Search for "NC": 1344 matches(displaying first 250)

3d math by Lithium of VLA
/code/3d/docs/3d_math.zip
10 Jan 1997 (catalog date)
11,835 bytes
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Explanations of some 3d math concepts - I remember not getting the 3d rotations working correctly when I first started programming, but I'm not sure if that's my fault or the fault of the doc. Most of the docs are some simple linear algebra. They spell out the equations in the end for those who can't completely understand them.

3d basics by Synergist
/code/3d/docs/3dbasics.zip
10 Jan 1997 (catalog date)
2,745 bytes
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Some basic 3d documentation - I'd never want to tell someone that this doc is a good place to start. The person writing this has no concept of structures, which severely ease the programming of complex things such as 3d systems.

Zed 3D by Zed
/code/3d/docs/zed3d060.zip
10 Jan 1997 (catalog date)
357,811 bytes
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A comprehensive doc on many aspects of 3d math and programming - Designed for those comfortable with math. It spells out the math concepts needed and shows their application, but by no means spoon feeds the information to you.

3D Engine by Zjack of DCC
/code/3d/systems/dcc_3de.zip
25 Aug 1997 (catalog date)
720,195 bytes
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A fast and goodlooking 3d engine. It also includes a .3ds convertor.

3D example by Andrew Harvey
/code/3d/systems/exampl3d.zip
30 Jun 1998 (catalog date)
385,953 bytes
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Good looking texturemapped 3d engine, but unfortunately there is no documentation included. Assembler

GFXFX3: Inertia 3d engine by Alex Chalfin and Jeroen Bouwens
/code/3d/systems/gfx3i099.zip
30 Jun 1998 (catalog date)
1,148,321 bytes
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Goodlooking 3d engine, with very complete documentation. Unfortunately only the libraries are included, while the actual source is missing. Pascal

Raw GFX Lib by Ghyll of TGA
/code/3d/systems/tgarx2b1.zip
02 Jul 1997 (catalog date)
34,488 bytes
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An elementary graphics system. The functions are very base and it's a good idea for anyone coding graphics engines either to understand how those functions work or to be given higher level functions to work with.

Real-Time Environment Mapping Tutorial by Frenzy
/code/3d/trifill/envmap/envmap.doc
05 Oct 1996 (catalog date)
4,169 bytes
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Somewhat incorrect document. Parts are right, others wrong.

Gouraud filler by Cazz
/code/3d/trifill/gouraud/cazzgour.zip
19 Jan 1998 (catalog date)
65,361 bytes
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Gouraud filler and some code for rendering an object. Incorrect x clipping. PI = 3.14159265 *3* 58979323... (you only need the first 5-7 digits anyway...)

Phong Illumination Model by FAC of Delabu Alama
/code/3d/trifill/phong/facphong.zip
02 Jun 1998 (catalog date)
32,754 bytes
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How to use the phong model to make nice palettes you can use in lots of effects, like 3D shading, fire, particles, hicolor shading, and plasmas. Includes a cool example program to play with.

Fake Perspective Correct Texture Mapping by FAC of Delabu Alama
/code/3d/trifill/texmap/facmap.zip
04 Jun 1998 (catalog date)
43,816 bytes
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How to do fake perspective correct texture mapping WITHOUT changing your current texture mapper function.

Texture Mapper by Lee Lorenz
/code/3d/trifill/texmap/text_eng.zip
08 Jun 1997 (catalog date)
231,920 bytes
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Hardly any comments included with the source, but the source is not very hard to understand.

Texture Mapper by Fantom of Ultimate Brains
/code/3d/trifill/texmap/texture.zip
08 Jun 1997 (catalog date)
112,765 bytes
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There are no comments included with the source, so you'll need to spend some time before you totaly understand what's going on.

Description of the GT2 and GTK module formats by L. de Soras
/code/audio/docs/gt2-form.txt
30 Jun 1998 (catalog date)
22,995 bytes
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This document is partly written in french! Text

Protracker Studio 16 Module Format Specifications by CyberStrike of Renaissance
/code/audio/docs/ps16form.zip
21 Jan 1998 (catalog date)
14,375 bytes
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PS32 S3M Gusplayer for Watcom/C by PGM of Extravaganze
/code/audio/docs/ps32-wc.zip
21 Jan 1998 (catalog date)
65,253 bytes
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Full sources included.

GTSR by CyberStrike of Renaissance
/code/audio/players/gsrc211.zip
10 Jan 1997 (catalog date)
70,125 bytes
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A TSR mod player for GUS - Good code, but lack of documentation makes it difficult to figure out what's going on.

Indoor Music System by Pascal of Cubic Team
/code/audio/players/ims06.zip
17 Jan 1999 (catalog date)
314,727 bytes
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This is the player used by the wellknown Cubic Player. Supports a lot of different soundcards and a lot of different file formats including .IT files.

Protracker Player Source by CyberStrike of Renaissance
/code/audio/players/pps110.zip
11 Jan 1997 (catalog date)
86,006 bytes
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Source for a Protracker player - Outdated. Odd that there's a zip inside the lzh. "scratches head"

Sound Deluxe System 5.04 by Maple Leaf
/code/audio/players/sds504.zip
17 Jan 1999 (catalog date)
603,983 bytes
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This player supports a lot of different module formats, but the GUS support seems to have a bug because I hear nothing, while it works great on my Soundblaster Pro. It supports a lot of different languages, including Turbo Basic!

Module Player for GUS/PAS/SB by Frontman of Crew242
/code/audio/players/soundss3.zip
21 Jan 1998 (catalog date)
384,499 bytes
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Full sources included.

Module Player by PSI of Future Crew
/code/audio/players/stmik020.zip
21 Jan 1998 (catalog date)
162,009 bytes
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Sources for Mental Surgery included as an example.

Tnt's Mod Player by ByteRaver of TNT, NO-ID
/code/audio/players/tnt-mp11.zip
10 Jun 1998 (catalog date)
306,622 bytes
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This is a .MOD, .WOW player for DOS or a W95 DOS BOX. It supports the GUS and SoundBlaster. Features are interpolative mixing routines (stereo with panning effects), 5 octaves, 1 to 32 channels, _ALL_ MOD types supported, very powerful .MOD loader, MIDAS-alike setup. full pascal and asm source is included. Info about programming mixing routines is included, too.

Wavplayer Source by Francis Reynders of Genetrix
/code/audio/players/wavplay.zip
24 Apr 1998 (catalog date)
25,426 bytes
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EXE Encrypter by Eclipse
/code/compress/crypt121.zip
26 Feb 1998 (catalog date)
12,773 bytes
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Protects your exe files against debuggers.

Black Ice source by Sinbad
/code/demosrc/bbsintro/blacdemo.zip
10 Jan 1997 (catalog date)
432,910 bytes
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Sources for a large BBS intro with a scrollie, fire, and a zoomer - Comments for the effects, recompiles easily. Shows influences from Mental Surgery, mainly in the sound code. Old effects, but recent code.

The Shed BBS loader source by naich
/code/demosrc/bbsintro/the_shed.zip
10 Jan 1997 (catalog date)
11,922 bytes
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Source for a BBS loader with smoothe text scrolling (horizontal), dual layer starfield, and nifty fade out - Good comments, rather large source as it could use a random number generator as opposed to a table and some other (obvious?) size optimization concerns.

