Search for "USE": 352 matches(displaying first 250)

Clax by Borzom
/code/3d/systems/claxsrcp.zip
19 Jan 1998 (catalog date)
49,402 bytes
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Rating:
Clax Keyframing system. Multi-platform. Confusing to use code, but possibly worth it if you don't want to write your own keyframer.

Rotating 3d escher-knot by Oliver Nash
/code/3d/systems/gsescher.zip
30 Jun 1998 (catalog date)
19,895 bytes
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Rating:
The author says he appreciates a mention when you "steal" his formula, but "his" formula was already used on the amiga a long time ago. It might be useful downloading though if you're a starting 3d coder because the flatshaded 3d engine is very easy to understand. C

Simple 3D Engine by Zjack of DCC
/code/3d/systems/toruskit.zip
17 Jan 1999 (catalog date)
104,753 bytes
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Rating:
An outdated 3d engine in assembler using different tricks that used to be populair a few years ago, like a 50hz mode and a weird vga resolution.

Gouraud shader source by Jedi of Sector One
/code/3d/trifill/gouraud/ggouro2.zip
10 Jan 1997 (catalog date)
66,612 bytes
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Source for a gouraud filler, requires GEMA to compile - Needs GEMA. No useful comments. For TASM and MASM users, remember that GEMA's nmenonics are operation source, destination.

Phong Illumination Model by FAC of Delabu Alama
/code/3d/trifill/phong/facphong.zip
02 Jun 1998 (catalog date)
32,754 bytes
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How to use the phong model to make nice palettes you can use in lots of effects, like 3D shading, fire, particles, hicolor shading, and plasmas. Includes a cool example program to play with.

4 Sided Polygon Texture Mapper by Alan Parker
/code/3d/trifill/texmap/bastxmap.txt
08 Jun 1997 (catalog date)
8,601 bytes
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Although this texture mapper is coded in GFA Basic for the Atari ST the code is comprehensible enough to be useful for PC owners.

Fast Affine Texture Mapping II by MRI of Doomsday
/code/3d/trifill/texmap/fatmap2.zip
30 Jun 1998 (catalog date)
55,809 bytes
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Rating:
A good tutorial about accurate texture mapping. This version uses convex polygons instead of triangles to make clipping easier. Text, C

Texture Map by Robert Schmidt of Ztiff Zox Softwear
/code/3d/trifill/texmap/textmap.zip
08 Jun 1997 (catalog date)
11,172 bytes
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Rating:
Document on how to map a 2D texture onto a 3D parallellogram. Useful to understand the mathematics behind texture mapping, but too slow for a decent realtime implementation.

Triscan by Andrew Harvey
/code/3d/trifill/texmap/triscan.zip
19 Jan 1998 (catalog date)
11,472 bytes
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Some triangle fillers. Doesn't assemble as is. Uses lots of assembler macros, which is good for style and helps portability, but kills readability for people not familiar with the code.

FFF sources by ChAr
/code/audio/convert/fffsrcs.zip
02 Jul 1997 (catalog date)
60,660 bytes
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Rating:
A converter for GUS Interwave Patches. Bonus points to the first person who uses this? No code documentation.

15313115 by Fred of TFL-TDV
/code/audio/convert/mod15ins.zip
11 Jan 1997 (catalog date)
29,975 bytes
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A format converter for 15 instrument mods to/from 31 instrument mods - Useless! Even the file_id.diz says it's a joke. Rather boring on the humor scale. No code.

GUS Environment by Patch
/code/audio/detect/gusenv.zip
10 Jan 1997 (catalog date)
1,481 bytes
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Grabs the Ultrasnd environment for you - Good for those who don't know how to find an environment variable, but it doesn't tell you much. It may give you a place to start.

AWE 32 "documentation" by Judge Dred
/code/audio/docs/awe32prg.zip
10 Jan 1997 (catalog date)
37,028 bytes
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Rating:
Useful documents for AWE 32 programming - Beats the shit out of Creative Lab's released information.

d00 format by Joachim Fenkes
/code/audio/docs/d00formt.zip
10 Jan 1997 (catalog date)
3,737 bytes
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Docs of the d00 format used by Adlib player and Edlib tracker - Docs for those who need them. Docs are also available with the EdLib tracker, but these are a little more thorough.

IW SDK
/code/audio/docs/iw_sdk20.zip
10 Jul 1997 (catalog date)
2,796,518 bytes
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The SDK for the IW chip. The docs are Adobe Acrobat files and are probably meant for printing out. I didn't try yet, but the "univerval translator" at CMU should be able to convert the files to a text format, which would be infinitely more useful. This is one of those everything you needed to know and more type docs.

HSC player by Antares
/code/audio/players/advhsc18.zip
10 Jan 1997 (catalog date)
57,910 bytes
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Rating:
A TPU for FM playback of HS C files - Has examples on how to use the unit.

DemoVT by JCAB of Iguana
/code/audio/players/demovt15.zip
10 Jan 1997 (catalog date)
228,287 bytes
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Rating:
A music player - Has no source for the player and a few bugs. But it's easy to interface from *any* language with support for SB and GUS. Rename file heartq.002 from Iguana's demo HeartQuake to demovt.exe and use that instead. It's version "1.6"

Indoor Music System by Pascal of Cubic Team
/code/audio/players/ims06.zip
17 Jan 1999 (catalog date)
314,727 bytes
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Rating:
This is the player used by the wellknown Cubic Player. Supports a lot of different soundcards and a lot of different file formats including .IT files.

Midas v1.11 by Sahara Surfers
/code/audio/players/midas111.zip
17 Jan 1999 (catalog date)
1,981,785 bytes
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Rating:
This version fixes some bugs in the 1.1 version, which was really necessary because some demos who used that version really sounded bad on a gus, so make sure you use this version, and not an older one!

MikMod 0.30 by MikMak
/code/audio/players/mikdx030.zip
01 Jul 1997 (catalog date)
282,898 bytes
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Rating:
A mod player for use with Direct Sound. Judging by MikIT, the player is nice. I prefer MikIT to mod4win. Give this a shot if you're doing windows sound coding.

Mod Play by ? of VLA
/code/audio/players/modplay.zip
11 Jan 1997 (catalog date)
41,424 bytes
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Rating:
Broken mod player - Doesn't say who wrote it in the archive, but says to greet VLA if you use it. Doesn't work right.

Libplayer by Peter Burns
/code/audio/players/player.zip
08 Jun 1998 (catalog date)
96,013 bytes
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A library for playing modules under linux, written in C++, uses the OSS.

Rad C by Zephyr of Darkness, Plasm
/code/audio/players/radc_v11.zip
12 Aug 1997 (catalog date)
27,883 bytes
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Rating:
Lib for playing Rad files from C. Who uses rad files and Borland C? Well, it's here if you need it.

Sound Deluxe System 5.04 by Maple Leaf
/code/audio/players/sds504.zip
17 Jan 1999 (catalog date)
603,983 bytes
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Rating:
This player supports a lot of different module formats, but the GUS support seems to have a bug because I hear nothing, while it works great on my Soundblaster Pro. It supports a lot of different languages, including Turbo Basic!

Useless Module Player v1.04 by FreddyV of Useless
/code/audio/players/u_smp104.zip
17 Jan 1999 (catalog date)
441,910 bytes
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Rating:
Not as useless as the name might suggest. Supports STM,S3M,MOD,XM, IT and GUS and Soundblaster cards, DOS32, EOS, KERNEL 386 and Watcom.

Useless Module Player v1.11 beta by FreddyV of Useless
/code/audio/players/u_smp11b.zip
17 Jan 1999 (catalog date)
387,890 bytes
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Rating:
Newer version of u_smp104.zip.

Bugfix for Useless Module Player v1.11 beta by FreddyV of Useless
/code/audio/players/u_smp11f.zip
17 Jan 1999 (catalog date)
131,112 bytes
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GusDump v1.0 by Firelight
/code/audio/utils/gusdump.zip
26 Feb 1998 (catalog date)
10,714 bytes
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Rating:
Dumps the contents of the GUS memory to a file, very useful for sample rippers.

Internal Speaker Acid Generator by R. Schultz
/code/audio/utils/zreso11.zip
21 Jan 1998 (catalog date)
16,402 bytes
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Rating:
Not very useful.

Aplib V0.12b by Jibz
/code/compress/aplib012.zip
04 May 1998 (catalog date)
57,733 bytes
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Compression library based on aPACK. Good compression ratios and fast decompression. Very easy to use. Supports 32bit Watcom and DJGPP.

TChip Texture Generator by Mr. Aurum of Image
/code/compress/tchip.zip
17 Jan 1999 (catalog date)
82,154 bytes
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Rating:
Stores textures in just a few hundred bytes, very useful for intros.

