Search for "3d": 150 matches

3d math by Lithium of VLA
/code/3d/docs/3d_math.zip
10 Jan 1997 (catalog date)
11,835 bytes
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Explanations of some 3d math concepts - I remember not getting the 3d rotations working correctly when I first started programming, but I'm not sure if that's my fault or the fault of the doc. Most of the docs are some simple linear algebra. They spell out the equations in the end for those who can't completely understand them.

3d basics by Synergist
/code/3d/docs/3dbasics.zip
10 Jan 1997 (catalog date)
2,745 bytes
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Some basic 3d documentation - I'd never want to tell someone that this doc is a good place to start. The person writing this has no concept of structures, which severely ease the programming of complex things such as 3d systems.

3D Coding tutorial by Ica of Hubris
/code/3d/docs/3dica221.zip
30 Jun 1998 (catalog date)
422,704 bytes
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This tutorial is very easy to understand and describes everything you need to know like the mathematical basics, the different kind of polyfillers, shading methods, camera movement, sorting and backface culling and much much more. A must-have for every 3d coder! Text

3D Tutorial by FH94.3 of Nitro
/code/3d/docs/fh-3dtut.zip
18 Jan 1998 (catalog date)
12,903 bytes
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Rating:
Explains how to rotate in 3D.

3D Matrix Transformations by Voltaire of OTM
/code/3d/docs/otmmatx.zip
18 Jan 1998 (catalog date)
13,676 bytes
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Good tutorial on 3D transformations using matricies.

3D Camera Tutorial by Shadow Bandit of Diabolic Force
/code/3d/docs/sba_3dcm.zip
17 Jan 1999 (catalog date)
14,496 bytes
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3D Shadow Tutorial by Fuzzel of Haujobb
/code/3d/docs/shadows.zip
17 Jan 1999 (catalog date)
121,258 bytes
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Explains how to do shadows in 3d using a zbuffer algorithm.

Polyfiller Tutorial by Karma of TFL-TDV
/code/3d/docs/ttka3ddo.zip
18 Jan 1998 (catalog date)
15,613 bytes
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A good explanation of different types of polyfillers.

Zed 3D by Zed
/code/3d/docs/zed3d060.zip
10 Jan 1997 (catalog date)
357,811 bytes
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A comprehensive doc on many aspects of 3d math and programming - Designed for those comfortable with math. It spells out the math concepts needed and shows their application, but by no means spoon feeds the information to you.

Zed 3D by Zed
/code/3d/docs/zed3d095.zip
19 Jan 1998 (catalog date)
697,450 bytes
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Zed 3d - a document explaining the maths you'll need for 3d. Word and postscript formats of the same file. Zed has an attention to detail and a great way to explain all the math. I highly recommend this to anyone starting to make a 3d engine who doesn't know where to start (start with the math, not the polygon fillers, believe me! the fillers are trivial in comparison). See the bibliography for where to go next.

3d vectors by John McCarthy
/code/3d/systems/3dvect39.zip
10 Jan 1997 (catalog date)
382,175 bytes
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A complete 3d vector system - No complex shading, but has a full camera model, gif loader, object loader, etc, etc... Takes some time to figure out.

Clax by Borzom
/code/3d/systems/claxsrcp.zip
19 Jan 1998 (catalog date)
49,402 bytes
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Clax Keyframing system. Multi-platform. Confusing to use code, but possibly worth it if you don't want to write your own keyframer.

3D Engine by Zjack of DCC
/code/3d/systems/dcc_3de.zip
25 Aug 1997 (catalog date)
720,195 bytes
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Rating:
A fast and goodlooking 3d engine. It also includes a .3ds convertor.

3D example by Andrew Harvey
/code/3d/systems/exampl3d.zip
30 Jun 1998 (catalog date)
385,953 bytes
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Rating:
Good looking texturemapped 3d engine, but unfortunately there is no documentation included. Assembler

GFXFX3: Inertia 3d engine by Alex Chalfin and Jeroen Bouwens
/code/3d/systems/gfx3i099.zip
30 Jun 1998 (catalog date)
1,148,321 bytes
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Goodlooking 3d engine, with very complete documentation. Unfortunately only the libraries are included, while the actual source is missing. Pascal

Panard Vision Realtime 3d Engine 0.98 by SMKaribou of GMF
/code/3d/systems/gmfpv98w.zip
25 Apr 1998 (catalog date)
3,360,072 bytes
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Full Featured Free 3D Engine SDK. Support for hardware (glide, direct3d, opengl) and software rendering. Requires DX5.

