Search for "wh": 322 matches(displaying first 250)

3d math by Lithium of VLA
/code/3d/docs/3d_math.zip
10 Jan 1997 (catalog date)
11,835 bytes
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Rating:
Explanations of some 3d math concepts - I remember not getting the 3d rotations working correctly when I first started programming, but I'm not sure if that's my fault or the fault of the doc. Most of the docs are some simple linear algebra. They spell out the equations in the end for those who can't completely understand them.

3d basics by Synergist
/code/3d/docs/3dbasics.zip
10 Jan 1997 (catalog date)
2,745 bytes
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Rating:
Some basic 3d documentation - I'd never want to tell someone that this doc is a good place to start. The person writing this has no concept of structures, which severely ease the programming of complex things such as 3d systems.

Zed 3D by Zed
/code/3d/docs/zed3d095.zip
19 Jan 1998 (catalog date)
697,450 bytes
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Zed 3d - a document explaining the maths you'll need for 3d. Word and postscript formats of the same file. Zed has an attention to detail and a great way to explain all the math. I highly recommend this to anyone starting to make a 3d engine who doesn't know where to start (start with the math, not the polygon fillers, believe me! the fillers are trivial in comparison). See the bibliography for where to go next.

GFXFX3: Inertia 3d engine by Alex Chalfin and Jeroen Bouwens
/code/3d/systems/gfx3i099.zip
30 Jun 1998 (catalog date)
1,148,321 bytes
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Rating:
Goodlooking 3d engine, with very complete documentation. Unfortunately only the libraries are included, while the actual source is missing. Pascal

Rotating 3d escher-knot by Oliver Nash
/code/3d/systems/gsescher.zip
30 Jun 1998 (catalog date)
19,895 bytes
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Rating:
The author says he appreciates a mention when you "steal" his formula, but "his" formula was already used on the amiga a long time ago. It might be useful downloading though if you're a starting 3d coder because the flatshaded 3d engine is very easy to understand. C

Real-Time Environment Mapping Tutorial by Frenzy
/code/3d/trifill/envmap/envmap.doc
05 Oct 1996 (catalog date)
4,169 bytes
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Somewhat incorrect document. Parts are right, others wrong.

fx 3d kit by Dave Stampe
/code/3d/trifill/flat/fpoly256.zip
10 Jan 1997 (catalog date)
35,175 bytes
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A Y mode filler and line routine - Well documented and good comments. Poor asm style when it comes to stack handling. It would be difficult to learn from this code.

Crappy Texture Map by Mandrill
/code/3d/trifill/texmap/ctm.zip
19 Jan 1998 (catalog date)
6,214 bytes
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Crappy Texture Map. At least you know what code should be doing what. The filler looks familiar (the register lay out). The texture 'swims' so I'm not sure this is a routine to emulate.

Texture Mapper by Fantom of Ultimate Brains
/code/3d/trifill/texmap/texture.zip
08 Jun 1997 (catalog date)
112,765 bytes
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Rating:
There are no comments included with the source, so you'll need to spend some time before you totaly understand what's going on.

Triscan by Andrew Harvey
/code/3d/trifill/texmap/triscan.zip
19 Jan 1998 (catalog date)
11,472 bytes
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Some triangle fillers. Doesn't assemble as is. Uses lots of assembler macros, which is good for style and helps portability, but kills readability for people not familiar with the code.

FFF sources by ChAr
/code/audio/convert/fffsrcs.zip
02 Jul 1997 (catalog date)
60,660 bytes
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Rating:
A converter for GUS Interwave Patches. Bonus points to the first person who uses this? No code documentation.

GUS Environment by Patch
/code/audio/detect/gusenv.zip
10 Jan 1997 (catalog date)
1,481 bytes
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Rating:
Grabs the Ultrasnd environment for you - Good for those who don't know how to find an environment variable, but it doesn't tell you much. It may give you a place to start.

GUS Revision by data
/code/audio/detect/gusrev02.zip
10 Jan 1997 (catalog date)
13,044 bytes
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GUS revision detector v0.2b - Isn't this in the manual that comes with the GUS, or somewhere on the board? No code.

oplid by ? of Audiotrix
/code/audio/detect/oplid.zip
11 Jan 1997 (catalog date)
31,180 bytes
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Detects what type of OPL chip is on your sound card - An ad for audiotrix more than anything else. No code. It looks like there should be more files in the archive than there are.

d00 format by Joachim Fenkes
/code/audio/docs/d00formt.zip
10 Jan 1997 (catalog date)
3,737 bytes
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Docs of the d00 format used by Adlib player and Edlib tracker - Docs for those who need them. Docs are also available with the EdLib tracker, but these are a little more thorough.

F. mod docs by Firelight
/code/audio/docs/fmoddoc.zip
10 Jan 1997 (catalog date)
83,795 bytes
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Firelight's mod format description - The perfect text file for someone who is writing a mod player especially first timers. Assumes knowledge of programming and doesn't cover details of sound card specific issues, like setting up a DMA transfer or initializing the sound card.

IW SDK
/code/audio/docs/iw_sdk20.zip
10 Jul 1997 (catalog date)
2,796,518 bytes
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The SDK for the IW chip. The docs are Adobe Acrobat files and are probably meant for printing out. I didn't try yet, but the "univerval translator" at CMU should be able to convert the files to a text format, which would be infinitely more useful. This is one of those everything you needed to know and more type docs.

AST TPU by Cagliostro
/code/audio/players/ast_tpu.zip
25 Aug 1997 (catalog date)
275,026 bytes
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A player for AST files. It didn't run on my computer (docs say it needs an AWE32, which I don't have). Is unstable regardless, and I've never heard of the AST tracker. shrug

Bells, Whistles, and Sound Boards by Lee Schlunder
/code/audio/players/bwsb120a.zip
10 Jan 1997 (catalog date)
326,365 bytes
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Rating:
A Music player library - Interfaces from Pascal. Has support for a few formats and a decent variety of sound cards.

Bells, Whistles, and Sound Boards by Lee Schlunder
/code/audio/players/bwsb120b.zip
10 Jan 1997 (catalog date)
517,142 bytes
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A Music player library - Interfaces from Pascal. Has support for a few formats and a decent variety of sound cards.

Cubic Player 2 Software Development Kit by Niklas Beisert of Cubic
/code/audio/players/cp2dk05.zip
19 Jan 1998 (catalog date)
131,123 bytes
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Rating:
Cubic Player 2 Development Kit 0.5. Has a music player at least. I'm not going to figure out exactly what this is supposed to be for. No docs.

GTSR by CyberStrike of Renaissance
/code/audio/players/gsrc211.zip
10 Jan 1997 (catalog date)
70,125 bytes
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Rating:
A TSR mod player for GUS - Good code, but lack of documentation makes it difficult to figure out what's going on.

Midas v1.11 by Sahara Surfers
/code/audio/players/midas111.zip
17 Jan 1999 (catalog date)
1,981,785 bytes
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This version fixes some bugs in the 1.1 version, which was really necessary because some demos who used that version really sounded bad on a gus, so make sure you use this version, and not an older one!

Mod Play by ? of VLA
/code/audio/players/modplay.zip
11 Jan 1997 (catalog date)
41,424 bytes
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Broken mod player - Doesn't say who wrote it in the archive, but says to greet VLA if you use it. Doesn't work right.

Tiny Play by pascal of Cubic Team
/code/audio/players/mxmp12.zip
11 Jan 1997 (catalog date)
92,697 bytes
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Tiny Gus Play - Has source for the player, but can interface with asm and watcom. GUS only. requires that music be run through a converter and the playback is similar to FT2 when it comes to s3ms (but it will play xm's!)

Rad C by Zephyr of Darkness, Plasm
/code/audio/players/radc_v11.zip
12 Aug 1997 (catalog date)
27,883 bytes
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Rating:
Lib for playing Rad files from C. Who uses rad files and Borland C? Well, it's here if you need it.

Sound Deluxe System 5.04 by Maple Leaf
/code/audio/players/sds504.zip
17 Jan 1999 (catalog date)
603,983 bytes
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Rating:
This player supports a lot of different module formats, but the GUS support seems to have a bug because I hear nothing, while it works great on my Soundblaster Pro. It supports a lot of different languages, including Turbo Basic!

