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Zed 3D by Zed /code/3d/docs/zed3d095.zip
| 19 Jan 1998 (catalog date)
697,450 bytes
| Download FTP scene.org
| Rating:
| Zed 3d - a document explaining the maths you'll need for 3d. Word and postscript formats of the same file. Zed has an attention to detail and a great way to explain all the math. I highly recommend this to anyone starting to make a 3d engine who doesn't know where to start (start with the math, not the polygon fillers, believe me! the fillers are trivial in comparison). See the bibliography for where to go next.
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Tiled Texture Mapping Tutorial by TheGlide of Spinning Kids /code/3d/trifill/texmap/tiletmap.zip
| 03 Jun 1998 (catalog date)
4,757 bytes
| Download FTP scene.org
| | This is a little document that explains how to code a tiled texture mapper that handles any power of 2 texture sizes. The document contains some little C code to get you started. To fully understand the doc you should have already read MRI's fatmap.txt and fatmap2.txt.
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F. mod docs by Firelight /code/audio/docs/fmoddoc.zip
| 10 Jan 1997 (catalog date)
83,795 bytes
| Download FTP scene.org
| Rating:
| Firelight's mod format description - The perfect text file for someone who is writing a mod player especially first timers. Assumes knowledge of programming and doesn't cover details of sound card specific issues, like setting up a DMA transfer or initializing the sound card.
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IW SDK /code/audio/docs/iw_sdk20.zip
| 10 Jul 1997 (catalog date)
2,796,518 bytes
| Download FTP scene.org
| Rating:
| The SDK for the IW chip. The docs are Adobe Acrobat files and are probably meant for printing out. I didn't try yet, but the "univerval translator" at CMU should be able to convert the files to a text format, which would be infinitely more useful. This is one of those everything you needed to know and more type docs.
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Tnt's Mod Player by ByteRaver of TNT, NO-ID /code/audio/players/tnt-mp11.zip
| 10 Jun 1998 (catalog date)
306,622 bytes
| Download FTP scene.org
| | This is a .MOD, .WOW player for DOS or a W95 DOS BOX. It supports the GUS and SoundBlaster. Features are interpolative mixing routines (stereo with panning effects), 5 octaves, 1 to 32 channels, _ALL_ MOD types supported, very powerful .MOD loader, MIDAS-alike setup. full pascal and asm source is included. Info about programming mixing routines is included, too.
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42 Source by Maniac of LBA /code/demosrc/bbsintro/lba42src.zip
| 26 Jun 1997 (catalog date)
10,213 bytes
| Download FTP scene.org
| Rating:
| BBS ad with a scroller and a lighting-esque effect. Both an asm and Pascal version compile, though the pascal version looks like nothing more than a rewrite of the asm code in Pascal's inline syntax. Few comments.
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Micaco BBS ad source by Chc /code/demosrc/bbsintro/micsrc41.zip
| 10 Jan 1997 (catalog date)
190,207 bytes
| Download FTP scene.org
| Rating:
| Source for a BBS ad with an environment mapped object - It's all asm source, but you need Watcom to compile it. Comes with an extra ASC file format converter. All comments are in Spanish though there's a (shorter) Enlish readme file. Knowing Spanish is very useful for these sources as the comments are good.
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Power Grid loader source by Friar Tuck of Ice /code/demosrc/bbsintro/pgloader.zip
| 10 Jan 1997 (catalog date)
80,967 bytes
| Download FTP scene.org
| Rating:
| Source for a BBS loader with a text writer, music, and a lens - Has the adlib player from fcsp2src.zip. No comments. The lens is nice as the equations used make it look like a crystal ball.
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The Shed BBS loader source by naich /code/demosrc/bbsintro/the_shed.zip
| 10 Jan 1997 (catalog date)
11,922 bytes
| Download FTP scene.org
| Rating:
| Source for a BBS loader with smoothe text scrolling (horizontal), dual layer starfield, and nifty fade out - Good comments, rather large source as it could use a random number generator as opposed to a table and some other (obvious?) size optimization concerns.
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ACiDween loader by Wonder Monkey of Acid /code/demosrc/bbsintro/wm-h_src.zip
| 10 Jan 1997 (catalog date)
76,513 bytes
| Download FTP scene.org
| Rating:
| Source for a halloween BBS loader - So-So source. Scarey warnings about ripping. But I'm sure I'll want this guy's routine for masking off bits. I suppose he thinks SHR AL, 3: SHL AL, 3 is faster than AND AL, 11111000b.