Rotating 3d escher-knot by Oliver Nash
/code/3d/systems/gsescher.zip
30 Jun 1998 (catalog date)
19,895 bytes
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The author says he appreciates a mention when you "steal" his formula, but "his" formula was already used on the amiga a long time ago. It might be useful downloading though if you're a starting 3d coder because the flatshaded 3d engine is very easy to understand. C

Crystal 3D Engine by Mali of Malixa
/code/3d/systems/mdg_cr3d.zip
17 Jan 1999 (catalog date)
432,414 bytes
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Rating:
Supports all the usual shading methods, texturemapping, etc. No documentation.

Power Render v2.3 by Gooroo
/code/3d/systems/prv2_3.zip
01 Jul 1997 (catalog date)
4,685,199 bytes
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Rating:
A rendering system for 3dfx cards. Requires watcom and WGT5.1+ to compile examples. This is a commercial package.

Panard-Vision 3D Engine by Olivier Brunet
/code/3d/systems/pvsdk95d.zip
17 Jan 1999 (catalog date)
915,862 bytes
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I couldn't get it to work unfortunately, but it seems pretty good.

Powerrender v2.5 by Egerter Software
/code/3d/systems/pwrndr25.zip
17 Jan 1999 (catalog date)
4,315,320 bytes
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Rating:
Pretty good and professional 3d system.

Source code for RTMZ 3.0 by Davide Pasca
/code/3d/systems/rtmz30sr.zip
30 Jan 1999 (catalog date)
109,615 bytes
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Raw GFX Lib by Ghyll of TGA
/code/3d/systems/tgarx2b1.zip
02 Jul 1997 (catalog date)
34,488 bytes
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Rating:
An elementary graphics system. The functions are very base and it's a good idea for anyone coding graphics engines either to understand how those functions work or to be given higher level functions to work with.

Simple 3D Engine by Zjack of DCC
/code/3d/systems/toruskit.zip
17 Jan 1999 (catalog date)
104,753 bytes
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Rating:
An outdated 3d engine in assembler using different tricks that used to be populair a few years ago, like a 50hz mode and a weird vga resolution.

Wordup Graphics Toolkit v5.1 by Chris Egerter
/code/3d/systems/wgt51_r2.zip
06 Oct 1996 (catalog date)
1,763,579 bytes
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WGT by Egerter Software
/code/3d/systems/wgtvesa2.zip
12 Aug 1997 (catalog date)
202,549 bytes
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Rating:
WordUp Graphics Toolkit - Vesa extension. A graphics toolkit designed for games programers.

Real-Time Environment Mapping Tutorial by Frenzy
/code/3d/trifill/envmap/envmap.doc
05 Oct 1996 (catalog date)
4,169 bytes
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Somewhat incorrect document. Parts are right, others wrong.

fx 3d kit by Dave Stampe
/code/3d/trifill/flat/fpoly256.zip
10 Jan 1997 (catalog date)
35,175 bytes
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A Y mode filler and line routine - Well documented and good comments. Poor asm style when it comes to stack handling. It would be difficult to learn from this code.

Trifiller Routine For Mode 13h by Mike Caruso
/code/3d/trifill/flat/trifill.zip
01 Dec 1997 (catalog date)
37,622 bytes
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Gouraud filler by Cazz
/code/3d/trifill/gouraud/cazzgour.zip
19 Jan 1998 (catalog date)
65,361 bytes
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Gouraud filler and some code for rendering an object. Incorrect x clipping. PI = 3.14159265 *3* 58979323... (you only need the first 5-7 digits anyway...)

Gouraud shader source by Jedi of Sector One
/code/3d/trifill/gouraud/ggouro2.zip
10 Jan 1997 (catalog date)
66,612 bytes
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Source for a gouraud filler, requires GEMA to compile - Needs GEMA. No useful comments. For TASM and MASM users, remember that GEMA's nmenonics are operation source, destination.

Gouraud Shading by The Faker of Surprise Productions
/code/3d/trifill/gouraud/goushad.zip
25 Aug 1997 (catalog date)
16,816 bytes
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No explanation, but the source is very easy to understand.

Gouraud Shading by Tumblin of Bodies In Motion
/code/3d/trifill/gouraud/gvector2.zip
08 Jul 1997 (catalog date)
73,071 bytes
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Phong Illumination Model by FAC of Delabu Alama
/code/3d/trifill/phong/facphong.zip
02 Jun 1998 (catalog date)
32,754 bytes
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How to use the phong model to make nice palettes you can use in lots of effects, like 3D shading, fire, particles, hicolor shading, and plasmas. Includes a cool example program to play with.

