm-intro-compo (of course some music) btw: at the end they are talking about many bugs: here is one: press (& hold) left shift during sine-scroller. Letters D and G will be moved 'a little' :-)

Blackout by Platinium
/demos/1993/b/blackout.zip
29 Jun 1996 (catalog date)
275,015 bytes
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Outburst by British Knights
/demos/1993/o/outburst.zip
29 Jun 1996 (catalog date)
1,089,960 bytes
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Timeout by Epical
/demos/1993/t/timeout.zip
29 Jun 1996 (catalog date)
64,211 bytes
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Released at event TP93 in the in64 division and ranked 04

42 by Halcyon
/demos/1994/0-9/42.zip
29 Jun 1996 (catalog date)
67,994 bytes
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Released at event ASM94 in the in64 division and ranked XX
Good beginning on this demo. Blue fire effect, going into zooming routines to delay dots, to 3-d fire. There are other interesting effects. To get past some parts of the demo the user must press Escape. The music is also a little repetitve at times... Without a GUS I couldn't get the entire demo.

4 Kings by Orange
/demos/1994/0-9/4kings.zip
29 Jun 1996 (catalog date)
57,584 bytes
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Released at event ASM94 in the in64 division and ranked 10
A nice, unique look to this demo sets it apart from others. Lots of mathematical based code. Opens up with four grahpics in the corners and a bouncing pixel that opens up to the title. Good design doesn't stay with any one routine for too long.

BBS The Hideout by Keen Like Frogs
/demos/1994/h/hideout.zip
29 Jun 1996 (catalog date)
6,097 bytes
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Outlaw Exchange by Unholy Alliance Development
/demos/1994/o/ox.zip
29 Jun 1996 (catalog date)
96,251 bytes
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Raped Routines by ???
/demos/1994/r/rr.zip
29 Jun 1996 (catalog date)
3,424 bytes
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Released at event ASM94 in the in4k division and ranked ??

Outta Time by Select
/demos/1994/s/slt_ot.zip
29 Jun 1996 (catalog date)
72,158 bytes
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Released at event TG94 in the in64 division and ranked 03

BBS South of Heaven by Omicron
/demos/1994/s/southfix.zip
29 Jun 1996 (catalog date)
79,932 bytes
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BBS Bogus Boutique by Xenon Development
/demos/1994/x/xnnbogus.zip
29 Jun 1996 (catalog date)
31,035 bytes
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Huutaja by Symptom
/demos/1994/y/y_shout.zip
29 Jun 1996 (catalog date)
32,170 bytes
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Released at event TP94 in the in64 division

Ancient Routines by Image
/demos/1995/i/img_ancr.zip
30 Jun 1996 (catalog date)
509,564 bytes
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Released at event X95 in the demo division and ranked 05

Sargasso Meera on Monday by Dimension
/demos/1995/s/sargasso.zip
05 Mar 1998 (catalog date)
58,781 bytes
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Rating:
I suspect they lied about the release date - could've been made in 1996?

Sehablad Routines by Jamm
/demos/1995/s/sehabla.zip
30 Jun 1996 (catalog date)
67,053 bytes
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Released at event JUH95B in the in64 division and ranked 01

Sell Out by Amable
/demos/1996/a/amb_sell.zip
06 Dec 1996 (catalog date)
60,057 bytes
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Released at event WIR96 in the in64 division and ranked 05

D-Test by Mazout
/demos/1996/d/d-test.zip
07 Feb 1997 (catalog date)
50,440 bytes
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Released at event TP96 in the in64 division and ranked 19

Flame routine by Flap of Capacala
/demos/1996/f/flame3.zip
03 Jul 1996 (catalog date)
6,362 bytes
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Inside Out by Mandulax
/demos/1996/i/insidout.zip
30 Jun 1996 (catalog date)
64,264 bytes
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Released at event SCE96 in the in64 division and ranked 04

Intel Outside 3 4k Intro Compo Entries
/demos/1996/i/io3_4k.zip
02 Mar 1997 (catalog date)
16,251 bytes
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Out of the Blue by Mandula
/demos/1996/m/mnd-ootb.zip
12 Aug 1996 (catalog date)
69,952 bytes
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Released at event FLAG96 in the in64 division and ranked 01