Underworld source by Air Richter
/code/demosrc/bbsintro/uwloader.zip
10 Jan 1997 (catalog date)
24,930 bytes
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Source for a BBS loader with star field, fire, some graphincs and a text writer - Good comments.

Amnesia Vector source by Tran of Renaissance
/code/demosrc/demos/as.zip
10 Jan 1997 (catalog date)
7,047 bytes
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The sources for the temple vector part of Amnesia - Sparce comments. Tight code, but probably only understandable by those who have written atleast a simple vector system and familiar with pmode. Certainly good code, but I question its usefulness to those who read it.

Inconexia sources by JCAB, JARE of Iguana
/code/demosrc/demos/incosrc.zip
10 Jan 1997 (catalog date)
242,043 bytes
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A collection of sources from Inconexia - A collection of effects. Get gallery.zip for the museum part which the .txt file says won't be released. :)

Source of Mayhem by Incognita
/code/demosrc/demos/mayhmsrc.zip
17 Jan 1999 (catalog date)
276,437 bytes
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No documentation, but it contains some modern effects like metaballs and realtime raytracing.

What Source by Niklas Beisert, Nils Piepenbrink of Cubic Team, $een
/code/demosrc/demos/wht95src.zip
10 Jul 1997 (catalog date)
46,092 bytes
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Notably DOES NOT come with a makefile. Uncommented, but nice code style. Awkward synching style.

Birthday source by Sliq
/code/demosrc/intros/birthsrc.zip
10 Jan 1997 (catalog date)
25,025 bytes
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Sources for an intro with simple 3d - Comments for the proceedures, easy to read source. Shows influences from Mental Surgery, mainly in the interupt handling. Old sources (1993), but otherwise good.

bits'93 source by David Hedley
/code/demosrc/intros/bits93.zip
10 Jan 1997 (catalog date)
34,416 bytes
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Sources for an intro with a bouncing lens and a sinus scroller - Few comments. Shows influences from Mental Surgery, mainly in the interrupt routines. Old sources (1993), good timing of effects.

Hooray by Neon of Spetsnaz
/code/demosrc/intros/hooray.zip
19 Jan 1998 (catalog date)
31,077 bytes
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Hooray 4-k intro (raytracing). Good code style for assembler, well commented functions, poorly commented math.

Farmer source by Warlock of Absence
/code/demosrc/intros/src_farm.zip
12 Aug 1997 (catalog date)
14,197 bytes
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source to a 4k intro. No comments. Has rotating bitmaps, zooming, bump-mapping, water, tunnel, and some other misc stuff.

Injection music disk source by Orthodox of Red Power
/code/demosrc/musdisks/rpinjsrf.zip
10 Jan 1997 (catalog date)
193,146 bytes
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Source for a music disk with a midas interface. - The version of midas used with this music disk is included. Rather simple code for anyone wanting to use a good music play from within Pascal.

Assembler Laboratory v1.2 by Kurt Inge Groenbech
/code/editors/alabv12.zip
26 Feb 1998 (catalog date)
185,153 bytes
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A very good development environment that includes a very good editor with syntax highlighting.

Real-Time Phong Bump Mapping Tutorial by Frenzy
/code/effects/bump/bump.doc
05 Oct 1996 (catalog date)
3,877 bytes
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Incorrect ideas, it's not done this way.

Gallery Source by ARM of Iguana
/code/effects/doom/gallery.zip
10 Jan 1997 (catalog date)
593,716 bytes
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Source to Iguana's gallery scene from Inconexia (a doom clone) - Nice code, but low accuracy on the maths. Cool pictures, but I saw them the first time, when they were in the Prado. :) I always thought that there should have been an Easter Egg for May 3rd. Run subdirs.exe to get the full source.

Texturemapping Tutorial by William D. Doughty
/code/effects/doom/texttext.zip
18 Jan 1998 (catalog date)
9,162 bytes
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Text version. Explains how to make a 3D engine like the one used in Doom. This version does not include any illustrations!

ASM Fire by LeGeND
/code/effects/fire/asmfire.zip
12 Aug 1997 (catalog date)
2,321 bytes
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A fire routine. A little big for a fire effect. Might consider using a random number function.

small flame by Gaffer of PRoMETHEUS
/code/effects/fire/flame160.zip
18 Mar 1997 (catalog date)
2,964 bytes
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Source for a small fire routine. Doesn't actually work on my computer. To answer a question proposed by the author about size optimization, inc al is bigger than inc ax because intel doesn't have an inc /r8 instruction. inc ax is of the form inc /r16 which compiles to db 40+rw, where rw = 0 for ax, 1 for cx, 2 for dx, 3 for bx, ... inc al is of the form inc r/m8 and compiles to db FE /1 where /1 = c0 for al, c4 for ah, c1 for bl..., 05 for a memory reference.... See an intel document for more details.

Chaotic Fractal Screensaver by Magister of Phazix
/code/effects/fractal/mfract.zip
24 Apr 1998 (catalog date)
16,607 bytes
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A screensaver of sorts (plain DOS only, no Windows 95) that zooms into the Mandelbrot set and animates the Julia set. Source code included. Also includes a text file that explains fractals and how to generate them. Text, assembler, protected-mode.

Circle Interference by Keith of Pixel Magic
/code/effects/interfer/ks_cwarp.zip
21 Sep 1997 (catalog date)
38,975 bytes
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Circle Interference by Kaos of Black Magic
/code/effects/interfer/techfun.zip
21 Sep 1997 (catalog date)
32,451 bytes
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OTM Voxel by Voltaire of OTM
/code/effects/land/otmvoxel.zip
10 Jan 1997 (catalog date)
187,665 bytes
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Tries to explain what voxels really are - Most people will ignore the difference anyway. :( And this example leaves much to be desired.

rotating landscape by TTT
/code/effects/land/rotscape.zip
10 Jan 1997 (catalog date)
129,844 bytes
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A landscape routine similar to that at the end of unreal - Comments only on function names and has a larger executable than need be for this effect. (Lots of tables, i.e. the landscape itself)

bglass by Konrad Olejnik of K!O
/code/effects/lens/bglass.zip
19 Jan 1998 (catalog date)
50,803 bytes
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Bumped glass routine. For TMT pascal. You might call this a bump map type effect. The difference I'm going to call is that bump map routines alter light intensity while lens routines change your position in a texture map. Interesting way to get the timer! :) For C users, that would be int *time = 0x046C. See a BIOS data reference for further details.

lens source by Jeff Lawson
/code/effects/lens/lenssrc.zip
10 Jan 1997 (catalog date)
40,603 bytes
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Some source for the lens effect - includes /code/effect/lens/lens.lzh as it's description of how it works.

Crossfade by Esak
/code/effects/pallette/crosfade.zip
21 Sep 1997 (catalog date)
55,071 bytes
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Includes a good explanation of how it works.

Vertical Copper Bars by Type One of TFL-TDV
/code/effects/raster/intro5.zip
25 Aug 1997 (catalog date)
21,193 bytes
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No explanation, comments are in French.

Vertical Copper Bars by Jare of Iguana
/code/effects/raster/the_cop.zip
25 Aug 1997 (catalog date)
49,089 bytes
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No explanation, no comments. A .gif dumper is also included.

