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Tiled Texture Mapping Tutorial by TheGlide of Spinning Kids /code/3d/trifill/texmap/tiletmap.zip
| 03 Jun 1998 (catalog date)
4,757 bytes
| Download FTP scene.org
| | This is a little document that explains how to code a tiled texture mapper that handles any power of 2 texture sizes. The document contains some little C code to get you started. To fully understand the doc you should have already read MRI's fatmap.txt and fatmap2.txt.
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StarPlayer by Jedi of Oxygen /code/audio/players/sp-code.zip
| 25 Aug 1997 (catalog date)
125,394 bytes
| Download FTP scene.org
| Rating:
| A mod/s3m player with source. THIS is the player you want to pick up if you're doing a 100% asm intro with Tran's pmode v2.xx and need SB support. It's easily tweakable to play your tune from memory, though the code given loads from disk. If you don't need SB support, also check out Robban's GUSPlay.
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Black Ice source by Sinbad /code/demosrc/bbsintro/blacdemo.zip
| 10 Jan 1997 (catalog date)
432,910 bytes
| Download FTP scene.org
| Rating:
| Sources for a large BBS intro with a scrollie, fire, and a zoomer - Comments for the effects, recompiles easily. Shows influences from Mental Surgery, mainly in the sound code. Old effects, but recent code.
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42 Source by Maniac of LBA /code/demosrc/bbsintro/lba42src.zip
| 26 Jun 1997 (catalog date)
10,213 bytes
| Download FTP scene.org
| Rating:
| BBS ad with a scroller and a lighting-esque effect. Both an asm and Pascal version compile, though the pascal version looks like nothing more than a rewrite of the asm code in Pascal's inline syntax. Few comments.
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Micaco BBS ad source by Chc /code/demosrc/bbsintro/micsrc41.zip
| 10 Jan 1997 (catalog date)
190,207 bytes
| Download FTP scene.org
| Rating:
| Source for a BBS ad with an environment mapped object - It's all asm source, but you need Watcom to compile it. Comes with an extra ASC file format converter. All comments are in Spanish though there's a (shorter) Enlish readme file. Knowing Spanish is very useful for these sources as the comments are good.
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Squid source by tlc, The Doctor /code/demosrc/bbsintro/sqd1_src.zip
| 10 Jan 1997 (catalog date)
21,591 bytes
| Download FTP scene.org
| Rating:
| Source for a BBS loader with copper bars, a scrollie, altered text characters, and an adlib player - Copious comments and tight source. They even do checks for the proper equipment, i.e. VGA and a 386. Comes with docs on programming the adlib and SB fm chips. Comments are in Portuguese.
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ACiDween loader by Wonder Monkey of Acid /code/demosrc/bbsintro/wm-h_src.zip
| 10 Jan 1997 (catalog date)
76,513 bytes
| Download FTP scene.org
| Rating:
| Source for a halloween BBS loader - So-So source. Scarey warnings about ripping. But I'm sure I'll want this guy's routine for masking off bits. I suppose he thinks SHR AL, 3: SHL AL, 3 is faster than AND AL, 11111000b.
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BB Demo Source by Jan Hubicka /code/demosrc/demos/bbsrc.zip
| 19 Jan 1998 (catalog date)
1,575,247 bytes
| Download FTP scene.org
| Rating:
| Text Mode/ASCII demo for DOS and UNIX. Requires gcc to compile unless you really want to mess with the makefiles. Also requires /code/utils/graphics/aa-lib10.zip. Nicely done.
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Bytes & Kisses source by Jeff Lawson of JL Enterprise /code/demosrc/demos/bkisssrc.zip
| 10 Jan 1997 (catalog date)
513,669 bytes
| Download FTP scene.org
| Rating:
| Sources for a demo with a scrollie, plasma, shadebobs, tunnel, bitmap rotation and stretching, and cool credits - Nice comments, but not precompiled. add /misc.!!! to your path and be sure to have pklite somewhere in your path. Go through each directory and use Borland's make on all the targets of each make file. Then make bytekiss.exe from /. Nice demo for its time, but frightfully boring except on Valentine's day. :)
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Byte B4 Christmas source by Jeff Lawson of JL Enterprise /code/demosrc/demos/byte-src.zip
| 10 Jan 1997 (catalog date)
560,382 bytes
| Download FTP scene.org
| Rating:
| Sources for a demo with snowflakes, fire, and some text writers - Nice comments, but not precompiled. add /misc.!!! to your path and be sure to have pklite somewhere in your path. Go through each directory and use Borland's make on all the targets of each make file. Then make bytekiss.exe from /. Nice demo for its time, but frightfully boring except on Christmas Eve :)
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Stupikeffyloooopy Full Source by FAC of Delabu Alama /code/demosrc/demos/loopysrc.zip
| 25 Apr 1998 (catalog date)
211,591 bytes
| Download FTP scene.org
| | Full source for the Stupikeffyloopy demo. - Coded in TMT Pascal v2.0 registered. - Can be compiled with either registered or unregistered versions - Supports Sound Blaster / No Sound - MOD Player by Cesar Vellido / CiMedia - Enjoy it.
