Search for "for": 850 matches(displaying first 250)

3d math by Lithium of VLA
/code/3d/docs/3d_math.zip
10 Jan 1997 (catalog date)
11,835 bytes
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Rating:
Explanations of some 3d math concepts - I remember not getting the 3d rotations working correctly when I first started programming, but I'm not sure if that's my fault or the fault of the doc. Most of the docs are some simple linear algebra. They spell out the equations in the end for those who can't completely understand them.

3D Coding tutorial by Ica of Hubris
/code/3d/docs/3dica221.zip
30 Jun 1998 (catalog date)
422,704 bytes
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Rating:
This tutorial is very easy to understand and describes everything you need to know like the mathematical basics, the different kind of polyfillers, shading methods, camera movement, sorting and backface culling and much much more. A must-have for every 3d coder! Text

3D Matrix Transformations by Voltaire of OTM
/code/3d/docs/otmmatx.zip
18 Jan 1998 (catalog date)
13,676 bytes
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Rating:
Good tutorial on 3D transformations using matricies.

3D Camera Tutorial by Shadow Bandit of Diabolic Force
/code/3d/docs/sba_3dcm.zip
17 Jan 1999 (catalog date)
14,496 bytes
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Zed 3D by Zed
/code/3d/docs/zed3d060.zip
10 Jan 1997 (catalog date)
357,811 bytes
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A comprehensive doc on many aspects of 3d math and programming - Designed for those comfortable with math. It spells out the math concepts needed and shows their application, but by no means spoon feeds the information to you.

Zed 3D by Zed
/code/3d/docs/zed3d095.zip
19 Jan 1998 (catalog date)
697,450 bytes
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Zed 3d - a document explaining the maths you'll need for 3d. Word and postscript formats of the same file. Zed has an attention to detail and a great way to explain all the math. I highly recommend this to anyone starting to make a 3d engine who doesn't know where to start (start with the math, not the polygon fillers, believe me! the fillers are trivial in comparison). See the bibliography for where to go next.

Clax by Borzom
/code/3d/systems/claxsrcp.zip
19 Jan 1998 (catalog date)
49,402 bytes
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Rating:
Clax Keyframing system. Multi-platform. Confusing to use code, but possibly worth it if you don't want to write your own keyframer.

3D example by Andrew Harvey
/code/3d/systems/exampl3d.zip
30 Jun 1998 (catalog date)
385,953 bytes
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Rating:
Good looking texturemapped 3d engine, but unfortunately there is no documentation included. Assembler

GFXFX3: Inertia 3d engine by Alex Chalfin and Jeroen Bouwens
/code/3d/systems/gfx3i099.zip
30 Jun 1998 (catalog date)
1,148,321 bytes
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Rating:
Goodlooking 3d engine, with very complete documentation. Unfortunately only the libraries are included, while the actual source is missing. Pascal

Panard Vision Realtime 3d Engine 0.98 by SMKaribou of GMF
/code/3d/systems/gmfpv98w.zip
25 Apr 1998 (catalog date)
3,360,072 bytes
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Full Featured Free 3D Engine SDK. Support for hardware (glide, direct3d, opengl) and software rendering. Requires DX5.

Rotating 3d escher-knot by Oliver Nash
/code/3d/systems/gsescher.zip
30 Jun 1998 (catalog date)
19,895 bytes
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Rating:
The author says he appreciates a mention when you "steal" his formula, but "his" formula was already used on the amiga a long time ago. It might be useful downloading though if you're a starting 3d coder because the flatshaded 3d engine is very easy to understand. C

Power Render v2.3 by Gooroo
/code/3d/systems/prv2_3.zip
01 Jul 1997 (catalog date)
4,685,199 bytes
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Rating:
A rendering system for 3dfx cards. Requires watcom and WGT5.1+ to compile examples. This is a commercial package.

Panard-Vision 3D Engine by Olivier Brunet
/code/3d/systems/pvsdk95d.zip
17 Jan 1999 (catalog date)
915,862 bytes
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I couldn't get it to work unfortunately, but it seems pretty good.

Source code for RTMZ 3.0 by Davide Pasca
/code/3d/systems/rtmz30sr.zip
30 Jan 1999 (catalog date)
109,615 bytes
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Raw GFX Lib by Ghyll of TGA
/code/3d/systems/tgarx2b1.zip
02 Jul 1997 (catalog date)
34,488 bytes
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Rating:
An elementary graphics system. The functions are very base and it's a good idea for anyone coding graphics engines either to understand how those functions work or to be given higher level functions to work with.

WGT by Egerter Software
/code/3d/systems/wgtvesa2.zip
12 Aug 1997 (catalog date)
202,549 bytes
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Rating:
WordUp Graphics Toolkit - Vesa extension. A graphics toolkit designed for games programers.

Trifiller Routine For Mode 13h by Mike Caruso
/code/3d/trifill/flat/trifill.zip
01 Dec 1997 (catalog date)
37,622 bytes
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Gouraud filler by Cazz
/code/3d/trifill/gouraud/cazzgour.zip
19 Jan 1998 (catalog date)
65,361 bytes
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Gouraud filler and some code for rendering an object. Incorrect x clipping. PI = 3.14159265 *3* 58979323... (you only need the first 5-7 digits anyway...)

Gouraud shader source by Jedi of Sector One
/code/3d/trifill/gouraud/ggouro2.zip
10 Jan 1997 (catalog date)
66,612 bytes
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Source for a gouraud filler, requires GEMA to compile - Needs GEMA. No useful comments. For TASM and MASM users, remember that GEMA's nmenonics are operation source, destination.

4 Sided Polygon Texture Mapper by Alan Parker
/code/3d/trifill/texmap/bastxmap.txt
08 Jun 1997 (catalog date)
8,601 bytes
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Rating:
Although this texture mapper is coded in GFA Basic for the Atari ST the code is comprehensible enough to be useful for PC owners.

Texture Map by Robert Schmidt of Ztiff Zox Softwear
/code/3d/trifill/texmap/textmap.zip
08 Jun 1997 (catalog date)
11,172 bytes
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Rating:
Document on how to map a 2D texture onto a 3D parallellogram. Useful to understand the mathematics behind texture mapping, but too slow for a decent realtime implementation.

Texture Mapper by Fantom of Ultimate Brains
/code/3d/trifill/texmap/texture.zip
08 Jun 1997 (catalog date)
112,765 bytes
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Rating:
There are no comments included with the source, so you'll need to spend some time before you totaly understand what's going on.

Texture Mapping Tutorial by Tumblin of Bodies In Motion
/code/3d/trifill/texmap/tmaptut.zip
08 Jun 1997 (catalog date)
66,330 bytes
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Rating:
Excellent tutorial on texture mapping. A must for starters!

Triscan by Andrew Harvey
/code/3d/trifill/texmap/triscan.zip
19 Jan 1998 (catalog date)
11,472 bytes
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Rating:
Some triangle fillers. Doesn't assemble as is. Uses lots of assembler macros, which is good for style and helps portability, but kills readability for people not familiar with the code.

Audio Manager III by Kenneth Foo Chuan Khit
/code/audio/convert/amm.zip
10 Jan 1997 (catalog date)
30,360 bytes
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Rating:
A loader for amm files - A proprietary format not generated by any trackers that I know of

FFF sources by ChAr
/code/audio/convert/fffsrcs.zip
02 Jul 1997 (catalog date)
60,660 bytes
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Rating:
A converter for GUS Interwave Patches. Bonus points to the first person who uses this? No code documentation.

15313115 by Fred of TFL-TDV
/code/audio/convert/mod15ins.zip
11 Jan 1997 (catalog date)
29,975 bytes
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A format converter for 15 instrument mods to/from 31 instrument mods - Useless! Even the file_id.diz says it's a joke. Rather boring on the humor scale. No code.

GUS Environment by Patch
/code/audio/detect/gusenv.zip
10 Jan 1997 (catalog date)
1,481 bytes
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Rating:
Grabs the Ultrasnd environment for you - Good for those who don't know how to find an environment variable, but it doesn't tell you much. It may give you a place to start.

oplid by ? of Audiotrix
/code/audio/detect/oplid.zip
11 Jan 1997 (catalog date)
31,180 bytes
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Detects what type of OPL chip is on your sound card - An ad for audiotrix more than anything else. No code. It looks like there should be more files in the archive than there are.

AWE 32 "documentation" by Judge Dred
/code/audio/docs/awe32prg.zip
10 Jan 1997 (catalog date)
37,028 bytes
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Rating:
Useful documents for AWE 32 programming - Beats the shit out of Creative Lab's released information.

