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3d math by Lithium of VLA /code/3d/docs/3d_math.zip
| 10 Jan 1997 (catalog date)
11,835 bytes
| Download FTP scene.org
| Rating:   
| Explanations of some 3d math concepts - I remember not getting the 3d rotations working correctly when I first started programming, but I'm not sure if that's my fault or the fault of the doc. Most of the docs are some simple linear algebra. They spell out the equations in the end for those who can't completely understand them.
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3d basics by Synergist /code/3d/docs/3dbasics.zip
| 10 Jan 1997 (catalog date)
2,745 bytes
| Download FTP scene.org
| Rating: 
| Some basic 3d documentation - I'd never want to tell someone that this doc is a good place to start. The person writing this has no concept of structures, which severely ease the programming of complex things such as 3d systems.
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3D Coding tutorial by Ica of Hubris /code/3d/docs/3dica221.zip
| 30 Jun 1998 (catalog date)
422,704 bytes
| Download FTP scene.org
| Rating:     
| This tutorial is very easy to understand and describes everything you need to know like the mathematical basics, the different kind of polyfillers, shading methods, camera movement, sorting and backface culling and much much more. A must-have for every 3d coder! Text
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Zed 3D by Zed /code/3d/docs/zed3d095.zip
| 19 Jan 1998 (catalog date)
697,450 bytes
| Download FTP scene.org
| Rating:     
| Zed 3d - a document explaining the maths you'll need for 3d. Word and postscript formats of the same file. Zed has an attention to detail and a great way to explain all the math. I highly recommend this to anyone starting to make a 3d engine who doesn't know where to start (start with the math, not the polygon fillers, believe me! the fillers are trivial in comparison). See the bibliography for where to go next.
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Rotating 3d escher-knot by Oliver Nash /code/3d/systems/gsescher.zip
| 30 Jun 1998 (catalog date)
19,895 bytes
| Download FTP scene.org
| Rating: 
| The author says he appreciates a mention when you "steal" his formula, but "his" formula was already used on the amiga a long time ago. It might be useful downloading though if you're a starting 3d coder because the flatshaded 3d engine is very easy to understand. C
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Crappy Texture Map by Mandrill /code/3d/trifill/texmap/ctm.zip
| 19 Jan 1998 (catalog date)
6,214 bytes
| Download FTP scene.org
| Rating:  
| Crappy Texture Map. At least you know what code should be doing what. The filler looks familiar (the register lay out). The texture 'swims' so I'm not sure this is a routine to emulate.
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Tiled Texture Mapping Tutorial by TheGlide of Spinning Kids /code/3d/trifill/texmap/tiletmap.zip
| 03 Jun 1998 (catalog date)
4,757 bytes
| Download FTP scene.org
| | This is a little document that explains how to code a tiled texture mapper that handles any power of 2 texture sizes. The document contains some little C code to get you started. To fully understand the doc you should have already read MRI's fatmap.txt and fatmap2.txt.
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oplid by ? of Audiotrix /code/audio/detect/oplid.zip
| 11 Jan 1997 (catalog date)
31,180 bytes
| Download FTP scene.org
| Rating: 
| Detects what type of OPL chip is on your sound card - An ad for audiotrix more than anything else. No code. It looks like there should be more files in the archive than there are.
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DemoVT by JCAB of Iguana /code/audio/players/demovt15.zip
| 10 Jan 1997 (catalog date)
228,287 bytes
| Download FTP scene.org
| Rating:   
| A music player - Has no source for the player and a few bugs. But it's easy to interface from *any* language with support for SB and GUS. Rename file heartq.002 from Iguana's demo HeartQuake to demovt.exe and use that instead. It's version "1.6"
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Midas v1.11 by Sahara Surfers /code/audio/players/midas111.zip
| 17 Jan 1999 (catalog date)
1,981,785 bytes
| Download FTP scene.org
| Rating:    
| This version fixes some bugs in the 1.1 version, which was really necessary because some demos who used that version really sounded bad on a gus, so make sure you use this version, and not an older one!
