Search for "ha": 2084 matches(displaying first 250)

3d math by Lithium of VLA
/code/3d/docs/3d_math.zip
10 Jan 1997 (catalog date)
11,835 bytes
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Rating:
Explanations of some 3d math concepts - I remember not getting the 3d rotations working correctly when I first started programming, but I'm not sure if that's my fault or the fault of the doc. Most of the docs are some simple linear algebra. They spell out the equations in the end for those who can't completely understand them.

3d basics by Synergist
/code/3d/docs/3dbasics.zip
10 Jan 1997 (catalog date)
2,745 bytes
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Rating:
Some basic 3d documentation - I'd never want to tell someone that this doc is a good place to start. The person writing this has no concept of structures, which severely ease the programming of complex things such as 3d systems.

3D Coding tutorial by Ica of Hubris
/code/3d/docs/3dica221.zip
30 Jun 1998 (catalog date)
422,704 bytes
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Rating:
This tutorial is very easy to understand and describes everything you need to know like the mathematical basics, the different kind of polyfillers, shading methods, camera movement, sorting and backface culling and much much more. A must-have for every 3d coder! Text

3D Camera Tutorial by Shadow Bandit of Diabolic Force
/code/3d/docs/sba_3dcm.zip
17 Jan 1999 (catalog date)
14,496 bytes
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Rating:

3D Shadow Tutorial by Fuzzel of Haujobb
/code/3d/docs/shadows.zip
17 Jan 1999 (catalog date)
121,258 bytes
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Rating:
Explains how to do shadows in 3d using a zbuffer algorithm.

Zed 3D by Zed
/code/3d/docs/zed3d095.zip
19 Jan 1998 (catalog date)
697,450 bytes
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Rating:
Zed 3d - a document explaining the maths you'll need for 3d. Word and postscript formats of the same file. Zed has an attention to detail and a great way to explain all the math. I highly recommend this to anyone starting to make a 3d engine who doesn't know where to start (start with the math, not the polygon fillers, believe me! the fillers are trivial in comparison). See the bibliography for where to go next.

3d vectors by John McCarthy
/code/3d/systems/3dvect39.zip
10 Jan 1997 (catalog date)
382,175 bytes
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Rating:
A complete 3d vector system - No complex shading, but has a full camera model, gif loader, object loader, etc, etc... Takes some time to figure out.

3D example by Andrew Harvey
/code/3d/systems/exampl3d.zip
30 Jun 1998 (catalog date)
385,953 bytes
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Rating:
Good looking texturemapped 3d engine, but unfortunately there is no documentation included. Assembler

GFXFX3: Inertia 3d engine by Alex Chalfin and Jeroen Bouwens
/code/3d/systems/gfx3i099.zip
30 Jun 1998 (catalog date)
1,148,321 bytes
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Rating:
Goodlooking 3d engine, with very complete documentation. Unfortunately only the libraries are included, while the actual source is missing. Pascal

Panard Vision Realtime 3d Engine 0.98 by SMKaribou of GMF
/code/3d/systems/gmfpv98w.zip
25 Apr 1998 (catalog date)
3,360,072 bytes
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Full Featured Free 3D Engine SDK. Support for hardware (glide, direct3d, opengl) and software rendering. Requires DX5.

Rotating 3d escher-knot by Oliver Nash
/code/3d/systems/gsescher.zip
30 Jun 1998 (catalog date)
19,895 bytes
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Rating:
The author says he appreciates a mention when you "steal" his formula, but "his" formula was already used on the amiga a long time ago. It might be useful downloading though if you're a starting 3d coder because the flatshaded 3d engine is very easy to understand. C

Crystal 3D Engine by Mali of Malixa
/code/3d/systems/mdg_cr3d.zip
17 Jan 1999 (catalog date)
432,414 bytes
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Rating:
Supports all the usual shading methods, texturemapping, etc. No documentation.

Simple 3D Engine by Zjack of DCC
/code/3d/systems/toruskit.zip
17 Jan 1999 (catalog date)
104,753 bytes
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Rating:
An outdated 3d engine in assembler using different tricks that used to be populair a few years ago, like a 50hz mode and a weird vga resolution.

Real-Time Environment Mapping Tutorial by Frenzy
/code/3d/trifill/envmap/envmap.doc
05 Oct 1996 (catalog date)
4,169 bytes
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Rating:
Somewhat incorrect document. Parts are right, others wrong.

fx 3d kit by Dave Stampe
/code/3d/trifill/flat/fpoly256.zip
10 Jan 1997 (catalog date)
35,175 bytes
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Rating:
A Y mode filler and line routine - Well documented and good comments. Poor asm style when it comes to stack handling. It would be difficult to learn from this code.

Gouraud shader source by Jedi of Sector One
/code/3d/trifill/gouraud/ggouro2.zip
10 Jan 1997 (catalog date)
66,612 bytes
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Rating:
Source for a gouraud filler, requires GEMA to compile - Needs GEMA. No useful comments. For TASM and MASM users, remember that GEMA's nmenonics are operation source, destination.

Gouraud Shading by The Faker of Surprise Productions
/code/3d/trifill/gouraud/goushad.zip
25 Aug 1997 (catalog date)
16,816 bytes
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Rating:
No explanation, but the source is very easy to understand.

Gouraud Shading by Tumblin of Bodies In Motion
/code/3d/trifill/gouraud/gvector2.zip
08 Jul 1997 (catalog date)
73,071 bytes
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Rating:

Phong Illumination Model by FAC of Delabu Alama
/code/3d/trifill/phong/facphong.zip
02 Jun 1998 (catalog date)
32,754 bytes
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How to use the phong model to make nice palettes you can use in lots of effects, like 3D shading, fire, particles, hicolor shading, and plasmas. Includes a cool example program to play with.

OTM Phong by Voltaire of OTM
/code/3d/trifill/phong/otmphong.doc
08 Jun 1997 (catalog date)
23,949 bytes
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Rating:
Good tutorial explaining how to approximate phong shading using a model based on linear interpolation of angles.

Phong Shading
/code/3d/trifill/phong/pasphong.zip
05 Oct 1996 (catalog date)
4,545 bytes
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Rating:
Hard to read code, should have the compiled exe with it in the pack. Slow!

Crappy Texture Map by Mandrill
/code/3d/trifill/texmap/ctm.zip
19 Jan 1998 (catalog date)
6,214 bytes
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Rating:
Crappy Texture Map. At least you know what code should be doing what. The filler looks familiar (the register lay out). The texture 'swims' so I'm not sure this is a routine to emulate.

Fake Perspective Correct Texture Mapping by FAC of Delabu Alama
/code/3d/trifill/texmap/facmap.zip
04 Jun 1998 (catalog date)
43,816 bytes
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How to do fake perspective correct texture mapping WITHOUT changing your current texture mapper function.

Texture Mapper by Lee Lorenz
/code/3d/trifill/texmap/text_eng.zip
08 Jun 1997 (catalog date)
231,920 bytes
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Rating:
Hardly any comments included with the source, but the source is not very hard to understand.

Texture Mapper by Fantom of Ultimate Brains
/code/3d/trifill/texmap/texture.zip
08 Jun 1997 (catalog date)
112,765 bytes
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Rating:
There are no comments included with the source, so you'll need to spend some time before you totaly understand what's going on.

Tiled Texture Mapping Tutorial by TheGlide of Spinning Kids
/code/3d/trifill/texmap/tiletmap.zip
03 Jun 1998 (catalog date)
4,757 bytes
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This is a little document that explains how to code a tiled texture mapper that handles any power of 2 texture sizes. The document contains some little C code to get you started. To fully understand the doc you should have already read MRI's fatmap.txt and fatmap2.txt.

Triscan by Andrew Harvey
/code/3d/trifill/texmap/triscan.zip
19 Jan 1998 (catalog date)
11,472 bytes
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Rating:
Some triangle fillers. Doesn't assemble as is. Uses lots of assembler macros, which is good for style and helps portability, but kills readability for people not familiar with the code.

Audio Manager III by Kenneth Foo Chuan Khit
/code/audio/convert/amm.zip
10 Jan 1997 (catalog date)
30,360 bytes
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Rating:
A loader for amm files - A proprietary format not generated by any trackers that I know of

FFF sources by ChAr
/code/audio/convert/fffsrcs.zip
02 Jul 1997 (catalog date)
60,660 bytes
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Rating:
A converter for GUS Interwave Patches. Bonus points to the first person who uses this? No code documentation.