D00 Format by Joachim Fenkes
/code/audio/docs/d00form.zip
10 Jul 1997 (catalog date)
3,642 bytes
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D00 format. Needed if you want to write a player for the adlib files produced by EdLib by JCH/Vibrants. As a side note, EdLib comes with a description of the file format.

d00 format by Joachim Fenkes
/code/audio/docs/d00formt.zip
10 Jan 1997 (catalog date)
3,737 bytes
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Docs of the d00 format used by Adlib player and Edlib tracker - Docs for those who need them. Docs are also available with the EdLib tracker, but these are a little more thorough.

DMF Module Format Specifications by Code-X of Delusion
/code/audio/docs/dmfinfo.zip
21 Jan 1998 (catalog date)
29,524 bytes
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F. mod docs by Firelight
/code/audio/docs/fmoddoc.zip
10 Jan 1997 (catalog date)
83,795 bytes
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Firelight's mod format description - The perfect text file for someone who is writing a mod player especially first timers. Assumes knowledge of programming and doesn't cover details of sound card specific issues, like setting up a DMA transfer or initializing the sound card.

F. mod docs part 2 by Firelight
/code/audio/docs/fmoddoc2.zip
10 Jan 1997 (catalog date)
390,839 bytes
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Rating:
Firelight's mod/s3m format description.

Description of the GT2 and GTK module formats by L. de Soras
/code/audio/docs/gt2-form.txt
30 Jun 1998 (catalog date)
22,995 bytes
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Rating:
This document is partly written in french! Text

GUS SDK by Gravis, FORTE
/code/audio/docs/gusdk222.zip
10 Jan 1997 (catalog date)
945,826 bytes
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GUS SDK - Everything you've ever wanted to know about the GUS but were afraid to ask.

IW SDK
/code/audio/docs/iw_sdk20.zip
10 Jul 1997 (catalog date)
2,796,518 bytes
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Rating:
The SDK for the IW chip. The docs are Adobe Acrobat files and are probably meant for printing out. I didn't try yet, but the "univerval translator" at CMU should be able to convert the files to a text format, which would be infinitely more useful. This is one of those everything you needed to know and more type docs.

MOD Format Specifications by Ian Tweedie
/code/audio/docs/modform.zip
21 Jan 1998 (catalog date)
5,923 bytes
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Protracker Studio 16 Module Format Specifications by CyberStrike of Renaissance
/code/audio/docs/ps16form.zip
21 Jan 1998 (catalog date)
14,375 bytes
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Rating:

PS32 S3M Gusplayer for Watcom/C by PGM of Extravaganze
/code/audio/docs/ps32-wc.zip
21 Jan 1998 (catalog date)
65,253 bytes
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Rating:
Full sources included.

PTM PolyTracker Format Specifications by JAL of Nostalgia
/code/audio/docs/ptmform.zip
21 Jan 1998 (catalog date)
8,329 bytes
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HSC player by Antares
/code/audio/players/advhsc18.zip
10 Jan 1997 (catalog date)
57,910 bytes
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Rating:
A TPU for FM playback of HS C files - Has examples on how to use the unit.

Adrenalin MOD player by Beta of A-Men
/code/audio/players/amod095.zip
10 Jan 1997 (catalog date)
108,866 bytes
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Rating:
A mod player for pascal and has a TSR to play music in the background - No SB support, horrible documentation, little to no support.

AmoebaSoft MOD Player by Jonathan E. Wright of AmoebaSoft
/code/audio/players/asmod09s.zip
10 Jan 1997 (catalog date)
90,508 bytes
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Rating:
A mod player for Pascal - No SB support, bad documentation, only supports MOD files.

AST TPU by Cagliostro
/code/audio/players/ast_tpu.zip
25 Aug 1997 (catalog date)
275,026 bytes
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Rating:
A player for AST files. It didn't run on my computer (docs say it needs an AWE32, which I don't have). Is unstable regardless, and I've never heard of the AST tracker. shrug

Bells, Whistles, and Sound Boards by Lee Schlunder
/code/audio/players/bwsb120a.zip
10 Jan 1997 (catalog date)
326,365 bytes
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Rating:
A Music player library - Interfaces from Pascal. Has support for a few formats and a decent variety of sound cards.

Bells, Whistles, and Sound Boards by Lee Schlunder
/code/audio/players/bwsb120b.zip
10 Jan 1997 (catalog date)
517,142 bytes
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Rating:
A Music player library - Interfaces from Pascal. Has support for a few formats and a decent variety of sound cards.

Cubic Player 2 Software Development Kit by Niklas Beisert of Cubic
/code/audio/players/cp2dk05.zip
19 Jan 1998 (catalog date)
131,123 bytes
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Rating:
Cubic Player 2 Development Kit 0.5. Has a music player at least. I'm not going to figure out exactly what this is supposed to be for. No docs.

DemoVT by JCAB of Iguana
/code/audio/players/demovt15.zip
10 Jan 1997 (catalog date)
228,287 bytes
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Rating:
A music player - Has no source for the player and a few bugs. But it's easy to interface from *any* language with support for SB and GUS. Rename file heartq.002 from Iguana's demo HeartQuake to demovt.exe and use that instead. It's version "1.6"

Gold Play by Sourcer of CodeBlasters
/code/audio/players/goldp101.zip
10 Jan 1997 (catalog date)
77,277 bytes
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Rating:
A mod player - Predates the popularity of st3 and GUS and has no support for either. No sound playing code, but has a few simple examples. Knowledge of Swedish helpful.

GUS Play interface by Juggler of BTL
/code/audio/players/gp15-pas.zip
10 Jan 1997 (catalog date)
46,188 bytes
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Rating:
An interface for GUS Play for TP - Comes with Robban's GUS play and CyberStrike's Ultradox

GTSR by CyberStrike of Renaissance
/code/audio/players/gsrc211.zip
10 Jan 1997 (catalog date)
70,125 bytes
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Rating:
A TSR mod player for GUS - Good code, but lack of documentation makes it difficult to figure out what's going on.

GUS Play by Robban of Cascada
/code/audio/players/gusp15.zip
10 Jan 1997 (catalog date)
19,591 bytes
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Rating:
Robban's GUS Play - A favorite for intros in the past. Complete and small. Supports GUS and .mod files only.

HSC Player by Crom
/code/audio/players/hsc_src.zip
10 Jan 1997 (catalog date)
48,660 bytes
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Rating:
A player for HSC files - I like how the "call Playpoll" line is commented out and the line "mov bl, 0" has the following comment: "1 = polling" No docs.

Indoor Music System by Pascal of Cubic Team
/code/audio/players/ims06.zip
17 Jan 1999 (catalog date)
314,727 bytes
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Rating:
This is the player used by the wellknown Cubic Player. Supports a lot of different soundcards and a lot of different file formats including .IT files.

MIDAS by Alfred, Guru of Sahara Surfers
/code/audio/players/mds10b1.zip
01 Jul 1997 (catalog date)
1,410,314 bytes
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Rating:
A music system for Watcom coders. Supports most file formats, SB, GUS, other soundcards.

Midas v.040a by Petteri Kangaslampi, Jarno Paananen
/code/audio/players/mdss040a.zip
10 Jan 1997 (catalog date)
1,400,325 bytes
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Rating:
Midas music system - A full music system (almost) with support for compiling with tasm, BP, BC, and Watcom.

MIDAS by Alfred, Guru of Sahara Surfers
/code/audio/players/midas061.zip
01 Jul 1997 (catalog date)
1,490,716 bytes
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Rating:
A music system for Watcom coders. Supports most file formats, SB, GUS, other soundcards.

MikMod 0.30 by MikMak
/code/audio/players/mikdx030.zip
01 Jul 1997 (catalog date)
282,898 bytes
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Rating:
A mod player for use with Direct Sound. Judging by MikIT, the player is nice. I prefer MikIT to mod4win. Give this a shot if you're doing windows sound coding.

Module Player For Borland/Turbo Pascal 7.0 by Charles Attard.
/code/audio/players/modunit2.zip
17 Jan 1999 (catalog date)
176,078 bytes
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Rating:
Supports 699/mod/mtm/nst/s3m/wav/xi/xm on all SoundBlaster Pro cards and compatibles. Quality could be better.

MOD Units by Charles Attard
/code/audio/players/modunits.zip
01 Jul 1997 (catalog date)
98,726 bytes
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Rating:
TPU units for music playback. Supports a nice variety of file formats, but doens't support the GUS natively.

