Search for "nS": 1329 matches(displaying first 250)

3d math by Lithium of VLA
/code/3d/docs/3d_math.zip
10 Jan 1997 (catalog date)
11,835 bytes
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Explanations of some 3d math concepts - I remember not getting the 3d rotations working correctly when I first started programming, but I'm not sure if that's my fault or the fault of the doc. Most of the docs are some simple linear algebra. They spell out the equations in the end for those who can't completely understand them.

3D Tutorial by FH94.3 of Nitro
/code/3d/docs/fh-3dtut.zip
18 Jan 1998 (catalog date)
12,903 bytes
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Explains how to rotate in 3D.

3D Matrix Transformations by Voltaire of OTM
/code/3d/docs/otmmatx.zip
18 Jan 1998 (catalog date)
13,676 bytes
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Good tutorial on 3D transformations using matricies.

3D Shadow Tutorial by Fuzzel of Haujobb
/code/3d/docs/shadows.zip
17 Jan 1999 (catalog date)
121,258 bytes
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Explains how to do shadows in 3d using a zbuffer algorithm.

Zed 3D by Zed
/code/3d/docs/zed3d060.zip
10 Jan 1997 (catalog date)
357,811 bytes
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A comprehensive doc on many aspects of 3d math and programming - Designed for those comfortable with math. It spells out the math concepts needed and shows their application, but by no means spoon feeds the information to you.

GFXFX3: Inertia 3d engine by Alex Chalfin and Jeroen Bouwens
/code/3d/systems/gfx3i099.zip
30 Jun 1998 (catalog date)
1,148,321 bytes
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Goodlooking 3d engine, with very complete documentation. Unfortunately only the libraries are included, while the actual source is missing. Pascal

Raw GFX Lib by Ghyll of TGA
/code/3d/systems/tgarx2b1.zip
02 Jul 1997 (catalog date)
34,488 bytes
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An elementary graphics system. The functions are very base and it's a good idea for anyone coding graphics engines either to understand how those functions work or to be given higher level functions to work with.

WGT by Egerter Software
/code/3d/systems/wgtvesa2.zip
12 Aug 1997 (catalog date)
202,549 bytes
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WordUp Graphics Toolkit - Vesa extension. A graphics toolkit designed for games programers.

Gouraud Shading by The Faker of Surprise Productions
/code/3d/trifill/gouraud/goushad.zip
25 Aug 1997 (catalog date)
16,816 bytes
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No explanation, but the source is very easy to understand.

Transparent Motion Blur Phong by Rex Deathstar of Waterlogic
/code/3d/trifill/phong/mphong.zip
05 Oct 1996 (catalog date)
110,301 bytes
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4 Sided Polygon Texture Mapper by Alan Parker
/code/3d/trifill/texmap/bastxmap.txt
08 Jun 1997 (catalog date)
8,601 bytes
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Although this texture mapper is coded in GFA Basic for the Atari ST the code is comprehensible enough to be useful for PC owners.

Fast Affine Texture Mapping II by MRI of Doomsday
/code/3d/trifill/texmap/fatmap2.zip
30 Jun 1998 (catalog date)
55,809 bytes
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A good tutorial about accurate texture mapping. This version uses convex polygons instead of triangles to make clipping easier. Text, C

Texture Mapper by Fantom of Ultimate Brains
/code/3d/trifill/texmap/texture.zip
08 Jun 1997 (catalog date)
112,765 bytes
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There are no comments included with the source, so you'll need to spend some time before you totaly understand what's going on.

Tiled Texture Mapping Tutorial by TheGlide of Spinning Kids
/code/3d/trifill/texmap/tiletmap.zip
03 Jun 1998 (catalog date)
4,757 bytes
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This is a little document that explains how to code a tiled texture mapper that handles any power of 2 texture sizes. The document contains some little C code to get you started. To fully understand the doc you should have already read MRI's fatmap.txt and fatmap2.txt.

15313115 by Fred of TFL-TDV
/code/audio/convert/mod15ins.zip
11 Jan 1997 (catalog date)
29,975 bytes
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A format converter for 15 instrument mods to/from 31 instrument mods - Useless! Even the file_id.diz says it's a joke. Rather boring on the humor scale. No code.

DMF Module Format Specifications by Code-X of Delusion
/code/audio/docs/dmfinfo.zip
21 Jan 1998 (catalog date)
29,524 bytes
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F. mod docs by Firelight
/code/audio/docs/fmoddoc.zip
10 Jan 1997 (catalog date)
83,795 bytes
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Firelight's mod format description - The perfect text file for someone who is writing a mod player especially first timers. Assumes knowledge of programming and doesn't cover details of sound card specific issues, like setting up a DMA transfer or initializing the sound card.

IW SDK
/code/audio/docs/iw_sdk20.zip
10 Jul 1997 (catalog date)
2,796,518 bytes
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The SDK for the IW chip. The docs are Adobe Acrobat files and are probably meant for printing out. I didn't try yet, but the "univerval translator" at CMU should be able to convert the files to a text format, which would be infinitely more useful. This is one of those everything you needed to know and more type docs.

MOD Format Specifications by Ian Tweedie
/code/audio/docs/modform.zip
21 Jan 1998 (catalog date)
5,923 bytes
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Protracker Studio 16 Module Format Specifications by CyberStrike of Renaissance
/code/audio/docs/ps16form.zip
21 Jan 1998 (catalog date)
14,375 bytes
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PTM PolyTracker Format Specifications by JAL of Nostalgia
/code/audio/docs/ptmform.zip
21 Jan 1998 (catalog date)
8,329 bytes
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AST TPU by Cagliostro
/code/audio/players/ast_tpu.zip
25 Aug 1997 (catalog date)
275,026 bytes
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A player for AST files. It didn't run on my computer (docs say it needs an AWE32, which I don't have). Is unstable regardless, and I've never heard of the AST tracker. shrug

DemoVT by JCAB of Iguana
/code/audio/players/demovt15.zip
10 Jan 1997 (catalog date)
228,287 bytes
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A music player - Has no source for the player and a few bugs. But it's easy to interface from *any* language with support for SB and GUS. Rename file heartq.002 from Iguana's demo HeartQuake to demovt.exe and use that instead. It's version "1.6"

Module Player For Borland/Turbo Pascal 7.0 by Charles Attard.
/code/audio/players/modunit2.zip
17 Jan 1999 (catalog date)
176,078 bytes
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Supports 699/mod/mtm/nst/s3m/wav/xi/xm on all SoundBlaster Pro cards and compatibles. Quality could be better.

MOD Units by Charles Attard
/code/audio/players/modunits.zip
01 Jul 1997 (catalog date)
98,726 bytes
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TPU units for music playback. Supports a nice variety of file formats, but doens't support the GUS natively.

Tiny GUS Player by Pascal of Cubic Team
/code/audio/players/mxmptmt.zip
17 Jan 1999 (catalog date)
27,866 bytes
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Could have been a great player if it had been really tiny instead of 32kb big.

Libplayer by Peter Burns
/code/audio/players/player.zip
08 Jun 1998 (catalog date)
96,013 bytes
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A library for playing modules under linux, written in C++, uses the OSS.

Protracker Player Source by CyberStrike of Renaissance
/code/audio/players/pps110.zip
11 Jan 1997 (catalog date)
86,006 bytes
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Source for a Protracker player - Outdated. Odd that there's a zip inside the lzh. "scratches head"

EXE Encrypter by Eclipse
/code/compress/crypt121.zip
26 Feb 1998 (catalog date)
12,773 bytes
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Protects your exe files against debuggers.

