Search for "tEr": 1847 matches(displaying first 250)

Powerrender v2.5 by Egerter Software
/code/3d/systems/pwrndr25.zip
17 Jan 1999 (catalog date)
4,315,320 bytes
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Rating:
Pretty good and professional 3d system.

Wordup Graphics Toolkit v5.1 by Chris Egerter
/code/3d/systems/wgt51_r2.zip
06 Oct 1996 (catalog date)
1,763,579 bytes
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Rating:

WGT by Egerter Software
/code/3d/systems/wgtvesa2.zip
12 Aug 1997 (catalog date)
202,549 bytes
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Rating:
WordUp Graphics Toolkit - Vesa extension. A graphics toolkit designed for games programers.

Transparent Motion Blur Phong by Rex Deathstar of Waterlogic
/code/3d/trifill/phong/mphong.zip
05 Oct 1996 (catalog date)
110,301 bytes
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OTM Phong by Voltaire of OTM
/code/3d/trifill/phong/otmphong.doc
08 Jun 1997 (catalog date)
23,949 bytes
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Rating:
Good tutorial explaining how to approximate phong shading using a model based on linear interpolation of angles.

Crappy Texture Map by Mandrill
/code/3d/trifill/texmap/ctm.zip
19 Jan 1998 (catalog date)
6,214 bytes
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Rating:
Crappy Texture Map. At least you know what code should be doing what. The filler looks familiar (the register lay out). The texture 'swims' so I'm not sure this is a routine to emulate.

Texture Mapping Tutorial by Tumblin of Bodies In Motion
/code/3d/trifill/texmap/tmaptut.zip
08 Jun 1997 (catalog date)
66,330 bytes
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Rating:
Excellent tutorial on texture mapping. A must for starters!

FFF sources by ChAr
/code/audio/convert/fffsrcs.zip
02 Jul 1997 (catalog date)
60,660 bytes
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Rating:
A converter for GUS Interwave Patches. Bonus points to the first person who uses this? No code documentation.

15313115 by Fred of TFL-TDV
/code/audio/convert/mod15ins.zip
11 Jan 1997 (catalog date)
29,975 bytes
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Rating:
A format converter for 15 instrument mods to/from 31 instrument mods - Useless! Even the file_id.diz says it's a joke. Rather boring on the humor scale. No code.

AST TPU by Cagliostro
/code/audio/players/ast_tpu.zip
25 Aug 1997 (catalog date)
275,026 bytes
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Rating:
A player for AST files. It didn't run on my computer (docs say it needs an AWE32, which I don't have). Is unstable regardless, and I've never heard of the AST tracker. shrug

Bells, Whistles, and Sound Boards by Lee Schlunder
/code/audio/players/bwsb120a.zip
10 Jan 1997 (catalog date)
326,365 bytes
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Rating:
A Music player library - Interfaces from Pascal. Has support for a few formats and a decent variety of sound cards.

Bells, Whistles, and Sound Boards by Lee Schlunder
/code/audio/players/bwsb120b.zip
10 Jan 1997 (catalog date)
517,142 bytes
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Rating:
A Music player library - Interfaces from Pascal. Has support for a few formats and a decent variety of sound cards.

Cubic Player Music Interface Kit by Kortal of Wizardry
/code/audio/players/cpmik02.zip
10 Jan 1997 (catalog date)
18,771 bytes
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Rating:
A music player - Doesn't have the sound player code, is buggy, supports only GUS and S3M.

DemoVT by JCAB of Iguana
/code/audio/players/demovt15.zip
10 Jan 1997 (catalog date)
228,287 bytes
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Rating:
A music player - Has no source for the player and a few bugs. But it's easy to interface from *any* language with support for SB and GUS. Rename file heartq.002 from Iguana's demo HeartQuake to demovt.exe and use that instead. It's version "1.6"

GDM module player by Raphius of Anubis
/code/audio/players/gdmkit10.zip
30 Jun 1998 (catalog date)
183,070 bytes
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Rating:
GUS and Soundblaster sound totaly different with this player. Pascal

Gold Play by Sourcer of CodeBlasters
/code/audio/players/goldp101.zip
10 Jan 1997 (catalog date)
77,277 bytes
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Rating:
A mod player - Predates the popularity of st3 and GUS and has no support for either. No sound playing code, but has a few simple examples. Knowledge of Swedish helpful.

GUS Play interface by Juggler of BTL
/code/audio/players/gp15-pas.zip
10 Jan 1997 (catalog date)
46,188 bytes
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Rating:
An interface for GUS Play for TP - Comes with Robban's GUS play and CyberStrike's Ultradox

Jorian Mod Player by Nathan Hand
/code/audio/players/jmp.zip
10 Jan 1997 (catalog date)
4,332 bytes
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Rating:
Crap Mod Player - Give this man a pointer! Doesn't parse any of the effects either. Oh yeah, globals abound.

Midas v.040a by Petteri Kangaslampi, Jarno Paananen
/code/audio/players/mdss040a.zip
10 Jan 1997 (catalog date)
1,400,325 bytes
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Rating:
Midas music system - A full music system (almost) with support for compiling with tasm, BP, BC, and Watcom.

Module Player For Borland/Turbo Pascal 7.0 by Charles Attard.
/code/audio/players/modunit2.zip
17 Jan 1999 (catalog date)
176,078 bytes
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Rating:
Supports 699/mod/mtm/nst/s3m/wav/xi/xm on all SoundBlaster Pro cards and compatibles. Quality could be better.

Tiny Play by pascal of Cubic Team
/code/audio/players/mxmp12.zip
11 Jan 1997 (catalog date)
92,697 bytes
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Rating:
Tiny Gus Play - Has source for the player, but can interface with asm and watcom. GUS only. requires that music be run through a converter and the playback is similar to FT2 when it comes to s3ms (but it will play xm's!)

Libplayer by Peter Burns
/code/audio/players/player.zip
08 Jun 1998 (catalog date)
96,013 bytes
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A library for playing modules under linux, written in C++, uses the OSS.

Sound Deluxe System 5.04 by Maple Leaf
/code/audio/players/sds504.zip
17 Jan 1999 (catalog date)
603,983 bytes
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Rating:
This player supports a lot of different module formats, but the GUS support seems to have a bug because I hear nothing, while it works great on my Soundblaster Pro. It supports a lot of different languages, including Turbo Basic!

Tiny SoundBlaster Modplayer by Pelusa of Psychic Monks
/code/audio/players/tinyplay.zip
21 Jan 1998 (catalog date)
14,306 bytes
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Rating:
A realmode 3kb modplayer.

Tnt's Mod Player by ByteRaver of TNT, NO-ID
/code/audio/players/tnt-mp11.zip
10 Jun 1998 (catalog date)
306,622 bytes
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This is a .MOD, .WOW player for DOS or a W95 DOS BOX. It supports the GUS and SoundBlaster. Features are interpolative mixing routines (stereo with panning effects), 5 octaves, 1 to 32 channels, _ALL_ MOD types supported, very powerful .MOD loader, MIDAS-alike setup. full pascal and asm source is included. Info about programming mixing routines is included, too.

Tiny SoundBlaster Modplayer by Pelusa of Psychic Monks
/code/audio/players/tnyplay2.zip
21 Jan 1998 (catalog date)
8,979 bytes
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Rating:
A realmode 3kb modplayer.

Useless Module Player v1.04 by FreddyV of Useless
/code/audio/players/u_smp104.zip
17 Jan 1999 (catalog date)
441,910 bytes
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Rating:
Not as useless as the name might suggest. Supports STM,S3M,MOD,XM, IT and GUS and Soundblaster cards, DOS32, EOS, KERNEL 386 and Watcom.