GUS Revision by data
/code/audio/detect/gusrev02.zip
10 Jan 1997 (catalog date)
13,044 bytes
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Rating:
GUS revision detector v0.2b - Isn't this in the manual that comes with the GUS, or somewhere on the board? No code.

oplid by ? of Audiotrix
/code/audio/detect/oplid.zip
11 Jan 1997 (catalog date)
31,180 bytes
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Rating:
Detects what type of OPL chip is on your sound card - An ad for audiotrix more than anything else. No code. It looks like there should be more files in the archive than there are.

HSC player by Antares
/code/audio/players/advhsc18.zip
10 Jan 1997 (catalog date)
57,910 bytes
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Rating:
A TPU for FM playback of HS C files - Has examples on how to use the unit.

Adrenalin MOD player by Beta of A-Men
/code/audio/players/amod095.zip
10 Jan 1997 (catalog date)
108,866 bytes
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Rating:
A mod player for pascal and has a TSR to play music in the background - No SB support, horrible documentation, little to no support.

AmoebaSoft MOD Player by Jonathan E. Wright of AmoebaSoft
/code/audio/players/asmod09s.zip
10 Jan 1997 (catalog date)
90,508 bytes
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Rating:
A mod player for Pascal - No SB support, bad documentation, only supports MOD files.

AST TPU by Cagliostro
/code/audio/players/ast_tpu.zip
25 Aug 1997 (catalog date)
275,026 bytes
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Rating:
A player for AST files. It didn't run on my computer (docs say it needs an AWE32, which I don't have). Is unstable regardless, and I've never heard of the AST tracker. shrug

Bells, Whistles, and Sound Boards by Lee Schlunder
/code/audio/players/bwsb120a.zip
10 Jan 1997 (catalog date)
326,365 bytes
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Rating:
A Music player library - Interfaces from Pascal. Has support for a few formats and a decent variety of sound cards.

Bells, Whistles, and Sound Boards by Lee Schlunder
/code/audio/players/bwsb120b.zip
10 Jan 1997 (catalog date)
517,142 bytes
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Rating:
A Music player library - Interfaces from Pascal. Has support for a few formats and a decent variety of sound cards.

Cubic Player 2 Software Development Kit by Niklas Beisert of Cubic
/code/audio/players/cp2dk05.zip
19 Jan 1998 (catalog date)
131,123 bytes
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Rating:
Cubic Player 2 Development Kit 0.5. Has a music player at least. I'm not going to figure out exactly what this is supposed to be for. No docs.

Cubic Player Music Interface Kit by Kortal of Wizardry
/code/audio/players/cpmik02.zip
10 Jan 1997 (catalog date)
18,771 bytes
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Rating:
A music player - Doesn't have the sound player code, is buggy, supports only GUS and S3M.

DemoVT by JCAB of Iguana
/code/audio/players/demovt15.zip
10 Jan 1997 (catalog date)
228,287 bytes
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Rating:
A music player - Has no source for the player and a few bugs. But it's easy to interface from *any* language with support for SB and GUS. Rename file heartq.002 from Iguana's demo HeartQuake to demovt.exe and use that instead. It's version "1.6"

DSIK by Carlos Hassan
/code/audio/players/dsikdemo.zip
10 Jan 1997 (catalog date)
52,964 bytes
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Rating:
DSIK music player library - A reasonably good music playing library.

Gold Play by Sourcer of CodeBlasters
/code/audio/players/goldp101.zip
10 Jan 1997 (catalog date)
77,277 bytes
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Rating:
A mod player - Predates the popularity of st3 and GUS and has no support for either. No sound playing code, but has a few simple examples. Knowledge of Swedish helpful.

GTSR by CyberStrike of Renaissance
/code/audio/players/gsrc211.zip
10 Jan 1997 (catalog date)
70,125 bytes
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Rating:
A TSR mod player for GUS - Good code, but lack of documentation makes it difficult to figure out what's going on.

HSC Player by Crom
/code/audio/players/hsc_src.zip
10 Jan 1997 (catalog date)
48,660 bytes
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Rating:
A player for HSC files - I like how the "call Playpoll" line is commented out and the line "mov bl, 0" has the following comment: "1 = polling" No docs.

Jorian Mod Player by Nathan Hand
/code/audio/players/jmp.zip
10 Jan 1997 (catalog date)
4,332 bytes
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Rating:
Crap Mod Player - Give this man a pointer! Doesn't parse any of the effects either. Oh yeah, globals abound.

MIDAS by Alfred, Guru of Sahara Surfers
/code/audio/players/mds10b1.zip
01 Jul 1997 (catalog date)
1,410,314 bytes
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Rating:
A music system for Watcom coders. Supports most file formats, SB, GUS, other soundcards.

MIDAS by Alfred, Guru of Sahara Surfers
/code/audio/players/midas061.zip
01 Jul 1997 (catalog date)
1,490,716 bytes
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Rating:
A music system for Watcom coders. Supports most file formats, SB, GUS, other soundcards.

Midas v1.11 by Sahara Surfers
/code/audio/players/midas111.zip
17 Jan 1999 (catalog date)
1,981,785 bytes
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Rating:
This version fixes some bugs in the 1.1 version, which was really necessary because some demos who used that version really sounded bad on a gus, so make sure you use this version, and not an older one!

Module Player For Borland/Turbo Pascal 7.0 by Charles Attard.
/code/audio/players/modunit2.zip
17 Jan 1999 (catalog date)
176,078 bytes
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Rating:
Supports 699/mod/mtm/nst/s3m/wav/xi/xm on all SoundBlaster Pro cards and compatibles. Quality could be better.

MOD Units by Charles Attard
/code/audio/players/modunits.zip
01 Jul 1997 (catalog date)
98,726 bytes
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Rating:
TPU units for music playback. Supports a nice variety of file formats, but doens't support the GUS natively.

Tiny Play by pascal of Cubic Team
/code/audio/players/mxmp12.zip
11 Jan 1997 (catalog date)
92,697 bytes
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Rating:
Tiny Gus Play - Has source for the player, but can interface with asm and watcom. GUS only. requires that music be run through a converter and the playback is similar to FT2 when it comes to s3ms (but it will play xm's!)

Tiny GUS Player by Pascal of Cubic Team
/code/audio/players/mxmptmt.zip
17 Jan 1999 (catalog date)
27,866 bytes
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Rating:
Could have been a great player if it had been really tiny instead of 32kb big.

Protracker Player Source by CyberStrike of Renaissance
/code/audio/players/pps110.zip
11 Jan 1997 (catalog date)
86,006 bytes
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Rating:
Source for a Protracker player - Outdated. Odd that there's a zip inside the lzh. "scratches head"

Sound Deluxe System 5.04 by Maple Leaf
/code/audio/players/sds504.zip
17 Jan 1999 (catalog date)
603,983 bytes
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Rating:
This player supports a lot of different module formats, but the GUS support seems to have a bug because I hear nothing, while it works great on my Soundblaster Pro. It supports a lot of different languages, including Turbo Basic!

Tnt's Mod Player by ByteRaver of TNT, NO-ID
/code/audio/players/tnt-mp11.zip
10 Jun 1998 (catalog date)
306,622 bytes
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This is a .MOD, .WOW player for DOS or a W95 DOS BOX. It supports the GUS and SoundBlaster. Features are interpolative mixing routines (stereo with panning effects), 5 octaves, 1 to 32 channels, _ALL_ MOD types supported, very powerful .MOD loader, MIDAS-alike setup. full pascal and asm source is included. Info about programming mixing routines is included, too.

Module Detector by Harald Zappe
/code/audio/utils/detect.zip
26 Feb 1998 (catalog date)
6,894 bytes
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Rating:
Determines the module type of any file. Module types invented after 1994 are not supported.

MPEG Player by MikMak
/code/audio/utils/maplaypc.zip
10 Jan 1997 (catalog date)
212,398 bytes
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Rating:
An MPEG audio player for PC - Has the source to the original MAPLAY utility and the source for the MSDOS port is available upon request.

LZ C sources by Haruhiko Okumura
/code/compress/lz_c.zip
19 Oct 1996 (catalog date)
18,046 bytes
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Rating:
compression routines for arithmetic, huffman and string search, few comments

8086 Feet Under (optimization) by Shadowlord
/code/contests/8086/fast!.com
07 Nov 1997 (catalog date)
3,848 bytes
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Released at event 8086 in the demo division and ranked EE
Runs 300% faster.

Shadowlord's Voting Form by Shadowlord
/code/contests/8086/shdwlord.frm
07 Nov 1997 (catalog date)
3,005 bytes
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Released at event 8086 in the misc division

Genial 2 BBS intro source by Michiel Ouwehand
/code/demosrc/bbsintro/cool.zip
10 Jan 1997 (catalog date)
16,829 bytes
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Rating:
Sources for a BBS intro with cross fading - Copious comments, but then again there isn't much to the source or the COM file either.