Compression Tutorial by Mali of Malixa
/code/compress/mdg_comp.zip
17 Jan 1999 (catalog date)
8,344 bytes
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Explains how to code RLE and Huffman compression.

Six-2-Four Com-Packer by Kimmy of Pulp Productions
/code/compress/plp_624.zip
17 Jan 1999 (catalog date)
12,919 bytes
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Great 4kb packer.

8086 Feet Under (optimization) by Shadowlord
/code/contests/8086/fast!.com
07 Nov 1997 (catalog date)
3,848 bytes
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Released at event 8086 in the demo division and ranked EE
Runs 300% faster.

Divine BBS addy source by Dawn of New Age
/code/demosrc/bbsintro/dna_dsrc.zip
30 Jun 1998 (catalog date)
21,201 bytes
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Contains a nice vertical voxel bar effect. Assembler

Power Grid loader source by Friar Tuck of Ice
/code/demosrc/bbsintro/pgloader.zip
10 Jan 1997 (catalog date)
80,967 bytes
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Source for a BBS loader with a text writer, music, and a lens - Has the adlib player from fcsp2src.zip. No comments. The lens is nice as the equations used make it look like a crystal ball.

The Shed BBS loader source by naich
/code/demosrc/bbsintro/the_shed.zip
10 Jan 1997 (catalog date)
11,922 bytes
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Source for a BBS loader with smoothe text scrolling (horizontal), dual layer starfield, and nifty fade out - Good comments, rather large source as it could use a random number generator as opposed to a table and some other (obvious?) size optimization concerns.

Fake demo source by Pelusa
/code/demosrc/demos/fakedemo.zip
10 Jan 1997 (catalog date)
335,424 bytes
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Sources for a demo with a sinus waver, wormhole, rotating landscape, fire, scrollie, shadebobs, lens, mandelbrot set zoomer - Comments for proceedures, many parts, lots to look over. Clean code too. (old cheesy necros music. :)

Fairytale (source) by Frankenstein of OTOOS
/code/demosrc/demos/ftsrc101.zip
05 Oct 1996 (catalog date)
837,039 bytes
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Stupikeffyloooopy Full Source by FAC of Delabu Alama
/code/demosrc/demos/loopysrc.zip
25 Apr 1998 (catalog date)
211,591 bytes
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Full source for the Stupikeffyloopy demo. - Coded in TMT Pascal v2.0 registered. - Can be compiled with either registered or unregistered versions - Supports Sound Blaster / No Sound - MOD Player by Cesar Vellido / CiMedia - Enjoy it.

Source of Mayhem by Incognita
/code/demosrc/demos/mayhmsrc.zip
17 Jan 1999 (catalog date)
276,437 bytes
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No documentation, but it contains some modern effects like metaballs and realtime raytracing.

VGAless source by Quantum Porcupine
/code/demosrc/demos/src_less.zip
10 Jan 1997 (catalog date)
10,853 bytes
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Source for a 8086/CGA demo - Nifty that the demo runs on an 8086. The source won't recompile. One file without comments.

1k source by Frenzy of SparC
/code/demosrc/intros/1k_sourc.zip
18 Mar 1997 (catalog date)
11,052 bytes
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source to a 1k intro (911 bytes). Easy to follow code, but it's ideal you understand it all in the first place. Odd use of fpu (uses lots of fi[blah] instructions... why not take advantage of extra precision?)

bits'93 source by David Hedley
/code/demosrc/intros/bits93.zip
10 Jan 1997 (catalog date)
34,416 bytes
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Sources for an intro with a bouncing lens and a sinus scroller - Few comments. Shows influences from Mental Surgery, mainly in the interrupt routines. Old sources (1993), good timing of effects.

Chaos by Consub of CSB
/code/demosrc/intros/csb_csrc.zip
10 Jul 1997 (catalog date)
24,328 bytes
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Simple 4k intro. Shadebobs, fire, some random stuff. Nifty idea for using 7 segment displays for all the text.

Fuzzy by INSane of WHo KNoWs?
/code/demosrc/intros/fuzzy.zip
02 Jul 1997 (catalog date)
30,156 bytes
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A simple intro. A one effect intro with the 'dune' effect. I'm not sure what people call it.

Hooray by Neon of Spetsnaz
/code/demosrc/intros/hooray.zip
19 Jan 1998 (catalog date)
31,077 bytes
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Hooray 4-k intro (raytracing). Good code style for assembler, well commented functions, poorly commented math.

Smooth Motion 4KB Intro by Kimmy of Pulp Productions
/code/demosrc/intros/plp_smth.zip
07 Oct 1996 (catalog date)
20,416 bytes
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Seasick source by Draeden of VLA
/code/demosrc/intros/sea_code.zip
10 Jan 1997 (catalog date)
33,542 bytes
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Source for an intro with a reflecting scrollie and text writer - Old source, but well constructed. Great for those who just know asm, but don't know how to put something complete together using just asm.

DOS Utilities by Sam of TFL-TDV
/code/dos/collstuf.zip
26 Feb 1998 (catalog date)
34,149 bytes
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Contains some simple dos utilities coded in different languages.

Yann's 3d by Yann of Iguana
/code/effects/3d/yanns3d.zip
10 Jan 1997 (catalog date)
84,060 bytes
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Source for some random effect - Same effect coded in real mode and with Tran's pmode extender. I can't think of a use for the source.

2d Coloured Bump Mapping by PSX of Future-Shock
/code/effects/bump/2dclbump.zip
24 Apr 1998 (catalog date)
277,086 bytes
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Program to demonstarted Coloured 2D Bump Mapping. Coded in Watcom C.

2D Bumpmapping by T.C.P. of Diabolic Force
/code/effects/bump/tcp_bump.zip
17 Jan 1999 (catalog date)
86,560 bytes
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Explains how to do 2d bumpmapping on 256 color pictures.

Texturemapping Tutorial by William D. Doughty
/code/effects/doom/textps.zip
18 Jan 1998 (catalog date)
75,676 bytes
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Postscript version. Explains how to make a 3D engine like the one used in Doom.

Texturemapping Tutorial by William D. Doughty
/code/effects/doom/texttext.zip
18 Jan 1998 (catalog date)
9,162 bytes
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Text version. Explains how to make a 3D engine like the one used in Doom. This version does not include any illustrations!

ASM Fire by LeGeND
/code/effects/fire/asmfire.zip
12 Aug 1997 (catalog date)
2,321 bytes
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A fire routine. A little big for a fire effect. Might consider using a random number function.

Fire code by Kirk A. Baum
/code/effects/fire/firecode.zip
10 Jan 1997 (catalog date)
54,739 bytes
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A simple fire routine - Contains the same fire as that of fire-win.zip but coded in assembler for DOS.

small flame by Gaffer of PRoMETHEUS
/code/effects/fire/flame160.zip
18 Mar 1997 (catalog date)
2,964 bytes
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Source for a small fire routine. Doesn't actually work on my computer. To answer a question proposed by the author about size optimization, inc al is bigger than inc ax because intel doesn't have an inc /r8 instruction. inc ax is of the form inc /r16 which compiles to db 40+rw, where rw = 0 for ax, 1 for cx, 2 for dx, 3 for bx, ... inc al is of the form inc r/m8 and compiles to db FE /1 where /1 = c0 for al, c4 for ah, c1 for bl..., 05 for a memory reference.... See an intel document for more details.