Space Port 2 BBS intro source by PSI
/code/demosrc/bbsintro/fcsp2src.zip
10 Jan 1997 (catalog date)
32,242 bytes
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Rating:
Sources to a BBS intro with ADlib music, scrollie, and star field all in 1993 bytes - The Adlib player in this BBS intro has been ripped and used time and time again by many people. Simple and easy to use. Kudos to those who have credited the source of where they got their player.

Kukoo2 source by Type One of TFL-TDV
/code/demosrc/bbsintro/kuk2src.zip
10 Jan 1997 (catalog date)
159,048 bytes
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Source for the second part of kukoo2 (A BBS ad) with multiple parallax-esque scrollers - Refuses to recompile for me, though it looks as if it should. I didn't try MASM though.

Micaco BBS ad source by Chc
/code/demosrc/bbsintro/micsrc41.zip
10 Jan 1997 (catalog date)
190,207 bytes
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Rating:
Source for a BBS ad with an environment mapped object - It's all asm source, but you need Watcom to compile it. Comes with an extra ASC file format converter. All comments are in Spanish though there's a (shorter) Enlish readme file. Knowing Spanish is very useful for these sources as the comments are good.

Power Grid loader source by Friar Tuck of Ice
/code/demosrc/bbsintro/pgloader.zip
10 Jan 1997 (catalog date)
80,967 bytes
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Source for a BBS loader with a text writer, music, and a lens - Has the adlib player from fcsp2src.zip. No comments. The lens is nice as the equations used make it look like a crystal ball.

The Shed BBS loader source by naich
/code/demosrc/bbsintro/the_shed.zip
10 Jan 1997 (catalog date)
11,922 bytes
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Source for a BBS loader with smoothe text scrolling (horizontal), dual layer starfield, and nifty fade out - Good comments, rather large source as it could use a random number generator as opposed to a table and some other (obvious?) size optimization concerns.

Amnesia Vector source by Tran of Renaissance
/code/demosrc/demos/as.zip
10 Jan 1997 (catalog date)
7,047 bytes
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The sources for the temple vector part of Amnesia - Sparce comments. Tight code, but probably only understandable by those who have written atleast a simple vector system and familiar with pmode. Certainly good code, but I question its usefulness to those who read it.

Bytes & Kisses source by Jeff Lawson of JL Enterprise
/code/demosrc/demos/bkisssrc.zip
10 Jan 1997 (catalog date)
513,669 bytes
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Sources for a demo with a scrollie, plasma, shadebobs, tunnel, bitmap rotation and stretching, and cool credits - Nice comments, but not precompiled. add /misc.!!! to your path and be sure to have pklite somewhere in your path. Go through each directory and use Borland's make on all the targets of each make file. Then make bytekiss.exe from /. Nice demo for its time, but frightfully boring except on Valentine's day. :)

Byte B4 Christmas source by Jeff Lawson of JL Enterprise
/code/demosrc/demos/byte-src.zip
10 Jan 1997 (catalog date)
560,382 bytes
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Sources for a demo with snowflakes, fire, and some text writers - Nice comments, but not precompiled. add /misc.!!! to your path and be sure to have pklite somewhere in your path. Go through each directory and use Borland's make on all the targets of each make file. Then make bytekiss.exe from /. Nice demo for its time, but frightfully boring except on Christmas Eve :)

Inconexia sources by JCAB, JARE of Iguana
/code/demosrc/demos/incosrc.zip
10 Jan 1997 (catalog date)
242,043 bytes
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A collection of sources from Inconexia - A collection of effects. Get gallery.zip for the museum part which the .txt file says won't be released. :)

Source to Obscene by Cass, Terminus
/code/demosrc/demos/obsc_src.zip
17 Jan 1999 (catalog date)
259,846 bytes
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Rating:
Dated effects, only useful for beginners.

1k source by Frenzy of SparC
/code/demosrc/intros/1k_sourc.zip
18 Mar 1997 (catalog date)
11,052 bytes
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source to a 1k intro (911 bytes). Easy to follow code, but it's ideal you understand it all in the first place. Odd use of fpu (uses lots of fi[blah] instructions... why not take advantage of extra precision?)

Chaos source by Mrock of Hellcore
/code/demosrc/intros/chaossrc.zip
19 Jan 1998 (catalog date)
30,532 bytes
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Source for a tunnel effect with an adlib player. Different from chaos4k1.zip. Fairly nice code, some useful comments... very average.

Injection music disk source by Orthodox of Red Power
/code/demosrc/musdisks/rpinjsrf.zip
10 Jan 1997 (catalog date)
193,146 bytes
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Source for a music disk with a midas interface. - The version of midas used with this music disk is included. Rather simple code for anyone wanting to use a good music play from within Pascal.

Assembler Laboratory V1.3 Beta 1 by Kurt Groenbech a.k.a. Rib of Talent, Xenon
/code/editors/alab13b1.zip
24 Aug 1998 (catalog date)
322,386 bytes
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A very good assembler and Watcom C IDE with a lot of very useful features.

Multi-Sprites Editor v5.5 by BPC
/code/editors/bpc-se55.zip
26 Feb 1998 (catalog date)
98,673 bytes
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Rating:
A very good sprite editor with a nice windows-like user interface.

Sine Creator by Zyric
/code/editors/sc10f.zip
26 Feb 1998 (catalog date)
45,053 bytes
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Rating:
Mouse driven utility to create nice sine curves to use for your demo effects.

3D Tutorial v1.8 by fh of GODS
/code/effects/3d/fh-3dt18.zip
06 Oct 1996 (catalog date)
25,489 bytes
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Useless. Very poor way of making a 3d system. 100% hard coded objects, non-portable slow code.

Yann's 3d by Yann of Iguana
/code/effects/3d/yanns3d.zip
10 Jan 1997 (catalog date)
84,060 bytes
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Source for some random effect - Same effect coded in real mode and with Tran's pmode extender. I can't think of a use for the source.

2d bump mapping by HELiX
/code/effects/bump/bumpsrc.zip
18 Mar 1997 (catalog date)
63,540 bytes
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Rating:
Simple example and explanation of how to do 2d bump mapping. Looks like it was written by a beginner (because of the code optimization, or lack there of), but is fairly nicely commented, which is a big plus!

Bump Map Routine by Ollie of Kalvados
/code/effects/bump/bumptut.zip
19 Jan 1998 (catalog date)
67,998 bytes
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Dirty pixels in the light map. Some useful comments.

Texturemapping Tutorial by William D. Doughty
/code/effects/doom/textps.zip
18 Jan 1998 (catalog date)
75,676 bytes
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Postscript version. Explains how to make a 3D engine like the one used in Doom.

Texturemapping Tutorial by William D. Doughty
/code/effects/doom/texttext.zip
18 Jan 1998 (catalog date)
9,162 bytes
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Text version. Explains how to make a 3D engine like the one used in Doom. This version does not include any illustrations!

Feedback Effect
/code/effects/feedback/dunesrc.zip
05 Oct 1996 (catalog date)
7,481 bytes
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Example from DUNE!.COM - fairly nice (and the only example source I've seen for such a (recently) overused effect).

Asm Fire 2 by Legend
/code/effects/fire/asmfire2.zip
19 Jan 1998 (catalog date)
1,184 bytes
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Rating:
Fire Example. No useful comments and not that impressive looking.

small flame by Gaffer of PRoMETHEUS
/code/effects/fire/flame160.zip
18 Mar 1997 (catalog date)
2,964 bytes
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Source for a small fire routine. Doesn't actually work on my computer. To answer a question proposed by the author about size optimization, inc al is bigger than inc ax because intel doesn't have an inc /r8 instruction. inc ax is of the form inc /r16 which compiles to db 40+rw, where rw = 0 for ax, 1 for cx, 2 for dx, 3 for bx, ... inc al is of the form inc r/m8 and compiles to db FE /1 where /1 = c0 for al, c4 for ah, c1 for bl..., 05 for a memory reference.... See an intel document for more details.

Linefire by Kable
/code/effects/fire/linefire.zip
26 Jun 1997 (catalog date)
26,759 bytes
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Rating:
Mystify your fire. I half expected to hear the FM sounds from Amnesia to kick in. It's only one line with a *much* longer (and blured) tail, but still. Uses a Bresenham's line routine.

