Search for "hi": 2967 matches(displaying first 250)

3d math by Lithium of VLA
/code/3d/docs/3d_math.zip
10 Jan 1997 (catalog date)
11,835 bytes
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Explanations of some 3d math concepts - I remember not getting the 3d rotations working correctly when I first started programming, but I'm not sure if that's my fault or the fault of the doc. Most of the docs are some simple linear algebra. They spell out the equations in the end for those who can't completely understand them.

3d basics by Synergist
/code/3d/docs/3dbasics.zip
10 Jan 1997 (catalog date)
2,745 bytes
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Some basic 3d documentation - I'd never want to tell someone that this doc is a good place to start. The person writing this has no concept of structures, which severely ease the programming of complex things such as 3d systems.

3D Coding tutorial by Ica of Hubris
/code/3d/docs/3dica221.zip
30 Jun 1998 (catalog date)
422,704 bytes
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This tutorial is very easy to understand and describes everything you need to know like the mathematical basics, the different kind of polyfillers, shading methods, camera movement, sorting and backface culling and much much more. A must-have for every 3d coder! Text

Zed 3D by Zed
/code/3d/docs/zed3d095.zip
19 Jan 1998 (catalog date)
697,450 bytes
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Zed 3d - a document explaining the maths you'll need for 3d. Word and postscript formats of the same file. Zed has an attention to detail and a great way to explain all the math. I highly recommend this to anyone starting to make a 3d engine who doesn't know where to start (start with the math, not the polygon fillers, believe me! the fillers are trivial in comparison). See the bibliography for where to go next.

GFXFX3: Inertia 3d engine by Alex Chalfin and Jeroen Bouwens
/code/3d/systems/gfx3i099.zip
30 Jun 1998 (catalog date)
1,148,321 bytes
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Goodlooking 3d engine, with very complete documentation. Unfortunately only the libraries are included, while the actual source is missing. Pascal

Rotating 3d escher-knot by Oliver Nash
/code/3d/systems/gsescher.zip
30 Jun 1998 (catalog date)
19,895 bytes
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The author says he appreciates a mention when you "steal" his formula, but "his" formula was already used on the amiga a long time ago. It might be useful downloading though if you're a starting 3d coder because the flatshaded 3d engine is very easy to understand. C

Power Render v2.3 by Gooroo
/code/3d/systems/prv2_3.zip
01 Jul 1997 (catalog date)
4,685,199 bytes
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A rendering system for 3dfx cards. Requires watcom and WGT5.1+ to compile examples. This is a commercial package.

Raw GFX Lib by Ghyll of TGA
/code/3d/systems/tgarx2b1.zip
02 Jul 1997 (catalog date)
34,488 bytes
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An elementary graphics system. The functions are very base and it's a good idea for anyone coding graphics engines either to understand how those functions work or to be given higher level functions to work with.

Wordup Graphics Toolkit v5.1 by Chris Egerter
/code/3d/systems/wgt51_r2.zip
06 Oct 1996 (catalog date)
1,763,579 bytes
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WGT by Egerter Software
/code/3d/systems/wgtvesa2.zip
12 Aug 1997 (catalog date)
202,549 bytes
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WordUp Graphics Toolkit - Vesa extension. A graphics toolkit designed for games programers.

fx 3d kit by Dave Stampe
/code/3d/trifill/flat/fpoly256.zip
10 Jan 1997 (catalog date)
35,175 bytes
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A Y mode filler and line routine - Well documented and good comments. Poor asm style when it comes to stack handling. It would be difficult to learn from this code.

Phong Illumination Model by FAC of Delabu Alama
/code/3d/trifill/phong/facphong.zip
02 Jun 1998 (catalog date)
32,754 bytes
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How to use the phong model to make nice palettes you can use in lots of effects, like 3D shading, fire, particles, hicolor shading, and plasmas. Includes a cool example program to play with.

4 Sided Polygon Texture Mapper by Alan Parker
/code/3d/trifill/texmap/bastxmap.txt
08 Jun 1997 (catalog date)
8,601 bytes
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Although this texture mapper is coded in GFA Basic for the Atari ST the code is comprehensible enough to be useful for PC owners.

Crappy Texture Map by Mandrill
/code/3d/trifill/texmap/ctm.zip
19 Jan 1998 (catalog date)
6,214 bytes
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Crappy Texture Map. At least you know what code should be doing what. The filler looks familiar (the register lay out). The texture 'swims' so I'm not sure this is a routine to emulate.

Fast Affine Texture Mapping II by MRI of Doomsday
/code/3d/trifill/texmap/fatmap2.zip
30 Jun 1998 (catalog date)
55,809 bytes
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A good tutorial about accurate texture mapping. This version uses convex polygons instead of triangles to make clipping easier. Text, C

Texture Map by Robert Schmidt of Ztiff Zox Softwear
/code/3d/trifill/texmap/textmap.zip
08 Jun 1997 (catalog date)
11,172 bytes
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Document on how to map a 2D texture onto a 3D parallellogram. Useful to understand the mathematics behind texture mapping, but too slow for a decent realtime implementation.

Tiled Texture Mapping Tutorial by TheGlide of Spinning Kids
/code/3d/trifill/texmap/tiletmap.zip
03 Jun 1998 (catalog date)
4,757 bytes
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This is a little document that explains how to code a tiled texture mapper that handles any power of 2 texture sizes. The document contains some little C code to get you started. To fully understand the doc you should have already read MRI's fatmap.txt and fatmap2.txt.

Triscan by Andrew Harvey
/code/3d/trifill/texmap/triscan.zip
19 Jan 1998 (catalog date)
11,472 bytes
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Some triangle fillers. Doesn't assemble as is. Uses lots of assembler macros, which is good for style and helps portability, but kills readability for people not familiar with the code.

Audio Manager III by Kenneth Foo Chuan Khit
/code/audio/convert/amm.zip
10 Jan 1997 (catalog date)
30,360 bytes
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A loader for amm files - A proprietary format not generated by any trackers that I know of

FFF sources by ChAr
/code/audio/convert/fffsrcs.zip
02 Jul 1997 (catalog date)
60,660 bytes
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Rating:
A converter for GUS Interwave Patches. Bonus points to the first person who uses this? No code documentation.

GUS Revision by data
/code/audio/detect/gusrev02.zip
10 Jan 1997 (catalog date)
13,044 bytes
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GUS revision detector v0.2b - Isn't this in the manual that comes with the GUS, or somewhere on the board? No code.

oplid by ? of Audiotrix
/code/audio/detect/oplid.zip
11 Jan 1997 (catalog date)
31,180 bytes
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Detects what type of OPL chip is on your sound card - An ad for audiotrix more than anything else. No code. It looks like there should be more files in the archive than there are.

AWE 32 "documentation" by Judge Dred
/code/audio/docs/awe32prg.zip
10 Jan 1997 (catalog date)
37,028 bytes
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Useful documents for AWE 32 programming - Beats the shit out of Creative Lab's released information.

D00 Format by Joachim Fenkes
/code/audio/docs/d00form.zip
10 Jul 1997 (catalog date)
3,642 bytes
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D00 format. Needed if you want to write a player for the adlib files produced by EdLib by JCH/Vibrants. As a side note, EdLib comes with a description of the file format.

d00 format by Joachim Fenkes
/code/audio/docs/d00formt.zip
10 Jan 1997 (catalog date)
3,737 bytes
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Docs of the d00 format used by Adlib player and Edlib tracker - Docs for those who need them. Docs are also available with the EdLib tracker, but these are a little more thorough.

Description of the GT2 and GTK module formats by L. de Soras
/code/audio/docs/gt2-form.txt
30 Jun 1998 (catalog date)
22,995 bytes
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This document is partly written in french! Text

GUS SDK by Gravis, FORTE
/code/audio/docs/gusdk222.zip
10 Jan 1997 (catalog date)
945,826 bytes
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GUS SDK - Everything you've ever wanted to know about the GUS but were afraid to ask.

IW SDK
/code/audio/docs/iw_sdk20.zip
10 Jul 1997 (catalog date)
2,796,518 bytes
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The SDK for the IW chip. The docs are Adobe Acrobat files and are probably meant for printing out. I didn't try yet, but the "univerval translator" at CMU should be able to convert the files to a text format, which would be infinitely more useful. This is one of those everything you needed to know and more type docs.

AST TPU by Cagliostro
/code/audio/players/ast_tpu.zip
25 Aug 1997 (catalog date)
275,026 bytes
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A player for AST files. It didn't run on my computer (docs say it needs an AWE32, which I don't have). Is unstable regardless, and I've never heard of the AST tracker. shrug

Bells, Whistles, and Sound Boards by Lee Schlunder
/code/audio/players/bwsb120a.zip
10 Jan 1997 (catalog date)
326,365 bytes
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Rating:
A Music player library - Interfaces from Pascal. Has support for a few formats and a decent variety of sound cards.