Module Detector by Harald Zappe
/code/audio/utils/detect.zip
26 Feb 1998 (catalog date)
6,894 bytes
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Rating:
Determines the module type of any file. Module types invented after 1994 are not supported.

Internal Speaker Acid Generator by R. Schultz
/code/audio/utils/zreso11.zip
21 Jan 1998 (catalog date)
16,402 bytes
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Rating:
Not very useful.

EXE Encrypter by Eclipse
/code/compress/crypt121.zip
26 Feb 1998 (catalog date)
12,773 bytes
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Rating:
Protects your exe files against debuggers.

8086 Compo Explanation And Rules by Trixter of Hornet
/code/contests/8086/8086_com.txt
07 Nov 1997 (catalog date)
17,870 bytes
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Released at event 8086 in the misc division

8086 Feet Under (optimization) by Shadowlord
/code/contests/8086/fast!.com
07 Nov 1997 (catalog date)
3,848 bytes
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Released at event 8086 in the demo division and ranked EE
Runs 300% faster.

8086 Compo Results by Trixter of Hornet
/code/contests/8086/info.html
07 Nov 1997 (catalog date)
19,386 bytes
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Released at event 8086 in the misc division

Trixter's Voting Form by Trixter of Hornet
/code/contests/8086/trixter.frm
07 Nov 1997 (catalog date)
2,512 bytes
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Released at event 8086 in the misc division

Blaster Sound BBS intro source by Yann of Iguana
/code/demosrc/bbsintro/blasintr.zip
10 Jan 1997 (catalog date)
20,385 bytes
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Rating:
Sources for a BBS intro with some strobbing thing in the background and a text writer in the forground - Few comments and difficult to read.

Hobbit BBS Intro by Master Of Darkness of Deathstar
/code/demosrc/bbsintro/hobb1src.zip
06 Oct 1996 (catalog date)
11,801 bytes
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Rating:

Immortal Syndicate BBS ad 2 sources by NutCracker
/code/demosrc/bbsintro/isad2src.zip
10 Jan 1997 (catalog date)
20,812 bytes
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Rating:
sources for a BBS intro with a horizontal starfield and dropping letters

Intereor BBS Intro Source Code by Cypoxl of Intereor
/code/demosrc/bbsintro/itbbsadd.zip
17 Jan 1999 (catalog date)
18,907 bytes
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Rating:
Very simple BBS Intro containing a simple plasma

Micaco BBS ad source by Chc
/code/demosrc/bbsintro/micsrc41.zip
10 Jan 1997 (catalog date)
190,207 bytes
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Rating:
Source for a BBS ad with an environment mapped object - It's all asm source, but you need Watcom to compile it. Comes with an extra ASC file format converter. All comments are in Spanish though there's a (shorter) Enlish readme file. Knowing Spanish is very useful for these sources as the comments are good.

Power Grid loader source by Friar Tuck of Ice
/code/demosrc/bbsintro/pgloader.zip
10 Jan 1997 (catalog date)
80,967 bytes
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Source for a BBS loader with a text writer, music, and a lens - Has the adlib player from fcsp2src.zip. No comments. The lens is nice as the equations used make it look like a crystal ball.

Squid source by tlc, The Doctor
/code/demosrc/bbsintro/sqd1_src.zip
10 Jan 1997 (catalog date)
21,591 bytes
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Source for a BBS loader with copper bars, a scrollie, altered text characters, and an adlib player - Copious comments and tight source. They even do checks for the proper equipment, i.e. VGA and a 386. Comes with docs on programming the adlib and SB fm chips. Comments are in Portuguese.

Underworld source by Air Richter
/code/demosrc/bbsintro/uwloader.zip
10 Jan 1997 (catalog date)
24,930 bytes
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Rating:
Source for a BBS loader with star field, fire, some graphincs and a text writer - Good comments.

ACiDween loader by Wonder Monkey of Acid
/code/demosrc/bbsintro/wm-h_src.zip
10 Jan 1997 (catalog date)
76,513 bytes
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Rating:
Source for a halloween BBS loader - So-So source. Scarey warnings about ripping. But I'm sure I'll want this guy's routine for masking off bits. I suppose he thinks SHR AL, 3: SHL AL, 3 is faster than AND AL, 11111000b.

Bytes & Kisses source by Jeff Lawson of JL Enterprise
/code/demosrc/demos/bkisssrc.zip
10 Jan 1997 (catalog date)
513,669 bytes
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Rating:
Sources for a demo with a scrollie, plasma, shadebobs, tunnel, bitmap rotation and stretching, and cool credits - Nice comments, but not precompiled. add /misc.!!! to your path and be sure to have pklite somewhere in your path. Go through each directory and use Borland's make on all the targets of each make file. Then make bytekiss.exe from /. Nice demo for its time, but frightfully boring except on Valentine's day. :)

Byte B4 Christmas source by Jeff Lawson of JL Enterprise
/code/demosrc/demos/byte-src.zip
10 Jan 1997 (catalog date)
560,382 bytes
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Sources for a demo with snowflakes, fire, and some text writers - Nice comments, but not precompiled. add /misc.!!! to your path and be sure to have pklite somewhere in your path. Go through each directory and use Borland's make on all the targets of each make file. Then make bytekiss.exe from /. Nice demo for its time, but frightfully boring except on Christmas Eve :)

Heartquake Sources by Iguana
/code/demosrc/demos/hq_water.zip
11 Apr 1997 (catalog date)
370,412 bytes
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Stupikeffyloooopy Full Source by FAC of Delabu Alama
/code/demosrc/demos/loopysrc.zip
25 Apr 1998 (catalog date)
211,591 bytes
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Full source for the Stupikeffyloopy demo. - Coded in TMT Pascal v2.0 registered. - Can be compiled with either registered or unregistered versions - Supports Sound Blaster / No Sound - MOD Player by Cesar Vellido / CiMedia - Enjoy it.

Source to Obscene by Cass, Terminus
/code/demosrc/demos/obsc_src.zip
17 Jan 1999 (catalog date)
259,846 bytes
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Rating:
Dated effects, only useful for beginners.

Timeless source by Tran
/code/demosrc/demos/timesrc.zip
10 Jan 1997 (catalog date)
356,568 bytes
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Source for Tran's timeless demos - Curiously better than Tran's other source releases. If you intend to figure out how it works, I suggest you start at line 127 of v.asm. Few comments, but excellent source.

Birthday source by Sliq
/code/demosrc/intros/birthsrc.zip
10 Jan 1997 (catalog date)
25,025 bytes
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Sources for an intro with simple 3d - Comments for the proceedures, easy to read source. Shows influences from Mental Surgery, mainly in the interupt handling. Old sources (1993), but otherwise good.

bits'93 source by David Hedley
/code/demosrc/intros/bits93.zip
10 Jan 1997 (catalog date)
34,416 bytes
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Sources for an intro with a bouncing lens and a sinus scroller - Few comments. Shows influences from Mental Surgery, mainly in the interrupt routines. Old sources (1993), good timing of effects.

The Freedom CD Intro (source) by Kneebiter of Threesome
/code/demosrc/intros/free_src.zip
05 Oct 1996 (catalog date)
139,257 bytes
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Maximum by Bear of Sinope
/code/demosrc/intros/maximum.zip
01 Jul 1997 (catalog date)
20,172 bytes
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Rating:
Source for an effect full 4k intro. I can't tell what language most of the comments are in. The 100% register gouraud shaded texture innerloop is particularly clever.