Matrix Demo by Simon Hern
/code/effects/floor/matrix.zip
08 Jun 1997 (catalog date)
95,834 bytes
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An example of an infinite tiled floor effect like the one used for the floors in doom.

ll_frac by Lord Logics
/code/effects/land/ll_frac.zip
10 Jan 1997 (catalog date)
33,813 bytes
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A Fractal landscape generator - Creates a fractal landscape to a .asc file. Looks mostly useless to me with so-so source, but no comments.

voxel by Jeff Bilger
/code/effects/land/voxel.zip
10 Jan 1997 (catalog date)
9,570 bytes
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A voxel example - Doesn't recompile easily, no useful comments nor a description.

voxel by Jeff Bilger
/code/effects/land/voxelg.zip
10 Jan 1997 (catalog date)
9,555 bytes
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A voxel example - Doesn't recompile easily, no useful comments nor a description.

bglass by Konrad Olejnik of K!O
/code/effects/lens/bglass.zip
19 Jan 1998 (catalog date)
50,803 bytes
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Bumped glass routine. For TMT pascal. You might call this a bump map type effect. The difference I'm going to call is that bump map routines alter light intensity while lens routines change your position in a texture map. Interesting way to get the timer! :) For C users, that would be int *time = 0x046C. See a BIOS data reference for further details.

Plasma Tutorial by Spansh of Dynamix
/code/effects/plasma/plastut.zip
17 Jan 1999 (catalog date)
47,158 bytes
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Dynamix. Definately the best tutorial on coding plasmas, also focuses on optimizing.

Scroll by Jay Kramer
/code/effects/scroll/scroll2.zip
10 Jan 1997 (catalog date)
41,209 bytes
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Source for mode X scrolling - _NOT_ the way to do hardware scrolling. Abuses the mode-X library.

Sprite Editor by Solar Designer of BPC
/code/effects/sprites/bpc-ms6.zip
26 Jun 1997 (catalog date)
103,086 bytes
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Very good sprite editor with a windows-like user interface, multiple video modes, pcx and bmp support and all the usual editing tools.

Sprite Editor by Nosferatu of TechnoCap
/code/effects/sprites/edispr20.zip
26 Jun 1997 (catalog date)
66,923 bytes
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Rating:
This editor has no mouse support, and hardly contains any editing tools. It only supports the french language.

Tile Editor by ???
/code/effects/sprites/mktil16a.zip
26 Jun 1997 (catalog date)
62,369 bytes
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Rating:
For 16x16 mode 13h tiles. This editor has mouse support, and also supports rotating colors. You can combine tiles to see how they look when used together.

Sprite Editor by Karma
/code/effects/sprites/sprited.zip
17 Jan 1999 (catalog date)
40,732 bytes
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Rating:
Unfortunately this editor misses a load option which makes it not very useful.

Sprite Editor by Discordis of Insecabilis
/code/effects/sprites/spriv103.zip
26 Jun 1997 (catalog date)
30,746 bytes
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Rating:
Very simple sprite editor with mouse support.

Source for Tunnel Effect by PlastiikkiPaketti of Skraappa Skruuppi
/code/effects/tunnel/araidsrc.zip
06 Oct 1996 (catalog date)
28,319 bytes
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Rating:
used in Stars/Nooon and Paimen/Coma, Doesn't explain the algorithm, not very optimized, low resolution

Tunnel Source by bca of Karva
/code/effects/tunnel/bca_tnl.zip
19 Jan 1998 (catalog date)
19,956 bytes
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A texture mapped tunnel effect. Has holes in the tunnel. No useful comments in the source. One nifty (old!) idea of taking advantage of mirrors in the lookup table. FYI - vasen=left, oikea=right, yl„=upper, ala=lower.

Bobs Editor by Avalanche
/code/effects/vectball/bedit110.zip
26 Jun 1997 (catalog date)
42,920 bytes
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Rating:
This editor generates some numbers that you can use as input for your own bob routines. Not very useful.

256 Byte Water by Cagdas Calik
/code/effects/water/w256.zip
24 May 1998 (catalog date)
786 bytes
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A 256 byte water effect coded in pure assembly by Cagdas Calik, moreover with 286 instructions. It's recommended that you're mouse driver is load before you run the program, otherwise it will crash. Click left mouse button to go back to dos. Have fun...

Peroxide Trainer Part 1 by Telemachos of Peroxide
/code/effects/worlds/pxdtut1.zip
17 Jan 1999 (catalog date)
73,945 bytes
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This tutorial explains how to code 3d mazes like the ones used in old games like dungeon master and eye of the beholder.

List/Execute Executables Utility by SAM of TFL
/code/fileutil/direxe.zip
06 Oct 1996 (catalog date)
26,546 bytes
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Rating:
Nice code, almost useless util. Makes a perfect example though.

EXEDAT v1.0 by Rene Olsthoorn
/code/fileutil/exedat.zip
06 Oct 1996 (catalog date)
77,087 bytes
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Rating:
Use WAD-Like Files For Your EXE Data

Virtual File System and Demo Linker by Deathstar
/code/fileutil/ilinkv30.zip
17 Jan 1999 (catalog date)
33,990 bytes
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Uses a very makes it too complex compared to other virtual file systems.

File (de)concatenator by Kli
/code/fileutil/klitar10.zip
17 Jan 1999 (catalog date)
19,344 bytes
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Puts separate files in one big file and separates them again. Not very useful, unless you want to use it as a utility for your own virtual file system.

LZO Data Compression Library v0.20 by Markus Oberhumer
/code/fileutil/lzo020.zip
06 Oct 1996 (catalog date)
184,964 bytes
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Rating:
over conscious about compression ratios and statistics and has many long files about its stats in the /doc directory, but no description about the API. You have to figure out how to use it yourself from the two short examples that come with it. Otherwise, it's fairly complete and you can decide which compression routines you'd like to link yourself (assuming you can figure out that much).

CPUID for intel by Intel engineer(s)
/code/hardware/cpu/cpuid3.zip
10 Jan 1997 (catalog date)
6,402 bytes
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Source to detect which intel chip is in a computer - Useful, but not much to look at. It's there for you to use if you ever need to detect what type of processor is in a machine.

Pentium Userguide Volume 3
/code/hardware/cpu/pent_ug3.zip
17 Jan 1999 (catalog date)
3,820,036 bytes
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Contains everything you need to know about the pentium instructions, their timing, etc. in Acrobat format.

Pentium Stuff
/code/hardware/cpu/pentium.zip
01 Jul 1997 (catalog date)
164,896 bytes
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A collection of files on Pentium optimization. Some of these files look very useful, especially for optimizing information and truly esoteric stuff for the terminally curious.

Obbuf v3.2 by Ondrej Blazek
/code/hardware/keyboard/obbuf.zip
26 Feb 1998 (catalog date)
12,658 bytes
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Fills the keyboard buffer with specific keystrokes before running a program. Very useful if you often use the same functions of a program when you start it.

Flat Real by Herman Dullink
/code/hardware/memory/flat.zip
10 Jan 1997 (catalog date)
11,758 bytes
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A flat real mode interface - For those who'd rather kludge real mode than switch to protected mode. Conceivably useful for 4k intros which may need a quick and cheap entry into a flat memory model.

Virtual Memory Management by Flux
/code/hardware/memory/fxvmm210.zip
10 Jan 1997 (catalog date)
112,232 bytes
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A virtual memory management interface for BC - Once again, I didn't test this. This system is much more complete than the above and certainly much more useful. From the code, I'd say I'd like to work with this guy. :)

Flat Real Mode by Nix of Massive
/code/hardware/memory/mass-frm.zip
10 Jan 1997 (catalog date)
8,248 bytes
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A flat real mode interface - For those who'd rather kludge real mode than switch to protected mode. Conceivably useful for 4k intros which may need a quick and cheap entry into a flat memory model.

Peroxide Trainer Part 2 by Telemachos of Peroxide
/code/hardware/memory/pxdtut2.zip
17 Jan 1999 (catalog date)
11,137 bytes
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This tutorial explains how to use ems memory.

Real Memory by Chatter
/code/hardware/memory/realmem.zip
10 Jan 1997 (catalog date)
10,850 bytes
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Rating:
Supposedly gets you past the 64k barrier in real mode - I have no clue what compiler this is supposed to compile for. It uses opcodes not allowed in BC's inline assembler, watcom doesn't use that kind of inline assembler (and doesn't need this extender anyway), and this is pointless for djgpp which only compiles 32bit pmode apps. I have neither TC (but considering that's a sub-set of BC I can assume it won't work) nor Quick C (but that's so old, it's inline assembler's probably incomplete too).

Fmouse by Holy Drake of Guardians
/code/hardware/mouse/fmouse12.zip
02 Jul 1997 (catalog date)
8,610 bytes
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Rating:
A mouse routine for mode 12h. Nice source, full docs for using. Simple enough to extend to making a general mouse handler for any video mode.

386 power by Lorenzo Micheletto
/code/hardware/pmode/386p_101.zip
10 Jan 1997 (catalog date)
117,845 bytes
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Rating:
A DOS extender for pmode asm programming - Has docs for useage and some extra miscellaneous routines that could be used for game or graphics programming in pmode. Honestly, if you want to do 100% asm development for pmode I'd suggest DOS32 or Tran's pmode. The author here credits Tran for some backbones to his system.