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Phro source by Phred of OTM /code/demosrc/demos/phro.zip
| 10 Jan 1997 (catalog date)
294,474 bytes
| Download FTP scene.org
| Rating:
| Source for a demo with texture mapping, space cut, motion blur, a tunnel, and texture warping - All pascal with inline assembler. Good source, but no comments.
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2d bump mapping by HELiX /code/effects/bump/bumpsrc.zip
| 18 Mar 1997 (catalog date)
63,540 bytes
| Download FTP scene.org
| Rating:
| Simple example and explanation of how to do 2d bump mapping. Looks like it was written by a beginner (because of the code optimization, or lack there of), but is fairly nicely commented, which is a big plus!
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Gallery Source by ARM of Iguana /code/effects/doom/gallery.zip
| 10 Jan 1997 (catalog date)
593,716 bytes
| Download FTP scene.org
| Rating:
| Source to Iguana's gallery scene from Inconexia (a doom clone) - Nice code, but low accuracy on the maths. Cool pictures, but I saw them the first time, when they were in the Prado. :) I always thought that there should have been an Easter Egg for May 3rd. Run subdirs.exe to get the full source.
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small flame by Gaffer of PRoMETHEUS /code/effects/fire/flame160.zip
| 18 Mar 1997 (catalog date)
2,964 bytes
| Download FTP scene.org
| Rating:
| Source for a small fire routine. Doesn't actually work on my computer. To answer a question proposed by the author about size optimization, inc al is bigger than inc ax because intel doesn't have an inc /r8 instruction. inc ax is of the form inc /r16 which compiles to db 40+rw, where rw = 0 for ax, 1 for cx, 2 for dx, 3 for bx, ... inc al is of the form inc r/m8 and compiles to db FE /1 where /1 = c0 for al, c4 for ah, c1 for bl..., 05 for a memory reference.... See an intel document for more details.
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Iguana Landscape by JCAB, Jare of Iguana /code/effects/land/ign_land.zip
| 10 Jan 1997 (catalog date)
23,458 bytes
| Download FTP scene.org
| Rating:
| The voxel landscape from Heartquake - No explaination of the effect, non-recompileable. The code is largely dependant on code libraries that the coders have developed and is thus somewhat difficult to follow.
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Voxel by 6502 of Fatal Rage /code/effects/voxel/newvox.zip
| 26 Jun 1997 (catalog date)
3,227 bytes
| Download FTP scene.org
| Rating:
| Beautiful hightfield rendering. If there's anyone with half a clue who can't understand this, I'd like to know. The effect itself is beautiful, fast, and the code is gratuitously commented. My only quip is having (gipped) allocation of some 180k that just eats up base memory. Has no .exe, but compiles with watcom with no problems.
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Water by Yamaha of XYZZ /code/effects/water/watrxyzz.zip
| 25 Aug 1997 (catalog date)
128,613 bytes
| Download FTP scene.org
| Rating:
| A water effect sample. Won't compile as is since it's missing quite a number of library files. Get hq_water if you want to understand this effect. Get this afterwards only if you can't understand asm.
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LZO Data Compression Library v0.20 by Markus Oberhumer /code/fileutil/lzo020.zip
| 06 Oct 1996 (catalog date)
184,964 bytes
| Download FTP scene.org
| Rating:
| over conscious about compression ratios and statistics and has many long files about its stats in the /doc directory, but no description about the API. You have to figure out how to use it yourself from the two short examples that come with it. Otherwise, it's fairly complete and you can decide which compression routines you'd like to link yourself (assuming you can figure out that much).
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AWE-DIP-01-ENG by Creative Labs engineers /code/hardware/audio/adip.zip
| 10 Jan 1997 (catalog date)
708,753 bytes
| Download FTP scene.org
| Rating:
| Examples and API for using the AWE32 - And people wonder why there's not much SB support. The information in the packet is contorted. I could go on this for days. Comments like /* main - here's where the fun begins */ are misleading. The fun actually began several hundred lines ago (starting at line 134). It's late. I'm not exactly bored, but this bit of code is frustrating. I wonder why CL even bothered. There are no technical docs of any sort and the code that is here *REEKS* of bad style. For extra frustration, I unzipped the file which had a self extracting .exe in it, which gave me 4 zips which when each extracted with the -d option finally gives me the SDK. Kneebiter - at 1:30 in the morning. Need more tea...