Alias by Minimalist
/code/effects/rotozoom/alias.zip
25 Aug 1997 (catalog date)
164,287 bytes
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Scaling, rotating, anti-aliasing. There's a turboC, WatcomC, and Pascal version of this program all included. Admittedly, he cheats the palette on anti-aliasing (as shown by using most any non-grayscale image), the programming is good nonetheless.

Rotozoomer by Paul H. Kahler
/code/effects/rotozoom/rotatebm.zip
08 Jul 1997 (catalog date)
17,607 bytes
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The comments included with the code are very clear, so this one is great for starters.

Motion Read Me by Patch of Avalanche
/code/effects/scroll/motionrd.zip
10 Jan 1997 (catalog date)
30,871 bytes
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Source for a smooth vertical text mode scroller - That's the way to do it. :) (Bugs on Matrox cards, but that's the fault of the card, not the code.)

Sprite Editor by Nosferatu of TechnoCap
/code/effects/sprites/edispr20.zip
26 Jun 1997 (catalog date)
66,923 bytes
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This editor has no mouse support, and hardly contains any editing tools. It only supports the french language.

SideScrolling Starfield by Incognito
/code/effects/stars/qb-stars.zip
05 Oct 1996 (catalog date)
29,071 bytes
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Star 97 by Deathlock
/code/effects/stars/star97.zip
19 Jan 1998 (catalog date)
3,299 bytes
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97 byte starfield. You were outdone on the concept for this one. Looks much better than the twentysomethings starfields. Well commented.

Stars by The Darkman
/code/effects/stars/stars3d.zip
10 Jan 1997 (catalog date)
15,164 bytes
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A nicely done starfield - Nicely done (in appearance) but shoddy code. Globals abound, poor understanding of what to make functions. Made by a professed beginner.

123 Byte Tiny Star Field by Rex Deathstar of Waterlogic
/code/effects/stars/tinystar.zip
06 Oct 1996 (catalog date)
1,929 bytes
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The 3d version of what Matt and Pascal did. Could conceivably be much smaller

Transparency Tutorial by Sirmikey of Chaotic Order
/code/effects/transpar/transpar.zip
05 Oct 1996 (catalog date)
290,156 bytes
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w/WATCOM C source - Doesn't run. Nice explanation/code

tube by James Johnson
/code/effects/tunnel/tubesrc.zip
10 Jan 1997 (catalog date)
22,030 bytes
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Example of a dot tunnel - Poorly done, looks horrible, no explanation or comments, no timing synching.

Moving Sky With Multiple Layers by Saint
/code/effects/various/skymlpas.zip
03 Jun 1998 (catalog date)
10,728 bytes
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This is a nice moving sky with multiple layers. Includes heavily commented Turbo Pascal source code (with embedded Assembler).

SMK3D Effects by SMKaribou of GMF
/code/effects/various/smk3dsrc.zip
05 Oct 1996 (catalog date)
619,782 bytes
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Phong, Gouraud, Bump Mapping, etc. - Comments in French, lots well done trifillers

Zed3D v0.95 - 3D Graphics Reference by Zed
/code/effects/various/zed3d095.zip
07 Oct 1996 (catalog date)
702,570 bytes
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Phong, Gouraud, Textures, etc.

Bobs Editor by Avalanche
/code/effects/vectball/bedit110.zip
26 Jun 1997 (catalog date)
42,920 bytes
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This editor generates some numbers that you can use as input for your own bob routines. Not very useful.

Heart Quake's water source by ARM of Iguana
/code/effects/water/hq_water.zip
10 Jan 1997 (catalog date)
370,188 bytes
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The authoratative source on the water effect - Includes a description of the physics behind the effect and the simplifications done to make the routine run quickly.

Water by Yamaha of XYZZ
/code/effects/water/watrxyzz.zip
25 Aug 1997 (catalog date)
128,613 bytes
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A water effect sample. Won't compile as is since it's missing quite a number of library files. Get hq_water if you want to understand this effect. Get this afterwards only if you can't understand asm.

Animation Construction Kit 3D by Lary Myers
/code/effects/worlds/ackkit.zip
25 Aug 1997 (catalog date)
152,985 bytes
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A demo of Lary Myers 3d world engine (see acksrc.zip) including a mapeditor and all the data needed for this engine.

Animation Construction Kit 3D (source) by Lary Myers
/code/effects/worlds/acksrc.zip
25 Aug 1997 (catalog date)
146,731 bytes
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A Wolfenstein-like 3d world engine by Lary Myers, including all sources and a good explanation of how it works. To make it run you also have to download ackkit.zip which contains all the data.

2asm Anything 2 Asm,c,pas Converter by sneaqo of aardbei
/code/fileutil/2asm.zip
21 Aug 1998 (catalog date)
97,877 bytes
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converts a binary file into a db list, or a C or Pascal array. has a lot of options, and examples for all 3 languages included. Assembler, C, Pascal

Binary To Datafile Converter by Eminent Doom
/code/fileutil/bin2arr.zip
26 Feb 1998 (catalog date)
29,580 bytes
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Converts a binary file into a c array or into an assembly include file.

File (de)concatenator by Kli
/code/fileutil/klitar10.zip
17 Jan 1999 (catalog date)
19,344 bytes
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Puts separate files in one big file and separates them again. Not very useful, unless you want to use it as a utility for your own virtual file system.

UuEncoder/Decoder v2.01b by Ash of Shock
/code/fileutil/sck_uuc2.zip
26 Feb 1998 (catalog date)
8,870 bytes
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CDROM audio library by Cyrid
/code/hardware/audio/e-cda1b.zip
30 Jun 1998 (catalog date)
48,577 bytes
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Unfortunately it does not contain a function to play the cd using your soundcard instead of the cdrom output. C

SoundBlaster Programming Info by Andr B Baresel, Craig Jackson
/code/hardware/audio/sblast09.zip
21 Jan 1998 (catalog date)
502,511 bytes
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The ultimate guide for SoundBlaster coders. Sources included (including S3M player).

Intel docs by ?
/code/hardware/cpu/intel.doc
10 Jan 1997 (catalog date)
114,654 bytes
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A complete listing of the 80x86 opcodes - Great reference for those learning assembler and those needing to double check opcodes. Dubious clock listings (none for pentium.)

Keyboard handler by Patch
/code/hardware/keyboard/kbdhand9.zip
10 Jan 1997 (catalog date)
26,409 bytes
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Source for making a keyboard handler (int 9) and reading the keyboard from the handler - Doesn't tell you much, but is a good demonstration. I'd suggest for those needing to write a keyboard handler is to get a hardware reference for the keyboard and see what other options are available and how the code works.

Obbuf v3.2 by Ondrej Blazek
/code/hardware/keyboard/obbuf.zip
26 Feb 1998 (catalog date)
12,658 bytes
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Fills the keyboard buffer with specific keystrokes before running a program. Very useful if you often use the same functions of a program when you start it.

Flat Real by Herman Dullink
/code/hardware/memory/flat.zip
10 Jan 1997 (catalog date)
11,758 bytes
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A flat real mode interface - For those who'd rather kludge real mode than switch to protected mode. Conceivably useful for 4k intros which may need a quick and cheap entry into a flat memory model.

