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3d math by Lithium of VLA /code/3d/docs/3d_math.zip
| 10 Jan 1997 (catalog date)
11,835 bytes
| Download FTP scene.org
| Rating:
| Explanations of some 3d math concepts - I remember not getting the 3d rotations working correctly when I first started programming, but I'm not sure if that's my fault or the fault of the doc. Most of the docs are some simple linear algebra. They spell out the equations in the end for those who can't completely understand them.
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Tutorial 8 in C by Snowman of Hornet /code/tutors/denthor/tut08new.zip
| 11 Jan 1997 (catalog date)
42,817 bytes
| Download FTP scene.org
| Rating:
| Asphyxia VGA demo trainer:Tut 8 in C:3d basics - Includes Denthor's original tutorial release within and has the compiled exe. Remember, these are only basics. (Snowman added a little of his own to this... I loved vector balls spelling things. :)
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Bin 2 Pal by pneyz of smoof /code/utils/graphics/b2pal100.zip
| 19 Jan 1998 (catalog date)
10,133 bytes
| Download FTP scene.org
| Rating:
| Converts raw data to palette includeable stuff. Remember: there are no upload/download ratios on hornet. Please don't feel compelled to upload something merely for the sake of uploading something. Who do you think you're helping?
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Damage #2 by REM /music/disks/1994/damg0794.zip
| 10 Jun 1998 (catalog date)
1,317,890 bytes
| Download FTP scene.org
| Rating:
| music by Necros, Chuck Biscuits, Basehead, Lord Pegasus, Nemesis, & Fraud - ,,GUS/SB,
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Damage #3 by REM /music/disks/1994/damg0894.zip
| 10 Jun 1998 (catalog date)
1,302,531 bytes
| Download FTP scene.org
| Rating:
| music by Trash, Snowman, Krystall, Nemesis, Parity Error, & Flinx - ,,GUS/SB,
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Unreleased - The Lost Collection by DNA /music/disks/1996/dna-unre.zip
| 29 Jan 1997 (catalog date)
1,310,262 bytes
| Download FTP scene.org
| Rating:
| The file DNA-UNRE.EXE inside this .zip contained the Alfons.1344 virus. The executable was removed on 29 Jan 1997 and repacked.
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Xmo, Extended Module Optimizer by trench /music/programs/compress/xmo.zip
| 21 Sep 1998 (catalog date)
10,478 bytes
| Download FTP scene.org
| | The eXtended Module Optimizer will remove unused samples & instruments from your .XM (FastTracker 2) -modules. More optimizations will come in feature versions.
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Wav To Xi Converter 1.2 by MAZ /music/programs/convert/wav2xi12.zip
| 28 Apr 1997 (catalog date)
15,628 bytes
| Download FTP scene.org
| | 8/16 bit WAV to XI converter, incl. crossfade loop "detection", frequency to FT2 RelNote/FineTune conversion, amplification trigger and zero cross handling. NEW: removed readonly-WAV bug, now accepts paths in source filename to better integrate it with AKA's SMoRPhi
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Remus v0.04e /music/programs/emulate/remus04e.zip
| 21 Jan 1997 (catalog date)
41,045 bytes
| Download FTP scene.org
| | Generic protected mode sound card emulator. Allow you to use programs with sound cards you do not have. Very ALPHA. Emulates Speaker, D/A on LPT, Gravis, more to come...
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Master Mixer v5.1 /music/programs/mixers/mm5_1.zip
| 21 Jan 1997 (catalog date)
90,960 bytes
| Download FTP scene.org
| | Full range SB mixer (All functions) Undocumented controls enabled! Automatic "clicks" removal. Can save 6 different mixing configs. Can replace ALL SB drivers at BOOT. Boots your PC (DOS) in a second. Unlimited number of Special Effects. User definable Chorus/Reverb+editor. [v5.1:Fix OPL3, AWE32, PC Spk level.] Does DSP Reset, EMU Reset. Win95 Ok! Can enable/disable any function. Command-line "QuickLoading" (tm) Sets your mixer in 1/4th a second!
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AWE Module Player v2.4 by Grinus /music/programs/players/amp24.zip
| 15 Jun 1998 (catalog date)
75,419 bytes
| Download FTP scene.org
| | Module player for SB AWE32/64 cards. IT/XM/S3M/MOD/MTM/PTM modules supported. The ultimate sound quality. Many other unique features. Freeware. NEWS: compressed IT samples + another changes. Requirements: 386+, DOS+, EGA+, SB AWE32+.