Tiny Play by pascal of Cubic Team
/code/audio/players/mxmp12.zip
11 Jan 1997 (catalog date)
92,697 bytes
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Rating:
Tiny Gus Play - Has source for the player, but can interface with asm and watcom. GUS only. requires that music be run through a converter and the playback is similar to FT2 when it comes to s3ms (but it will play xm's!)

MXM Play by Pascal of Cubic
/code/audio/players/mxmp16.zip
01 Jul 1997 (catalog date)
105,001 bytes
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Rating:
A small XM player. A small, tight XM player for GUS. Great for tiny intros.

Omega AWE32 Mod player by Cygnus x-1
/code/audio/players/omega060.zip
11 Jan 1997 (catalog date)
60,741 bytes
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Rating:
A mod player for AWE32 - Just released for the hell of it.

Libplayer by Peter Burns
/code/audio/players/player.zip
08 Jun 1998 (catalog date)
96,013 bytes
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A library for playing modules under linux, written in C++, uses the OSS.

Platinum Play by TechnoMaestro
/code/audio/players/pp3src.zip
11 Jan 1997 (catalog date)
247,758 bytes
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Rating:
Source for a mod player - Doesn't support GUS nor XM.

Protracker Player Source by CyberStrike of Renaissance
/code/audio/players/pps110.zip
11 Jan 1997 (catalog date)
86,006 bytes
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Rating:
Source for a Protracker player - Outdated. Odd that there's a zip inside the lzh. "scratches head"

Rad C by Zephyr of Darkness, Plasm
/code/audio/players/radc_v11.zip
12 Aug 1997 (catalog date)
27,883 bytes
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Rating:
Lib for playing Rad files from C. Who uses rad files and Borland C? Well, it's here if you need it.

Sound Deluxe System 5.04 by Maple Leaf
/code/audio/players/sds504.zip
17 Jan 1999 (catalog date)
603,983 bytes
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Rating:
This player supports a lot of different module formats, but the GUS support seems to have a bug because I hear nothing, while it works great on my Soundblaster Pro. It supports a lot of different languages, including Turbo Basic!

Module Player for GUS/PAS/SB by Frontman of Crew242
/code/audio/players/soundss3.zip
21 Jan 1998 (catalog date)
384,499 bytes
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Rating:
Full sources included.

Module Player by PSI of Future Crew
/code/audio/players/stmik020.zip
21 Jan 1998 (catalog date)
162,009 bytes
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Rating:
Sources for Mental Surgery included as an example.

Module Player Fix by PSI of Future Crew
/code/audio/players/stmikfix.zip
21 Jan 1998 (catalog date)
10,362 bytes
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Rating:
Bugfix for stmik020.zip

Tnt's Mod Player by ByteRaver of TNT, NO-ID
/code/audio/players/tnt-mp11.zip
10 Jun 1998 (catalog date)
306,622 bytes
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This is a .MOD, .WOW player for DOS or a W95 DOS BOX. It supports the GUS and SoundBlaster. Features are interpolative mixing routines (stereo with panning effects), 5 octaves, 1 to 32 channels, _ALL_ MOD types supported, very powerful .MOD loader, MIDAS-alike setup. full pascal and asm source is included. Info about programming mixing routines is included, too.

Bugfix for Useless Module Player v1.11 beta by FreddyV of Useless
/code/audio/players/u_smp11f.zip
17 Jan 1999 (catalog date)
131,112 bytes
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Rating:

Vibrants Adlib Player
/code/audio/players/vib-asm.zip
21 Jan 1998 (catalog date)
10,744 bytes
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Rating:
Great for BBS intros.

GusDump v1.0 by Firelight
/code/audio/utils/gusdump.zip
26 Feb 1998 (catalog date)
10,714 bytes
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Rating:
Dumps the contents of the GUS memory to a file, very useful for sample rippers.

MPEG Player by MikMak
/code/audio/utils/maplaypc.zip
10 Jan 1997 (catalog date)
212,398 bytes
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Rating:
An MPEG audio player for PC - Has the source to the original MAPLAY utility and the source for the MSDOS port is available upon request.

LZ asm sources by Tom Pfau
/code/compress/lz_asm.zip
19 Oct 1996 (catalog date)
9,566 bytes
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Rating:
lz compression/decompression, good for a .gif viewer, macro library

LZ C sources by Haruhiko Okumura
/code/compress/lz_c.zip
19 Oct 1996 (catalog date)
18,046 bytes
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Rating:
compression routines for arithmetic, huffman and string search, few comments

Data (de)compressing Library by Markus Oberhumer
/code/compress/lzo100.zip
17 Jan 1999 (catalog date)
375,931 bytes
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Rating:
Favours speed over compression ratio which makes it very suitable for realtime (de)compression. Supports a lot of different operating systems and even the Atari ST TOS.

TChip Texture Generator by Mr. Aurum of Image
/code/compress/tchip.zip
17 Jan 1999 (catalog date)
82,154 bytes
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Rating:
Stores textures in just a few hundred bytes, very useful for intros.

Ideas For The 8086 Compo
/code/contests/8086/examples.zip
07 Nov 1997 (catalog date)
1,687,371 bytes
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Released at event 8086 in the misc division

Shadowlord's Voting Form by Shadowlord
/code/contests/8086/shdwlord.frm
07 Nov 1997 (catalog date)
3,005 bytes
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Released at event 8086 in the misc division

Trixter's Voting Form by Trixter of Hornet
/code/contests/8086/trixter.frm
07 Nov 1997 (catalog date)
2,512 bytes
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Released at event 8086 in the misc division

4BBS tros by Earwax
/code/demosrc/bbsintro/4bbstro.zip
25 Aug 1997 (catalog date)
241,455 bytes
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Rating:
Asm sources for 4 bbs loaders. Snore.

Black Ice source by Sinbad
/code/demosrc/bbsintro/blacdemo.zip
10 Jan 1997 (catalog date)
432,910 bytes
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Rating:
Sources for a large BBS intro with a scrollie, fire, and a zoomer - Comments for the effects, recompiles easily. Shows influences from Mental Surgery, mainly in the sound code. Old effects, but recent code.

Blaster Sound BBS intro source by Yann of Iguana
/code/demosrc/bbsintro/blasintr.zip
10 Jan 1997 (catalog date)
20,385 bytes
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Rating:
Sources for a BBS intro with some strobbing thing in the background and a text writer in the forground - Few comments and difficult to read.

Genial 2 BBS intro source by Michiel Ouwehand
/code/demosrc/bbsintro/cool.zip
10 Jan 1997 (catalog date)
16,829 bytes
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Rating:
Sources for a BBS intro with cross fading - Copious comments, but then again there isn't much to the source or the COM file either.

BBS Addy source by TCP of Diablo Force
/code/demosrc/bbsintro/d4z_etad.zip
30 Jun 1998 (catalog date)
9,555 bytes
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Rating:
Very simple BBS addy. Assembler

BBS Addy source by Shadow Bandit, Magic van Lam of Diablo Force
/code/demosrc/bbsintro/d4z_meta.zip
30 Jun 1998 (catalog date)
107,146 bytes
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Rating:
Pascal

Underworld BBS by Dake of Devotion
/code/demosrc/bbsintro/dk_uwsrc.zip
26 Jan 1998 (catalog date)
17,240 bytes
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Rating:
Simple BBS addy. Not very impressive but has good commenting. Helpful for those learning assembler.

Immortal Syndicate BBS ad 2 sources by NutCracker
/code/demosrc/bbsintro/isad2src.zip
10 Jan 1997 (catalog date)
20,812 bytes
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Rating:
sources for a BBS intro with a horizontal starfield and dropping letters

Kukoo2 source by Type One of TFL-TDV
/code/demosrc/bbsintro/kuk2src.zip
10 Jan 1997 (catalog date)
159,048 bytes
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Rating:
Source for the second part of kukoo2 (A BBS ad) with multiple parallax-esque scrollers - Refuses to recompile for me, though it looks as if it should. I didn't try MASM though.

Micaco BBS ad source by Chc
/code/demosrc/bbsintro/micsrc41.zip
10 Jan 1997 (catalog date)
190,207 bytes
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Source for a BBS ad with an environment mapped object - It's all asm source, but you need Watcom to compile it. Comes with an extra ASC file format converter. All comments are in Spanish though there's a (shorter) Enlish readme file. Knowing Spanish is very useful for these sources as the comments are good.