Transparent Motion Blur Phong by Rex Deathstar of Waterlogic
/code/3d/trifill/phong/mphong.zip
05 Oct 1996 (catalog date)
110,301 bytes
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OTM Phong by Voltaire of OTM
/code/3d/trifill/phong/otmphong.doc
08 Jun 1997 (catalog date)
23,949 bytes
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Good tutorial explaining how to approximate phong shading using a model based on linear interpolation of angles.

Phong Shading
/code/3d/trifill/phong/pasphong.zip
05 Oct 1996 (catalog date)
4,545 bytes
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Hard to read code, should have the compiled exe with it in the pack. Slow!

Phong Explanation by TimJ of Vertigo
/code/3d/trifill/phong/vgophong.zip
17 Jan 1999 (catalog date)
6,709 bytes
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Good tutorial about how the phong lightning algorithm works and how it can be implemented

4 Sided Polygon Texture Mapper by Alan Parker
/code/3d/trifill/texmap/bastxmap.txt
08 Jun 1997 (catalog date)
8,601 bytes
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Although this texture mapper is coded in GFA Basic for the Atari ST the code is comprehensible enough to be useful for PC owners.

Crappy Texture Map by Mandrill
/code/3d/trifill/texmap/ctm.zip
19 Jan 1998 (catalog date)
6,214 bytes
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Crappy Texture Map. At least you know what code should be doing what. The filler looks familiar (the register lay out). The texture 'swims' so I'm not sure this is a routine to emulate.

Fake Perspective Correct Texture Mapping by FAC of Delabu Alama
/code/3d/trifill/texmap/facmap.zip
04 Jun 1998 (catalog date)
43,816 bytes
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How to do fake perspective correct texture mapping WITHOUT changing your current texture mapper function.

Fast Affine Texture Mapping Tutorial by Doomsday
/code/3d/trifill/texmap/fatmap.txt
07 Oct 1996 (catalog date)
69,730 bytes
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Fast Affine Texture Mapping II by MRI of Doomsday
/code/3d/trifill/texmap/fatmap2.zip
30 Jun 1998 (catalog date)
55,809 bytes
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A good tutorial about accurate texture mapping. This version uses convex polygons instead of triangles to make clipping easier. Text, C

Texture Mapper by Lee Lorenz
/code/3d/trifill/texmap/text_eng.zip
08 Jun 1997 (catalog date)
231,920 bytes
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Hardly any comments included with the source, but the source is not very hard to understand.

Texture Map by Robert Schmidt of Ztiff Zox Softwear
/code/3d/trifill/texmap/textmap.zip
08 Jun 1997 (catalog date)
11,172 bytes
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Document on how to map a 2D texture onto a 3D parallellogram. Useful to understand the mathematics behind texture mapping, but too slow for a decent realtime implementation.

Texture Mapper by Fantom of Ultimate Brains
/code/3d/trifill/texmap/texture.zip
08 Jun 1997 (catalog date)
112,765 bytes
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There are no comments included with the source, so you'll need to spend some time before you totaly understand what's going on.

Tiled Texture Mapping Tutorial by TheGlide of Spinning Kids
/code/3d/trifill/texmap/tiletmap.zip
03 Jun 1998 (catalog date)
4,757 bytes
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This is a little document that explains how to code a tiled texture mapper that handles any power of 2 texture sizes. The document contains some little C code to get you started. To fully understand the doc you should have already read MRI's fatmap.txt and fatmap2.txt.

Texture Mapping Tutorial by Tumblin of Bodies In Motion
/code/3d/trifill/texmap/tmaptut.zip
08 Jun 1997 (catalog date)
66,330 bytes
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Excellent tutorial on texture mapping. A must for starters!

Triscan by Andrew Harvey
/code/3d/trifill/texmap/triscan.zip
19 Jan 1998 (catalog date)
11,472 bytes
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Some triangle fillers. Doesn't assemble as is. Uses lots of assembler macros, which is good for style and helps portability, but kills readability for people not familiar with the code.