Chaotic Fractal Screensaver by Magister of Phazix
/code/effects/fractal/mfract.zip
24 Apr 1998 (catalog date)
16,607 bytes
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A screensaver of sorts (plain DOS only, no Windows 95) that zooms into the Mandelbrot set and animates the Julia set. Source code included. Also includes a text file that explains fractals and how to generate them. Text, assembler, protected-mode.

Fractal Trees by Slavinsky of PL
/code/effects/fractal/vaftre.zip
17 Jan 1999 (catalog date)
31,968 bytes
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Explanation of how to make a simple fractal tree.

bglass by Konrad Olejnik of K!O
/code/effects/lens/bglass.zip
19 Jan 1998 (catalog date)
50,803 bytes
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Bumped glass routine. For TMT pascal. You might call this a bump map type effect. The difference I'm going to call is that bump map routines alter light intensity while lens routines change your position in a texture map. Interesting way to get the timer! :) For C users, that would be int *time = 0x046C. See a BIOS data reference for further details.

lens by Joey
/code/effects/lens/lens.zip
10 Jan 1997 (catalog date)
10,913 bytes
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A doc on how to create a lens - Nice graphic file diagram for the text. It all makes sense to me. Some pseudo pascal code is there too.

lens source by Jeff Lawson
/code/effects/lens/lenssrc.zip
10 Jan 1997 (catalog date)
40,603 bytes
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Some source for the lens effect - includes /code/effect/lens/lens.lzh as it's description of how it works.

lens by Nagy Daniel
/code/effects/lens/lensv10a.zip
10 Jan 1997 (catalog date)
40,337 bytes
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Source for a lens effect - (I suspect this is a rip of lenssrc.zip/lens.lzh...) The TGA loading routines are exactly the same aside from variable names.

Lens Effect by Coldstar of Outworlders
/code/effects/lens/lenz.zip
17 Jan 1999 (catalog date)
36,431 bytes
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Dated effect.

Lens Effect by Raphius of Anubis
/code/effects/lens/magnify.zip
17 Jan 1999 (catalog date)
8,618 bytes
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Dated effect.

Fade Routines by Ash of Bunghole Productions
/code/effects/pallette/nlb-fade.zip
21 Sep 1997 (catalog date)
11,523 bytes
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Argon by Insomniac of Matrix
/code/effects/plasma/argon128.zip
27 Dec 1997 (catalog date)
4,183 bytes
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tri-layer plasma in 128bytes, Assembler

Plasma by Jan Moller, Erik Hansen
/code/effects/plasma/c_plasma.zip
10 Jan 1997 (catalog date)
55,010 bytes
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Simple plasma example - Just some plasma. You might want to take the comments out on the WaitRast(): call and recompile, especially if you have a Pentium.

plassm by James Johnson
/code/effects/plasma/plasexp.zip
10 Jan 1997 (catalog date)
3,400 bytes
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Simple plasma example - Based on code by Jare/Iguana. Nice comments on the setting of mode-X.

Plasma Tutorial by Spansh of Dynamix
/code/effects/plasma/plastut.zip
17 Jan 1999 (catalog date)
47,158 bytes
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Dynamix. Definately the best tutorial on coding plasmas, also focuses on optimizing.

Transparent Plasma/Image Warp by Death Star of Waterlogic
/code/effects/plasma/plaswarp.zip
05 Oct 1996 (catalog date)
59,442 bytes
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38 Byte Plasma by Insomniac of Matrix
/code/effects/plasma/prawn.zip
17 Jan 1999 (catalog date)
3,125 bytes
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Sprite Editor by Nosferatu of TechnoCap
/code/effects/sprites/edispr20.zip
26 Jun 1997 (catalog date)
66,923 bytes
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Rating:
This editor has no mouse support, and hardly contains any editing tools. It only supports the french language.

Sprite Editor by Discordis of Insecabilis
/code/effects/sprites/spriv103.zip
26 Jun 1997 (catalog date)
30,746 bytes
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Very simple sprite editor with mouse support.

Stars by The Darkman
/code/effects/stars/stars3d.zip
10 Jan 1997 (catalog date)
15,164 bytes
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A nicely done starfield - Nicely done (in appearance) but shoddy code. Globals abound, poor understanding of what to make functions. Made by a professed beginner.

Starz V1.0 by VuLgAr UnIcOrN
/code/effects/stars/starz10.zip
03 Jun 1998 (catalog date)
154,676 bytes
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This is a 2D side scrolling stars demo. There are multiple star speeds / sizes / colors. There are also lots of options like directions and color changing. It is written using C++ in the MS VC++5.0/MFC environment.

Transparency Tutorial by Sirmikey of Chaotic Order
/code/effects/transpar/transpar.zip
05 Oct 1996 (catalog date)
290,156 bytes
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w/WATCOM C source - Doesn't run. Nice explanation/code

tube by James Johnson
/code/effects/tunnel/tubesrc.zip
10 Jan 1997 (catalog date)
22,030 bytes
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Example of a dot tunnel - Poorly done, looks horrible, no explanation or comments, no timing synching.

Heart Quake's water source by ARM of Iguana
/code/effects/water/hq_water.zip
10 Jan 1997 (catalog date)
370,188 bytes
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The authoratative source on the water effect - Includes a description of the physics behind the effect and the simplifications done to make the routine run quickly.

Water Effect by Konrad Olejnik
/code/effects/water/paswater.zip
17 Jan 1999 (catalog date)
91,458 bytes
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Contains a pure pascal version and a faster pascal with inline assembler version.

256 Byte Water by Cagdas Calik
/code/effects/water/w256.zip
24 May 1998 (catalog date)
786 bytes
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A 256 byte water effect coded in pure assembly by Cagdas Calik, moreover with 286 instructions. It's recommended that you're mouse driver is load before you run the program, otherwise it will crash. Click left mouse button to go back to dos. Have fun...

Animation Construction Kit 3D by Lary Myers
/code/effects/worlds/ackkit.zip
25 Aug 1997 (catalog date)
152,985 bytes
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A demo of Lary Myers 3d world engine (see acksrc.zip) including a mapeditor and all the data needed for this engine.

Animation Construction Kit 3D (source) by Lary Myers
/code/effects/worlds/acksrc.zip
25 Aug 1997 (catalog date)
146,731 bytes
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A Wolfenstein-like 3d world engine by Lary Myers, including all sources and a good explanation of how it works. To make it run you also have to download ackkit.zip which contains all the data.

Peroxide Trainer Part 1 by Telemachos of Peroxide
/code/effects/worlds/pxdtut1.zip
17 Jan 1999 (catalog date)
73,945 bytes
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This tutorial explains how to code 3d mazes like the ones used in old games like dungeon master and eye of the beholder.

2asm Anything 2 Asm,c,pas Converter by sneaqo of aardbei
/code/fileutil/2asm.zip
21 Aug 1998 (catalog date)
97,877 bytes
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converts a binary file into a db list, or a C or Pascal array. has a lot of options, and examples for all 3 languages included. Assembler, C, Pascal

Textfile Convertor by Designer
/code/fileutil/et-con14.zip
26 Feb 1998 (catalog date)
32,660 bytes
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Converts ansi files and textfiles for amiga, unix, etc. to pc format and back again.

LZO Data Compression Library v0.20 by Markus Oberhumer
/code/fileutil/lzo020.zip
06 Oct 1996 (catalog date)
184,964 bytes
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over conscious about compression ratios and statistics and has many long files about its stats in the /doc directory, but no description about the API. You have to figure out how to use it yourself from the two short examples that come with it. Otherwise, it's fairly complete and you can decide which compression routines you'd like to link yourself (assuming you can figure out that much).