Superman's Day Out by TPOLM
/demos/1996/s/super_.zip
18 Dec 1996 (catalog date)
707,727 bytes
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Released at event SEN96 in the demo division and ranked 02

Timeout by Excess
/demos/1996/t/timeout.zip
30 Jun 1996 (catalog date)
1,874,453 bytes
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Released at event TG96 in the demo division and ranked 06

Time Out by Zaifrun of Immaculate
/demos/1996/t/timeout_.zip
01 Feb 1997 (catalog date)
3,745 bytes
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Released at event TP96 in the in4k division and ranked 10

BBS Outworld by Calodox
/demos/1997/c/cdx_outw.zip
15 Nov 1997 (catalog date)
7,882 bytes
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Out of Control by Contract
/demos/1997/c/cnt-ooc.zip
06 Aug 1997 (catalog date)
1,573,105 bytes
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Released at event RAGE97 in the demo division and ranked 04
,SVGA,,

Out of Mind by Cyclone
/demos/1997/c/cyc_oom.zip
12 Mar 1997 (catalog date)
528,718 bytes
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Released at event LTP97 in the demo division and ranked 05
486DX2,,GUS,

Rinse Out by Ethos 9
/demos/1997/e/e9-rinse.zip
07 Feb 1998 (catalog date)
63,148 bytes
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Released at event TP97 in the in64 division and ranked 17
P75,,GUS,

Ansi Demo by Outbreak
/demos/1997/o/otb-ansi.zip
05 Mar 1998 (catalog date)
35,787 bytes
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Dansdemo by Outbreak
/demos/1997/o/otb-dans.zip
05 Mar 1998 (catalog date)
324,019 bytes
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Har Du H”rt Den F”rrut by Outbreak
/demos/1997/o/otb-hard.zip
05 Mar 1998 (catalog date)
641,634 bytes
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Glad Pask by Outbreak
/demos/1997/o/otb-pask.zip
05 Mar 1998 (catalog date)
362,987 bytes
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Saga by Outbreak
/demos/1997/o/otb-saga.zip
26 Jul 1997 (catalog date)
1,392,141 bytes
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Released at event I97 in the demo division and ranked 02
,,GUS/SB/PAS,

Sharp by Outbreak
/demos/1997/o/otb-shrp.zip
05 Mar 1998 (catalog date)
946,490 bytes
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Lovetro (updated version) by Outbreak
/demos/1997/o/otb_love.zip
04 Apr 1997 (catalog date)
783,022 bytes
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Rating:
,,GUS/SB/PAS,

Outcast by Sublogic
/demos/1997/o/outcast.zip
01 May 1997 (catalog date)
1,596,227 bytes
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Released at event TG97 in the demo division and ranked 05
P60,,GUS/SB,8MB

Outo by Nuorzi, Hupeman
/demos/1997/o/outo.zip
07 Dec 1997 (catalog date)
6,541 bytes
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Released at event DML97 in the in64 division and ranked 05
,,Adlib,

Outside by Melon
/demos/1997/o/outside.zip
01 May 1997 (catalog date)
1,783,062 bytes
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Released at event TG97 in the demo division and ranked 04
,,GUS/SB,

Thrust by Outlaw Triad
/demos/1997/t/thrust.zip
06 May 1997 (catalog date)
61,875 bytes
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Released at event X97 in the in64 division and ranked 06

Outline by Exact
/demos/1997/x/xct_ouln.zip
11 Apr 1997 (catalog date)
9,358 bytes
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Released at event KER97 in the in4k division and ranked 01

Paul's Boutique by Amable
/demos/1998/b/boutique.zip
20 May 1998 (catalog date)
63,797 bytes
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Released at event MEK98 in the in64 division and ranked 01

Flow Out by TDOP
/demos/1998/f/flow_out.zip
22 Oct 1998 (catalog date)
934,367 bytes
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Released at event ASM98 in the demo division and ranked 17