Data (de)compressing Library by Markus Oberhumer
/code/compress/lzo100.zip
17 Jan 1999 (catalog date)
375,931 bytes
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Rating:
Favours speed over compression ratio which makes it very suitable for realtime (de)compression. Supports a lot of different operating systems and even the Atari ST TOS.

Mini LZO Realtime Data Compression Library by Markus Oberhumer. Fits in 6 kilobytes when compiled.
/code/compress/mlzo100.zip
17 Jan 1999 (catalog date)
26,510 bytes
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Space Port 2 BBS intro source by PSI
/code/demosrc/bbsintro/fcsp2src.zip
10 Jan 1997 (catalog date)
32,242 bytes
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Rating:
Sources to a BBS intro with ADlib music, scrollie, and star field all in 1993 bytes - The Adlib player in this BBS intro has been ripped and used time and time again by many people. Simple and easy to use. Kudos to those who have credited the source of where they got their player.

Boardz source by Vulture
/code/demosrc/bbsintro/vga-vul1.zip
10 Jan 1997 (catalog date)
11,913 bytes
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Source for a BBS loader with a star field and scrollie - I never thought I'd give this high a rating for source to a BBS loader, but I figure there's got to be some way for people to know what to look for. The source is beautiful and there are more comments than there are lines of source! *Perfect* for the beginner, though not a tutorial.

Amnesia Vector source by Tran of Renaissance
/code/demosrc/demos/as.zip
10 Jan 1997 (catalog date)
7,047 bytes
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The sources for the temple vector part of Amnesia - Sparce comments. Tight code, but probably only understandable by those who have written atleast a simple vector system and familiar with pmode. Certainly good code, but I question its usefulness to those who read it.

Bytes & Kisses source by Jeff Lawson of JL Enterprise
/code/demosrc/demos/bkisssrc.zip
10 Jan 1997 (catalog date)
513,669 bytes
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Rating:
Sources for a demo with a scrollie, plasma, shadebobs, tunnel, bitmap rotation and stretching, and cool credits - Nice comments, but not precompiled. add /misc.!!! to your path and be sure to have pklite somewhere in your path. Go through each directory and use Borland's make on all the targets of each make file. Then make bytekiss.exe from /. Nice demo for its time, but frightfully boring except on Valentine's day. :)

Byte B4 Christmas source by Jeff Lawson of JL Enterprise
/code/demosrc/demos/byte-src.zip
10 Jan 1997 (catalog date)
560,382 bytes
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Sources for a demo with snowflakes, fire, and some text writers - Nice comments, but not precompiled. add /misc.!!! to your path and be sure to have pklite somewhere in your path. Go through each directory and use Borland's make on all the targets of each make file. Then make bytekiss.exe from /. Nice demo for its time, but frightfully boring except on Christmas Eve :)

Contrast source by Type One, Gopi, Bismark, Karma, Sam of TFL-TDV
/code/demosrc/demos/contrsrc.zip
10 Jan 1997 (catalog date)
1,105,116 bytes
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Sources for Contrast - Comments variable on the coder, but on the whole, they are good. This is a good example of how to get a multi-coder demo made. The .exe will not run under Win'95.

Inconexia sources by JCAB, JARE of Iguana
/code/demosrc/demos/incosrc.zip
10 Jan 1997 (catalog date)
242,043 bytes
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A collection of sources from Inconexia - A collection of effects. Get gallery.zip for the museum part which the .txt file says won't be released. :)

What Source by Niklas Beisert, Nils Piepenbrink of Cubic Team, $een
/code/demosrc/demos/wht95src.zip
10 Jul 1997 (catalog date)
46,092 bytes
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Notably DOES NOT come with a makefile. Uncommented, but nice code style. Awkward synching style.

1k source by Frenzy of SparC
/code/demosrc/intros/1k_sourc.zip
18 Mar 1997 (catalog date)
11,052 bytes
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source to a 1k intro (911 bytes). Easy to follow code, but it's ideal you understand it all in the first place. Odd use of fpu (uses lots of fi[blah] instructions... why not take advantage of extra precision?)

Fuzzy by INSane of WHo KNoWs?
/code/demosrc/intros/fuzzy.zip
02 Jul 1997 (catalog date)
30,156 bytes
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A simple intro. A one effect intro with the 'dune' effect. I'm not sure what people call it.

Maximum by Bear of Sinope
/code/demosrc/intros/maximum.zip
01 Jul 1997 (catalog date)
20,172 bytes
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Source for an effect full 4k intro. I can't tell what language most of the comments are in. The 100% register gouraud shaded texture innerloop is particularly clever.

Seasick source by Draeden of VLA
/code/demosrc/intros/sea_code.zip
10 Jan 1997 (catalog date)
33,542 bytes
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Source for an intro with a reflecting scrollie and text writer - Old source, but well constructed. Great for those who just know asm, but don't know how to put something complete together using just asm.

2d bump mapping by HELiX
/code/effects/bump/bumpsrc.zip
18 Mar 1997 (catalog date)
63,540 bytes
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Simple example and explanation of how to do 2d bump mapping. Looks like it was written by a beginner (because of the code optimization, or lack there of), but is fairly nicely commented, which is a big plus!

Gallery Source by ARM of Iguana
/code/effects/doom/gallery.zip
10 Jan 1997 (catalog date)
593,716 bytes
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Source to Iguana's gallery scene from Inconexia (a doom clone) - Nice code, but low accuracy on the maths. Cool pictures, but I saw them the first time, when they were in the Prado. :) I always thought that there should have been an Easter Egg for May 3rd. Run subdirs.exe to get the full source.

small flame by Gaffer of PRoMETHEUS
/code/effects/fire/flame160.zip
18 Mar 1997 (catalog date)
2,964 bytes
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Source for a small fire routine. Doesn't actually work on my computer. To answer a question proposed by the author about size optimization, inc al is bigger than inc ax because intel doesn't have an inc /r8 instruction. inc ax is of the form inc /r16 which compiles to db 40+rw, where rw = 0 for ax, 1 for cx, 2 for dx, 3 for bx, ... inc al is of the form inc r/m8 and compiles to db FE /1 where /1 = c0 for al, c4 for ah, c1 for bl..., 05 for a memory reference.... See an intel document for more details.

Iguana Landscape by JCAB, Jare of Iguana
/code/effects/land/ign_land.zip
10 Jan 1997 (catalog date)
23,458 bytes
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The voxel landscape from Heartquake - No explaination of the effect, non-recompileable. The code is largely dependant on code libraries that the coders have developed and is thus somewhat difficult to follow.

OTM Voxel by Voltaire of OTM
/code/effects/land/otmvoxel.zip
10 Jan 1997 (catalog date)
187,665 bytes
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Tries to explain what voxels really are - Most people will ignore the difference anyway. :( And this example leaves much to be desired.

bglass by Konrad Olejnik of K!O
/code/effects/lens/bglass.zip
19 Jan 1998 (catalog date)
50,803 bytes
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Bumped glass routine. For TMT pascal. You might call this a bump map type effect. The difference I'm going to call is that bump map routines alter light intensity while lens routines change your position in a texture map. Interesting way to get the timer! :) For C users, that would be int *time = 0x046C. See a BIOS data reference for further details.

Cache Optimized Roto-Zoomer by pascal of Cubic Team
/code/effects/rotozoom/pasroto.zip
05 Oct 1996 (catalog date)
29,419 bytes
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Nice, fast, tight code with a good explanation of why it is so fast.

JeffreyBobs by Morbid Man
/code/effects/shadebob/jeffbobs.zip
11 Jan 1997 (catalog date)
72,848 bytes
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Source for a whole lot of shadebobs - Crappy code.

Tile Editor by ???
/code/effects/sprites/mktil16a.zip
26 Jun 1997 (catalog date)
62,369 bytes
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Rating:
For 16x16 mode 13h tiles. This editor has mouse support, and also supports rotating colors. You can combine tiles to see how they look when used together.

