Search for "tu": 1133 matches(displaying first 250)

3d basics by Synergist
/code/3d/docs/3dbasics.zip
10 Jan 1997 (catalog date)
2,745 bytes
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Some basic 3d documentation - I'd never want to tell someone that this doc is a good place to start. The person writing this has no concept of structures, which severely ease the programming of complex things such as 3d systems.

3D Coding tutorial by Ica of Hubris
/code/3d/docs/3dica221.zip
30 Jun 1998 (catalog date)
422,704 bytes
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This tutorial is very easy to understand and describes everything you need to know like the mathematical basics, the different kind of polyfillers, shading methods, camera movement, sorting and backface culling and much much more. A must-have for every 3d coder! Text

3D Tutorial by FH94.3 of Nitro
/code/3d/docs/fh-3dtut.zip
18 Jan 1998 (catalog date)
12,903 bytes
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Rating:
Explains how to rotate in 3D.

3D Matrix Transformations by Voltaire of OTM
/code/3d/docs/otmmatx.zip
18 Jan 1998 (catalog date)
13,676 bytes
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Good tutorial on 3D transformations using matricies.

3D Camera Tutorial by Shadow Bandit of Diabolic Force
/code/3d/docs/sba_3dcm.zip
17 Jan 1999 (catalog date)
14,496 bytes
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3D Shadow Tutorial by Fuzzel of Haujobb
/code/3d/docs/shadows.zip
17 Jan 1999 (catalog date)
121,258 bytes
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Explains how to do shadows in 3d using a zbuffer algorithm.

Polyfiller Tutorial by Karma of TFL-TDV
/code/3d/docs/ttka3ddo.zip
18 Jan 1998 (catalog date)
15,613 bytes
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A good explanation of different types of polyfillers.

3D example by Andrew Harvey
/code/3d/systems/exampl3d.zip
30 Jun 1998 (catalog date)
385,953 bytes
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Good looking texturemapped 3d engine, but unfortunately there is no documentation included. Assembler

GFXFX3: Inertia 3d engine by Alex Chalfin and Jeroen Bouwens
/code/3d/systems/gfx3i099.zip
30 Jun 1998 (catalog date)
1,148,321 bytes
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Goodlooking 3d engine, with very complete documentation. Unfortunately only the libraries are included, while the actual source is missing. Pascal

Panard Vision Realtime 3d Engine 0.98 by SMKaribou of GMF
/code/3d/systems/gmfpv98w.zip
25 Apr 1998 (catalog date)
3,360,072 bytes
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Full Featured Free 3D Engine SDK. Support for hardware (glide, direct3d, opengl) and software rendering. Requires DX5.

Crystal 3D Engine by Mali of Malixa
/code/3d/systems/mdg_cr3d.zip
17 Jan 1999 (catalog date)
432,414 bytes
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Rating:
Supports all the usual shading methods, texturemapping, etc. No documentation.

Panard-Vision 3D Engine by Olivier Brunet
/code/3d/systems/pvsdk95d.zip
17 Jan 1999 (catalog date)
915,862 bytes
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I couldn't get it to work unfortunately, but it seems pretty good.

Real-Time Environment Mapping Tutorial by Frenzy
/code/3d/trifill/envmap/envmap.doc
05 Oct 1996 (catalog date)
4,169 bytes
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Somewhat incorrect document. Parts are right, others wrong.

Gouraud Shading by Tumblin of Bodies In Motion
/code/3d/trifill/gouraud/gvector2.zip
08 Jul 1997 (catalog date)
73,071 bytes
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OTM Phong by Voltaire of OTM
/code/3d/trifill/phong/otmphong.doc
08 Jun 1997 (catalog date)
23,949 bytes
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Good tutorial explaining how to approximate phong shading using a model based on linear interpolation of angles.

Phong Explanation by TimJ of Vertigo
/code/3d/trifill/phong/vgophong.zip
17 Jan 1999 (catalog date)
6,709 bytes
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Good tutorial about how the phong lightning algorithm works and how it can be implemented

4 Sided Polygon Texture Mapper by Alan Parker
/code/3d/trifill/texmap/bastxmap.txt
08 Jun 1997 (catalog date)
8,601 bytes
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Although this texture mapper is coded in GFA Basic for the Atari ST the code is comprehensible enough to be useful for PC owners.

Crappy Texture Map by Mandrill
/code/3d/trifill/texmap/ctm.zip
19 Jan 1998 (catalog date)
6,214 bytes
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Crappy Texture Map. At least you know what code should be doing what. The filler looks familiar (the register lay out). The texture 'swims' so I'm not sure this is a routine to emulate.

Fake Perspective Correct Texture Mapping by FAC of Delabu Alama
/code/3d/trifill/texmap/facmap.zip
04 Jun 1998 (catalog date)
43,816 bytes
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How to do fake perspective correct texture mapping WITHOUT changing your current texture mapper function.

Fast Affine Texture Mapping Tutorial by Doomsday
/code/3d/trifill/texmap/fatmap.txt
07 Oct 1996 (catalog date)
69,730 bytes
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Fast Affine Texture Mapping II by MRI of Doomsday
/code/3d/trifill/texmap/fatmap2.zip
30 Jun 1998 (catalog date)
55,809 bytes
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A good tutorial about accurate texture mapping. This version uses convex polygons instead of triangles to make clipping easier. Text, C

Texture Mapper by Lee Lorenz
/code/3d/trifill/texmap/text_eng.zip
08 Jun 1997 (catalog date)
231,920 bytes
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Rating:
Hardly any comments included with the source, but the source is not very hard to understand.

Texture Map by Robert Schmidt of Ztiff Zox Softwear
/code/3d/trifill/texmap/textmap.zip
08 Jun 1997 (catalog date)
11,172 bytes
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Rating:
Document on how to map a 2D texture onto a 3D parallellogram. Useful to understand the mathematics behind texture mapping, but too slow for a decent realtime implementation.

Texture Mapper by Fantom of Ultimate Brains
/code/3d/trifill/texmap/texture.zip
08 Jun 1997 (catalog date)
112,765 bytes
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Rating:
There are no comments included with the source, so you'll need to spend some time before you totaly understand what's going on.

Tiled Texture Mapping Tutorial by TheGlide of Spinning Kids
/code/3d/trifill/texmap/tiletmap.zip
03 Jun 1998 (catalog date)
4,757 bytes
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This is a little document that explains how to code a tiled texture mapper that handles any power of 2 texture sizes. The document contains some little C code to get you started. To fully understand the doc you should have already read MRI's fatmap.txt and fatmap2.txt.

Texture Mapping Tutorial by Tumblin of Bodies In Motion
/code/3d/trifill/texmap/tmaptut.zip
08 Jun 1997 (catalog date)
66,330 bytes
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Rating:
Excellent tutorial on texture mapping. A must for starters!

3D Studio .3DS File Reader v1.2 by Jare of Iguana
/code/3ds/3dsrdr12.zip
07 Oct 1996 (catalog date)
5,858 bytes
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3D Studio Script To Convert Objects
/code/3ds/unaim3d.zip
06 Oct 1996 (catalog date)
2,777 bytes
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Protracker Studio 16 Module Format Specifications by CyberStrike of Renaissance
/code/audio/docs/ps16form.zip
21 Jan 1998 (catalog date)
14,375 bytes
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Module Player For Borland/Turbo Pascal 7.0 by Charles Attard.
/code/audio/players/modunit2.zip
17 Jan 1999 (catalog date)
176,078 bytes
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Rating:
Supports 699/mod/mtm/nst/s3m/wav/xi/xm on all SoundBlaster Pro cards and compatibles. Quality could be better.