Outsole by Fuse
/demos/1998/f/fse_out.zip
12 Sep 1998 (catalog date)
63,636 bytes
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,,GUS,

Oblivion by Outbreak
/demos/1998/o/otb-obli.zip
05 Aug 1998 (catalog date)
1,827,198 bytes
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Released at event REM98 in the demo division and ranked 03
P100,,GUS/SB,16MB

Supreme by Outbreak
/demos/1998/o/otb-supa.zip
22 Mar 1998 (catalog date)
1,476,737 bytes
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Rating:
,,GUS/SB,

Out of Sync by Zanies
/demos/1998/o/outofsnc.zip
19 May 1998 (catalog date)
1,393,956 bytes
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Released at event TG98 in the demo division and ranked XX
,VESA,SB,

Out of Nowhere by Spiet
/demos/1998/s/spiet.zip
02 Apr 1998 (catalog date)
44,989 bytes
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Released at event AMB98 in the in64 division and ranked 05
386,,GUS,

One Way In, One Way Out by Sadok, Exact, Loke
/demos/1998/w/warp.zip
02 Aug 1998 (catalog date)
2,171,661 bytes
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Released at event ABD98 in the demo division and ranked 03

Anti Lord Cyrix by Various Artists
/graphics/disks/1994/cyrout.zip
04 Jul 1996 (catalog date)
34,067 bytes
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Out of Imagination by Onyx
/graphics/images/1994/o/outofima.zip
04 Jul 1996 (catalog date)
169,605 bytes
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Released at event TP94 in the grfx division and ranked 65

Outer Space by Toxic
/graphics/images/1995/o/outspace.zip
04 Jul 1996 (catalog date)
33,932 bytes
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Released at event ASM95 in the grfx division and ranked ??

Prout by ???
/graphics/images/1997/g/g3-prout.zip
13 Oct 1997 (catalog date)
3,818 bytes
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Outpost by 3D Addict of Visual Impact Works
/graphics/images/1997/o/outpost.zip
13 Oct 1997 (catalog date)
258,371 bytes
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Layout by ?? of ??
/graphics/images/1998/0-9/1layout.zip
26 May 1998 (catalog date)
513,233 bytes
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Released at event MEK98 in the grfx division and ranked ??
564x600x16m

Bill Gates with or without tits by Artman, Samsam, Cheeta, Chap
/graphics/images/1998/0-9/30min.zip
21 Apr 1998 (catalog date)
23,437 bytes
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30Min Gfx Compo on chPixel

All about eve by Azure of Dilemma
/graphics/images/1998/a/alleve.zip
14 Sep 1998 (catalog date)
27,741 bytes
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Released at event SCE98 in the grfx division and ranked 08
320x200x256

Decision by BitScout of Ritual
/graphics/images/1998/d/decision.zip
14 Oct 1998 (catalog date)
741,820 bytes
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Released at event ASM98 in the grfx division and ranked 13
640x480x16m

The Official Demogroup E-Mail List #03 by Scout, Sleeping Dog, Sam
/info/contact/del03.zip
09 Nov 1996 (catalog date)
5,694 bytes
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Zyklop Group Acronyms List v4.14 by Yogi
/info/contact/group414.zip
06 Dec 1996 (catalog date)
29,508 bytes
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more than 400 groups listed including infos about the crew! Also included are group and party acronyms lists

The Day - 01 March 1998 by Snowman of Hornet
/info/demonews/other/the_day.txt
18 Mar 1998 (catalog date)
5,458 bytes
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Announcement about the acceptance of Windows Demos on The Hornet Archive

The Utopians infofile v2 by Zippy of Utopia
/info/misc/utopian2.txt
23 Nov 1998 (catalog date)
8,808 bytes
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information about a public demoscene "support group"

Fake rumors about Imphobia by Surprise Productions
/mags/1995/imp_msg.zip
11 Jul 1996 (catalog date)
6,602 bytes
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Rating:

Out of the Severed Head by Out of Place
/music/contests/mc1/entries/__sevhed.zip
09 Nov 1996 (catalog date)
164,277 bytes
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Released at event MC1 in the mmul division and ranked 16

