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Data (de)compressing Library by Markus Oberhumer /code/compress/lzo100.zip
| 17 Jan 1999 (catalog date)
375,931 bytes
| Download FTP scene.org
| Rating:
| Favours speed over compression ratio which makes it very suitable for realtime (de)compression. Supports a lot of different operating systems and even the Atari ST TOS.
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The Shed BBS loader source by naich /code/demosrc/bbsintro/the_shed.zip
| 10 Jan 1997 (catalog date)
11,922 bytes
| Download FTP scene.org
| Rating:
| Source for a BBS loader with smoothe text scrolling (horizontal), dual layer starfield, and nifty fade out - Good comments, rather large source as it could use a random number generator as opposed to a table and some other (obvious?) size optimization concerns.
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Boardz source by Vulture /code/demosrc/bbsintro/vga-vul1.zip
| 10 Jan 1997 (catalog date)
11,913 bytes
| Download FTP scene.org
| Rating:
| Source for a BBS loader with a star field and scrollie - I never thought I'd give this high a rating for source to a BBS loader, but I figure there's got to be some way for people to know what to look for. The source is beautiful and there are more comments than there are lines of source! *Perfect* for the beginner, though not a tutorial.
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Chaos 4k intro source by Codex /code/demosrc/intros/chaos4k1.zip
| 10 Jan 1997 (catalog date)
14,345 bytes
| Download FTP scene.org
| Rating:
| Sources for a 4k intro with static, sinus scrollie, vector cube, and some other stuff - No comments or description. Rather non-standard C at that, but I wonder how else a 4k intro would be made in C. Good for the curious.
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Chaotic Fractal Screensaver by Magister of Phazix /code/effects/fractal/mfract.zip
| 24 Apr 1998 (catalog date)
16,607 bytes
| Download FTP scene.org
| | A screensaver of sorts (plain DOS only, no Windows 95) that zooms into the Mandelbrot set and animates the Julia set. Source code included. Also includes a text file that explains fractals and how to generate them. Text, assembler, protected-mode.
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Tom's Plasma by Tom Dibble /code/effects/plasma/tplas11.zip
| 10 Jan 1997 (catalog date)
139,950 bytes
| Download FTP scene.org
| Rating:
| Decent plasma example - Has some "fractal clouds" code too. Needs a random number generator of it's own so that there isn't the huge data file of mostly random numbers that goes along with it.
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Voxel by 6502 of Fatal Rage /code/effects/voxel/newvox.zip
| 26 Jun 1997 (catalog date)
3,227 bytes
| Download FTP scene.org
| Rating:
| Beautiful hightfield rendering. If there's anyone with half a clue who can't understand this, I'd like to know. The effect itself is beautiful, fast, and the code is gratuitously commented. My only quip is having (gipped) allocation of some 180k that just eats up base memory. Has no .exe, but compiles with watcom with no problems.
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Heart Quake's water source by ARM of Iguana /code/effects/water/hq_water.zip
| 10 Jan 1997 (catalog date)
370,188 bytes
| Download FTP scene.org
| Rating:
| The authoratative source on the water effect - Includes a description of the physics behind the effect and the simplifications done to make the routine run quickly.
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File (de)concatenator by Kli /code/fileutil/klitar10.zip
| 17 Jan 1999 (catalog date)
19,344 bytes
| Download FTP scene.org
| Rating:
| Puts separate files in one big file and separates them again. Not very useful, unless you want to use it as a utility for your own virtual file system.
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LZO Data Compression Library v0.20 by Markus Oberhumer /code/fileutil/lzo020.zip
| 06 Oct 1996 (catalog date)
184,964 bytes
| Download FTP scene.org
| Rating:
| over conscious about compression ratios and statistics and has many long files about its stats in the /doc directory, but no description about the API. You have to figure out how to use it yourself from the two short examples that come with it. Otherwise, it's fairly complete and you can decide which compression routines you'd like to link yourself (assuming you can figure out that much).