FreePack DOS extender by Narech Koumar of Supernar Systems Intl.
/code/hardware/pmode/dos32a.zip
25 Aug 1997 (catalog date)
520,938 bytes
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Rating:
Another DOS extender option. I didn't test this for usefulness. I doesn't look any more difficult to learn to use than Adam Seychell's (sp?) Dos32 or Thomas Pytel/Charles Scheffold's Pmode/w. How well it functions is another story. Full documentation available. Comes with a tetris clone presumeably made using the extender. No source.

Dos extender by Supernar Systems Intl.
/code/hardware/pmode/dos32a_5.zip
30 Jun 1998 (catalog date)
606,774 bytes
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Rating:
Very good dos extender, also extends the most popular mouse and vesa functions.

EOS
/code/hardware/pmode/e_os303.zip
10 Jul 1997 (catalog date)
1,227,935 bytes
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Rating:
Eclipse Operating System. A clumsy pmode system, but has many ready to use libs. The makefiles don't work with wmake which they really should.

Eclipse operating System v3.05
/code/hardware/pmode/e_os305.zip
30 Jun 1998 (catalog date)
1,442,821 bytes
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A combination of a dos extender and a demo library containing a lot of useful functions. It's very useful for intros because the tiny version is very small (including a sb and gus modplayer). C, Assembler

Real Flat Mode by Christophe Avion
/code/hardware/pmode/ifrm32.zip
25 Aug 1997 (catalog date)
56,257 bytes
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A Dos extender and file packer. I can't really rate this because I would never be able to use the code. All comments and docs are in French.

System 64 by Simm of Analogue
/code/hardware/pmode/s64.zip
10 Jan 1997 (catalog date)
61,037 bytes
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Rating:
A DOS protected mode extender - Comes with full source and looks fairly complete including real mode call back support. Worth giving a look at if you'll find it easier to use than Tran's pmode or DOS32.

Xi Development System by Fysx
/code/hardware/pmode/xids0815.zip
19 Jan 1998 (catalog date)
43,131 bytes
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Rating:
Xi Development System, a pmode extender. Uses tlink in the end, but works from watcom and tasm. Possibly a contender if you're writing a 64k intro and need a pmode extender. I'm unsure of it's stability, but it's small.

Hi Res by Ash of Bunghole Productions
/code/hardware/video/bp-hires.zip
21 Sep 1997 (catalog date)
14,582 bytes
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Rating:
Example of how to use mode 12h (640x480x16)

Windows GDI Killer by Kiyone of Galaxy Police
/code/hardware/video/killgdi.zip
17 Jan 1999 (catalog date)
15,938 bytes
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Rating:
This .DLL gives you full access to the VGA card under Windows'95. Very useful if you want to port your demos to windows.

S3 TPU unit by Dietmar Meschede
/code/hardware/video/s3unit3.zip
10 Jan 1997 (catalog date)
16,549 bytes
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Rating:
Source to set 320x240x256 and 640x480x256 modes with 1MB addressing on S3 chips - Doesn't directly say how to access that video memory or what to do with it. Now adays one should simply use the VESA BIOS.

Type One's SVGA Tricks Part 1 by Type One
/code/hardware/video/t1-svga1.zip
06 Oct 1996 (catalog date)
17,713 bytes
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Rating:
Broken english. :( Lots of very useful video card tweaking information. Text and assembler, but not compileable.

Tweakdoc.txt by Vulture
/code/hardware/video/tweakdoc.zip
10 Jan 1997 (catalog date)
5,522 bytes
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A doc for setting mode X and some other tweak modes - It doesn't explain much (really anything) about how to use the mode.

VidBlitz by Zax
/code/hardware/video/vblitz13.zip
10 Jan 1997 (catalog date)
184,347 bytes
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Rating:
A utility to give you bliting times from your video card - Useless?

Cutter
/code/images/cutter1.zip
15 Apr 1997 (catalog date)
68,240 bytes
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Graphics Cutter v1.0 is a scripting language used in cutting graphics from PCX files. Unzip with -d option (subdirectories). Saves palette info, include files, and object files. Object files are stored in MODE 0x13 and MODE X formats. DEMO of bouncing balls included. Source available in registered version.

GIF 2 LBM by Daniel Hatadi
/code/images/gif2lbm.zip
15 Apr 1997 (catalog date)
17,893 bytes
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Very simple bitmap converter. This converts plain 256 colour GIFs to the LBM format used with Themie Gouthas' XLIB. It also saves the palette separately in a .PAL file.

PCX to Cpp converstion utility by Tumblin of Bodies In Motion
/code/images/pcx2csrc.zip
15 Apr 1997 (catalog date)
21,714 bytes
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For use with XLIB.

GFXFX2 Library by Bas van Gaalen
/code/library/gfxfx2.zip
01 Dec 1997 (catalog date)
401,555 bytes
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Rating:
Although a little bit dated this library and the huge amount of example effects should be very useful for beginners.

SVGA Routines by The Faker
/code/library/tf_sourc.zip
01 Dec 1997 (catalog date)
74,237 bytes
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Rating:
The svga routines are dated and don't use the vesa standard, but the standard vga routines are fast and can be very useful.

Bytes Of Wisdom Diskmag Engine Sources by MinMax of Septic Productions
/code/mags/bow5src.zip
21 Aug 1998 (catalog date)
109,870 bytes
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Sources to diskmag engine written in Watcom C. Can use VBE 1.2/2.0 & textmode. Very flexible. Also it is recomended that you download the diskmag itself (to get the example files) (bow5.zip)

Demo Series, Part 17 by Outlaw Triad
/code/sound/otloader.zip
17 Jan 1999 (catalog date)
16,831 bytes
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Tutorial about loading a module into memory. The only useful thing about this tutorial is the description about the .mod format.

Tutorial #10 by Denthor of Asphyxia
/code/tutors/denthor/tut10.zip
11 Jan 1997 (catalog date)
10,370 bytes
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Rating:
Asphyxia VGA demo trainer:X-mode - Explains how to use mode-x and how it can be helpful. Doesn't dwell on setting the mode.

Demo Series, Part 11 by Outlaw Triad
/code/tutors/graphics/oteffex1.zip
17 Jan 1999 (catalog date)
27,162 bytes
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Tutorial about coding flat shaded and glenzed 3d vectors. Very dated and not very useful as there are much better 3d tutorials around.

Demo Series, Part 10 by Outlaw Triad
/code/tutors/graphics/otface.zip
17 Jan 1999 (catalog date)
17,486 bytes
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Tutorial about sorting faces in a 3d scene. No explanation about sorting algorithms at all, which makes it totaly useless.

Polyfiller Tutorial by Natan Whitaker
/code/tutors/graphics/poly_tut.zip
17 Jan 1999 (catalog date)
134,279 bytes
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Rating:
The example executable included doesn't seem to work, but the textfile might be useful for beginners who want to write their own polyfiller routines.

Serie De Tutoriales Fac 1 by FAC of Delabu Alama
/code/tutors/graphics/tut1.zip
25 Apr 1998 (catalog date)
8,595 bytes
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Basic demo coding tutorials in Spanish. In Turbo Pascal + inline ASM. First tutorial: How to use mode 13h

Serie De Tutoriales Fac 2 by FAC of Delabu Alama
/code/tutors/graphics/tut2.zip
25 Apr 1998 (catalog date)
13,356 bytes
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Basic demo coding tutorials in Spanish. In Turbo Pascal + inline asm. Second tutorial: How to use the palette.

3d Lib by deks
/code/tutors/math/3dlib.zip
19 Jan 1998 (catalog date)
6,095 bytes
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Simple vector and matrix functions. Useless unless you know what they do, and easier to make than use if you do know. Correct code (and math) at the very least.

truepal by Florian Hallar
/code/tutors/video/at_trpal.zip
19 Jan 1998 (catalog date)
56,300 bytes
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Emulates truecolor modes in 320x200x8. Not really... it just converts the picture to use a 3-3-2 palette. It's a common emulation mode since it saves time versus quantizing a new palette everyframe (maybe in 5 years we could do that, even if we don't need it anymore. :)

Mode 13h Explanation by Vulture of Outlaw Triad
/code/tutors/video/basicdoc.zip
18 Jan 1998 (catalog date)
4,494 bytes
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Only explains how to get into mode 13h and how its memory model works. Not very useful.

N-Buffering Doc by Type One of TFL-TDV
/code/tutors/video/t1-nbuf.zip
02 Jul 1997 (catalog date)
15,924 bytes
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A doc for video buffering. Explains the draw backs of using only one video buffer and how to use 2 or more buffers effectively.

VBE 2.0 Tutorial by Vector of Vertigo
/code/tutors/video/vgovbe20.zip
17 Jan 1999 (catalog date)
23,787 bytes
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Rating:
Explains how to use vesa modes and how to avoid the usual mistakes made by so many groups when dealing with vesa.