Insurgent Youth by John Neispodzianski
/music/contests/mc2/veteran/v-youth.zip
09 Nov 1996 (catalog date)
296,042 bytes
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Released at event MC2 in the mmul division and ranked V10

Dedicated by Darius of Outworlders
/music/contests/mc4/rookie/m4r-dedi.zip
10 Nov 1996 (catalog date)
224,925 bytes
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Released at event MC4 in the mmul division and ranked R15

Lost Without Love by Smash
/music/contests/mc4/rookie/m4r-lost.zip
10 Nov 1996 (catalog date)
329,649 bytes
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Released at event MC4 in the mmul division and ranked XX

Out of Interspace by cd
/music/contests/mc4/rookie/m4r-outo.zip
10 Nov 1996 (catalog date)
381,382 bytes
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Released at event MC4 in the mmul division and ranked XX

Southern Aurora 1996 by Cosmic Eclipse
/music/contests/mc4/rookie/m4r-sout.zip
10 Nov 1996 (catalog date)
394,795 bytes
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Released at event MC4 in the mmul division and ranked R01

Time Walk by Decker of Outworlders
/music/contests/mc4/rookie/m4r-time.zip
10 Nov 1996 (catalog date)
135,159 bytes
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Released at event MC4 in the mmul division and ranked XX

Out of Disorder by Komah
/music/contests/mc4/veteran/m4v-diso.zip
10 Nov 1996 (catalog date)
270,378 bytes
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Released at event MC4 in the mmul division and ranked XX

Out in the Garden by Nabo
/music/contests/mc4/veteran/m4v-oitg.zip
10 Nov 1996 (catalog date)
212,437 bytes
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Released at event MC4 in the mmul division and ranked XX

Anger by Darius of Outworlders
/music/contests/mc5/intermed/m5i-angr.zip
29 Aug 1997 (catalog date)
274,963 bytes
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Released at event MC5 in the mmul division and ranked XX

Internal Mechanism by Southpaw
/music/contests/mc5/intermed/m5i-inme.zip
29 Aug 1997 (catalog date)
216,396 bytes
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Released at event MC5 in the mmul division and ranked XX

Mirror Universe (MC5 short version) by Decker of Outworlders
/music/contests/mc5/rookie/m5r-mirr.zip
29 Aug 1997 (catalog date)
279,217 bytes
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Released at event MC5 in the mmul division and ranked XX

The Youth, The Future by Gemini of Chaos Theory
/music/contests/mc5/rookie/m5r-tytf.zip
29 Aug 1997 (catalog date)
372,069 bytes
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Released at event MC5 in the mmul division and ranked XX

Gardens Without Peace... by Dextrose
/music/contests/mc5/veteran/m5v-gwop.zip
29 Aug 1997 (catalog date)
361,834 bytes
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Released at event MC5 in the mmul division and ranked XX

Bitch Without Heart by Behemoth
/music/contests/mc6/intermed/m6i-bwh.zip
28 Mar 1999 (catalog date)
499,237 bytes
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Released at event MC6 in the mmul division and ranked XX

Outsider's Paranoia by Linearic
/music/contests/mc6/intermed/m6i-outp.zip
28 Mar 1999 (catalog date)
433,978 bytes
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Released at event MC6 in the mmul division and ranked XX

Without Frames by MulLock
/music/contests/mc6/intermed/m6i-with.zip
28 Mar 1999 (catalog date)
188,067 bytes
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Released at event MC6 in the mmul division and ranked XX

Outside Airlines by Stealth Mode
/music/contests/mc6/rookie/m6r-osd.zip
28 Mar 1999 (catalog date)
678,409 bytes
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Released at event MC6 in the mmul division and ranked XX

En Route Nova Msl32 by Metsys
/music/contests/mc6/veteran/m6v-enro.zip
28 Mar 1999 (catalog date)
651,653 bytes
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Released at event MC6 in the mmul division and ranked XX