Sprite Editor by Karma
/code/effects/sprites/sprited.zip
17 Jan 1999 (catalog date)
40,732 bytes
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Rating:
Unfortunately this editor misses a load option which makes it not very useful.

3D Starfield by Legend of Blitz
/code/effects/stars/ldstars.zip
29 May 1997 (catalog date)
9,942 bytes
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This is just a basic starfield. What makes it special is the 3D glasses support.

Stars by The Darkman
/code/effects/stars/stars3d.zip
10 Jan 1997 (catalog date)
15,164 bytes
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A nicely done starfield - Nicely done (in appearance) but shoddy code. Globals abound, poor understanding of what to make functions. Made by a professed beginner.

123 Byte Tiny Star Field by Rex Deathstar of Waterlogic
/code/effects/stars/tinystar.zip
06 Oct 1996 (catalog date)
1,929 bytes
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The 3d version of what Matt and Pascal did. Could conceivably be much smaller

TV by Perisoft
/code/effects/text/tv10.zip
11 Jan 1997 (catalog date)
45,667 bytes
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A text viewer with "docs" - Not code... I'm not sure where it should go. Best ask Screech himself for ideas.

An "effect" in only 15 bytes by Grax
/code/effects/various/15bytes.zip
30 Jun 1998 (catalog date)
378 bytes
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By looking at the quality of this effect you understand why it fits in only 15 bytes. Assembler

Voxel by 6502 of Fatal Rage
/code/effects/voxel/newvox.zip
26 Jun 1997 (catalog date)
3,227 bytes
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Beautiful hightfield rendering. If there's anyone with half a clue who can't understand this, I'd like to know. The effect itself is beautiful, fast, and the code is gratuitously commented. My only quip is having (gipped) allocation of some 180k that just eats up base memory. Has no .exe, but compiles with watcom with no problems.

Wave Pic by Quo Vadis
/code/effects/water/wavepic.zip
10 Jul 1997 (catalog date)
63,093 bytes
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Wave Pic. Difficult to understand the source code. It's more asm than C and I wonder why it wasn't just turned into a pure asm file.

Animation Construction Kit 3D (source) by Lary Myers
/code/effects/worlds/acksrc.zip
25 Aug 1997 (catalog date)
146,731 bytes
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A Wolfenstein-like 3d world engine by Lary Myers, including all sources and a good explanation of how it works. To make it run you also have to download ackkit.zip which contains all the data.

LZO Data Compression Library v0.20 by Markus Oberhumer
/code/fileutil/lzo020.zip
06 Oct 1996 (catalog date)
184,964 bytes
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over conscious about compression ratios and statistics and has many long files about its stats in the /doc directory, but no description about the API. You have to figure out how to use it yourself from the two short examples that come with it. Otherwise, it's fairly complete and you can decide which compression routines you'd like to link yourself (assuming you can figure out that much).

AWE-DIP-01-ENG by Creative Labs engineers
/code/hardware/audio/adip.zip
10 Jan 1997 (catalog date)
708,753 bytes
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Examples and API for using the AWE32 - And people wonder why there's not much SB support. The information in the packet is contorted. I could go on this for days. Comments like /* main - here's where the fun begins */ are misleading. The fun actually began several hundred lines ago (starting at line 134). It's late. I'm not exactly bored, but this bit of code is frustrating. I wonder why CL even bothered. There are no technical docs of any sort and the code that is here *REEKS* of bad style. For extra frustration, I unzipped the file which had a self extracting .exe in it, which gave me 4 zips which when each extracted with the -d option finally gives me the SDK. Kneebiter - at 1:30 in the morning. Need more tea...

CPUID for intel by Intel engineer(s)
/code/hardware/cpu/cpuid3.zip
10 Jan 1997 (catalog date)
6,402 bytes
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Source to detect which intel chip is in a computer - Useful, but not much to look at. It's there for you to use if you ever need to detect what type of processor is in a machine.

CPUID for intel by Doctor Sludge
/code/hardware/cpu/cputest2.zip
10 Jan 1997 (catalog date)
10,953 bytes
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Source to detect which intel chip is in a computer - Detects the processor for sure, but does it by checking for invalid opcodes. If you need to detect CPU type, I suggest /code/hardware/processor/cpuid3.zip.

Collection of ASM sources by ? of Blue Nose Productions
/code/hardware/general/asm_good.zip
10 Jan 1997 (catalog date)
118,612 bytes
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Lots of ASM sources, mostly for hardware and BIOS routines - It's somewhat difficult to find what you want, but the comments tell you what you need to know (but not what you have to do) to get everything compiled. Looks like a great source for the cut & paste coder. Given the nature of the routines, I'd say that was the intended purpose of this release.

Keyboard handler by Patch
/code/hardware/keyboard/kbdhand9.zip
10 Jan 1997 (catalog date)
26,409 bytes
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Source for making a keyboard handler (int 9) and reading the keyboard from the handler - Doesn't tell you much, but is a good demonstration. I'd suggest for those needing to write a keyboard handler is to get a hardware reference for the keyboard and see what other options are available and how the code works.

Introduction To Keyboard Handlers by Alioth, Don Williamson of O.M.D
/code/hardware/keyboard/keyb.zip
24 Apr 1998 (catalog date)
18,117 bytes
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How to construct a keyboard handler from scratch and why what you do actually works. :)

Obbuf v3.2 by Ondrej Blazek
/code/hardware/keyboard/obbuf.zip
26 Feb 1998 (catalog date)
12,658 bytes
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Fills the keyboard buffer with specific keystrokes before running a program. Very useful if you often use the same functions of a program when you start it.

Flat Real by Herman Dullink
/code/hardware/memory/flat.zip
10 Jan 1997 (catalog date)
11,758 bytes
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A flat real mode interface - For those who'd rather kludge real mode than switch to protected mode. Conceivably useful for 4k intros which may need a quick and cheap entry into a flat memory model.

Flat Real Mode by Nix of Massive
/code/hardware/memory/mass-frm.zip
10 Jan 1997 (catalog date)
8,248 bytes
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A flat real mode interface - For those who'd rather kludge real mode than switch to protected mode. Conceivably useful for 4k intros which may need a quick and cheap entry into a flat memory model.

Real Memory by Chatter
/code/hardware/memory/realmem.zip
10 Jan 1997 (catalog date)
10,850 bytes
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Supposedly gets you past the 64k barrier in real mode - I have no clue what compiler this is supposed to compile for. It uses opcodes not allowed in BC's inline assembler, watcom doesn't use that kind of inline assembler (and doesn't need this extender anyway), and this is pointless for djgpp which only compiles 32bit pmode apps. I have neither TC (but considering that's a sub-set of BC I can assume it won't work) nor Quick C (but that's so old, it's inline assembler's probably incomplete too).

EOS
/code/hardware/pmode/e_os303.zip
10 Jul 1997 (catalog date)
1,227,935 bytes
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Eclipse Operating System. A clumsy pmode system, but has many ready to use libs. The makefiles don't work with wmake which they really should.

Kernel 1.30b
/code/hardware/pmode/krnl130b.zip
26 Jun 1997 (catalog date)
314,227 bytes
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A Pmode kernel program with some extra libraries. Has a sound library and many other extras to make up for the fact that it's rather new and things such as midas, GUSPlay, or whatnot won't work with it. It's picky about assembling (tasm32+wlink only). No real documentation to help you get started.

Tiny DPMI by Maxwell Sayles of Xi
/code/hardware/pmode/tinydpmi.zip
17 Jan 1999 (catalog date)
4,724 bytes
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Rating:
Only 173 bytes big, which makes it perfect for 4kb intros.

S3 TPU unit by Dietmar Meschede
/code/hardware/video/s3unit3.zip
10 Jan 1997 (catalog date)
16,549 bytes
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Source to set 320x240x256 and 640x480x256 modes with 1MB addressing on S3 chips - Doesn't directly say how to access that video memory or what to do with it. Now adays one should simply use the VESA BIOS.

Micropcx
/code/images/micropcx.zip
15 Apr 1997 (catalog date)
1,921 bytes
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Source code in assembler and .com executable of the shortest pcx viewer in the whole world (made in Poland!).