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Tiny Play by pascal of Cubic Team /code/audio/players/mxmp12.zip
| 11 Jan 1997 (catalog date)
92,697 bytes
| Download FTP scene.org
| Rating:   
| Tiny Gus Play - Has source for the player, but can interface with asm and watcom. GUS only. requires that music be run through a converter and the playback is similar to FT2 when it comes to s3ms (but it will play xm's!)
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Sound Deluxe System 5.04 by Maple Leaf /code/audio/players/sds504.zip
| 17 Jan 1999 (catalog date)
603,983 bytes
| Download FTP scene.org
| Rating:    
| This player supports a lot of different module formats, but the GUS support seems to have a bug because I hear nothing, while it works great on my Soundblaster Pro. It supports a lot of different languages, including Turbo Basic!
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Tnt's Mod Player by ByteRaver of TNT, NO-ID /code/audio/players/tnt-mp11.zip
| 10 Jun 1998 (catalog date)
306,622 bytes
| Download FTP scene.org
| | This is a .MOD, .WOW player for DOS or a W95 DOS BOX. It supports the GUS and SoundBlaster. Features are interpolative mixing routines (stereo with panning effects), 5 octaves, 1 to 32 channels, _ALL_ MOD types supported, very powerful .MOD loader, MIDAS-alike setup. full pascal and asm source is included. Info about programming mixing routines is included, too.
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Space Port 2 BBS intro source by PSI /code/demosrc/bbsintro/fcsp2src.zip
| 10 Jan 1997 (catalog date)
32,242 bytes
| Download FTP scene.org
| Rating:   
| Sources to a BBS intro with ADlib music, scrollie, and star field all in 1993 bytes - The Adlib player in this BBS intro has been ripped and used time and time again by many people. Simple and easy to use. Kudos to those who have credited the source of where they got their player.
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42 Source by Maniac of LBA /code/demosrc/bbsintro/lba42src.zip
| 26 Jun 1997 (catalog date)
10,213 bytes
| Download FTP scene.org
| Rating:   
| BBS ad with a scroller and a lighting-esque effect. Both an asm and Pascal version compile, though the pascal version looks like nothing more than a rewrite of the asm code in Pascal's inline syntax. Few comments.
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Power Grid loader source by Friar Tuck of Ice /code/demosrc/bbsintro/pgloader.zip
| 10 Jan 1997 (catalog date)
80,967 bytes
| Download FTP scene.org
| Rating:   
| Source for a BBS loader with a text writer, music, and a lens - Has the adlib player from fcsp2src.zip. No comments. The lens is nice as the equations used make it look like a crystal ball.
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Squid source by tlc, The Doctor /code/demosrc/bbsintro/sqd1_src.zip
| 10 Jan 1997 (catalog date)
21,591 bytes
| Download FTP scene.org
| Rating:    
| Source for a BBS loader with copper bars, a scrollie, altered text characters, and an adlib player - Copious comments and tight source. They even do checks for the proper equipment, i.e. VGA and a 386. Comes with docs on programming the adlib and SB fm chips. Comments are in Portuguese.
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Boardz source by Vulture /code/demosrc/bbsintro/vga-vul1.zip
| 10 Jan 1997 (catalog date)
11,913 bytes
| Download FTP scene.org
| Rating:    
| Source for a BBS loader with a star field and scrollie - I never thought I'd give this high a rating for source to a BBS loader, but I figure there's got to be some way for people to know what to look for. The source is beautiful and there are more comments than there are lines of source! *Perfect* for the beginner, though not a tutorial.