Time Out Of Joint by Ranger Rick
/music/contests/mc6/veteran/m6v-tooj.zip
28 Mar 1999 (catalog date)
692,409 bytes
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Released at event MC6 in the mmul division and ranked XX

Southern Aurora 1996 by Cosmic Eclipse
/music/contests/mc_winners/m4r-sout.mp3
28 Mar 1999 (catalog date)
3,188,610 bytes
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Released at event MC4 in the mmul division and ranked R01

Southern Aurora 1996 by Cosmic Eclipse
/music/contests/mc_winners/m4r-sout.xm
28 Mar 1999 (catalog date)
546,988 bytes
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Released at event MC4 in the mmul division and ranked R01

XTC Musicpack by Darkzone
/music/disks/1994/dz_xtcmp.zip
11 Jun 1998 (catalog date)
1,097,896 bytes
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Rating:
music by Outzider & Sixpack - ,,GUS,

The Mellowed Out Mixes by Liam The Lemming
/music/disks/1995/mellowed.zip
26 Jul 1996 (catalog date)
260,869 bytes
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Rating:

Elements by Darius of Outworlders
/music/disks/1996/elements.zip
02 Oct 1997 (catalog date)
1,106,793 bytes
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Rating:

Emissions 1 by Ethos 9
/music/disks/1996/et9-emsn.zip
01 Feb 1997 (catalog date)
372,915 bytes
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Rating:
Collection of about 40 chip songs... some good some bad.

Firestorm 3 by Firelight
/music/disks/1996/firest_3.zip
22 Jan 1997 (catalog date)
2,783,593 bytes
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Rating:
Some really good tunes in here... be on the lookout for Firestorm 4 (which more than likely will get 4.5 stars in our ratings).

Tripout 1 by Trip
/music/disks/1996/tripout1.zip
15 Sep 1996 (catalog date)
2,947,411 bytes
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Rating:

Tripout 2 by Trip
/music/disks/1996/tripout2.zip
29 Sep 1996 (catalog date)
2,994,861 bytes
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Rating:

Dura Master by Nearly Gods
/music/disks/1997/ng-dura.zip
01 Feb 1997 (catalog date)
1,894,723 bytes
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Rating:
Good techno! 3 songs in AMS format, with a nice player to go along. Don't try to play these in Cubic Player (out of memory) or under Windows 95 (lose keyboard handler). Would have given this 4 stars if there had been more songs.

Genesis by Drizzt, Crack, Sir Roger, Niko, Duffy, Gil, Hork, Romout, Hoagie of LosT BoyZ
/music/disks/1998/genesis.zip
09 Aug 1998 (catalog date)
6,153,306 bytes
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Midimix 1.1 by Zvika Ben-Haim
/music/programs/convert/midmix11.zip
09 Sep 1997 (catalog date)
80,902 bytes
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Converts MIDI files to XM format. Shareware version supports up to 10 channels in output XM files. Samples are not included.

Judas Sound System V2.06y by Yehar, Cadaver
/music/programs/players/jdas206y.zip
07 Jun 1998 (catalog date)
438,873 bytes
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Judas v2.06y Apocalyptic Softwaremixing Soundsystem for Watcom 32bit flat mode. Supports: SB/SBPRO/SB16/GUS/WAV-writer. Modules: XM/MOD/S3M. Samples: WAV/raw. Quality mixer gives you the best sound quality you can get today, clicker free (without touching sharp percussions), mixed with 32bit precision. Cubic interpolation reproduces samples with good treble response and very low distortion. Fast mixer is the ultra-fast alternative, suitable for games and demos. A player, examples, documents and full sources are included. Judas is free to be used for any purpose. New in this version: fixes, enhanced quality mixer, distortion indicator, true volume meters, song looping settings, rewinding and forwarding, Watcom 11.0 support.

Mod4win 2.30b Full Version
/music/programs/players/m4w230bf.zip
14 May 1998 (catalog date)
1,231,435 bytes
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This is Mod4Win 2.30b full version with the updated Player32.dll file. I just took the update and compressed it and tested it out, it worked fine. If there are any problems with the install, let me know and I'll test it out.