3D Studio .3DS File Reader v1.2 by Jare of Iguana
/code/3ds/3dsrdr12.zip
07 Oct 1996 (catalog date)
5,858 bytes
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3D Studio Script To Convert Objects
/code/3ds/unaim3d.zip
06 Oct 1996 (catalog date)
2,777 bytes
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Birthday source by Sliq
/code/demosrc/intros/birthsrc.zip
10 Jan 1997 (catalog date)
25,025 bytes
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Sources for an intro with simple 3d - Comments for the proceedures, easy to read source. Shows influences from Mental Surgery, mainly in the interupt handling. Old sources (1993), but otherwise good.

Live 4kb Source by Pulpe
/code/demosrc/intros/plp_lvsr.zip
17 Jan 1999 (catalog date)
30,147 bytes
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Rating:
All sources for a very nice kb containing a 3d scene of a playing band and some General Midi music.

Shorty 4kb Source by The Clan
/code/demosrc/intros/shorty.zip
17 Jan 1999 (catalog date)
145,990 bytes
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Source for a 4kb intro containing a tunnel and some gouraud shaded and texturemapped 3d vectors.

Textro 3D Vectors by OTM
/code/demosrc/intros/textvec.zip
11 Apr 1997 (catalog date)
23,128 bytes
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Textmode Texture Mapping,Plasma, and 3D by Joker of Crusaders
/code/effects/3d/3dtext.zip
05 Oct 1996 (catalog date)
12,720 bytes
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2D and 3D Rotation by Ash of NLB/BD
/code/effects/3d/bd-2d3d.zip
25 Aug 1997 (catalog date)
12,550 bytes
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Rating:
Not the best way to implement rotation.

3D Tutorial v1.8 by fh of GODS
/code/effects/3d/fh-3dt18.zip
06 Oct 1996 (catalog date)
25,489 bytes
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Rating:
Useless. Very poor way of making a 3d system. 100% hard coded objects, non-portable slow code.

3D Engine by Voltaire of OTM
/code/effects/3d/otm3d095.zip
01 Dec 1997 (catalog date)
254,469 bytes
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Rating:
Supports lambert and gouraud shading.

2D Rotation by Draeden of VLA
/code/effects/3d/rotate.zip
25 Aug 1997 (catalog date)
7,790 bytes
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A clear explanation, but it doesn't explain how to do matrix rotation.

3D Rotation by Draeden of VLA
/code/effects/3d/rotate3d.zip
25 Aug 1997 (catalog date)
35,866 bytes
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A clear explanation, but it doesn't explain how to do matrix rotation.

Yann's 3d by Yann of Iguana
/code/effects/3d/yanns3d.zip
10 Jan 1997 (catalog date)
84,060 bytes
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Source for some random effect - Same effect coded in real mode and with Tran's pmode extender. I can't think of a use for the source.

Texturemapping Tutorial by William D. Doughty
/code/effects/doom/textps.zip
18 Jan 1998 (catalog date)
75,676 bytes
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Postscript version. Explains how to make a 3D engine like the one used in Doom.

Texturemapping Tutorial by William D. Doughty
/code/effects/doom/texttext.zip
18 Jan 1998 (catalog date)
9,162 bytes
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Text version. Explains how to make a 3D engine like the one used in Doom. This version does not include any illustrations!

3d Scape by David Hedley
/code/effects/land/3dscape.zip
10 Jan 1997 (catalog date)
22,362 bytes
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A dot landscape similar to that at the end of unreal - few comments, and poorly optimized.

Cyber Space 3d by Phantom of Nostalgia
/code/effects/land/cyb3dkit.zip
10 Jan 1997 (catalog date)
31,536 bytes
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A landscape routine with many aspects - No source and a very quick explaination of the ideas and algorithms behind the effect.

3D Starfield by Legend of Blitz
/code/effects/stars/ldstars.zip
29 May 1997 (catalog date)
9,942 bytes
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This is just a basic starfield. What makes it special is the 3D glasses support.

Starfield And 3D Object
/code/effects/stars/objstar.zip
11 Apr 1997 (catalog date)
31,413 bytes
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3D Starfield by Vulture of Outlaw Triad
/code/effects/stars/otstars.zip
29 May 1997 (catalog date)
17,592 bytes
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A tutorial on 3D starfield effects.

Stars by The Darkman
/code/effects/stars/stars3d.zip
10 Jan 1997 (catalog date)
15,164 bytes
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A nicely done starfield - Nicely done (in appearance) but shoddy code. Globals abound, poor understanding of what to make functions. Made by a professed beginner.