Bells, Whistles, and Sound Boards by Lee Schlunder
/code/audio/players/bwsb120b.zip
10 Jan 1997 (catalog date)
517,142 bytes
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A Music player library - Interfaces from Pascal. Has support for a few formats and a decent variety of sound cards.

Cubic Player 2 Software Development Kit by Niklas Beisert of Cubic
/code/audio/players/cp2dk05.zip
19 Jan 1998 (catalog date)
131,123 bytes
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Cubic Player 2 Development Kit 0.5. Has a music player at least. I'm not going to figure out exactly what this is supposed to be for. No docs.

GDM module player by Raphius of Anubis
/code/audio/players/gdmkit10.zip
30 Jun 1998 (catalog date)
183,070 bytes
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GUS and Soundblaster sound totaly different with this player. Pascal

Indoor Music System by Pascal of Cubic Team
/code/audio/players/ims06.zip
17 Jan 1999 (catalog date)
314,727 bytes
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This is the player used by the wellknown Cubic Player. Supports a lot of different soundcards and a lot of different file formats including .IT files.

Jorian Mod Player by Nathan Hand
/code/audio/players/jmp.zip
10 Jan 1997 (catalog date)
4,332 bytes
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Crap Mod Player - Give this man a pointer! Doesn't parse any of the effects either. Oh yeah, globals abound.

Midas Expander by Wataru Ishida
/code/audio/players/mdfx.zip
17 Jan 1999 (catalog date)
20,377 bytes
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Adds some extra effects to the Midas player.

Midas v1.11 by Sahara Surfers
/code/audio/players/midas111.zip
17 Jan 1999 (catalog date)
1,981,785 bytes
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This version fixes some bugs in the 1.1 version, which was really necessary because some demos who used that version really sounded bad on a gus, so make sure you use this version, and not an older one!

MikMod 0.30 by MikMak
/code/audio/players/mikdx030.zip
01 Jul 1997 (catalog date)
282,898 bytes
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A mod player for use with Direct Sound. Judging by MikIT, the player is nice. I prefer MikIT to mod4win. Give this a shot if you're doing windows sound coding.

Mod Play by ? of VLA
/code/audio/players/modplay.zip
11 Jan 1997 (catalog date)
41,424 bytes
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Broken mod player - Doesn't say who wrote it in the archive, but says to greet VLA if you use it. Doesn't work right.

Sound Deluxe System 5.04 by Maple Leaf
/code/audio/players/sds504.zip
17 Jan 1999 (catalog date)
603,983 bytes
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This player supports a lot of different module formats, but the GUS support seems to have a bug because I hear nothing, while it works great on my Soundblaster Pro. It supports a lot of different languages, including Turbo Basic!

StarPlayer by Jedi of Oxygen
/code/audio/players/sp-code.zip
25 Aug 1997 (catalog date)
125,394 bytes
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A mod/s3m player with source. THIS is the player you want to pick up if you're doing a 100% asm intro with Tran's pmode v2.xx and need SB support. It's easily tweakable to play your tune from memory, though the code given loads from disk. If you don't need SB support, also check out Robban's GUSPlay.

Tiny SoundBlaster Modplayer by Pelusa of Psychic Monks
/code/audio/players/tinyplay.zip
21 Jan 1998 (catalog date)
14,306 bytes
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A realmode 3kb modplayer.

Tnt's Mod Player by ByteRaver of TNT, NO-ID
/code/audio/players/tnt-mp11.zip
10 Jun 1998 (catalog date)
306,622 bytes
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This is a .MOD, .WOW player for DOS or a W95 DOS BOX. It supports the GUS and SoundBlaster. Features are interpolative mixing routines (stereo with panning effects), 5 octaves, 1 to 32 channels, _ALL_ MOD types supported, very powerful .MOD loader, MIDAS-alike setup. full pascal and asm source is included. Info about programming mixing routines is included, too.

Tiny SoundBlaster Modplayer by Pelusa of Psychic Monks
/code/audio/players/tnyplay2.zip
21 Jan 1998 (catalog date)
8,979 bytes
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A realmode 3kb modplayer.

LZ C sources by Haruhiko Okumura
/code/compress/lz_c.zip
19 Oct 1996 (catalog date)
18,046 bytes
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Rating:
compression routines for arithmetic, huffman and string search, few comments

Data (de)compressing Library by Markus Oberhumer
/code/compress/lzo100.zip
17 Jan 1999 (catalog date)
375,931 bytes
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Favours speed over compression ratio which makes it very suitable for realtime (de)compression. Supports a lot of different operating systems and even the Atari ST TOS.

TChip Texture Generator by Mr. Aurum of Image
/code/compress/tchip.zip
17 Jan 1999 (catalog date)
82,154 bytes
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Stores textures in just a few hundred bytes, very useful for intros.

Blaster Sound BBS intro source by Yann of Iguana
/code/demosrc/bbsintro/blasintr.zip
10 Jan 1997 (catalog date)
20,385 bytes
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Sources for a BBS intro with some strobbing thing in the background and a text writer in the forground - Few comments and difficult to read.

Chiparus BBS Intro
/code/demosrc/bbsintro/chiparus.zip
01 Dec 1996 (catalog date)
12,673 bytes
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Genial 2 BBS intro source by Michiel Ouwehand
/code/demosrc/bbsintro/cool.zip
10 Jan 1997 (catalog date)
16,829 bytes
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Sources for a BBS intro with cross fading - Copious comments, but then again there isn't much to the source or the COM file either.

Space Port 2 BBS intro source by PSI
/code/demosrc/bbsintro/fcsp2src.zip
10 Jan 1997 (catalog date)
32,242 bytes
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Sources to a BBS intro with ADlib music, scrollie, and star field all in 1993 bytes - The Adlib player in this BBS intro has been ripped and used time and time again by many people. Simple and easy to use. Kudos to those who have credited the source of where they got their player.

42 Source by Maniac of LBA
/code/demosrc/bbsintro/lba42src.zip
26 Jun 1997 (catalog date)
10,213 bytes
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BBS ad with a scroller and a lighting-esque effect. Both an asm and Pascal version compile, though the pascal version looks like nothing more than a rewrite of the asm code in Pascal's inline syntax. Few comments.

Squid source by tlc, The Doctor
/code/demosrc/bbsintro/sqd1_src.zip
10 Jan 1997 (catalog date)
21,591 bytes
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Source for a BBS loader with copper bars, a scrollie, altered text characters, and an adlib player - Copious comments and tight source. They even do checks for the proper equipment, i.e. VGA and a 386. Comes with docs on programming the adlib and SB fm chips. Comments are in Portuguese.

Underworld source by Air Richter
/code/demosrc/bbsintro/uwloader.zip
10 Jan 1997 (catalog date)
24,930 bytes
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Source for a BBS loader with star field, fire, some graphincs and a text writer - Good comments.

Boardz source by Vulture
/code/demosrc/bbsintro/vga-vul1.zip
10 Jan 1997 (catalog date)
11,913 bytes
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Source for a BBS loader with a star field and scrollie - I never thought I'd give this high a rating for source to a BBS loader, but I figure there's got to be some way for people to know what to look for. The source is beautiful and there are more comments than there are lines of source! *Perfect* for the beginner, though not a tutorial.

ACiDween loader by Wonder Monkey of Acid
/code/demosrc/bbsintro/wm-h_src.zip
10 Jan 1997 (catalog date)
76,513 bytes
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Source for a halloween BBS loader - So-So source. Scarey warnings about ripping. But I'm sure I'll want this guy's routine for masking off bits. I suppose he thinks SHR AL, 3: SHL AL, 3 is faster than AND AL, 11111000b.

BB Demo Source by Jan Hubicka
/code/demosrc/demos/bbsrc.zip
19 Jan 1998 (catalog date)
1,575,247 bytes
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Text Mode/ASCII demo for DOS and UNIX. Requires gcc to compile unless you really want to mess with the makefiles. Also requires /code/utils/graphics/aa-lib10.zip. Nicely done.

Bytes & Kisses source by Jeff Lawson of JL Enterprise
/code/demosrc/demos/bkisssrc.zip
10 Jan 1997 (catalog date)
513,669 bytes
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Sources for a demo with a scrollie, plasma, shadebobs, tunnel, bitmap rotation and stretching, and cool credits - Nice comments, but not precompiled. add /misc.!!! to your path and be sure to have pklite somewhere in your path. Go through each directory and use Borland's make on all the targets of each make file. Then make bytekiss.exe from /. Nice demo for its time, but frightfully boring except on Valentine's day. :)

Contrast source by Type One, Gopi, Bismark, Karma, Sam of TFL-TDV
/code/demosrc/demos/contrsrc.zip
10 Jan 1997 (catalog date)
1,105,116 bytes
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Sources for Contrast - Comments variable on the coder, but on the whole, they are good. This is a good example of how to get a multi-coder demo made. The .exe will not run under Win'95.