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BB Demo Source by Jan Hubicka /code/demosrc/demos/bbsrc.zip
| 19 Jan 1998 (catalog date)
1,575,247 bytes
| Download FTP scene.org
| Rating:
| Text Mode/ASCII demo for DOS and UNIX. Requires gcc to compile unless you really want to mess with the makefiles. Also requires /code/utils/graphics/aa-lib10.zip. Nicely done.
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Bytes & Kisses source by Jeff Lawson of JL Enterprise /code/demosrc/demos/bkisssrc.zip
| 10 Jan 1997 (catalog date)
513,669 bytes
| Download FTP scene.org
| Rating:
| Sources for a demo with a scrollie, plasma, shadebobs, tunnel, bitmap rotation and stretching, and cool credits - Nice comments, but not precompiled. add /misc.!!! to your path and be sure to have pklite somewhere in your path. Go through each directory and use Borland's make on all the targets of each make file. Then make bytekiss.exe from /. Nice demo for its time, but frightfully boring except on Valentine's day. :)
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Byte B4 Christmas source by Jeff Lawson of JL Enterprise /code/demosrc/demos/byte-src.zip
| 10 Jan 1997 (catalog date)
560,382 bytes
| Download FTP scene.org
| Rating:
| Sources for a demo with snowflakes, fire, and some text writers - Nice comments, but not precompiled. add /misc.!!! to your path and be sure to have pklite somewhere in your path. Go through each directory and use Borland's make on all the targets of each make file. Then make bytekiss.exe from /. Nice demo for its time, but frightfully boring except on Christmas Eve :)
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2d bump mapping by HELiX /code/effects/bump/bumpsrc.zip
| 18 Mar 1997 (catalog date)
63,540 bytes
| Download FTP scene.org
| Rating:
| Simple example and explanation of how to do 2d bump mapping. Looks like it was written by a beginner (because of the code optimization, or lack there of), but is fairly nicely commented, which is a big plus!
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Gallery Source by ARM of Iguana /code/effects/doom/gallery.zip
| 10 Jan 1997 (catalog date)
593,716 bytes
| Download FTP scene.org
| Rating:
| Source to Iguana's gallery scene from Inconexia (a doom clone) - Nice code, but low accuracy on the maths. Cool pictures, but I saw them the first time, when they were in the Prado. :) I always thought that there should have been an Easter Egg for May 3rd. Run subdirs.exe to get the full source.
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Chaotic Fractal Screensaver by Magister of Phazix /code/effects/fractal/mfract.zip
| 24 Apr 1998 (catalog date)
16,607 bytes
| Download FTP scene.org
| | A screensaver of sorts (plain DOS only, no Windows 95) that zooms into the Mandelbrot set and animates the Julia set. Source code included. Also includes a text file that explains fractals and how to generate them. Text, assembler, protected-mode.
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bglass by Konrad Olejnik of K!O /code/effects/lens/bglass.zip
| 19 Jan 1998 (catalog date)
50,803 bytes
| Download FTP scene.org
| Rating:
| Bumped glass routine. For TMT pascal. You might call this a bump map type effect. The difference I'm going to call is that bump map routines alter light intensity while lens routines change your position in a texture map. Interesting way to get the timer! :) For C users, that would be int *time = 0x046C. See a BIOS data reference for further details.
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Alias by Minimalist /code/effects/rotozoom/alias.zip
| 25 Aug 1997 (catalog date)
164,287 bytes
| Download FTP scene.org
| Rating:
| Scaling, rotating, anti-aliasing. There's a turboC, WatcomC, and Pascal version of this program all included. Admittedly, he cheats the palette on anti-aliasing (as shown by using most any non-grayscale image), the programming is good nonetheless.
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Starz V1.0 by VuLgAr UnIcOrN /code/effects/stars/starz10.zip
| 03 Jun 1998 (catalog date)
154,676 bytes
| Download FTP scene.org
| | This is a 2D side scrolling stars demo. There are multiple star speeds / sizes / colors. There are also lots of options like directions and color changing. It is written using C++ in the MS VC++5.0/MFC environment.
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Tunnel Source by bca of Karva /code/effects/tunnel/bca_tnl.zip
| 19 Jan 1998 (catalog date)
19,956 bytes
| Download FTP scene.org
| Rating:
| A texture mapped tunnel effect. Has holes in the tunnel. No useful comments in the source. One nifty (old!) idea of taking advantage of mirrors in the lookup table. FYI - vasen=left, oikea=right, yl„=upper, ala=lower.
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Animation Construction Kit 3D (source) by Lary Myers /code/effects/worlds/acksrc.zip
| 25 Aug 1997 (catalog date)
146,731 bytes
| Download FTP scene.org
| Rating:
| A Wolfenstein-like 3d world engine by Lary Myers, including all sources and a good explanation of how it works. To make it run you also have to download ackkit.zip which contains all the data.