Power Grid loader source by Friar Tuck of Ice
/code/demosrc/bbsintro/pgloader.zip
10 Jan 1997 (catalog date)
80,967 bytes
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Source for a BBS loader with a text writer, music, and a lens - Has the adlib player from fcsp2src.zip. No comments. The lens is nice as the equations used make it look like a crystal ball.

Squid source by tlc, The Doctor
/code/demosrc/bbsintro/sqd1_src.zip
10 Jan 1997 (catalog date)
21,591 bytes
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Source for a BBS loader with copper bars, a scrollie, altered text characters, and an adlib player - Copious comments and tight source. They even do checks for the proper equipment, i.e. VGA and a 386. Comes with docs on programming the adlib and SB fm chips. Comments are in Portuguese.

The Shed BBS loader source by naich
/code/demosrc/bbsintro/the_shed.zip
10 Jan 1997 (catalog date)
11,922 bytes
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Source for a BBS loader with smoothe text scrolling (horizontal), dual layer starfield, and nifty fade out - Good comments, rather large source as it could use a random number generator as opposed to a table and some other (obvious?) size optimization concerns.

Underworld source by Air Richter
/code/demosrc/bbsintro/uwloader.zip
10 Jan 1997 (catalog date)
24,930 bytes
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Source for a BBS loader with star field, fire, some graphincs and a text writer - Good comments.

Boardz source by Vulture
/code/demosrc/bbsintro/vga-vul1.zip
10 Jan 1997 (catalog date)
11,913 bytes
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Rating:
Source for a BBS loader with a star field and scrollie - I never thought I'd give this high a rating for source to a BBS loader, but I figure there's got to be some way for people to know what to look for. The source is beautiful and there are more comments than there are lines of source! *Perfect* for the beginner, though not a tutorial.

ACiDween loader by Wonder Monkey of Acid
/code/demosrc/bbsintro/wm-h_src.zip
10 Jan 1997 (catalog date)
76,513 bytes
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Source for a halloween BBS loader - So-So source. Scarey warnings about ripping. But I'm sure I'll want this guy's routine for masking off bits. I suppose he thinks SHR AL, 3: SHL AL, 3 is faster than AND AL, 11111000b.

Amnesia Vector source by Tran of Renaissance
/code/demosrc/demos/as.zip
10 Jan 1997 (catalog date)
7,047 bytes
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The sources for the temple vector part of Amnesia - Sparce comments. Tight code, but probably only understandable by those who have written atleast a simple vector system and familiar with pmode. Certainly good code, but I question its usefulness to those who read it.

Source for Text-Mode Demo
/code/demosrc/demos/asciisrc.zip
01 Dec 1996 (catalog date)
65,960 bytes
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Rating:

BB Demo Source by Jan Hubicka
/code/demosrc/demos/bbsrc.zip
19 Jan 1998 (catalog date)
1,575,247 bytes
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Rating:
Text Mode/ASCII demo for DOS and UNIX. Requires gcc to compile unless you really want to mess with the makefiles. Also requires /code/utils/graphics/aa-lib10.zip. Nicely done.

Bytes & Kisses source by Jeff Lawson of JL Enterprise
/code/demosrc/demos/bkisssrc.zip
10 Jan 1997 (catalog date)
513,669 bytes
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Rating:
Sources for a demo with a scrollie, plasma, shadebobs, tunnel, bitmap rotation and stretching, and cool credits - Nice comments, but not precompiled. add /misc.!!! to your path and be sure to have pklite somewhere in your path. Go through each directory and use Borland's make on all the targets of each make file. Then make bytekiss.exe from /. Nice demo for its time, but frightfully boring except on Valentine's day. :)

Byte B4 Christmas source by Jeff Lawson of JL Enterprise
/code/demosrc/demos/byte-src.zip
10 Jan 1997 (catalog date)
560,382 bytes
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Rating:
Sources for a demo with snowflakes, fire, and some text writers - Nice comments, but not precompiled. add /misc.!!! to your path and be sure to have pklite somewhere in your path. Go through each directory and use Borland's make on all the targets of each make file. Then make bytekiss.exe from /. Nice demo for its time, but frightfully boring except on Christmas Eve :)

Copper Faked source by The Faker of Aardvark
/code/demosrc/demos/cfsource.zip
10 Jan 1997 (catalog date)
146,977 bytes
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Sources for Copper Faked - Barren on comments and not precompiled.

Contrast source by Type One, Gopi, Bismark, Karma, Sam of TFL-TDV
/code/demosrc/demos/contrsrc.zip
10 Jan 1997 (catalog date)
1,105,116 bytes
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Rating:
Sources for Contrast - Comments variable on the coder, but on the whole, they are good. This is a good example of how to get a multi-coder demo made. The .exe will not run under Win'95.

Fake demo source by Pelusa
/code/demosrc/demos/fakedemo.zip
10 Jan 1997 (catalog date)
335,424 bytes
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Rating:
Sources for a demo with a sinus waver, wormhole, rotating landscape, fire, scrollie, shadebobs, lens, mandelbrot set zoomer - Comments for proceedures, many parts, lots to look over. Clean code too. (old cheesy necros music. :)

Guimauve by pop of Optimum
/code/demosrc/demos/guimauve.zip
11 Jun 1998 (catalog date)
5,708 bytes
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Sources for a guimauve FX. C for X11/Linux.

Hell source by Tran
/code/demosrc/demos/hellsrc.zip
10 Jan 1997 (catalog date)
62,331 bytes
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Source for Tran's demo Hell - Like most of Tran's released source, it makes a good example, but is difficult for people to read unless you've already done something similarly complex.

Inconexia sources by JCAB, JARE of Iguana
/code/demosrc/demos/incosrc.zip
10 Jan 1997 (catalog date)
242,043 bytes
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A collection of sources from Inconexia - A collection of effects. Get gallery.zip for the museum part which the .txt file says won't be released. :)

Stupikeffyloooopy Full Source by FAC of Delabu Alama
/code/demosrc/demos/loopysrc.zip
25 Apr 1998 (catalog date)
211,591 bytes
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Full source for the Stupikeffyloopy demo. - Coded in TMT Pascal v2.0 registered. - Can be compiled with either registered or unregistered versions - Supports Sound Blaster / No Sound - MOD Player by Cesar Vellido / CiMedia - Enjoy it.

Source to Obscene by Cass, Terminus
/code/demosrc/demos/obsc_src.zip
17 Jan 1999 (catalog date)
259,846 bytes
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Rating:
Dated effects, only useful for beginners.

One Night Stand source by Quantum Porcupine
/code/demosrc/demos/onesrc.zip
10 Jan 1997 (catalog date)
128,436 bytes
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Source for a demo with mostly tunnel effects - Inline asm, no comments.

Phro source by Phred of OTM
/code/demosrc/demos/phro.zip
10 Jan 1997 (catalog date)
294,474 bytes
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Rating:
Source for a demo with texture mapping, space cut, motion blur, a tunnel, and texture warping - All pascal with inline assembler. Good source, but no comments.

VGAless source by Quantum Porcupine
/code/demosrc/demos/src_less.zip
10 Jan 1997 (catalog date)
10,853 bytes
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Source for a 8086/CGA demo - Nifty that the demo runs on an 8086. The source won't recompile. One file without comments.

Timeless source by Tran
/code/demosrc/demos/timesrc.zip
10 Jan 1997 (catalog date)
356,568 bytes
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Source for Tran's timeless demos - Curiously better than Tran's other source releases. If you intend to figure out how it works, I suggest you start at line 127 of v.asm. Few comments, but excellent source.

Birthday source by Sliq
/code/demosrc/intros/birthsrc.zip
10 Jan 1997 (catalog date)
25,025 bytes
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Sources for an intro with simple 3d - Comments for the proceedures, easy to read source. Shows influences from Mental Surgery, mainly in the interupt handling. Old sources (1993), but otherwise good.

bits'93 source by David Hedley
/code/demosrc/intros/bits93.zip
10 Jan 1997 (catalog date)
34,416 bytes
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Sources for an intro with a bouncing lens and a sinus scroller - Few comments. Shows influences from Mental Surgery, mainly in the interrupt routines. Old sources (1993), good timing of effects.

Chaos 4k intro source by Codex
/code/demosrc/intros/chaos4k1.zip
10 Jan 1997 (catalog date)
14,345 bytes
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Sources for a 4k intro with static, sinus scrollie, vector cube, and some other stuff - No comments or description. Rather non-standard C at that, but I wonder how else a 4k intro would be made in C. Good for the curious.