BBS Addy source by Shadow Bandit, Magic van Lam of Diablo Force
/code/demosrc/bbsintro/d4z_meta.zip
30 Jun 1998 (catalog date)
107,146 bytes
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Rating:
Pascal

Hallucinogen BBS Intro III by Remdy
/code/demosrc/bbsintro/dfc-3src.zip
05 Oct 1996 (catalog date)
22,238 bytes
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Rating:

Underworld BBS by Dake of Devotion
/code/demosrc/bbsintro/dk_uwsrc.zip
26 Jan 1998 (catalog date)
17,240 bytes
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Rating:
Simple BBS addy. Not very impressive but has good commenting. Helpful for those learning assembler.

Space Port 2 BBS intro source by PSI
/code/demosrc/bbsintro/fcsp2src.zip
10 Jan 1997 (catalog date)
32,242 bytes
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Rating:
Sources to a BBS intro with ADlib music, scrollie, and star field all in 1993 bytes - The Adlib player in this BBS intro has been ripped and used time and time again by many people. Simple and easy to use. Kudos to those who have credited the source of where they got their player.

42 Source by Maniac of LBA
/code/demosrc/bbsintro/lba42src.zip
26 Jun 1997 (catalog date)
10,213 bytes
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Rating:
BBS ad with a scroller and a lighting-esque effect. Both an asm and Pascal version compile, though the pascal version looks like nothing more than a rewrite of the asm code in Pascal's inline syntax. Few comments.

Power Grid loader source by Friar Tuck of Ice
/code/demosrc/bbsintro/pgloader.zip
10 Jan 1997 (catalog date)
80,967 bytes
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Rating:
Source for a BBS loader with a text writer, music, and a lens - Has the adlib player from fcsp2src.zip. No comments. The lens is nice as the equations used make it look like a crystal ball.

Squid source by tlc, The Doctor
/code/demosrc/bbsintro/sqd1_src.zip
10 Jan 1997 (catalog date)
21,591 bytes
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Rating:
Source for a BBS loader with copper bars, a scrollie, altered text characters, and an adlib player - Copious comments and tight source. They even do checks for the proper equipment, i.e. VGA and a 386. Comes with docs on programming the adlib and SB fm chips. Comments are in Portuguese.

Boardz source by Vulture
/code/demosrc/bbsintro/vga-vul1.zip
10 Jan 1997 (catalog date)
11,913 bytes
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Rating:
Source for a BBS loader with a star field and scrollie - I never thought I'd give this high a rating for source to a BBS loader, but I figure there's got to be some way for people to know what to look for. The source is beautiful and there are more comments than there are lines of source! *Perfect* for the beginner, though not a tutorial.

ACiDween loader by Wonder Monkey of Acid
/code/demosrc/bbsintro/wm-h_src.zip
10 Jan 1997 (catalog date)
76,513 bytes
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Rating:
Source for a halloween BBS loader - So-So source. Scarey warnings about ripping. But I'm sure I'll want this guy's routine for masking off bits. I suppose he thinks SHR AL, 3: SHL AL, 3 is faster than AND AL, 11111000b.

Amnesia Vector source by Tran of Renaissance
/code/demosrc/demos/as.zip
10 Jan 1997 (catalog date)
7,047 bytes
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Rating:
The sources for the temple vector part of Amnesia - Sparce comments. Tight code, but probably only understandable by those who have written atleast a simple vector system and familiar with pmode. Certainly good code, but I question its usefulness to those who read it.

Bytes & Kisses source by Jeff Lawson of JL Enterprise
/code/demosrc/demos/bkisssrc.zip
10 Jan 1997 (catalog date)
513,669 bytes
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Rating:
Sources for a demo with a scrollie, plasma, shadebobs, tunnel, bitmap rotation and stretching, and cool credits - Nice comments, but not precompiled. add /misc.!!! to your path and be sure to have pklite somewhere in your path. Go through each directory and use Borland's make on all the targets of each make file. Then make bytekiss.exe from /. Nice demo for its time, but frightfully boring except on Valentine's day. :)

Byte B4 Christmas source by Jeff Lawson of JL Enterprise
/code/demosrc/demos/byte-src.zip
10 Jan 1997 (catalog date)
560,382 bytes
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Rating:
Sources for a demo with snowflakes, fire, and some text writers - Nice comments, but not precompiled. add /misc.!!! to your path and be sure to have pklite somewhere in your path. Go through each directory and use Borland's make on all the targets of each make file. Then make bytekiss.exe from /. Nice demo for its time, but frightfully boring except on Christmas Eve :)

Fake demo source by Pelusa
/code/demosrc/demos/fakedemo.zip
10 Jan 1997 (catalog date)
335,424 bytes
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Rating:
Sources for a demo with a sinus waver, wormhole, rotating landscape, fire, scrollie, shadebobs, lens, mandelbrot set zoomer - Comments for proceedures, many parts, lots to look over. Clean code too. (old cheesy necros music. :)

Source of Lasse Reinbong by Cubic Team
/code/demosrc/demos/lassesrc.zip
17 Jan 1999 (catalog date)
129,636 bytes
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Rating:
The full source of the intro that won at The Party'95.

VGAless source by Quantum Porcupine
/code/demosrc/demos/src_less.zip
10 Jan 1997 (catalog date)
10,853 bytes
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Rating:
Source for a 8086/CGA demo - Nifty that the demo runs on an 8086. The source won't recompile. One file without comments.

Timeless source by Tran
/code/demosrc/demos/timesrc.zip
10 Jan 1997 (catalog date)
356,568 bytes
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Rating:
Source for Tran's timeless demos - Curiously better than Tran's other source releases. If you intend to figure out how it works, I suggest you start at line 127 of v.asm. Few comments, but excellent source.

What Source by Niklas Beisert, Nils Piepenbrink of Cubic Team, $een
/code/demosrc/demos/wht95src.zip
10 Jul 1997 (catalog date)
46,092 bytes
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Rating:
Notably DOES NOT come with a makefile. Uncommented, but nice code style. Awkward synching style.

Birthday source by Sliq
/code/demosrc/intros/birthsrc.zip
10 Jan 1997 (catalog date)
25,025 bytes
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Rating:
Sources for an intro with simple 3d - Comments for the proceedures, easy to read source. Shows influences from Mental Surgery, mainly in the interupt handling. Old sources (1993), but otherwise good.

Chaos 4k intro source by Codex
/code/demosrc/intros/chaos4k1.zip
10 Jan 1997 (catalog date)
14,345 bytes
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Rating:
Sources for a 4k intro with static, sinus scrollie, vector cube, and some other stuff - No comments or description. Rather non-standard C at that, but I wonder how else a 4k intro would be made in C. Good for the curious.

Chaos source by Mrock of Hellcore
/code/demosrc/intros/chaossrc.zip
19 Jan 1998 (catalog date)
30,532 bytes
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Rating:
Source for a tunnel effect with an adlib player. Different from chaos4k1.zip. Fairly nice code, some useful comments... very average.

Chaos by Consub of CSB
/code/demosrc/intros/csb_csrc.zip
10 Jul 1997 (catalog date)
24,328 bytes
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Rating:
Simple 4k intro. Shadebobs, fire, some random stuff. Nifty idea for using 7 segment displays for all the text.

Fuzzy by INSane of WHo KNoWs?
/code/demosrc/intros/fuzzy.zip
02 Jul 1997 (catalog date)
30,156 bytes
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Rating:
A simple intro. A one effect intro with the 'dune' effect. I'm not sure what people call it.

4k or Less source by Dr. Doom of Paranoids
/code/demosrc/intros/less_src.zip
10 Jan 1997 (catalog date)
28,618 bytes
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Rating:
Source for a 4k intro with bitmap morphing and a simple landscape effect - 4k intros generally have more to them.

Maximum by Bear of Sinope
/code/demosrc/intros/maximum.zip
01 Jul 1997 (catalog date)
20,172 bytes
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Rating:
Source for an effect full 4k intro. I can't tell what language most of the comments are in. The 100% register gouraud shaded texture innerloop is particularly clever.

Shorty 4kb Source by The Clan
/code/demosrc/intros/shorty.zip
17 Jan 1999 (catalog date)
145,990 bytes
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Rating:
Source for a 4kb intro containing a tunnel and some gouraud shaded and texturemapped 3d vectors.

Snow Effects by Natas of Lithium
/code/demosrc/intros/snowtro.zip
29 May 1997 (catalog date)
65,044 bytes
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Rating:
Ugly, I have seen much better snow effects. This looks more like a buggy diagonal starfield.