123 Byte Tiny Star Field by Rex Deathstar of Waterlogic
/code/effects/stars/tinystar.zip
06 Oct 1996 (catalog date)
1,929 bytes
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The 3d version of what Matt and Pascal did. Could conceivably be much smaller

SMK3D Effects by SMKaribou of GMF
/code/effects/various/smk3dsrc.zip
05 Oct 1996 (catalog date)
619,782 bytes
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Phong, Gouraud, Bump Mapping, etc. - Comments in French, lots well done trifillers

Zed3D v0.95 - 3D Graphics Reference by Zed
/code/effects/various/zed3d095.zip
07 Oct 1996 (catalog date)
702,570 bytes
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Phong, Gouraud, Textures, etc.

Animation Construction Kit 3D by Lary Myers
/code/effects/worlds/ackkit.zip
25 Aug 1997 (catalog date)
152,985 bytes
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A demo of Lary Myers 3d world engine (see acksrc.zip) including a mapeditor and all the data needed for this engine.

Animation Construction Kit 3D (source) by Lary Myers
/code/effects/worlds/acksrc.zip
25 Aug 1997 (catalog date)
146,731 bytes
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A Wolfenstein-like 3d world engine by Lary Myers, including all sources and a good explanation of how it works. To make it run you also have to download ackkit.zip which contains all the data.

Peroxide Trainer Part 1 by Telemachos of Peroxide
/code/effects/worlds/pxdtut1.zip
17 Jan 1999 (catalog date)
73,945 bytes
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This tutorial explains how to code 3d mazes like the ones used in old games like dungeon master and eye of the beholder.

Interactive 3D Library
/code/library/i3ddemo2.exe
01 Dec 1997 (catalog date)
590,355 bytes
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Rating:
For creating a 3d world like the one in Wolfenstein. Very fast but a little bit dated.

X-Sharp 3D Animation Package v22
/code/library/xsharp22.zip
01 Dec 1997 (catalog date)
115,072 bytes
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Rating:
Contains a lot of different routines for X-Mode, including polyfillers.

The Mag by Spellcaster
/code/mags/mag10.zip
01 Jul 1997 (catalog date)
114,192 bytes
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Rating:
A serial coding magazine. Sorting, matrix algebra, geometric transformations, elementary 3d, other stuff.

The Mag by Spellcaster
/code/mags/mag11.zip
01 Jul 1997 (catalog date)
95,422 bytes
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A serial coding magazine. Sorting, matrix algebra, geometric transformations, more complex 3d, still adding to that game. (This magazine has come a long way since issue one and is entirely progressive.)

Tutorial 8 in C by Snowman of Hornet
/code/tutors/denthor/tut08new.zip
11 Jan 1997 (catalog date)
42,817 bytes
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Asphyxia VGA demo trainer:Tut 8 in C:3d basics - Includes Denthor's original tutorial release within and has the compiled exe. Remember, these are only basics. (Snowman added a little of his own to this... I loved vector balls spelling things. :)

Tutorial #13 by Denthor of Asphyxia
/code/tutors/denthor/tut13.zip
11 Jan 1997 (catalog date)
9,823 bytes
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Asphyxia VGA demo trainer:3d starfields - We've seen these time and time again. Check out /code/effects/stars for more examples.

Tutorial #20 by Denthor of Asphyxia
/code/tutors/denthor/tut20.zip
11 Jan 1997 (catalog date)
19,099 bytes
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Asphyxia VGA demo trainer:face sorting and back face removal - The tutorials are finally getting into more complex 3d.

Demo Series, Part 11 by Outlaw Triad
/code/tutors/graphics/oteffex1.zip
17 Jan 1999 (catalog date)
27,162 bytes
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Tutorial about coding flat shaded and glenzed 3d vectors. Very dated and not very useful as there are much better 3d tutorials around.

Demo Series, Part 10 by Outlaw Triad
/code/tutors/graphics/otface.zip
17 Jan 1999 (catalog date)
17,486 bytes
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Tutorial about sorting faces in a 3d scene. No explanation about sorting algorithms at all, which makes it totaly useless.

Peroxide Trainer Part 3 by Telemachos of Peroxide
/code/tutors/graphics/pxdtut3.zip
17 Jan 1999 (catalog date)
26,393 bytes
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This tutorial explains how to code 3d vectors using flatshading and glenzing.

Peroxide Trainer Part 7 by Telemachos of Peroxide
/code/tutors/graphics/pxdtut7.zip
17 Jan 1999 (catalog date)
50,278 bytes
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This tutorial explains how to code a wolfenstein 3d engine.