Seasick source by Draeden of VLA
/code/demosrc/intros/sea_code.zip
10 Jan 1997 (catalog date)
33,542 bytes
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Source for an intro with a reflecting scrollie and text writer - Old source, but well constructed. Great for those who just know asm, but don't know how to put something complete together using just asm.

Snow Effects by Natas of Lithium
/code/demosrc/intros/snowtro.zip
29 May 1997 (catalog date)
65,044 bytes
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Rating:
Ugly, I have seen much better snow effects. This looks more like a buggy diagonal starfield.

Farmer source by Warlock of Absence
/code/demosrc/intros/src_farm.zip
12 Aug 1997 (catalog date)
14,197 bytes
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Rating:
source to a 4k intro. No comments. Has rotating bitmaps, zooming, bump-mapping, water, tunnel, and some other misc stuff.

Virtual Lame source by Paradise
/code/demosrc/intros/virtlame.zip
10 Jan 1997 (catalog date)
176,796 bytes
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Source for an intro with a text writer/fader and "supposedly" vector balls and skulls - Title speaks for itself.

Injection music disk source by Orthodox of Red Power
/code/demosrc/musdisks/rpinjsrf.zip
10 Jan 1997 (catalog date)
193,146 bytes
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Source for a music disk with a midas interface. - The version of midas used with this music disk is included. Rather simple code for anyone wanting to use a good music play from within Pascal.

Multi-Sprites Editor v5.5 by BPC
/code/editors/bpc-se55.zip
26 Feb 1998 (catalog date)
98,673 bytes
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Rating:
A very good sprite editor with a nice windows-like user interface.

Gallery Source by ARM of Iguana
/code/effects/doom/gallery.zip
10 Jan 1997 (catalog date)
593,716 bytes
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Source to Iguana's gallery scene from Inconexia (a doom clone) - Nice code, but low accuracy on the maths. Cool pictures, but I saw them the first time, when they were in the Prado. :) I always thought that there should have been an Easter Egg for May 3rd. Run subdirs.exe to get the full source.

bfire by Blair Harrison
/code/effects/fire/bfire.zip
19 Jan 1998 (catalog date)
6,651 bytes
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Rating:
Fire Routine. No explanation and horrible optimization. Well, utter lack of optimization, rather.

57 Byte Fire Routine by Rex Deathstar of Waterlogic
/code/effects/fire/firetiny.zip
07 Oct 1996 (catalog date)
1,249 bytes
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small flame by Gaffer of PRoMETHEUS
/code/effects/fire/flame160.zip
18 Mar 1997 (catalog date)
2,964 bytes
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Source for a small fire routine. Doesn't actually work on my computer. To answer a question proposed by the author about size optimization, inc al is bigger than inc ax because intel doesn't have an inc /r8 instruction. inc ax is of the form inc /r16 which compiles to db 40+rw, where rw = 0 for ax, 1 for cx, 2 for dx, 3 for bx, ... inc al is of the form inc r/m8 and compiles to db FE /1 where /1 = c0 for al, c4 for ah, c1 for bl..., 05 for a memory reference.... See an intel document for more details.

Chaotic Fractal Screensaver by Magister of Phazix
/code/effects/fractal/mfract.zip
24 Apr 1998 (catalog date)
16,607 bytes
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A screensaver of sorts (plain DOS only, no Windows 95) that zooms into the Mandelbrot set and animates the Julia set. Source code included. Also includes a text file that explains fractals and how to generate them. Text, assembler, protected-mode.

Circle Interference by Keith of Pixel Magic
/code/effects/interfer/ks_cwarp.zip
21 Sep 1997 (catalog date)
38,975 bytes
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Circle Interference by Kaos of Black Magic
/code/effects/interfer/techfun.zip
21 Sep 1997 (catalog date)
32,451 bytes
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bglass by Konrad Olejnik of K!O
/code/effects/lens/bglass.zip
19 Jan 1998 (catalog date)
50,803 bytes
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Rating:
Bumped glass routine. For TMT pascal. You might call this a bump map type effect. The difference I'm going to call is that bump map routines alter light intensity while lens routines change your position in a texture map. Interesting way to get the timer! :) For C users, that would be int *time = 0x046C. See a BIOS data reference for further details.

Plasma by Johan Westerlund
/code/effects/plasma/plasma_j.zip
17 Jan 1999 (catalog date)
14,617 bytes
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Rating:
Weird looking plasma.

Transparent Plasma/Image Warp by Death Star of Waterlogic
/code/effects/plasma/plaswarp.zip
05 Oct 1996 (catalog date)
59,442 bytes
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Copper Bars by Patch
/code/effects/raster/bars.zip
25 Aug 1997 (catalog date)
8,373 bytes
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Rating:
No explanation, just source.

Fake Copper Bars by Darkman
/code/effects/raster/copper.zip
25 Aug 1997 (catalog date)
15,611 bytes
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Rating:
Drawing the bars is not how you should do coppers.

Copper Bars by XtaC of Garbage
/code/effects/raster/gb_coper.zip
10 Jul 1997 (catalog date)
4,637 bytes
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Textmode copper bar example. Nicely commented.

Vertical Copper Bars by Type One of TFL-TDV
/code/effects/raster/intro5.zip
25 Aug 1997 (catalog date)
21,193 bytes
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Rating:
No explanation, comments are in French.

Raster Routines by Krazy One of Chaos
/code/effects/raster/rastdemo.zip
29 May 1997 (catalog date)
196,623 bytes
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Rating:
3 different raster effects, made for a never finished demo.

Rasters Bars by Type One of TFL-TDV
/code/effects/raster/raster9.zip
29 May 1997 (catalog date)
32,595 bytes
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A classic raster bar effect with some vector balls moving on the foreground.

Vertical Copper Bars by Jare of Iguana
/code/effects/raster/the_cop.zip
25 Aug 1997 (catalog date)
49,089 bytes
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Rating:
No explanation, no comments. A .gif dumper is also included.

Fullscreen Rotozoomer by Scott A. Deming
/code/effects/rotozoom/fullr_1.zip
26 Jun 1997 (catalog date)
17,886 bytes
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Rating:
The algorithm is mathematicaly correcty, but it can be done faster.

Rotozoomer by Paul H. Kahler
/code/effects/rotozoom/rotatebm.zip
08 Jul 1997 (catalog date)
17,607 bytes
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Rating:
The comments included with the code are very clear, so this one is great for starters.

Sprite Editor by Solar Designer of BPC
/code/effects/sprites/bpc-ms6.zip
26 Jun 1997 (catalog date)
103,086 bytes
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Rating:
Very good sprite editor with a windows-like user interface, multiple video modes, pcx and bmp support and all the usual editing tools.

Star 97 by Deathlock
/code/effects/stars/star97.zip
19 Jan 1998 (catalog date)
3,299 bytes
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97 byte starfield. You were outdone on the concept for this one. Looks much better than the twentysomethings starfields. Well commented.

123 Byte Tiny Star Field by Rex Deathstar of Waterlogic
/code/effects/stars/tinystar.zip
06 Oct 1996 (catalog date)
1,929 bytes
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Rating:
The 3d version of what Matt and Pascal did. Could conceivably be much smaller

Various Demo Effect Sources by Daniel Vollmer (Fusion)
/code/effects/various/danpwsrc.zip
05 Oct 1996 (catalog date)
697,008 bytes
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Rating:
LOTS of random stuff. Some better than others, especially the TSRs.