Farmer source by Warlock of Absence
/code/demosrc/intros/src_farm.zip
12 Aug 1997 (catalog date)
14,197 bytes
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Rating:
source to a 4k intro. No comments. Has rotating bitmaps, zooming, bump-mapping, water, tunnel, and some other misc stuff.

Source for a world charts imitation by VLA
/code/demosrc/intros/wcimit.zip
10 Jan 1997 (catalog date)
12,776 bytes
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Rating:
You don't wanna know - Buggy source that does next to nothing. Don't bother.

DOS Environment Routines by Lee Hamel
/code/dos/glbenv11.zip
18 Jan 1998 (catalog date)
21,048 bytes
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Rating:
Routines to read and modify the DOS environment.

TSR Clock by Sam of TFL-TDV
/code/dos/time3.zip
26 Feb 1998 (catalog date)
10,887 bytes
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Rating:
Two tiny programs that put a clock in the upper-right of your screen.

Assembler Laboratory v1.2 by Kurt Inge Groenbech
/code/editors/alabv12.zip
26 Feb 1998 (catalog date)
185,153 bytes
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Rating:
A very good development environment that includes a very good editor with syntax highlighting.

3D Tutorial v1.8 by fh of GODS
/code/effects/3d/fh-3dt18.zip
06 Oct 1996 (catalog date)
25,489 bytes
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Rating:
Useless. Very poor way of making a 3d system. 100% hard coded objects, non-portable slow code.

3D Engine by Voltaire of OTM
/code/effects/3d/otm3d095.zip
01 Dec 1997 (catalog date)
254,469 bytes
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Rating:
Supports lambert and gouraud shading.

Gallery Source by ARM of Iguana
/code/effects/doom/gallery.zip
10 Jan 1997 (catalog date)
593,716 bytes
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Rating:
Source to Iguana's gallery scene from Inconexia (a doom clone) - Nice code, but low accuracy on the maths. Cool pictures, but I saw them the first time, when they were in the Prado. :) I always thought that there should have been an Easter Egg for May 3rd. Run subdirs.exe to get the full source.

Asm Fire 2 by Legend
/code/effects/fire/asmfire2.zip
19 Jan 1998 (catalog date)
1,184 bytes
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Rating:
Fire Example. No useful comments and not that impressive looking.

bfire by Blair Harrison
/code/effects/fire/bfire.zip
19 Jan 1998 (catalog date)
6,651 bytes
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Rating:
Fire Routine. No explanation and horrible optimization. Well, utter lack of optimization, rather.

blaze source by Gopher
/code/effects/fire/blaze.zip
18 Mar 1997 (catalog date)
10,702 bytes
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Rating:
Source and macros for fire routines. For a86 compilation, should be easy to tweak for TASM, but this is nothing special we haven't seen before.

Fire by JARE of Iguana
/code/effects/fire/fire_win.zip
10 Jan 1997 (catalog date)
10,716 bytes
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Rating:
A fire routine under windows - Crawls on my p133. :( Don't bother looking at this unless you've programmed for windows before. You're likely to have a heart attack. :) Requires WinG to run.

Fire code by Kirk A. Baum
/code/effects/fire/firecode.zip
10 Jan 1997 (catalog date)
54,739 bytes
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Rating:
A simple fire routine - Contains the same fire as that of fire-win.zip but coded in assembler for DOS.

small flame by Gaffer of PRoMETHEUS
/code/effects/fire/flame160.zip
18 Mar 1997 (catalog date)
2,964 bytes
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Rating:
Source for a small fire routine. Doesn't actually work on my computer. To answer a question proposed by the author about size optimization, inc al is bigger than inc ax because intel doesn't have an inc /r8 instruction. inc ax is of the form inc /r16 which compiles to db 40+rw, where rw = 0 for ax, 1 for cx, 2 for dx, 3 for bx, ... inc al is of the form inc r/m8 and compiles to db FE /1 where /1 = c0 for al, c4 for ah, c1 for bl..., 05 for a memory reference.... See an intel document for more details.

Linefire by Kable
/code/effects/fire/linefire.zip
26 Jun 1997 (catalog date)
26,759 bytes
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Rating:
Mystify your fire. I half expected to hear the FM sounds from Amnesia to kick in. It's only one line with a *much* longer (and blured) tail, but still. Uses a Bresenham's line routine.

4ge-fractal by CuteELF of 4ge
/code/effects/fractal/4ge-frac.zip
10 Jan 1997 (catalog date)
10,454 bytes
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Rating:
A fractal zoomer - Has an explanation of how the effect is done, but doesn't say much about the generation of the fractal. Good overall program design and comments.

Chaotic Fractal Screensaver by Magister of Phazix
/code/effects/fractal/mfract.zip
24 Apr 1998 (catalog date)
16,607 bytes
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A screensaver of sorts (plain DOS only, no Windows 95) that zooms into the Mandelbrot set and animates the Julia set. Source code included. Also includes a text file that explains fractals and how to generate them. Text, assembler, protected-mode.

3d Scape by David Hedley
/code/effects/land/3dscape.zip
10 Jan 1997 (catalog date)
22,362 bytes
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Rating:
A dot landscape similar to that at the end of unreal - few comments, and poorly optimized.

Cyber Space 3d by Phantom of Nostalgia
/code/effects/land/cyb3dkit.zip
10 Jan 1997 (catalog date)
31,536 bytes
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Rating:
A landscape routine with many aspects - No source and a very quick explaination of the ideas and algorithms behind the effect.

Iguana Landscape by JCAB, Jare of Iguana
/code/effects/land/ign_land.zip
10 Jan 1997 (catalog date)
23,458 bytes
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Rating:
The voxel landscape from Heartquake - No explaination of the effect, non-recompileable. The code is largely dependant on code libraries that the coders have developed and is thus somewhat difficult to follow.

ll_land by Lord Logics
/code/effects/land/ll_land2.zip
10 Jan 1997 (catalog date)
147,335 bytes
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Rating:
A landscape routine similar to that at the end of unreal - the xmode routines bug out, but atleast there's an explanation of the effect.

OTM Voxel by Voltaire of OTM
/code/effects/land/otmvoxel.zip
10 Jan 1997 (catalog date)
187,665 bytes
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Rating:
Tries to explain what voxels really are - Most people will ignore the difference anyway. :( And this example leaves much to be desired.

rotating landscape by TTT
/code/effects/land/rotscape.zip
10 Jan 1997 (catalog date)
129,844 bytes
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Rating:
A landscape routine similar to that at the end of unreal - Comments only on function names and has a larger executable than need be for this effect. (Lots of tables, i.e. the landscape itself)

bglass by Konrad Olejnik of K!O
/code/effects/lens/bglass.zip
19 Jan 1998 (catalog date)
50,803 bytes
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Rating:
Bumped glass routine. For TMT pascal. You might call this a bump map type effect. The difference I'm going to call is that bump map routines alter light intensity while lens routines change your position in a texture map. Interesting way to get the timer! :) For C users, that would be int *time = 0x046C. See a BIOS data reference for further details.

Plasma by Jan Moller, Erik Hansen
/code/effects/plasma/c_plasma.zip
10 Jan 1997 (catalog date)
55,010 bytes
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Rating:
Simple plasma example - Just some plasma. You might want to take the comments out on the WaitRast(): call and recompile, especially if you have a Pentium.

Plasma Source by The Darkman
/code/effects/plasma/niceplas.zip
05 Oct 1996 (catalog date)
9,765 bytes
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Rating:
Yet another boring plasma. Not even full screen and has an error

Plasma by Johan Westerlund
/code/effects/plasma/plasma_j.zip
17 Jan 1999 (catalog date)
14,617 bytes
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Rating:
Weird looking plasma.

Tom's Plasma by Tom Dibble
/code/effects/plasma/tplas11.zip
10 Jan 1997 (catalog date)
139,950 bytes
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Rating:
Decent plasma example - Has some "fractal clouds" code too. Needs a random number generator of it's own so that there isn't the huge data file of mostly random numbers that goes along with it.

Raster Routines by Krazy One of Chaos
/code/effects/raster/rastdemo.zip
29 May 1997 (catalog date)
196,623 bytes
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Rating:
3 different raster effects, made for a never finished demo.

Scale by Yamaha of XYZZ
/code/effects/scaling/scaling.zip
12 Aug 1997 (catalog date)
74,434 bytes
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Rating:
2d Scaling. I have no comments.

Motion Read Me by Patch of Avalanche
/code/effects/scroll/motionrd.zip
10 Jan 1997 (catalog date)
30,871 bytes
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Rating:
Source for a smooth vertical text mode scroller - That's the way to do it. :) (Bugs on Matrox cards, but that's the fault of the card, not the code.)