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AWE-DIP-01-ENG by Creative Labs engineers /code/hardware/audio/adip.zip
| 10 Jan 1997 (catalog date)
708,753 bytes
| Download FTP scene.org
| Rating:
| Examples and API for using the AWE32 - And people wonder why there's not much SB support. The information in the packet is contorted. I could go on this for days. Comments like /* main - here's where the fun begins */ are misleading. The fun actually began several hundred lines ago (starting at line 134). It's late. I'm not exactly bored, but this bit of code is frustrating. I wonder why CL even bothered. There are no technical docs of any sort and the code that is here *REEKS* of bad style. For extra frustration, I unzipped the file which had a self extracting .exe in it, which gave me 4 zips which when each extracted with the -d option finally gives me the SDK. Kneebiter - at 1:30 in the morning. Need more tea...
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Intel docs by ? /code/hardware/cpu/intel.doc
| 10 Jan 1997 (catalog date)
114,654 bytes
| Download FTP scene.org
| Rating:
| A complete listing of the 80x86 opcodes - Great reference for those learning assembler and those needing to double check opcodes. Dubious clock listings (none for pentium.)
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Flat Real Mode Interface by Juanito /code/hardware/memory/frmi_150.exe
| 10 Jan 1997 (catalog date)
38,210 bytes
| Download FTP scene.org
| Rating:
| An interface for flat real mode from BC - Has some docs on xms and comments explaining how the interface works itself. I didn't test to see if it works. Doesn't work in v86 mode, meaning most programs made with this will require a reboot.
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Flat Real Mode by Nix of Massive /code/hardware/memory/mass-frm.zip
| 10 Jan 1997 (catalog date)
8,248 bytes
| Download FTP scene.org
| Rating:
| A flat real mode interface - For those who'd rather kludge real mode than switch to protected mode. Conceivably useful for 4k intros which may need a quick and cheap entry into a flat memory model.
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Eclipse operating System v3.05 /code/hardware/pmode/e_os305.zip
| 30 Jun 1998 (catalog date)
1,442,821 bytes
| Download FTP scene.org
| Rating:
| A combination of a dos extender and a demo library containing a lot of useful functions. It's very useful for intros because the tiny version is very small (including a sb and gus modplayer). C, Assembler
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Asychronous communitcations code by Lord Logics /code/hardware/serial/ll_comm.zip
| 10 Jan 1997 (catalog date)
56,754 bytes
| Download FTP scene.org
| Rating:
| Source for "asynchronous" comm connections - A library meant for opening COM lines and other serial line connections. It's supposedly asynchronous (but maybe in a later version for this only supports one). Not too demo scene relevant, but it could make for great modem-modem networking in a game.
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Bin 2 DB by Escape /code/utils/compiler/bin2db24.zip
| 12 Aug 1997 (catalog date)
12,087 bytes
| Download FTP scene.org
| Rating:
| A bin 2 db util. See my comments to incpro3.zip. Also, take out the "coded in 100% Assembler" line. It's dorky, especially for something whose main function (input/output) is easiest handled by a high level language and whose speed of execution is on the magnitude of 2 seconds.
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Second Phobia by Noice /demos/1993/0-9/2phobia.zip
| 29 Jun 1996 (catalog date)
182,752 bytes
| Download FTP scene.org
| Rating:
| Released at event TP93 in the demo division and ranked 05
Really nice intro with some bitplane-mapping (& rotating), vectors, vector-dots, etc. There is such a bug, it supports GUS only at 220 (for other base-ports un-pklite this program and change 0x220 (the only one) in code to your base address).
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42 by Halcyon /demos/1994/0-9/42.zip
| 29 Jun 1996 (catalog date)
67,994 bytes
| Download FTP scene.org
| Rating:
| Released at event ASM94 in the in64 division and ranked XX
Good beginning on this demo. Blue fire effect, going into zooming routines to delay dots, to 3-d fire. There are other interesting effects. To get past some parts of the demo the user must press Escape. The music is also a little repetitve at times... Without a GUS I couldn't get the entire demo.
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4 Kings by Orange /demos/1994/0-9/4kings.zip
| 29 Jun 1996 (catalog date)
57,584 bytes
| Download FTP scene.org
| Rating:
| Released at event ASM94 in the in64 division and ranked 10
A nice, unique look to this demo sets it apart from others. Lots of mathematical based code. Opens up with four grahpics in the corners and a bouncing pixel that opens up to the title. Good design doesn't stay with any one routine for too long.
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