Sound Deluxe System 5.04 by Maple Leaf
/code/audio/players/sds504.zip
17 Jan 1999 (catalog date)
603,983 bytes
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Rating:
This player supports a lot of different module formats, but the GUS support seems to have a bug because I hear nothing, while it works great on my Soundblaster Pro. It supports a lot of different languages, including Turbo Basic!

StarPlayer by Jedi of Oxygen
/code/audio/players/sp-code.zip
25 Aug 1997 (catalog date)
125,394 bytes
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A mod/s3m player with source. THIS is the player you want to pick up if you're doing a 100% asm intro with Tran's pmode v2.xx and need SB support. It's easily tweakable to play your tune from memory, though the code given loads from disk. If you don't need SB support, also check out Robban's GUSPlay.

Module Player by PSI of Future Crew
/code/audio/players/stmik020.zip
21 Jan 1998 (catalog date)
162,009 bytes
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Rating:
Sources for Mental Surgery included as an example.

Module Player Fix by PSI of Future Crew
/code/audio/players/stmikfix.zip
21 Jan 1998 (catalog date)
10,362 bytes
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Bugfix for stmik020.zip

Tnt's Mod Player by ByteRaver of TNT, NO-ID
/code/audio/players/tnt-mp11.zip
10 Jun 1998 (catalog date)
306,622 bytes
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This is a .MOD, .WOW player for DOS or a W95 DOS BOX. It supports the GUS and SoundBlaster. Features are interpolative mixing routines (stereo with panning effects), 5 octaves, 1 to 32 channels, _ALL_ MOD types supported, very powerful .MOD loader, MIDAS-alike setup. full pascal and asm source is included. Info about programming mixing routines is included, too.

Compression Tutorial by Mali of Malixa
/code/compress/mdg_comp.zip
17 Jan 1999 (catalog date)
8,344 bytes
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Rating:
Explains how to code RLE and Huffman compression.

LZ & Huffman Compression System by Tuo, Ze Killer
/code/compress/skylz100.zip
17 Jan 1999 (catalog date)
27,818 bytes
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TChip Texture Generator by Mr. Aurum of Image
/code/compress/tchip.zip
17 Jan 1999 (catalog date)
82,154 bytes
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Stores textures in just a few hundred bytes, very useful for intros.

VGA_Less by Quantum Porcupine
/code/contests/8086/vga_less.zip
07 Nov 1997 (catalog date)
19,454 bytes
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Released at event 8086 in the demo division and ranked 02

Power Grid loader source by Friar Tuck of Ice
/code/demosrc/bbsintro/pgloader.zip
10 Jan 1997 (catalog date)
80,967 bytes
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Rating:
Source for a BBS loader with a text writer, music, and a lens - Has the adlib player from fcsp2src.zip. No comments. The lens is nice as the equations used make it look like a crystal ball.

Squid source by tlc, The Doctor
/code/demosrc/bbsintro/sqd1_src.zip
10 Jan 1997 (catalog date)
21,591 bytes
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Source for a BBS loader with copper bars, a scrollie, altered text characters, and an adlib player - Copious comments and tight source. They even do checks for the proper equipment, i.e. VGA and a 386. Comes with docs on programming the adlib and SB fm chips. Comments are in Portuguese.

Boardz source by Vulture
/code/demosrc/bbsintro/vga-vul1.zip
10 Jan 1997 (catalog date)
11,913 bytes
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Source for a BBS loader with a star field and scrollie - I never thought I'd give this high a rating for source to a BBS loader, but I figure there's got to be some way for people to know what to look for. The source is beautiful and there are more comments than there are lines of source! *Perfect* for the beginner, though not a tutorial.

Bytes & Kisses source by Jeff Lawson of JL Enterprise
/code/demosrc/demos/bkisssrc.zip
10 Jan 1997 (catalog date)
513,669 bytes
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Sources for a demo with a scrollie, plasma, shadebobs, tunnel, bitmap rotation and stretching, and cool credits - Nice comments, but not precompiled. add /misc.!!! to your path and be sure to have pklite somewhere in your path. Go through each directory and use Borland's make on all the targets of each make file. Then make bytekiss.exe from /. Nice demo for its time, but frightfully boring except on Valentine's day. :)

Stupikeffyloooopy Full Source by FAC of Delabu Alama
/code/demosrc/demos/loopysrc.zip
25 Apr 1998 (catalog date)
211,591 bytes
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Full source for the Stupikeffyloopy demo. - Coded in TMT Pascal v2.0 registered. - Can be compiled with either registered or unregistered versions - Supports Sound Blaster / No Sound - MOD Player by Cesar Vellido / CiMedia - Enjoy it.

One Night Stand source by Quantum Porcupine
/code/demosrc/demos/onesrc.zip
10 Jan 1997 (catalog date)
128,436 bytes
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Source for a demo with mostly tunnel effects - Inline asm, no comments.

Phro source by Phred of OTM
/code/demosrc/demos/phro.zip
10 Jan 1997 (catalog date)
294,474 bytes
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Source for a demo with texture mapping, space cut, motion blur, a tunnel, and texture warping - All pascal with inline assembler. Good source, but no comments.

VGAless source by Quantum Porcupine
/code/demosrc/demos/src_less.zip
10 Jan 1997 (catalog date)
10,853 bytes
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Source for a 8086/CGA demo - Nifty that the demo runs on an 8086. The source won't recompile. One file without comments.

Chaos 4k intro source by Codex
/code/demosrc/intros/chaos4k1.zip
10 Jan 1997 (catalog date)
14,345 bytes
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Sources for a 4k intro with static, sinus scrollie, vector cube, and some other stuff - No comments or description. Rather non-standard C at that, but I wonder how else a 4k intro would be made in C. Good for the curious.

Chaos source by Mrock of Hellcore
/code/demosrc/intros/chaossrc.zip
19 Jan 1998 (catalog date)
30,532 bytes
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Source for a tunnel effect with an adlib player. Different from chaos4k1.zip. Fairly nice code, some useful comments... very average.

Chaos by Consub of CSB
/code/demosrc/intros/csb_csrc.zip
10 Jul 1997 (catalog date)
24,328 bytes
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Simple 4k intro. Shadebobs, fire, some random stuff. Nifty idea for using 7 segment displays for all the text.

Maximum by Bear of Sinope
/code/demosrc/intros/maximum.zip
01 Jul 1997 (catalog date)
20,172 bytes
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Source for an effect full 4k intro. I can't tell what language most of the comments are in. The 100% register gouraud shaded texture innerloop is particularly clever.

Shorty 4kb Source by The Clan
/code/demosrc/intros/shorty.zip
17 Jan 1999 (catalog date)
145,990 bytes
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Source for a 4kb intro containing a tunnel and some gouraud shaded and texturemapped 3d vectors.

Farmer source by Warlock of Absence
/code/demosrc/intros/src_farm.zip
12 Aug 1997 (catalog date)
14,197 bytes
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source to a 4k intro. No comments. Has rotating bitmaps, zooming, bump-mapping, water, tunnel, and some other misc stuff.