Hell source by Tran
/code/demosrc/demos/hellsrc.zip
10 Jan 1997 (catalog date)
62,331 bytes
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Source for Tran's demo Hell - Like most of Tran's released source, it makes a good example, but is difficult for people to read unless you've already done something similarly complex.

Inconexia sources by JCAB, JARE of Iguana
/code/demosrc/demos/incosrc.zip
10 Jan 1997 (catalog date)
242,043 bytes
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A collection of sources from Inconexia - A collection of effects. Get gallery.zip for the museum part which the .txt file says won't be released. :)

What Source by Niklas Beisert, Nils Piepenbrink of Cubic Team, $een
/code/demosrc/demos/wht95src.zip
10 Jul 1997 (catalog date)
46,092 bytes
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Notably DOES NOT come with a makefile. Uncommented, but nice code style. Awkward synching style.

4k or Less source by Dr. Doom of Paranoids
/code/demosrc/intros/less_src.zip
10 Jan 1997 (catalog date)
28,618 bytes
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Source for a 4k intro with bitmap morphing and a simple landscape effect - 4k intros generally have more to them.

Mandala 4kb Source by Rod of Mandula
/code/demosrc/intros/m_mndsrc.zip
17 Jan 1999 (catalog date)
13,597 bytes
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This is the source of a nice 4kb.

Seasick source by Draeden of VLA
/code/demosrc/intros/sea_code.zip
10 Jan 1997 (catalog date)
33,542 bytes
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Source for an intro with a reflecting scrollie and text writer - Old source, but well constructed. Great for those who just know asm, but don't know how to put something complete together using just asm.

Snow Effects by Natas of Lithium
/code/demosrc/intros/snowtro.zip
29 May 1997 (catalog date)
65,044 bytes
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Ugly, I have seen much better snow effects. This looks more like a buggy diagonal starfield.

Source for a world charts imitation by VLA
/code/demosrc/intros/wcimit.zip
10 Jan 1997 (catalog date)
12,776 bytes
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Rating:
You don't wanna know - Buggy source that does next to nothing. Don't bother.

Injection music disk source by Orthodox of Red Power
/code/demosrc/musdisks/rpinjsrf.zip
10 Jan 1997 (catalog date)
193,146 bytes
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Source for a music disk with a midas interface. - The version of midas used with this music disk is included. Rather simple code for anyone wanting to use a good music play from within Pascal.

Assembler Laboratory v1.2 by Kurt Inge Groenbech
/code/editors/alabv12.zip
26 Feb 1998 (catalog date)
185,153 bytes
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A very good development environment that includes a very good editor with syntax highlighting.

Yann's 3d by Yann of Iguana
/code/effects/3d/yanns3d.zip
10 Jan 1997 (catalog date)
84,060 bytes
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Source for some random effect - Same effect coded in real mode and with Tran's pmode extender. I can't think of a use for the source.

Real-Time Phong Bump Mapping Tutorial by Frenzy
/code/effects/bump/bump.doc
05 Oct 1996 (catalog date)
3,877 bytes
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Incorrect ideas, it's not done this way.

2d bump mapping by HELiX
/code/effects/bump/bumpsrc.zip
18 Mar 1997 (catalog date)
63,540 bytes
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Simple example and explanation of how to do 2d bump mapping. Looks like it was written by a beginner (because of the code optimization, or lack there of), but is fairly nicely commented, which is a big plus!

Texturemapping Tutorial by William D. Doughty
/code/effects/doom/texttext.zip
18 Jan 1998 (catalog date)
9,162 bytes
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Text version. Explains how to make a 3D engine like the one used in Doom. This version does not include any illustrations!

blaze source by Gopher
/code/effects/fire/blaze.zip
18 Mar 1997 (catalog date)
10,702 bytes
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Source and macros for fire routines. For a86 compilation, should be easy to tweak for TASM, but this is nothing special we haven't seen before.

Fire by JARE of Iguana
/code/effects/fire/fire_win.zip
10 Jan 1997 (catalog date)
10,716 bytes
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A fire routine under windows - Crawls on my p133. :( Don't bother looking at this unless you've programmed for windows before. You're likely to have a heart attack. :) Requires WinG to run.

small flame by Gaffer of PRoMETHEUS
/code/effects/fire/flame160.zip
18 Mar 1997 (catalog date)
2,964 bytes
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Source for a small fire routine. Doesn't actually work on my computer. To answer a question proposed by the author about size optimization, inc al is bigger than inc ax because intel doesn't have an inc /r8 instruction. inc ax is of the form inc /r16 which compiles to db 40+rw, where rw = 0 for ax, 1 for cx, 2 for dx, 3 for bx, ... inc al is of the form inc r/m8 and compiles to db FE /1 where /1 = c0 for al, c4 for ah, c1 for bl..., 05 for a memory reference.... See an intel document for more details.

Nice Fire by Ziron of Alpine
/code/effects/fire/nicefire.zip
17 Jan 1999 (catalog date)
2,334 bytes
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Claims to be nicer then any of the other fires around, but there's really nothing special about this fire effect.

Cyber Space 3d by Phantom of Nostalgia
/code/effects/land/cyb3dkit.zip
10 Jan 1997 (catalog date)
31,536 bytes
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A landscape routine with many aspects - No source and a very quick explaination of the ideas and algorithms behind the effect.

Mars Info by Tim Clarke
/code/effects/land/marsinfo.zip
10 Jan 1997 (catalog date)
2,822 bytes
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Details on the algorithm for the mars intro - Look for mars10.zip for the exe associated with this description.

OTM Voxel by Voltaire of OTM
/code/effects/land/otmvoxel.zip
10 Jan 1997 (catalog date)
187,665 bytes
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Tries to explain what voxels really are - Most people will ignore the difference anyway. :( And this example leaves much to be desired.

rotating landscape by TTT
/code/effects/land/rotscape.zip
10 Jan 1997 (catalog date)
129,844 bytes
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A landscape routine similar to that at the end of unreal - Comments only on function names and has a larger executable than need be for this effect. (Lots of tables, i.e. the landscape itself)

bglass by Konrad Olejnik of K!O
/code/effects/lens/bglass.zip
19 Jan 1998 (catalog date)
50,803 bytes
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Bumped glass routine. For TMT pascal. You might call this a bump map type effect. The difference I'm going to call is that bump map routines alter light intensity while lens routines change your position in a texture map. Interesting way to get the timer! :) For C users, that would be int *time = 0x046C. See a BIOS data reference for further details.

lens by Joey
/code/effects/lens/lens.zip
10 Jan 1997 (catalog date)
10,913 bytes
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A doc on how to create a lens - Nice graphic file diagram for the text. It all makes sense to me. Some pseudo pascal code is there too.

lens by Nagy Daniel
/code/effects/lens/lensv10a.zip
10 Jan 1997 (catalog date)
40,337 bytes
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Source for a lens effect - (I suspect this is a rip of lenssrc.zip/lens.lzh...) The TGA loading routines are exactly the same aside from variable names.

Lens Effect by Raphius of Anubis
/code/effects/lens/magnify.zip
17 Jan 1999 (catalog date)
8,618 bytes
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Rating:
Dated effect.

WGT Graphics Tut #5 by Gooroo
/code/effects/morph/wgttut5.zip
10 Jan 1997 (catalog date)
224,120 bytes
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Rating:
Morphing - Gooroo describes the ideas and code behind morphing in alot of detail.

ANuBiS DeMo TUtORs by RaPhiuS of ANubIS
/code/effects/plasma/anutut1.zip
19 Jan 1998 (catalog date)
71,746 bytes
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Rating:
Simple Plasma Example. For Watcom, poor code style.

plasma3 by btf
/code/effects/plasma/plasma3.zip
10 Jan 1997 (catalog date)
16,750 bytes
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Rating:
You've got me - A bad processor check spoils this. Difficult to recompile and I'll assume it needs MASM to assemble.

Alias by Minimalist
/code/effects/rotozoom/alias.zip
25 Aug 1997 (catalog date)
164,287 bytes
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Rating:
Scaling, rotating, anti-aliasing. There's a turboC, WatcomC, and Pascal version of this program all included. Admittedly, he cheats the palette on anti-aliasing (as shown by using most any non-grayscale image), the programming is good nonetheless.

Rotozoomer by Paul H. Kahler
/code/effects/rotozoom/rotatebm.zip
08 Jul 1997 (catalog date)
17,607 bytes
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Rating:
The comments included with the code are very clear, so this one is great for starters.