Midas Player For Win '95,nt V1.0 by Bartman of Abyss
/music/programs/players/midas95.zip
25 Apr 1997 (catalog date)
77,778 bytes
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SUMMARY: Midas'95 is a module player based on the Midas Sound System (by Sahara Surfers), it plays protracker MOD, screamtracker S3M and fasttracker2 XM modules and runs under Windows 95 and Windows NT 3.51+ (4.0 compatibility assured). FEATURES: Simple but nice user interface. Test it out. It's totally free.

Play It V0.02a For Win95 And Winnt by Olivier Aumage
/music/programs/players/pliw002b.zip
14 Jun 1997 (catalog date)
186,158 bytes
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Impulse Tracker modules player. Runs under Win95 and WinNT. Features are FLOATING POINT mixing routine, Surround, Digital Filter, Volume Ramps. Full source code for BC++ 5.0 included, under GPL license. Pentium or needed.

Play It 0.03 For Windows by Olivier Aumage
/music/programs/players/pliw003.zip
07 Jun 1998 (catalog date)
550,929 bytes
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High quality software player for Impulse Tracker modules. Win95 - WinNT4. Playback of up to 4 modules at a time. High precision mixing routines. C++ source files included.

RDOS Player v1.7
/music/programs/players/rplay017.zip
21 Jan 1997 (catalog date)
437,256 bytes
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OPL2/OPL3 music module player for your ears. FIRST generic adlib player in PC world at all. Coded in 100% assembler. It's fast with x-mode graphic analyzers and other. Supports module packing and about 16 adlib module formats (AGD, HSC, RAD, D00 plus more...)

Tnt's Mod Player by ByteRaver of TNT, NO-ID
/music/programs/players/tnt-mp10.zip
21 Apr 1998 (catalog date)
207,724 bytes
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This is a .MOD, .WOW player for DOS or a W95 DOS BOX. It supports the GUS and SoundBlaster. Features are interpolative mixing routines, 5 octaves, 1 to 32 channels, _ALL_ MOD types supported, very powerful .MOD loader, MIDAS-alike setup. full pascal and asm source is included. Info about programming mixing routines is included, too.

Hammerhead by Bram Bos
/music/programs/samplers/hhbeta96.zip
24 May 1997 (catalog date)
1,440,712 bytes
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What is HammerHead ? HammerHead is a simple TR-909-like drumcomputer program aiming at the dance-scene. You can use it to create perfect Techno-loops, Jungle patterns and real BAD-MOFO-KICK-ASS-NOISY-GABBA-SHIT. What is HammerHead not ? HammerHead is not Shareware, it's Freeware . No frustrating save-disabling, no grayed-out-menu-features, no paying serious money, no annoying messages and most of all NO TIME LIMIT... HammerHead is not a Bossa Nova tool... This means that you won't find any sucky Tom-Toms, Shakers, Cowbells, Congas and Bongos in this box... What you WILL find is cool 909 shit, bad overdriven bassdrums, lotsa snaredrums, claps, and complete breakbeats to spice up the lot. Buckets-o-fun for making Jungle.

New Prorave Synthesizer V2.21 by Nick'97
/music/programs/samplers/prorv221.zip
08 Nov 1997 (catalog date)
79,857 bytes
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Prorave is DOS-based sound synthesizer. It uses 32 overtones to create the complex sounds. You may control vibrato and amplitude variation of each overtone. Program have easy and intuitive SVGA-graphic mouse interface. Export formats: IFF, SND and WAV. GUS/SB sound output. New in 2.21: parameters library, configuration window, bugs fixed and other changes. It is FREEWARE.

Modread V1.0 by Lface
/music/programs/songtext/modrd100.zip
06 Nov 1997 (catalog date)
26,567 bytes
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Utility to view info about music modules. Supports most module formats including .it,.xm,.mod,.s3m,.669 etc Can be used as a Norton Commander viewer or standalone.

Modread V1.10 by Lface
/music/programs/songtext/modrd110.zip
06 Sep 1998 (catalog date)
32,009 bytes
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Utility to view info about music modules. Supports most module formats including .it,.xm,.mod,.s3m,.669 etc Can be used as a Norton Commander viewer or standalone.