XMode Library
/code/library/xlib61.zip
01 Dec 1997 (catalog date)
786,630 bytes
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A very good graphics library that contains everything you need when working in XMode.

XMas pack by Capella of Escape
/code/mags/xmaspack.zip
01 Jul 1997 (catalog date)
273,587 bytes
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A whole bunch of misc. codes. Mostly crap.

ASM Tutorial Part 3 by Draeden of VLA
/code/tutors/asm/asmvla01.zip
18 Jan 1998 (catalog date)
10,780 bytes
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Explains a few of the dos interrupts. Might be handy if you are a beginner, but what you really need is a good interrupt list.

C Tutorial Part 2 by Desolation of VLA
/code/tutors/c/ctut2vla.zip
18 Jan 1998 (catalog date)
11,401 bytes
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This one explains the do-while loop, the switch statement and the goto

Tutorial in C by Steve Pinault
/code/tutors/denthor/tutorc.zip
11 Jan 1997 (catalog date)
59,478 bytes
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Rating:
Asphyxia VGA demo trainer:C versions of the PAS source - Needs MSVC to compile, which most people simply don't have.

Demo Series, Part 10 by Outlaw Triad
/code/tutors/graphics/otface.zip
17 Jan 1999 (catalog date)
17,486 bytes
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Tutorial about sorting faces in a 3d scene. No explanation about sorting algorithms at all, which makes it totaly useless.

Polyfiller Tutorial by Natan Whitaker
/code/tutors/graphics/poly_tut.zip
17 Jan 1999 (catalog date)
134,279 bytes
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The example executable included doesn't seem to work, but the textfile might be useful for beginners who want to write their own polyfiller routines.

3d Lib by deks
/code/tutors/math/3dlib.zip
19 Jan 1998 (catalog date)
6,095 bytes
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Simple vector and matrix functions. Useless unless you know what they do, and easier to make than use if you do know. Correct code (and math) at the very least.

Flat Square Root by Noble Roman
/code/tutors/math/sqrt.zip
18 Jan 1998 (catalog date)
1,569 bytes
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Only explains how to do it, not why it works, so it is not great for people with hardly any math knowledge.

VBE 2.0 Tutorial by Vector of Vertigo
/code/tutors/video/vgovbe20.zip
17 Jan 1999 (catalog date)
23,787 bytes
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Explains how to use vesa modes and how to avoid the usual mistakes made by so many groups when dealing with vesa.

Vector Editor by Tumblin of Bodies In Motion
/code/utils/3d/ved11.zip
10 Jan 1997 (catalog date)
84,391 bytes
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A Vector editor - A vector editor which I find clumsy to use. Then again, I find all vector editors rather clumsy to use.

Boot by ? of Ooze
/code/utils/boot/0l_boot.zip
25 Aug 1997 (catalog date)
81,135 bytes
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Reboots & boot sector util. A utility that'll reboot your computer (which isn't terribly useful) and to read/write boot sectors. It's a good, hard to find utility for someone just poking into that sort of stuff.

Bin 2 DB by Escape
/code/utils/compiler/bin2db24.zip
12 Aug 1997 (catalog date)
12,087 bytes
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A bin 2 db util. See my comments to incpro3.zip. Also, take out the "coded in 100% Assembler" line. It's dorky, especially for something whose main function (input/output) is easiest handled by a high level language and whose speed of execution is on the magnitude of 2 seconds.

Bin 2 Pal by pneyz of smoof
/code/utils/graphics/b2pal100.zip
19 Jan 1998 (catalog date)
10,133 bytes
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Converts raw data to palette includeable stuff. Remember: there are no upload/download ratios on hornet. Please don't feel compelled to upload something merely for the sake of uploading something. Who do you think you're helping?

Byteraper 2000 v4.0b by Litening
/code/utils/graphics/byterape.zip
26 Feb 1998 (catalog date)
165,061 bytes
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A utility to rip graphics and mods out of demos. Doesn't work when compression is used, and it also doesn't support modern module formats.

Raster View by TBD of FeR
/code/utils/graphics/fer_rv.zip
02 Jul 1997 (catalog date)
394,681 bytes
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A viewer for tga, pcx, lbm, and bmp files. Includes a 320x600x8 tweak mode that can be added to Allegro, which is probably the best thing in it.

PCX shade by Quark of Prone
/code/utils/graphics/pcxshade.zip
01 Jul 1997 (catalog date)
176,588 bytes
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A utility to generate a shade table from pcx files. Doesn't say exactly that the format of the output file is, which would be convenient, though it is obvious enough.

Tiny PCX by Sugar Less
/code/utils/graphics/tinypcx.zip
19 Jan 1998 (catalog date)
1,165 bytes
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164 byte pcx loader. Only works on 320x200x256 images (because of video mode and failing to check the image's actual size) and doesn't explain the pcx file format (which is more or less trivial)

Text Mode FLI/FLC Player
/code/video/txtfli.zip
06 Oct 1996 (catalog date)
99,695 bytes
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Buggy mode set, only worked in a dos box from win '95. Had information about the text mode demo compo and was rather impressive for what it did. Otherwise, tight code for what it does, sparce, useless comments.

WIN95 And Demos Starter by Cute Elf
/code/windows/ce-win95.zip
19 Jan 1998 (catalog date)
18,929 bytes
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Library for using DirectDraw for making demo effects. Use Winzip to decompress archive because of the long file names. If using DirectX 5, you have to change two lines in DirectXConversion.cpp to type cast to (DirectDrawSurface2 *). When you try to compile, you'll know which lines those are. Hmm... maybe wince stands for Win-CuteElf. (If you see this, are you going back there?)

Do-Whack-A-Do by Renaissance
/demos/1993/d/dowhack.zip
29 Jun 1996 (catalog date)
162,565 bytes
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Guess Who? by Razor 1911
/demos/1993/g/guesswho.zip
29 Jun 1996 (catalog date)
50,386 bytes
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Rating:

Ground-zero by the Whizzkids
/demos/1994/g/ground_0.zip
29 Jun 1996 (catalog date)
1,006,000 bytes
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Rating:

When God is Having a Malfunction by Orange
/demos/1994/o/orange11.zip
29 Jun 1996 (catalog date)
41,902 bytes
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Rating:

Washandje by Progress
/demos/1994/p/prg_whs.zip
29 Jun 1996 (catalog date)
65,845 bytes
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Rating:
Released at event BIZ94 in the in64 division and ranked 04

BBS Tremble by Dwhurl
/demos/1994/t/tremble.zip
29 Jun 1996 (catalog date)
5,109 bytes
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Rating:

The Spinning Wheel by Remal
/demos/1994/t/tsw.zip
30 May 1998 (catalog date)
362,359 bytes
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Rating:
386,SVGA,GUS/SB,

BBS Yes! by Dwhurl
/demos/1994/y/yes.zip
29 Jun 1996 (catalog date)
21,926 bytes
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Rating:

Why by Adrar Design
/demos/1995/a/adr_why.zip
29 Jun 1996 (catalog date)
102,657 bytes
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Rating:

Black and White by Distorsion
/demos/1995/d/dst_bnw.zip
29 Jun 1996 (catalog date)
691,626 bytes
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Rating:

White Heat by Pure Resistance
/demos/1995/h/heat.zip
30 Jun 1996 (catalog date)
86,555 bytes
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Rating:
Released at event NAID95 in the in64 division and ranked 04

Who Else Upgrade a Robot by Orange
/demos/1995/k/korso.zip
30 Jun 1996 (catalog date)
54,258 bytes
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Released at event ABD95 in the in64 division and ranked 01

Who Cares Anyway by the Clan
/demos/1995/w/whocares.zip
30 Jun 1996 (catalog date)
525,473 bytes
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Released at event BIZ95 in the demo division and ranked ??