2D Blobs by Shadow Bandit of Diabolic Force
/code/effects/shadebob/sba_2dbl.zip
17 Jan 1999 (catalog date)
19,128 bytes
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Rating:
Looks more like the oldfashioned shadebobs.

Sprite Editor by Nosferatu of TechnoCap
/code/effects/sprites/edispr20.zip
26 Jun 1997 (catalog date)
66,923 bytes
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Rating:
This editor has no mouse support, and hardly contains any editing tools. It only supports the french language.

Tile Editor by ???
/code/effects/sprites/mktil16a.zip
26 Jun 1997 (catalog date)
62,369 bytes
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Rating:
For 16x16 mode 13h tiles. This editor has mouse support, and also supports rotating colors. You can combine tiles to see how they look when used together.

Sprite Editor by Karma
/code/effects/sprites/sprited.zip
17 Jan 1999 (catalog date)
40,732 bytes
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Rating:
Unfortunately this editor misses a load option which makes it not very useful.

3D Starfield by Legend of Blitz
/code/effects/stars/ldstars.zip
29 May 1997 (catalog date)
9,942 bytes
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Rating:
This is just a basic starfield. What makes it special is the 3D glasses support.

Starfield by Shade of Trash
/code/effects/stars/s-stars.zip
12 Aug 1997 (catalog date)
33,908 bytes
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Rating:
A Starfield. A BASIC starfield. Hideously slow and leaves a black cross on the screen.

Star 97 by Deathlock
/code/effects/stars/star97.zip
19 Jan 1998 (catalog date)
3,299 bytes
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Rating:
97 byte starfield. You were outdone on the concept for this one. Looks much better than the twentysomethings starfields. Well commented.

Starz V1.0 by VuLgAr UnIcOrN
/code/effects/stars/starz10.zip
03 Jun 1998 (catalog date)
154,676 bytes
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This is a 2D side scrolling stars demo. There are multiple star speeds / sizes / colors. There are also lots of options like directions and color changing. It is written using C++ in the MS VC++5.0/MFC environment.

TV by Perisoft
/code/effects/text/tv10.zip
11 Jan 1997 (catalog date)
45,667 bytes
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Rating:
A text viewer with "docs" - Not code... I'm not sure where it should go. Best ask Screech himself for ideas.

tube by James Johnson
/code/effects/tunnel/tubesrc.zip
10 Jan 1997 (catalog date)
22,030 bytes
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Rating:
Example of a dot tunnel - Poorly done, looks horrible, no explanation or comments, no timing synching.

An "effect" in only 15 bytes by Grax
/code/effects/various/15bytes.zip
30 Jun 1998 (catalog date)
378 bytes
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Rating:
By looking at the quality of this effect you understand why it fits in only 15 bytes. Assembler

PixPack
/code/effects/various/pixpack.zip
05 Oct 1996 (catalog date)
1,075,409 bytes
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Rating:
Demo Effects Source Code Collection - random stuffs, few good things

Moving Sky With Multiple Layers by Saint
/code/effects/various/skymlpas.zip
03 Jun 1998 (catalog date)
10,728 bytes
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This is a nice moving sky with multiple layers. Includes heavily commented Turbo Pascal source code (with embedded Assembler).

Zed3D v0.95 - 3D Graphics Reference by Zed
/code/effects/various/zed3d095.zip
07 Oct 1996 (catalog date)
702,570 bytes
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Rating:
Phong, Gouraud, Textures, etc.

Bobs Editor by Avalanche
/code/effects/vectball/bedit110.zip
26 Jun 1997 (catalog date)
42,920 bytes
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Rating:
This editor generates some numbers that you can use as input for your own bob routines. Not very useful.

Vector Flag by David Hedly
/code/effects/vector/flag.zip
21 Sep 1997 (catalog date)
116,063 bytes
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The movement of this flatshaded vectorflag is very impressive!

Voxel by 6502 of Fatal Rage
/code/effects/voxel/newvox.zip
26 Jun 1997 (catalog date)
3,227 bytes
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Rating:
Beautiful hightfield rendering. If there's anyone with half a clue who can't understand this, I'd like to know. The effect itself is beautiful, fast, and the code is gratuitously commented. My only quip is having (gipped) allocation of some 180k that just eats up base memory. Has no .exe, but compiles with watcom with no problems.

Heart Quake's water source by ARM of Iguana
/code/effects/water/hq_water.zip
10 Jan 1997 (catalog date)
370,188 bytes
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The authoratative source on the water effect - Includes a description of the physics behind the effect and the simplifications done to make the routine run quickly.

Water by De-Phassed
/code/effects/water/water.zip
10 Jan 1997 (catalog date)
14,565 bytes
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Rating:
An example of water - Nothing more than a copy of Iguana's water routine done in full assembler.

Water by Yamaha of XYZZ
/code/effects/water/watrxyzz.zip
25 Aug 1997 (catalog date)
128,613 bytes
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Rating:
A water effect sample. Won't compile as is since it's missing quite a number of library files. Get hq_water if you want to understand this effect. Get this afterwards only if you can't understand asm.

Animation Construction Kit 3D by Lary Myers
/code/effects/worlds/ackkit.zip
25 Aug 1997 (catalog date)
152,985 bytes
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Rating:
A demo of Lary Myers 3d world engine (see acksrc.zip) including a mapeditor and all the data needed for this engine.

Animation Construction Kit 3D (source) by Lary Myers
/code/effects/worlds/acksrc.zip
25 Aug 1997 (catalog date)
146,731 bytes
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Rating:
A Wolfenstein-like 3d world engine by Lary Myers, including all sources and a good explanation of how it works. To make it run you also have to download ackkit.zip which contains all the data.

Peroxide Trainer Part 1 by Telemachos of Peroxide
/code/effects/worlds/pxdtut1.zip
17 Jan 1999 (catalog date)
73,945 bytes
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Rating:
This tutorial explains how to code 3d mazes like the ones used in old games like dungeon master and eye of the beholder.

2asm Anything 2 Asm,c,pas Converter by sneaqo of aardbei
/code/fileutil/2asm.zip
21 Aug 1998 (catalog date)
97,877 bytes
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converts a binary file into a db list, or a C or Pascal array. has a lot of options, and examples for all 3 languages included. Assembler, C, Pascal

Virtual File System by Dark Fiber
/code/fileutil/ilfs202b.zip
17 Jan 1999 (catalog date)
110,874 bytes
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Rating:
For Watcom C and DOS32 Assembler. Puts all your datafiles in one big file. Does not compress the data, and you have to do too many things by yourself that could have been done by the library.

LinkIT v1.0 Beta by Michael Badichi
/code/fileutil/linkit.zip
06 Oct 1996 (catalog date)
11,286 bytes
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Rating:
Link COM/EXE files into one big EXE - no sources

LZO Data Compression Library v0.20 by Markus Oberhumer
/code/fileutil/lzo020.zip
06 Oct 1996 (catalog date)
184,964 bytes
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Rating:
over conscious about compression ratios and statistics and has many long files about its stats in the /doc directory, but no description about the API. You have to figure out how to use it yourself from the two short examples that come with it. Otherwise, it's fairly complete and you can decide which compression routines you'd like to link yourself (assuming you can figure out that much).

X-Master v2.0 by Joey Mukherjee
/code/fileutil/xmstr201.zip
26 Feb 1998 (catalog date)
88,124 bytes
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Rating:
A menu driven file manager for multimedia files like mod-files, fli-files and demos that allows you to keep them all archived on your harddisk.

AWE-DIP-01-ENG by Creative Labs engineers
/code/hardware/audio/adip.zip
10 Jan 1997 (catalog date)
708,753 bytes
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Rating:
Examples and API for using the AWE32 - And people wonder why there's not much SB support. The information in the packet is contorted. I could go on this for days. Comments like /* main - here's where the fun begins */ are misleading. The fun actually began several hundred lines ago (starting at line 134). It's late. I'm not exactly bored, but this bit of code is frustrating. I wonder why CL even bothered. There are no technical docs of any sort and the code that is here *REEKS* of bad style. For extra frustration, I unzipped the file which had a self extracting .exe in it, which gave me 4 zips which when each extracted with the -d option finally gives me the SDK. Kneebiter - at 1:30 in the morning. Need more tea...

386 programmer's manual by Intel
/code/hardware/cpu/386intel.zip
10 Jan 1997 (catalog date)
209,396 bytes
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Rating:
Full docs on the 386 - Everything you've ever wanted to know about the (outdated) 386.

CPUID for intel by Intel engineer(s)
/code/hardware/cpu/cpuid3.zip
10 Jan 1997 (catalog date)
6,402 bytes
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Rating:
Source to detect which intel chip is in a computer - Useful, but not much to look at. It's there for you to use if you ever need to detect what type of processor is in a machine.