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Collection of ASM sources by ? of Blue Nose Productions /code/hardware/general/asm_good.zip
| 10 Jan 1997 (catalog date)
118,612 bytes
| Download FTP scene.org
| Rating:
| Lots of ASM sources, mostly for hardware and BIOS routines - It's somewhat difficult to find what you want, but the comments tell you what you need to know (but not what you have to do) to get everything compiled. Looks like a great source for the cut & paste coder. Given the nature of the routines, I'd say that was the intended purpose of this release.
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Real Memory by Chatter /code/hardware/memory/realmem.zip
| 10 Jan 1997 (catalog date)
10,850 bytes
| Download FTP scene.org
| Rating:
| Supposedly gets you past the 64k barrier in real mode - I have no clue what compiler this is supposed to compile for. It uses opcodes not allowed in BC's inline assembler, watcom doesn't use that kind of inline assembler (and doesn't need this extender anyway), and this is pointless for djgpp which only compiles 32bit pmode apps. I have neither TC (but considering that's a sub-set of BC I can assume it won't work) nor Quick C (but that's so old, it's inline assembler's probably incomplete too).
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Kernel 1.30b /code/hardware/pmode/krnl130b.zip
| 26 Jun 1997 (catalog date)
314,227 bytes
| Download FTP scene.org
| Rating:
| A Pmode kernel program with some extra libraries. Has a sound library and many other extras to make up for the fact that it's rather new and things such as midas, GUSPlay, or whatnot won't work with it. It's picky about assembling (tasm32+wlink only). No real documentation to help you get started.
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Tutorial 8 in C by Snowman of Hornet /code/tutors/denthor/tut08new.zip
| 11 Jan 1997 (catalog date)
42,817 bytes
| Download FTP scene.org
| Rating:
| Asphyxia VGA demo trainer:Tut 8 in C:3d basics - Includes Denthor's original tutorial release within and has the compiled exe. Remember, these are only basics. (Snowman added a little of his own to this... I loved vector balls spelling things. :)
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Tutorial #17 by Denthor of Asphyxia /code/tutors/denthor/tut17.zip
| 11 Jan 1997 (catalog date)
18,411 bytes
| Download FTP scene.org
| Rating:
| Asphyxia VGA demo trainer:Pixel Morphing & Static - Pixel Morphing is similar to the one of the first few things in Crystal Dream II, or imagine the IFS fractal morphing of Verses or Hex Appeal.
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truepal by Florian Hallar /code/tutors/video/at_trpal.zip
| 19 Jan 1998 (catalog date)
56,300 bytes
| Download FTP scene.org
| Rating:
| Emulates truecolor modes in 320x200x8. Not really... it just converts the picture to use a 3-3-2 palette. It's a common emulation mode since it saves time versus quantizing a new palette everyframe (maybe in 5 years we could do that, even if we don't need it anymore. :)
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Bin 2 DB by Escape /code/utils/compiler/bin2db24.zip
| 12 Aug 1997 (catalog date)
12,087 bytes
| Download FTP scene.org
| Rating:
| A bin 2 db util. See my comments to incpro3.zip. Also, take out the "coded in 100% Assembler" line. It's dorky, especially for something whose main function (input/output) is easiest handled by a high level language and whose speed of execution is on the magnitude of 2 seconds.
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Bin to H by Lev Iserovich /code/utils/compiler/bin2h.zip
| 12 Aug 1997 (catalog date)
11,097 bytes
| Download FTP scene.org
| Rating:
| A bin 2 h/obj. Actually produces obj files, but only works with Turbo C with a little tweaking for Borland C. (same company yes, slightly different compilers.) (By extension, you should be able to get it to work with TASM.)
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tinyRTL by Solar Designer /code/utils/compiler/bpc-trtl.zip
| 10 Jan 1997 (catalog date)
13,314 bytes
| Download FTP scene.org
| Rating:
| A pas TPU with source for creating small exes - A TPU that replaces the system TPU in Turbo Pascal so that small .exes can be made. The example .exes are deceiving as there is no built in support for writing text and other such things. Knowledge of assembler will be necessary for most programs you'd write with this.
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DeKompress DOS32 by Dark Fibre /code/utils/compiler/dkd32.zip
| 10 Jan 1997 (catalog date)
12,414 bytes
| Download FTP scene.org
| Rating:
| Decompresses files made with and compressed via DOS32 - This utility could be useful for rippers faced with intros coded with DOS32. It will unpack the exe and one can use further programs to extract mod files or graphics.