Virtual Memory Management by Flux
/code/hardware/memory/fxvmm210.zip
10 Jan 1997 (catalog date)
112,232 bytes
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A virtual memory management interface for BC - Once again, I didn't test this. This system is much more complete than the above and certainly much more useful. From the code, I'd say I'd like to work with this guy. :)

Flat Real Mode by Nix of Massive
/code/hardware/memory/mass-frm.zip
10 Jan 1997 (catalog date)
8,248 bytes
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A flat real mode interface - For those who'd rather kludge real mode than switch to protected mode. Conceivably useful for 4k intros which may need a quick and cheap entry into a flat memory model.

Real Memory by Chatter
/code/hardware/memory/realmem.zip
10 Jan 1997 (catalog date)
10,850 bytes
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Supposedly gets you past the 64k barrier in real mode - I have no clue what compiler this is supposed to compile for. It uses opcodes not allowed in BC's inline assembler, watcom doesn't use that kind of inline assembler (and doesn't need this extender anyway), and this is pointless for djgpp which only compiles 32bit pmode apps. I have neither TC (but considering that's a sub-set of BC I can assume it won't work) nor Quick C (but that's so old, it's inline assembler's probably incomplete too).

FreePack DOS extender by Narech Koumar of Supernar Systems Intl.
/code/hardware/pmode/dos32a.zip
25 Aug 1997 (catalog date)
520,938 bytes
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Another DOS extender option. I didn't test this for usefulness. I doesn't look any more difficult to learn to use than Adam Seychell's (sp?) Dos32 or Thomas Pytel/Charles Scheffold's Pmode/w. How well it functions is another story. Full documentation available. Comes with a tetris clone presumeably made using the extender. No source.

Dos extender by Supernar Systems Intl.
/code/hardware/pmode/dos32a_5.zip
30 Jun 1998 (catalog date)
606,774 bytes
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Very good dos extender, also extends the most popular mouse and vesa functions.

Eclipse operating System v3.05
/code/hardware/pmode/e_os305.zip
30 Jun 1998 (catalog date)
1,442,821 bytes
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A combination of a dos extender and a demo library containing a lot of useful functions. It's very useful for intros because the tiny version is very small (including a sb and gus modplayer). C, Assembler

Real Flat Mode by Christophe Avion
/code/hardware/pmode/ifrm32.zip
25 Aug 1997 (catalog date)
56,257 bytes
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A Dos extender and file packer. I can't really rate this because I would never be able to use the code. All comments and docs are in French.

DOS Extender For Watcom C/C++ by KM of Taboo
/code/hardware/pmode/pm_stub.zip
17 Jan 1999 (catalog date)
4,106 bytes
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Very small, but doesn't extend all dos functions.

System 64 by Simm of Analogue
/code/hardware/pmode/s64.zip
10 Jan 1997 (catalog date)
61,037 bytes
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A DOS protected mode extender - Comes with full source and looks fairly complete including real mode call back support. Worth giving a look at if you'll find it easier to use than Tran's pmode or DOS32.

Asychronous communitcations code by Lord Logics
/code/hardware/serial/ll_comm.zip
10 Jan 1997 (catalog date)
56,754 bytes
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Source for "asynchronous" comm connections - A library meant for opening COM lines and other serial line connections. It's supposedly asynchronous (but maybe in a later version for this only supports one). Not too demo scene relevant, but it could make for great modem-modem networking in a game.

Fake mode by Yaka of Xography
/code/hardware/video/fakemode.zip
10 Jan 1997 (catalog date)
126,776 bytes
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A tweak mode for high color resolution on a VGA - Great explanation of how to set up such a video mode. Pre-dates illumanati and ambience by Tran.

VBE functions 2.1 by Babyloon of Revelation
/code/hardware/video/rvlvbe21.zip
30 Jan 1999 (catalog date)
213,888 bytes
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supports VBE 1.2 & 2.0, LFB - RM & PM bank switching

SVGA Tricks by Type One of Pulpe
/code/hardware/video/t1svga11.zip
17 Jan 1999 (catalog date)
14,657 bytes
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Rating:
Contains a lot of information about setting specific modes, including some very weird ones, about accelerating specific videocards, etc.

VGA Info by Andrew Scott
/code/hardware/video/vga-info.zip
10 Jan 1997 (catalog date)
139,440 bytes
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Rating:
A VGA reference manual - Poor layout. I found it difficult to find things. Not as if the VGA card has changed, but the information seems outdated.

Vbe 2.0 Library For Watcom by Malice of WitchCraft
/code/hardware/video/wtcvbe.zip
30 Aug 1998 (catalog date)
62,669 bytes
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A 100% asm VESA library with 256 and Direct Color modes support. Included source code, OBJ file, Watcom header and a C example.

Cutter
/code/images/cutter1.zip
15 Apr 1997 (catalog date)
68,240 bytes
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Graphics Cutter v1.0 is a scripting language used in cutting graphics from PCX files. Unzip with -d option (subdirectories). Saves palette info, include files, and object files. Object files are stored in MODE 0x13 and MODE X formats. DEMO of bouncing balls included. Source available in registered version.

HSI 2 ARR
/code/images/hsi2arr.zip
15 Apr 1997 (catalog date)
62,609 bytes
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Converts RAW format picture files to C readable arrays. Full source included, and two example programs.

PCX Utils by Patch of Avalanche
/code/images/pcxutils.zip
15 Apr 1997 (catalog date)
71,400 bytes
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Raw saver. Tweaked saver. File viewer. Font converter. Easy linking to ASM programs.

Multipage VGA Library by Lin Ke-Fong
/code/library/mpvga10.zip
01 Dec 1997 (catalog date)
84,061 bytes
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VGA library by Lin Ke-Fong. Very good tweaked vga library. It automaticaly detects the vga card to offer as much functionality as possible instead of using the standard vga settings only like most libraries do.

Tale Graphics Driver by Tale Software
/code/library/tlp4v11c.zip
01 Dec 1997 (catalog date)
388,738 bytes
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Graphics library with a lot of different functions and tools.

X-Sharp 3D Animation Package v22
/code/library/xsharp22.zip
01 Dec 1997 (catalog date)
115,072 bytes
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Contains a lot of different routines for X-Mode, including polyfillers.

The Mag by Spellcaster
/code/mags/mag03.zip
01 Jul 1997 (catalog date)
100,068 bytes
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A serial coding magazine. Continuing into assembler and the VGA palette. Includes a 'demo' of palette effects called Color Blind.

The Mag by Spellcaster
/code/mags/mag11.zip
01 Jul 1997 (catalog date)
95,422 bytes
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A serial coding magazine. Sorting, matrix algebra, geometric transformations, more complex 3d, still adding to that game. (This magazine has come a long way since issue one and is entirely progressive.)

XMas pack by Capella of Escape
/code/mags/xmaspack.zip
01 Jul 1997 (catalog date)
273,587 bytes
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A whole bunch of misc. codes. Mostly crap.

PMODE/W v1.24 DOS Extender for Watcom C/C++ by Daredevil, Tran of Renaissance
/code/pmode/pmw124.zip
21 Apr 1997 (catalog date)
136,756 bytes
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ASM Tutorials Part 0, 1, and 2 by Draeden of VLA
/code/tutors/asm/asmvla00.zip
18 Jan 1998 (catalog date)
16,905 bytes
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If you are totaly unexperienced with assembler this is the right one to start with.