Voxel Scape 2.0 by Rex Deathstar of Waterlogic
/code/effects/voxel/voxelsp2.zip
06 Oct 1996 (catalog date)
110,511 bytes
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Voxel Space Landscape by Rex Deathstar of Waterlogic
/code/effects/voxel/voxelspc.zip
06 Oct 1996 (catalog date)
109,779 bytes
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Smooth Voxel Terrain Tutorial by Phred of OTM
/code/effects/voxel/voxeltut.zip
06 Oct 1996 (catalog date)
46,211 bytes
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Heart Quake's water source by ARM of Iguana
/code/effects/water/hq_water.zip
10 Jan 1997 (catalog date)
370,188 bytes
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The authoratative source on the water effect - Includes a description of the physics behind the effect and the simplifications done to make the routine run quickly.

Water Effect by Konrad Olejnik
/code/effects/water/paswater.zip
17 Jan 1999 (catalog date)
91,458 bytes
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Rating:
Contains a pure pascal version and a faster pascal with inline assembler version.

100 byte water effect by Programmer of Universe Group
/code/effects/water/unv-100b.zip
27 Dec 1997 (catalog date)
2,237 bytes
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Rating:
Assembler

256 Byte Water by Cagdas Calik
/code/effects/water/w256.zip
24 May 1998 (catalog date)
786 bytes
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A 256 byte water effect coded in pure assembly by Cagdas Calik, moreover with 286 instructions. It's recommended that you're mouse driver is load before you run the program, otherwise it will crash. Click left mouse button to go back to dos. Have fun...

Water by De-Phassed
/code/effects/water/water.zip
10 Jan 1997 (catalog date)
14,565 bytes
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An example of water - Nothing more than a copy of Iguana's water routine done in full assembler.

Water by Yamaha of XYZZ
/code/effects/water/watrxyzz.zip
25 Aug 1997 (catalog date)
128,613 bytes
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Rating:
A water effect sample. Won't compile as is since it's missing quite a number of library files. Get hq_water if you want to understand this effect. Get this afterwards only if you can't understand asm.

Wave Pic by Quo Vadis
/code/effects/water/wavepic.zip
10 Jul 1997 (catalog date)
63,093 bytes
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Wave Pic. Difficult to understand the source code. It's more asm than C and I wonder why it wasn't just turned into a pure asm file.

Peroxide Trainer Part 1 by Telemachos of Peroxide
/code/effects/worlds/pxdtut1.zip
17 Jan 1999 (catalog date)
73,945 bytes
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This tutorial explains how to code 3d mazes like the ones used in old games like dungeon master and eye of the beholder.

Texture Mapped Wormhole by Death Star of Waterlogic
/code/effects/wormhole/stargate.zip
07 Oct 1996 (catalog date)
64,805 bytes
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2asm Anything 2 Asm,c,pas Converter by sneaqo of aardbei
/code/fileutil/2asm.zip
21 Aug 1998 (catalog date)
97,877 bytes
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converts a binary file into a db list, or a C or Pascal array. has a lot of options, and examples for all 3 languages included. Assembler, C, Pascal

Binary To Datafile Converter by Eminent Doom
/code/fileutil/bin2arr.zip
26 Feb 1998 (catalog date)
29,580 bytes
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Converts a binary file into a c array or into an assembly include file.

Internal Library File System v2.00 by Dark Fiber
/code/fileutil/ilfs.zip
06 Oct 1996 (catalog date)
149,486 bytes
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WAD File System

PCX To RAW Converter by Jinx
/code/fileutil/slpcxraw.zip
26 Feb 1998 (catalog date)
43,706 bytes
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Menu driven utility to convert pcx files to a raw picture file and a vga palette file.

X-Master v2.0 by Joey Mukherjee
/code/fileutil/xmstr201.zip
26 Feb 1998 (catalog date)
88,124 bytes
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A menu driven file manager for multimedia files like mod-files, fli-files and demos that allows you to keep them all archived on your harddisk.

AWE-DIP-01-ENG by Creative Labs engineers
/code/hardware/audio/adip.zip
10 Jan 1997 (catalog date)
708,753 bytes
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Examples and API for using the AWE32 - And people wonder why there's not much SB support. The information in the packet is contorted. I could go on this for days. Comments like /* main - here's where the fun begins */ are misleading. The fun actually began several hundred lines ago (starting at line 134). It's late. I'm not exactly bored, but this bit of code is frustrating. I wonder why CL even bothered. There are no technical docs of any sort and the code that is here *REEKS* of bad style. For extra frustration, I unzipped the file which had a self extracting .exe in it, which gave me 4 zips which when each extracted with the -d option finally gives me the SDK. Kneebiter - at 1:30 in the morning. Need more tea...

Digitized Music Routines for SoundBlaster by TSC-Software
/code/hardware/audio/digipack.zip
21 Jan 1998 (catalog date)
489,795 bytes
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Very buggy.

SoundBlaster Routines for VOC Files
/code/hardware/audio/sb_pas10.zip
21 Jan 1998 (catalog date)
27,215 bytes
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SoundBlaster Routines for VOC Files by Ethan Brodsky
/code/hardware/audio/sbdsp103.zip
21 Jan 1998 (catalog date)
13,312 bytes
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SoundBlaster Routines by Jeff Bird
/code/hardware/audio/sbf3.zip
21 Jan 1998 (catalog date)
87,954 bytes
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Rating:
A good collection of sources and documents.

SoundBlaster Programming Info by Andr B Baresel, Craig Jackson
/code/hardware/audio/sblast09.zip
21 Jan 1998 (catalog date)
502,511 bytes
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The ultimate guide for SoundBlaster coders. Sources included (including S3M player).

SoundBlaster Routines by Christopher M. Box
/code/hardware/audio/sbprog10.zip
21 Jan 1998 (catalog date)
37,846 bytes
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Software Development Kit
/code/hardware/audio/vaisdk.zip
21 Jan 1998 (catalog date)
346,636 bytes
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SDK for VESA audio interface BIOS extensions.

CPUID for intel by Intel engineer(s)
/code/hardware/cpu/cpuid3.zip
10 Jan 1997 (catalog date)
6,402 bytes
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Source to detect which intel chip is in a computer - Useful, but not much to look at. It's there for you to use if you ever need to detect what type of processor is in a machine.

CPUID for intel by Doctor Sludge
/code/hardware/cpu/cputest2.zip
10 Jan 1997 (catalog date)
10,953 bytes
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Source to detect which intel chip is in a computer - Detects the processor for sure, but does it by checking for invalid opcodes. If you need to detect CPU type, I suggest /code/hardware/processor/cpuid3.zip.

Pentium Stuff
/code/hardware/cpu/pentium.zip
01 Jul 1997 (catalog date)
164,896 bytes
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A collection of files on Pentium optimization. Some of these files look very useful, especially for optimizing information and truly esoteric stuff for the terminally curious.

Drive detection for IBM & compatibles by Paul Schlyter
/code/hardware/drives/drivesex.zip
10 Jan 1997 (catalog date)
9,312 bytes
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Source to detect drives on a system - It didn't detect my drives properly. :(

Ralf Brown's Interrupt List
/code/hardware/general/telerama.zip
17 Jan 1999 (catalog date)
827,866 bytes
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Every coder should download this, it's the best interrupt list around.

Joystick axis reading code by Peter Wan
/code/hardware/joystick/joysdk11.zip
10 Jan 1997 (catalog date)
35,092 bytes
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Source to read joystick positions for the Gravis Game Pad - *This* is how source should be written, especially for an SDK. If only we were all this diligent.