AWE-DIP-01-ENG by Creative Labs engineers
/code/hardware/audio/adip.zip
10 Jan 1997 (catalog date)
708,753 bytes
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Examples and API for using the AWE32 - And people wonder why there's not much SB support. The information in the packet is contorted. I could go on this for days. Comments like /* main - here's where the fun begins */ are misleading. The fun actually began several hundred lines ago (starting at line 134). It's late. I'm not exactly bored, but this bit of code is frustrating. I wonder why CL even bothered. There are no technical docs of any sort and the code that is here *REEKS* of bad style. For extra frustration, I unzipped the file which had a self extracting .exe in it, which gave me 4 zips which when each extracted with the -d option finally gives me the SDK. Kneebiter - at 1:30 in the morning. Need more tea...

CDROM audio library by Cyrid
/code/hardware/audio/e-cda1b.zip
30 Jun 1998 (catalog date)
48,577 bytes
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Unfortunately it does not contain a function to play the cd using your soundcard instead of the cdrom output. C

Software Development Kit
/code/hardware/audio/vaisdk.zip
21 Jan 1998 (catalog date)
346,636 bytes
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SDK for VESA audio interface BIOS extensions.

Pentium Userguide Volume 3
/code/hardware/cpu/pent_ug3.zip
17 Jan 1999 (catalog date)
3,820,036 bytes
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Contains everything you need to know about the pentium instructions, their timing, etc. in Acrobat format.

Collection of ASM sources by ? of Blue Nose Productions
/code/hardware/general/asm_good.zip
10 Jan 1997 (catalog date)
118,612 bytes
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Lots of ASM sources, mostly for hardware and BIOS routines - It's somewhat difficult to find what you want, but the comments tell you what you need to know (but not what you have to do) to get everything compiled. Looks like a great source for the cut & paste coder. Given the nature of the routines, I'd say that was the intended purpose of this release.

Joystick axis reading code by Peter Wan
/code/hardware/joystick/joysdk11.zip
10 Jan 1997 (catalog date)
35,092 bytes
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Source to read joystick positions for the Gravis Game Pad - *This* is how source should be written, especially for an SDK. If only we were all this diligent.

Keyboard handler by Patch
/code/hardware/keyboard/kbdhand9.zip
10 Jan 1997 (catalog date)
26,409 bytes
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Source for making a keyboard handler (int 9) and reading the keyboard from the handler - Doesn't tell you much, but is a good demonstration. I'd suggest for those needing to write a keyboard handler is to get a hardware reference for the keyboard and see what other options are available and how the code works.

Introduction To Keyboard Handlers by Alioth, Don Williamson of O.M.D
/code/hardware/keyboard/keyb.zip
24 Apr 1998 (catalog date)
18,117 bytes
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How to construct a keyboard handler from scratch and why what you do actually works. :)

Learn v2.1 by Ondrej Blazek
/code/hardware/keyboard/learn.zip
26 Feb 1998 (catalog date)
7,141 bytes
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Add-on for Keydef that allows you to define Keydef macros through textfiles instead of the normal "key by key" process.

Obbuf v3.2 by Ondrej Blazek
/code/hardware/keyboard/obbuf.zip
26 Feb 1998 (catalog date)
12,658 bytes
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Fills the keyboard buffer with specific keystrokes before running a program. Very useful if you often use the same functions of a program when you start it.

Peroxide Trainer Part 6 by Telemachos of Peroxide
/code/hardware/keyboard/pxdtut6.zip
17 Jan 1999 (catalog date)
20,234 bytes
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This tutorial explains how to program interrupts, timers and keyboard handlers.

EMS specs by Dick Flanagan
/code/hardware/memory/ems4spec.zip
10 Jan 1997 (catalog date)
67,864 bytes
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A comprehensive doc on EMS - Has the Expanded Memory Specification details and some Pascal and Asm source for acessing EMS memory.

Peroxide Trainer Part 2 by Telemachos of Peroxide
/code/hardware/memory/pxdtut2.zip
17 Jan 1999 (catalog date)
11,137 bytes
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This tutorial explains how to use ems memory.

Real Memory by Chatter
/code/hardware/memory/realmem.zip
10 Jan 1997 (catalog date)
10,850 bytes
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Supposedly gets you past the 64k barrier in real mode - I have no clue what compiler this is supposed to compile for. It uses opcodes not allowed in BC's inline assembler, watcom doesn't use that kind of inline assembler (and doesn't need this extender anyway), and this is pointless for djgpp which only compiles 32bit pmode apps. I have neither TC (but considering that's a sub-set of BC I can assume it won't work) nor Quick C (but that's so old, it's inline assembler's probably incomplete too).

RDOSUMB v1.1Ea by Dimension
/code/hardware/memory/rumb11ea.zip
30 Jan 1999 (catalog date)
52,607 bytes
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Upper Memory Block manager (not code)

XMS Specification by MS, Intel, Lotus, ?
/code/hardware/memory/xms2spec.zip
10 Jan 1997 (catalog date)
9,431 bytes
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XMS Specifications - The complete specification of the XMS standard.

Fmouse by Holy Drake of Guardians
/code/hardware/mouse/fmouse12.zip
02 Jul 1997 (catalog date)
8,610 bytes
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A mouse routine for mode 12h. Nice source, full docs for using. Simple enough to extend to making a general mouse handler for any video mode.

FreePack DOS extender by Narech Koumar of Supernar Systems Intl.
/code/hardware/pmode/dos32a.zip
25 Aug 1997 (catalog date)
520,938 bytes
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Another DOS extender option. I didn't test this for usefulness. I doesn't look any more difficult to learn to use than Adam Seychell's (sp?) Dos32 or Thomas Pytel/Charles Scheffold's Pmode/w. How well it functions is another story. Full documentation available. Comes with a tetris clone presumeably made using the extender. No source.

Dos extender by Supernar Systems Intl.
/code/hardware/pmode/dos32a_5.zip
30 Jun 1998 (catalog date)
606,774 bytes
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Very good dos extender, also extends the most popular mouse and vesa functions.

Dos32 extension package for DJGPP by Rasputin
/code/hardware/pmode/dpfd110.zip
30 Jun 1998 (catalog date)
1,211,794 bytes
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C

Eclipse operating System v3.05
/code/hardware/pmode/e_os305.zip
30 Jun 1998 (catalog date)
1,442,821 bytes
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A combination of a dos extender and a demo library containing a lot of useful functions. It's very useful for intros because the tiny version is very small (including a sb and gus modplayer). C, Assembler

DOS Extender For Watcom C/C++ by KM of Taboo
/code/hardware/pmode/pm_stub.zip
17 Jan 1999 (catalog date)
4,106 bytes
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Very small, but doesn't extend all dos functions.

VCPI specification by ?
/code/hardware/pmode/vcpi.doc
10 Jan 1997 (catalog date)
60,219 bytes
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The specifications for VCPI - It's there if you need it.

Xi Development System by Fysx
/code/hardware/pmode/xids0815.zip
19 Jan 1998 (catalog date)
43,131 bytes
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Xi Development System, a pmode extender. Uses tlink in the end, but works from watcom and tasm. Possibly a contender if you're writing a 64k intro and need a pmode extender. I'm unsure of it's stability, but it's small.