CPUID for intel by Doctor Sludge
/code/hardware/cpu/cputest2.zip
10 Jan 1997 (catalog date)
10,953 bytes
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Rating:
Source to detect which intel chip is in a computer - Detects the processor for sure, but does it by checking for invalid opcodes. If you need to detect CPU type, I suggest /code/hardware/processor/cpuid3.zip.

Pentium Userguide Volume 3
/code/hardware/cpu/pent_ug3.zip
17 Jan 1999 (catalog date)
3,820,036 bytes
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Rating:
Contains everything you need to know about the pentium instructions, their timing, etc. in Acrobat format.

DMA tut by Draeden of VLA
/code/hardware/dma/dma_vla.zip
10 Jan 1997 (catalog date)
2,516 bytes
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Rating:
Some docs for DMA programming - Sufficient for learning how to program the DMA. I do believe this was part of the PCGPE 1.0.

Collection of ASM sources by ? of Blue Nose Productions
/code/hardware/general/asm_good.zip
10 Jan 1997 (catalog date)
118,612 bytes
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Rating:
Lots of ASM sources, mostly for hardware and BIOS routines - It's somewhat difficult to find what you want, but the comments tell you what you need to know (but not what you have to do) to get everything compiled. Looks like a great source for the cut & paste coder. Given the nature of the routines, I'd say that was the intended purpose of this release.

Ralf Brown's Interrupt List
/code/hardware/general/telerama.zip
17 Jan 1999 (catalog date)
827,866 bytes
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Rating:
Every coder should download this, it's the best interrupt list around.

Joystick axis reading code by Peter Wan
/code/hardware/joystick/joysdk11.zip
10 Jan 1997 (catalog date)
35,092 bytes
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Rating:
Source to read joystick positions for the Gravis Game Pad - *This* is how source should be written, especially for an SDK. If only we were all this diligent.

Peroxide Trainer Part 6 by Telemachos of Peroxide
/code/hardware/keyboard/pxdtut6.zip
17 Jan 1999 (catalog date)
20,234 bytes
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Rating:
This tutorial explains how to program interrupts, timers and keyboard handlers.

Flat Real by Herman Dullink
/code/hardware/memory/flat.zip
10 Jan 1997 (catalog date)
11,758 bytes
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A flat real mode interface - For those who'd rather kludge real mode than switch to protected mode. Conceivably useful for 4k intros which may need a quick and cheap entry into a flat memory model.

Flat Real Mode Interface by Juanito
/code/hardware/memory/frmi_150.exe
10 Jan 1997 (catalog date)
38,210 bytes
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Rating:
An interface for flat real mode from BC - Has some docs on xms and comments explaining how the interface works itself. I didn't test to see if it works. Doesn't work in v86 mode, meaning most programs made with this will require a reboot.

Virtual Memory Management by Flux
/code/hardware/memory/fxvmm210.zip
10 Jan 1997 (catalog date)
112,232 bytes
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Rating:
A virtual memory management interface for BC - Once again, I didn't test this. This system is much more complete than the above and certainly much more useful. From the code, I'd say I'd like to work with this guy. :)

Flat Real Mode by Nix of Massive
/code/hardware/memory/mass-frm.zip
10 Jan 1997 (catalog date)
8,248 bytes
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A flat real mode interface - For those who'd rather kludge real mode than switch to protected mode. Conceivably useful for 4k intros which may need a quick and cheap entry into a flat memory model.

Peroxide Trainer Part 2 by Telemachos of Peroxide
/code/hardware/memory/pxdtut2.zip
17 Jan 1999 (catalog date)
11,137 bytes
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Rating:
This tutorial explains how to use ems memory.

Real Memory by Chatter
/code/hardware/memory/realmem.zip
10 Jan 1997 (catalog date)
10,850 bytes
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Rating:
Supposedly gets you past the 64k barrier in real mode - I have no clue what compiler this is supposed to compile for. It uses opcodes not allowed in BC's inline assembler, watcom doesn't use that kind of inline assembler (and doesn't need this extender anyway), and this is pointless for djgpp which only compiles 32bit pmode apps. I have neither TC (but considering that's a sub-set of BC I can assume it won't work) nor Quick C (but that's so old, it's inline assembler's probably incomplete too).

386 power by Lorenzo Micheletto
/code/hardware/pmode/386p_101.zip
10 Jan 1997 (catalog date)
117,845 bytes
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A DOS extender for pmode asm programming - Has docs for useage and some extra miscellaneous routines that could be used for game or graphics programming in pmode. Honestly, if you want to do 100% asm development for pmode I'd suggest DOS32 or Tran's pmode. The author here credits Tran for some backbones to his system.

FreePack DOS extender by Narech Koumar of Supernar Systems Intl.
/code/hardware/pmode/dos32a.zip
25 Aug 1997 (catalog date)
520,938 bytes
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Rating:
Another DOS extender option. I didn't test this for usefulness. I doesn't look any more difficult to learn to use than Adam Seychell's (sp?) Dos32 or Thomas Pytel/Charles Scheffold's Pmode/w. How well it functions is another story. Full documentation available. Comes with a tetris clone presumeably made using the extender. No source.

DPMI Specification by ?
/code/hardware/pmode/dpmispec.zip
10 Jan 1997 (catalog date)
33,749 bytes
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The complete DPMI specification - Everything you wanted to know about DPMI but were scared to ask.

EOS
/code/hardware/pmode/e_os303.zip
10 Jul 1997 (catalog date)
1,227,935 bytes
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Rating:
Eclipse Operating System. A clumsy pmode system, but has many ready to use libs. The makefiles don't work with wmake which they really should.

Flat Maquina by Morbid Iadalboath of MUTANTE
/code/hardware/pmode/fm32_v2.zip
02 Jul 1997 (catalog date)
6,647 bytes
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Rating:
A Pascal TPU for getting flat mode memory. People really should be moving away from dealing with segmented memory. Get this if you're still using Pascal or something similar.

Real Flat Mode by Christophe Avion
/code/hardware/pmode/ifrm32.zip
25 Aug 1997 (catalog date)
56,257 bytes
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A Dos extender and file packer. I can't really rate this because I would never be able to use the code. All comments and docs are in French.

Kernel 1.30b
/code/hardware/pmode/krnl130b.zip
26 Jun 1997 (catalog date)
314,227 bytes
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Rating:
A Pmode kernel program with some extra libraries. Has a sound library and many other extras to make up for the fact that it's rather new and things such as midas, GUSPlay, or whatnot won't work with it. It's picky about assembling (tasm32+wlink only). No real documentation to help you get started.

Tiny DPMI by Maxwell Sayles of Xi
/code/hardware/pmode/tinydpmi.zip
17 Jan 1999 (catalog date)
4,724 bytes
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Rating:
Only 173 bytes big, which makes it perfect for 4kb intros.

WDOSX v0.93 by Wuschel
/code/hardware/pmode/wdosx093.zip
17 Jan 1999 (catalog date)
151,894 bytes
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Rating:
Dos extender for Tasm, Nasm, Borland C/C++ and Delphi2.

WUSTUB v0.1 by Michael Tippach
/code/hardware/pmode/wustub01.zip
10 Jul 1997 (catalog date)
50,554 bytes
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Rating:
A DOS extender for Borland's Delphi 2. It's basically a PE loader for DOS. Comes with a CRT unit.

Asychronous communitcations code by Lord Logics
/code/hardware/serial/ll_comm.zip
10 Jan 1997 (catalog date)
56,754 bytes
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Source for "asynchronous" comm connections - A library meant for opening COM lines and other serial line connections. It's supposedly asynchronous (but maybe in a later version for this only supports one). Not too demo scene relevant, but it could make for great modem-modem networking in a game.

Hi Res by Ash of Bunghole Productions
/code/hardware/video/bp-hires.zip
21 Sep 1997 (catalog date)
14,582 bytes
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Rating:
Example of how to use mode 12h (640x480x16)

Fake mode by Yaka of Xography
/code/hardware/video/fakemode.zip
10 Jan 1997 (catalog date)
126,776 bytes
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Rating:
A tweak mode for high color resolution on a VGA - Great explanation of how to set up such a video mode. Pre-dates illumanati and ambience by Tran.

Windows GDI Killer by Kiyone of Galaxy Police
/code/hardware/video/killgdi.zip
17 Jan 1999 (catalog date)
15,938 bytes
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Rating:
This .DLL gives you full access to the VGA card under Windows'95. Very useful if you want to port your demos to windows.

Mode Switching Routines by Jeff Morgan
/code/hardware/video/modsrc21.zip
17 Jan 1999 (catalog date)
18,402 bytes
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Rating:
These routines set different vga video modes without using the bios routines.