Peroxide Trainer Part 6 by Telemachos of Peroxide
/code/hardware/keyboard/pxdtut6.zip
17 Jan 1999 (catalog date)
20,234 bytes
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This tutorial explains how to program interrupts, timers and keyboard handlers.

Flat Real by Herman Dullink
/code/hardware/memory/flat.zip
10 Jan 1997 (catalog date)
11,758 bytes
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A flat real mode interface - For those who'd rather kludge real mode than switch to protected mode. Conceivably useful for 4k intros which may need a quick and cheap entry into a flat memory model.

Flat Real Mode Interface by Juanito
/code/hardware/memory/frmi_150.exe
10 Jan 1997 (catalog date)
38,210 bytes
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An interface for flat real mode from BC - Has some docs on xms and comments explaining how the interface works itself. I didn't test to see if it works. Doesn't work in v86 mode, meaning most programs made with this will require a reboot.

Virtual Memory Management by Flux
/code/hardware/memory/fxvmm210.zip
10 Jan 1997 (catalog date)
112,232 bytes
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A virtual memory management interface for BC - Once again, I didn't test this. This system is much more complete than the above and certainly much more useful. From the code, I'd say I'd like to work with this guy. :)

Flat Real Mode by Nix of Massive
/code/hardware/memory/mass-frm.zip
10 Jan 1997 (catalog date)
8,248 bytes
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A flat real mode interface - For those who'd rather kludge real mode than switch to protected mode. Conceivably useful for 4k intros which may need a quick and cheap entry into a flat memory model.

Real Memory by Chatter
/code/hardware/memory/realmem.zip
10 Jan 1997 (catalog date)
10,850 bytes
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Supposedly gets you past the 64k barrier in real mode - I have no clue what compiler this is supposed to compile for. It uses opcodes not allowed in BC's inline assembler, watcom doesn't use that kind of inline assembler (and doesn't need this extender anyway), and this is pointless for djgpp which only compiles 32bit pmode apps. I have neither TC (but considering that's a sub-set of BC I can assume it won't work) nor Quick C (but that's so old, it's inline assembler's probably incomplete too).

Asychronous communitcations code by Lord Logics
/code/hardware/serial/ll_comm.zip
10 Jan 1997 (catalog date)
56,754 bytes
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Source for "asynchronous" comm connections - A library meant for opening COM lines and other serial line connections. It's supposedly asynchronous (but maybe in a later version for this only supports one). Not too demo scene relevant, but it could make for great modem-modem networking in a game.

Check VESA by London Fog
/code/hardware/video/checkvsa.zip
10 Jan 1997 (catalog date)
1,595 bytes
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A program to detect if a computer has VESA support - Uhm, like... thanks. It's a real help.

VESA 1.x tutorial for dos32 by Peter Stuge of XiA
/code/hardware/video/dos32vbe.zip
30 Jun 1998 (catalog date)
8,951 bytes
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Rating:
Assembler

Bmp2raw V1.0 by Joerg Hartenberger of SCI
/code/images/bmp2raw.zip
11 Jul 1998 (catalog date)
24,415 bytes
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Convert 8 or 24bpp BMPs into RAW Fileformat. Also: 24bpp to 16bpp RAW Converter.

Cutter
/code/images/cutter1.zip
15 Apr 1997 (catalog date)
68,240 bytes
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Graphics Cutter v1.0 is a scripting language used in cutting graphics from PCX files. Unzip with -d option (subdirectories). Saves palette info, include files, and object files. Object files are stored in MODE 0x13 and MODE X formats. DEMO of bouncing balls included. Source available in registered version.

GIF 2 LBM by Daniel Hatadi
/code/images/gif2lbm.zip
15 Apr 1997 (catalog date)
17,893 bytes
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Very simple bitmap converter. This converts plain 256 colour GIFs to the LBM format used with Themie Gouthas' XLIB. It also saves the palette separately in a .PAL file.

PCX Utils by Patch of Avalanche
/code/images/pcxutils.zip
15 Apr 1997 (catalog date)
71,400 bytes
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Raw saver. Tweaked saver. File viewer. Font converter. Easy linking to ASM programs.

Interactive 3D Library
/code/library/i3ddemo2.exe
01 Dec 1997 (catalog date)
590,355 bytes
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For creating a 3d world like the one in Wolfenstein. Very fast but a little bit dated.

XMode Graphics Library by James Carter
/code/library/w_infin.zip
01 Dec 1997 (catalog date)
18,566 bytes
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Wordup Graphics Toolkit v5.1 by Egerter Software
/code/library/wgt5.zip
01 Dec 1997 (catalog date)
3,065,737 bytes
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A comprehensive graphics library.

The Mag by Spellcaster
/code/mags/mag01.zip
01 Jul 1997 (catalog date)
17,455 bytes
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A serial coding magazine. For the ultra-beginner. Info on understanding hexidecimal numbers and a primer for Pascal.

The Mag by Spellcaster
/code/mags/mag02.zip
01 Jul 1997 (catalog date)
12,743 bytes
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A serial coding magazine. Continuing info on Pascal, gets into basic assembler, BIOS, interrupts, and mode 13h.

The Mag by Spellcaster
/code/mags/mag03.zip
01 Jul 1997 (catalog date)
100,068 bytes
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A serial coding magazine. Continuing into assembler and the VGA palette. Includes a 'demo' of palette effects called Color Blind.

The Mag by Spellcaster
/code/mags/mag04.zip
01 Jul 1997 (catalog date)
13,740 bytes
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A serial coding magazine. Continuing into Pascal, looping constructs, line and circle routines.

The Mag by Spellcaster
/code/mags/mag05.zip
01 Jul 1997 (catalog date)
20,724 bytes
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A serial coding magazine. Continuing into Pascal, arrays, memory. Contains a fairly complete list of assembler opcodes (courtesy Intel).

The Mag by Spellcaster
/code/mags/mag06.zip
01 Jul 1997 (catalog date)
13,564 bytes
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A serial coding magazine. Continuing into Pascal, records, file handling, PCX loading, text mode scrolling.

The Mag by Spellcaster
/code/mags/mag07.zip
01 Jul 1997 (catalog date)
34,151 bytes
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A serial coding magazine. Continuing into Pascal, units, boolean algebra, pointers, lens effect.

The Mag by Spellcaster
/code/mags/mag08.zip
01 Jul 1997 (catalog date)
41,938 bytes
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A serial coding magazine. Random stuff, game design, more on pointers, some elementary data structuring.

The Mag by Spellcaster
/code/mags/mag09.zip
01 Jul 1997 (catalog date)
77,599 bytes
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A serial coding magazine. Continuing into assembler, more on that game.

The Mag by Spellcaster
/code/mags/mag10.zip
01 Jul 1997 (catalog date)
114,192 bytes
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A serial coding magazine. Sorting, matrix algebra, geometric transformations, elementary 3d, other stuff.

The Mag by Spellcaster
/code/mags/mag11.zip
01 Jul 1997 (catalog date)
95,422 bytes
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A serial coding magazine. Sorting, matrix algebra, geometric transformations, more complex 3d, still adding to that game. (This magazine has come a long way since issue one and is entirely progressive.)

Sound Master v1.0 by Ziggy
/code/sound/smaster.zip
05 Oct 1996 (catalog date)
20,296 bytes
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Rating:
SoundBlaster Library

ASM Tutorial Part 3 by Draeden of VLA
/code/tutors/asm/asmvla01.zip
18 Jan 1998 (catalog date)
10,780 bytes
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Explains a few of the dos interrupts. Might be handy if you are a beginner, but what you really need is a good interrupt list.