Virtual Lame source by Paradise
/code/demosrc/intros/virtlame.zip
10 Jan 1997 (catalog date)
176,796 bytes
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Source for an intro with a text writer/fader and "supposedly" vector balls and skulls - Title speaks for itself.

DOS Utilities by Sam of TFL-TDV
/code/dos/collstuf.zip
26 Feb 1998 (catalog date)
34,149 bytes
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Contains some simple dos utilities coded in different languages.

Assembler Laboratory V1.3 Beta 1 by Kurt Groenbech a.k.a. Rib of Talent, Xenon
/code/editors/alab13b1.zip
24 Aug 1998 (catalog date)
322,386 bytes
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A very good assembler and Watcom C IDE with a lot of very useful features.

Textmode Texture Mapping,Plasma, and 3D by Joker of Crusaders
/code/effects/3d/3dtext.zip
05 Oct 1996 (catalog date)
12,720 bytes
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3D Tutorial v1.8 by fh of GODS
/code/effects/3d/fh-3dt18.zip
06 Oct 1996 (catalog date)
25,489 bytes
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Useless. Very poor way of making a 3d system. 100% hard coded objects, non-portable slow code.

2d Coloured Bump Mapping by PSX of Future-Shock
/code/effects/bump/2dclbump.zip
24 Apr 1998 (catalog date)
277,086 bytes
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Program to demonstarted Coloured 2D Bump Mapping. Coded in Watcom C.

Real-Time Phong Bump Mapping Tutorial by Frenzy
/code/effects/bump/bump.doc
05 Oct 1996 (catalog date)
3,877 bytes
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Incorrect ideas, it's not done this way.

Bump Map Routine by Ollie of Kalvados
/code/effects/bump/bumptut.zip
19 Jan 1998 (catalog date)
67,998 bytes
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Dirty pixels in the light map. Some useful comments.

2D Bumpmapping by T.C.P. of Diabolic Force
/code/effects/bump/tcp_bump.zip
17 Jan 1999 (catalog date)
86,560 bytes
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Explains how to do 2d bumpmapping on 256 color pictures.

Gallery Source by ARM of Iguana
/code/effects/doom/gallery.zip
10 Jan 1997 (catalog date)
593,716 bytes
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Source to Iguana's gallery scene from Inconexia (a doom clone) - Nice code, but low accuracy on the maths. Cool pictures, but I saw them the first time, when they were in the Prado. :) I always thought that there should have been an Easter Egg for May 3rd. Run subdirs.exe to get the full source.

Texturemapping Tutorial by William D. Doughty
/code/effects/doom/textps.zip
18 Jan 1998 (catalog date)
75,676 bytes
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Postscript version. Explains how to make a 3D engine like the one used in Doom.

Texturemapping Tutorial by William D. Doughty
/code/effects/doom/texttext.zip
18 Jan 1998 (catalog date)
9,162 bytes
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Text version. Explains how to make a 3D engine like the one used in Doom. This version does not include any illustrations!

Burning Match by Digimind
/code/effects/fire/bmatch.zip
19 Jun 1998 (catalog date)
3,005 bytes
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314 byte fire example with asm source and executable. Features wood, sulfur and oxygen.

small flame by Gaffer of PRoMETHEUS
/code/effects/fire/flame160.zip
18 Mar 1997 (catalog date)
2,964 bytes
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Source for a small fire routine. Doesn't actually work on my computer. To answer a question proposed by the author about size optimization, inc al is bigger than inc ax because intel doesn't have an inc /r8 instruction. inc ax is of the form inc /r16 which compiles to db 40+rw, where rw = 0 for ax, 1 for cx, 2 for dx, 3 for bx, ... inc al is of the form inc r/m8 and compiles to db FE /1 where /1 = c0 for al, c4 for ah, c1 for bl..., 05 for a memory reference.... See an intel document for more details.

Spherical Texture Mapping by Keith Sibson
/code/effects/globe/ks_sp.zip
29 Sep 1997 (catalog date)
85,265 bytes
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bglass by Konrad Olejnik of K!O
/code/effects/lens/bglass.zip
19 Jan 1998 (catalog date)
50,803 bytes
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Bumped glass routine. For TMT pascal. You might call this a bump map type effect. The difference I'm going to call is that bump map routines alter light intensity while lens routines change your position in a texture map. Interesting way to get the timer! :) For C users, that would be int *time = 0x046C. See a BIOS data reference for further details.

WGT Graphics Tut #5 by Gooroo
/code/effects/morph/wgttut5.zip
10 Jan 1997 (catalog date)
224,120 bytes
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Morphing - Gooroo describes the ideas and code behind morphing in alot of detail.

ANuBiS DeMo TUtORs by RaPhiuS of ANubIS
/code/effects/plasma/anutut1.zip
19 Jan 1998 (catalog date)
71,746 bytes
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Simple Plasma Example. For Watcom, poor code style.

Plasma Tutorial by Spansh of Dynamix
/code/effects/plasma/plastut.zip
17 Jan 1999 (catalog date)
47,158 bytes
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Dynamix. Definately the best tutorial on coding plasmas, also focuses on optimizing.

Alias by Minimalist
/code/effects/rotozoom/alias.zip
25 Aug 1997 (catalog date)
164,287 bytes
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Scaling, rotating, anti-aliasing. There's a turboC, WatcomC, and Pascal version of this program all included. Admittedly, he cheats the palette on anti-aliasing (as shown by using most any non-grayscale image), the programming is good nonetheless.

Sprite Editor by Nosferatu of TechnoCap
/code/effects/sprites/edispr20.zip
26 Jun 1997 (catalog date)
66,923 bytes
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Rating:
This editor has no mouse support, and hardly contains any editing tools. It only supports the french language.

Sprite Editor by Karma
/code/effects/sprites/sprited.zip
17 Jan 1999 (catalog date)
40,732 bytes
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Unfortunately this editor misses a load option which makes it not very useful.

3D Starfield by Vulture of Outlaw Triad
/code/effects/stars/otstars.zip
29 May 1997 (catalog date)
17,592 bytes
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A tutorial on 3D starfield effects.

Transparency Tutorial by Sirmikey of Chaotic Order
/code/effects/transpar/transpar.zip
05 Oct 1996 (catalog date)
290,156 bytes
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w/WATCOM C source - Doesn't run. Nice explanation/code

Source for Tunnel Effect by PlastiikkiPaketti of Skraappa Skruuppi
/code/effects/tunnel/araidsrc.zip
06 Oct 1996 (catalog date)
28,319 bytes
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Rating:
used in Stars/Nooon and Paimen/Coma, Doesn't explain the algorithm, not very optimized, low resolution

Tunnel Source by bca of Karva
/code/effects/tunnel/bca_tnl.zip
19 Jan 1998 (catalog date)
19,956 bytes
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A texture mapped tunnel effect. Has holes in the tunnel. No useful comments in the source. One nifty (old!) idea of taking advantage of mirrors in the lookup table. FYI - vasen=left, oikea=right, yl„=upper, ala=lower.