Tutorial 1 in C by Snowman of Hornet
/code/tutors/denthor/tut01new.zip
11 Jan 1997 (catalog date)
16,337 bytes
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Asphyxia VGA demo trainer:Tut 1 in C:The basics - Includes Denthor's original tutorial release within and has the compiled exe.

Tutorial 2 in C by Snowman of Hornet
/code/tutors/denthor/tut02new.zip
11 Jan 1997 (catalog date)
37,007 bytes
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Asphyxia VGA demo trainer:Tut 2 in C:Palette handling - Includes Denthor's original tutorial release within and has the compiled exe.

Tutorial 3 in C by Snowman of Hornet
/code/tutors/denthor/tut03new.zip
11 Jan 1997 (catalog date)
37,311 bytes
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Asphyxia VGA demo trainer:Tut 3 in C:Circles - Includes Denthor's original tutorial release within and has the compiled exe.

Tutorial 4 in C by Snowman of Hornet
/code/tutors/denthor/tut04new.zip
11 Jan 1997 (catalog date)
20,085 bytes
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Asphyxia VGA demo trainer:Tut 4 in C:Virtual screens - Includes Denthor's original tutorial release within and has the compiled exe.

Tutorial 5 in C by Snowman of Hornet
/code/tutors/denthor/tut05new.zip
11 Jan 1997 (catalog date)
26,798 bytes
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Asphyxia VGA demo trainer:Tut 5 in C:scrollers - Includes Denthor's original tutorial release within and has the compiled exe.

Tutorial 6 in C by Snowman of Hornet
/code/tutors/denthor/tut06new.zip
11 Jan 1997 (catalog date)
34,374 bytes
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Asphyxia VGA demo trainer:Tut 6 in C:Look up tables - Includes Denthor's original tutorial release within and has the compiled exe.

Tutorial 7 in C by Snowman of Hornet
/code/tutors/denthor/tut07new.zip
11 Jan 1997 (catalog date)
37,949 bytes
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Asphyxia VGA demo trainer:Tut 7 in C:Animation - Includes Denthor's original tutorial release within and has the compiled exe.

Tutorial 8 in C by Snowman of Hornet
/code/tutors/denthor/tut08new.zip
11 Jan 1997 (catalog date)
42,817 bytes
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Asphyxia VGA demo trainer:Tut 8 in C:3d basics - Includes Denthor's original tutorial release within and has the compiled exe. Remember, these are only basics. (Snowman added a little of his own to this... I loved vector balls spelling things. :)

Tutorial 9 in C by Snowman of Hornet
/code/tutors/denthor/tut09new.zip
11 Jan 1997 (catalog date)
43,863 bytes
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Asphyxia VGA demo trainer:Tut 9 in C:polygons - Includes Denthor's original tutorial release within and has the compiled exe.

Tutorial 10 in C by Snowman of Hornet
/code/tutors/denthor/tut10new.zip
11 Jan 1997 (catalog date)
45,338 bytes
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Asphyxia VGA demo trainer:Tut 10 in C:Chain-4 and scrolling - Includes Denthor's original tutorial release within and has the compiled exe. (This is lysdexic. Bonus. :)

Polyfiller Tutorial by Natan Whitaker
/code/tutors/graphics/poly_tut.zip
17 Jan 1999 (catalog date)
134,279 bytes
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The example executable included doesn't seem to work, but the textfile might be useful for beginners who want to write their own polyfiller routines.

Peroxide Trainer Part 4 by Telemachos of Peroxide
/code/tutors/graphics/pxdtut4.zip
17 Jan 1999 (catalog date)
27,821 bytes
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This tutorial explains how to code different kind of polyfillers including gouraudshaded, texturemapped and environmapped polygons.

Serie De Tutoriales Fac 7 by FAC of Delabu Alama
/code/tutors/graphics/tut7.zip
25 Apr 1998 (catalog date)
92,107 bytes
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Basic demo coding tutorials in Spanish. In Turbo Pascal + inline asm. Seventh tutorial: Basic effects (plasma, fire, interference).

3d Lib by deks
/code/tutors/math/3dlib.zip
19 Jan 1998 (catalog date)
6,095 bytes
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Simple vector and matrix functions. Useless unless you know what they do, and easier to make than use if you do know. Correct code (and math) at the very least.

Bezier and Spline by plash of Azure
/code/tutors/math/azr_bcrv.zip
19 Jan 1998 (catalog date)
96,843 bytes
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Examples of Bezier patches and B-spline curves. Read a reference on bezier or spline modelling first. The math is not easy nor is it explained by the author. Good reference if you are having troubles getting your own routines to work.

truepal by Florian Hallar
/code/tutors/video/at_trpal.zip
19 Jan 1998 (catalog date)
56,300 bytes
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Emulates truecolor modes in 320x200x8. Not really... it just converts the picture to use a 3-3-2 palette. It's a common emulation mode since it saves time versus quantizing a new palette everyframe (maybe in 5 years we could do that, even if we don't need it anymore. :)

Bin 2 DB by Escape
/code/utils/compiler/bin2db24.zip
12 Aug 1997 (catalog date)
12,087 bytes
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A bin 2 db util. See my comments to incpro3.zip. Also, take out the "coded in 100% Assembler" line. It's dorky, especially for something whose main function (input/output) is easiest handled by a high level language and whose speed of execution is on the magnitude of 2 seconds.

Inc Pro by KeLewAN
/code/utils/compiler/incpro3.zip
12 Aug 1997 (catalog date)
6,818 bytes
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A bin 2 include util. A word to the coder, learn to read/write double values, it'll help speed up the assembler. If you were really cool, you'd write a binary to .OBJ converter.

QLIB 2.02 by Sub Death
/code/utils/compiler/qlib202.zip
10 Jul 1997 (catalog date)
362,098 bytes
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Replacements for standard C Library functions. Uses pmode/w. It replaces most standard C library functions, presumeably so that you don't have to link in the stdlibraries keeping an executable size down. Has some extras.

Font Editor by Sunrise Software
/code/utils/fonts/fonted12.zip
29 Sep 1997 (catalog date)
58,371 bytes
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Rating:
For 2 colored fonts. An example source is included, but no documentation.

Font Editor by The Darkman
/code/utils/fonts/fontedit.zip
29 Sep 1997 (catalog date)
6,073 bytes
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Rating:
Buggy and incomplete sources.

Font Grabber by Paradise
/code/utils/fonts/ted.zip
29 Sep 1997 (catalog date)
262,937 bytes
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Font grabber by Paradise. Allows you to grab 256 color fonts from .GIF, .CEL and .BMP files. Example sources included.

Font Grabber by Denthor of Asphyxia
/code/utils/fonts/texter5.zip
29 Sep 1997 (catalog date)
34,741 bytes
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Allows you to grab 256 color fonts from .GIF, .CEL, .BMP and .PCX files. Mouse only. Example source included.

ASCII ART Lib by Jan Hubicka
/code/utils/graphics/aalib10.zip
19 Jan 1998 (catalog date)
133,184 bytes
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Ascii Art Renderer. Do not kill yourself trying to understand the code (no comments at all, and fairly complex code). Bonus points for the concept. This is FUNKY and fun to play with. (TMDC anyone? might be useful to figure out how to go from a graphical image to ASCII)

Bin 2 Pal by pneyz of smoof
/code/utils/graphics/b2pal100.zip
19 Jan 1998 (catalog date)
10,133 bytes
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Converts raw data to palette includeable stuff. Remember: there are no upload/download ratios on hornet. Please don't feel compelled to upload something merely for the sake of uploading something. Who do you think you're helping?