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ACiDween loader by Wonder Monkey of Acid /code/demosrc/bbsintro/wm-h_src.zip
| 10 Jan 1997 (catalog date)
76,513 bytes
| Download FTP scene.org
| Rating:  
| Source for a halloween BBS loader - So-So source. Scarey warnings about ripping. But I'm sure I'll want this guy's routine for masking off bits. I suppose he thinks SHR AL, 3: SHL AL, 3 is faster than AND AL, 11111000b.
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Amnesia Vector source by Tran of Renaissance /code/demosrc/demos/as.zip
| 10 Jan 1997 (catalog date)
7,047 bytes
| Download FTP scene.org
| Rating:   
| The sources for the temple vector part of Amnesia - Sparce comments. Tight code, but probably only understandable by those who have written atleast a simple vector system and familiar with pmode. Certainly good code, but I question its usefulness to those who read it.
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Bytes & Kisses source by Jeff Lawson of JL Enterprise /code/demosrc/demos/bkisssrc.zip
| 10 Jan 1997 (catalog date)
513,669 bytes
| Download FTP scene.org
| Rating:   
| Sources for a demo with a scrollie, plasma, shadebobs, tunnel, bitmap rotation and stretching, and cool credits - Nice comments, but not precompiled. add /misc.!!! to your path and be sure to have pklite somewhere in your path. Go through each directory and use Borland's make on all the targets of each make file. Then make bytekiss.exe from /. Nice demo for its time, but frightfully boring except on Valentine's day. :)
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Byte B4 Christmas source by Jeff Lawson of JL Enterprise /code/demosrc/demos/byte-src.zip
| 10 Jan 1997 (catalog date)
560,382 bytes
| Download FTP scene.org
| Rating:   
| Sources for a demo with snowflakes, fire, and some text writers - Nice comments, but not precompiled. add /misc.!!! to your path and be sure to have pklite somewhere in your path. Go through each directory and use Borland's make on all the targets of each make file. Then make bytekiss.exe from /. Nice demo for its time, but frightfully boring except on Christmas Eve :)
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Fake demo source by Pelusa /code/demosrc/demos/fakedemo.zip
| 10 Jan 1997 (catalog date)
335,424 bytes
| Download FTP scene.org
| Rating:    
| Sources for a demo with a sinus waver, wormhole, rotating landscape, fire, scrollie, shadebobs, lens, mandelbrot set zoomer - Comments for proceedures, many parts, lots to look over. Clean code too. (old cheesy necros music. :)
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Timeless source by Tran /code/demosrc/demos/timesrc.zip
| 10 Jan 1997 (catalog date)
356,568 bytes
| Download FTP scene.org
| Rating:    
| Source for Tran's timeless demos - Curiously better than Tran's other source releases. If you intend to figure out how it works, I suggest you start at line 127 of v.asm. Few comments, but excellent source.
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Birthday source by Sliq /code/demosrc/intros/birthsrc.zip
| 10 Jan 1997 (catalog date)
25,025 bytes
| Download FTP scene.org
| Rating:   
| Sources for an intro with simple 3d - Comments for the proceedures, easy to read source. Shows influences from Mental Surgery, mainly in the interupt handling. Old sources (1993), but otherwise good.
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Chaos 4k intro source by Codex /code/demosrc/intros/chaos4k1.zip
| 10 Jan 1997 (catalog date)
14,345 bytes
| Download FTP scene.org
| Rating:  
| Sources for a 4k intro with static, sinus scrollie, vector cube, and some other stuff - No comments or description. Rather non-standard C at that, but I wonder how else a 4k intro would be made in C. Good for the curious.
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Gallery Source by ARM of Iguana /code/effects/doom/gallery.zip
| 10 Jan 1997 (catalog date)
593,716 bytes
| Download FTP scene.org
| Rating:    
| Source to Iguana's gallery scene from Inconexia (a doom clone) - Nice code, but low accuracy on the maths. Cool pictures, but I saw them the first time, when they were in the Prado. :) I always thought that there should have been an Easter Egg for May 3rd. Run subdirs.exe to get the full source.