What? by Cubic Team, $een
/demos/1996/c/ctswhat.zip
31 Aug 1996 (catalog date)
70,390 bytes
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Released at event SE96 in the in64 division and ranked 02

Wheel of Fortune by The Dennis Courtney Five
/demos/1996/d/dc5-wof.zip
11 Sep 1996 (catalog date)
37,803 bytes
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Rating:

Why? by Elfsong
/demos/1996/e/elf_why.zip
30 Jun 1996 (catalog date)
1,578,607 bytes
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Rating:
Released at event I96 in the demo division and ranked 01

White Essence by Funk
/demos/1996/f/f-white.zip
31 Aug 1996 (catalog date)
72,508 bytes
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Rating:
Released at event SE96 in the in64 division and ranked 03

The Whirl by Funk
/demos/1996/f/fnksat4k.zip
03 Jul 1996 (catalog date)
15,015 bytes
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Released at event SAT96 in the in4k division and ranked ??

Skatalous by Who Knows
/demos/1996/s/skata.zip
12 Oct 1996 (catalog date)
64,302 bytes
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Released at event GAR96 in the demo division and ranked 07

Tarrogona by Whatcom
/demos/1996/t/tarra.zip
09 Feb 1997 (catalog date)
1,303,605 bytes
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Released at event TP96 in the demo division and ranked 21
50hzVGA,GUS/SB/PAS

Crispy by White Shade, Phantom
/demos/1997/c/crispy.zip
21 Jan 1998 (catalog date)
591,960 bytes
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Released at event TMDC97 in the demo division and ranked 07
,,GUS/SB/PAS,

What (rerelease) by pascal
/demos/1997/c/ctswht95.zip
17 Mar 1997 (catalog date)
79,281 bytes
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Rating:
Win95 - ,,,

When Will You Rage by Kolor
/demos/1997/g/garou.zip
21 Jan 1998 (catalog date)
799,079 bytes
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Released at event TMDC97 in the demo division and ranked 04
,,GUS,

Meanwhile by Byteam
/demos/1997/m/meanw.zip
11 May 1997 (catalog date)
80,409 bytes
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Released at event SCE97 in the in64 division and ranked 08

BBS Cudes by Who Knows
/demos/1997/s/splatter.zip
22 Apr 1997 (catalog date)
16,035 bytes
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Rating:
,,Adlib,

Turbosilence by TPOLM
/demos/1997/t/thisiswh.zip
19 Dec 1997 (catalog date)
344,990 bytes
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Rating:
Released at event DH97 in the demo division and ranked ??

White Rabbit by CNC, Gimli
/demos/1997/w/white.zip
30 Jun 1997 (catalog date)
510,756 bytes
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Rating:
,,GUS/SB,

What TG Did to Kajania by Kajania
/demos/1997/w/wtgdtk.zip
01 May 1997 (catalog date)
596,165 bytes
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Rating:
Released at event TG97 in the demo division and ranked 10

Deep Somewhereover by Dilemma
/demos/1998/d/dma_deep.zip
22 Aug 1998 (catalog date)
3,145,962 bytes
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Released at event SCE98 in the demo division and ranked 05
P166,,,

When I Was a Kid by Plastic Surgery
/demos/1998/p/ps-when.zip
22 Mar 1998 (catalog date)
2,109,097 bytes
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Rating:
486DX,VESA,GUS/SB,8MB

Out of Nowhere by Spiet
/demos/1998/s/spiet.zip
02 Apr 1998 (catalog date)
44,989 bytes
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Released at event AMB98 in the in64 division and ranked 05
386,,GUS,

Beeoz by Portable Phun
/demos/1998/u/urk.zip
27 Feb 1998 (catalog date)
729,958 bytes
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Rating:
will make no sense to those who don't understand Norwegian

Whatever by Stock
/demos/1998/w/whatever.zip
04 Jul 1998 (catalog date)
594,970 bytes
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Rating:
Released at event I98 in the demo division and ranked 08
,,GUS/SB/PAS,

Why? by Pixie
/graphics/images/1994/w/why.zip
04 Jul 1996 (catalog date)
68,334 bytes
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Released at event TP94 in the grfx division and ranked 26

Who Is It by ???
/graphics/images/1995/w/whoisit.zip
04 Jul 1996 (catalog date)
16,359 bytes
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Released at event ASM95 in the grfx division and ranked ??

Some where by Sniper, Yoe
/graphics/images/1997/s/somewere.zip
25 Nov 1997 (catalog date)
425,904 bytes
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Released at event RIT97 in the grfx division and ranked 01
640x480x16m

Whipped Cream by Mirage
/graphics/images/1997/w/whipped.zip
04 Jun 1997 (catalog date)
514,016 bytes
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Released at event X97 in the grfx division and ranked 09

Why should those little dark flowers eat my girlfriend by Blala
/graphics/images/1998/e/elvont.zip
14 Sep 1998 (catalog date)
35,451 bytes
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Rating:
Released at event SCE98 in the grfx division and ranked 11
320x200x32

Why Levitate by Jcole of Milk, Radio
/graphics/images/1998/w/whylevit.zip
07 Oct 1998 (catalog date)
255,397 bytes
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Released at event ABD98 in the grtc division and ranked 01
640x512x16m

What 1
/mags/1995/what1.zip
11 Jul 1996 (catalog date)
1,047,496 bytes
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O-41252 by MASTERWho
/music/contests/mc3/rookie/o-41252.zip
09 Nov 1996 (catalog date)
303,296 bytes
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Released at event MC3 in the mmul division and ranked R32

O-59344 by White Owl
/music/contests/mc3/rookie/o-59344.zip
09 Nov 1996 (catalog date)
233,574 bytes
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Released at event MC3 in the mmul division and ranked R60

E-86224 by Chris Whitney
/music/contests/mc3/veteran/e-86224.zip
09 Nov 1996 (catalog date)
286,543 bytes
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Released at event MC3 in the mmul division and ranked V46

Why All This Pain by Black Lotion
/music/contests/mc4/veteran/m4v-whya.zip
10 Nov 1996 (catalog date)
640,896 bytes
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Released at event MC4 in the mmul division and ranked XX

Nowhere by Mosh of Forsaken, Aim Higher
/music/contests/mc5/intermed/m5i-nwhr.zip
29 Aug 1997 (catalog date)
186,688 bytes
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Released at event MC5 in the mmul division and ranked XX

Nowhere In Spave by Xbig_d
/music/contests/mc5/rookie/m5r-nowr.zip
29 Aug 1997 (catalog date)
449,469 bytes
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Released at event MC5 in the mmul division and ranked XX

The Question (what Is Narf?) by Rimbo of Cataclysm, Analogue Music
/music/contests/mc5/veteran/m5v-narf.zip
29 Aug 1997 (catalog date)
579,885 bytes
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Released at event MC5 in the mmul division and ranked XX

Oh, No! Help Me! I Can't Take It! What? by Perisoft of 11aaa
/music/contests/mc5/veteran/m5v-what.zip
29 Aug 1997 (catalog date)
788,428 bytes
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Released at event MC5 in the mmul division and ranked XX

Whisper Of Love by Legend of Kosmic, Xtatic
/music/contests/mc5/veteran/m5v-wol.zip
29 Aug 1997 (catalog date)
450,736 bytes
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Released at event MC5 in the mmul division and ranked XX

Back To Nowhere by Fast Shadow
/music/contests/mc6/intermed/m6i-back.zip
28 Mar 1999 (catalog date)
579,202 bytes
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Released at event MC6 in the mmul division and ranked XX

Bitch Without Heart by Behemoth
/music/contests/mc6/intermed/m6i-bwh.zip
28 Mar 1999 (catalog date)
499,237 bytes
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Released at event MC6 in the mmul division and ranked XX

Why Cry by Crazy
/music/contests/mc6/intermed/m6i-ycry.zip
28 Mar 1999 (catalog date)
574,782 bytes
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Released at event MC6 in the mmul division and ranked XX

White Flowers by Alex
/music/contests/mc6/rookie/m6r-flwr.zip
28 Mar 1999 (catalog date)
19,774 bytes
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Released at event MC6 in the mmul division and ranked XX

What You Will by basic
/music/contests/mc6/rookie/m6r-wtuw.zip
28 Mar 1999 (catalog date)
447,318 bytes
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Released at event MC6 in the mmul division and ranked XX

What Words Can Do by WordMacro
/music/contests/mc6/rookie/m6r-wwcd.zip
28 Mar 1999 (catalog date)
367,206 bytes
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Released at event MC6 in the mmul division and ranked R06