Free direction tunnel tutorial by Blackaxe of Kolor
/code/effects/tunnel/fdtunnel.zip
30 Jun 1998 (catalog date)
4,008 bytes
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A good tutorial about coding free direction tunnels using the realtime raytracing method. Text

Free direction tunnel tutorial by Kombat
/code/effects/tunnel/freedir.zip
30 Jun 1998 (catalog date)
48,954 bytes
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Basicaly the same info as can be found in fdtunnel.zip by Blackaxe of Kolor. Text, C

ND.exe by Friar Tuck
/code/effects/tunnel/syn.zip
10 Jan 1997 (catalog date)
31,848 bytes
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Example of a dot tunnel - Spaghetti code and no explanation. Also doesn't generate the dot tunnel real time, rather it has the rungs of dots precalculated in the exe.

tube by James Johnson
/code/effects/tunnel/tubesrc.zip
10 Jan 1997 (catalog date)
22,030 bytes
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Example of a dot tunnel - Poorly done, looks horrible, no explanation or comments, no timing synching.

tunnel by ?
/code/effects/tunnel/tunnel.zip
10 Jan 1997 (catalog date)
37,658 bytes
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Example of a dot tunnel - That it was done in basic is about the only plus. Looks so-so, no comments.

Tunnel by Gedge
/code/effects/tunnel/tunnele.zip
25 Aug 1997 (catalog date)
41,102 bytes
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Another tunnel example

Various Demo Effect Sources by Daniel Vollmer (Fusion)
/code/effects/various/danpwsrc.zip
05 Oct 1996 (catalog date)
697,008 bytes
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LOTS of random stuff. Some better than others, especially the TSRs.

Various Demo Effects by Bjarke Viksoe
/code/effects/various/demostuf.zip
21 Sep 1997 (catalog date)
80,945 bytes
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Basic stuff like rotators, fire effects, starfields, etc.

PixPack
/code/effects/various/pixpack.zip
05 Oct 1996 (catalog date)
1,075,409 bytes
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Rating:
Demo Effects Source Code Collection - random stuffs, few good things

Moving Sky With Multiple Layers by Saint
/code/effects/various/skymlpas.zip
03 Jun 1998 (catalog date)
10,728 bytes
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This is a nice moving sky with multiple layers. Includes heavily commented Turbo Pascal source code (with embedded Assembler).

Zed3D v0.95 - 3D Graphics Reference by Zed
/code/effects/various/zed3d095.zip
07 Oct 1996 (catalog date)
702,570 bytes
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Rating:
Phong, Gouraud, Textures, etc.

Vector Ball 2 by Tumblin
/code/effects/vectball/vectbal2.zip
10 Jan 1997 (catalog date)
190,261 bytes
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Some vector ball examples and utilities - Not bad, but simple. Shows some good code design strategies.

Vector Ball by Tumblin
/code/effects/vectball/vectball.zip
10 Jan 1997 (catalog date)
38,780 bytes
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A vector ball example - blah...

Vector Tutorial by Richard Nichols
/code/effects/vector/rn_vect.zip
06 Oct 1996 (catalog date)
25,033 bytes
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Voxel by 6502 of Fatal Rage
/code/effects/voxel/newvox.zip
26 Jun 1997 (catalog date)
3,227 bytes
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Beautiful hightfield rendering. If there's anyone with half a clue who can't understand this, I'd like to know. The effect itself is beautiful, fast, and the code is gratuitously commented. My only quip is having (gipped) allocation of some 180k that just eats up base memory. Has no .exe, but compiles with watcom with no problems.

Smooth Voxel Terrain Tutorial by Phred of OTM
/code/effects/voxel/voxeltut.zip
06 Oct 1996 (catalog date)
46,211 bytes
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Wave Pic by Quo Vadis
/code/effects/water/wavepic.zip
10 Jul 1997 (catalog date)
63,093 bytes
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Wave Pic. Difficult to understand the source code. It's more asm than C and I wonder why it wasn't just turned into a pure asm file.

Peroxide Trainer Part 1 by Telemachos of Peroxide
/code/effects/worlds/pxdtut1.zip
17 Jan 1999 (catalog date)
73,945 bytes
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This tutorial explains how to code 3d mazes like the ones used in old games like dungeon master and eye of the beholder.

Texture Mapped Wormhole by Death Star of Waterlogic
/code/effects/wormhole/stargate.zip
07 Oct 1996 (catalog date)
64,805 bytes
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wormhole by John Cloninger of IND
/code/effects/wormhole/wormhole.zip
10 Jan 1997 (catalog date)
118,586 bytes
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A wormhole example - Slow generation of the wormhole itself then it loads the wormhole from a file for the actual effect. You have to figure most of the effect out for yourself though.

Data File Extractor by Patch
/code/fileutil/fcdemoex.zip
26 Feb 1998 (catalog date)
10,022 bytes
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Extractor for Future Crew demos. Extracts the data from Fishtro, Theparty, Unreal and Panic.

Virtual File System by Dark Fiber
/code/fileutil/ilfs202b.zip
17 Jan 1999 (catalog date)
110,874 bytes
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For Watcom C and DOS32 Assembler. Puts all your datafiles in one big file. Does not compress the data, and you have to do too many things by yourself that could have been done by the library.

Virtual File System and Demo Linker by Deathstar
/code/fileutil/ilinkv30.zip
17 Jan 1999 (catalog date)
33,990 bytes
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Uses a very makes it too complex compared to other virtual file systems.

Datafile Appending EXE by Kodiak of The Apollo Project
/code/fileutil/kadfile.zip
18 Jan 1998 (catalog date)
16,371 bytes
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Tutorial on appending datafiles to your exes.

File (de)concatenator by Kli
/code/fileutil/klitar10.zip
17 Jan 1999 (catalog date)
19,344 bytes
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Puts separate files in one big file and separates them again. Not very useful, unless you want to use it as a utility for your own virtual file system.

PCX To RAW Converter by Jinx
/code/fileutil/slpcxraw.zip
26 Feb 1998 (catalog date)
43,706 bytes
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Menu driven utility to convert pcx files to a raw picture file and a vga palette file.

T-PACK v.5 Beta by Max of Tuscon
/code/fileutil/tcn-tp05.zip
06 Oct 1996 (catalog date)
16,519 bytes
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COM/EXE Compressor - Only compresses .COM files, not .EXE, no sources.

AWE-DIP-01-ENG by Creative Labs engineers
/code/hardware/audio/adip.zip
10 Jan 1997 (catalog date)
708,753 bytes
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Examples and API for using the AWE32 - And people wonder why there's not much SB support. The information in the packet is contorted. I could go on this for days. Comments like /* main - here's where the fun begins */ are misleading. The fun actually began several hundred lines ago (starting at line 134). It's late. I'm not exactly bored, but this bit of code is frustrating. I wonder why CL even bothered. There are no technical docs of any sort and the code that is here *REEKS* of bad style. For extra frustration, I unzipped the file which had a self extracting .exe in it, which gave me 4 zips which when each extracted with the -d option finally gives me the SDK. Kneebiter - at 1:30 in the morning. Need more tea...

CDROM audio library by Cyrid
/code/hardware/audio/e-cda1b.zip
30 Jun 1998 (catalog date)
48,577 bytes
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Unfortunately it does not contain a function to play the cd using your soundcard instead of the cdrom output. C

Pentium Stuff
/code/hardware/cpu/pentium.zip
01 Jul 1997 (catalog date)
164,896 bytes
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A collection of files on Pentium optimization. Some of these files look very useful, especially for optimizing information and truly esoteric stuff for the terminally curious.

DMA tut by Draeden of VLA
/code/hardware/dma/dma_vla.zip
10 Jan 1997 (catalog date)
2,516 bytes
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Some docs for DMA programming - Sufficient for learning how to program the DMA. I do believe this was part of the PCGPE 1.0.