3DS converter by MRI of Doomsday
/code/utils/3d/3dsrdr13.zip
25 Aug 1997 (catalog date)
6,754 bytes
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Rating:
Reads a 3ds file and outputs an easier to read format. An update of Jare's 3dsrdr12. Get the above for usefulness, get Jare's original version for posterity or more complete informations.

Vector Editor by Tumblin of Bodies In Motion
/code/utils/3d/ved11.zip
10 Jan 1997 (catalog date)
84,391 bytes
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A Vector editor - A vector editor which I find clumsy to use. Then again, I find all vector editors rather clumsy to use.

Boot by ? of Ooze
/code/utils/boot/0l_boot.zip
25 Aug 1997 (catalog date)
81,135 bytes
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Rating:
Reboots & boot sector util. A utility that'll reboot your computer (which isn't terribly useful) and to read/write boot sectors. It's a good, hard to find utility for someone just poking into that sort of stuff.

DeKompress DOS32 by Dark Fibre
/code/utils/compiler/dkd32.zip
10 Jan 1997 (catalog date)
12,414 bytes
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Rating:
Decompresses files made with and compressed via DOS32 - This utility could be useful for rippers faced with intros coded with DOS32. It will unpack the exe and one can use further programs to extract mod files or graphics.

GEMA by ? of Sector One
/code/utils/compiler/gema16.zip
10 Jan 1997 (catalog date)
118,143 bytes
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Rating:
An assembler for those used to 68k assemblers - Avids believe that this assembler is more precise and makes more sense. I'll give them the former any day. It certainly does have many advantages over TASM and MASM with the exception of wide support. :(

GEMA by ? of Sector One
/code/utils/compiler/gema26aa.zip
10 Jan 1997 (catalog date)
148,691 bytes
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Rating:
An assembler for those used to 68k assemblers - Avids believe that this assembler is more precise and makes more sense. I'll give them the former any day. It certainly does have many advantages over TASM and MASM with the exception of wide support. :(

MikDLL library by MikMak
/code/utils/compiler/mikdll.zip
10 Jan 1997 (catalog date)
20,844 bytes
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Rating:
A dynamic library loader for BC/DOS - This is a rather complex piece of code not designed for the beginner. It shows you how you could create a dynamic library so that you can load code at runtime. Suggested use is for a mod player to load the specific sound card's drivers run time.

QLIB 2.02 by Sub Death
/code/utils/compiler/qlib202.zip
10 Jul 1997 (catalog date)
362,098 bytes
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Rating:
Replacements for standard C Library functions. Uses pmode/w. It replaces most standard C library functions, presumeably so that you don't have to link in the stdlibraries keeping an executable size down. Has some extras.

Font Grabber by Denthor of Asphyxia
/code/utils/fonts/texter5.zip
29 Sep 1997 (catalog date)
34,741 bytes
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Rating:
Allows you to grab 256 color fonts from .GIF, .CEL, .BMP and .PCX files. Mouse only. Example source included.

ASCII ART Lib by Jan Hubicka
/code/utils/graphics/aalib10.zip
19 Jan 1998 (catalog date)
133,184 bytes
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Rating:
Ascii Art Renderer. Do not kill yourself trying to understand the code (no comments at all, and fairly complex code). Bonus points for the concept. This is FUNKY and fun to play with. (TMDC anyone? might be useful to figure out how to go from a graphical image to ASCII)

Byteraper 2000 v4.0b by Litening
/code/utils/graphics/byterape.zip
26 Feb 1998 (catalog date)
165,061 bytes
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A utility to rip graphics and mods out of demos. Doesn't work when compression is used, and it also doesn't support modern module formats.

Reduce by Andrew Harvey
/code/utils/graphics/reduce21.zip
12 Aug 1997 (catalog date)
32,295 bytes
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Rating:
Reduces the number of colors used by any number of PCX files to some number. Generates a glenz and shading table for you.

Tiny PCX by Sugar Less
/code/utils/graphics/tinypcx.zip
19 Jan 1998 (catalog date)
1,165 bytes
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164 byte pcx loader. Only works on 320x200x256 images (because of video mode and failing to check the image's actual size) and doesn't explain the pcx file format (which is more or less trivial)

Vfixppsl - Vesa Fix Pixels Per Scan Line by Saint
/code/utils/graphics/vfixppsl.zip
12 Jun 1998 (catalog date)
2,392 bytes
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This little TSR sets the number of pixels per scan line to match the x resolution of the visible screen. Usefull for demos / games that assume the logical width of a scan line to be equal to the physical width. Includes ASM source code.

DFMAKE by Alessandro Job
/code/utils/packers/dfmake.zip
10 Jan 1997 (catalog date)
39,904 bytes
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A program and library for accessing data from a datafile from Watcom - Useful little utility. Very simple.

FLI/FLC player
/code/video/flplay.zip
05 Oct 1996 (catalog date)
6,213 bytes
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Rating:
Useless. No docs, no comments, no description. Doesn't even state the author.

FLI/FLC Compressing Utility by Goto64 of Purple
/code/video/lzakit90.zip
17 Jan 1999 (catalog date)
286,808 bytes
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Rating:
Very useful if you want to include animations in your demo.

Text Mode FLI/FLC Player
/code/video/txtfli.zip
06 Oct 1996 (catalog date)
99,695 bytes
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Rating:
Buggy mode set, only worked in a dos box from win '95. Had information about the text mode demo compo and was rather impressive for what it did. Otherwise, tight code for what it does, sparce, useless comments.

WIN95 And Demos Starter by Cute Elf
/code/windows/ce-win95.zip
19 Jan 1998 (catalog date)
18,929 bytes
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Library for using DirectDraw for making demo effects. Use Winzip to decompress archive because of the long file names. If using DirectX 5, you have to change two lines in DirectXConversion.cpp to type cast to (DirectDrawSurface2 *). When you try to compile, you'll know which lines those are. Hmm... maybe wince stands for Win-CuteElf. (If you see this, are you going back there?)

House of Fucking Necro by Lord Cyrix of Access Denied
/demos/1992/necro.zip
29 Jun 1996 (catalog date)
159,039 bytes
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Rating:

30 Demo by Noice
/demos/1993/0-9/30_demo.zip
29 Jun 1996 (catalog date)
40,554 bytes
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Rating:
Demo contains rotating cube (so obvious), low-zoom plasma (so good, because you cannot see plasma in any other demo this way - always there is a high zoom (because looks better :-), then a dot-ball (also obvious), and end-scroller (thats all???? yes....)

Green House by MegaBusters
/demos/1993/g/greenhou.zip
29 Jun 1996 (catalog date)
253,555 bytes
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Rating:

BBS House of Pain by The Raider Brothers
/demos/1993/t/trb_hop.zip
29 Jun 1996 (catalog date)
152,794 bytes
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Rating:

Witan House (for GUS) by Witan
/demos/1993/w/wtnhouse.zip
29 Jun 1996 (catalog date)
363,474 bytes
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Rating:

42 by Halcyon
/demos/1994/0-9/42.zip
29 Jun 1996 (catalog date)
67,994 bytes
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Rating:
Released at event ASM94 in the in64 division and ranked XX
Good beginning on this demo. Blue fire effect, going into zooming routines to delay dots, to 3-d fire. There are other interesting effects. To get past some parts of the demo the user must press Escape. The music is also a little repetitve at times... Without a GUS I couldn't get the entire demo.

The Attic (bugfix) by Digital House
/demos/1994/a/atticfix.zip
29 Jun 1996 (catalog date)
399,000 bytes
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Rating:

BBS Digital Fuse by Zion
/demos/1994/d/dfuse.zip
29 Jun 1996 (catalog date)
10,752 bytes
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Rating:

Mousetro v.2 by BPC
/demos/1995/b/bpc.zip
29 Jun 1996 (catalog date)
70,020 bytes
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Rating:
Released at event ENL95 in the demo division and ranked XX

No Excuse by Omicron
/demos/1995/e/excuse.zip
30 Jun 1996 (catalog date)
1,820,193 bytes
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Rating:
Released at event I95 in the demo division and ranked 01

Mousetro by Solar Designer of BPC
/demos/1995/m/mousetro.zip
30 Jun 1996 (catalog date)
31,159 bytes
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Rating:

Mousetro 2 by Solar Designer of BPC
/demos/1995/m/mtro2fix.zip
30 Jun 1996 (catalog date)
22,235 bytes
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Rating:

Track 1 by Digital House
/demos/1995/t/track1.zip
30 Jun 1996 (catalog date)
61,971 bytes
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Rating:
Released at event WIR95 in the in64 division and ranked 05

Excuse by YOE
/demos/1996/e/excuse.zip
24 Jan 1997 (catalog date)
636,403 bytes
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Rating:
Released at event MOV96 in the demo division and ranked 04
GUS/SB/PAS,VESA