Twisted Pitch by Whitewind
/music/contests/mc6/veteran/m6v-twis.zip
28 Mar 1999 (catalog date)
435,113 bytes
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Released at event MC6 in the mmul division and ranked XX

Frozen Wheelchair by Nzane
/music/contests/mc6/veteran/m6v-weel.zip
28 Mar 1999 (catalog date)
433,532 bytes
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Released at event MC6 in the mmul division and ranked XX

White Mother Of Univ by DNAGroove
/music/contests/mc6/veteran/m6v-wmou.zip
28 Mar 1999 (catalog date)
565,036 bytes
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Released at event MC6 in the mmul division and ranked V13

Chromatics 2 by Skaven, REW, Snowman, White Noise of Hornet
/music/disks/1995/chromat2.zip
10 Nov 1996 (catalog date)
1,324,109 bytes
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Rating:

Abducted by GeeWhiz Records
/music/disks/1996/abducted.zip
21 Jan 1997 (catalog date)
2,944,293 bytes
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Firestorm 3 by Firelight
/music/disks/1996/firest_3.zip
22 Jan 1997 (catalog date)
2,783,593 bytes
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Rating:
Some really good tunes in here... be on the lookout for Firestorm 4 (which more than likely will get 4.5 stars in our ratings).

Ancient Tracks by Tangerine of T-Rex
/music/disks/1996/tan-ant.zip
23 Jan 1997 (catalog date)
2,023,579 bytes
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This guy is consistenly good and even samples some of his own stuff (a lost art). This pack was released in 1996 but contains his tunes from 1995. I wish I knew what he was doing these days.

What Dosen't Kill Me by benzel of Lithium
/music/disks/1998/killme.zip
27 Jan 1998 (catalog date)
4,674,650 bytes
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Ptcompo by Dextrose, Garfield, Garlick, Madock, WordMacro, McVipe, MrWho, Delirium
/music/disks/1998/ptcompo.zip
10 May 1998 (catalog date)
2,753,469 bytes
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Pinkbrownwhite Ep by Sandra, Chantal of Play These Records
/music/disks/1998/ptr-pbw.zip
29 Jul 1998 (catalog date)
122,198 bytes
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Xm2wav 1.06 by Digisnap
/music/programs/convert/xm2wav06.zip
13 Sep 1997 (catalog date)
43,308 bytes
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xm-2-wav 1.06 by Digisnap. Supports four point (spline) sample interpolation, anti click algorithm and (NEW) envelope interpolation. Especially made for those who want to burn their XM's on CD-ROM.

The Pulse 0.90 by Ladislav Lostak of Unreal
/music/programs/players/pulse090.zip
20 Sep 1998 (catalog date)
1,009,064 bytes
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New Czech player of all types of mods, mp3 and wav for Win95/98/NT. The newest beta version brings completely rebuilt system based on "components" (allows to add new features, e.g. new format loader, just by adding the dll library to the directory), new design structure (non-rectangle windows, animated buttons, ...} that allows to change design on-fly while playing, and WinAMP skins support with non-observed differences, 12-parameter Reverb editor with presets saving, simple playlist editor, pop-up menu on right-click, external tools for associating extensions and Systray, several new (and splendid) designs, nice splash-screen on start, sid format support (Commodore 64), full-customizable taskbar using "Captions", and lots of more features which are to be improved in upcoming versions. Supports 669, far, fnk, it, m15, mdl, med, mod, mtm, mp1/2/3, nst, raw, s3m, sid/dat, stm, ult, wav, wow and xm.

Hammerhead by Bram Bos
/music/programs/samplers/hhbeta96.zip
24 May 1997 (catalog date)
1,440,712 bytes
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What is HammerHead ? HammerHead is a simple TR-909-like drumcomputer program aiming at the dance-scene. You can use it to create perfect Techno-loops, Jungle patterns and real BAD-MOFO-KICK-ASS-NOISY-GABBA-SHIT. What is HammerHead not ? HammerHead is not Shareware, it's Freeware . No frustrating save-disabling, no grayed-out-menu-features, no paying serious money, no annoying messages and most of all NO TIME LIMIT... HammerHead is not a Bossa Nova tool... This means that you won't find any sucky Tom-Toms, Shakers, Cowbells, Congas and Bongos in this box... What you WILL find is cool 909 shit, bad overdriven bassdrums, lotsa snaredrums, claps, and complete breakbeats to spice up the lot. Buckets-o-fun for making Jungle.

Liquid Tracker v1.27
/music/programs/trackers/liq127.zip
21 Jan 1997 (catalog date)
118,589 bytes
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SB and PAS only (what's with that?)

Metabolic Virtual File System 1.0 by Slater of Metabolic
/music/programs/unusual/mvfs.zip
12 Jun 1997 (catalog date)
36,850 bytes
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MetaBolic Virtual File System is a set of DOS-based utilities which allow a user to create virtual links to files. This way a file can be present many times on your harddisk while using diskspace only once. The system is transparant to existing and future applications. Virtual files can be accessed just as if they were real files.

Nut Chords 1.1 by Nutcase of Kinetic PC
/music/programs/unusual/nutcho11.zip
05 May 1997 (catalog date)
79,630 bytes
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Excellent chord-finder for musicians and composers. This chord-finder can find all variations of any chords in any tuning possible. You can add more weird chords if you want. Program is based on logics and can really show all variations where to pick up a chord with guitar. Program works on PC/DOS/VGA machines. Featuring: fretboard and keyboard view, mouse and shortkey controls, searching for chords, pick up chords and keys from lists, converting chords between piano and guitar. Perfect tool for all serious composers, trackers as well. TRY IT, it's good. Thanks.

Vibe Control Center V1.01 by Logos of Charlie Brown Records
/music/programs/unusual/vibe101.zip
06 Jun 1997 (catalog date)
618,214 bytes
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Vibe Control Center is a program which enlightens the work of the (music-)group manager. VCC has a powerful (paradox-based) database in which all the group- data can be entered. With this information VCC can easily print fancy text-files in the format you have designed with the powerful (html-alike) text-structuring language. VCC can also pack your releases or disks with the push of a button, WITH the info-files that carry the latest of your group its information. No more endlessly preparing an info-file for a musicdisk or release, just push that button. By downloading Vibe, you have earned a good night sleep, Logos

Farmer's It Samplepack 3 by Farmer
/music/samples/frm-smp3.zip
08 Jan 1998 (catalog date)
988,375 bytes
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Contains 28 cd-quality samples from percussion to trumpets and bass to sound effects. A must-get for anyone who tracks.

Farmer's It Samplepack 4 by Farmer
/music/samples/frm-smp4.zip
28 Feb 1998 (catalog date)
1,931,970 bytes
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Contains over 35 cd-quality samples of instruments and sound effects. Another must-get for anyone who tracks.

Samples from TB Proteus 1/XR by Sam Eassa
/music/samples/proteus3.zip
10 Sep 1996 (catalog date)
746,435 bytes
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This is the third of a series of samples extracted from the Turtle Beach Multisound Proteus 1/XR synthesizer. Whereas the first and second collections (proteus1.zip and proteus2.zip) were a collection of melodic as well as percussion samples at 22kHz/16 bits, this one is percussion only at 44.1kHz/16 bits. Based on some good feedback (thanks Jester :-) I kept all samples very basic (no combos or riffs) for maximum usefulness. The quality is also better due to the fact that the sampling was done locally on the multisound as opposed to using a seperate PC. This has yielded some very quiet and crisp samples compared to the first sets of samples. Although the samples are in .wav format, they can be ported to .smp or almost any other using a program such as Goldwave. All samples are 44.1kHz, 16 bit and were created by playing different percussion notes on the multisound, and capturing them live to RAM and then to disk. Post editing was done to optimize gain and remove the dead space.