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Fire by JARE of Iguana /code/effects/fire/fire_win.zip
| 10 Jan 1997 (catalog date)
10,716 bytes
| Download FTP scene.org
| Rating:   
| A fire routine under windows - Crawls on my p133. :( Don't bother looking at this unless you've programmed for windows before. You're likely to have a heart attack. :) Requires WinG to run.
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small flame by Gaffer of PRoMETHEUS /code/effects/fire/flame160.zip
| 18 Mar 1997 (catalog date)
2,964 bytes
| Download FTP scene.org
| Rating:  
| Source for a small fire routine. Doesn't actually work on my computer. To answer a question proposed by the author about size optimization, inc al is bigger than inc ax because intel doesn't have an inc /r8 instruction. inc ax is of the form inc /r16 which compiles to db 40+rw, where rw = 0 for ax, 1 for cx, 2 for dx, 3 for bx, ... inc al is of the form inc r/m8 and compiles to db FE /1 where /1 = c0 for al, c4 for ah, c1 for bl..., 05 for a memory reference.... See an intel document for more details.
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Linefire by Kable /code/effects/fire/linefire.zip
| 26 Jun 1997 (catalog date)
26,759 bytes
| Download FTP scene.org
| Rating:   
| Mystify your fire. I half expected to hear the FM sounds from Amnesia to kick in. It's only one line with a *much* longer (and blured) tail, but still. Uses a Bresenham's line routine.
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Chaotic Fractal Screensaver by Magister of Phazix /code/effects/fractal/mfract.zip
| 24 Apr 1998 (catalog date)
16,607 bytes
| Download FTP scene.org
| | A screensaver of sorts (plain DOS only, no Windows 95) that zooms into the Mandelbrot set and animates the Julia set. Source code included. Also includes a text file that explains fractals and how to generate them. Text, assembler, protected-mode.
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Iguana Landscape by JCAB, Jare of Iguana /code/effects/land/ign_land.zip
| 10 Jan 1997 (catalog date)
23,458 bytes
| Download FTP scene.org
| Rating:  
| The voxel landscape from Heartquake - No explaination of the effect, non-recompileable. The code is largely dependant on code libraries that the coders have developed and is thus somewhat difficult to follow.
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rotating landscape by TTT /code/effects/land/rotscape.zip
| 10 Jan 1997 (catalog date)
129,844 bytes
| Download FTP scene.org
| Rating:   
| A landscape routine similar to that at the end of unreal - Comments only on function names and has a larger executable than need be for this effect. (Lots of tables, i.e. the landscape itself)
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bglass by Konrad Olejnik of K!O /code/effects/lens/bglass.zip
| 19 Jan 1998 (catalog date)
50,803 bytes
| Download FTP scene.org
| Rating:   
| Bumped glass routine. For TMT pascal. You might call this a bump map type effect. The difference I'm going to call is that bump map routines alter light intensity while lens routines change your position in a texture map. Interesting way to get the timer! :) For C users, that would be int *time = 0x046C. See a BIOS data reference for further details.
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Tom's Plasma by Tom Dibble /code/effects/plasma/tplas11.zip
| 10 Jan 1997 (catalog date)
139,950 bytes
| Download FTP scene.org
| Rating:   
| Decent plasma example - Has some "fractal clouds" code too. Needs a random number generator of it's own so that there isn't the huge data file of mostly random numbers that goes along with it.
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Starz V1.0 by VuLgAr UnIcOrN /code/effects/stars/starz10.zip
| 03 Jun 1998 (catalog date)
154,676 bytes
| Download FTP scene.org
| | This is a 2D side scrolling stars demo. There are multiple star speeds / sizes / colors. There are also lots of options like directions and color changing. It is written using C++ in the MS VC++5.0/MFC environment.