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AWE-DIP-01-ENG by Creative Labs engineers /code/hardware/audio/adip.zip
| 10 Jan 1997 (catalog date)
708,753 bytes
| Download FTP scene.org
| Rating:
| Examples and API for using the AWE32 - And people wonder why there's not much SB support. The information in the packet is contorted. I could go on this for days. Comments like /* main - here's where the fun begins */ are misleading. The fun actually began several hundred lines ago (starting at line 134). It's late. I'm not exactly bored, but this bit of code is frustrating. I wonder why CL even bothered. There are no technical docs of any sort and the code that is here *REEKS* of bad style. For extra frustration, I unzipped the file which had a self extracting .exe in it, which gave me 4 zips which when each extracted with the -d option finally gives me the SDK. Kneebiter - at 1:30 in the morning. Need more tea...
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Keyboard handler by Patch /code/hardware/keyboard/kbdhand9.zip
| 10 Jan 1997 (catalog date)
26,409 bytes
| Download FTP scene.org
| Rating:
| Source for making a keyboard handler (int 9) and reading the keyboard from the handler - Doesn't tell you much, but is a good demonstration. I'd suggest for those needing to write a keyboard handler is to get a hardware reference for the keyboard and see what other options are available and how the code works.
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Flat Real by Herman Dullink /code/hardware/memory/flat.zip
| 10 Jan 1997 (catalog date)
11,758 bytes
| Download FTP scene.org
| Rating:
| A flat real mode interface - For those who'd rather kludge real mode than switch to protected mode. Conceivably useful for 4k intros which may need a quick and cheap entry into a flat memory model.
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Flat Real Mode by Nix of Massive /code/hardware/memory/mass-frm.zip
| 10 Jan 1997 (catalog date)
8,248 bytes
| Download FTP scene.org
| Rating:
| A flat real mode interface - For those who'd rather kludge real mode than switch to protected mode. Conceivably useful for 4k intros which may need a quick and cheap entry into a flat memory model.
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Eclipse operating System v3.05 /code/hardware/pmode/e_os305.zip
| 30 Jun 1998 (catalog date)
1,442,821 bytes
| Download FTP scene.org
| Rating:
| A combination of a dos extender and a demo library containing a lot of useful functions. It's very useful for intros because the tiny version is very small (including a sb and gus modplayer). C, Assembler
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Kernel 1.30b /code/hardware/pmode/krnl130b.zip
| 26 Jun 1997 (catalog date)
314,227 bytes
| Download FTP scene.org
| Rating:
| A Pmode kernel program with some extra libraries. Has a sound library and many other extras to make up for the fact that it's rather new and things such as midas, GUSPlay, or whatnot won't work with it. It's picky about assembling (tasm32+wlink only). No real documentation to help you get started.
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MikDLL library by MikMak /code/utils/compiler/mikdll.zip
| 10 Jan 1997 (catalog date)
20,844 bytes
| Download FTP scene.org
| Rating:
| A dynamic library loader for BC/DOS - This is a rather complex piece of code not designed for the beginner. It shows you how you could create a dynamic library so that you can load code at runtime. Suggested use is for a mod player to load the specific sound card's drivers run time.
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Bin 2 Pal by pneyz of smoof /code/utils/graphics/b2pal100.zip
| 19 Jan 1998 (catalog date)
10,133 bytes
| Download FTP scene.org
| Rating:
| Converts raw data to palette includeable stuff. Remember: there are no upload/download ratios on hornet. Please don't feel compelled to upload something merely for the sake of uploading something. Who do you think you're helping?
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Text Mode FLI/FLC Player /code/video/txtfli.zip
| 06 Oct 1996 (catalog date)
99,695 bytes
| Download FTP scene.org
| Rating:
| Buggy mode set, only worked in a dos box from win '95. Had information about the text mode demo compo and was rather impressive for what it did. Otherwise, tight code for what it does, sparce, useless comments.
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Wav To Xi Converter 1.2 by MAZ /music/programs/convert/wav2xi12.zip
| 28 Apr 1997 (catalog date)
15,628 bytes
| Download FTP scene.org
| | 8/16 bit WAV to XI converter, incl. crossfade loop "detection", frequency to FT2 RelNote/FineTune conversion, amplification trigger and zero cross handling. NEW: removed readonly-WAV bug, now accepts paths in source filename to better integrate it with AKA's SMoRPhi
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Mi3 Player - Miladin's Mini Midas Mod Player For Win95 And Nt by Miladin Pavlicic /music/programs/players/mi3_10.zip
| 26 Apr 1997 (catalog date)
315,518 bytes
| Download FTP scene.org
| | Mi3 Player is MIDAS based Win32 (Win95 and WinNT) mod player for MOD, S3M and XM formats. Features include playlist support with integrated playlist editor, VU meters with digital and analog look, drag&drop support, context sensitive help...