Scroll by Jay Kramer
/code/effects/scroll/scroll2.zip
10 Jan 1997 (catalog date)
41,209 bytes
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Rating:
Source for mode X scrolling - _NOT_ the way to do hardware scrolling. Abuses the mode-X library.

JeffreyBobs by Morbid Man
/code/effects/shadebob/jeffbobs.zip
11 Jan 1997 (catalog date)
72,848 bytes
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Rating:
Source for a whole lot of shadebobs - Crappy code.

2D Blobs by Shadow Bandit of Diabolic Force
/code/effects/shadebob/sba_2dbl.zip
17 Jan 1999 (catalog date)
19,128 bytes
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Rating:
Looks more like the oldfashioned shadebobs.

shadebobs by NutCracker
/code/effects/shadebob/shadebob.zip
11 Jan 1997 (catalog date)
6,468 bytes
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Rating:
Source for some shadebobs - No docs, no comments. Looks good. (the exe, that is)

Sprite Editor by Nosferatu of TechnoCap
/code/effects/sprites/edispr20.zip
26 Jun 1997 (catalog date)
66,923 bytes
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Rating:
This editor has no mouse support, and hardly contains any editing tools. It only supports the french language.

Tile Editor by ???
/code/effects/sprites/mktil16a.zip
26 Jun 1997 (catalog date)
62,369 bytes
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Rating:
For 16x16 mode 13h tiles. This editor has mouse support, and also supports rotating colors. You can combine tiles to see how they look when used together.

3D Starfield by Legend of Blitz
/code/effects/stars/ldstars.zip
29 May 1997 (catalog date)
9,942 bytes
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Rating:
This is just a basic starfield. What makes it special is the 3D glasses support.

20 Byte Parallax Starfield by pascal of Cubic Team
/code/effects/stars/passtar.zip
05 Oct 1996 (catalog date)
8,836 bytes
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Rating:
A one-up on that other guy. :)

Starfield by Shade of Trash
/code/effects/stars/s-stars.zip
12 Aug 1997 (catalog date)
33,908 bytes
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Rating:
A Starfield. A BASIC starfield. Hideously slow and leaves a black cross on the screen.

Star 97 by Deathlock
/code/effects/stars/star97.zip
19 Jan 1998 (catalog date)
3,299 bytes
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Rating:
97 byte starfield. You were outdone on the concept for this one. Looks much better than the twentysomethings starfields. Well commented.

Stars by The Darkman
/code/effects/stars/stars3d.zip
10 Jan 1997 (catalog date)
15,164 bytes
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Rating:
A nicely done starfield - Nicely done (in appearance) but shoddy code. Globals abound, poor understanding of what to make functions. Made by a professed beginner.

Starz V1.0 by VuLgAr UnIcOrN
/code/effects/stars/starz10.zip
03 Jun 1998 (catalog date)
154,676 bytes
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This is a 2D side scrolling stars demo. There are multiple star speeds / sizes / colors. There are also lots of options like directions and color changing. It is written using C++ in the MS VC++5.0/MFC environment.

123 Byte Tiny Star Field by Rex Deathstar of Waterlogic
/code/effects/stars/tinystar.zip
06 Oct 1996 (catalog date)
1,929 bytes
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Rating:
The 3d version of what Matt and Pascal did. Could conceivably be much smaller

Transparency Tutorial by Sirmikey of Chaotic Order
/code/effects/transpar/transpar.zip
05 Oct 1996 (catalog date)
290,156 bytes
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Rating:
w/WATCOM C source - Doesn't run. Nice explanation/code

Tunnel Source by bca of Karva
/code/effects/tunnel/bca_tnl.zip
19 Jan 1998 (catalog date)
19,956 bytes
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Rating:
A texture mapped tunnel effect. Has holes in the tunnel. No useful comments in the source. One nifty (old!) idea of taking advantage of mirrors in the lookup table. FYI - vasen=left, oikea=right, yl„=upper, ala=lower.

ND.exe by Friar Tuck
/code/effects/tunnel/syn.zip
10 Jan 1997 (catalog date)
31,848 bytes
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Rating:
Example of a dot tunnel - Spaghetti code and no explanation. Also doesn't generate the dot tunnel real time, rather it has the rungs of dots precalculated in the exe.

tunnel by ?
/code/effects/tunnel/tunnel.zip
10 Jan 1997 (catalog date)
37,658 bytes
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Rating:
Example of a dot tunnel - That it was done in basic is about the only plus. Looks so-so, no comments.

Various Demo Effect Sources by Daniel Vollmer (Fusion)
/code/effects/various/danpwsrc.zip
05 Oct 1996 (catalog date)
697,008 bytes
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Rating:
LOTS of random stuff. Some better than others, especially the TSRs.

Bobs Editor by Avalanche
/code/effects/vectball/bedit110.zip
26 Jun 1997 (catalog date)
42,920 bytes
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Rating:
This editor generates some numbers that you can use as input for your own bob routines. Not very useful.

Vector Flag by David Hedly
/code/effects/vector/flag.zip
21 Sep 1997 (catalog date)
116,063 bytes
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Rating:
The movement of this flatshaded vectorflag is very impressive!

Vector Tutorial by Richard Nichols
/code/effects/vector/rn_vect.zip
06 Oct 1996 (catalog date)
25,033 bytes
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Rating:

Voxel by 6502 of Fatal Rage
/code/effects/voxel/newvox.zip
26 Jun 1997 (catalog date)
3,227 bytes
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Rating:
Beautiful hightfield rendering. If there's anyone with half a clue who can't understand this, I'd like to know. The effect itself is beautiful, fast, and the code is gratuitously commented. My only quip is having (gipped) allocation of some 180k that just eats up base memory. Has no .exe, but compiles with watcom with no problems.

256 Byte Water by Cagdas Calik
/code/effects/water/w256.zip
24 May 1998 (catalog date)
786 bytes
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A 256 byte water effect coded in pure assembly by Cagdas Calik, moreover with 286 instructions. It's recommended that you're mouse driver is load before you run the program, otherwise it will crash. Click left mouse button to go back to dos. Have fun...

Water by De-Phassed
/code/effects/water/water.zip
10 Jan 1997 (catalog date)
14,565 bytes
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Rating:
An example of water - Nothing more than a copy of Iguana's water routine done in full assembler.

Water by Yamaha of XYZZ
/code/effects/water/watrxyzz.zip
25 Aug 1997 (catalog date)
128,613 bytes
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Rating:
A water effect sample. Won't compile as is since it's missing quite a number of library files. Get hq_water if you want to understand this effect. Get this afterwards only if you can't understand asm.

Wave Pic by Quo Vadis
/code/effects/water/wavepic.zip
10 Jul 1997 (catalog date)
63,093 bytes
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Rating:
Wave Pic. Difficult to understand the source code. It's more asm than C and I wonder why it wasn't just turned into a pure asm file.

Animation Construction Kit 3D (source) by Lary Myers
/code/effects/worlds/acksrc.zip
25 Aug 1997 (catalog date)
146,731 bytes
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Rating:
A Wolfenstein-like 3d world engine by Lary Myers, including all sources and a good explanation of how it works. To make it run you also have to download ackkit.zip which contains all the data.

wormhole by John Cloninger of IND
/code/effects/wormhole/wormhole.zip
10 Jan 1997 (catalog date)
118,586 bytes
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Rating:
A wormhole example - Slow generation of the wormhole itself then it loads the wormhole from a file for the actual effect. You have to figure most of the effect out for yourself though.

2asm Anything 2 Asm,c,pas Converter by sneaqo of aardbei
/code/fileutil/2asm.zip
21 Aug 1998 (catalog date)
97,877 bytes
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converts a binary file into a db list, or a C or Pascal array. has a lot of options, and examples for all 3 languages included. Assembler, C, Pascal

Virtual File System by Dark Fiber
/code/fileutil/ilfs202b.zip
17 Jan 1999 (catalog date)
110,874 bytes
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Rating:
For Watcom C and DOS32 Assembler. Puts all your datafiles in one big file. Does not compress the data, and you have to do too many things by yourself that could have been done by the library.

LinkIT v1.0 Beta by Michael Badichi
/code/fileutil/linkit.zip
06 Oct 1996 (catalog date)
11,286 bytes
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Rating:
Link COM/EXE files into one big EXE - no sources

LZO Data Compression Library v0.20 by Markus Oberhumer
/code/fileutil/lzo020.zip
06 Oct 1996 (catalog date)
184,964 bytes
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Rating:
over conscious about compression ratios and statistics and has many long files about its stats in the /doc directory, but no description about the API. You have to figure out how to use it yourself from the two short examples that come with it. Otherwise, it's fairly complete and you can decide which compression routines you'd like to link yourself (assuming you can figure out that much).