Raster View by TBD of FeR
/code/utils/graphics/fer_rv.zip
02 Jul 1997 (catalog date)
394,681 bytes
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A viewer for tga, pcx, lbm, and bmp files. Includes a 320x600x8 tweak mode that can be added to Allegro, which is probably the best thing in it.

GSave by Earwax of Realm
/code/utils/graphics/gsave2.zip
10 Jul 1997 (catalog date)
128,856 bytes
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Rating:
Screen Grabber. Includes pcx and raw loading graphics code.

Video Card Benchmarker by Fabian Gonzalez
/code/utils/graphics/vblitz14.zip
26 Feb 1998 (catalog date)
184,939 bytes
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Rating:
Measure the time needed for reading and writing from video memory.

Vfixppsl - Vesa Fix Pixels Per Scan Line by Saint
/code/utils/graphics/vfixppsl.zip
12 Jun 1998 (catalog date)
2,392 bytes
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This little TSR sets the number of pixels per scan line to match the x resolution of the visible screen. Usefull for demos / games that assume the logical width of a scan line to be equal to the physical width. Includes ASM source code.

FLI/FLC Compressing Utility by Goto64 of Purple
/code/video/lzakit90.zip
17 Jan 1999 (catalog date)
286,808 bytes
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Very useful if you want to include animations in your demo.

WIN95 And Demos Starter by Cute Elf
/code/windows/ce-win95.zip
19 Jan 1998 (catalog date)
18,929 bytes
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Library for using DirectDraw for making demo effects. Use Winzip to decompress archive because of the long file names. If using DirectX 5, you have to change two lines in DirectXConversion.cpp to type cast to (DirectDrawSurface2 *). When you try to compile, you'll know which lines those are. Hmm... maybe wince stands for Win-CuteElf. (If you see this, are you going back there?)

Windows Tutorial by Denthor of Asphyxia
/code/windows/wintut1.zip
19 Jan 1998 (catalog date)
15,071 bytes
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Windows Tutorial 1. Denthor's back with some tutorials on windows graphics program. I (and he) recommend that you still get another reference (like a *gasp* book) if you know absolutely nothing about programming windows and intend to get serious about it. The tut has just enough info to grasp how windows works, the mindset needed for coding, and some basic messages windows can throw at you. Good for the ultra-beginner with windows. (Oh, the example here is a star field)

Distance by the Distance Programming Team
/demos/1991/distance.zip
29 Jun 1996 (catalog date)
129,028 bytes
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Amnesia by Renaissance
/demos/1992/amnesia.zip
29 Jun 1996 (catalog date)
809,926 bytes
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Rating:

Amnesia Music Player by Renaissance
/demos/1992/amnesiam.zip
29 Jun 1996 (catalog date)
18,484 bytes
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Fairlight by Necromancer
/demos/1992/fairlig.zip
29 Jun 1996 (catalog date)
82,341 bytes
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Rating:

Digital Ice by Lord Cyrix
/demos/1992/inc_ad3.zip
29 Jun 1996 (catalog date)
171,521 bytes
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Joop #2 Loader by INC Europe
/demos/1992/joopinc2.zip
29 Jun 1996 (catalog date)
18,914 bytes
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Black Glass Demo 1 by Renaissance
/demos/1992/rbgdemo1.zip
29 Jun 1996 (catalog date)
209,642 bytes
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Black Glass Demo 2 by Renaissance
/demos/1992/rbgdemo2.zip
29 Jun 1996 (catalog date)
88,893 bytes
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RQ Demo 0 by Renaissance
/demos/1992/rqdemo0.zip
29 Jun 1996 (catalog date)
93,169 bytes
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Sonic-A by Sonic INC
/demos/1992/sonic_a.zip
29 Jun 1996 (catalog date)
344,851 bytes
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Rating:

BBS The Sound Barrier by Renaissance
/demos/1992/tsbdemo1.zip
29 Jun 1996 (catalog date)
92,089 bytes
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Rating:

Yardemo by Renaissance
/demos/1992/yardemo.zip
29 Jun 1996 (catalog date)
123,181 bytes
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Rating:

Daretro by Renaissance
/demos/1993/d/daretro.zip
29 Jun 1996 (catalog date)
163,698 bytes
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Rating:

Do-Whack-A-Do by Renaissance
/demos/1993/d/dowhack.zip
29 Jun 1996 (catalog date)
162,565 bytes
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Rating:

Inconexia (GUS Patch) by Iguana
/demos/1993/i/inco_gus.zip
29 Jun 1996 (catalog date)
46,069 bytes
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Inconexia by Iguana
/demos/1993/i/inconexi.zip
29 Jun 1996 (catalog date)
479,845 bytes
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Motion by Avalanche
/demos/1993/m/motion.zip
29 Jun 1996 (catalog date)
74,136 bytes
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Rating:
Released at event ASM93 in the in64 division and ranked 05

Trance by CCS
/demos/1993/t/trance.zip
29 Jun 1996 (catalog date)
677,402 bytes
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Rating:
Released at event TP93 in the demo division and ranked 10

Virtual Leftovers by Avalanche
/demos/1993/v/virtual4.zip
29 Jun 1996 (catalog date)
271,208 bytes
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4 Kings by Orange
/demos/1994/0-9/4kings.zip
29 Jun 1996 (catalog date)
57,584 bytes
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Released at event ASM94 in the in64 division and ranked 10
A nice, unique look to this demo sets it apart from others. Lots of mathematical based code. Opens up with four grahpics in the corners and a bouncing pixel that opens up to the title. Good design doesn't stay with any one routine for too long.

Clairvoyance by Acme
/demos/1994/a/acme_clr.zip
24 May 1998 (catalog date)
182,646 bytes
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Rating:
386,,GUS,

Another Way Scroll by Jinx of The Coexistence
/demos/1994/a/addy_ii.zip
29 Jun 1996 (catalog date)
6,898 bytes
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Rating:
Released at event ASM94

Ambience (Timeless 2) by Tran
/demos/1994/a/ambience.zip
29 Jun 1996 (catalog date)
361,610 bytes
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Rating:

Assembler Instinct by Gollum
/demos/1994/a/asminst.zip
29 Jun 1996 (catalog date)
695,570 bytes
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Rating:
Released at event TP93 in the demo division and ranked 07

BBS Rebel Planet by Avalanche
/demos/1994/a/avl_reb.zip
29 Jun 1996 (catalog date)
30,402 bytes
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Contagion by The Coexistence
/demos/1994/c/contagio.zip
29 Jun 1996 (catalog date)
1,109,841 bytes
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Released at event TP94 in the demo division and ranked 03

Fear by Laserdance
/demos/1994/f/fear_lsd.zip
29 Jun 1996 (catalog date)
72,679 bytes
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Released at event BIZ94 in the in64 division and ranked 02

Unlimited Existance by Fascination
/demos/1994/f/fsn_ue.zip
29 Jun 1996 (catalog date)
129,462 bytes
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Released at event ABD94 in the demo division and ranked 06