None by Fuse
/demos/1996/n/none.zip
23 Dec 1996 (catalog date)
51,492 bytes
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Released at event GRV96 in the in64 division and ranked 02

Scar by Fuse
/demos/1996/s/scar.zip
23 Dec 1996 (catalog date)
55,076 bytes
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Rating:
Released at event GRV96 in the in64 division and ranked 03

Use It As An Illusion by Useless
/demos/1996/u/useit.zip
08 Dec 1996 (catalog date)
1,453,393 bytes
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Rating:
Released at event WIR96 in the demo division and ranked 07

Zwemband by Fyr, Sentinel of Image, Infuse
/demos/1996/z/zwemband.zip
19 Oct 1996 (catalog date)
15,587 bytes
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Rating:
Released at event BIZ96 in the in4k division and ranked 02

Channel 88 by Fuse
/demos/1997/c/chan88.zip
26 Aug 1997 (catalog date)
2,116,731 bytes
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Rating:
Released at event IO97 in the demo division and ranked 03
COMA ripoff

Splendid by Excused
/demos/1997/e/exc_spld.zip
24 Sep 1997 (catalog date)
2,235,056 bytes
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Released at event ASM97 in the demo division and ranked 14
486DX,,GUS/SB,8MB

Alarm Clock by Fuse
/demos/1997/f/fse_alrm.zip
24 Oct 1997 (catalog date)
54,751 bytes
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Released at event GRV97 in the in64 division and ranked 05

Autyzm by Fuse
/demos/1997/f/fse_auty.zip
24 Oct 1997 (catalog date)
3,083,847 bytes
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Rating:
Released at event GRV97 in the demo division and ranked 05
P5,,GUS1M,12MB

Blues by Core of Fuse
/demos/1997/f/fse_blue.zip
27 Mar 1997 (catalog date)
8,998 bytes
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Released at event GP97 in the in4k division and ranked ??

Born Strange by Fuse
/demos/1997/f/fse_born.zip
28 Mar 1997 (catalog date)
699,193 bytes
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Released at event GP97 in the demo division and ranked ??
COMA ripoff - DX4/120,,GUS/SB/PAS,

Demonstration by Fuse
/demos/1997/f/fse_demo.zip
28 Mar 1997 (catalog date)
60,085 bytes
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Released at event GP97 in the in64 division and ranked 05

Memento Mori by Fuse
/demos/1997/f/fse_memo.zip
17 Jan 1998 (catalog date)
1,930,407 bytes
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Released at event AST97 in the demo division and ranked 02

Warning by Fuse
/demos/1997/f/fse_warn.zip
06 May 1997 (catalog date)
57,158 bytes
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Released at event X97 in the in64 division and ranked 05

Formaline by Fuse
/demos/1997/f/fus_form.zip
17 Jan 1998 (catalog date)
67,175 bytes
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Released at event AST97 in the in64 division and ranked 03
,,GUS,

Friemeltje by Infuse
/demos/1997/i/inf-frm.zip
09 Nov 1997 (catalog date)
70,265 bytes
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Released at event BIZ97 in the in64 division and ranked 01

Excuse by Pointman
/demos/1997/p/pnt_excs.zip
17 Jan 1998 (catalog date)
7,415 bytes
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Rating:
Released at event AST97 in the in4k division and ranked 02

Thorn by Fuse
/demos/1997/t/thorn.zip
30 Aug 1997 (catalog date)
58,183 bytes
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Released at event WIR97 in the in64 division and ranked 02
,,GUS,

Solar Aggression by Useless
/demos/1997/u/u_solar.zip
30 Aug 1997 (catalog date)
431,104 bytes
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Released at event WIR97 in the demo division and ranked 15
,VESA,,

Desolate by Hager of Profuse
/demos/1998/d/desolate.zip
21 Aug 1998 (catalog date)
799 bytes
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Released at event SCE98 in the in1k division and ranked 10

Outsole by Fuse
/demos/1998/f/fse_out.zip
12 Sep 1998 (catalog date)
63,636 bytes
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Rating:
,,GUS,

iXalance Loader System by The Black Lotus
/demos/1998/i/ixalance.zip
01 Mar 1998 (catalog date)
97,132 bytes
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Win95, Used to play Win95 releases by TBL

Zwemband 2 by Infuse Project
/demos/1998/z/zwem2.zip
02 Apr 1998 (catalog date)
4,501 bytes
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Released at event AMB98 in the in4k division and ranked 01

Splinters by Astroidea
/graphics/disks/1997/ai_splin.zip
14 Oct 1997 (catalog date)
3,738,363 bytes
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Rating:
Mouse required

5977 by Lazur of Pulse
/graphics/disks/1997/pls_5977.zip
14 Oct 1997 (catalog date)
3,722,327 bytes
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Rating:
Mouse required

House of Pain by Lovelace
/graphics/images/1994/h/houseofp.zip
04 Jul 1996 (catalog date)
139,859 bytes
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Rating:
Released at event TP94 in the grfx division and ranked 39

Mouse Trap by Gallstone
/graphics/images/1994/m/mtrap.zip
04 Jul 1996 (catalog date)
13,982 bytes
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Rating:
Released at event ASM94 in the grfx division and ranked XX

Warehouse by Lance
/graphics/images/1994/w/warehous.zip
04 Jul 1996 (catalog date)
79,528 bytes
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Released at event ASM94 in the grfx division and ranked 08

Useless to Run Bitch by Rendall
/graphics/images/1996/r/runbitch.zip
13 Sep 1996 (catalog date)
168,868 bytes
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Released at event ASM96 in the grfx division and ranked 09

SAL 7 by GDM, Zinko of Looker House
/graphics/images/1997/m/mek-142.zip
18 May 1998 (catalog date)
38,296 bytes
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Released at event MEK97 in the grfx division and ranked 09
640x256x256

House by Rem
/graphics/images/1997/p/pcn_hous.zip
01 Jun 1997 (catalog date)
209,098 bytes
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Released at event SCE97 in the grtc division and ranked ??
640x480x256c

DJ Smile by gdm, zinko of Lookerhouse
/graphics/images/1997/p/pixel_38.zip
06 May 1998 (catalog date)
68,094 bytes
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Released at event TP97 in the grfx division and ranked ??
320x256x256

Dirty Bitch by Binary Bitch of 3 Stockarna Snuse
/graphics/images/1998/d/dbitch.zip
09 Sep 1998 (catalog date)
208,894 bytes
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Rating:
Released at event I98 in the grfx division and ranked 03
640x480x16m

Furry french rodent by Ds
/graphics/images/1998/d/ds-mouse.zip
09 Sep 1998 (catalog date)
41,603 bytes
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Rating:
Released at event ABD98 in the grfx division and ranked ??
640x480x256

Interactivity by Immortal Rat of Black Rainbow, Profuse
/graphics/images/1998/i/interact.zip
14 Sep 1998 (catalog date)
98,796 bytes
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Released at event SCE98 in the grfx division and ranked 16
640x480x256

The creature and the God by Immortal Rat of Black Rainbow, Profuse
/graphics/images/1998/i/ir_tcntg.zip
07 Apr 1998 (catalog date)
648,092 bytes
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Released at event CACH98 in the grfx division and ranked ??
640x480x256

Nature vs Mankind by Skylla of The Infuse Project
/graphics/images/1998/n/nature.zip
07 Oct 1998 (catalog date)
646,030 bytes
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Released at event AMB98 in the grtc division and ranked 03
640x480x16m

VBE Rip 1.0 by Maxon of Volare
/graphics/programs/convert/vberip10.zip
17 Dec 1997 (catalog date)
36,678 bytes
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Ripper. VBE and mouse required

Setmode 1.0 by Post Mortem
/graphics/programs/mode/setmode.zip
13 Sep 1997 (catalog date)
49,192 bytes
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use 320x200x256c programs in non-standard resolutions

Use Escape CD with PCBoard BBS
/info/cds/esc-pcb.zip
09 Nov 1996 (catalog date)
82,992 bytes
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Infused Bytes 2 by Realm of Infusion
/mags/1995/ibytes02.zip
14 Sep 1996 (catalog date)
929,250 bytes
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Rating:

Belgian Scene Report 11 by Baxter, Cray
/mags/1997/bsr-0011.zip
15 Dec 1997 (catalog date)
268,137 bytes
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Rating:
VGA, Mouse required

Belgian Scene Report 12 by Baxter, Cray
/mags/1997/bsr-0012.zip
15 Dec 1997 (catalog date)
295,296 bytes
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Rating:
VGA, Mouse required

Refused Again by Lloyd Yoon
/music/contests/mc1/entries/__refuse.zip
09 Nov 1996 (catalog date)
171,072 bytes
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Released at event MC1 in the mmul division and ranked 03

Refusing by Lloyd Yoon
/music/contests/mc2/veteran/v-refuse.zip
09 Nov 1996 (catalog date)
196,474 bytes
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Released at event MC2 in the mmul division and ranked V24