Collection of ASM sources by ? of Blue Nose Productions
/code/hardware/general/asm_good.zip
10 Jan 1997 (catalog date)
118,612 bytes
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Lots of ASM sources, mostly for hardware and BIOS routines - It's somewhat difficult to find what you want, but the comments tell you what you need to know (but not what you have to do) to get everything compiled. Looks like a great source for the cut & paste coder. Given the nature of the routines, I'd say that was the intended purpose of this release.

Introduction To Keyboard Handlers by Alioth, Don Williamson of O.M.D
/code/hardware/keyboard/keyb.zip
24 Apr 1998 (catalog date)
18,117 bytes
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How to construct a keyboard handler from scratch and why what you do actually works. :)

Peroxide Trainer Part 6 by Telemachos of Peroxide
/code/hardware/keyboard/pxdtut6.zip
17 Jan 1999 (catalog date)
20,234 bytes
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This tutorial explains how to program interrupts, timers and keyboard handlers.

Virtual Memory Management by Flux
/code/hardware/memory/fxvmm210.zip
10 Jan 1997 (catalog date)
112,232 bytes
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A virtual memory management interface for BC - Once again, I didn't test this. This system is much more complete than the above and certainly much more useful. From the code, I'd say I'd like to work with this guy. :)

Peroxide Trainer Part 2 by Telemachos of Peroxide
/code/hardware/memory/pxdtut2.zip
17 Jan 1999 (catalog date)
11,137 bytes
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This tutorial explains how to use ems memory.

XMS Specification by MS, Intel, Lotus, ?
/code/hardware/memory/xms2spec.zip
10 Jan 1997 (catalog date)
9,431 bytes
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XMS Specifications - The complete specification of the XMS standard.

DOS Extender For Watcom C/C++ by KM of Taboo
/code/hardware/pmode/pm_stub.zip
17 Jan 1999 (catalog date)
4,106 bytes
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Very small, but doesn't extend all dos functions.

WUSTUB v0.1 by Michael Tippach
/code/hardware/pmode/wustub01.zip
10 Jul 1997 (catalog date)
50,554 bytes
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A DOS extender for Borland's Delphi 2. It's basically a PE loader for DOS. Comes with a CRT unit.

Mode 13h Doc by Vulture
/code/hardware/video/basicdoc.zip
10 Jan 1997 (catalog date)
7,727 bytes
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An explaination of mode 13h - For the *absolute* beginner.

VESA 1.x tutorial for dos32 by Peter Stuge of XiA
/code/hardware/video/dos32vbe.zip
30 Jun 1998 (catalog date)
8,951 bytes
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Assembler

Tweakdoc.txt by Vulture
/code/hardware/video/tweakdoc.zip
10 Jan 1997 (catalog date)
5,522 bytes
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A doc for setting mode X and some other tweak modes - It doesn't explain much (really anything) about how to use the mode.

Variable Pictures
/code/images/bin2asm.zip
15 Apr 1997 (catalog date)
63,503 bytes
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Put variable size pictures in your VGA programs.

Scaled Bitmaps Trainer by Tumblin of Bodies In Motion
/code/images/bmscaler.zip
15 Apr 1997 (catalog date)
32,143 bytes
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HSI 2 ARR
/code/images/hsi2arr.zip
15 Apr 1997 (catalog date)
62,609 bytes
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Converts RAW format picture files to C readable arrays. Full source included, and two example programs.

PCX to Cpp converstion utility by Tumblin of Bodies In Motion
/code/images/pcx2csrc.zip
15 Apr 1997 (catalog date)
21,714 bytes
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For use with XLIB.

Television Viewer by Bullhead of Plastic Surgery
/code/images/ps_tvv.zip
17 Jan 1999 (catalog date)
99,252 bytes
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Displays a bmp,pcx,tga or lbm picture on the screen using a fake hicolor mode.

Quill v1.0 by Quantum Porcupine
/code/library/quill1_0.zip
30 Jan 1999 (catalog date)
5,881 bytes
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gfx lib for linux/X

The Mag by Spellcaster
/code/mags/mag08.zip
01 Jul 1997 (catalog date)
41,938 bytes
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A serial coding magazine. Random stuff, game design, more on pointers, some elementary data structuring.

The Mag by Spellcaster
/code/mags/mag10.zip
01 Jul 1997 (catalog date)
114,192 bytes
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A serial coding magazine. Sorting, matrix algebra, geometric transformations, elementary 3d, other stuff.

Demo Series, Part 17 by Outlaw Triad
/code/sound/otloader.zip
17 Jan 1999 (catalog date)
16,831 bytes
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Tutorial about loading a module into memory. The only useful thing about this tutorial is the description about the .mod format.

ASM Tutorials Part 0, 1, and 2 by Draeden of VLA
/code/tutors/asm/asmvla00.zip
18 Jan 1998 (catalog date)
16,905 bytes
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If you are totaly unexperienced with assembler this is the right one to start with.

ASM Tutorial Part 3 by Draeden of VLA
/code/tutors/asm/asmvla01.zip
18 Jan 1998 (catalog date)
10,780 bytes
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Explains a few of the dos interrupts. Might be handy if you are a beginner, but what you really need is a good interrupt list.

LOADALL Tutorial by Mark Dixon
/code/tutors/asm/loadall.zip
18 Jan 1998 (catalog date)
3,621 bytes
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Explanation of the LOADALL instruction.

Timing 486 Instructions by Infi of Sunrise
/code/tutors/asm/tim486.zip
18 Jan 1998 (catalog date)
36,542 bytes
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Timing values of the 486 instructions.

C Tutorial Part 2 by Desolation of VLA
/code/tutors/c/ctut2vla.zip
18 Jan 1998 (catalog date)
11,401 bytes
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This one explains the do-while loop, the switch statement and the goto

C Tutorial Part 3 by Desolation of VLA
/code/tutors/c/ctut3vla.zip
18 Jan 1998 (catalog date)
3,771 bytes
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This one explains how arrays work in C.

Tutorial 1 in C by Snowman of Hornet
/code/tutors/denthor/tut01new.zip
11 Jan 1997 (catalog date)
16,337 bytes
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Asphyxia VGA demo trainer:Tut 1 in C:The basics - Includes Denthor's original tutorial release within and has the compiled exe.

Tutorial 2 in C by Snowman of Hornet
/code/tutors/denthor/tut02new.zip
11 Jan 1997 (catalog date)
37,007 bytes
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Asphyxia VGA demo trainer:Tut 2 in C:Palette handling - Includes Denthor's original tutorial release within and has the compiled exe.

Tutorial 3 in C by Snowman of Hornet
/code/tutors/denthor/tut03new.zip
11 Jan 1997 (catalog date)
37,311 bytes
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Asphyxia VGA demo trainer:Tut 3 in C:Circles - Includes Denthor's original tutorial release within and has the compiled exe.

Tutorial 4 in C by Snowman of Hornet
/code/tutors/denthor/tut04new.zip
11 Jan 1997 (catalog date)
20,085 bytes
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Asphyxia VGA demo trainer:Tut 4 in C:Virtual screens - Includes Denthor's original tutorial release within and has the compiled exe.

Tutorial 5 in C by Snowman of Hornet
/code/tutors/denthor/tut05new.zip
11 Jan 1997 (catalog date)
26,798 bytes
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Asphyxia VGA demo trainer:Tut 5 in C:scrollers - Includes Denthor's original tutorial release within and has the compiled exe.