Chaos source by Mrock of Hellcore
/code/demosrc/intros/chaossrc.zip
19 Jan 1998 (catalog date)
30,532 bytes
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Source for a tunnel effect with an adlib player. Different from chaos4k1.zip. Fairly nice code, some useful comments... very average.

Chaos by Consub of CSB
/code/demosrc/intros/csb_csrc.zip
10 Jul 1997 (catalog date)
24,328 bytes
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Simple 4k intro. Shadebobs, fire, some random stuff. Nifty idea for using 7 segment displays for all the text.

Hooray by Neon of Spetsnaz
/code/demosrc/intros/hooray.zip
19 Jan 1998 (catalog date)
31,077 bytes
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Hooray 4-k intro (raytracing). Good code style for assembler, well commented functions, poorly commented math.

4k or Less source by Dr. Doom of Paranoids
/code/demosrc/intros/less_src.zip
10 Jan 1997 (catalog date)
28,618 bytes
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Source for a 4k intro with bitmap morphing and a simple landscape effect - 4k intros generally have more to them.

Maximum by Bear of Sinope
/code/demosrc/intros/maximum.zip
01 Jul 1997 (catalog date)
20,172 bytes
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Source for an effect full 4k intro. I can't tell what language most of the comments are in. The 100% register gouraud shaded texture innerloop is particularly clever.

Live 4kb Source by Pulpe
/code/demosrc/intros/plp_lvsr.zip
17 Jan 1999 (catalog date)
30,147 bytes
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Rating:
All sources for a very nice kb containing a 3d scene of a playing band and some General Midi music.

Seasick source by Draeden of VLA
/code/demosrc/intros/sea_code.zip
10 Jan 1997 (catalog date)
33,542 bytes
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Source for an intro with a reflecting scrollie and text writer - Old source, but well constructed. Great for those who just know asm, but don't know how to put something complete together using just asm.

Shorty 4kb Source by The Clan
/code/demosrc/intros/shorty.zip
17 Jan 1999 (catalog date)
145,990 bytes
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Source for a 4kb intro containing a tunnel and some gouraud shaded and texturemapped 3d vectors.

Revolt Intro Source by Warlock
/code/demosrc/intros/src_revo.zip
12 Aug 1997 (catalog date)
342,636 bytes
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Rating:
Sources for an intro. Doesn't assemble. Looks ugly.

Virtual Lame source by Paradise
/code/demosrc/intros/virtlame.zip
10 Jan 1997 (catalog date)
176,796 bytes
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Source for an intro with a text writer/fader and "supposedly" vector balls and skulls - Title speaks for itself.

Source for a world charts imitation by VLA
/code/demosrc/intros/wcimit.zip
10 Jan 1997 (catalog date)
12,776 bytes
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Rating:
You don't wanna know - Buggy source that does next to nothing. Don't bother.

Injection music disk source by Orthodox of Red Power
/code/demosrc/musdisks/rpinjsrf.zip
10 Jan 1997 (catalog date)
193,146 bytes
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Rating:
Source for a music disk with a midas interface. - The version of midas used with this music disk is included. Rather simple code for anyone wanting to use a good music play from within Pascal.

Assembly Body for TSR Programs by Sam of TFL-TDV
/code/dos/tsr_xmpl.zip
21 Jan 1998 (catalog date)
36,141 bytes
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ASM Edit v1.8 by Olaf Krusche
/code/editors/asmedit8.zip
05 Oct 1996 (catalog date)
703,058 bytes
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Rating:
DOS IDE for Assembly Coders

Sine Creator by Zyric
/code/editors/sc10f.zip
26 Feb 1998 (catalog date)
45,053 bytes
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Rating:
Mouse driven utility to create nice sine curves to use for your demo effects.

Yann's 3d by Yann of Iguana
/code/effects/3d/yanns3d.zip
10 Jan 1997 (catalog date)
84,060 bytes
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Source for some random effect - Same effect coded in real mode and with Tran's pmode extender. I can't think of a use for the source.

2D Bumpmapping by T.C.P. of Diabolic Force
/code/effects/bump/tcp_bump.zip
17 Jan 1999 (catalog date)
86,560 bytes
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Rating:
Explains how to do 2d bumpmapping on 256 color pictures.

Gallery Source by ARM of Iguana
/code/effects/doom/gallery.zip
10 Jan 1997 (catalog date)
593,716 bytes
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Source to Iguana's gallery scene from Inconexia (a doom clone) - Nice code, but low accuracy on the maths. Cool pictures, but I saw them the first time, when they were in the Prado. :) I always thought that there should have been an Easter Egg for May 3rd. Run subdirs.exe to get the full source.

Feedback Effect
/code/effects/feedback/dunesrc.zip
05 Oct 1996 (catalog date)
7,481 bytes
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Example from DUNE!.COM - fairly nice (and the only example source I've seen for such a (recently) overused effect).

ASM Fire by LeGeND
/code/effects/fire/asmfire.zip
12 Aug 1997 (catalog date)
2,321 bytes
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A fire routine. A little big for a fire effect. Might consider using a random number function.

blaze source by Gopher
/code/effects/fire/blaze.zip
18 Mar 1997 (catalog date)
10,702 bytes
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Rating:
Source and macros for fire routines. For a86 compilation, should be easy to tweak for TASM, but this is nothing special we haven't seen before.

Fire by JARE of Iguana
/code/effects/fire/fire_win.zip
10 Jan 1997 (catalog date)
10,716 bytes
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Rating:
A fire routine under windows - Crawls on my p133. :( Don't bother looking at this unless you've programmed for windows before. You're likely to have a heart attack. :) Requires WinG to run.

Fire code by Kirk A. Baum
/code/effects/fire/firecode.zip
10 Jan 1997 (catalog date)
54,739 bytes
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A simple fire routine - Contains the same fire as that of fire-win.zip but coded in assembler for DOS.

small flame by Gaffer of PRoMETHEUS
/code/effects/fire/flame160.zip
18 Mar 1997 (catalog date)
2,964 bytes
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Source for a small fire routine. Doesn't actually work on my computer. To answer a question proposed by the author about size optimization, inc al is bigger than inc ax because intel doesn't have an inc /r8 instruction. inc ax is of the form inc /r16 which compiles to db 40+rw, where rw = 0 for ax, 1 for cx, 2 for dx, 3 for bx, ... inc al is of the form inc r/m8 and compiles to db FE /1 where /1 = c0 for al, c4 for ah, c1 for bl..., 05 for a memory reference.... See an intel document for more details.

Mg-flame by Magnesium
/code/effects/fire/mg_flame.zip
06 Jul 1998 (catalog date)
3,276 bytes
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A Flame effect in only 256-bytes with full assembler source. It even leaves you in DOS with a message. Commented for those wanting to learn 256-byte asm coding. TASM needed.

Matrix Demo by Simon Hern
/code/effects/floor/matrix.zip
08 Jun 1997 (catalog date)
95,834 bytes
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An example of an infinite tiled floor effect like the one used for the floors in doom.

Mars Info by Tim Clarke
/code/effects/land/marsinfo.zip
10 Jan 1997 (catalog date)
2,822 bytes
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Details on the algorithm for the mars intro - Look for mars10.zip for the exe associated with this description.

rotating landscape by TTT
/code/effects/land/rotscape.zip
10 Jan 1997 (catalog date)
129,844 bytes
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A landscape routine similar to that at the end of unreal - Comments only on function names and has a larger executable than need be for this effect. (Lots of tables, i.e. the landscape itself)

bglass by Konrad Olejnik of K!O
/code/effects/lens/bglass.zip
19 Jan 1998 (catalog date)
50,803 bytes
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Bumped glass routine. For TMT pascal. You might call this a bump map type effect. The difference I'm going to call is that bump map routines alter light intensity while lens routines change your position in a texture map. Interesting way to get the timer! :) For C users, that would be int *time = 0x046C. See a BIOS data reference for further details.

lens by Joey
/code/effects/lens/lens.zip
10 Jan 1997 (catalog date)
10,913 bytes
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A doc on how to create a lens - Nice graphic file diagram for the text. It all makes sense to me. Some pseudo pascal code is there too.

lens source by Jeff Lawson
/code/effects/lens/lenssrc.zip
10 Jan 1997 (catalog date)
40,603 bytes
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Some source for the lens effect - includes /code/effect/lens/lens.lzh as it's description of how it works.

lens by Nagy Daniel
/code/effects/lens/lensv10a.zip
10 Jan 1997 (catalog date)
40,337 bytes
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Source for a lens effect - (I suspect this is a rip of lenssrc.zip/lens.lzh...) The TGA loading routines are exactly the same aside from variable names.