Prometheus Truecolor System by Gaffer of Xtatic
/code/hardware/video/ptc071.zip
17 Jan 1999 (catalog date)
1,750,391 bytes
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Rating:
This is a hardware independent library for dos and windows for accessing the videocard.

VBE functions 2.1 by Babyloon of Revelation
/code/hardware/video/rvlvbe21.zip
30 Jan 1999 (catalog date)
213,888 bytes
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supports VBE 1.2 & 2.0, LFB - RM & PM bank switching

S3 TPU unit by Dietmar Meschede
/code/hardware/video/s3unit3.zip
10 Jan 1997 (catalog date)
16,549 bytes
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Source to set 320x240x256 and 640x480x256 modes with 1MB addressing on S3 chips - Doesn't directly say how to access that video memory or what to do with it. Now adays one should simply use the VESA BIOS.

Tweakdoc.txt by Vulture
/code/hardware/video/tweakdoc.zip
10 Jan 1997 (catalog date)
5,522 bytes
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A doc for setting mode X and some other tweak modes - It doesn't explain much (really anything) about how to use the mode.

VGA Info by Andrew Scott
/code/hardware/video/vga-info.zip
10 Jan 1997 (catalog date)
139,440 bytes
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A VGA reference manual - Poor layout. I found it difficult to find things. Not as if the VGA card has changed, but the information seems outdated.

VGA FX by Chris Dunford
/code/hardware/video/vgafx.zip
10 Jan 1997 (catalog date)
27,128 bytes
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Some text effects - It's just some palette manipulations hidden (unintentionally) behind some very twisted code. Then again, it was coded in '89.

XMode FAQ by Phil Carlisle
/code/hardware/video/xmodefaq.zip
01 Dec 1997 (catalog date)
6,799 bytes
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Not a real faq, but it contains a (dated) list of code resources for xmode.

8Bit Graphics File Dumper v1.7 by Jare of Iguana
/code/images/bgif17.zip
07 Oct 1996 (catalog date)
6,591 bytes
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Rating:
GIF/PCX/LBM/TGA

Cutter
/code/images/cutter1.zip
15 Apr 1997 (catalog date)
68,240 bytes
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Graphics Cutter v1.0 is a scripting language used in cutting graphics from PCX files. Unzip with -d option (subdirectories). Saves palette info, include files, and object files. Object files are stored in MODE 0x13 and MODE X formats. DEMO of bouncing balls included. Source available in registered version.

GIF 2 LBM by Daniel Hatadi
/code/images/gif2lbm.zip
15 Apr 1997 (catalog date)
17,893 bytes
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Very simple bitmap converter. This converts plain 256 colour GIFs to the LBM format used with Themie Gouthas' XLIB. It also saves the palette separately in a .PAL file.

Television Viewer by Bullhead of Plastic Surgery
/code/images/ps_tvv.zip
17 Jan 1999 (catalog date)
99,252 bytes
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Displays a bmp,pcx,tga or lbm picture on the screen using a fake hicolor mode.

320x200 .tga Viewer by Lithium of VLA
/code/images/viewtga.zip
08 Jul 1997 (catalog date)
12,630 bytes
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GFXFX2 Library by Bas van Gaalen
/code/library/gfxfx2.zip
01 Dec 1997 (catalog date)
401,555 bytes
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Although a little bit dated this library and the huge amount of example effects should be very useful for beginners.

Mode 13h Graphics Toolkit by Tay Choon Heong
/code/library/mtgrap1.zip
01 Dec 1997 (catalog date)
233,320 bytes
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Mode 13h Graphics Library by Kevin A. Lee
/code/library/paskal20.zip
01 Dec 1997 (catalog date)
297,187 bytes
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Demo Routines by Thomas Hagan
/code/library/rfvdemo.zip
01 Dec 1997 (catalog date)
547,445 bytes
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This package contains a bitmap rotating routine, a fractal zoomer and a voxelspace routine.

Graphics Engine by Matthew Hildebrand
/code/library/tge129d.zip
01 Dec 1997 (catalog date)
192,250 bytes
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Rating:
Graphics library that supports multiple resolutions.

Tale Graphics Driver by Tale Software
/code/library/tlp4v11c.zip
01 Dec 1997 (catalog date)
388,738 bytes
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Rating:
Graphics library with a lot of different functions and tools.

VGA Graphics Library by Mark Morley
/code/library/vgl20.zip
01 Dec 1997 (catalog date)
138,976 bytes
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XMode Graphics Library by James Carter
/code/library/w_infin.zip
01 Dec 1997 (catalog date)
18,566 bytes
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Rating:

Wordup Graphics Toolkit v5.1 by Egerter Software
/code/library/wgt5.zip
01 Dec 1997 (catalog date)
3,065,737 bytes
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Rating:
A comprehensive graphics library.

XMode Library
/code/library/xlib61.zip
01 Dec 1997 (catalog date)
786,630 bytes
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Rating:
A very good graphics library that contains everything you need when working in XMode.

Mode-X Library by Phil Carlisle
/code/library/zoomba2.zip
01 Dec 1997 (catalog date)
118,083 bytes
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Rating:

The Mag by Spellcaster
/code/mags/mag11.zip
01 Jul 1997 (catalog date)
95,422 bytes
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A serial coding magazine. Sorting, matrix algebra, geometric transformations, more complex 3d, still adding to that game. (This magazine has come a long way since issue one and is entirely progressive.)

MOD/S3M/XM Player For Win95
/code/sound/mpw100.zip
05 Oct 1996 (catalog date)
158,661 bytes
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Rating:
w/Delphi32 Source

Demo Series, Part 17 by Outlaw Triad
/code/sound/otloader.zip
17 Jan 1999 (catalog date)
16,831 bytes
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Tutorial about loading a module into memory. The only useful thing about this tutorial is the description about the .mod format.

ASM Tutorials Part 0, 1, and 2 by Draeden of VLA
/code/tutors/asm/asmvla00.zip
18 Jan 1998 (catalog date)
16,905 bytes
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If you are totaly unexperienced with assembler this is the right one to start with.

C Tutorial Part 2 by Desolation of VLA
/code/tutors/c/ctut2vla.zip
18 Jan 1998 (catalog date)
11,401 bytes
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This one explains the do-while loop, the switch statement and the goto

C Tutorial Part 3 by Desolation of VLA
/code/tutors/c/ctut3vla.zip
18 Jan 1998 (catalog date)
3,771 bytes
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This one explains how arrays work in C.

Tutorial 1 in C by Snowman of Hornet
/code/tutors/denthor/tut01new.zip
11 Jan 1997 (catalog date)
16,337 bytes
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Asphyxia VGA demo trainer:Tut 1 in C:The basics - Includes Denthor's original tutorial release within and has the compiled exe.

Tutorial 2 in C by Snowman of Hornet
/code/tutors/denthor/tut02new.zip
11 Jan 1997 (catalog date)
37,007 bytes
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Asphyxia VGA demo trainer:Tut 2 in C:Palette handling - Includes Denthor's original tutorial release within and has the compiled exe.

Tutorial 3 in C by Snowman of Hornet
/code/tutors/denthor/tut03new.zip
11 Jan 1997 (catalog date)
37,311 bytes
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Asphyxia VGA demo trainer:Tut 3 in C:Circles - Includes Denthor's original tutorial release within and has the compiled exe.

Tutorial 4 in C by Snowman of Hornet
/code/tutors/denthor/tut04new.zip
11 Jan 1997 (catalog date)
20,085 bytes
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Asphyxia VGA demo trainer:Tut 4 in C:Virtual screens - Includes Denthor's original tutorial release within and has the compiled exe.

Tutorial 5 in C by Snowman of Hornet
/code/tutors/denthor/tut05new.zip
11 Jan 1997 (catalog date)
26,798 bytes
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Asphyxia VGA demo trainer:Tut 5 in C:scrollers - Includes Denthor's original tutorial release within and has the compiled exe.

Tutorial 6 in C by Snowman of Hornet
/code/tutors/denthor/tut06new.zip
11 Jan 1997 (catalog date)
34,374 bytes
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Asphyxia VGA demo trainer:Tut 6 in C:Look up tables - Includes Denthor's original tutorial release within and has the compiled exe.

Tutorial 7 in C by Snowman of Hornet
/code/tutors/denthor/tut07new.zip
11 Jan 1997 (catalog date)
37,949 bytes
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Asphyxia VGA demo trainer:Tut 7 in C:Animation - Includes Denthor's original tutorial release within and has the compiled exe.