Tutorial 6 in C by Snowman of Hornet
/code/tutors/denthor/tut06new.zip
11 Jan 1997 (catalog date)
34,374 bytes
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Asphyxia VGA demo trainer:Tut 6 in C:Look up tables - Includes Denthor's original tutorial release within and has the compiled exe.

Tutorial 7 in C by Snowman of Hornet
/code/tutors/denthor/tut07new.zip
11 Jan 1997 (catalog date)
37,949 bytes
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Asphyxia VGA demo trainer:Tut 7 in C:Animation - Includes Denthor's original tutorial release within and has the compiled exe.

Tutorial 8 in C by Snowman of Hornet
/code/tutors/denthor/tut08new.zip
11 Jan 1997 (catalog date)
42,817 bytes
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Asphyxia VGA demo trainer:Tut 8 in C:3d basics - Includes Denthor's original tutorial release within and has the compiled exe. Remember, these are only basics. (Snowman added a little of his own to this... I loved vector balls spelling things. :)

Tutorial 9 in C by Snowman of Hornet
/code/tutors/denthor/tut09new.zip
11 Jan 1997 (catalog date)
43,863 bytes
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Asphyxia VGA demo trainer:Tut 9 in C:polygons - Includes Denthor's original tutorial release within and has the compiled exe.

Asphyxia VGA demo trainer series by Denthor of Asphyxia
/code/tutors/denthor/tut1-9.zip
11 Jan 1997 (catalog date)
96,798 bytes
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Asphyxia VGA demo trainer series - Everything to help the beginner get started in graphics coding.

Tutorial #10 by Denthor of Asphyxia
/code/tutors/denthor/tut10.zip
11 Jan 1997 (catalog date)
10,370 bytes
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Asphyxia VGA demo trainer:X-mode - Explains how to use mode-x and how it can be helpful. Doesn't dwell on setting the mode.

Tutorial 10 in C by Snowman of Hornet
/code/tutors/denthor/tut10new.zip
11 Jan 1997 (catalog date)
45,338 bytes
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Asphyxia VGA demo trainer:Tut 10 in C:Chain-4 and scrolling - Includes Denthor's original tutorial release within and has the compiled exe. (This is lysdexic. Bonus. :)

Tutorial #11 by Denthor of Asphyxia
/code/tutors/denthor/tut11.zip
11 Jan 1997 (catalog date)
15,291 bytes
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Asphyxia VGA demo trainer:Cross fading - Only works on pictures with limited colors.

Tutorial #12 by Denthor of Asphyxia
/code/tutors/denthor/tut12.zip
11 Jan 1997 (catalog date)
12,770 bytes
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Asphyxia VGA demo trainer:Scrolling in X-mode - Only covers vertical screen scrolling.

Tutorial #13 by Denthor of Asphyxia
/code/tutors/denthor/tut13.zip
11 Jan 1997 (catalog date)
9,823 bytes
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Asphyxia VGA demo trainer:3d starfields - We've seen these time and time again. Check out /code/effects/stars for more examples.

Tutorial #14 by Denthor of Asphyxia
/code/tutors/denthor/tut14.zip
11 Jan 1997 (catalog date)
11,496 bytes
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Asphyxia VGA demo trainer:Glenz - More complex polygon fillers.

Tutorial #15 by Denthor of Asphyxia
/code/tutors/denthor/tut15.zip
11 Jan 1997 (catalog date)
7,663 bytes
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Asphyxia VGA demo trainer:Plasmas - So-so. Check out /code/effects/plasma/jclplasm.zip for more.

Tutorial #16 by Denthor of Asphyxia
/code/tutors/denthor/tut16.zip
11 Jan 1997 (catalog date)
11,630 bytes
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Asphyxia VGA demo trainer:Scaling - One of those things you'll need time and time and time and time again in demo coding.

Tutorial #17 by Denthor of Asphyxia
/code/tutors/denthor/tut17.zip
11 Jan 1997 (catalog date)
18,411 bytes
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Asphyxia VGA demo trainer:Pixel Morphing & Static - Pixel Morphing is similar to the one of the first few things in Crystal Dream II, or imagine the IFS fractal morphing of Verses or Hex Appeal.

Tutorial #18 by Denthor of Asphyxia
/code/tutors/denthor/tut18.zip
11 Jan 1997 (catalog date)
59,119 bytes
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Asphyxia VGA demo trainer:Packing and pcx loading - check out /code/utils/packers for some further examples.

Tutorial #19 by Denthor of Asphyxia
/code/tutors/denthor/tut19.zip
11 Jan 1997 (catalog date)
11,620 bytes
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Asphyxia VGA demo trainer:full assembler - for a quick and painless (?) switch from pascal/asm to full assembler. Has a simple fire effect as an example.

Tutorial #20 by Denthor of Asphyxia
/code/tutors/denthor/tut20.zip
11 Jan 1997 (catalog date)
19,099 bytes
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Asphyxia VGA demo trainer:face sorting and back face removal - The tutorials are finally getting into more complex 3d.

Asphyxia VGA Demo Trainer #21 by Denthor of Asphyxia
/code/tutors/denthor/tut21.zip
06 Oct 1996 (catalog date)
26,721 bytes
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Free Direction Texture Mapping

Tutorial in C by Steve Pinault
/code/tutors/denthor/tutorc.zip
11 Jan 1997 (catalog date)
59,478 bytes
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Rating:
Asphyxia VGA demo trainer:C versions of the PAS source - Needs MSVC to compile, which most people simply don't have.

Free Direction Rendering by kombat of immortals
/code/tutors/graphics/freedir.zip
15 May 1998 (catalog date)
49,280 bytes
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This document gives information on how to render various objects in high quality and in real time.

Games 'n Graphics Trainer Series chapter 1 by Gerben
/code/tutors/graphics/gngtut01.zip
30 Jun 1998 (catalog date)
3,072 bytes
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Another trainer explaining how to get into mode 13h. Try Denthors trainers instead if you really don't know how to do this. Text

Collection of Dr. Dobbs Journals Feb 1991 through Feb 1993. by Dr. Dobbs
/code/tutors/graphics/graphpro.zip
18 Jan 1998 (catalog date)
397,893 bytes
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A must for every graphics programmer!

The King Magazine Volume 1 by The King
/code/tutors/graphics/kmagv1.zip
18 Jan 1998 (catalog date)
31,576 bytes
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Nice for beginners.

The King Magazine Volume 2 by The King
/code/tutors/graphics/kmagv2.zip
18 Jan 1998 (catalog date)
54,474 bytes
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Nice for beginners. This volume explains some basic Pascal and Assembler coding and how to do crossfades.

The King Magazine Volume 3 by The King
/code/tutors/graphics/kmagv3.zip
18 Jan 1998 (catalog date)
63,180 bytes
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Better than volume 2. Again some basic stuff for Pascal, Assembler, Hardware and Graphics, etc. Examples are now in C too.

Demo Series, Part 11 by Outlaw Triad
/code/tutors/graphics/oteffex1.zip
17 Jan 1999 (catalog date)
27,162 bytes
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Tutorial about coding flat shaded and glenzed 3d vectors. Very dated and not very useful as there are much better 3d tutorials around.

Demo Series, Part 10 by Outlaw Triad
/code/tutors/graphics/otface.zip
17 Jan 1999 (catalog date)
17,486 bytes
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Tutorial about sorting faces in a 3d scene. No explanation about sorting algorithms at all, which makes it totaly useless.