Asychronous communitcations code by Lord Logics
/code/hardware/serial/ll_comm.zip
10 Jan 1997 (catalog date)
56,754 bytes
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Source for "asynchronous" comm connections - A library meant for opening COM lines and other serial line connections. It's supposedly asynchronous (but maybe in a later version for this only supports one). Not too demo scene relevant, but it could make for great modem-modem networking in a game.

Hi Res by Ash of Bunghole Productions
/code/hardware/video/bp-hires.zip
21 Sep 1997 (catalog date)
14,582 bytes
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Example of how to use mode 12h (640x480x16)

VBE functions 2.1 by Babyloon of Revelation
/code/hardware/video/rvlvbe21.zip
30 Jan 1999 (catalog date)
213,888 bytes
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supports VBE 1.2 & 2.0, LFB - RM & PM bank switching

SVGA Tricks by Type One of Pulpe
/code/hardware/video/t1svga11.zip
17 Jan 1999 (catalog date)
14,657 bytes
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Contains a lot of information about setting specific modes, including some very weird ones, about accelerating specific videocards, etc.

VESA BIOS extension docs by Patch
/code/hardware/video/vesasp12.zip
10 Jan 1997 (catalog date)
15,985 bytes
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The specifications of the VESA BIOS extension - (kinda) from VESA themselves.

VGA FX by Chris Dunford
/code/hardware/video/vgafx.zip
10 Jan 1997 (catalog date)
27,128 bytes
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Some text effects - It's just some palette manipulations hidden (unintentionally) behind some very twisted code. Then again, it was coded in '89.

XMode FAQ by Phil Carlisle
/code/hardware/video/xmodefaq.zip
01 Dec 1997 (catalog date)
6,799 bytes
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Not a real faq, but it contains a (dated) list of code resources for xmode.

LBM viewer by Ash of Devotion Productions
/code/images/dvt-lbmv.zip
30 Jun 1998 (catalog date)
186,637 bytes
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Supports all resolutions and colordepths. C

FLI/FLC Loader by Mali of Malixa
/code/images/mdg_flc.zip
17 Jan 1999 (catalog date)
114,320 bytes
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Contains also some textfiles with a description of the .FLI and .FLC formats.

Interactive 3D Library
/code/library/i3ddemo2.exe
01 Dec 1997 (catalog date)
590,355 bytes
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For creating a 3d world like the one in Wolfenstein. Very fast but a little bit dated.

Multipage VGA Library by Lin Ke-Fong
/code/library/mpvga10.zip
01 Dec 1997 (catalog date)
84,061 bytes
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VGA library by Lin Ke-Fong. Very good tweaked vga library. It automaticaly detects the vga card to offer as much functionality as possible instead of using the standard vga settings only like most libraries do.

Multimedia Library by TSC-Software
/code/library/multikit.zip
18 Jan 1998 (catalog date)
344,177 bytes
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Contains source for xmode operations and playing mods on GUS and SB.

Demo Routines by Thomas Hagan
/code/library/rfvdemo.zip
01 Dec 1997 (catalog date)
547,445 bytes
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This package contains a bitmap rotating routine, a fractal zoomer and a voxelspace routine.

VGA Textmode Library by Reglage Software
/code/library/rvga01.zip
01 Dec 1997 (catalog date)
45,469 bytes
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Contains some lowlevel routines for textmode.

Graphics Engine by Matthew Hildebrand
/code/library/tge129d.zip
01 Dec 1997 (catalog date)
192,250 bytes
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Graphics library that supports multiple resolutions.

Tale Graphics Driver by Tale Software
/code/library/tlp4v11c.zip
01 Dec 1997 (catalog date)
388,738 bytes
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Graphics library with a lot of different functions and tools.

Wordup Graphics Toolkit v5.1 by Egerter Software
/code/library/wgt5.zip
01 Dec 1997 (catalog date)
3,065,737 bytes
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A comprehensive graphics library.

XMode Library
/code/library/xlib61.zip
01 Dec 1997 (catalog date)
786,630 bytes
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A very good graphics library that contains everything you need when working in XMode.

X-Sharp 3D Animation Package v22
/code/library/xsharp22.zip
01 Dec 1997 (catalog date)
115,072 bytes
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Contains a lot of different routines for X-Mode, including polyfillers.

Bytes Of Wisdom Diskmag Engine Sources by MinMax of Septic Productions
/code/mags/bow5src.zip
21 Aug 1998 (catalog date)
109,870 bytes
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Sources to diskmag engine written in Watcom C. Can use VBE 1.2/2.0 & textmode. Very flexible. Also it is recomended that you download the diskmag itself (to get the example files) (bow5.zip)

The Mag by Spellcaster
/code/mags/mag04.zip
01 Jul 1997 (catalog date)
13,740 bytes
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A serial coding magazine. Continuing into Pascal, looping constructs, line and circle routines.

The Mag by Spellcaster
/code/mags/mag05.zip
01 Jul 1997 (catalog date)
20,724 bytes
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A serial coding magazine. Continuing into Pascal, arrays, memory. Contains a fairly complete list of assembler opcodes (courtesy Intel).

The Mag by Spellcaster
/code/mags/mag07.zip
01 Jul 1997 (catalog date)
34,151 bytes
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A serial coding magazine. Continuing into Pascal, units, boolean algebra, pointers, lens effect.

The Mag by Spellcaster
/code/mags/mag10.zip
01 Jul 1997 (catalog date)
114,192 bytes
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A serial coding magazine. Sorting, matrix algebra, geometric transformations, elementary 3d, other stuff.

The Mag by Spellcaster
/code/mags/mag11.zip
01 Jul 1997 (catalog date)
95,422 bytes
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A serial coding magazine. Sorting, matrix algebra, geometric transformations, more complex 3d, still adding to that game. (This magazine has come a long way since issue one and is entirely progressive.)

PSM Module Specification by Joshua Jensen
/code/sound/psm-form.zip
05 Oct 1996 (catalog date)
6,440 bytes
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ASM Tutorial Part 3 by Draeden of VLA
/code/tutors/asm/asmvla01.zip
18 Jan 1998 (catalog date)
10,780 bytes
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Explains a few of the dos interrupts. Might be handy if you are a beginner, but what you really need is a good interrupt list.

LOADALL Tutorial by Mark Dixon
/code/tutors/asm/loadall.zip
18 Jan 1998 (catalog date)
3,621 bytes
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Explanation of the LOADALL instruction.

Timing 486 Instructions by Infi of Sunrise
/code/tutors/asm/tim486.zip
18 Jan 1998 (catalog date)
36,542 bytes
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Timing values of the 486 instructions.

C Tutorial Part 2 by Desolation of VLA
/code/tutors/c/ctut2vla.zip
18 Jan 1998 (catalog date)
11,401 bytes
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This one explains the do-while loop, the switch statement and the goto

C Tutorial Part 3 by Desolation of VLA
/code/tutors/c/ctut3vla.zip
18 Jan 1998 (catalog date)
3,771 bytes
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This one explains how arrays work in C.

Tutorial 4 in C by Snowman of Hornet
/code/tutors/denthor/tut04new.zip
11 Jan 1997 (catalog date)
20,085 bytes
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Asphyxia VGA demo trainer:Tut 4 in C:Virtual screens - Includes Denthor's original tutorial release within and has the compiled exe.

Tutorial 9 in C by Snowman of Hornet
/code/tutors/denthor/tut09new.zip
11 Jan 1997 (catalog date)
43,863 bytes
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Asphyxia VGA demo trainer:Tut 9 in C:polygons - Includes Denthor's original tutorial release within and has the compiled exe.