Tutorial 8 in C by Snowman of Hornet
/code/tutors/denthor/tut08new.zip
11 Jan 1997 (catalog date)
42,817 bytes
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Asphyxia VGA demo trainer:Tut 8 in C:3d basics - Includes Denthor's original tutorial release within and has the compiled exe. Remember, these are only basics. (Snowman added a little of his own to this... I loved vector balls spelling things. :)

Tutorial 9 in C by Snowman of Hornet
/code/tutors/denthor/tut09new.zip
11 Jan 1997 (catalog date)
43,863 bytes
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Asphyxia VGA demo trainer:Tut 9 in C:polygons - Includes Denthor's original tutorial release within and has the compiled exe.

Asphyxia VGA demo trainer series by Denthor of Asphyxia
/code/tutors/denthor/tut1-9.zip
11 Jan 1997 (catalog date)
96,798 bytes
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Asphyxia VGA demo trainer series - Everything to help the beginner get started in graphics coding.

Tutorial 10 in C by Snowman of Hornet
/code/tutors/denthor/tut10new.zip
11 Jan 1997 (catalog date)
45,338 bytes
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Asphyxia VGA demo trainer:Tut 10 in C:Chain-4 and scrolling - Includes Denthor's original tutorial release within and has the compiled exe. (This is lysdexic. Bonus. :)

Tutorial #16 by Denthor of Asphyxia
/code/tutors/denthor/tut16.zip
11 Jan 1997 (catalog date)
11,630 bytes
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Asphyxia VGA demo trainer:Scaling - One of those things you'll need time and time and time and time again in demo coding.

Tutorial #17 by Denthor of Asphyxia
/code/tutors/denthor/tut17.zip
11 Jan 1997 (catalog date)
18,411 bytes
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Asphyxia VGA demo trainer:Pixel Morphing & Static - Pixel Morphing is similar to the one of the first few things in Crystal Dream II, or imagine the IFS fractal morphing of Verses or Hex Appeal.

Tutorial in C by Steve Pinault
/code/tutors/denthor/tutorc.zip
11 Jan 1997 (catalog date)
59,478 bytes
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Asphyxia VGA demo trainer:C versions of the PAS source - Needs MSVC to compile, which most people simply don't have.

Free Direction Rendering by kombat of immortals
/code/tutors/graphics/freedir.zip
15 May 1998 (catalog date)
49,280 bytes
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This document gives information on how to render various objects in high quality and in real time.

Games 'n Graphics Trainer Series chapter 1 by Gerben
/code/tutors/graphics/gngtut01.zip
30 Jun 1998 (catalog date)
3,072 bytes
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Another trainer explaining how to get into mode 13h. Try Denthors trainers instead if you really don't know how to do this. Text

Collection of Dr. Dobbs Journals Feb 1991 through Feb 1993. by Dr. Dobbs
/code/tutors/graphics/graphpro.zip
18 Jan 1998 (catalog date)
397,893 bytes
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A must for every graphics programmer!

The King Magazine Volume 1 by The King
/code/tutors/graphics/kmagv1.zip
18 Jan 1998 (catalog date)
31,576 bytes
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Nice for beginners.

The King Magazine Volume 2 by The King
/code/tutors/graphics/kmagv2.zip
18 Jan 1998 (catalog date)
54,474 bytes
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Nice for beginners. This volume explains some basic Pascal and Assembler coding and how to do crossfades.

The King Magazine Volume 3 by The King
/code/tutors/graphics/kmagv3.zip
18 Jan 1998 (catalog date)
63,180 bytes
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Better than volume 2. Again some basic stuff for Pascal, Assembler, Hardware and Graphics, etc. Examples are now in C too.

Demo Series, Part 11 by Outlaw Triad
/code/tutors/graphics/oteffex1.zip
17 Jan 1999 (catalog date)
27,162 bytes
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Tutorial about coding flat shaded and glenzed 3d vectors. Very dated and not very useful as there are much better 3d tutorials around.

Demo Series, Part 10 by Outlaw Triad
/code/tutors/graphics/otface.zip
17 Jan 1999 (catalog date)
17,486 bytes
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Tutorial about sorting faces in a 3d scene. No explanation about sorting algorithms at all, which makes it totaly useless.

Demo Series, Part 15 by Outlaw Triad
/code/tutors/graphics/otgourad.zip
17 Jan 1999 (catalog date)
13,977 bytes
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Tutorial about gouraud shading.

Demo Series, Part 12 by Outlaw Triad
/code/tutors/graphics/otlight.zip
17 Jan 1999 (catalog date)
19,510 bytes
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Tutorial about light sources.

Demo Series, Part 9 by Outlaw Triad
/code/tutors/graphics/otpoly.zip
17 Jan 1999 (catalog date)
13,285 bytes
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Tutorial about polyfillers.

Demo Series, Part 14 by Outlaw Triad
/code/tutors/graphics/otremove.zip
17 Jan 1999 (catalog date)
18,317 bytes
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Tutorial about hidden face removal.

Polyfiller Tutorial by Natan Whitaker
/code/tutors/graphics/poly_tut.zip
17 Jan 1999 (catalog date)
134,279 bytes
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The example executable included doesn't seem to work, but the textfile might be useful for beginners who want to write their own polyfiller routines.

Peroxide Trainer Part 3 by Telemachos of Peroxide
/code/tutors/graphics/pxdtut3.zip
17 Jan 1999 (catalog date)
26,393 bytes
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This tutorial explains how to code 3d vectors using flatshading and glenzing.

Peroxide Trainer Part 4 by Telemachos of Peroxide
/code/tutors/graphics/pxdtut4.zip
17 Jan 1999 (catalog date)
27,821 bytes
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This tutorial explains how to code different kind of polyfillers including gouraudshaded, texturemapped and environmapped polygons.

Peroxide Trainer Part 7 by Telemachos of Peroxide
/code/tutors/graphics/pxdtut7.zip
17 Jan 1999 (catalog date)
50,278 bytes
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This tutorial explains how to code a wolfenstein 3d engine.

N-Buffering Doc by Type One of Pulpe
/code/tutors/graphics/t1nbuf11.zip
17 Jan 1999 (catalog date)
10,550 bytes
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This doc explains everything you want to know about single, double, tripple and N buffering.

Serie De Tutoriales Fac 1 by FAC of Delabu Alama
/code/tutors/graphics/tut1.zip
25 Apr 1998 (catalog date)
8,595 bytes
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Basic demo coding tutorials in Spanish. In Turbo Pascal + inline ASM. First tutorial: How to use mode 13h

Serie De Tutoriales Fac 10 by FAC of Delabu Alama
/code/tutors/graphics/tut10.zip
25 Apr 1998 (catalog date)
76,545 bytes
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Basic demo coding tutorials in Spanish. In Turbo Pascal + inline asm. Tenth tutorial: Text output in Mode 13h.

Serie De Tutoriales Fac 11 by FAC of Delabu Alama
/code/tutors/graphics/tut11.zip
14 Aug 1998 (catalog date)
51,279 bytes
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Basic demo coding tutorials in Spanish. In Turbo Pascal + inline asm. Eleventh tutorial: Flat shading and light sources.

Serie De Tutoriales Fac 12 by FAC of Delabu Alama
/code/tutors/graphics/tut12.zip
14 Aug 1998 (catalog date)
100,684 bytes
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Basic demo coding tutorials in Spanish. In Turbo Pascal + inline asm. Twelveth tutorial: More complex objets and face sorting.

Serie De Tutoriales Fac 2 by FAC of Delabu Alama
/code/tutors/graphics/tut2.zip
25 Apr 1998 (catalog date)
13,356 bytes
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Basic demo coding tutorials in Spanish. In Turbo Pascal + inline asm. Second tutorial: How to use the palette.

Serie De Tutoriales Fac 3 by FAC of Delabu Alama
/code/tutors/graphics/tut3.zip
25 Apr 1998 (catalog date)
15,274 bytes
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Basic demo coding tutorials in Spanish. In Turbo Pascal + inline asm. Third tutorial: Lines and circles.

Serie De Tutoriales Fac 4 by FAC of Delabu Alama
/code/tutors/graphics/tut4.zip
25 Apr 1998 (catalog date)
36,135 bytes
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Basic demo coding tutorials in Spanish. In Turbo Pascal + inline asm. Fourth tutorial: Virtual Screens and the PCX format.

Serie De Tutoriales Fac 5 by FAC of Delabu Alama
/code/tutors/graphics/tut5.zip
25 Apr 1998 (catalog date)
86,667 bytes
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Basic demo coding tutorials in Spanish. In Turbo Pascal + inline asm. Fifth tutorial: Scrolling

Serie De Tutoriales Fac 6 by FAC of Delabu Alama
/code/tutors/graphics/tut6.zip
25 Apr 1998 (catalog date)
60,387 bytes
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Basic demo coding tutorials in Spanish. In Turbo Pascal + inline asm. Sixth tutorial: Basic animation.