Serie De Tutoriales Fac 8 by FAC of Delabu Alama
/code/tutors/graphics/tut8.zip
25 Apr 1998 (catalog date)
35,194 bytes
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Basic demo coding tutorials in Spanish. In Turbo Pascal + inline asm. Eighth tutorial: Basics of 3D

3d Lib by deks
/code/tutors/math/3dlib.zip
19 Jan 1998 (catalog date)
6,095 bytes
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Simple vector and matrix functions. Useless unless you know what they do, and easier to make than use if you do know. Correct code (and math) at the very least.

Spline Interpolation v1.3 by Adept of Esteem
/code/tutors/math/spline_3.zip
17 Jan 1999 (catalog date)
9,852 bytes
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Contains source to interpolate the spline data found in .3ds files.

VGA-vulture by Vulture
/code/tutors/video/vga-vul3.zip
10 Jan 1997 (catalog date)
14,233 bytes
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3d rotation example - Does 3 sets of 2-d rotation.

VGA-vulture by Vulture
/code/tutors/video/vga-vul4.zip
10 Jan 1997 (catalog date)
9,013 bytes
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3d rotation example - Does 3 sets of 2-d rotation. See /code/tutorials/video/vga-vul2.zip

3DS converter by MRI of Doomsday
/code/utils/3d/3dsco20.zip
25 Aug 1997 (catalog date)
14,233 bytes
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Rating:
Reads a 3ds file and outputs an easier to read format. Good utility with full source for reading .3DS files. It's easily tweakable (with a #define) to read from a file or memory and not that difficult to tweak for your own 3d structures. It's also done well enough that adding support for more features of the .3ds format should not be that difficult from a coding standpoint. Specs are admittedly hard to find.

3DS converter by MRI of Doomsday
/code/utils/3d/3dsrdr13.zip
25 Aug 1997 (catalog date)
6,754 bytes
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Reads a 3ds file and outputs an easier to read format. An update of Jare's 3dsrdr12. Get the above for usefulness, get Jare's original version for posterity or more complete informations.

3D Modeler by T.Lewis
/code/utils/3d/clay235.zip
26 Feb 1998 (catalog date)
167,316 bytes
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Contains a nasty display bug.

Font3D v1.5 by Todd A. Prater
/code/utils/3d/f3d150.zip
26 Feb 1998 (catalog date)
322,012 bytes
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Rating:
Converts truetype fonts into 3d fonts.

DOS Utilities for Powerrender by Egerter Software
/code/utils/3d/prdosutl.zip
17 Jan 1999 (catalog date)
4,018,076 bytes
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Rating:
See pwrndr25.zip

Windows Utilities for Powerrender by Egerter Software
/code/utils/3d/prwinutl.zip
17 Jan 1999 (catalog date)
2,598,584 bytes
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Rating:
See pwrndr25.zip

Vector Editor by Tumblin of Bodies In Motion
/code/utils/3d/ved11.zip
10 Jan 1997 (catalog date)
84,391 bytes
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Rating:
A Vector editor - A vector editor which I find clumsy to use. Then again, I find all vector editors rather clumsy to use.

3DS to DXF Converter by Phred of OTM
/code/utils/3d/vo_090.zip
25 Aug 1997 (catalog date)
107,716 bytes
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Rating:

Chaos 3D by Dodger
/demos/1992/chaos3d.zip
29 Jun 1996 (catalog date)
176,727 bytes
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Rating:

BBS A.C.E. #1 by Frederic Claux
/demos/1994/a/ace_3d.zip
29 Jun 1996 (catalog date)
44,144 bytes
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Rating:

Paradise 3D/VR Engine demo by Robert-Jan Elias
/demos/1995/p/parad3.zip
14 Aug 1996 (catalog date)
508,331 bytes
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Rating:

Show3D by Friends Software
/demos/1995/s/show3d.zip
30 Jun 1996 (catalog date)
436,962 bytes
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Rating:
Released at event ENL95 in the demo division and ranked 02

3D Stuff by Ecstasy
/demos/1996/0-9/3dstuff2.zip
25 Dec 1996 (catalog date)
793,375 bytes
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Rating:

Doom 3D by Syg of Mandula
/demos/1996/d/doom3d.zip
30 Jun 1996 (catalog date)
8,006 bytes
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Rating:
Released at event SCE96 in the in4k division and ranked 09