Tutorial #10 by Denthor of Asphyxia
/code/tutors/denthor/tut10.zip
11 Jan 1997 (catalog date)
10,370 bytes
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Asphyxia VGA demo trainer:X-mode - Explains how to use mode-x and how it can be helpful. Doesn't dwell on setting the mode.

Tutorial in C by Steve Pinault
/code/tutors/denthor/tutorc.zip
11 Jan 1997 (catalog date)
59,478 bytes
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Asphyxia VGA demo trainer:C versions of the PAS source - Needs MSVC to compile, which most people simply don't have.

Games 'n Graphics Trainer Series chapter 1 by Gerben
/code/tutors/graphics/gngtut01.zip
30 Jun 1998 (catalog date)
3,072 bytes
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Another trainer explaining how to get into mode 13h. Try Denthors trainers instead if you really don't know how to do this. Text

The King Magazine Volume 2 by The King
/code/tutors/graphics/kmagv2.zip
18 Jan 1998 (catalog date)
54,474 bytes
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Nice for beginners. This volume explains some basic Pascal and Assembler coding and how to do crossfades.

Peroxide Trainer Part 3 by Telemachos of Peroxide
/code/tutors/graphics/pxdtut3.zip
17 Jan 1999 (catalog date)
26,393 bytes
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This tutorial explains how to code 3d vectors using flatshading and glenzing.

Peroxide Trainer Part 4 by Telemachos of Peroxide
/code/tutors/graphics/pxdtut4.zip
17 Jan 1999 (catalog date)
27,821 bytes
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This tutorial explains how to code different kind of polyfillers including gouraudshaded, texturemapped and environmapped polygons.

Peroxide Trainer Part 7 by Telemachos of Peroxide
/code/tutors/graphics/pxdtut7.zip
17 Jan 1999 (catalog date)
50,278 bytes
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This tutorial explains how to code a wolfenstein 3d engine.

N-Buffering Doc by Type One of Pulpe
/code/tutors/graphics/t1nbuf11.zip
17 Jan 1999 (catalog date)
10,550 bytes
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This doc explains everything you want to know about single, double, tripple and N buffering.

Serie De Tutoriales Fac 4 by FAC of Delabu Alama
/code/tutors/graphics/tut4.zip
25 Apr 1998 (catalog date)
36,135 bytes
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Basic demo coding tutorials in Spanish. In Turbo Pascal + inline asm. Fourth tutorial: Virtual Screens and the PCX format.

Serie De Tutoriales Fac 9 by FAC of Delabu Alama
/code/tutors/graphics/tut9.zip
25 Apr 1998 (catalog date)
30,791 bytes
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Basic demo coding tutorials in Spanish. In Turbo Pascal + inline asm. Ninth tutorial: Backface removal and solid polygons.

3d Lib by deks
/code/tutors/math/3dlib.zip
19 Jan 1998 (catalog date)
6,095 bytes
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Simple vector and matrix functions. Useless unless you know what they do, and easier to make than use if you do know. Correct code (and math) at the very least.

Spline Interpolation v1.3 by Adept of Esteem
/code/tutors/math/spline_3.zip
17 Jan 1999 (catalog date)
9,852 bytes
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Contains source to interpolate the spline data found in .3ds files.

Flat Square Root by Noble Roman
/code/tutors/math/sqrt.zip
18 Jan 1998 (catalog date)
1,569 bytes
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Only explains how to do it, not why it works, so it is not great for people with hardly any math knowledge.

Mode 13h Explanation by Vulture of Outlaw Triad
/code/tutors/video/basicdoc.zip
18 Jan 1998 (catalog date)
4,494 bytes
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Only explains how to get into mode 13h and how its memory model works. Not very useful.

Page-Flipping by Vulture of Outlaw Triad
/code/tutors/video/otflip.zip
18 Jan 1998 (catalog date)
21,655 bytes
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Explains how to avoid ugly screen updates by using a virtual screen.

Peroxide Trainer Part 5 by Telemachos of Peroxide
/code/tutors/video/pxdtut5.zip
17 Jan 1999 (catalog date)
22,362 bytes
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This tutorial explains how to access the vesa 1.2 modes.

Peroxide Trainer Part 5, C-version by Telemachos of Peroxide
/code/tutors/video/pxdtut5c.zip
17 Jan 1999 (catalog date)
33,744 bytes
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This tutorial explains how to access the vesa 1.2 modes.

N-Buffering Doc by Type One of TFL-TDV
/code/tutors/video/t1-nbuf.zip
02 Jul 1997 (catalog date)
15,924 bytes
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A doc for video buffering. Explains the draw backs of using only one video buffer and how to use 2 or more buffers effectively.

VGA-Vulture by Vulture
/code/tutors/video/vga-vul2.zip
10 Jan 1997 (catalog date)
20,011 bytes
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Palette fading example - A simple program demonstrating how to fade a palette in and out.

VGA 128kb Tutorial by LSD of Meltdown
/code/tutors/video/vga128kb.zip
17 Jan 1999 (catalog date)
11,027 bytes
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Explains how to access 128kb of videomemory.

VBE 2.0 Tutorial by Vector of Vertigo
/code/tutors/video/vgovbe20.zip
17 Jan 1999 (catalog date)
23,787 bytes
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Explains how to use vesa modes and how to avoid the usual mistakes made by so many groups when dealing with vesa.

3DS converter by MRI of Doomsday
/code/utils/3d/3dsrdr13.zip
25 Aug 1997 (catalog date)
6,754 bytes
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Reads a 3ds file and outputs an easier to read format. An update of Jare's 3dsrdr12. Get the above for usefulness, get Jare's original version for posterity or more complete informations.

3D Modeler by T.Lewis
/code/utils/3d/clay235.zip
26 Feb 1998 (catalog date)
167,316 bytes
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Contains a nasty display bug.

Basic To Assembly Translator by Kevin Diggins
/code/utils/compiler/basm10.zip
26 Feb 1998 (catalog date)
297,077 bytes
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Creates an assembly listing out of a basic listing.

Bin to H by Lev Iserovich
/code/utils/compiler/bin2h.zip
12 Aug 1997 (catalog date)
11,097 bytes
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A bin 2 h/obj. Actually produces obj files, but only works with Turbo C with a little tweaking for Borland C. (same company yes, slightly different compilers.) (By extension, you should be able to get it to work with TASM.)

Bin to Obj by Mr Baggins of Extravaganza
/code/utils/compiler/binobj32.zip
12 Aug 1997 (catalog date)
31,779 bytes
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A bin 2 obj util. Actually produces obj files, but only works with Watcom C. (By extension, you should be able to get it to work with pmode and TASM.)

GEMA by ? of Sector One
/code/utils/compiler/gema16.zip
10 Jan 1997 (catalog date)
118,143 bytes
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An assembler for those used to 68k assemblers - Avids believe that this assembler is more precise and makes more sense. I'll give them the former any day. It certainly does have many advantages over TASM and MASM with the exception of wide support. :(

GEMA by ? of Sector One
/code/utils/compiler/gema26aa.zip
10 Jan 1997 (catalog date)
148,691 bytes
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An assembler for those used to 68k assemblers - Avids believe that this assembler is more precise and makes more sense. I'll give them the former any day. It certainly does have many advantages over TASM and MASM with the exception of wide support. :(

Netwide Assembler by Simon Tatham, Julian Hall
/code/utils/compiler/nasm094.zip
02 Jul 1997 (catalog date)
320,576 bytes
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A freeware assembler with good support. People have been switching from TASM to this assembler, especially linux and 68K coders. It is still being supported by the makers so it understands newer op codes, like mmx instructions, so you don't need to get intel's 'macros' for new opcodes.