ANuBiS DeMo TUtORs by RaPhiuS of ANubIS
/code/effects/plasma/anutut1.zip
19 Jan 1998 (catalog date)
71,746 bytes
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Rating:
Simple Plasma Example. For Watcom, poor code style.

Raster Routines by Krazy One of Chaos
/code/effects/raster/rastdemo.zip
29 May 1997 (catalog date)
196,623 bytes
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3 different raster effects, made for a never finished demo.

Rasters Bars by Type One of TFL-TDV
/code/effects/raster/raster9.zip
29 May 1997 (catalog date)
32,595 bytes
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A classic raster bar effect with some vector balls moving on the foreground.

Rotozoomer by Paul H. Kahler
/code/effects/rotozoom/rotatebm.zip
08 Jul 1997 (catalog date)
17,607 bytes
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The comments included with the code are very clear, so this one is great for starters.

Scaling Routines by John A. Slagel
/code/effects/scaling/scale.zip
08 Jul 1997 (catalog date)
6,996 bytes
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Some pretty flexible scaling routines for modeX and mode 13h.

Motion Read Me by Patch of Avalanche
/code/effects/scroll/motionrd.zip
10 Jan 1997 (catalog date)
30,871 bytes
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Source for a smooth vertical text mode scroller - That's the way to do it. :) (Bugs on Matrox cards, but that's the fault of the card, not the code.)

Scroll by Jay Kramer
/code/effects/scroll/scroll2.zip
10 Jan 1997 (catalog date)
41,209 bytes
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Source for mode X scrolling - _NOT_ the way to do hardware scrolling. Abuses the mode-X library.

JeffreyBobs by Morbid Man
/code/effects/shadebob/jeffbobs.zip
11 Jan 1997 (catalog date)
72,848 bytes
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Source for a whole lot of shadebobs - Crappy code.

2D Blobs by Shadow Bandit of Diabolic Force
/code/effects/shadebob/sba_2dbl.zip
17 Jan 1999 (catalog date)
19,128 bytes
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Looks more like the oldfashioned shadebobs.

shadebobs by NutCracker
/code/effects/shadebob/shadebob.zip
11 Jan 1997 (catalog date)
6,468 bytes
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Source for some shadebobs - No docs, no comments. Looks good. (the exe, that is)

Tile Editor by ???
/code/effects/sprites/mktil16a.zip
26 Jun 1997 (catalog date)
62,369 bytes
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Rating:
For 16x16 mode 13h tiles. This editor has mouse support, and also supports rotating colors. You can combine tiles to see how they look when used together.

Sprite Editor by Karma
/code/effects/sprites/sprited.zip
17 Jan 1999 (catalog date)
40,732 bytes
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Rating:
Unfortunately this editor misses a load option which makes it not very useful.

Star 97 by Deathlock
/code/effects/stars/star97.zip
19 Jan 1998 (catalog date)
3,299 bytes
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Rating:
97 byte starfield. You were outdone on the concept for this one. Looks much better than the twentysomethings starfields. Well commented.

Stars by Draeden of VLA
/code/effects/stars/stars.zip
10 Jan 1997 (catalog date)
10,627 bytes
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A simple starfield effect - Good for the beginner.

TV by Perisoft
/code/effects/text/tv10.zip
11 Jan 1997 (catalog date)
45,667 bytes
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Rating:
A text viewer with "docs" - Not code... I'm not sure where it should go. Best ask Screech himself for ideas.

Source for Tunnel Effect by PlastiikkiPaketti of Skraappa Skruuppi
/code/effects/tunnel/araidsrc.zip
06 Oct 1996 (catalog date)
28,319 bytes
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Rating:
used in Stars/Nooon and Paimen/Coma, Doesn't explain the algorithm, not very optimized, low resolution

Bobs Editor by Avalanche
/code/effects/vectball/bedit110.zip
26 Jun 1997 (catalog date)
42,920 bytes
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Rating:
This editor generates some numbers that you can use as input for your own bob routines. Not very useful.

256 Byte Water by Cagdas Calik
/code/effects/water/w256.zip
24 May 1998 (catalog date)
786 bytes
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A 256 byte water effect coded in pure assembly by Cagdas Calik, moreover with 286 instructions. It's recommended that you're mouse driver is load before you run the program, otherwise it will crash. Click left mouse button to go back to dos. Have fun...

Animation Construction Kit 3D by Lary Myers
/code/effects/worlds/ackkit.zip
25 Aug 1997 (catalog date)
152,985 bytes
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A demo of Lary Myers 3d world engine (see acksrc.zip) including a mapeditor and all the data needed for this engine.

Wormhole by Lucifer of Lucifer
/code/effects/wormhole/1luc_wrm.zip
10 Jan 1997 (catalog date)
10,614 bytes
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Qbasic sources for a wormhole - QBasic?!? Nifty! :)

wormhole by John Cloninger of IND
/code/effects/wormhole/wormhole.zip
10 Jan 1997 (catalog date)
118,586 bytes
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A wormhole example - Slow generation of the wormhole itself then it loads the wormhole from a file for the actual effect. You have to figure most of the effect out for yourself though.

2asm Anything 2 Asm,c,pas Converter by sneaqo of aardbei
/code/fileutil/2asm.zip
21 Aug 1998 (catalog date)
97,877 bytes
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converts a binary file into a db list, or a C or Pascal array. has a lot of options, and examples for all 3 languages included. Assembler, C, Pascal

Apack V0.74b by Jibz
/code/fileutil/apack074.zip
22 Apr 1998 (catalog date)
53,707 bytes
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The best exe/com-packer for smaller files.

Apack V0.90b by Jibz
/code/fileutil/apack090.zip
03 Aug 1998 (catalog date)
72,391 bytes
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The best exe/com-packer for smaller files.

Textfile Convertor by Designer
/code/fileutil/et-con14.zip
26 Feb 1998 (catalog date)
32,660 bytes
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Rating:
Converts ansi files and textfiles for amiga, unix, etc. to pc format and back again.

EXEDAT v1.0 by Rene Olsthoorn
/code/fileutil/exedat.zip
06 Oct 1996 (catalog date)
77,087 bytes
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Rating:
Use WAD-Like Files For Your EXE Data

Data File Extractor by Patch
/code/fileutil/fcdemoex.zip
26 Feb 1998 (catalog date)
10,022 bytes
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Rating:
Extractor for Future Crew demos. Extracts the data from Fishtro, Theparty, Unreal and Panic.

Virtual File System by Dark Fiber
/code/fileutil/ilfs202b.zip
17 Jan 1999 (catalog date)
110,874 bytes
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Rating:
For Watcom C and DOS32 Assembler. Puts all your datafiles in one big file. Does not compress the data, and you have to do too many things by yourself that could have been done by the library.

File (de)concatenator by Kli
/code/fileutil/klitar10.zip
17 Jan 1999 (catalog date)
19,344 bytes
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Puts separate files in one big file and separates them again. Not very useful, unless you want to use it as a utility for your own virtual file system.

X-Master v2.0 by Joey Mukherjee
/code/fileutil/xmstr201.zip
26 Feb 1998 (catalog date)
88,124 bytes
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A menu driven file manager for multimedia files like mod-files, fli-files and demos that allows you to keep them all archived on your harddisk.

File Formats by Max Maischein
/code/formats/ffmts002.zip
18 Jan 1998 (catalog date)
102,097 bytes
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A description of over 100 different file formats.

AWE-DIP-01-ENG by Creative Labs engineers
/code/hardware/audio/adip.zip
10 Jan 1997 (catalog date)
708,753 bytes
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Examples and API for using the AWE32 - And people wonder why there's not much SB support. The information in the packet is contorted. I could go on this for days. Comments like /* main - here's where the fun begins */ are misleading. The fun actually began several hundred lines ago (starting at line 134). It's late. I'm not exactly bored, but this bit of code is frustrating. I wonder why CL even bothered. There are no technical docs of any sort and the code that is here *REEKS* of bad style. For extra frustration, I unzipped the file which had a self extracting .exe in it, which gave me 4 zips which when each extracted with the -d option finally gives me the SDK. Kneebiter - at 1:30 in the morning. Need more tea...

Digitized Music Routines for SoundBlaster by TSC-Software
/code/hardware/audio/digipack.zip
21 Jan 1998 (catalog date)
489,795 bytes
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Very buggy.