Silence by Hysteria
/demos/1994/h/hsa_silc.zip
29 Jun 1996 (catalog date)
890,885 bytes
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Released at event ASM94 in the demo division and ranked 08

Incentiv by DID
/demos/1994/i/incentiv.zip
29 Jun 1996 (catalog date)
210,067 bytes
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Released at event TP94 in the demo division and ranked XX

Basic Instinct by B-Ware
/demos/1994/i/instinct.zip
14 Jan 1997 (catalog date)
677,278 bytes
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Released at event ASM94 in the demo division and ranked XX

Klara 31 by Trance
/demos/1994/k/klara.zip
29 Jun 1996 (catalog date)
478,933 bytes
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Released at event TP94 in the demo division and ranked XX

Krikkit by Technomancer of ???
/demos/1994/k/krikkit.zip
29 Jun 1996 (catalog date)
3,760 bytes
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Rating:
Released at event ASM94 in the in4k division and ranked XX

Total Malfunction by Progrex
/demos/1994/m/malfunc.zip
29 Jun 1996 (catalog date)
1,183,928 bytes
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Once 64k Intro by Laserdance of Acme
/demos/1994/o/once_lsd.zip
29 Jun 1996 (catalog date)
87,894 bytes
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Released at event WIR94 in the in64 division and ranked 02

Once Demo by Laserdance of Acme
/demos/1994/o/oncedemo.zip
29 Jun 1996 (catalog date)
324,017 bytes
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Released at event WIR94 in the demo division and ranked ??

When God is Having a Malfunction by Orange
/demos/1994/o/orange11.zip
29 Jun 1996 (catalog date)
41,902 bytes
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Outlaw Exchange by Unholy Alliance Development
/demos/1994/o/ox.zip
29 Jun 1996 (catalog date)
96,251 bytes
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Seeds by Abstract Concepts
/demos/1994/s/seeds.zip
29 Jun 1996 (catalog date)
621,359 bytes
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Rating:
Released at event TP94 in the demo division and ranked XX

Twisted Existence by Corruption
/demos/1994/t/te_dmo.zip
29 Jun 1996 (catalog date)
468,785 bytes
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BBS Lost Innocence by Twisted Fishies
/demos/1994/t/tf_li.zip
29 Jun 1996 (catalog date)
13,963 bytes
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Uneatable by The Coexistence
/demos/1994/u/uneatble.zip
29 Jun 1996 (catalog date)
2,245,798 bytes
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Rating:
Released at event ASM94 in the demo division and ranked 14

Expression by Abstract Concepts
/demos/1995/a/ac_expr.zip
29 Jun 1996 (catalog date)
574,150 bytes
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Released at event X95 in the demo division and ranked 02

Rope by Abstract Concepts
/demos/1995/a/ac_rope.zip
21 Feb 1998 (catalog date)
78,306 bytes
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Rating:
386,,GUS,

Distance by Radon
/demos/1995/d/distance.zip
24 May 1997 (catalog date)
1,422,501 bytes
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Released at event ASM95 in the demo division and ranked XX

Divergence by Xtatic
/demos/1995/d/divr_xtc.zip
29 Jun 1996 (catalog date)
410,366 bytes
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Elegance by Simplicity
/demos/1995/e/elegance.zip
24 May 1997 (catalog date)
1,432,916 bytes
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Released at event ASM95 in the demo division and ranked 15

Equality by Trance
/demos/1995/e/equality.zip
24 May 1998 (catalog date)
87,528 bytes
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Released at event SIH95 in the demo division and ranked EE

Encore by TPOLM
/demos/1995/h/hardcore.zip
30 Jun 1996 (catalog date)
561,416 bytes
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Released at event TP95 in the demo division and ranked 19

White Heat by Pure Resistance
/demos/1995/h/heat.zip
30 Jun 1996 (catalog date)
86,555 bytes
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Released at event NAID95 in the in64 division and ranked 04

Ancient Routines by Image
/demos/1995/i/img_ancr.zip
30 Jun 1996 (catalog date)
509,564 bytes
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Released at event X95 in the demo division and ranked 05

Incident by Plexus, The Cross
/demos/1995/i/incident.zip
03 May 1998 (catalog date)
56,829 bytes
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Incompatibility by Byteam
/demos/1995/i/incompa.zip
24 May 1998 (catalog date)
66,694 bytes
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Rating:
386,,GUS,

3k Innocence by Twaddler of Proxima
/demos/1995/i/innon3k.zip
30 Jun 1996 (catalog date)
3,813 bytes
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Released at event BP95 in the in4k division and ranked 01

Joint Venture by Tribit, Trance
/demos/1995/j/joint.zip
30 Jun 1996 (catalog date)
54,745 bytes
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Released at event BIZ95 in the in64 division and ranked ??

Moronic v1.0 by Nullsoft
/demos/1995/m/mornc10a.zip
30 Jun 1996 (catalog date)
284,546 bytes
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Nameless by Laserdance
/demos/1995/n/nameless.zip
30 Jun 1996 (catalog date)
68,516 bytes
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Released at event SIH95 in the in64 division and ranked 03

Brilliance by Noice
/demos/1995/n/noc_bri2.zip
30 Jun 1996 (catalog date)
668,516 bytes
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Released at event I95 in the demo division and ranked 02

Par-TV by Han Solo of The Coexistence
/demos/1995/p/par-tv.zip
26 May 1998 (catalog date)
4,423 bytes
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Performance (bugfix) by Logic Design
/demos/1995/p/perf_fin.zip
30 Jun 1996 (catalog date)
935,620 bytes
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Rating:
Released at event BIZ95 in the demo division and ranked 01

Perfect Balance by Wild Style
/demos/1995/p/perfect.zip
30 Jun 1996 (catalog date)
1,185,766 bytes
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BBS Artist Alliance by Propaganda
/demos/1995/p/prp_aa.zip
30 Jun 1996 (catalog date)
217,967 bytes
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Intrance by Phantom Design
/demos/1995/p/ptm-intr.zip
03 May 1998 (catalog date)
675,336 bytes
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Rating:
486,,GUS,

Semiotic Semblance by Fit
/demos/1995/s/sembla.zip
30 Jun 1996 (catalog date)
58,242 bytes
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Rating:
Released at event ABD95 in the in64 division and ranked 03

Silence of Labs by Cathedral
/demos/1995/s/silence.zip
30 Jun 1996 (catalog date)
5,230 bytes
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Rating:
Released at event WIR95 in the in4k division and ranked 02

OS/2 Warp by Sonic
/demos/1995/s/snc_warp.zip
30 Jun 1996 (catalog date)
796,439 bytes
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Rating:
Released at event OS2W in the demo division and ranked 03

Odyssey by Substance
/demos/1995/s/stc_odys.zip
30 Jun 1996 (catalog date)
1,260,312 bytes
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SX by Substance
/demos/1995/s/stc_sx.zip
30 Jun 1996 (catalog date)
184,904 bytes
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Rating:
Released at event GP95 in the demo division and ranked 03

Babes by The Coexistence
/demos/1995/t/tc_babes.zip
30 Jun 1996 (catalog date)
159,885 bytes
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Rating:
Released at event TP95 in the infs division and ranked 05