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Tunnel Source by bca of Karva /code/effects/tunnel/bca_tnl.zip
| 19 Jan 1998 (catalog date)
19,956 bytes
| Download FTP scene.org
| Rating:  
| A texture mapped tunnel effect. Has holes in the tunnel. No useful comments in the source. One nifty (old!) idea of taking advantage of mirrors in the lookup table. FYI - vasen=left, oikea=right, yl„=upper, ala=lower.
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Voxel by 6502 of Fatal Rage /code/effects/voxel/newvox.zip
| 26 Jun 1997 (catalog date)
3,227 bytes
| Download FTP scene.org
| Rating:     
| Beautiful hightfield rendering. If there's anyone with half a clue who can't understand this, I'd like to know. The effect itself is beautiful, fast, and the code is gratuitously commented. My only quip is having (gipped) allocation of some 180k that just eats up base memory. Has no .exe, but compiles with watcom with no problems.
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256 Byte Water by Cagdas Calik /code/effects/water/w256.zip
| 24 May 1998 (catalog date)
786 bytes
| Download FTP scene.org
| | A 256 byte water effect coded in pure assembly by Cagdas Calik, moreover with 286 instructions. It's recommended that you're mouse driver is load before you run the program, otherwise it will crash. Click left mouse button to go back to dos. Have fun...
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Water by Yamaha of XYZZ /code/effects/water/watrxyzz.zip
| 25 Aug 1997 (catalog date)
128,613 bytes
| Download FTP scene.org
| Rating:  
| A water effect sample. Won't compile as is since it's missing quite a number of library files. Get hq_water if you want to understand this effect. Get this afterwards only if you can't understand asm.
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Animation Construction Kit 3D (source) by Lary Myers /code/effects/worlds/acksrc.zip
| 25 Aug 1997 (catalog date)
146,731 bytes
| Download FTP scene.org
| Rating:    
| A Wolfenstein-like 3d world engine by Lary Myers, including all sources and a good explanation of how it works. To make it run you also have to download ackkit.zip which contains all the data.
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2asm Anything 2 Asm,c,pas Converter by sneaqo of aardbei /code/fileutil/2asm.zip
| 21 Aug 1998 (catalog date)
97,877 bytes
| Download FTP scene.org
| | converts a binary file into a db list, or a C or Pascal array. has a lot of options, and examples for all 3 languages included. Assembler, C, Pascal
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Virtual File System by Dark Fiber /code/fileutil/ilfs202b.zip
| 17 Jan 1999 (catalog date)
110,874 bytes
| Download FTP scene.org
| Rating:   
| For Watcom C and DOS32 Assembler. Puts all your datafiles in one big file. Does not compress the data, and you have to do too many things by yourself that could have been done by the library.
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LZO Data Compression Library v0.20 by Markus Oberhumer /code/fileutil/lzo020.zip
| 06 Oct 1996 (catalog date)
184,964 bytes
| Download FTP scene.org
| Rating:   
| over conscious about compression ratios and statistics and has many long files about its stats in the /doc directory, but no description about the API. You have to figure out how to use it yourself from the two short examples that come with it. Otherwise, it's fairly complete and you can decide which compression routines you'd like to link yourself (assuming you can figure out that much).
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AWE-DIP-01-ENG by Creative Labs engineers /code/hardware/audio/adip.zip
| 10 Jan 1997 (catalog date)
708,753 bytes
| Download FTP scene.org
| Rating: 
| Examples and API for using the AWE32 - And people wonder why there's not much SB support. The information in the packet is contorted. I could go on this for days. Comments like /* main - here's where the fun begins */ are misleading. The fun actually began several hundred lines ago (starting at line 134). It's late. I'm not exactly bored, but this bit of code is frustrating. I wonder why CL even bothered. There are no technical docs of any sort and the code that is here *REEKS* of bad style. For extra frustration, I unzipped the file which had a self extracting .exe in it, which gave me 4 zips which when each extracted with the -d option finally gives me the SDK. Kneebiter - at 1:30 in the morning. Need more tea...