CDROM audio library by Cyrid
/code/hardware/audio/e-cda1b.zip
30 Jun 1998 (catalog date)
48,577 bytes
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Unfortunately it does not contain a function to play the cd using your soundcard instead of the cdrom output. C

SoundBlaster Routines for VOC Files
/code/hardware/audio/sb_pas10.zip
21 Jan 1998 (catalog date)
27,215 bytes
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SoundBlaster Routines for VOC Files by Ethan Brodsky
/code/hardware/audio/sbdsp103.zip
21 Jan 1998 (catalog date)
13,312 bytes
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SoundBlaster Programming Info by Andr B Baresel, Craig Jackson
/code/hardware/audio/sblast09.zip
21 Jan 1998 (catalog date)
502,511 bytes
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The ultimate guide for SoundBlaster coders. Sources included (including S3M player).

Software Development Kit
/code/hardware/audio/vaisdk.zip
21 Jan 1998 (catalog date)
346,636 bytes
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SDK for VESA audio interface BIOS extensions.

CPUID for intel by Intel engineer(s)
/code/hardware/cpu/cpuid3.zip
10 Jan 1997 (catalog date)
6,402 bytes
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Source to detect which intel chip is in a computer - Useful, but not much to look at. It's there for you to use if you ever need to detect what type of processor is in a machine.

CPUID for intel by Doctor Sludge
/code/hardware/cpu/cputest2.zip
10 Jan 1997 (catalog date)
10,953 bytes
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Source to detect which intel chip is in a computer - Detects the processor for sure, but does it by checking for invalid opcodes. If you need to detect CPU type, I suggest /code/hardware/processor/cpuid3.zip.

Intel docs by ?
/code/hardware/cpu/intel.doc
10 Jan 1997 (catalog date)
114,654 bytes
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A complete listing of the 80x86 opcodes - Great reference for those learning assembler and those needing to double check opcodes. Dubious clock listings (none for pentium.)

Pentium Userguide Volume 3
/code/hardware/cpu/pent_ug3.zip
17 Jan 1999 (catalog date)
3,820,036 bytes
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Contains everything you need to know about the pentium instructions, their timing, etc. in Acrobat format.

Pentium Stuff
/code/hardware/cpu/pentium.zip
01 Jul 1997 (catalog date)
164,896 bytes
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A collection of files on Pentium optimization. Some of these files look very useful, especially for optimizing information and truly esoteric stuff for the terminally curious.

DMA tut by Draeden of VLA
/code/hardware/dma/dma_vla.zip
10 Jan 1997 (catalog date)
2,516 bytes
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Some docs for DMA programming - Sufficient for learning how to program the DMA. I do believe this was part of the PCGPE 1.0.

Drive detection for IBM & compatibles by Paul Schlyter
/code/hardware/drives/drivesex.zip
10 Jan 1997 (catalog date)
9,312 bytes
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Source to detect drives on a system - It didn't detect my drives properly. :(

Collection of ASM sources by ? of Blue Nose Productions
/code/hardware/general/asm_good.zip
10 Jan 1997 (catalog date)
118,612 bytes
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Lots of ASM sources, mostly for hardware and BIOS routines - It's somewhat difficult to find what you want, but the comments tell you what you need to know (but not what you have to do) to get everything compiled. Looks like a great source for the cut & paste coder. Given the nature of the routines, I'd say that was the intended purpose of this release.

Joystick axis reading code by Peter Wan
/code/hardware/joystick/joysdk11.zip
10 Jan 1997 (catalog date)
35,092 bytes
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Source to read joystick positions for the Gravis Game Pad - *This* is how source should be written, especially for an SDK. If only we were all this diligent.

Keyboard handler by Patch
/code/hardware/keyboard/kbdhand9.zip
10 Jan 1997 (catalog date)
26,409 bytes
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Source for making a keyboard handler (int 9) and reading the keyboard from the handler - Doesn't tell you much, but is a good demonstration. I'd suggest for those needing to write a keyboard handler is to get a hardware reference for the keyboard and see what other options are available and how the code works.

Learn v2.1 by Ondrej Blazek
/code/hardware/keyboard/learn.zip
26 Feb 1998 (catalog date)
7,141 bytes
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Add-on for Keydef that allows you to define Keydef macros through textfiles instead of the normal "key by key" process.

Obbuf v3.2 by Ondrej Blazek
/code/hardware/keyboard/obbuf.zip
26 Feb 1998 (catalog date)
12,658 bytes
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Fills the keyboard buffer with specific keystrokes before running a program. Very useful if you often use the same functions of a program when you start it.

EMS specs by Dick Flanagan
/code/hardware/memory/ems4spec.zip
10 Jan 1997 (catalog date)
67,864 bytes
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A comprehensive doc on EMS - Has the Expanded Memory Specification details and some Pascal and Asm source for acessing EMS memory.

Flat Real by Herman Dullink
/code/hardware/memory/flat.zip
10 Jan 1997 (catalog date)
11,758 bytes
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A flat real mode interface - For those who'd rather kludge real mode than switch to protected mode. Conceivably useful for 4k intros which may need a quick and cheap entry into a flat memory model.

Flat Real Mode Interface by Juanito
/code/hardware/memory/frmi_150.exe
10 Jan 1997 (catalog date)
38,210 bytes
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An interface for flat real mode from BC - Has some docs on xms and comments explaining how the interface works itself. I didn't test to see if it works. Doesn't work in v86 mode, meaning most programs made with this will require a reboot.

Virtual Memory Management by Flux
/code/hardware/memory/fxvmm210.zip
10 Jan 1997 (catalog date)
112,232 bytes
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A virtual memory management interface for BC - Once again, I didn't test this. This system is much more complete than the above and certainly much more useful. From the code, I'd say I'd like to work with this guy. :)

Flat Real Mode by Nix of Massive
/code/hardware/memory/mass-frm.zip
10 Jan 1997 (catalog date)
8,248 bytes
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A flat real mode interface - For those who'd rather kludge real mode than switch to protected mode. Conceivably useful for 4k intros which may need a quick and cheap entry into a flat memory model.

Real Memory by Chatter
/code/hardware/memory/realmem.zip
10 Jan 1997 (catalog date)
10,850 bytes
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Supposedly gets you past the 64k barrier in real mode - I have no clue what compiler this is supposed to compile for. It uses opcodes not allowed in BC's inline assembler, watcom doesn't use that kind of inline assembler (and doesn't need this extender anyway), and this is pointless for djgpp which only compiles 32bit pmode apps. I have neither TC (but considering that's a sub-set of BC I can assume it won't work) nor Quick C (but that's so old, it's inline assembler's probably incomplete too).

Fmouse by Holy Drake of Guardians
/code/hardware/mouse/fmouse12.zip
02 Jul 1997 (catalog date)
8,610 bytes
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A mouse routine for mode 12h. Nice source, full docs for using. Simple enough to extend to making a general mouse handler for any video mode.

386 power by Lorenzo Micheletto
/code/hardware/pmode/386p_101.zip
10 Jan 1997 (catalog date)
117,845 bytes
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A DOS extender for pmode asm programming - Has docs for useage and some extra miscellaneous routines that could be used for game or graphics programming in pmode. Honestly, if you want to do 100% asm development for pmode I'd suggest DOS32 or Tran's pmode. The author here credits Tran for some backbones to his system.

FreePack DOS extender by Narech Koumar of Supernar Systems Intl.
/code/hardware/pmode/dos32a.zip
25 Aug 1997 (catalog date)
520,938 bytes
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Another DOS extender option. I didn't test this for usefulness. I doesn't look any more difficult to learn to use than Adam Seychell's (sp?) Dos32 or Thomas Pytel/Charles Scheffold's Pmode/w. How well it functions is another story. Full documentation available. Comes with a tetris clone presumeably made using the extender. No source.

DOS 32 by Adam Seychell
/code/hardware/pmode/dos32v33.zip
10 Jan 1997 (catalog date)
339,512 bytes
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A DOS extender for pmode asm programming - One of the best choices for a DOS extender. It's complete, well coded, and flexible. (no accompanying .txt file)

Dos32 extension package for DJGPP by Rasputin
/code/hardware/pmode/dpfd110.zip
30 Jun 1998 (catalog date)
1,211,794 bytes
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C

Eclipse operating System v3.05
/code/hardware/pmode/e_os305.zip
30 Jun 1998 (catalog date)
1,442,821 bytes
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A combination of a dos extender and a demo library containing a lot of useful functions. It's very useful for intros because the tiny version is very small (including a sb and gus modplayer). C, Assembler

Flat Maquina by Morbid Iadalboath of MUTANTE
/code/hardware/pmode/fm32_v2.zip
02 Jul 1997 (catalog date)
6,647 bytes
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A Pascal TPU for getting flat mode memory. People really should be moving away from dealing with segmented memory. Get this if you're still using Pascal or something similar.