16 Fix by Zest
/music/programs/trackers/16fix.zip
14 Mar 1997 (catalog date)
4,878 bytes
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Fixes the problem with loading *.RAW 16-bit mono sound files into fasttrackerii -- having to press "16-bit" and "no" every time you load a sound, can get boring. this program replaces all your *.RAW files with *.IFF sounds, that load into fasttracker without any fuss. The search for *.RAW files is recursive, i.e. all sub-directories beneath the one you are fix'ing, will be fix'ed too .. careful!! the original .RAW files are ERASED. also, if you have other than 16-bit sound files in your collection, you should sort them first, placing your 16-bit files in a seperate directory, before using FIX. This program is freeware. Enjoy :)

ModZip v1.2
/music/programs/unusual/modzip12.zip
10 Sep 1996 (catalog date)
47,255 bytes
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make FILE_ID.DIZ and ARJ/ZIP out of MOD

Tr-808 Patches For The Gus by Tek of OTM
/music/samples/808_gus.zip
20 Sep 1997 (catalog date)
153,835 bytes
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These aren't samples from a true 808, they're from the RB-338. They do, however, sound REALLY close, are sampled at 44.1kHz/16bit, and sound a lot better than any of the other 808 patch sets I've heard. You may want to adjust the volumes a bit: they're all maximized. Included are kick, snare, clap, hihat (open and closed), crash cymbal, cowbell, and maracas. Sorry if you wanted the toms or congas or anything else, but I got lazy... Maybe I'll put those out soon.

Destructive Sample Pack Issue 1 by Outlaw of Destructive Demomakers
/music/samples/ol-dp01.zip
17 Sep 1998 (catalog date)
216,945 bytes
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This is my first sample pack, here are some DeathMetal samples I have used to write my earlier songs.

Samples from TB Proteus 1/XR by Sam Eassa
/music/samples/proteus1.zip
10 Sep 1996 (catalog date)
2,081,430 bytes
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This is the first (I hope) of a series of samples extracted from the Turtle Beach Multisound Proteus 1/XR synthesizer. All samples are 22kHz, 16 bit most were created by playing a C3 note on one PC and capturing it live on another. Post editing was done to equalize gain and remove the dead space. They are saved as .wav but can be changed using any one of many programs out there.

Samples from TB Proteus 1/XR by Sam Eassa
/music/samples/proteus2.zip
10 Sep 1996 (catalog date)
1,868,625 bytes
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This is the second of a series of samples extracted from the Turtle Beach Multisound Proteus 1/XR synthesizer. The emphasis in this collection is on FX although some conventional samples are included. All samples are 22kHz, 16 bit most were created by playing a C3 note on one PC and capturing it live on another. Post editing was done to equalize gain and remove the dead space. They are saved as .wav but can be changed using any one of many programs out there.

Samples from TB Proteus 1/XR by Sam Eassa
/music/samples/proteus4.zip
11 Sep 1996 (catalog date)
1,495,900 bytes
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This is the fourth and probably last in a series of samples extracted from the Turtle Beach Multisound Proteus 1/XR synthesizer. In this collection, I've tried to sample unique sounds native only to the proteus synthesizer and that cannot be found in the General MIDI set. I'm hoping to provide the means for the many composers out there to make some truly unique sounding mods. I kept all samples very basic (no combos or riffs) for maximum usefulness. The quality is also better due to the fact that the sampling was done locally on the multisound as opposed to using a seperate PC as was done on the first two Proteus packs. This has yielded some very quiet and crisp samples. Although the samples are in .wav format, they can be ported to .smp or almost any other using a program such as Goldwave. All samples are 44.1kHz, 16 bit mono and were created by playing different notes on the multisound, and capturing them live to disk using the Multisound's own digital audio sampler. Post editing was done to optimize gain and remove the dead space as well as to keep the samples reasonable small.