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CPUID for intel by Doctor Sludge /code/hardware/cpu/cputest2.zip
| 10 Jan 1997 (catalog date)
10,953 bytes
| Download FTP scene.org
| Rating:   
| Source to detect which intel chip is in a computer - Detects the processor for sure, but does it by checking for invalid opcodes. If you need to detect CPU type, I suggest /code/hardware/processor/cpuid3.zip.
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Intel docs by ? /code/hardware/cpu/intel.doc
| 10 Jan 1997 (catalog date)
114,654 bytes
| Download FTP scene.org
| Rating:    
| A complete listing of the 80x86 opcodes - Great reference for those learning assembler and those needing to double check opcodes. Dubious clock listings (none for pentium.)
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Pentium Stuff /code/hardware/cpu/pentium.zip
| 01 Jul 1997 (catalog date)
164,896 bytes
| Download FTP scene.org
| Rating:   
| A collection of files on Pentium optimization. Some of these files look very useful, especially for optimizing information and truly esoteric stuff for the terminally curious.
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Collection of ASM sources by ? of Blue Nose Productions /code/hardware/general/asm_good.zip
| 10 Jan 1997 (catalog date)
118,612 bytes
| Download FTP scene.org
| Rating:   
| Lots of ASM sources, mostly for hardware and BIOS routines - It's somewhat difficult to find what you want, but the comments tell you what you need to know (but not what you have to do) to get everything compiled. Looks like a great source for the cut & paste coder. Given the nature of the routines, I'd say that was the intended purpose of this release.
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Keyboard handler by Patch /code/hardware/keyboard/kbdhand9.zip
| 10 Jan 1997 (catalog date)
26,409 bytes
| Download FTP scene.org
| Rating:   
| Source for making a keyboard handler (int 9) and reading the keyboard from the handler - Doesn't tell you much, but is a good demonstration. I'd suggest for those needing to write a keyboard handler is to get a hardware reference for the keyboard and see what other options are available and how the code works.
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Flat Real by Herman Dullink /code/hardware/memory/flat.zip
| 10 Jan 1997 (catalog date)
11,758 bytes
| Download FTP scene.org
| Rating:   
| A flat real mode interface - For those who'd rather kludge real mode than switch to protected mode. Conceivably useful for 4k intros which may need a quick and cheap entry into a flat memory model.
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Flat Real Mode Interface by Juanito /code/hardware/memory/frmi_150.exe
| 10 Jan 1997 (catalog date)
38,210 bytes
| Download FTP scene.org
| Rating:   
| An interface for flat real mode from BC - Has some docs on xms and comments explaining how the interface works itself. I didn't test to see if it works. Doesn't work in v86 mode, meaning most programs made with this will require a reboot.
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Virtual Memory Management by Flux /code/hardware/memory/fxvmm210.zip
| 10 Jan 1997 (catalog date)
112,232 bytes
| Download FTP scene.org
| Rating:    
| A virtual memory management interface for BC - Once again, I didn't test this. This system is much more complete than the above and certainly much more useful. From the code, I'd say I'd like to work with this guy. :)
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Flat Real Mode by Nix of Massive /code/hardware/memory/mass-frm.zip
| 10 Jan 1997 (catalog date)
8,248 bytes
| Download FTP scene.org
| Rating:   
| A flat real mode interface - For those who'd rather kludge real mode than switch to protected mode. Conceivably useful for 4k intros which may need a quick and cheap entry into a flat memory model.
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Real Memory by Chatter /code/hardware/memory/realmem.zip
| 10 Jan 1997 (catalog date)
10,850 bytes
| Download FTP scene.org
| Rating: 
| Supposedly gets you past the 64k barrier in real mode - I have no clue what compiler this is supposed to compile for. It uses opcodes not allowed in BC's inline assembler, watcom doesn't use that kind of inline assembler (and doesn't need this extender anyway), and this is pointless for djgpp which only compiles 32bit pmode apps. I have neither TC (but considering that's a sub-set of BC I can assume it won't work) nor Quick C (but that's so old, it's inline assembler's probably incomplete too).