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Modplug Player V1.38 by Olivier Lapicque /music/programs/players/mpp138.zip
| 30 Aug 1998 (catalog date)
255,342 bytes
| Download FTP scene.org
| | MOD/S3M/XM/IT/OKT/NST/WOW/MED/669 Player for Windows95/NT4, Supports playlists live mixing of 2 mods + input, Bass Expansion, Surround, Reverb, EQ, zipped modules, VU-Meter, spectrum analyzer, DirectSound & MMX acceleration. WinAmp Plug-Ins & RAR support, IT Resonant Filters, and 5-bands Graphic Equalizer. (See readme.txt for more details)
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Opencp 2.5 by KB /music/programs/players/opencp25.zip
| 24 Jul 1998 (catalog date)
976,379 bytes
| Download FTP scene.org
| | opencp 2.5.0 - cubic player - the next generation, formats: mod, s3m, xm, it, mtm, 669, wow, ult, dmf, ams, mxm, ptm, mdl, okt, wav, mp1, mp2, mp3, sid - playlists: pls, m3u, plt (mikit) - cards: gus, iw, sb, awe, ews, ess, wss, pas, wav-writer, mpx-writer - html docs included, source code available
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Xm-exe 1.5 by Ian Luck /music/programs/players/xm-exe15.zip
| 18 Aug 1998 (catalog date)
215,789 bytes
| Download FTP scene.org
| | Combines playback code and XM/MOD file(s) to create a Win9x/NT executable of the XM/MOD(s). FEATURES: Balls-on accurate reproduction, Linear/Spline interpolated mixing, Volume/Pan ramping, Surround sound, 5 Band equalizer, Compression, WAV writer, Multi-XM, Nice GUI.
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Defractor 0.97beta by Neurotix /music/programs/samplers/dfc097.zip
| 11 Oct 1997 (catalog date)
308,071 bytes
| Download FTP scene.org
| | Defractor is Digital Synth with sample generator. Its Sample Generator Engine is based on a 32 Bit float core. It features 2 Oscillator (with 13 waveform), 2 Envelope Generator, Smoothing - Pinch/Punch - Sliding filters, Preview, Overdrive. It save samples in .RAW .WAV and .XI format. Many other feature... Defractor is **FREEWARE**
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Hammerhead by Bram Bos /music/programs/samplers/hhbeta96.zip
| 24 May 1997 (catalog date)
1,440,712 bytes
| Download FTP scene.org
| | What is HammerHead ? HammerHead is a simple TR-909-like drumcomputer program aiming at the dance-scene. You can use it to create perfect Techno-loops, Jungle patterns and real BAD-MOFO-KICK-ASS-NOISY-GABBA-SHIT. What is HammerHead not ? HammerHead is not Shareware, it's Freeware . No frustrating save-disabling, no grayed-out-menu-features, no paying serious money, no annoying messages and most of all NO TIME LIMIT... HammerHead is not a Bossa Nova tool... This means that you won't find any sucky Tom-Toms, Shakers, Cowbells, Congas and Bongos in this box... What you WILL find is cool 909 shit, bad overdriven bassdrums, lotsa snaredrums, claps, and complete breakbeats to spice up the lot. Buckets-o-fun for making Jungle.
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New Prorave Synthesizer V2.21 by Nick'97 /music/programs/samplers/prorv221.zip
| 08 Nov 1997 (catalog date)
79,857 bytes
| Download FTP scene.org
| | Prorave is DOS-based sound synthesizer. It uses 32 overtones to create the complex sounds. You may control vibrato and amplitude variation of each overtone. Program have easy and intuitive SVGA-graphic mouse interface. Export formats: IFF, SND and WAV. GUS/SB sound output. New in 2.21: parameters library, configuration window, bugs fixed and other changes. It is FREEWARE.
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Sampled V1.24 by Neurodancer /music/programs/samplers/sampl124.zip
| 27 May 1998 (catalog date)
405,907 bytes
| Download FTP scene.org
| | A full-featured DOS sound-editor, with lots of effects such as spectrum editing (directly edit sound spectra using loads of tools), Time Variable Filters (low/high/band-pass/stop), Am, fm, flanger, reverberation room, robotize, compressor/expander, morph, echo-killer, strange effects (String-ize, Voice Modifier, TVShifter, Robotize), all the other 'standard' wave-editing tools (delay,resample,level-control,etc...)