Games 'n Graphics Trainer Series chapter 1 by Gerben
/code/tutors/graphics/gngtut01.zip
30 Jun 1998 (catalog date)
3,072 bytes
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Another trainer explaining how to get into mode 13h. Try Denthors trainers instead if you really don't know how to do this. Text

The King Magazine Volume 3 by The King
/code/tutors/graphics/kmagv3.zip
18 Jan 1998 (catalog date)
63,180 bytes
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Better than volume 2. Again some basic stuff for Pascal, Assembler, Hardware and Graphics, etc. Examples are now in C too.

Demo Series, Part 11 by Outlaw Triad
/code/tutors/graphics/oteffex1.zip
17 Jan 1999 (catalog date)
27,162 bytes
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Tutorial about coding flat shaded and glenzed 3d vectors. Very dated and not very useful as there are much better 3d tutorials around.

Serie De Tutoriales Fac 7 by FAC of Delabu Alama
/code/tutors/graphics/tut7.zip
25 Apr 1998 (catalog date)
92,107 bytes
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Basic demo coding tutorials in Spanish. In Turbo Pascal + inline asm. Seventh tutorial: Basic effects (plasma, fire, interference).

Spline Interpolation v1.3 by Adept of Esteem
/code/tutors/math/spline_3.zip
17 Jan 1999 (catalog date)
9,852 bytes
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Contains source to interpolate the spline data found in .3ds files.

3DS converter by MRI of Doomsday
/code/utils/3d/3dsco20.zip
25 Aug 1997 (catalog date)
14,233 bytes
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Reads a 3ds file and outputs an easier to read format. Good utility with full source for reading .3DS files. It's easily tweakable (with a #define) to read from a file or memory and not that difficult to tweak for your own 3d structures. It's also done well enough that adding support for more features of the .3ds format should not be that difficult from a coding standpoint. Specs are admittedly hard to find.

3DS converter by MRI of Doomsday
/code/utils/3d/3dsrdr13.zip
25 Aug 1997 (catalog date)
6,754 bytes
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Reads a 3ds file and outputs an easier to read format. An update of Jare's 3dsrdr12. Get the above for usefulness, get Jare's original version for posterity or more complete informations.

Font3D v1.5 by Todd A. Prater
/code/utils/3d/f3d150.zip
26 Feb 1998 (catalog date)
322,012 bytes
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Converts truetype fonts into 3d fonts.

DOS Utilities for Powerrender by Egerter Software
/code/utils/3d/prdosutl.zip
17 Jan 1999 (catalog date)
4,018,076 bytes
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See pwrndr25.zip

Windows Utilities for Powerrender by Egerter Software
/code/utils/3d/prwinutl.zip
17 Jan 1999 (catalog date)
2,598,584 bytes
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Rating:
See pwrndr25.zip

3DS to DXF Converter by Phred of OTM
/code/utils/3d/vo_090.zip
25 Aug 1997 (catalog date)
107,716 bytes
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Boot by ? of Ooze
/code/utils/boot/0l_boot.zip
25 Aug 1997 (catalog date)
81,135 bytes
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Reboots & boot sector util. A utility that'll reboot your computer (which isn't terribly useful) and to read/write boot sectors. It's a good, hard to find utility for someone just poking into that sort of stuff.

Bootgame by Ko-Ko
/code/utils/boot/bootgame.zip
18 Jan 1998 (catalog date)
11,940 bytes
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Puts a game into the bootsector of a floppy! Unfortunately, the game is not timed and unplayable on modern computers.

C-- by Peter Cellik
/code/utils/compiler/c--c0203.zip
10 Jan 1997 (catalog date)
309,669 bytes
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C-- compiler,It's either a stripped down version of C or ASM on steriods. It was good and cool some time ago, but there are surely better development platforms available.

C-- examples by Peter Cellik
/code/utils/compiler/c--ex103.zip
10 Jan 1997 (catalog date)
213,584 bytes
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C-- example sources - A must get for c--0203.zip

Inc Pro by KeLewAN
/code/utils/compiler/incpro3.zip
12 Aug 1997 (catalog date)
6,818 bytes
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A bin 2 include util. A word to the coder, learn to read/write double values, it'll help speed up the assembler. If you were really cool, you'd write a binary to .OBJ converter.

Font Grabber by Denthor of Asphyxia
/code/utils/fonts/texter5.zip
29 Sep 1997 (catalog date)
34,741 bytes
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Allows you to grab 256 color fonts from .GIF, .CEL, .BMP and .PCX files. Mouse only. Example source included.

Font Editor For XLIB Fonts by Tomasz Jablonski
/code/utils/fonts/xfonter.zip
29 Sep 1997 (catalog date)
17,710 bytes
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Rating:
No documentation

Byteraper 2000 v4.0b by Litening
/code/utils/graphics/byterape.zip
26 Feb 1998 (catalog date)
165,061 bytes
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A utility to rip graphics and mods out of demos. Doesn't work when compression is used, and it also doesn't support modern module formats.

Cirrus 542x Booster.
/code/utils/graphics/cirboost.zip
26 Feb 1998 (catalog date)
88,929 bytes
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TSR that accelerates vga cards with a Cirrus 542x chipset.

Raster View by TBD of FeR
/code/utils/graphics/fer_rv.zip
02 Jul 1997 (catalog date)
394,681 bytes
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A viewer for tga, pcx, lbm, and bmp files. Includes a 320x600x8 tweak mode that can be added to Allegro, which is probably the best thing in it.

Palette Generator by BlackBob
/code/utils/graphics/palgen.zip
01 Jul 1997 (catalog date)
11,178 bytes
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A utility to generate palettes. Clumsy text mode interface, using dp2e to generate a palette would be much easier.

WIN95 And Demos Starter by Cute Elf
/code/windows/ce-win95.zip
19 Jan 1998 (catalog date)
18,929 bytes
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Library for using DirectDraw for making demo effects. Use Winzip to decompress archive because of the long file names. If using DirectX 5, you have to change two lines in DirectXConversion.cpp to type cast to (DirectDrawSurface2 *). When you try to compile, you'll know which lines those are. Hmm... maybe wince stands for Win-CuteElf. (If you see this, are you going back there?)

JJ Demo by CodeBlasters
/demos/1991/jjdemo.zip
29 Jun 1996 (catalog date)
187,345 bytes
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Xmas by The Code Blasters
/demos/1991/tcb_xmas.zip
29 Jun 1996 (catalog date)
340,529 bytes
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Rating:

Buster by TRB, TWC
/demos/1992/buster.zip
29 Jun 1996 (catalog date)
210,809 bytes
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Rating:

Internal Damage by EMF
/demos/1992/emf_id.zip
29 Jun 1996 (catalog date)
151,237 bytes
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Rating:
Released at event ASM92 in the demo division and ranked 03

Eterno Sucker by Eterno
/demos/1992/esucker.zip
29 Jun 1996 (catalog date)
11,317 bytes
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Eterno 1 by Eterno
/demos/1992/eterno_i.zip
29 Jun 1996 (catalog date)
22,366 bytes
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Eterno J by Eterno
/demos/1992/etr_j.zip
29 Jun 1996 (catalog date)
19,730 bytes
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Rating:

Late Easter by Sonic PC
/demos/1992/leaster.zip
29 Jun 1996 (catalog date)
149,421 bytes
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Rating:

Overload by Hysteria
/demos/1992/overload.zip
29 Jun 1996 (catalog date)
286,213 bytes
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Rating:
Released at event ASM92 in the demo division and ranked 02