QLIB 2.02 by Sub Death
/code/utils/compiler/qlib202.zip
10 Jul 1997 (catalog date)
362,098 bytes
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Replacements for standard C Library functions. Uses pmode/w. It replaces most standard C library functions, presumeably so that you don't have to link in the stdlibraries keeping an executable size down. Has some extras.

Font Utilities by Draeden of VLA
/code/utils/fonts/vla_font.zip
29 Sep 1997 (catalog date)
75,388 bytes
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Contains a grabber, an editor and example sources.

Font Editor For XLIB Fonts by Tomasz Jablonski
/code/utils/fonts/xfonter.zip
29 Sep 1997 (catalog date)
17,710 bytes
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No documentation

Bitmap Dumper by Jare of Iguana
/code/utils/graphics/bgif.zip
26 Feb 1998 (catalog date)
29,815 bytes
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Dumps a pcx,lbm or gif file into a raw binary bitmap file and a palette file. Doesn't seem to work correctly with resulotions larger then 320x200.

FLI/FLC Compressing Utility by Goto64 of Purple
/code/video/lzakit90.zip
17 Jan 1999 (catalog date)
286,808 bytes
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Very useful if you want to include animations in your demo.

Windows Tutorial by Denthor of Asphyxia
/code/windows/wintut2.zip
19 Jan 1998 (catalog date)
26,572 bytes
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Windows Tutorial 2. Resources, bitmaps, and blitting to the screen. (bit-maps aren't transparent... as an exercise to the reader, correct this.)

Kaare by Kaare Productions
/demos/1991/kaare.zip
29 Jun 1996 (catalog date)
102,956 bytes
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Revolt by Shadow Productions
/demos/1991/revolt.zip
29 Jun 1996 (catalog date)
8,309 bytes
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Copper by Surprise Productions
/demos/1992/copper.zip
29 Jun 1996 (catalog date)
150,837 bytes
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Released at event TP92 in the demo division and ranked ??

BBS Dead Beat by Shadow Productions
/demos/1992/deadbeat.zip
29 Jun 1996 (catalog date)
33,106 bytes
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Monstra by Flash Productions
/demos/1992/monstra.zip
29 Jun 1996 (catalog date)
1,326,106 bytes
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Released at event TP92 in the demo division and ranked ??

Titswinkle, Lost in Space by Shadow Productions
/demos/1992/tls.zip
29 Jun 1996 (catalog date)
59,817 bytes
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Demo by The Napalm Star
/demos/1992/tnsdemo.zip
29 Jun 1996 (catalog date)
76,610 bytes
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Rating:

30 Demo by Noice
/demos/1993/0-9/30_demo.zip
29 Jun 1996 (catalog date)
40,554 bytes
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Demo contains rotating cube (so obvious), low-zoom plasma (so good, because you cannot see plasma in any other demo this way - always there is a high zoom (because looks better :-), then a dot-ball (also obvious), and end-scroller (thats all???? yes....)

8k by The Svilit Two
/demos/1993/0-9/8192.zip
29 Jun 1996 (catalog date)
7,265 bytes
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Released at event TP93 in the in64 division and ranked 13
Ansi - AdLib - techno party. Just swapping some ansi-screens with FM muzax.

Dizzy Sensations (fix Trident 512k) by Anarchy
/demos/1993/d/dizzyfix.zip
29 Jun 1996 (catalog date)
44,955 bytes
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Dizzy Sensations by Anarchy
/demos/1993/d/dizzysen.zip
29 Jun 1996 (catalog date)
296,851 bytes
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Fluent Visions by TET
/demos/1993/f/fvisions.zip
29 Jun 1996 (catalog date)
236,130 bytes
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BBS Hysteric Visions by Topaz Beerline
/demos/1993/h/hivminus.zip
29 Jun 1996 (catalog date)
134,010 bytes
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Instant by Xtacy
/demos/1993/i/instant.zip
29 Jun 1996 (catalog date)
54,566 bytes
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Released at event TP93 in the in64 division and ranked 08

Minus 40 Degrees by Eterno Productions
/demos/1993/m/minus40.zip
29 Jun 1996 (catalog date)
250,043 bytes
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Released at event ASM93 in the demo division and ranked XX

The Portal by Flash Productions
/demos/1993/p/portal.zip
29 Jun 1996 (catalog date)
594,566 bytes
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Released at event TP93 in the demo division and ranked 13

Reversed Evolution by Virtual Visions
/demos/1993/r/re.zip
29 Jun 1996 (catalog date)
1,579,154 bytes
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Released at event TP93 in the demo division and ranked 16

Stardream by Surprise Productions
/demos/1993/s/sp.zip
29 Jun 1996 (catalog date)
57,821 bytes
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Released at event ASM93 in the in64 division and ranked 09

BBS Kilroy by Surprise Productions
/demos/1993/s/sp_bbs.zip
29 Jun 1996 (catalog date)
30,588 bytes
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Unleashed Power by Surprise Productions
/demos/1993/u/unlpower.zip
29 Jun 1996 (catalog date)
500,426 bytes
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Released at event TCC93 in the demo division and ranked 04

Vanity and Apathy by Doomsday Productions
/demos/1993/v/va.zip
29 Jun 1996 (catalog date)
84,013 bytes
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Released at event ASM93 in the in64 division and ranked 07

Wordup Demo by Wordup Software Productions
/demos/1993/w/wgtdemo4.zip
29 Jun 1996 (catalog date)
155,362 bytes
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1st Infection by N-Factor
/demos/1994/0-9/1infect.zip
29 Jun 1996 (catalog date)
788,796 bytes
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Released at event WIR94 in the demo division and ranked ??
N-Factor's first production, released at Wired'94 - a good "first-time" production for a new group. Lots of vector objects, some unlimited bobs, and textured planes - a top and bottom of the screen - but they are doing many things with this simple transform table: like really interesting flight of space ship over you (like in 2nd Reality), but textured (looks much-much better).

4 Kings by Orange
/demos/1994/0-9/4kings.zip
29 Jun 1996 (catalog date)
57,584 bytes
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Released at event ASM94 in the in64 division and ranked 10
A nice, unique look to this demo sets it apart from others. Lots of mathematical based code. Opens up with four grahpics in the corners and a bouncing pixel that opens up to the title. Good design doesn't stay with any one routine for too long.