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Amp For Windows V1.22 by Grinus of casa /music/programs/players/ampw122.zip
| 19 Jan 1998 (catalog date)
124,292 bytes
| Download FTP scene.org
| | Module player for SB AWE32/64 cards. IT/XM/S3M/MOD/MTM/PTM modules supported. The best possible sound quality. A minimal processor and memory usage. Internal file selector and playlist editor. Optimized for running in background. NEWS: enhanced IT support, a faster loader, fixes. Requirements: 386+, Windows 3.1+, SB AWE32+
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Denzogtr.zip by Alessandro De Sanctis /music/programs/players/denzogtr.zip
| 11 Dec 1997 (catalog date)
93,829 bytes
| Download FTP scene.org
| | This is the ultimate chords/scales finder: all you're looking for DenzoGtr can find. This is not a scales or chords dB, but a powerful engine that you cam program for finding all positions for both scales and chords. There is no a fix number of choice: you can find 10, 100, 1000, 10000 position for each chord depending from tunig, finger positions, inversions and other parameters. In the same way you can search for 3 notes for string scales or pentatonic pattern etc. Also arpeggios are simple to find. Remenber that DenzoGtr is designed to be expanded with your own tuning, scales and chords. So have fun, Alex.
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Judas Sound System V2.06y by Yehar, Cadaver /music/programs/players/jdas206y.zip
| 07 Jun 1998 (catalog date)
438,873 bytes
| Download FTP scene.org
| | Judas v2.06y Apocalyptic Softwaremixing Soundsystem for Watcom 32bit flat mode. Supports: SB/SBPRO/SB16/GUS/WAV-writer. Modules: XM/MOD/S3M. Samples: WAV/raw. Quality mixer gives you the best sound quality you can get today, clicker free (without touching sharp percussions), mixed with 32bit precision. Cubic interpolation reproduces samples with good treble response and very low distortion. Fast mixer is the ultra-fast alternative, suitable for games and demos. A player, examples, documents and full sources are included. Judas is free to be used for any purpose. New in this version: fixes, enhanced quality mixer, distortion indicator, true volume meters, song looping settings, rewinding and forwarding, Watcom 11.0 support.
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Samples from TB Proteus 1/XR by Sam Eassa /music/samples/proteus1.zip
| 10 Sep 1996 (catalog date)
2,081,430 bytes
| Download FTP scene.org
| | This is the first (I hope) of a series of samples extracted from the Turtle Beach Multisound Proteus 1/XR synthesizer. All samples are 22kHz, 16 bit most were created by playing a C3 note on one PC and capturing it live on another. Post editing was done to equalize gain and remove the dead space. They are saved as .wav but can be changed using any one of many programs out there.
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Samples from TB Proteus 1/XR by Sam Eassa /music/samples/proteus2.zip
| 10 Sep 1996 (catalog date)
1,868,625 bytes
| Download FTP scene.org
| | This is the second of a series of samples extracted from the Turtle Beach Multisound Proteus 1/XR synthesizer. The emphasis in this collection is on FX although some conventional samples are included. All samples are 22kHz, 16 bit most were created by playing a C3 note on one PC and capturing it live on another. Post editing was done to equalize gain and remove the dead space. They are saved as .wav but can be changed using any one of many programs out there.
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Samples from TB Proteus 1/XR by Sam Eassa /music/samples/proteus3.zip
| 10 Sep 1996 (catalog date)
746,435 bytes
| Download FTP scene.org
| | This is the third of a series of samples extracted from the Turtle Beach Multisound Proteus 1/XR synthesizer. Whereas the first and second collections (proteus1.zip and proteus2.zip) were a collection of melodic as well as percussion samples at 22kHz/16 bits, this one is percussion only at 44.1kHz/16 bits. Based on some good feedback (thanks Jester :-) I kept all samples very basic (no combos or riffs) for maximum usefulness. The quality is also better due to the fact that the sampling was done locally on the multisound as opposed to using a seperate PC. This has yielded some very quiet and crisp samples compared to the first sets of samples. Although the samples are in .wav format, they can be ported to .smp or almost any other using a program such as Goldwave. All samples are 44.1kHz, 16 bit and were created by playing different percussion notes on the multisound, and capturing them live to RAM and then to disk. Post editing was done to optimize gain and remove the dead space.
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Samples from TB Proteus 1/XR by Sam Eassa /music/samples/proteus4.zip
| 11 Sep 1996 (catalog date)
1,495,900 bytes
| Download FTP scene.org
| | This is the fourth and probably last in a series of samples extracted from the Turtle Beach Multisound Proteus 1/XR synthesizer. In this collection, I've tried to sample unique sounds native only to the proteus synthesizer and that cannot be found in the General MIDI set. I'm hoping to provide the means for the many composers out there to make some truly unique sounding mods. I kept all samples very basic (no combos or riffs) for maximum usefulness. The quality is also better due to the fact that the sampling was done locally on the multisound as opposed to using a seperate PC as was done on the first two Proteus packs. This has yielded some very quiet and crisp samples. Although the samples are in .wav format, they can be ported to .smp or almost any other using a program such as Goldwave. All samples are 44.1kHz, 16 bit mono and were created by playing different notes on the multisound, and capturing them live to disk using the Multisound's own digital audio sampler. Post editing was done to optimize gain and remove the dead space as well as to keep the samples reasonable small.
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