Pop And Push by Ondrej Blazek
/code/fileutil/pop_push.zip
26 Feb 1998 (catalog date)
8,011 bytes
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Rating:
Two utilities that make browsing through your directories easier by using a stackbased method of remembering directory names.

X-Master v2.0 by Joey Mukherjee
/code/fileutil/xmstr201.zip
26 Feb 1998 (catalog date)
88,124 bytes
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Rating:
A menu driven file manager for multimedia files like mod-files, fli-files and demos that allows you to keep them all archived on your harddisk.

AWE-DIP-01-ENG by Creative Labs engineers
/code/hardware/audio/adip.zip
10 Jan 1997 (catalog date)
708,753 bytes
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Rating:
Examples and API for using the AWE32 - And people wonder why there's not much SB support. The information in the packet is contorted. I could go on this for days. Comments like /* main - here's where the fun begins */ are misleading. The fun actually began several hundred lines ago (starting at line 134). It's late. I'm not exactly bored, but this bit of code is frustrating. I wonder why CL even bothered. There are no technical docs of any sort and the code that is here *REEKS* of bad style. For extra frustration, I unzipped the file which had a self extracting .exe in it, which gave me 4 zips which when each extracted with the -d option finally gives me the SDK. Kneebiter - at 1:30 in the morning. Need more tea...

Digitized Music Routines for SoundBlaster by TSC-Software
/code/hardware/audio/digipack.zip
21 Jan 1998 (catalog date)
489,795 bytes
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Rating:
Very buggy.

CDROM audio library by Cyrid
/code/hardware/audio/e-cda1b.zip
30 Jun 1998 (catalog date)
48,577 bytes
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Rating:
Unfortunately it does not contain a function to play the cd using your soundcard instead of the cdrom output. C

SoundBlaster Routines for VOC Files
/code/hardware/audio/sb_pas10.zip
21 Jan 1998 (catalog date)
27,215 bytes
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Rating:

SoundBlaster Routines for VOC Files by Ethan Brodsky
/code/hardware/audio/sbdsp103.zip
21 Jan 1998 (catalog date)
13,312 bytes
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Rating:

SoundBlaster Routines by Jeff Bird
/code/hardware/audio/sbf3.zip
21 Jan 1998 (catalog date)
87,954 bytes
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Rating:
A good collection of sources and documents.

SoundBlaster Programming Info by Andr B Baresel, Craig Jackson
/code/hardware/audio/sblast09.zip
21 Jan 1998 (catalog date)
502,511 bytes
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Rating:
The ultimate guide for SoundBlaster coders. Sources included (including S3M player).

SoundBlaster Routines by Christopher M. Box
/code/hardware/audio/sbprog10.zip
21 Jan 1998 (catalog date)
37,846 bytes
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Rating:

GUS Sound Library by P. Lindh
/code/hardware/audio/socom10.zip
21 Jan 1998 (catalog date)
102,069 bytes
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Rating:
Supports MOD and DSM modules and WAV files.

Software Development Kit
/code/hardware/audio/vaisdk.zip
21 Jan 1998 (catalog date)
346,636 bytes
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Rating:
SDK for VESA audio interface BIOS extensions.

386 programmer's manual by Intel
/code/hardware/cpu/386intel.zip
10 Jan 1997 (catalog date)
209,396 bytes
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Rating:
Full docs on the 386 - Everything you've ever wanted to know about the (outdated) 386.

CPUID for intel by Intel engineer(s)
/code/hardware/cpu/cpuid3.zip
10 Jan 1997 (catalog date)
6,402 bytes
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Source to detect which intel chip is in a computer - Useful, but not much to look at. It's there for you to use if you ever need to detect what type of processor is in a machine.

CPUID for intel by Doctor Sludge
/code/hardware/cpu/cputest2.zip
10 Jan 1997 (catalog date)
10,953 bytes
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Rating:
Source to detect which intel chip is in a computer - Detects the processor for sure, but does it by checking for invalid opcodes. If you need to detect CPU type, I suggest /code/hardware/processor/cpuid3.zip.

Intel docs by ?
/code/hardware/cpu/intel.doc
10 Jan 1997 (catalog date)
114,654 bytes
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A complete listing of the 80x86 opcodes - Great reference for those learning assembler and those needing to double check opcodes. Dubious clock listings (none for pentium.)

Pentium Userguide Volume 3
/code/hardware/cpu/pent_ug3.zip
17 Jan 1999 (catalog date)
3,820,036 bytes
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Rating:
Contains everything you need to know about the pentium instructions, their timing, etc. in Acrobat format.

Pentium Stuff
/code/hardware/cpu/pentium.zip
01 Jul 1997 (catalog date)
164,896 bytes
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A collection of files on Pentium optimization. Some of these files look very useful, especially for optimizing information and truly esoteric stuff for the terminally curious.

DMA tut by Draeden of VLA
/code/hardware/dma/dma_vla.zip
10 Jan 1997 (catalog date)
2,516 bytes
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Rating:
Some docs for DMA programming - Sufficient for learning how to program the DMA. I do believe this was part of the PCGPE 1.0.

Drive detection for IBM & compatibles by Paul Schlyter
/code/hardware/drives/drivesex.zip
10 Jan 1997 (catalog date)
9,312 bytes
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Source to detect drives on a system - It didn't detect my drives properly. :(

Collection of ASM sources by ? of Blue Nose Productions
/code/hardware/general/asm_good.zip
10 Jan 1997 (catalog date)
118,612 bytes
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Lots of ASM sources, mostly for hardware and BIOS routines - It's somewhat difficult to find what you want, but the comments tell you what you need to know (but not what you have to do) to get everything compiled. Looks like a great source for the cut & paste coder. Given the nature of the routines, I'd say that was the intended purpose of this release.

Ralf Brown's Interrupt List
/code/hardware/general/telerama.zip
17 Jan 1999 (catalog date)
827,866 bytes
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Rating:
Every coder should download this, it's the best interrupt list around.

Joystick axis reading code by Peter Wan
/code/hardware/joystick/joysdk11.zip
10 Jan 1997 (catalog date)
35,092 bytes
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Rating:
Source to read joystick positions for the Gravis Game Pad - *This* is how source should be written, especially for an SDK. If only we were all this diligent.

Keyboard handler by Patch
/code/hardware/keyboard/kbdhand9.zip
10 Jan 1997 (catalog date)
26,409 bytes
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Source for making a keyboard handler (int 9) and reading the keyboard from the handler - Doesn't tell you much, but is a good demonstration. I'd suggest for those needing to write a keyboard handler is to get a hardware reference for the keyboard and see what other options are available and how the code works.

Introduction To Keyboard Handlers by Alioth, Don Williamson of O.M.D
/code/hardware/keyboard/keyb.zip
24 Apr 1998 (catalog date)
18,117 bytes
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How to construct a keyboard handler from scratch and why what you do actually works. :)

Keyboard Routines by Sean Werkema
/code/hardware/keyboard/keyboard.zip
26 Feb 1998 (catalog date)
10,166 bytes
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Rating:
Gives you lowlevel access to the keyboard.

Keydev v3.0 by Ondrej Blazek
/code/hardware/keyboard/keydef.zip
26 Feb 1998 (catalog date)
12,279 bytes
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Lets you assign macros up to 255 keystrokes to all keys.

K2000 Emulator by Kli
/code/hardware/keyboard/klik2000.zip
17 Jan 1999 (catalog date)
17,822 bytes
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Rating:
Shows a simple Knightrider effect on your screen and keyboard leds.

Learn v2.1 by Ondrej Blazek
/code/hardware/keyboard/learn.zip
26 Feb 1998 (catalog date)
7,141 bytes
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Rating:
Add-on for Keydef that allows you to define Keydef macros through textfiles instead of the normal "key by key" process.

Keyboard Routines by Lord Logic
/code/hardware/keyboard/ll_kbd.zip
26 Feb 1998 (catalog date)
52,600 bytes
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Rating:
Lowlevel keyboard routines.

Obbuf v3.2 by Ondrej Blazek
/code/hardware/keyboard/obbuf.zip
26 Feb 1998 (catalog date)
12,658 bytes
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Fills the keyboard buffer with specific keystrokes before running a program. Very useful if you often use the same functions of a program when you start it.

Peroxide Trainer Part 6 by Telemachos of Peroxide
/code/hardware/keyboard/pxdtut6.zip
17 Jan 1999 (catalog date)
20,234 bytes
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This tutorial explains how to program interrupts, timers and keyboard handlers.

EMS specs by Dick Flanagan
/code/hardware/memory/ems4spec.zip
10 Jan 1997 (catalog date)
67,864 bytes
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A comprehensive doc on EMS - Has the Expanded Memory Specification details and some Pascal and Asm source for acessing EMS memory.