Demo Series, Part 15 by Outlaw Triad
/code/tutors/graphics/otgourad.zip
17 Jan 1999 (catalog date)
13,977 bytes
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Tutorial about gouraud shading.

Demo Series, Part 12 by Outlaw Triad
/code/tutors/graphics/otlight.zip
17 Jan 1999 (catalog date)
19,510 bytes
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Tutorial about light sources.

Demo Series, Part 9 by Outlaw Triad
/code/tutors/graphics/otpoly.zip
17 Jan 1999 (catalog date)
13,285 bytes
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Tutorial about polyfillers.

Demo Series, Part 14 by Outlaw Triad
/code/tutors/graphics/otremove.zip
17 Jan 1999 (catalog date)
18,317 bytes
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Tutorial about hidden face removal.

Polyfiller Tutorial by Natan Whitaker
/code/tutors/graphics/poly_tut.zip
17 Jan 1999 (catalog date)
134,279 bytes
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The example executable included doesn't seem to work, but the textfile might be useful for beginners who want to write their own polyfiller routines.

Peroxide Trainer Part 3 by Telemachos of Peroxide
/code/tutors/graphics/pxdtut3.zip
17 Jan 1999 (catalog date)
26,393 bytes
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This tutorial explains how to code 3d vectors using flatshading and glenzing.

Peroxide Trainer Part 4 by Telemachos of Peroxide
/code/tutors/graphics/pxdtut4.zip
17 Jan 1999 (catalog date)
27,821 bytes
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This tutorial explains how to code different kind of polyfillers including gouraudshaded, texturemapped and environmapped polygons.

Peroxide Trainer Part 7 by Telemachos of Peroxide
/code/tutors/graphics/pxdtut7.zip
17 Jan 1999 (catalog date)
50,278 bytes
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This tutorial explains how to code a wolfenstein 3d engine.

N-Buffering Doc by Type One of Pulpe
/code/tutors/graphics/t1nbuf11.zip
17 Jan 1999 (catalog date)
10,550 bytes
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This doc explains everything you want to know about single, double, tripple and N buffering.

Serie De Tutoriales Fac 1 by FAC of Delabu Alama
/code/tutors/graphics/tut1.zip
25 Apr 1998 (catalog date)
8,595 bytes
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Basic demo coding tutorials in Spanish. In Turbo Pascal + inline ASM. First tutorial: How to use mode 13h

Serie De Tutoriales Fac 10 by FAC of Delabu Alama
/code/tutors/graphics/tut10.zip
25 Apr 1998 (catalog date)
76,545 bytes
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Basic demo coding tutorials in Spanish. In Turbo Pascal + inline asm. Tenth tutorial: Text output in Mode 13h.

Serie De Tutoriales Fac 11 by FAC of Delabu Alama
/code/tutors/graphics/tut11.zip
14 Aug 1998 (catalog date)
51,279 bytes
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Basic demo coding tutorials in Spanish. In Turbo Pascal + inline asm. Eleventh tutorial: Flat shading and light sources.

Serie De Tutoriales Fac 12 by FAC of Delabu Alama
/code/tutors/graphics/tut12.zip
14 Aug 1998 (catalog date)
100,684 bytes
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Basic demo coding tutorials in Spanish. In Turbo Pascal + inline asm. Twelveth tutorial: More complex objets and face sorting.

Serie De Tutoriales Fac 2 by FAC of Delabu Alama
/code/tutors/graphics/tut2.zip
25 Apr 1998 (catalog date)
13,356 bytes
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Basic demo coding tutorials in Spanish. In Turbo Pascal + inline asm. Second tutorial: How to use the palette.

Serie De Tutoriales Fac 3 by FAC of Delabu Alama
/code/tutors/graphics/tut3.zip
25 Apr 1998 (catalog date)
15,274 bytes
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Basic demo coding tutorials in Spanish. In Turbo Pascal + inline asm. Third tutorial: Lines and circles.

Serie De Tutoriales Fac 4 by FAC of Delabu Alama
/code/tutors/graphics/tut4.zip
25 Apr 1998 (catalog date)
36,135 bytes
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Basic demo coding tutorials in Spanish. In Turbo Pascal + inline asm. Fourth tutorial: Virtual Screens and the PCX format.

Serie De Tutoriales Fac 5 by FAC of Delabu Alama
/code/tutors/graphics/tut5.zip
25 Apr 1998 (catalog date)
86,667 bytes
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Basic demo coding tutorials in Spanish. In Turbo Pascal + inline asm. Fifth tutorial: Scrolling

Serie De Tutoriales Fac 6 by FAC of Delabu Alama
/code/tutors/graphics/tut6.zip
25 Apr 1998 (catalog date)
60,387 bytes
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Basic demo coding tutorials in Spanish. In Turbo Pascal + inline asm. Sixth tutorial: Basic animation.

Serie De Tutoriales Fac 7 by FAC of Delabu Alama
/code/tutors/graphics/tut7.zip
25 Apr 1998 (catalog date)
92,107 bytes
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Basic demo coding tutorials in Spanish. In Turbo Pascal + inline asm. Seventh tutorial: Basic effects (plasma, fire, interference).

Serie De Tutoriales Fac 8 by FAC of Delabu Alama
/code/tutors/graphics/tut8.zip
25 Apr 1998 (catalog date)
35,194 bytes
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Basic demo coding tutorials in Spanish. In Turbo Pascal + inline asm. Eighth tutorial: Basics of 3D

Serie De Tutoriales Fac 9 by FAC of Delabu Alama
/code/tutors/graphics/tut9.zip
25 Apr 1998 (catalog date)
30,791 bytes
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Basic demo coding tutorials in Spanish. In Turbo Pascal + inline asm. Ninth tutorial: Backface removal and solid polygons.

Serie De Tutoriales Fac. Ejemplos En C by FAC of Delabu Alama
/code/tutors/graphics/tutc.zip
26 Apr 1998 (catalog date)
33,718 bytes
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Basic demo coding tutorials in Spanish. C/C++ examples for the first 4 tutorials.

3d Lib by deks
/code/tutors/math/3dlib.zip
19 Jan 1998 (catalog date)
6,095 bytes
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Simple vector and matrix functions. Useless unless you know what they do, and easier to make than use if you do know. Correct code (and math) at the very least.

Bezier and Spline by plash of Azure
/code/tutors/math/azr_bcrv.zip
19 Jan 1998 (catalog date)
96,843 bytes
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Examples of Bezier patches and B-spline curves. Read a reference on bezier or spline modelling first. The math is not easy nor is it explained by the author. Good reference if you are having troubles getting your own routines to work.

Spline Interpolation v1.3 by Adept of Esteem
/code/tutors/math/spline_3.zip
17 Jan 1999 (catalog date)
9,852 bytes
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Contains source to interpolate the spline data found in .3ds files.

Flat Square Root by Noble Roman
/code/tutors/math/sqrt.zip
18 Jan 1998 (catalog date)
1,569 bytes
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Only explains how to do it, not why it works, so it is not great for people with hardly any math knowledge.

SWAG by SourceWare Archival Group
/code/tutors/swag/swag.zip
18 Mar 1997 (catalog date)
4,975,456 bytes
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Programing sources and information for PASCAL programmers - A veritable must for PASCAL programmers, especially those still on the lower end of the learning curve.