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16 Fix by Zest /music/programs/trackers/16fix.zip
| 14 Mar 1997 (catalog date)
4,878 bytes
| Download FTP scene.org
| | Fixes the problem with loading *.RAW 16-bit mono sound files into fasttrackerii -- having to press "16-bit" and "no" every time you load a sound, can get boring. this program replaces all your *.RAW files with *.IFF sounds, that load into fasttracker without any fuss. The search for *.RAW files is recursive, i.e. all sub-directories beneath the one you are fix'ing, will be fix'ed too .. careful!! the original .RAW files are ERASED. also, if you have other than 16-bit sound files in your collection, you should sort them first, placing your 16-bit files in a seperate directory, before using FIX. This program is freeware. Enjoy :)
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Real Tracker 2.01 by Arnaud Hasenfratz /music/programs/trackers/rt201.zip
| 25 Apr 1997 (catalog date)
448,215 bytes
| Download FTP scene.org
| | SVGA Multi-window graphical interface - support SB, SB Pro, SB16, GUS, InterWave - load RTM, MOD, S3M, XM files - save RTM, MOD, XM files
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Wav Reverberator V1.4 by PiCoder of Seaber Designs /music/programs/unusual/wavrev14.zip
| 18 Jun 1998 (catalog date)
109,599 bytes
| Download FTP scene.org
| | Here it is. Works great, many parameters, clipping control, crisp sound, 225 types of reverbs possible, not counting endless amount of equalization values. FLOATING-point calculations extensively used. Works with stereo and mono 16 bit WAV files of any sample frequency. C++ non-compilable sources included.
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Wav Reverberator V1.5 by PiCoder of Seaber Designs /music/programs/unusual/wavrev15.zip
| 21 Jun 1998 (catalog date)
162,311 bytes
| Download FTP scene.org
| | Here it is. Works great, many parameters, clipping control, crisp sound, 225 types of reverbs possible, not counting endless amount of equalization values. FLOATING-point calculations extensively used. Works with stereo and mono 16 bit WAV files of any sample frequency. C++ non-compilable sources included.
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Samples from TB Proteus 1/XR by Sam Eassa /music/samples/proteus3.zip
| 10 Sep 1996 (catalog date)
746,435 bytes
| Download FTP scene.org
| | This is the third of a series of samples extracted from the Turtle Beach Multisound Proteus 1/XR synthesizer. Whereas the first and second collections (proteus1.zip and proteus2.zip) were a collection of melodic as well as percussion samples at 22kHz/16 bits, this one is percussion only at 44.1kHz/16 bits. Based on some good feedback (thanks Jester :-) I kept all samples very basic (no combos or riffs) for maximum usefulness. The quality is also better due to the fact that the sampling was done locally on the multisound as opposed to using a seperate PC. This has yielded some very quiet and crisp samples compared to the first sets of samples. Although the samples are in .wav format, they can be ported to .smp or almost any other using a program such as Goldwave. All samples are 44.1kHz, 16 bit and were created by playing different percussion notes on the multisound, and capturing them live to RAM and then to disk. Post editing was done to optimize gain and remove the dead space.
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Samples from TB Proteus 1/XR by Sam Eassa /music/samples/proteus4.zip
| 11 Sep 1996 (catalog date)
1,495,900 bytes
| Download FTP scene.org
| | This is the fourth and probably last in a series of samples extracted from the Turtle Beach Multisound Proteus 1/XR synthesizer. In this collection, I've tried to sample unique sounds native only to the proteus synthesizer and that cannot be found in the General MIDI set. I'm hoping to provide the means for the many composers out there to make some truly unique sounding mods. I kept all samples very basic (no combos or riffs) for maximum usefulness. The quality is also better due to the fact that the sampling was done locally on the multisound as opposed to using a seperate PC as was done on the first two Proteus packs. This has yielded some very quiet and crisp samples. Although the samples are in .wav format, they can be ported to .smp or almost any other using a program such as Goldwave. All samples are 44.1kHz, 16 bit mono and were created by playing different notes on the multisound, and capturing them live to disk using the Multisound's own digital audio sampler. Post editing was done to optimize gain and remove the dead space as well as to keep the samples reasonable small.
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