Soundwave's Sample Collection, Waldorf Pulse by Soundwave
/music/samples/s16pulse.zip
13 Oct 1997 (catalog date)
23,581,833 bytes
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Samples of the Waldorf Pulse bass synthesizer, 44.1kHz 16 bit, 8 packs. The Waldorf Pulse is a classy, 3-VCO analog bass synthesizer with some nice acid-tweaking knobs if done right. It can do great Minimoog sounds, screeching leads, and more. Some are homemade, some are not, some are factory patches. Most are multisampled for that analog feel if you split up the waveform. Lots of bass sounds - that's what the Pulse is good for.

Metal Clanger Bass by PiCoder of Seaber Designs
/music/samples/sed-mcbs.zip
11 Mar 1998 (catalog date)
931,954 bytes
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This is a unique-sounding bass, which has a clanging sound in its structure. Multisampled to fit 4 octaves. All samples are 44.1kHz, 16 bit.

Roland D-50 Samples by Soundwave
/music/samples/swd50.zip
11 Oct 1997 (catalog date)
16,076,830 bytes
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Samples taken from a Roland D50, the king of the late 80s - LA synthesis and PCM samples. This sample pack is made for those with samplers, not those who simply are trackers. All samples are default sampled at C3 unless noted in the text, and recorded at 44.1khZ, 16 bit on a Pro Audio Spectrum 16. Some of these samples you won't find anywhere else, BTW. Sorry, no loop points or envelopes are provided.

Yamaha DX-27 Samples by Soundwave
/music/samples/swdx27.zip
11 Oct 1997 (catalog date)
16,992,316 bytes
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Samples taken from the Yamaha DX27 - 4-op FM, the little cousin of the DX7. This sample pack is made for those with samplers, not those who simply are trackers. All samples are default sampled at C3 unless noted in the text, and recorded at 44.1khZ, 16 bit on a Pro Audio Spectrum 16. Some of these samples you won't find anywhere else, BTW. Sorry, no loop points or envelopes are provided.

Roland Juno 106 Samples by Soundwave
/music/samples/swjuno1.zip
11 Oct 1997 (catalog date)
15,529,471 bytes
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Samples taken from the Roland Juno 106 - Analog-based synthesizer with thundering bass. This sample pack is made for those with samplers, not those who simply are trackers. All samples are default sampled at C3 unless noted in the text, and recorded at 44.1khZ, 16 bit on a Pro Audio Spectrum 16. Some of these samples you won't find anywhere else, BTW. Sorry, no loop points or envelopes are provided.

Oberheim Matrix 1000 Samples by Soundwave
/music/samples/swoberhm.zip
11 Oct 1997 (catalog date)
34,540,308 bytes
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This is yet another sample pack made for those with samplers and high-end trackers. 50 samples are in this pack, all coming from bank 0 (!) of the Oberheim Matrix 1000. The Oberheim Matrix 1000 is a nice little analog synthesizer with classic Oberheim sounds, for those who don't know. The samples were done on a Turtle Beach Tropez. Hopefully this provides a tad better audio quality than the Pro Audio Spectrum 16 (which in itself wasn't bad). Sorry, no loop points or envelopes are provided.

Korg X5 Samples by Soundwave
/music/samples/swx5.zip
11 Oct 1997 (catalog date)
16,367,474 bytes
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Samples taken from the Korg X5, a classy little sample-based synthesizer. This sample pack is made for those with samplers, not those who simply are trackers. All samples are default sampled at C3 unless noted in the text, and recorded at 44.1khZ, 16 bit on a Pro Audio Spectrum 16. Some of these samples you won't find anywhere else, BTW. Sorry, no loop points or envelopes are provided.

Korg X5 Drum Samples by Soundwave
/music/samples/swx5drum.zip
11 Oct 1997 (catalog date)
7,257,634 bytes
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People have been looking for more drums, so I gave them it. This is a nice little series of drums taken from the Korg X5 drum machine. There's 109 drum samples in this pack, which should be more than enough to satisfy your drum appetite.

Why Can't You Remember by Marvel of Future Crew
/music/songs/1993/cant.zip
14 Oct 1997 (catalog date)
128,927 bytes
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Released at event ASM93 in the mmul division and ranked 02

Happy Whirlwind by DJ4753
/music/songs/1994/happywhi.zip
15 Sep 1996 (catalog date)
113,877 bytes
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Released at event TP94 in the m4ch division and ranked XX
(MOD)

Nowhere On The Moon by Aphex
/music/songs/1994/nowhere.zip
20 Apr 1997 (catalog date)
164,688 bytes
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(XM)

What Da Funk by Ome
/music/songs/1994/whatdafu.zip
24 Jan 1997 (catalog date)
279,494 bytes
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Released at event TP94 in the m4ch division and ranked XX
(MOD)

What's Our Name by Heretic
/music/songs/1995/d/destiny.zip
11 Sep 1996 (catalog date)
383,613 bytes
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Released at event BIZ95 in the mmul division and ranked XX
(XM)

Psilocybin-Edit by Yolk, Legend
/music/songs/1995/d/dpsm-mus.zip
01 Feb 1997 (catalog date)
397,548 bytes
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(MOD) Origially from the Amiga demo "Deep Psilocybin Mix" which came in first at Scenario '95. Very scatch hard but good.

Black on White by Roland
/music/songs/1995/e/epi-bow.zip
21 Sep 1996 (catalog date)
255,047 bytes
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(XM)

Farewell by Wheelie
/music/songs/1995/f/farewell.zip
17 Sep 1996 (catalog date)
416,586 bytes
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(S3M)

Striped White Line by Gentle
/music/songs/1995/g/g_stripe.zip
17 Sep 1996 (catalog date)
73,280 bytes
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(S3M)

Harmonic Disorder by Dreamfish
/music/songs/1995/h/harmdiso.zip
21 Jan 1997 (catalog date)
45,363 bytes
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Released at event DS95 in the mmul division and ranked 04
(???) Whacky MOD Format

Road To Nowhere by Vladimir JD Sopot
/music/songs/1995/j/jd-road.zip
01 Aug 1997 (catalog date)
194,810 bytes
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(S3M)

Who Gotz Da Funk? by Lord Pegasus
/music/songs/1995/k/k-gotz.zip
18 Sep 1996 (catalog date)
184,448 bytes
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(S3M)

White Sands by Mental Floss
/music/songs/1995/k/k-wsands.zip
18 Sep 1996 (catalog date)
487,911 bytes
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(S3M)

Somewhere In Time by Replay
/music/songs/1995/r/r_sit.zip
20 Sep 1996 (catalog date)
164,920 bytes
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(S3M)

Rushing To Nowhere by Reptile
/music/songs/1995/r/rushing.zip
21 Sep 1996 (catalog date)
271,117 bytes
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Released at event TP95 in the mmul division and ranked 08
(XM)

What Did I Do Wrong? by Tri Sakki
/music/songs/1995/t/t-wrong.zip
24 Sep 1996 (catalog date)
215,540 bytes
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Released at event JUH95B in the mmul division and ranked 11
(XM)

Whole Worlds 2 by Rascal
/music/songs/1995/w/w_world2.zip
21 Sep 1996 (catalog date)
314,256 bytes
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(XM)

What Guitar by Mindfuck
/music/songs/1995/w/what_gui.zip
16 Sep 1996 (catalog date)
557,601 bytes
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Released at event TP95 in the m4ch division and ranked 13
(MOD)

When We Rise by Quazar
/music/songs/1995/w/whenrise.zip
21 Sep 1996 (catalog date)
366,062 bytes
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Released at event TP95 in the mmul division and ranked XX
(XM)

Whoa! by Vic
/music/songs/1995/w/whoa.zip
24 Sep 1996 (catalog date)
328,834 bytes
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(PTM)

White Sands by Mental Floss
/music/songs/1995/w/wsandmix.zip
21 Sep 1996 (catalog date)
531,019 bytes
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(XM)

What Is Love by Nathan Strong
/music/songs/1995/w/wutisluv.zip
21 Sep 1996 (catalog date)
315,718 bytes
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(XM)

Beszaras by Slowhand
/music/songs/1996/0-9/4pie96-2.zip
26 Feb 1997 (catalog date)
338,441 bytes
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Released at event PS96 in the mmul division and ranked ??
(XM)