Serie De Tutoriales Fac 7 by FAC of Delabu Alama
/code/tutors/graphics/tut7.zip
25 Apr 1998 (catalog date)
92,107 bytes
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Basic demo coding tutorials in Spanish. In Turbo Pascal + inline asm. Seventh tutorial: Basic effects (plasma, fire, interference).

Serie De Tutoriales Fac 8 by FAC of Delabu Alama
/code/tutors/graphics/tut8.zip
25 Apr 1998 (catalog date)
35,194 bytes
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Basic demo coding tutorials in Spanish. In Turbo Pascal + inline asm. Eighth tutorial: Basics of 3D

Serie De Tutoriales Fac 9 by FAC of Delabu Alama
/code/tutors/graphics/tut9.zip
25 Apr 1998 (catalog date)
30,791 bytes
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Basic demo coding tutorials in Spanish. In Turbo Pascal + inline asm. Ninth tutorial: Backface removal and solid polygons.

Serie De Tutoriales Fac. Ejemplos En C by FAC of Delabu Alama
/code/tutors/graphics/tutc.zip
26 Apr 1998 (catalog date)
33,718 bytes
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Basic demo coding tutorials in Spanish. C/C++ examples for the first 4 tutorials.

SWAG by SourceWare Archival Group
/code/tutors/swag/swag.zip
18 Mar 1997 (catalog date)
4,975,456 bytes
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Programing sources and information for PASCAL programmers - A veritable must for PASCAL programmers, especially those still on the lower end of the learning curve.

SWAG by SourceWare Archival Group
/code/tutors/swag/swag9505.zip
18 Mar 1997 (catalog date)
1,088,456 bytes
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Updated swag.zip file

Peroxide Trainer Part 5 by Telemachos of Peroxide
/code/tutors/video/pxdtut5.zip
17 Jan 1999 (catalog date)
22,362 bytes
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This tutorial explains how to access the vesa 1.2 modes.

Peroxide Trainer Part 5, C-version by Telemachos of Peroxide
/code/tutors/video/pxdtut5c.zip
17 Jan 1999 (catalog date)
33,744 bytes
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This tutorial explains how to access the vesa 1.2 modes.

VGA Programming Course by T.C.P. of Diabolic Force
/code/tutors/video/tcp_vgak.zip
17 Jan 1999 (catalog date)
87,740 bytes
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Doesn't add anything new to existing courses.

Vector Editor by Tumblin of Bodies In Motion
/code/utils/3d/ved11.zip
10 Jan 1997 (catalog date)
84,391 bytes
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A Vector editor - A vector editor which I find clumsy to use. Then again, I find all vector editors rather clumsy to use.

Boot by ? of Ooze
/code/utils/boot/0l_boot.zip
25 Aug 1997 (catalog date)
81,135 bytes
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Reboots & boot sector util. A utility that'll reboot your computer (which isn't terribly useful) and to read/write boot sectors. It's a good, hard to find utility for someone just poking into that sort of stuff.

Bin 2 DB by Escape
/code/utils/compiler/bin2db24.zip
12 Aug 1997 (catalog date)
12,087 bytes
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A bin 2 db util. See my comments to incpro3.zip. Also, take out the "coded in 100% Assembler" line. It's dorky, especially for something whose main function (input/output) is easiest handled by a high level language and whose speed of execution is on the magnitude of 2 seconds.

tinyRTL by Solar Designer
/code/utils/compiler/bpc-trtl.zip
10 Jan 1997 (catalog date)
13,314 bytes
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A pas TPU with source for creating small exes - A TPU that replaces the system TPU in Turbo Pascal so that small .exes can be made. The example .exes are deceiving as there is no built in support for writing text and other such things. Knowledge of assembler will be necessary for most programs you'd write with this.

DeKompress DOS32 by Dark Fibre
/code/utils/compiler/dkd32.zip
10 Jan 1997 (catalog date)
12,414 bytes
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Decompresses files made with and compressed via DOS32 - This utility could be useful for rippers faced with intros coded with DOS32. It will unpack the exe and one can use further programs to extract mod files or graphics.

GEMA by ? of Sector One
/code/utils/compiler/gema16.zip
10 Jan 1997 (catalog date)
118,143 bytes
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An assembler for those used to 68k assemblers - Avids believe that this assembler is more precise and makes more sense. I'll give them the former any day. It certainly does have many advantages over TASM and MASM with the exception of wide support. :(

GEMA by ? of Sector One
/code/utils/compiler/gema26aa.zip
10 Jan 1997 (catalog date)
148,691 bytes
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An assembler for those used to 68k assemblers - Avids believe that this assembler is more precise and makes more sense. I'll give them the former any day. It certainly does have many advantages over TASM and MASM with the exception of wide support. :(

MikDLL library by MikMak
/code/utils/compiler/mikdll.zip
10 Jan 1997 (catalog date)
20,844 bytes
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A dynamic library loader for BC/DOS - This is a rather complex piece of code not designed for the beginner. It shows you how you could create a dynamic library so that you can load code at runtime. Suggested use is for a mod player to load the specific sound card's drivers run time.

Netwide Assembler by Simon Tatham, Julian Hall
/code/utils/compiler/nasm094.zip
02 Jul 1997 (catalog date)
320,576 bytes
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A freeware assembler with good support. People have been switching from TASM to this assembler, especially linux and 68K coders. It is still being supported by the makers so it understands newer op codes, like mmx instructions, so you don't need to get intel's 'macros' for new opcodes.

ASCII ART Lib by Jan Hubicka
/code/utils/graphics/aalib10.zip
19 Jan 1998 (catalog date)
133,184 bytes
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Ascii Art Renderer. Do not kill yourself trying to understand the code (no comments at all, and fairly complex code). Bonus points for the concept. This is FUNKY and fun to play with. (TMDC anyone? might be useful to figure out how to go from a graphical image to ASCII)

Bin 2 Pal by pneyz of smoof
/code/utils/graphics/b2pal100.zip
19 Jan 1998 (catalog date)
10,133 bytes
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Converts raw data to palette includeable stuff. Remember: there are no upload/download ratios on hornet. Please don't feel compelled to upload something merely for the sake of uploading something. Who do you think you're helping?

Bitmap Dumper by Jare of Iguana
/code/utils/graphics/bgif.zip
26 Feb 1998 (catalog date)
29,815 bytes
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Dumps a pcx,lbm or gif file into a raw binary bitmap file and a palette file. Doesn't seem to work correctly with resulotions larger then 320x200.

Byteraper 2000 v4.0b by Litening
/code/utils/graphics/byterape.zip
26 Feb 1998 (catalog date)
165,061 bytes
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A utility to rip graphics and mods out of demos. Doesn't work when compression is used, and it also doesn't support modern module formats.

Cirrus 542x Booster.
/code/utils/graphics/cirboost.zip
26 Feb 1998 (catalog date)
88,929 bytes
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TSR that accelerates vga cards with a Cirrus 542x chipset.

Raster View by TBD of FeR
/code/utils/graphics/fer_rv.zip
02 Jul 1997 (catalog date)
394,681 bytes
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A viewer for tga, pcx, lbm, and bmp files. Includes a 320x600x8 tweak mode that can be added to Allegro, which is probably the best thing in it.

Graphical File Viewer v2.01 by Jare of Iguana
/code/utils/graphics/gfv20.zip
26 Feb 1998 (catalog date)
12,669 bytes
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Very simple graphics ripper, doesn't work with compressed files.

GSave by Earwax of Realm
/code/utils/graphics/gsave2.zip
10 Jul 1997 (catalog date)
128,856 bytes
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Screen Grabber. Includes pcx and raw loading graphics code.

Palette Generator by BlackBob
/code/utils/graphics/palgen.zip
01 Jul 1997 (catalog date)
11,178 bytes
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A utility to generate palettes. Clumsy text mode interface, using dp2e to generate a palette would be much easier.

PCX to RAW Convertor by Raphius of Anubis
/code/utils/graphics/pcx2raw.zip
17 Jan 1999 (catalog date)
7,475 bytes
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PCX shade by Quark of Prone
/code/utils/graphics/pcxshade.zip
01 Jul 1997 (catalog date)
176,588 bytes
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A utility to generate a shade table from pcx files. Doesn't say exactly that the format of the output file is, which would be convenient, though it is obvious enough.

Reduce by Andrew Harvey
/code/utils/graphics/reduce21.zip
12 Aug 1997 (catalog date)
32,295 bytes
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Reduces the number of colors used by any number of PCX files to some number. Generates a glenz and shading table for you.

Trident 9440Agi Bugfix by Type One of TFL-TDV
/code/utils/graphics/t9440fix.zip
26 Feb 1998 (catalog date)
12,873 bytes
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For Univbe 5.1a