Short 'n Sweet Intro by Acme
/demos/1994/a/acme_sns.zip
29 Jun 1996 (catalog date)
50,135 bytes
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BBS Antarctica by The Charlatan of Intense
/demos/1994/a/ant1.zip
29 Jun 1996 (catalog date)
15,451 bytes
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Rating:

Assembler Instinct by Gollum
/demos/1994/a/asminst.zip
29 Jun 1996 (catalog date)
695,570 bytes
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Rating:
Released at event TP93 in the demo division and ranked 07

Blow by Sprudel Productions
/demos/1994/b/blow.zip
29 Jun 1996 (catalog date)
52,741 bytes
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Rating:
Released at event TP94 in the in64 division and ranked XX

New Demo by Cheeze Productions
/demos/1994/c/cheeze2.zip
29 Jun 1996 (catalog date)
202,712 bytes
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BBS Corom Productions by Rex Deathstar
/demos/1994/c/corom.zip
29 Jun 1996 (catalog date)
9,026 bytes
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Rating:

Crazy World by Flatline Productions
/demos/1994/c/cw2.zip
29 Jun 1996 (catalog date)
4,428 bytes
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Rating:
Released at event ABD94 in the demo division and ranked 12

Other Dimension by Dubius
/demos/1994/d/dbs-od.zip
29 May 1998 (catalog date)
404,709 bytes
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Released at event ASM94 in the demo division and ranked XX
2nd version of same-named demo by Midnight Moon - ,,GUS,

BBS Eyecatcher by Surprise Productions
/demos/1994/e/ec.zip
29 Jun 1996 (catalog date)
368,339 bytes
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Released at event ASM94 in the demo division and ranked XX

Fractal Genesis by Aristoteles Designs
/demos/1994/f/fg.zip
29 Jun 1996 (catalog date)
5,151 bytes
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Flames 'n Stuff by DarkZone
/demos/1994/f/flmnstuf.zip
29 Jun 1996 (catalog date)
2,197 bytes
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Rating:
Released at event BP94

Fudged Insanity by Razor 1911
/demos/1994/f/fudge.zip
29 Jun 1996 (catalog date)
55,923 bytes
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Rating:

The Good, The Bad, The Ugly by Surprise Productions
/demos/1994/g/gbu_sp.zip
29 Jun 1996 (catalog date)
559,803 bytes
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Rating:
Released at event TP93 in the demo division and ranked 02

GooRoo Nation by Starry Knights Productions
/demos/1994/g/gn_skp.zip
29 Jun 1996 (catalog date)
729,088 bytes
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Rating:

First Illusion by Flatline Productions
/demos/1994/i/illusion.zip
29 Jun 1996 (catalog date)
329,993 bytes
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Rating:

Inspiration by Reality
/demos/1994/i/inspirat.zip
29 Jun 1996 (catalog date)
146,483 bytes
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Rating:

Basic Instinct by B-Ware
/demos/1994/i/instinct.zip
14 Jan 1997 (catalog date)
677,278 bytes
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Rating:
Released at event ASM94 in the demo division and ranked XX

Move by Chicken of Surprise Productions
/demos/1994/m/move.zip
29 Jun 1996 (catalog date)
3,435 bytes
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Rating:
Released at event ASM94 in the in4k division and ranked 05

No Means No by Distorsion
/demos/1994/n/nomeans.zip
29 Jun 1996 (catalog date)
599,321 bytes
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Rating:

Other Dimension by Midnight Moon
/demos/1994/o/otherd.zip
14 Jan 1997 (catalog date)
213,178 bytes
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Rating:
Released at event ASM94 in the demo division and ranked XX

Passion by Doomsday Productions
/demos/1994/p/passion.zip
29 Jun 1996 (catalog date)
53,078 bytes
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Rating:
Released at event ASM94 in the in64 division and ranked 08

Meetro by Remedy Productions, Diffusion
/demos/1994/r/r_meetro.zip
29 Jun 1996 (catalog date)
72,659 bytes
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Rating:

Rash Reflections by Coluche
/demos/1994/r/rr_beast.zip
29 Jun 1996 (catalog date)
283,990 bytes
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Rating:
Released at event BBS

Inside Insanity by Ozone
/demos/1994/s/saneins.zip
29 Jun 1996 (catalog date)
261,507 bytes
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Rating:

Smash Control Images by Jourgensen
/demos/1994/s/sci.zip
29 Jun 1996 (catalog date)
177,518 bytes
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Rating:

Shadow by Surprise Productions
/demos/1994/s/shadow.zip
29 Jun 1996 (catalog date)
72,216 bytes
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Rating:
Released at event TP94 in the in64 division and ranked 13

BBS Pointbreak by Surprise Productions
/demos/1994/s/spoint.zip
29 Jun 1996 (catalog date)
14,870 bytes
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Rating:

Tempesta by Soft One Productions
/demos/1994/t/tempesta.zip
29 Jun 1996 (catalog date)
1,947,697 bytes
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Rating:
Released at event ASM94 in the demo division and ranked 12

Chalie Manson is Immortal by Ground Zero of TFA
/demos/1994/t/tfa_man.zip
29 Jun 1996 (catalog date)
66,486 bytes
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Rating:

The Mo by Demons
/demos/1994/t/themo.zip
29 Jun 1996 (catalog date)
602,896 bytes
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Rating:
Released at event ASM94 in the demo division and ranked 21

Visions of Light by Valhalla
/demos/1994/v/volbyval.zip
29 Jun 1996 (catalog date)
1,384,129 bytes
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Rating:
Released at event ASM94 in the demo division and ranked 15

Answer by Warlock of Amnesty
/demos/1995/a/answer.zip
29 Jun 1996 (catalog date)
40,613 bytes
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Rating:

Balanse by Infernal
/demos/1995/b/balanse.zip
29 Jun 1996 (catalog date)
434,369 bytes
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Rating:

Morbid by Bunghole Productions
/demos/1995/b/bhmorbid.zip
29 Jun 1996 (catalog date)
67,448 bytes
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Rating:
Released at event SIH95 in the in64 division and ranked 04

Ozone by Bunghole Productions
/demos/1995/b/bp_ozone.zip
29 Jun 1996 (catalog date)
65,104 bytes
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Rating:
Released at event BIZ95 in the in64 division and ranked ??

Bullshit by Inside
/demos/1995/b/bullshit.zip
29 Jun 1996 (catalog date)
380,068 bytes
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Rating:
Released at event JUH95B in the demo division and ranked ??

Coffee Overdose by Cool Productions
/demos/1995/c/coffee.zip
29 Jun 1996 (catalog date)
36,183 bytes
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Rating:
Released at event ABD95 in the in64 division and ranked 09

Coffee Overdose 2 by Cool Productions
/demos/1995/c/cp_cof2.zip
29 Jun 1996 (catalog date)
55,010 bytes
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Rating:
Released at event JUH95B in the in64 division and ranked 05

Dimension by Realtech
/demos/1995/d/dimensio.zip
29 Jun 1996 (catalog date)
1,049,773 bytes
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Rating:
Released at event TP94 in the demo division and ranked 05

BBS Einstein by Zion
/demos/1995/e/einstein.zip
30 Jun 1996 (catalog date)
9,216 bytes
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Rating:

New Dimension by Eternia
/demos/1995/e/ete_newd.zip
30 Jun 1996 (catalog date)
795,669 bytes
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Rating:
Released at event TP95 in the demo division and ranked 15

Ethereal Visions by NIS
/demos/1995/e/ev.zip
30 Jun 1996 (catalog date)
419,421 bytes
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Rating:

Mary Poppins by Image
/demos/1995/i/img_mary.zip
30 Jun 1996 (catalog date)
57,445 bytes
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Rating:
Released at event BIZ95 in the in64 division and ranked 02

The Insomnia Demo by YeTi
/demos/1995/i/insomn.zip
30 Jun 1996 (catalog date)
253,455 bytes
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Rating:
Released at event TG95 in the demo division and ranked 06

Joyride by Cobra Creations
/demos/1995/j/joyride.zip
30 Jun 1996 (catalog date)
371,956 bytes
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Rating:
Released at event JUH95B in the demo division and ranked 05

The Last Dimension by Dynamic Force
/demos/1995/l/lastdimc.zip
14 May 1997 (catalog date)
61,962 bytes
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Rating:
Released at event ASM95 in the in64 division and ranked DD
,,GUS/SB,

Mansikka by Fit
/demos/1995/m/mansikka.zip
14 May 1997 (catalog date)
125,868 bytes
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Rating:
Released at event ASM95 in the in64 division and ranked XX
,,GUS/SB,