Give 'em What They Want by Cygnes
/music/songs/1996/c/cgs-give.zip
04 Aug 1996 (catalog date)
388,262 bytes
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What Do You Need 2b by Chris Helfrich
/music/songs/1996/c/ch-wdyn2.zip
09 Apr 1997 (catalog date)
180,781 bytes
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(XM)

Space Whispers by SoundMaster
/music/songs/1996/c/ct-space.zip
16 Nov 1996 (catalog date)
607,249 bytes
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(XM)

Dr Who Eggbeater And Funnel Mix by Butcher of Metamorph
/music/songs/1996/d/drwho.zip
09 Apr 1997 (catalog date)
33,804 bytes
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(XM)

Liquid Rave (Where The Streets Have No Name) by Inspekdah Deck
/music/songs/1996/k/k_u2.zip
23 Sep 1996 (catalog date)
394,040 bytes
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(MTM)

When Twilight Comes by Kotivalo
/music/songs/1996/k/koti_03.zip
22 Sep 1996 (catalog date)
301,161 bytes
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(XM)

Arctic White Wolves by Lone Wolf, Snake
/music/songs/1996/l/lw_arc.zip
17 Nov 1996 (catalog date)
345,046 bytes
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(XM)

Whirldominaschaan by Subi of Mono
/music/songs/1996/m/m_whirl.zip
04 Aug 1996 (catalog date)
229,832 bytes
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(MOD)

When Come New Day... by Madminder of Deep, Deep Trouble Entertainment
/music/songs/1996/m/mm-wcnd.zip
13 Aug 1998 (catalog date)
186,386 bytes
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(XM)

Final Mountain on White Lake by Heatseeker
/music/songs/1996/m/mountain.zip
01 Oct 1996 (catalog date)
175,038 bytes
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(S3M)

When I Was by Mordecai X
/music/songs/1996/m/mx-wheni.zip
01 Oct 1996 (catalog date)
138,176 bytes
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(XM)

Where Spirits Roam by Smash
/music/songs/1996/n/no-spirt.zip
26 Jan 1997 (catalog date)
545,341 bytes
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(XM)

Where's The Rhythm by Drutten
/music/songs/1996/n/no-wtr.zip
22 Sep 1996 (catalog date)
187,128 bytes
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(S3M)

When I Hold You (Dance Style) by The Borg
/music/songs/1996/t/tb-wihy.zip
01 Oct 1996 (catalog date)
667,114 bytes
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(XM)

When Time Began by Darkwolf
/music/songs/1996/t/tf-when.zip
18 Nov 1996 (catalog date)
659,343 bytes
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(IT)

What's this Funk by Dustbin
/music/songs/1996/u/use-funk.zip
17 Nov 1996 (catalog date)
686,906 bytes
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(XM)

When the Penguin Slides by Dustbin
/music/songs/1996/u/use-pen.zip
17 Nov 1996 (catalog date)
552,230 bytes
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(XM)

Time Of Despair by Ken 'Wirehead' Wronkiewicz
/music/songs/1996/w/wh-tod.zip
24 Sep 1997 (catalog date)
438,719 bytes
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(IT)

What's That Sound? by Peals of Bass
/music/songs/1996/w/whats.zip
01 Jul 1996 (catalog date)
474,568 bytes
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(XM)

Why Are We Doing It? by Nedeljko Gajic
/music/songs/1996/w/whyare.zip
22 Sep 1996 (catalog date)
103,285 bytes
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(XM)

White Hunter by Wolfsong
/music/songs/1996/w/wolf_wht.zip
29 Jan 1997 (catalog date)
434,975 bytes
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(XM)

What Remains by dj3
/music/songs/1997/0-9/3-remain.zip
13 Oct 1997 (catalog date)
678,323 bytes
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(IT)

Dr. Whatsit by Balliztic
/music/songs/1997/b/bz-whats.zip
28 Jun 1997 (catalog date)
156,442 bytes
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(IT)

Wonder Who by Balliztic
/music/songs/1997/b/bz-wndr.zip
28 Jun 1997 (catalog date)
286,399 bytes
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(IT)

Nowhere by Ez of DeathStar
/music/songs/1997/d/ds-nowhr.zip
26 Jul 1997 (catalog date)
427,961 bytes
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(IT)

The Way Home by DiGiSTORM
/music/songs/1997/d/ds-whome.zip
14 Dec 1997 (catalog date)
220,189 bytes
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(IT)

The Edge Of Nowhere by ert of machinebrain
/music/songs/1997/e/e_nowher.zip
19 Dec 1997 (catalog date)
953,772 bytes
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(XM)

When You're Far Away by Muflon of Stones
/music/songs/1997/f/faraway.zip
06 Apr 1997 (catalog date)
63,985 bytes
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Released at event GP97 in the mmul division and ranked XX
(MOD)

Virtual Whawha by FGF
/music/songs/1997/f/fgf-wha.zip
02 Aug 1997 (catalog date)
212,845 bytes
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(XM)

The White Falcon by Nino of Freelance
/music/songs/1997/f/fl-flcn.zip
28 May 1997 (catalog date)
683,483 bytes
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(IT)

Go Where You Should Go by The Fox
/music/songs/1997/g/go.zip
07 Aug 1997 (catalog date)
117,541 bytes
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(S3M)

Go Where You Should Go 16-bit by The Fox
/music/songs/1997/g/go16bit.zip
08 Aug 1997 (catalog date)
1,878,427 bytes
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(IT)

Jesper Is Whispering by Hunz of Analogue Music
/music/songs/1997/h/hz-jiw.zip
18 Jun 1997 (catalog date)
453,975 bytes
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(XM)

Whiplash by Hunz
/music/songs/1997/h/hz-whipl.zip
14 Mar 1997 (catalog date)
545,732 bytes
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(XM)

I Know Where You Are by isms
/music/songs/1997/i/ikwya.zip
31 May 1997 (catalog date)
460,549 bytes
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(XM)

Floating In The Waves Of Fate by Jammax
/music/songs/1997/j/jam-what.zip
12 Jun 1997 (catalog date)
544,301 bytes
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(MDL)

Whitelined Motion by Keith303 of Radical Rhythms
/music/songs/1997/k/k3o3wmtm.zip
12 Jul 1997 (catalog date)
612,325 bytes
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(XM)

What The Hell by Super Slimer of MataMorph
/music/songs/1997/m/m_wth.zip
08 Apr 1997 (catalog date)
634,790 bytes
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(XM)

I Dont Know Why... by Mc Dreamer
/music/songs/1997/m/mcd-idkw.zip
12 Jun 1997 (catalog date)
575,250 bytes
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(IT)

Why Things Bite Back by Stote of NOISE new objectives in sound exploration
/music/songs/1997/n/no-wtbb.zip
10 Nov 1997 (catalog date)
686,960 bytes
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(IT)

And The Whales Disappeared by Ocean of Pantheon Music Releases
/music/songs/1997/o/ocean02.zip
12 Nov 1997 (catalog date)
62,450 bytes
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(XM)

Thinking Of You by chris white
/music/songs/1997/p/pb_think.zip
22 Mar 1998 (catalog date)
343,915 bytes
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(XM)

In Love With Three by Dominei, Vertigo of Inf, Dolphin, Whs
/music/songs/1997/p/ps9.zip
13 Dec 1998 (catalog date)
143,346 bytes
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Released at event BIZ97 in the mmul division and ranked 31

Practice What You Preach by ZackmanO of R.E.D.
/music/songs/1997/r/red-prch.zip
27 Jul 1997 (catalog date)
568,487 bytes
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(IT)

Wounded Heart by Ude of R.E.D.
/music/songs/1997/r/red-wh.zip
05 Oct 1997 (catalog date)
301,697 bytes
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(XM)

When I Hold You by Chocolate King of SonicFusion
/music/songs/1997/s/sf-holdu.zip
19 Jan 1998 (catalog date)
115,738 bytes
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(IT)

I Can't Be Bothered by subSONIC
/music/songs/1997/s/ss_whack.zip
23 Jul 1997 (catalog date)
136,017 bytes
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(IT)

Whacked by subSONIC
/music/songs/1997/s/ss_wierd.zip
23 Jul 1997 (catalog date)
149,893 bytes
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(S3M)