Roland Juno 106 Samples #2 by Soundwave
/music/samples/swjuno2.zip
11 Oct 1997 (catalog date)
18,988,252 bytes
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Samples taken from the Roland Juno 106 - Analog-based synthesizer with thundering bass, Yamaha TX16W - Sampler with Typhoon OS the modulation makes synthesis possible. By popular demand, the Juno pack is back! And this time, we've got a lot of resonance for all of you techno guys out there. (: We've got a couple of samples of resonant acid-like bass, plus a lot of other goodies with booms, distortion, LFOs, etc. There are 25 additional Juno sounds here, recorded at 44.1kHz, 16 bit on a Pro Audio Spectrum 16 with the sample point at C3 unless otherwise noted. Sorry, no loop points or envelopes are provided. Be sure to check out the Typhoon TR-808-like kit as well.

Chillout Harmony by Vegard of Beam
/music/songs/1994/chillout.zip
09 Apr 1997 (catalog date)
223,885 bytes
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Rating:
(MOD)

Insideout by Purple Motion of Future Crew
/music/songs/1994/inside.zip
04 Aug 1996 (catalog date)
113,237 bytes
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Rating:
(S3M)

Wasted Youth by ICS
/music/songs/1994/wastedyo.zip
24 Jan 1997 (catalog date)
178,169 bytes
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Rating:
Released at event TP94 in the m4ch division and ranked XX
(MOD)

Without You by ?? of FH
/music/songs/1995/a/amigamia.zip
25 Jan 1997 (catalog date)
53,458 bytes
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Rating:
Released at event ENL95 in the mmul division and ranked ??
(S3M)

Emotional Outbreaks by Amusic
/music/songs/1995/a/amu-emo.zip
16 Sep 1996 (catalog date)
168,158 bytes
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Rating:
(MOD)

Deep Butterfly by Yolk
/music/songs/1995/d/deepbfly.zip
01 Feb 1997 (catalog date)
224,359 bytes
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Rating:
(MOD) Got a good beat... not so sure about the rest.

It's About Time by E. Lucidity
/music/songs/1995/e/el-iabtm.zip
21 Sep 1996 (catalog date)
69,866 bytes
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Rating:
(XM)

Fartout by Mig
/music/songs/1995/f/fartout.zip
11 Sep 1996 (catalog date)
125,636 bytes
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Rating:
Released at event BIZ95 in the mmul division and ranked 02
(XM)

Layers by Darius of Outworlders
/music/songs/1995/l/layer.zip
21 Sep 1996 (catalog date)
105,549 bytes
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Rating:
(XM)

Gotta Get it Out by Mystical
/music/songs/1995/m/m-getit.zip
18 Sep 1996 (catalog date)
176,267 bytes
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Rating:
(S3M)

Hangin' out by Mellow-D
/music/songs/1995/m/mld-hang.zip
21 Sep 1996 (catalog date)
164,246 bytes
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Rating:
(XM)

Out Of Mind by Dr. Retro
/music/songs/1995/o/outfmind.zip
21 Sep 1996 (catalog date)
212,548 bytes
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Rating:
(XM)

Out Of Time by Protocol of Acid
/music/songs/1995/p/pro-time.zip
19 Sep 1996 (catalog date)
140,215 bytes
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Rating:
(S3M)

Roundabout by Boon
/music/songs/1995/r/r0undab0.zip
16 Sep 1996 (catalog date)
87,617 bytes
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Rating:
Released at event TP95 in the m4ch division and ranked XX
(MOD)

Southern Pacific by Dune
/music/songs/1995/s/southern.zip
20 Sep 1996 (catalog date)
101,020 bytes
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Rating:
(S3M)

West South-West by Parallax
/music/songs/1995/s/sr-wests.zip
20 Sep 1996 (catalog date)
218,191 bytes
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Rating:
(S3M)

It's All About Love by Weed
/music/songs/1995/w/w-love.zip
01 Jul 1996 (catalog date)
121,358 bytes
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Rating:
(XM)

Without You by Darkwolf
/music/songs/1995/w/without.zip
20 Sep 1996 (catalog date)
213,165 bytes
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Rating:
(S3M)