How to Kill a Bamsemums by Elite Productions 3d
/demos/1997/f/fastintr.zip
07 Dec 1997 (catalog date)
783,729 bytes
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Rating:
Released at event DST97 in the infs division and ranked 02

IFS 3D by Jilt of Liberty
/demos/1997/i/ifs3d.zip
27 Mar 1997 (catalog date)
4,251 bytes
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Rating:
Released at event GP97 in the in4k division and ranked 02

Nature by Vertigo
/demos/1997/v/vgonatur.zip
25 Oct 1997 (catalog date)
3,021,472 bytes
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Rating:
Released at event CRS97 in the demo division and ranked 01
P5,3dfx opt.,,16MB

Anonymous by Cheat the Machine
/demos/1998/a/anonymou.zip
24 Oct 1998 (catalog date)
1,561,191 bytes
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Released at event ASM98 in the dwin division and ranked 04
Win95 - P5,3Dfx,,

Bleam by Statix, Vic
/demos/1998/b/bleam.zip
24 Oct 1998 (catalog date)
5,790,515 bytes
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Rating:
Released at event ASM98 in the dwin division and ranked 01
Win95 - P2-300,3Dfx,,

Planet Cornball by Complex
/demos/1998/c/cornball.zip
28 May 1998 (catalog date)
1,330,386 bytes
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Released at event TG98 in the d3fx division and ranked 01
,3DFX,,

Anonymous (final) by Cheat the Machine
/demos/1998/c/ctmanfix.zip
21 Nov 1998 (catalog date)
1,784,394 bytes
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Released at event ASM98 in the dwin division and ranked 04
P5,3Dfx,GUS/SB,

Demonic by Definition, Remercis
/demos/1998/d/demonic_.zip
24 Oct 1998 (catalog date)
2,056,973 bytes
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Released at event ASM98 in the dwin division and ranked 03
Win95 - P5,3Dfx,,

Dimension by Gods
/demos/1998/d/dimen.zip
19 May 1998 (catalog date)
4,774,141 bytes
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Rating:
Released at event TG98 in the demo division and ranked 01
,3dfx opt.,GUS/SB/PAS,

Fuctory by CCTT
/demos/1998/f/fuctory.zip
04 Jul 1998 (catalog date)
1,362,136 bytes
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Released at event JUH98 in the demo division and ranked 01
P233,3dfx required,,

Oblivion by Danie Conradie
/demos/1998/o/oblivion.zip
23 Jun 1998 (catalog date)
1,705,245 bytes
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Rating:
Win95, ripped music - P5,3dfx,,

Shortcut by Buckshag of MSTGD
/demos/1998/s/shortcut.zip
15 Nov 1998 (catalog date)
1,397,169 bytes
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,3DFX,,

Spacepussy by Purple
/demos/1998/s/spussy.zip
28 May 1998 (catalog date)
1,433,067 bytes
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Released at event TG98 in the d3fx division and ranked 03
,3DFX,,

Trip by Kosmic
/demos/1998/t/trip.zip
08 Feb 1998 (catalog date)
2,548,057 bytes
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Rating:
Released at event TP97 in the demo division and ranked 17
P5,3Dfx opt.,GUS/SB,

3d Studio Beginner Project by ???
/graphics/images/1995/j/jesper.zip
04 Jul 1996 (catalog date)
38,975 bytes
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Rating:
Released at event SE95 in the grfx division and ranked ??

Three Dots by Shape
/graphics/images/1996/0-9/3dots.zip
15 Sep 1996 (catalog date)
28,271 bytes
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Rating:
Released at event REM96 in the grfx division and ranked 10

Bar 3d by Edo Uno
/graphics/images/1996/a/aa_bar3d.zip
16 May 1997 (catalog date)
47,258 bytes
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Rating:
Released at event CAC96B in the grtc division and ranked XX

Air Battle by 3D Addict
/graphics/images/1996/a/airbatt.zip
13 Sep 1997 (catalog date)
249,615 bytes
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Rating:
640x480x16m

Chase by 3D Addict
/graphics/images/1996/c/chase.zip
13 Sep 1997 (catalog date)
313,201 bytes
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Rating:
640x480x16m

Colony by 3D Addict
/graphics/images/1996/c/colony.zip
13 Sep 1997 (catalog date)
209,841 bytes
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Rating:
Released at event TP96 in the grtc division and ranked 94
640x480x16m

Land of Featon by 3D Addict
/graphics/images/1997/l/landfe.zip
13 Sep 1997 (catalog date)
159,937 bytes
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Rating:
640x480x16m