Flat Real by Herman Dullink
/code/hardware/memory/flat.zip
10 Jan 1997 (catalog date)
11,758 bytes
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A flat real mode interface - For those who'd rather kludge real mode than switch to protected mode. Conceivably useful for 4k intros which may need a quick and cheap entry into a flat memory model.

Flat Real Mode Interface by Juanito
/code/hardware/memory/frmi_150.exe
10 Jan 1997 (catalog date)
38,210 bytes
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An interface for flat real mode from BC - Has some docs on xms and comments explaining how the interface works itself. I didn't test to see if it works. Doesn't work in v86 mode, meaning most programs made with this will require a reboot.

Virtual Memory Management by Flux
/code/hardware/memory/fxvmm210.zip
10 Jan 1997 (catalog date)
112,232 bytes
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A virtual memory management interface for BC - Once again, I didn't test this. This system is much more complete than the above and certainly much more useful. From the code, I'd say I'd like to work with this guy. :)

Flat Real Mode by Nix of Massive
/code/hardware/memory/mass-frm.zip
10 Jan 1997 (catalog date)
8,248 bytes
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A flat real mode interface - For those who'd rather kludge real mode than switch to protected mode. Conceivably useful for 4k intros which may need a quick and cheap entry into a flat memory model.

Peroxide Trainer Part 2 by Telemachos of Peroxide
/code/hardware/memory/pxdtut2.zip
17 Jan 1999 (catalog date)
11,137 bytes
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This tutorial explains how to use ems memory.

Real Memory by Chatter
/code/hardware/memory/realmem.zip
10 Jan 1997 (catalog date)
10,850 bytes
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Supposedly gets you past the 64k barrier in real mode - I have no clue what compiler this is supposed to compile for. It uses opcodes not allowed in BC's inline assembler, watcom doesn't use that kind of inline assembler (and doesn't need this extender anyway), and this is pointless for djgpp which only compiles 32bit pmode apps. I have neither TC (but considering that's a sub-set of BC I can assume it won't work) nor Quick C (but that's so old, it's inline assembler's probably incomplete too).

RDOSUMB v1.1Ea by Dimension
/code/hardware/memory/rumb11ea.zip
30 Jan 1999 (catalog date)
52,607 bytes
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Upper Memory Block manager (not code)

XMS Specification by MS, Intel, Lotus, ?
/code/hardware/memory/xms2spec.zip
10 Jan 1997 (catalog date)
9,431 bytes
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XMS Specifications - The complete specification of the XMS standard.

Fmouse by Holy Drake of Guardians
/code/hardware/mouse/fmouse12.zip
02 Jul 1997 (catalog date)
8,610 bytes
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A mouse routine for mode 12h. Nice source, full docs for using. Simple enough to extend to making a general mouse handler for any video mode.

386 power by Lorenzo Micheletto
/code/hardware/pmode/386p_101.zip
10 Jan 1997 (catalog date)
117,845 bytes
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A DOS extender for pmode asm programming - Has docs for useage and some extra miscellaneous routines that could be used for game or graphics programming in pmode. Honestly, if you want to do 100% asm development for pmode I'd suggest DOS32 or Tran's pmode. The author here credits Tran for some backbones to his system.

FreePack DOS extender by Narech Koumar of Supernar Systems Intl.
/code/hardware/pmode/dos32a.zip
25 Aug 1997 (catalog date)
520,938 bytes
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Another DOS extender option. I didn't test this for usefulness. I doesn't look any more difficult to learn to use than Adam Seychell's (sp?) Dos32 or Thomas Pytel/Charles Scheffold's Pmode/w. How well it functions is another story. Full documentation available. Comes with a tetris clone presumeably made using the extender. No source.

Dos extender by Supernar Systems Intl.
/code/hardware/pmode/dos32a_5.zip
30 Jun 1998 (catalog date)
606,774 bytes
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Very good dos extender, also extends the most popular mouse and vesa functions.

DOS 32 by Adam Seychell
/code/hardware/pmode/dos32v33.zip
10 Jan 1997 (catalog date)
339,512 bytes
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A DOS extender for pmode asm programming - One of the best choices for a DOS extender. It's complete, well coded, and flexible. (no accompanying .txt file)

Dos32 extension package for DJGPP by Rasputin
/code/hardware/pmode/dpfd110.zip
30 Jun 1998 (catalog date)
1,211,794 bytes
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Rating:
C

DPMI Specification by ?
/code/hardware/pmode/dpmispec.zip
10 Jan 1997 (catalog date)
33,749 bytes
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The complete DPMI specification - Everything you wanted to know about DPMI but were scared to ask.

EOS
/code/hardware/pmode/e_os303.zip
10 Jul 1997 (catalog date)
1,227,935 bytes
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Rating:
Eclipse Operating System. A clumsy pmode system, but has many ready to use libs. The makefiles don't work with wmake which they really should.

Eclipse operating System v3.05
/code/hardware/pmode/e_os305.zip
30 Jun 1998 (catalog date)
1,442,821 bytes
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A combination of a dos extender and a demo library containing a lot of useful functions. It's very useful for intros because the tiny version is very small (including a sb and gus modplayer). C, Assembler

Flat Maquina by Morbid Iadalboath of MUTANTE
/code/hardware/pmode/fm32_v2.zip
02 Jul 1997 (catalog date)
6,647 bytes
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Rating:
A Pascal TPU for getting flat mode memory. People really should be moving away from dealing with segmented memory. Get this if you're still using Pascal or something similar.

Real Flat Mode by Christophe Avion
/code/hardware/pmode/ifrm32.zip
25 Aug 1997 (catalog date)
56,257 bytes
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A Dos extender and file packer. I can't really rate this because I would never be able to use the code. All comments and docs are in French.

Kernel 1.30b
/code/hardware/pmode/krnl130b.zip
26 Jun 1997 (catalog date)
314,227 bytes
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A Pmode kernel program with some extra libraries. Has a sound library and many other extras to make up for the fact that it's rather new and things such as midas, GUSPlay, or whatnot won't work with it. It's picky about assembling (tasm32+wlink only). No real documentation to help you get started.

PMODE by Tran
/code/hardware/pmode/pm-11-94.zip
10 Jan 1997 (catalog date)
81,994 bytes
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A DOS extender for pmode asm programming - One of the other best choices for a DOS extender. It's complete, well coded, and flexible.

DOS Extender For Watcom C/C++ by KM of Taboo
/code/hardware/pmode/pm_stub.zip
17 Jan 1999 (catalog date)
4,106 bytes
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Very small, but doesn't extend all dos functions.

PMODE by Tran
/code/hardware/pmode/pmode307.zip
10 Jan 1997 (catalog date)
54,781 bytes
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Rating:
A DOS extender for pmode asm programming - One of the other best choices for a DOS extender. It's complete, well coded, and flexible.

PMODE/W by Tran, Daredevil
/code/hardware/pmode/pmw133.zip
10 Jan 1997 (catalog date)
143,190 bytes
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A DOS extender for pmode C programming - Works with the Watcom C compiler as a replacement for their protected mode system. Has it's tradeoffs with their (Watcom's) system.

Protect by Denis Marer
/code/hardware/pmode/protect.zip
10 Jan 1997 (catalog date)
15,056 bytes
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Some source code for getting into pmode - Good comments, but doesn't set up much of a programming environment. Has no support for DPMI nor real mode call backs.

System 64 by Simm of Analogue
/code/hardware/pmode/s64.zip
10 Jan 1997 (catalog date)
61,037 bytes
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A DOS protected mode extender - Comes with full source and looks fairly complete including real mode call back support. Worth giving a look at if you'll find it easier to use than Tran's pmode or DOS32.

Tiny DPMI by Maxwell Sayles of Xi
/code/hardware/pmode/tinydpmi.zip
17 Jan 1999 (catalog date)
4,724 bytes
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Only 173 bytes big, which makes it perfect for 4kb intros.

VCPI specification by ?
/code/hardware/pmode/vcpi.doc
10 Jan 1997 (catalog date)
60,219 bytes
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The specifications for VCPI - It's there if you need it.

WDOSX v0.93 by Wuschel
/code/hardware/pmode/wdosx093.zip
17 Jan 1999 (catalog date)
151,894 bytes
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Rating:
Dos extender for Tasm, Nasm, Borland C/C++ and Delphi2.

WUSTUB v0.1 by Michael Tippach
/code/hardware/pmode/wustub01.zip
10 Jul 1997 (catalog date)
50,554 bytes
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A DOS extender for Borland's Delphi 2. It's basically a PE loader for DOS. Comes with a CRT unit.