Unreadable by The Coexistence
/demos/1995/t/tc_unr.zip
30 Jun 1996 (catalog date)
77,182 bytes
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Rating:
Released at event TP95 in the in64 division and ranked 08

Underwater by Technomancer
/demos/1995/u/underh2o.zip
30 Jun 1996 (catalog date)
977,231 bytes
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Rating:
Released at event GP95 in the demo division and ranked 02

Farmer by Absence
/demos/1996/a/abc_farm.zip
11 Oct 1996 (catalog date)
6,728 bytes
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Geys by Absence
/demos/1996/a/abc_geys.zip
11 Oct 1996 (catalog date)
469,096 bytes
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Rating:

Glizda by Absence
/demos/1996/a/abc_glzd.zip
11 Oct 1996 (catalog date)
6,414 bytes
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Rating:

Gammon by Absence
/demos/1996/a/abc_gmon.zip
23 Oct 1996 (catalog date)
58,612 bytes
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Rating:

BBS Look by Absence
/demos/1996/a/abc_look.zip
30 Mar 1997 (catalog date)
2,666 bytes
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Rating:

Scars by Absence
/demos/1996/a/abc_scrs.zip
11 Oct 1996 (catalog date)
6,788 bytes
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Vectors by Absence
/demos/1996/a/abc_vect.zip
15 Nov 1996 (catalog date)
61,376 bytes
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Voodka by Absence
/demos/1996/a/abc_voda.zip
11 Dec 1996 (catalog date)
827,393 bytes
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Rating:

Circuit (S3 pre) by Analogue
/demos/1996/a/ancircs3.zip
30 Jun 1996 (catalog date)
1,446,320 bytes
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Rating:
Released at event TP95 in the demo division and ranked 17

Idleness by Ancient Pain
/demos/1996/a/ap-idlns.zip
16 Jun 1997 (catalog date)
1,592,914 bytes
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Rating:
386SX,,SB,

Airspace by Technomancer, Moonlighter
/demos/1996/a/aspc_fix.zip
21 Feb 1998 (catalog date)
1,210,864 bytes
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Rating:
386,,GUS/SB,

BBS The Garage by Brains Don't Bounce
/demos/1996/b/bdb-gar.zip
07 Feb 1997 (catalog date)
24,599 bytes
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Birth by Incognita
/demos/1996/b/birth.zip
31 Aug 1996 (catalog date)
791,369 bytes
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Rating:
Released at event EUS96 in the demo division and ranked 03

Washing Machine Encore by COMA
/demos/1996/c/comacore.zip
16 Nov 1996 (catalog date)
2,798,270 bytes
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Rating:
Released at event SKE96 in the demo division and ranked 01

Experience by Dark Legions
/demos/1996/d/dl_exp.zip
03 Jun 1997 (catalog date)
1,921,707 bytes
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Rating:
486/66,,GUS/SB,

Guilt of Innocence by Dark Legions
/demos/1996/d/dl_goi.zip
17 Jun 1997 (catalog date)
1,316,463 bytes
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Rating:
486/66,,GUS/SB,

Emergency by The Surrounders
/demos/1996/e/emerg.zip
30 Jun 1996 (catalog date)
1,706,922 bytes
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Rating:
Released at event NAID96 in the demo division and ranked 07

Ancient by The End
/demos/1996/e/end_anci.zip
31 Aug 1996 (catalog date)
719,473 bytes
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Entrance by Sigmatic of Jello
/demos/1996/e/entrance.zip
30 Jun 1996 (catalog date)
475,354 bytes
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Experience by Virtual Illusions
/demos/1996/e/experien.zip
02 Oct 1996 (catalog date)
701,688 bytes
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Rating:
Released at event ENL96 in the demo division and ranked 04

White Essence by Funk
/demos/1996/f/f-white.zip
31 Aug 1996 (catalog date)
72,508 bytes
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Rating:
Released at event SE96 in the in64 division and ranked 03

In Absence of Minor by Fudge
/demos/1996/f/fdg_abfi.zip
31 Aug 1996 (catalog date)
1,326,118 bytes
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Released at event SE96 in the demo division and ranked 01

Essence by Funk
/demos/1996/f/fnk-esse.zip
30 Jun 1996 (catalog date)
86,314 bytes
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Rating:
Released at event MEK96 in the in64 division and ranked 01

Friends by Gasp Inc.
/demos/1996/f/frendit.zip
14 Sep 1996 (catalog date)
65,472 bytes
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Rating:
Released at event ASM96 in the in64 division and ranked XX

Mean by Gasp Inc.
/demos/1996/g/g_mean.zip
30 Jun 1996 (catalog date)
67,050 bytes
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Rating:
Released at event ABD96 in the in64 division and ranked XX

Rose by Gasp Inc.
/demos/1996/g/g_rose.zip
14 Sep 1996 (catalog date)
34,198 bytes
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Rating:
Released at event ASM96 in the in64 division and ranked XX

BBS Global Domination by Brains Don't Bounce
/demos/1996/g/gd.zip
06 Jan 1997 (catalog date)
3,549 bytes
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Independence Day by Dominetrix
/demos/1996/i/iday.zip
07 Feb 1997 (catalog date)
64,807 bytes
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Rating:
Released at event TP96 in the in64 division and ranked 12
SB

Inside by CNCD
/demos/1996/i/inside.zip
13 Apr 1997 (catalog date)
2,192,909 bytes
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Rating:
Released at event TG96 in the demo division and ranked 01

Jutka by Twine, Violence
/demos/1996/j/jutka.zip
03 Jul 1996 (catalog date)
12,543 bytes
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Rating:
Released at event RAGE96 in the in4k division and ranked 03

Mirror by Substance
/demos/1996/m/mirror.zip
30 Jun 1996 (catalog date)
61,735 bytes
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Rating:
Released at event MEK96 in the in64 division and ranked XX

Motion by Incognita
/demos/1996/m/motion_.zip
30 Jun 1996 (catalog date)
17,893 bytes
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Rating:

Hmmph by Nocturnal
/demos/1996/n/nct_hmph.zip
13 Jul 1996 (catalog date)
66,951 bytes
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Rating:
Released at event BP96 in the in80 division and ranked ??

X by Nocturnal
/demos/1996/n/nct_x.zip
07 Feb 1997 (catalog date)
66,371 bytes
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Rating:
Released at event TP96 in the in64 division and ranked 18

The Difference by N-Factor
/demos/1996/n/nf_tdiff.zip
31 Aug 1996 (catalog date)
78,784 bytes
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Rating:
Released at event SE96 in the in64 division and ranked 01

The Lynch by Nuclear Meltdown
/demos/1996/n/nm_lynch.zip
30 Jun 1996 (catalog date)
575,813 bytes
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Rating:
Released at event NAID96 in the demo division and ranked 08

Balance by Pulse
/demos/1996/p/pls_blc.zip
26 Dec 1996 (catalog date)
2,389,368 bytes
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Released at event GRV96 in the demo division and ranked 01

Radiance by Mystery Arts
/demos/1996/r/radiance.zip
30 Jun 1996 (catalog date)
11,414 bytes
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Rating:
Released at event SCE96 in the in4k division and ranked 11

Inside by Resistance
/demos/1996/r/rtc_insd.zip
30 Jun 1996 (catalog date)
80,955 bytes
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Rating:
Released at event MEK96 in the in64 division and ranked 02