It's Raining by Blaze of Fuse
/music/contests/mc5/intermed/m5i-iir.zip
29 Aug 1997 (catalog date)
199,224 bytes
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Released at event MC5 in the mmul division and ranked I11

Yakuma Warrior by No-xs of Oxyron, House Designs
/music/contests/mc5/intermed/m5i-ywr.zip
29 Aug 1997 (catalog date)
313,542 bytes
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Released at event MC5 in the mmul division and ranked XX

Refused Again by Lloyd Yoon
/music/contests/mc_winners/__refuse.mp3
28 Mar 1999 (catalog date)
3,092,480 bytes
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Released at event MC1 in the mmul division and ranked 03

Refused Again by Lloyd Yoon
/music/contests/mc_winners/__refuse.mtm
28 Mar 1999 (catalog date)
261,999 bytes
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Released at event MC1 in the mmul division and ranked 03

11 Mins in Cosmic's House by Cosmic
/music/disks/1995/cos-11.zip
26 Jul 1996 (catalog date)
2,480,954 bytes
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Rating:

Dee Musicdisk Two by Dee
/music/disks/1997/dee2.zip
01 Feb 1997 (catalog date)
4,250,859 bytes
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Rating:
Slam! This is how a music disk should be done. Absolutely the best interface I've seen for a music disk since Epidemic. Not only that, but the interface is configurable... you can actually use it for your own productions. The music kicks ass. If you only download a couple music disks this year, be sure that one of them is Dee Musicdisk Two!

Useless Bomber Games by Useless
/music/disks/1997/u_bombg.zip
22 Jul 1997 (catalog date)
2,908,619 bytes
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Xmo, Extended Module Optimizer by trench
/music/programs/compress/xmo.zip
21 Sep 1998 (catalog date)
10,478 bytes
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The eXtended Module Optimizer will remove unused samples & instruments from your .XM (FastTracker 2) -modules. More optimizations will come in feature versions.

Awave V4.2 by F.M.J.
/music/programs/convert/awave42.zip
25 Aug 1997 (catalog date)
450,107 bytes
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Audio & instrument file format converter, editor & player. - Convert among - 100 audio file formats - Read the instrument formats of most commercial synthesizers and soundcards - Make high quality conversions between the bank and instrument formats of different synthesizers. - Use it as a 'generic' instrument editor for your wavetable sound card. For some cards this is the *only* one available. - Use it as an audio player - Use it as a simple audio editor.

Easy Xmid V1.0 by Stefano Maini
/music/programs/convert/easyxmid.zip
23 Feb 1998 (catalog date)
18,288 bytes
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Midi to Fast Tracker 2 XM converter, DOS platform, very easy to use.

Yamaha Tx16w Wavefile To Iff Converter V1.2 by PiCoder of Seaber Designs
/music/programs/convert/yt2iff12.zip
05 Sep 1997 (catalog date)
7,659 bytes
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This proggy is useful on converting those TX16W files (*.W??) to the FT2-compatible IFF files

Remus v0.04e
/music/programs/emulate/remus04e.zip
21 Jan 1997 (catalog date)
41,045 bytes
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Generic protected mode sound card emulator. Allow you to use programs with sound cards you do not have. Very ALPHA. Emulates Speaker, D/A on LPT, Gravis, more to come...

Master Mixer v5.1
/music/programs/mixers/mm5_1.zip
21 Jan 1997 (catalog date)
90,960 bytes
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Full range SB mixer (All functions) Undocumented controls enabled! Automatic "clicks" removal. Can save 6 different mixing configs. Can replace ALL SB drivers at BOOT. Boots your PC (DOS) in a second. Unlimited number of Special Effects. User definable Chorus/Reverb+editor. [v5.1:Fix OPL3, AWE32, PC Spk level.] Does DSP Reset, EMU Reset. Win95 Ok! Can enable/disable any function. Command-line "QuickLoading" (tm) Sets your mixer in 1/4th a second!

Judas Sound System V2.06y by Yehar, Cadaver
/music/programs/players/jdas206y.zip
07 Jun 1998 (catalog date)
438,873 bytes
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Judas v2.06y Apocalyptic Softwaremixing Soundsystem for Watcom 32bit flat mode. Supports: SB/SBPRO/SB16/GUS/WAV-writer. Modules: XM/MOD/S3M. Samples: WAV/raw. Quality mixer gives you the best sound quality you can get today, clicker free (without touching sharp percussions), mixed with 32bit precision. Cubic interpolation reproduces samples with good treble response and very low distortion. Fast mixer is the ultra-fast alternative, suitable for games and demos. A player, examples, documents and full sources are included. Judas is free to be used for any purpose. New in this version: fixes, enhanced quality mixer, distortion indicator, true volume meters, song looping settings, rewinding and forwarding, Watcom 11.0 support.

Midas Player For Win '95,nt V1.0 by Bartman of Abyss
/music/programs/players/midas95.zip
25 Apr 1997 (catalog date)
77,778 bytes
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SUMMARY: Midas'95 is a module player based on the Midas Sound System (by Sahara Surfers), it plays protracker MOD, screamtracker S3M and fasttracker2 XM modules and runs under Windows 95 and Windows NT 3.51+ (4.0 compatibility assured). FEATURES: Simple but nice user interface. Test it out. It's totally free.

The Multi Module Player V5.325 by Charles Attard
/music/programs/players/mmp5325.zip
24 May 1997 (catalog date)
123,088 bytes
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High quality graphical player for 669/LST/MOD/MTM/NST/S3M/XM/WAV/XI/ARJ/ZIP with mouse. Support for SB Pro/16 with oversampling and low-pass filter

Top 10 Player 32 by Peter Chana
/music/programs/players/top_13.zip
31 Aug 1998 (catalog date)
1,349,408 bytes
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An easy to use multimedia program with databank function. The readme file describes how to use Top 10 Player. It supports the following formats: Wav, Mid, Avi, Mov, Mpg, Mp3, Animation files, Mod, Xm, It, S3m, CD Audio.

Universal Module Player 32 V0.39a by Terry Chatman of none
/music/programs/players/u32-039a.zip
15 Jun 1998 (catalog date)
95,572 bytes
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A pretty damn good module player with no quirks. Easy to setup & use. Supports loading of multiple modules, MOD/S3M/XM, Sound Blaster Series, Pro Audio Spectrum Series, & Microsoft Sound System sound cards and compatibles. Download this today

Hammerhead by Bram Bos
/music/programs/samplers/hhbeta96.zip
24 May 1997 (catalog date)
1,440,712 bytes
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What is HammerHead ? HammerHead is a simple TR-909-like drumcomputer program aiming at the dance-scene. You can use it to create perfect Techno-loops, Jungle patterns and real BAD-MOFO-KICK-ASS-NOISY-GABBA-SHIT. What is HammerHead not ? HammerHead is not Shareware, it's Freeware . No frustrating save-disabling, no grayed-out-menu-features, no paying serious money, no annoying messages and most of all NO TIME LIMIT... HammerHead is not a Bossa Nova tool... This means that you won't find any sucky Tom-Toms, Shakers, Cowbells, Congas and Bongos in this box... What you WILL find is cool 909 shit, bad overdriven bassdrums, lotsa snaredrums, claps, and complete breakbeats to spice up the lot. Buckets-o-fun for making Jungle.

New Prorave Synthesizer V2.21 by Nick'97
/music/programs/samplers/prorv221.zip
08 Nov 1997 (catalog date)
79,857 bytes
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Prorave is DOS-based sound synthesizer. It uses 32 overtones to create the complex sounds. You may control vibrato and amplitude variation of each overtone. Program have easy and intuitive SVGA-graphic mouse interface. Export formats: IFF, SND and WAV. GUS/SB sound output. New in 2.21: parameters library, configuration window, bugs fixed and other changes. It is FREEWARE.

Orangator V2.0b7 by Agent Orange, Tangerine of T-Rex
/music/programs/samplers/trx-or2b.zip
26 Feb 1998 (catalog date)
476,525 bytes
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Orangator is a powerful virtual analogue synthesizer with subtractive, additive and fm method of synthesis. Tons of improvements in this version. Beta 7 - use on your own risk.

Modread V1.0 by Lface
/music/programs/songtext/modrd100.zip
06 Nov 1997 (catalog date)
26,567 bytes
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Utility to view info about music modules. Supports most module formats including .it,.xm,.mod,.s3m,.669 etc Can be used as a Norton Commander viewer or standalone.

Modread V1.10 by Lface
/music/programs/songtext/modrd110.zip
06 Sep 1998 (catalog date)
32,009 bytes
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Utility to view info about music modules. Supports most module formats including .it,.xm,.mod,.s3m,.669 etc Can be used as a Norton Commander viewer or standalone.