Xi Development System by Fysx
/code/hardware/pmode/xids0815.zip
19 Jan 1998 (catalog date)
43,131 bytes
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Xi Development System, a pmode extender. Uses tlink in the end, but works from watcom and tasm. Possibly a contender if you're writing a 64k intro and need a pmode extender. I'm unsure of it's stability, but it's small.

Asychronous communitcations code by Lord Logics
/code/hardware/serial/ll_comm.zip
10 Jan 1997 (catalog date)
56,754 bytes
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Source for "asynchronous" comm connections - A library meant for opening COM lines and other serial line connections. It's supposedly asynchronous (but maybe in a later version for this only supports one). Not too demo scene relevant, but it could make for great modem-modem networking in a game.

Mode 13h Doc by Vulture
/code/hardware/video/basicdoc.zip
10 Jan 1997 (catalog date)
7,727 bytes
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An explaination of mode 13h - For the *absolute* beginner.

Hi Res by Ash of Bunghole Productions
/code/hardware/video/bp-hires.zip
21 Sep 1997 (catalog date)
14,582 bytes
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Example of how to use mode 12h (640x480x16)

Check VESA by London Fog
/code/hardware/video/checkvsa.zip
10 Jan 1997 (catalog date)
1,595 bytes
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A program to detect if a computer has VESA support - Uhm, like... thanks. It's a real help.

MOD v1.0 by Dake of Devotion
/code/hardware/video/dk-mod10.zip
26 Jan 1998 (catalog date)
5,010 bytes
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Rating:
Source to change to different text modes. More complex than necessary. Good commenting.

VESA 1.x tutorial for dos32 by Peter Stuge of XiA
/code/hardware/video/dos32vbe.zip
30 Jun 1998 (catalog date)
8,951 bytes
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Rating:
Assembler

Fake mode by Yaka of Xography
/code/hardware/video/fakemode.zip
10 Jan 1997 (catalog date)
126,776 bytes
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A tweak mode for high color resolution on a VGA - Great explanation of how to set up such a video mode. Pre-dates illumanati and ambience by Tran.

Windows GDI Killer by Kiyone of Galaxy Police
/code/hardware/video/killgdi.zip
17 Jan 1999 (catalog date)
15,938 bytes
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This .DLL gives you full access to the VGA card under Windows'95. Very useful if you want to port your demos to windows.

Mode Switching Routines by Jeff Morgan
/code/hardware/video/modsrc21.zip
17 Jan 1999 (catalog date)
18,402 bytes
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These routines set different vga video modes without using the bios routines.

Prometheus Truecolor System by Gaffer of Xtatic
/code/hardware/video/ptc071.zip
17 Jan 1999 (catalog date)
1,750,391 bytes
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This is a hardware independent library for dos and windows for accessing the videocard.

VESA 2.00 Development Kit v2.10 by Realtech
/code/hardware/video/rtvbe210.zip
30 Jan 1999 (catalog date)
58,278 bytes
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S-VGA Programming by Sasquatch
/code/hardware/video/rvesa.zip
10 Jan 1997 (catalog date)
4,523 bytes
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VESA programming example - Not helpful.

VBE functions 2.1 by Babyloon of Revelation
/code/hardware/video/rvlvbe21.zip
30 Jan 1999 (catalog date)
213,888 bytes
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supports VBE 1.2 & 2.0, LFB - RM & PM bank switching

S3 TPU unit by Dietmar Meschede
/code/hardware/video/s3unit3.zip
10 Jan 1997 (catalog date)
16,549 bytes
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Source to set 320x240x256 and 640x480x256 modes with 1MB addressing on S3 chips - Doesn't directly say how to access that video memory or what to do with it. Now adays one should simply use the VESA BIOS.

Type One's SVGA Tricks Part 1 by Type One
/code/hardware/video/t1-svga1.zip
06 Oct 1996 (catalog date)
17,713 bytes
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Broken english. :( Lots of very useful video card tweaking information. Text and assembler, but not compileable.

SVGA Tricks by Type One of Pulpe
/code/hardware/video/t1svga11.zip
17 Jan 1999 (catalog date)
14,657 bytes
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Contains a lot of information about setting specific modes, including some very weird ones, about accelerating specific videocards, etc.

Tweakdoc.txt by Vulture
/code/hardware/video/tweakdoc.zip
10 Jan 1997 (catalog date)
5,522 bytes
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A doc for setting mode X and some other tweak modes - It doesn't explain much (really anything) about how to use the mode.

Official VESA VBE 2.0 Specification
/code/hardware/video/vbe20-11.exe
06 Oct 1996 (catalog date)
553,428 bytes
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VidBlitz by Zax
/code/hardware/video/vblitz13.zip
10 Jan 1997 (catalog date)
184,347 bytes
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A utility to give you bliting times from your video card - Useless?

VESA BIOS extension docs by Patch
/code/hardware/video/vesasp12.zip
10 Jan 1997 (catalog date)
15,985 bytes
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The specifications of the VESA BIOS extension - (kinda) from VESA themselves.

VGA Info by Andrew Scott
/code/hardware/video/vga-info.zip
10 Jan 1997 (catalog date)
139,440 bytes
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A VGA reference manual - Poor layout. I found it difficult to find things. Not as if the VGA card has changed, but the information seems outdated.

VGA FX by Chris Dunford
/code/hardware/video/vgafx.zip
10 Jan 1997 (catalog date)
27,128 bytes
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Some text effects - It's just some palette manipulations hidden (unintentionally) behind some very twisted code. Then again, it was coded in '89.

VidTimer by Zax
/code/hardware/video/vtime110.zip
10 Jan 1997 (catalog date)
179,797 bytes
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A utility to give you bliting times from your video card - Same as vblitz13.zip, just a different version.

Vbe 2.0 Library For Watcom by Malice of WitchCraft
/code/hardware/video/wtcvbe.zip
30 Aug 1998 (catalog date)
62,669 bytes
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A 100% asm VESA library with 256 and Direct Color modes support. Included source code, OBJ file, Watcom header and a C example.

XMode FAQ by Phil Carlisle
/code/hardware/video/xmodefaq.zip
01 Dec 1997 (catalog date)
6,799 bytes
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Not a real faq, but it contains a (dated) list of code resources for xmode.

Bmp2raw V1.0 by Joerg Hartenberger of SCI
/code/images/bmp2raw.zip
11 Jul 1998 (catalog date)
24,415 bytes
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Convert 8 or 24bpp BMPs into RAW Fileformat. Also: 24bpp to 16bpp RAW Converter.

GIF 2 LBM by Daniel Hatadi
/code/images/gif2lbm.zip
15 Apr 1997 (catalog date)
17,893 bytes
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Very simple bitmap converter. This converts plain 256 colour GIFs to the LBM format used with Themie Gouthas' XLIB. It also saves the palette separately in a .PAL file.

Demo Routines by Thomas Hagan
/code/library/rfvdemo.zip
01 Dec 1997 (catalog date)
547,445 bytes
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This package contains a bitmap rotating routine, a fractal zoomer and a voxelspace routine.

Graphics Engine by Matthew Hildebrand
/code/library/tge129d.zip
01 Dec 1997 (catalog date)
192,250 bytes
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Graphics library that supports multiple resolutions.

XMode Library
/code/library/xlib61.zip
01 Dec 1997 (catalog date)
786,630 bytes
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A very good graphics library that contains everything you need when working in XMode.

X-Sharp 3D Animation Package v22
/code/library/xsharp22.zip
01 Dec 1997 (catalog date)
115,072 bytes
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Contains a lot of different routines for X-Mode, including polyfillers.

Bytes Of Wisdom Diskmag Engine Sources by MinMax of Septic Productions
/code/mags/bow5src.zip
21 Aug 1998 (catalog date)
109,870 bytes
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Sources to diskmag engine written in Watcom C. Can use VBE 1.2/2.0 & textmode. Very flexible. Also it is recomended that you download the diskmag itself (to get the example files) (bow5.zip)

The Mag by Spellcaster
/code/mags/mag06.zip
01 Jul 1997 (catalog date)
13,564 bytes
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A serial coding magazine. Continuing into Pascal, records, file handling, PCX loading, text mode scrolling.

The Mag by Spellcaster
/code/mags/mag09.zip
01 Jul 1997 (catalog date)
77,599 bytes
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A serial coding magazine. Continuing into assembler, more on that game.

The Mag by Spellcaster
/code/mags/mag11.zip
01 Jul 1997 (catalog date)
95,422 bytes
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A serial coding magazine. Sorting, matrix algebra, geometric transformations, more complex 3d, still adding to that game. (This magazine has come a long way since issue one and is entirely progressive.)