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386 power by Lorenzo Micheletto /code/hardware/pmode/386p_101.zip
| 10 Jan 1997 (catalog date)
117,845 bytes
| Download FTP scene.org
| Rating:   
| A DOS extender for pmode asm programming - Has docs for useage and some extra miscellaneous routines that could be used for game or graphics programming in pmode. Honestly, if you want to do 100% asm development for pmode I'd suggest DOS32 or Tran's pmode. The author here credits Tran for some backbones to his system.
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FreePack DOS extender by Narech Koumar of Supernar Systems Intl. /code/hardware/pmode/dos32a.zip
| 25 Aug 1997 (catalog date)
520,938 bytes
| Download FTP scene.org
| Rating:    
| Another DOS extender option. I didn't test this for usefulness. I doesn't look any more difficult to learn to use than Adam Seychell's (sp?) Dos32 or Thomas Pytel/Charles Scheffold's Pmode/w. How well it functions is another story. Full documentation available. Comes with a tetris clone presumeably made using the extender. No source.
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Eclipse operating System v3.05 /code/hardware/pmode/e_os305.zip
| 30 Jun 1998 (catalog date)
1,442,821 bytes
| Download FTP scene.org
| Rating:    
| A combination of a dos extender and a demo library containing a lot of useful functions. It's very useful for intros because the tiny version is very small (including a sb and gus modplayer). C, Assembler
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Kernel 1.30b /code/hardware/pmode/krnl130b.zip
| 26 Jun 1997 (catalog date)
314,227 bytes
| Download FTP scene.org
| Rating:    
| A Pmode kernel program with some extra libraries. Has a sound library and many other extras to make up for the fact that it's rather new and things such as midas, GUSPlay, or whatnot won't work with it. It's picky about assembling (tasm32+wlink only). No real documentation to help you get started.
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System 64 by Simm of Analogue /code/hardware/pmode/s64.zip
| 10 Jan 1997 (catalog date)
61,037 bytes
| Download FTP scene.org
| Rating:    
| A DOS protected mode extender - Comes with full source and looks fairly complete including real mode call back support. Worth giving a look at if you'll find it easier to use than Tran's pmode or DOS32.
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Xi Development System by Fysx /code/hardware/pmode/xids0815.zip
| 19 Jan 1998 (catalog date)
43,131 bytes
| Download FTP scene.org
| Rating:   
| Xi Development System, a pmode extender. Uses tlink in the end, but works from watcom and tasm. Possibly a contender if you're writing a 64k intro and need a pmode extender. I'm unsure of it's stability, but it's small.
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Asychronous communitcations code by Lord Logics /code/hardware/serial/ll_comm.zip
| 10 Jan 1997 (catalog date)
56,754 bytes
| Download FTP scene.org
| Rating:   
| Source for "asynchronous" comm connections - A library meant for opening COM lines and other serial line connections. It's supposedly asynchronous (but maybe in a later version for this only supports one). Not too demo scene relevant, but it could make for great modem-modem networking in a game.
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Bytes Of Wisdom Diskmag Engine Sources by MinMax of Septic Productions /code/mags/bow5src.zip
| 21 Aug 1998 (catalog date)
109,870 bytes
| Download FTP scene.org
| | Sources to diskmag engine written in Watcom C. Can use VBE 1.2/2.0 & textmode. Very flexible. Also it is recomended that you download the diskmag itself (to get the example files) (bow5.zip)
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The Mag by Spellcaster /code/mags/mag11.zip
| 01 Jul 1997 (catalog date)
95,422 bytes
| Download FTP scene.org
| Rating:   
| A serial coding magazine. Sorting, matrix algebra, geometric transformations, more complex 3d, still adding to that game. (This magazine has come a long way since issue one and is entirely progressive.)
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