Even Better Than The Real Thing by Phoney Coders
/demos/1992/realthng.zip
29 Jun 1996 (catalog date)
132,513 bytes
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Rating:

TCB Loader 1 by The Code Blasters
/demos/1992/tcbldr1.zip
29 Jun 1996 (catalog date)
35,782 bytes
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24 Hour Break by Digitize Design Group
/demos/1993/0-9/24h_brk.zip
29 Jun 1996 (catalog date)
90,627 bytes
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Rating:
Fast circle-effect, sine scroller (coded in interesting way) - not a great job for asm-intro-compo (of course some music) btw: at the end they are talking about many bugs: here is one: press (& hold) left shift during sine-scroller. Letters D and G will be moved 'a little' :-)

30 Demo by Noice
/demos/1993/0-9/30_demo.zip
29 Jun 1996 (catalog date)
40,554 bytes
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Demo contains rotating cube (so obvious), low-zoom plasma (so good, because you cannot see plasma in any other demo this way - always there is a high zoom (because looks better :-), then a dot-ball (also obvious), and end-scroller (thats all???? yes....)

Alpha PCI by Power Crisis International
/demos/1993/a/alphapci.zip
29 Jun 1996 (catalog date)
210,722 bytes
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Green House by MegaBusters
/demos/1993/g/greenhou.zip
29 Jun 1996 (catalog date)
253,555 bytes
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Rating:

BBS Hysteric Visions by Topaz Beerline
/demos/1993/h/hivminus.zip
29 Jun 1996 (catalog date)
134,010 bytes
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Intermission Dentro by Phoenix
/demos/1993/i/intermis.zip
29 Jun 1996 (catalog date)
65,292 bytes
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Released at event TP93 in the in64 division and ranked 12

Textro by InterActive
/demos/1993/i/intr_act.zip
29 Jun 1996 (catalog date)
54,919 bytes
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Rating:

Minus 40 Degrees by Eterno Productions
/demos/1993/m/minus40.zip
29 Jun 1996 (catalog date)
250,043 bytes
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Rating:
Released at event ASM93 in the demo division and ranked XX

BBS Shadetro by Hysteria
/demos/1993/s/shadetro.zip
05 Jun 1998 (catalog date)
88,506 bytes
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Rating:
,,SB,

Star Spangled Intro by Intercept
/demos/1993/s/star_int.zip
29 Jun 1996 (catalog date)
86,000 bytes
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Stereo Type by TEI
/demos/1993/s/stereo.zip
29 Jun 1996 (catalog date)
406,747 bytes
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1st Infection by N-Factor
/demos/1994/0-9/1infect.zip
29 Jun 1996 (catalog date)
788,796 bytes
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Released at event WIR94 in the demo division and ranked ??
N-Factor's first production, released at Wired'94 - a good "first-time" production for a new group. Lots of vector objects, some unlimited bobs, and textured planes - a top and bottom of the screen - but they are doing many things with this simple transform table: like really interesting flight of space ship over you (like in 2nd Reality), but textured (looks much-much better).

42 by Halcyon
/demos/1994/0-9/42.zip
29 Jun 1996 (catalog date)
67,994 bytes
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Rating:
Released at event ASM94 in the in64 division and ranked XX
Good beginning on this demo. Blue fire effect, going into zooming routines to delay dots, to 3-d fire. There are other interesting effects. To get past some parts of the demo the user must press Escape. The music is also a little repetitve at times... Without a GUS I couldn't get the entire demo.

4k or Less by Paranoids
/demos/1994/0-9/4k_less.zip
29 Jun 1996 (catalog date)
4,340 bytes
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Rating:
Released at event ASM94 in the in4k division and ranked XX
4kB intro presented at Asm'94: morphing letters '4k' to 'or' and then 'less': and the main part (and the only) is a waving vector plane in several ways.

BBS Blastersound #2 by Iguana
/demos/1994/b/blaster2.zip
29 Jun 1996 (catalog date)
49,843 bytes
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Rating:

Blinky Vectors by Masters of Puppets
/demos/1994/b/blinky.zip
29 Jun 1996 (catalog date)
33,780 bytes
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Rating:

Bytes & Kisses by JL Enterprises
/demos/1994/b/bytekiss.zip
29 Jun 1996 (catalog date)
232,529 bytes
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Rating:

Silence by Hysteria
/demos/1994/h/hsa_silc.zip
29 Jun 1996 (catalog date)
890,885 bytes
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Rating:
Released at event ASM94 in the demo division and ranked 08

Martian Terrain Demo by Tim Clarke
/demos/1994/m/mars.zip
29 Jun 1996 (catalog date)
2,917 bytes
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Rating:

Martian Terrain Demo (pallette change) by Tim Clarke
/demos/1994/m/marspal.zip
29 Jun 1996 (catalog date)
5,823 bytes
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Rating:

Hellraiser by MegaBusters
/demos/1994/r/raiser.zip
29 Jun 1996 (catalog date)
1,180,215 bytes
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Rating:
Released at event TP94 in the demo division and ranked 08

Sin After Sin by A-Men
/demos/1994/s/sin_amen.zip
05 Jun 1998 (catalog date)
58,819 bytes
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Rating:
,,GUS,

Elite Demo by Syntax Terror
/demos/1994/s/ste-elit.zip
03 Jul 1996 (catalog date)
87,906 bytes
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Rating:

Toddlers Terror by Spirit
/demos/1994/t/toddlers.zip
29 Jun 1996 (catalog date)
73,578 bytes
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Rating:
Released at event BIZ94 in the in64 division and ranked 08

165b Raster Plasma by Project
/demos/1995/0-9/165plasm.zip
29 Jun 1996 (catalog date)
2,159 bytes
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Rating:
Released at event ASM95 in the in4k division and ranked XX

BBS Developer's Site by Waterlogic
/demos/1995/d/devsite.zip
29 Jun 1996 (catalog date)
649,348 bytes
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Rating:

New Dimension by Eternia
/demos/1995/e/ete_newd.zip
30 Jun 1996 (catalog date)
795,669 bytes
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Rating:
Released at event TP95 in the demo division and ranked 15

Go Easter by Verhot
/demos/1995/g/goeaster.zip
30 Jun 1996 (catalog date)
308,535 bytes
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Rating:
Released at event NAID95 in the demo division and ranked 11

Hysterics by Exhumers
/demos/1995/h/hysteric.zip
30 Jun 1996 (catalog date)
51,792 bytes
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Rating:
Released at event EXE95 in the in64 division and ranked 03

Kallops by Mistery
/demos/1995/k/kallops.zip
30 Jun 1996 (catalog date)
59,473 bytes
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Rating:
Released at event I95 in the in64 division and ranked 04

Math by Interamnia
/demos/1995/m/math.zip
30 Jun 1996 (catalog date)
4,065 bytes
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Rating:
Released at event ASM95 in the in4k division and ranked XX

MindCrime by the Bunny Hunter
/demos/1995/m/mcdemo.zip
30 Jun 1996 (catalog date)
444,879 bytes
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Rating:

Night In Moscow by Tango Sisters
/demos/1995/m/moscow.zip
24 May 1998 (catalog date)
61,625 bytes
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Rating:
Released at event TG95 in the in64 division and ranked 06
,,GUS,

Mystery by Masque
/demos/1995/m/msqmyst.zip
30 Jun 1996 (catalog date)
1,799,425 bytes
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Rating:
Released at event ASM95 in the demo division and ranked 11