Kernel 1.30b
/code/hardware/pmode/krnl130b.zip
26 Jun 1997 (catalog date)
314,227 bytes
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A Pmode kernel program with some extra libraries. Has a sound library and many other extras to make up for the fact that it's rather new and things such as midas, GUSPlay, or whatnot won't work with it. It's picky about assembling (tasm32+wlink only). No real documentation to help you get started.

PMODE by Tran
/code/hardware/pmode/pm-11-94.zip
10 Jan 1997 (catalog date)
81,994 bytes
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A DOS extender for pmode asm programming - One of the other best choices for a DOS extender. It's complete, well coded, and flexible.

DOS Extender For Watcom C/C++ by KM of Taboo
/code/hardware/pmode/pm_stub.zip
17 Jan 1999 (catalog date)
4,106 bytes
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Very small, but doesn't extend all dos functions.

PMODE by Tran
/code/hardware/pmode/pmode307.zip
10 Jan 1997 (catalog date)
54,781 bytes
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A DOS extender for pmode asm programming - One of the other best choices for a DOS extender. It's complete, well coded, and flexible.

PMODE/W by Tran, Daredevil
/code/hardware/pmode/pmw133.zip
10 Jan 1997 (catalog date)
143,190 bytes
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A DOS extender for pmode C programming - Works with the Watcom C compiler as a replacement for their protected mode system. Has it's tradeoffs with their (Watcom's) system.

Protect by Denis Marer
/code/hardware/pmode/protect.zip
10 Jan 1997 (catalog date)
15,056 bytes
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Some source code for getting into pmode - Good comments, but doesn't set up much of a programming environment. Has no support for DPMI nor real mode call backs.

Tiny DPMI by Maxwell Sayles of Xi
/code/hardware/pmode/tinydpmi.zip
17 Jan 1999 (catalog date)
4,724 bytes
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Only 173 bytes big, which makes it perfect for 4kb intros.

VCPI specification by ?
/code/hardware/pmode/vcpi.doc
10 Jan 1997 (catalog date)
60,219 bytes
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The specifications for VCPI - It's there if you need it.

WDOSX v0.93 by Wuschel
/code/hardware/pmode/wdosx093.zip
17 Jan 1999 (catalog date)
151,894 bytes
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Dos extender for Tasm, Nasm, Borland C/C++ and Delphi2.

WUSTUB v0.1 by Michael Tippach
/code/hardware/pmode/wustub01.zip
10 Jul 1997 (catalog date)
50,554 bytes
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A DOS extender for Borland's Delphi 2. It's basically a PE loader for DOS. Comes with a CRT unit.

Asychronous communitcations code by Lord Logics
/code/hardware/serial/ll_comm.zip
10 Jan 1997 (catalog date)
56,754 bytes
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Source for "asynchronous" comm connections - A library meant for opening COM lines and other serial line connections. It's supposedly asynchronous (but maybe in a later version for this only supports one). Not too demo scene relevant, but it could make for great modem-modem networking in a game.

Mode 13h Doc by Vulture
/code/hardware/video/basicdoc.zip
10 Jan 1997 (catalog date)
7,727 bytes
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An explaination of mode 13h - For the *absolute* beginner.

VESA 1.x tutorial for dos32 by Peter Stuge of XiA
/code/hardware/video/dos32vbe.zip
30 Jun 1998 (catalog date)
8,951 bytes
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Assembler

Fake mode by Yaka of Xography
/code/hardware/video/fakemode.zip
10 Jan 1997 (catalog date)
126,776 bytes
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A tweak mode for high color resolution on a VGA - Great explanation of how to set up such a video mode. Pre-dates illumanati and ambience by Tran.

Prometheus Truecolor System by Gaffer of Xtatic
/code/hardware/video/ptc071.zip
17 Jan 1999 (catalog date)
1,750,391 bytes
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This is a hardware independent library for dos and windows for accessing the videocard.

Type One's SVGA Tricks Part 1 by Type One
/code/hardware/video/t1-svga1.zip
06 Oct 1996 (catalog date)
17,713 bytes
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Broken english. :( Lots of very useful video card tweaking information. Text and assembler, but not compileable.

SVGA Tricks by Type One of Pulpe
/code/hardware/video/t1svga11.zip
17 Jan 1999 (catalog date)
14,657 bytes
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Contains a lot of information about setting specific modes, including some very weird ones, about accelerating specific videocards, etc.

Tweakdoc.txt by Vulture
/code/hardware/video/tweakdoc.zip
10 Jan 1997 (catalog date)
5,522 bytes
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A doc for setting mode X and some other tweak modes - It doesn't explain much (really anything) about how to use the mode.

VGA Info by Andrew Scott
/code/hardware/video/vga-info.zip
10 Jan 1997 (catalog date)
139,440 bytes
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A VGA reference manual - Poor layout. I found it difficult to find things. Not as if the VGA card has changed, but the information seems outdated.

VGA FX by Chris Dunford
/code/hardware/video/vgafx.zip
10 Jan 1997 (catalog date)
27,128 bytes
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Some text effects - It's just some palette manipulations hidden (unintentionally) behind some very twisted code. Then again, it was coded in '89.

Vbe 2.0 Library For Watcom by Malice of WitchCraft
/code/hardware/video/wtcvbe.zip
30 Aug 1998 (catalog date)
62,669 bytes
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A 100% asm VESA library with 256 and Direct Color modes support. Included source code, OBJ file, Watcom header and a C example.

XMode FAQ by Phil Carlisle
/code/hardware/video/xmodefaq.zip
01 Dec 1997 (catalog date)
6,799 bytes
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Not a real faq, but it contains a (dated) list of code resources for xmode.

Bmp2raw V1.0 by Joerg Hartenberger of SCI
/code/images/bmp2raw.zip
11 Jul 1998 (catalog date)
24,415 bytes
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Convert 8 or 24bpp BMPs into RAW Fileformat. Also: 24bpp to 16bpp RAW Converter.

CEL 2 SPR
/code/images/cel2spr.zip
15 Apr 1997 (catalog date)
28,662 bytes
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Simple sprite conversion from AA .cel format.

Cutter
/code/images/cutter1.zip
15 Apr 1997 (catalog date)
68,240 bytes
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Graphics Cutter v1.0 is a scripting language used in cutting graphics from PCX files. Unzip with -d option (subdirectories). Saves palette info, include files, and object files. Object files are stored in MODE 0x13 and MODE X formats. DEMO of bouncing balls included. Source available in registered version.

GIF 2 LBM by Daniel Hatadi
/code/images/gif2lbm.zip
15 Apr 1997 (catalog date)
17,893 bytes
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Very simple bitmap converter. This converts plain 256 colour GIFs to the LBM format used with Themie Gouthas' XLIB. It also saves the palette separately in a .PAL file.

HSI 2 ARR
/code/images/hsi2arr.zip
15 Apr 1997 (catalog date)
62,609 bytes
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Converts RAW format picture files to C readable arrays. Full source included, and two example programs.

Description of Imagine Raytracer File Format by G. Scibilia
/code/images/istg.zip
17 Jan 1999 (catalog date)
9,719 bytes
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FLI/FLC Loader by Mali of Malixa
/code/images/mdg_flc.zip
17 Jan 1999 (catalog date)
114,320 bytes
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Contains also some textfiles with a description of the .FLI and .FLC formats.

PCX to Cpp converstion utility by Tumblin of Bodies In Motion
/code/images/pcx2csrc.zip
15 Apr 1997 (catalog date)
21,714 bytes
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For use with XLIB.

GFXFX2 Library by Bas van Gaalen
/code/library/gfxfx2.zip
01 Dec 1997 (catalog date)
401,555 bytes
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Although a little bit dated this library and the huge amount of example effects should be very useful for beginners.

Interactive 3D Library
/code/library/i3ddemo2.exe
01 Dec 1997 (catalog date)
590,355 bytes
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For creating a 3d world like the one in Wolfenstein. Very fast but a little bit dated.

Game Library for DOS and Linux / X-Windows by Jon Griffiths
/code/library/jlib_1-0.zip
18 Jan 1998 (catalog date)
270,934 bytes
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