Orion System by 3D Addict of Visual Impact Works
/graphics/images/1997/o/orion.zip
13 Oct 1997 (catalog date)
103,564 bytes
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Rating:

Outpost by 3D Addict of Visual Impact Works
/graphics/images/1997/o/outpost.zip
13 Oct 1997 (catalog date)
258,371 bytes
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Rating:

Do Aliens Dream of alienworlds by 3D Addict of Digital Nerds, Visual Impact
/graphics/images/1997/p/pixel_76.zip
16 Jun 1998 (catalog date)
228,816 bytes
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Rating:
Released at event TP97 in the grfx division and ranked 73
800x692x16m

Sky Travellers by 3D Addict
/graphics/images/1997/s/skytravl.zip
13 Sep 1997 (catalog date)
85,378 bytes
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Rating:
640x192x16m

Space Travellers by 3D Addict
/graphics/images/1997/s/spacetra.zip
13 Sep 1997 (catalog date)
71,686 bytes
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Rating:
640x192x16m

2hrs by 3D Addict of Digital Nerds
/graphics/images/1998/0-9/3da_2hrs.zip
08 Oct 1998 (catalog date)
376,608 bytes
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Rating:
Released at event TO98 in the grfx division and ranked 08
527x456x16m

Armydude by Silver 3D
/graphics/images/1998/a/armydude.zip
21 Oct 1998 (catalog date)
20,898 bytes
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Rating:
Released at event TG98 in the grtc division and ranked 12
640x480x16m

Drop it by Headroom of 3Difference
/graphics/images/1998/d/drop_it_.zip
04 Nov 1998 (catalog date)
191,943 bytes
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Rating:
Released at event SE98 in the grtc division and ranked 09
1024x768x16m

Future Bandits by 3D Addict of Digital Nerds
/graphics/images/1998/f/futureb.zip
06 May 1998 (catalog date)
235,466 bytes
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Rating:

Urban Alien by Silver 3D
/graphics/images/1998/u/urban.zip
23 Nov 1998 (catalog date)
521,562 bytes
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Rating:
Released at event BP98 in the grtc division and ranked 01
640x480x16m

Blob Sculptor For 3DS by Steve Anger
/graphics/programs/editors/bsdemo1a.zip
22 Sep 1996 (catalog date)
76,807 bytes
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Jaw 3d Model Viewer by Jawed Karim
/graphics/programs/editors/j3d284.zip
09 Mar 1998 (catalog date)
223,239 bytes
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RTMZ 3.0 by Davide Pasca
/graphics/programs/players/rtmz30.zip
13 Sep 1997 (catalog date)
532,945 bytes
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3D viewer

3D Polygon Editor
/graphics/programs/vector/3dedb09.zip
22 Sep 1996 (catalog date)
132,500 bytes
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3D Vector Editor by Grey Cat
/graphics/programs/vector/veced300.zip
22 Sep 1996 (catalog date)
330,857 bytes
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Introduction to 3D Programming - Article #1 by Kiwidog of Hornet, Terraformer
/info/demonews/other/dn114_3d.zip
02 Dec 1996 (catalog date)
14,866 bytes
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from DemoNews.114

Introduction to 3D Programming - Article #2 by Kiwidog of Hornet, Terraformer
/info/demonews/other/dn116_3d.zip
02 Dec 1996 (catalog date)
19,309 bytes
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from DemoNews.116

Disk Magazine Generator v1.03d by Dark Fiber
/mags/programs/dmg103d.zip
15 Sep 1996 (catalog date)
194,195 bytes
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Hypnosis 3D Demo by Wave
/music/songs/1995/j/jt_hyp95.zip
02 Feb 1997 (catalog date)
234,523 bytes
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Rating:
(XM)

Slowly Duke by WildSide
/music/songs/1996/d/duke3d.zip
19 Mar 1997 (catalog date)
38,527 bytes
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(S3M)

Barbatruc (Duke Nukem 3D remix) by Barbatruc
/music/songs/1997/b/brb_duke.zip
17 Mar 1997 (catalog date)
381,713 bytes
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(IT)

Three Days by Magic Fred
/music/songs/1997/m/mf-3days.zip
15 Mar 1997 (catalog date)
27,508 bytes
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Released at event LTP97 in the mmul division and ranked XX
(S3M)

Forgotten Dreams by Chromix
/music/songs/1998/c/cr3dream.zip
16 May 1998 (catalog date)
159,550 bytes
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(S3M)