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GEMA by ? of Sector One /code/utils/compiler/gema16.zip
| 10 Jan 1997 (catalog date)
118,143 bytes
| Download FTP scene.org
| Rating:
| An assembler for those used to 68k assemblers - Avids believe that this assembler is more precise and makes more sense. I'll give them the former any day. It certainly does have many advantages over TASM and MASM with the exception of wide support. :(
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GEMA by ? of Sector One /code/utils/compiler/gema26aa.zip
| 10 Jan 1997 (catalog date)
148,691 bytes
| Download FTP scene.org
| Rating:
| An assembler for those used to 68k assemblers - Avids believe that this assembler is more precise and makes more sense. I'll give them the former any day. It certainly does have many advantages over TASM and MASM with the exception of wide support. :(
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Inc Pro by KeLewAN /code/utils/compiler/incpro3.zip
| 12 Aug 1997 (catalog date)
6,818 bytes
| Download FTP scene.org
| Rating:
| A bin 2 include util. A word to the coder, learn to read/write double values, it'll help speed up the assembler. If you were really cool, you'd write a binary to .OBJ converter.
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MikDLL library by MikMak /code/utils/compiler/mikdll.zip
| 10 Jan 1997 (catalog date)
20,844 bytes
| Download FTP scene.org
| Rating:
| A dynamic library loader for BC/DOS - This is a rather complex piece of code not designed for the beginner. It shows you how you could create a dynamic library so that you can load code at runtime. Suggested use is for a mod player to load the specific sound card's drivers run time.
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Netwide Assembler by Simon Tatham, Julian Hall /code/utils/compiler/nasm094.zip
| 02 Jul 1997 (catalog date)
320,576 bytes
| Download FTP scene.org
| Rating:
| A freeware assembler with good support. People have been switching from TASM to this assembler, especially linux and 68K coders. It is still being supported by the makers so it understands newer op codes, like mmx instructions, so you don't need to get intel's 'macros' for new opcodes.
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QLIB 2.02 by Sub Death /code/utils/compiler/qlib202.zip
| 10 Jul 1997 (catalog date)
362,098 bytes
| Download FTP scene.org
| Rating:
| Replacements for standard C Library functions. Uses pmode/w. It replaces most standard C library functions, presumeably so that you don't have to link in the stdlibraries keeping an executable size down. Has some extras.
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Bin 2 Pal by pneyz of smoof /code/utils/graphics/b2pal100.zip
| 19 Jan 1998 (catalog date)
10,133 bytes
| Download FTP scene.org
| Rating:
| Converts raw data to palette includeable stuff. Remember: there are no upload/download ratios on hornet. Please don't feel compelled to upload something merely for the sake of uploading something. Who do you think you're helping?
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Vfixppsl - Vesa Fix Pixels Per Scan Line by Saint /code/utils/graphics/vfixppsl.zip
| 12 Jun 1998 (catalog date)
2,392 bytes
| Download FTP scene.org
| | This little TSR sets the number of pixels per scan line to match the x resolution of the visible screen. Usefull for demos / games that assume the logical width of a scan line to be equal to the physical width. Includes ASM source code.
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WIN95 And Demos Starter by Cute Elf /code/windows/ce-win95.zip
| 19 Jan 1998 (catalog date)
18,929 bytes
| Download FTP scene.org
| Rating:
| Library for using DirectDraw for making demo effects. Use Winzip to decompress archive because of the long file names. If using DirectX 5, you have to change two lines in DirectXConversion.cpp to type cast to (DirectDrawSurface2 *). When you try to compile, you'll know which lines those are. Hmm... maybe wince stands for Win-CuteElf. (If you see this, are you going back there?)
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Second Phobia by Noice /demos/1993/0-9/2phobia.zip
| 29 Jun 1996 (catalog date)
182,752 bytes
| Download FTP scene.org
| Rating:
| Released at event TP93 in the demo division and ranked 05
Really nice intro with some bitplane-mapping (& rotating), vectors, vector-dots, etc. There is such a bug, it supports GUS only at 220 (for other base-ports un-pklite this program and change 0x220 (the only one) in code to your base address).
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4 Kings by Orange /demos/1994/0-9/4kings.zip
| 29 Jun 1996 (catalog date)
57,584 bytes
| Download FTP scene.org
| Rating:
| Released at event ASM94 in the in64 division and ranked 10
A nice, unique look to this demo sets it apart from others. Lots of mathematical based code. Opens up with four grahpics in the corners and a bouncing pixel that opens up to the title. Good design doesn't stay with any one routine for too long.
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