Impulse Tracker Font Editor V2.12 by ZaStaR
/music/programs/trackers/itf212.zip
19 Aug 1997 (catalog date)
43,399 bytes
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Edits the font Impulse Tracker uses. Tired of the illegible DOS fonts IT is forced to use? Load from a new selection of fonts or make your own.

Impulse Tracker Pattern Re-arranger v1.02a by Cygnes
/music/programs/trackers/itpr102.zip
09 Jan 1997 (catalog date)
10,417 bytes
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Kills unused patterns

GusDrive v2.0
/music/programs/unusual/gusdrv2.zip
10 Sep 1996 (catalog date)
59,598 bytes
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Use GUS RAM as new drive

Metabolic Virtual File System 1.0 by Slater of Metabolic
/music/programs/unusual/mvfs.zip
12 Jun 1997 (catalog date)
36,850 bytes
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MetaBolic Virtual File System is a set of DOS-based utilities which allow a user to create virtual links to files. This way a file can be present many times on your harddisk while using diskspace only once. The system is transparant to existing and future applications. Virtual files can be accessed just as if they were real files.

Nut Chords 1.1 by Nutcase of Kinetic PC
/music/programs/unusual/nutcho11.zip
05 May 1997 (catalog date)
79,630 bytes
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Excellent chord-finder for musicians and composers. This chord-finder can find all variations of any chords in any tuning possible. You can add more weird chords if you want. Program is based on logics and can really show all variations where to pick up a chord with guitar. Program works on PC/DOS/VGA machines. Featuring: fretboard and keyboard view, mouse and shortkey controls, searching for chords, pick up chords and keys from lists, converting chords between piano and guitar. Perfect tool for all serious composers, trackers as well. TRY IT, it's good. Thanks.

Wav Reverberator V1.4 by PiCoder of Seaber Designs
/music/programs/unusual/wavrev14.zip
18 Jun 1998 (catalog date)
109,599 bytes
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Here it is. Works great, many parameters, clipping control, crisp sound, 225 types of reverbs possible, not counting endless amount of equalization values. FLOATING-point calculations extensively used. Works with stereo and mono 16 bit WAV files of any sample frequency. C++ non-compilable sources included.

Wav Reverberator V1.5 by PiCoder of Seaber Designs
/music/programs/unusual/wavrev15.zip
21 Jun 1998 (catalog date)
162,311 bytes
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Here it is. Works great, many parameters, clipping control, crisp sound, 225 types of reverbs possible, not counting endless amount of equalization values. FLOATING-point calculations extensively used. Works with stereo and mono 16 bit WAV files of any sample frequency. C++ non-compilable sources included.

Various Guitar Pieces by poogle, djzip
/music/samples/guit_var.zip
04 Jun 1998 (catalog date)
3,135,673 bytes
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16-bit .XI samples sampled off an electric guitar. Contains high quality bassguitars but also some famous riffs and plays. Fun but still useful in our opinion.

Destructive Sample Pack Issue 1 by Outlaw of Destructive Demomakers
/music/samples/ol-dp01.zip
17 Sep 1998 (catalog date)
216,945 bytes
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This is my first sample pack, here are some DeathMetal samples I have used to write my earlier songs.

Samples from TB Proteus 1/XR by Sam Eassa
/music/samples/proteus3.zip
10 Sep 1996 (catalog date)
746,435 bytes
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This is the third of a series of samples extracted from the Turtle Beach Multisound Proteus 1/XR synthesizer. Whereas the first and second collections (proteus1.zip and proteus2.zip) were a collection of melodic as well as percussion samples at 22kHz/16 bits, this one is percussion only at 44.1kHz/16 bits. Based on some good feedback (thanks Jester :-) I kept all samples very basic (no combos or riffs) for maximum usefulness. The quality is also better due to the fact that the sampling was done locally on the multisound as opposed to using a seperate PC. This has yielded some very quiet and crisp samples compared to the first sets of samples. Although the samples are in .wav format, they can be ported to .smp or almost any other using a program such as Goldwave. All samples are 44.1kHz, 16 bit and were created by playing different percussion notes on the multisound, and capturing them live to RAM and then to disk. Post editing was done to optimize gain and remove the dead space.

Samples from TB Proteus 1/XR by Sam Eassa
/music/samples/proteus4.zip
11 Sep 1996 (catalog date)
1,495,900 bytes
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This is the fourth and probably last in a series of samples extracted from the Turtle Beach Multisound Proteus 1/XR synthesizer. In this collection, I've tried to sample unique sounds native only to the proteus synthesizer and that cannot be found in the General MIDI set. I'm hoping to provide the means for the many composers out there to make some truly unique sounding mods. I kept all samples very basic (no combos or riffs) for maximum usefulness. The quality is also better due to the fact that the sampling was done locally on the multisound as opposed to using a seperate PC as was done on the first two Proteus packs. This has yielded some very quiet and crisp samples. Although the samples are in .wav format, they can be ported to .smp or almost any other using a program such as Goldwave. All samples are 44.1kHz, 16 bit mono and were created by playing different notes on the multisound, and capturing them live to disk using the Multisound's own digital audio sampler. Post editing was done to optimize gain and remove the dead space as well as to keep the samples reasonable small.

Sd Breakbeat Party 1 by PiCoder of Seaber Designs
/music/samples/sed-bp1.zip
03 May 1998 (catalog date)
2,480,219 bytes
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Here you can find 4 breakbeat samples that were rendered in stereo WAV at 44.1kHz, 16 Bit and precisely looped. You can use these breakbeats freely in your productions.

Roland JX3P Sample Pack Number 1 by Swill
/music/samples/swil-jx1.zip
21 Jan 1997 (catalog date)
1,419,144 bytes
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One of the best synthesizers from the early 80s, now used (like the tb-303) for techno music. All classic sounds, now captured for playback on PC soundcard to use with your own music. Recorded in 16 bit mono. All samples are freeware, but feel the urge to mention the sampler in the credits.

Roland JX3P Sample Pack Number 2 by Swill
/music/samples/swil-jx2.zip
21 Jan 1997 (catalog date)
1,613,623 bytes
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One of the best synthesizers from the early 80s, now used (like the tb-303) for techno music. All classic sounds, now captured for playback on PC soundcard to use with your own music. Recorded in 16 bit mono. All samples are freeware, but feel the urge to mention the sampler in the credits.

Dreamhouse Mix by Reepicheep
/music/songs/1992/dream.zip
14 Mar 1997 (catalog date)
120,228 bytes
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Rating:
(669)

Mysterious Mouse by Mystical
/music/songs/1994/mousemod.zip
15 Sep 1996 (catalog date)
25,884 bytes
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Rating:
Released at event TP94 in the m4ch division and ranked 14
(MOD)

Spinstream by Wolfgang Krauser of Bureau 13
/music/songs/1995/b/b13-0005.zip
31 Jul 1996 (catalog date)
111,571 bytes
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Rating:
(S3M)

A Secret Smile by Wolfgang Krauser
/music/songs/1995/b/b13-0014.zip
16 Sep 1996 (catalog date)
94,662 bytes
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Rating:
(S3M)

Urgency by Wolfgang Krauser
/music/songs/1995/b/b13-0017.zip
16 Sep 1996 (catalog date)
475,781 bytes
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Rating:
(S3M)

Falling House Of Cards by Bedlamite
/music/songs/1995/b/bed_card.zip
16 Sep 1996 (catalog date)
197,090 bytes
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Rating:
(S3M)

Closing House by cyclone of questor
/music/songs/1995/c/closingh.zip
19 Jul 1997 (catalog date)
470,669 bytes
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Rating:
(XM)

Funky Trousers by Style
/music/songs/1995/f/funkyt.zip
16 Sep 1996 (catalog date)
126,808 bytes
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Rating:
Released at event DS95 in the mmul division and ranked 06
(MOD)

Happy House by cyclone of questor
/music/songs/1995/h/happyhs.zip
19 Jul 1997 (catalog date)
316,168 bytes
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Rating:
(XM)

House Eey #07 by Hidenori Hori
/music/songs/1995/h/hide07.zip
18 Sep 1996 (catalog date)
131,526 bytes
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Rating:
(S3M)

House Eey #17 by Hidenori Hori
/music/songs/1995/h/hide17.zip
18 Sep 1996 (catalog date)
116,620 bytes
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Rating:
(S3M)

House Eey #24 by Hidenori Hori
/music/songs/1995/h/hide24.zip
18 Sep 1996 (catalog date)
220,564 bytes
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Rating:
(S3M)

You Know, It's A House-Eey by Hidenori Hori
/music/songs/1995/h/houseeey.zip
18 Sep 1996 (catalog date)
98,671 bytes
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Rating:
(S3M)

Movements In House by Inzane
/music/songs/1995/i/iz-mih.zip
18 Sep 1996 (catalog date)
131,663 bytes
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Rating:
(S3M)