Nitro by Stereocode
/demos/1995/n/nitro.zip
30 Jun 1996 (catalog date)
26,689 bytes
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Rating:

Ping by Spellcasters
/demos/1995/p/ping_.zip
30 Jun 1996 (catalog date)
20,626 bytes
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Rating:
Released at event JUH95B in the in64 division and ranked 07

Professor Nutbutter by Mindprobe
/demos/1995/p/pro_nut.zip
30 Jun 1996 (catalog date)
627,369 bytes
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Rating:
Released at event JUH95B in the demo division and ranked 07

Probaganda by Deck Blasters
/demos/1995/p/probagan.zip
30 Jun 1996 (catalog date)
66,074 bytes
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Rating:
Released at event ABD95 in the in64 division and ranked 08

Pureness by Waterlogic
/demos/1995/p/pureness.zip
30 Jun 1996 (catalog date)
1,433,210 bytes
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Rating:

Seasons by Deck Blasters
/demos/1995/s/seasons.zip
14 May 1997 (catalog date)
80,620 bytes
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Rating:
Released at event ASM95 in the in64 division and ranked DD

Underwater by Technomancer
/demos/1995/u/underh2o.zip
30 Jun 1996 (catalog date)
977,231 bytes
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Rating:
Released at event GP95 in the demo division and ranked 02

Bit Hunters 2 by Axioma
/demos/1996/a/aa_bh2ax.zip
18 Sep 1996 (catalog date)
80,541 bytes
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Rating:
Released at event ANT96 in the in64 division and ranked 03

After Death by Real-Time
/demos/1996/a/afterdth.zip
08 Dec 1996 (catalog date)
2,717,349 bytes
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Rating:
Released at event WIR96 in the demo division and ranked 04

Airspace by Technomancer, Moonlighter
/demos/1996/a/aspc_fix.zip
21 Feb 1998 (catalog date)
1,210,864 bytes
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Rating:
386,,GUS/SB,

Drill Me, Please Me by Byterapers
/demos/1996/b/b-drill.zip
04 Sep 1996 (catalog date)
2,107,514 bytes
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Rating:
Released at event ABD96 in the demo division and ranked 01

Devotion by Waterlogic
/demos/1996/d/devotion.zip
24 Dec 1996 (catalog date)
2,637,441 bytes
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Rating:
Released at event TS96 in the demo division and ranked 01

Enter by Merlin
/demos/1996/e/enter.zip
03 Jul 1996 (catalog date)
61,947 bytes
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Rating:
Released at event REM96 in the in64 division and ranked ??

Eternal Life by Eternal
/demos/1996/e/etlife.zip
02 Oct 1996 (catalog date)
987,534 bytes
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Rating:
Released at event ENL96 in the demo division and ranked 05

Exposure by Bacteria
/demos/1996/e/exposure.zip
30 Jun 1996 (catalog date)
389,325 bytes
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Rating:
Released at event SCE96 in the demo division and ranked 08

Baygles From Heaven by Trixter, Leviathan
/demos/1996/f/fast_bfh.zip
08 Jul 1996 (catalog date)
580,755 bytes
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Rating:

Fire & Water by Fidel Ink of Digital Cascade
/demos/1996/f/firewat.zip
02 Oct 1996 (catalog date)
6,024 bytes
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Rating:
Released at event ENL96 in the in8k division and ranked 02

Peter and I Like Fizzy Water... by TPOLM
/demos/1996/f/fizzygay.zip
18 Dec 1996 (catalog date)
62,882 bytes
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Rating:
Released at event SEN96 in the in64 division and ranked ??

Digital Nightmare by Master of the Matrix
/demos/1996/f/funny.zip
14 Aug 1996 (catalog date)
164,798 bytes
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Rating:

Bela the Firestarter by Fishy of Hoe
/demos/1996/h/hoe_bela.zip
18 Sep 1996 (catalog date)
4,167 bytes
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Rating:
Released at event ANT96 in the in1k division and ranked ??

E (In The Circle) by Interamnia
/demos/1996/i/ina-ecir.zip
30 Jun 1996 (catalog date)
53,702 bytes
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Rating:
Released at event DML96 in the in80 division and ranked 05

Nokia 1200 by Interamnia
/demos/1996/i/ina1200.zip
11 Jan 1997 (catalog date)
67,228 bytes
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Rating:
Released at event DML96B in the in64 division and ranked 04

Insert by Interamnia
/demos/1996/i/insert.zip
16 Nov 1996 (catalog date)
34,127 bytes
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Rating:
Released at event SKE96 in the in64 division and ranked ??

Interrupt Internet by Fyoozhen
/demos/1996/i/int_fyoo.zip
30 Jun 1996 (catalog date)
57,677 bytes
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Rating:
Released at event NAID96 in the in64 division and ranked ??

Menace by Eternal Project
/demos/1996/m/menace.zip
12 Aug 1996 (catalog date)
11,494 bytes
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Rating:
Released at event FLAG96 in the in4k division and ranked 02

Mister Inga by TPOLM
/demos/1996/m/mr_inga.zip
15 Nov 1997 (catalog date)
111,875 bytes
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Rating:

Niilu by Deck Blasters
/demos/1996/n/niilu.zip
08 Feb 1997 (catalog date)
144,020 bytes
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Rating:
GUS/SB/PAS

Radiance by Mystery Arts
/demos/1996/r/radiance.zip
30 Jun 1996 (catalog date)
11,414 bytes
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Rating:
Released at event SCE96 in the in4k division and ranked 11

Refiniti by Hexeter
/demos/1996/r/refiniti.zip
30 Jun 1996 (catalog date)
122,659 bytes
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Rating:

Interstellar Phenomenon by Sensorium
/demos/1996/s/sen-isp.zip
20 Jul 1996 (catalog date)
181,558 bytes
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Rating:

Great Lovemachine Pope by TPOLM
/demos/1996/s/st_peter.zip
21 Sep 1997 (catalog date)
204,559 bytes
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Rating:
Released at event TG96 in the demo division and ranked 11

Extermination by Substance
/demos/1996/s/stc_xtr.zip
23 Dec 1996 (catalog date)
39,875 bytes
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Rating:
Released at event GRV96 in the in64 division and ranked 01

N0ll 8tta by Syntax Terror
/demos/1996/s/ste-08.zip
11 Dec 1996 (catalog date)
126,731 bytes
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Rating:

Doo by Syntax Terror
/demos/1996/s/ste-die.zip
11 Dec 1996 (catalog date)
114,384 bytes
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Rating:

Porrfilm by Syntax Terror
/demos/1996/s/ste-porr.zip
03 Jul 1996 (catalog date)
53,552 bytes
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Rating:
Released at event REM96 in the in64 division and ranked ??

Don't Get Stajlish (final) by Syntax Terror
/demos/1996/s/ste-stlf.zip
11 Dec 1996 (catalog date)
433,993 bytes
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Rating:
Released at event REM96 in the demo division and ranked 04

Synergistic by Mistery
/demos/1996/s/synergis.zip
30 Jun 1996 (catalog date)
70,206 bytes
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Rating:
Released at event ABD96 in the in64 division and ranked 05

Mind Over Matter by The Lost Souls
/demos/1996/t/tls_mom.zip
30 Jun 1996 (catalog date)
1,267,166 bytes
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Rating:
Released at event TG96 in the demo division and ranked 08

Textasy by The Enterprise Crew
/demos/1996/t/txtc.zip
12 Jan 1997 (catalog date)
476,523 bytes
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Rating:
Released at event TMDC96 in the demo division and ranked 04