SWAG by SourceWare Archival Group
/code/tutors/swag/swag9505.zip
18 Mar 1997 (catalog date)
1,088,456 bytes
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Updated swag.zip file

truepal by Florian Hallar
/code/tutors/video/at_trpal.zip
19 Jan 1998 (catalog date)
56,300 bytes
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Emulates truecolor modes in 320x200x8. Not really... it just converts the picture to use a 3-3-2 palette. It's a common emulation mode since it saves time versus quantizing a new palette everyframe (maybe in 5 years we could do that, even if we don't need it anymore. :)

Mode 13h Explanation by Vulture of Outlaw Triad
/code/tutors/video/basicdoc.zip
18 Jan 1998 (catalog date)
4,494 bytes
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Only explains how to get into mode 13h and how its memory model works. Not very useful.

Chain-4 Tutorial by Vulture of Outlaw Triad
/code/tutors/video/chaindoc.zip
18 Jan 1998 (catalog date)
8,077 bytes
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Excellent chain-4 mode tutorial.

Page-Flipping by Vulture of Outlaw Triad
/code/tutors/video/otflip.zip
18 Jan 1998 (catalog date)
21,655 bytes
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Explains how to avoid ugly screen updates by using a virtual screen.

Peroxide Trainer Part 5 by Telemachos of Peroxide
/code/tutors/video/pxdtut5.zip
17 Jan 1999 (catalog date)
22,362 bytes
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This tutorial explains how to access the vesa 1.2 modes.

Peroxide Trainer Part 5, C-version by Telemachos of Peroxide
/code/tutors/video/pxdtut5c.zip
17 Jan 1999 (catalog date)
33,744 bytes
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This tutorial explains how to access the vesa 1.2 modes.

N-Buffering Doc by Type One of TFL-TDV
/code/tutors/video/t1-nbuf.zip
02 Jul 1997 (catalog date)
15,924 bytes
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A doc for video buffering. Explains the draw backs of using only one video buffer and how to use 2 or more buffers effectively.

VGA Programming Course by T.C.P. of Diabolic Force
/code/tutors/video/tcp_vgak.zip
17 Jan 1999 (catalog date)
87,740 bytes
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Doesn't add anything new to existing courses.

VGA-Vulture by Vulture
/code/tutors/video/vga-vul2.zip
10 Jan 1997 (catalog date)
20,011 bytes
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Palette fading example - A simple program demonstrating how to fade a palette in and out.

VGA-vulture by Vulture
/code/tutors/video/vga-vul3.zip
10 Jan 1997 (catalog date)
14,233 bytes
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3d rotation example - Does 3 sets of 2-d rotation.

VGA-vulture by Vulture
/code/tutors/video/vga-vul4.zip
10 Jan 1997 (catalog date)
9,013 bytes
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3d rotation example - Does 3 sets of 2-d rotation. See /code/tutorials/video/vga-vul2.zip

VGA 128kb Tutorial by LSD of Meltdown
/code/tutors/video/vga128kb.zip
17 Jan 1999 (catalog date)
11,027 bytes
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Explains how to access 128kb of videomemory.

VBE 2.0 Tutorial by Vector of Vertigo
/code/tutors/video/vgovbe20.zip
17 Jan 1999 (catalog date)
23,787 bytes
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Explains how to use vesa modes and how to avoid the usual mistakes made by so many groups when dealing with vesa.

3DS converter by MRI of Doomsday
/code/utils/3d/3dsco20.zip
25 Aug 1997 (catalog date)
14,233 bytes
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Reads a 3ds file and outputs an easier to read format. Good utility with full source for reading .3DS files. It's easily tweakable (with a #define) to read from a file or memory and not that difficult to tweak for your own 3d structures. It's also done well enough that adding support for more features of the .3ds format should not be that difficult from a coding standpoint. Specs are admittedly hard to find.

Vector Editor by Tumblin of Bodies In Motion
/code/utils/3d/ved11.zip
10 Jan 1997 (catalog date)
84,391 bytes
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A Vector editor - A vector editor which I find clumsy to use. Then again, I find all vector editors rather clumsy to use.

Boot by ? of Ooze
/code/utils/boot/0l_boot.zip
25 Aug 1997 (catalog date)
81,135 bytes
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Reboots & boot sector util. A utility that'll reboot your computer (which isn't terribly useful) and to read/write boot sectors. It's a good, hard to find utility for someone just poking into that sort of stuff.

Bootgame by Ko-Ko
/code/utils/boot/bootgame.zip
18 Jan 1998 (catalog date)
11,940 bytes
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Puts a game into the bootsector of a floppy! Unfortunately, the game is not timed and unplayable on modern computers.

Bin 2 DB by Escape
/code/utils/compiler/bin2db24.zip
12 Aug 1997 (catalog date)
12,087 bytes
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A bin 2 db util. See my comments to incpro3.zip. Also, take out the "coded in 100% Assembler" line. It's dorky, especially for something whose main function (input/output) is easiest handled by a high level language and whose speed of execution is on the magnitude of 2 seconds.

Bin to H by Lev Iserovich
/code/utils/compiler/bin2h.zip
12 Aug 1997 (catalog date)
11,097 bytes
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A bin 2 h/obj. Actually produces obj files, but only works with Turbo C with a little tweaking for Borland C. (same company yes, slightly different compilers.) (By extension, you should be able to get it to work with TASM.)

Bin to Obj by Mr Baggins of Extravaganza
/code/utils/compiler/binobj32.zip
12 Aug 1997 (catalog date)
31,779 bytes
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A bin 2 obj util. Actually produces obj files, but only works with Watcom C. (By extension, you should be able to get it to work with pmode and TASM.)

tinyRTL by Solar Designer
/code/utils/compiler/bpc-trtl.zip
10 Jan 1997 (catalog date)
13,314 bytes
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A pas TPU with source for creating small exes - A TPU that replaces the system TPU in Turbo Pascal so that small .exes can be made. The example .exes are deceiving as there is no built in support for writing text and other such things. Knowledge of assembler will be necessary for most programs you'd write with this.

Bin 2 Pal by pneyz of smoof
/code/utils/graphics/b2pal100.zip
19 Jan 1998 (catalog date)
10,133 bytes
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Converts raw data to palette includeable stuff. Remember: there are no upload/download ratios on hornet. Please don't feel compelled to upload something merely for the sake of uploading something. Who do you think you're helping?

Tiny PCX by Sugar Less
/code/utils/graphics/tinypcx.zip
19 Jan 1998 (catalog date)
1,165 bytes
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164 byte pcx loader. Only works on 320x200x256 images (because of video mode and failing to check the image's actual size) and doesn't explain the pcx file format (which is more or less trivial)

Windows Tutorial by Denthor of Asphyxia
/code/windows/wintut1.zip
19 Jan 1998 (catalog date)
15,071 bytes
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Windows Tutorial 1. Denthor's back with some tutorials on windows graphics program. I (and he) recommend that you still get another reference (like a *gasp* book) if you know absolutely nothing about programming windows and intend to get serious about it. The tut has just enough info to grasp how windows works, the mindset needed for coding, and some basic messages windows can throw at you. Good for the ultra-beginner with windows. (Oh, the example here is a star field)

Windows Tutorial by Denthor of Asphyxia
/code/windows/wintut2.zip
19 Jan 1998 (catalog date)
26,572 bytes
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Windows Tutorial 2. Resources, bitmaps, and blitting to the screen. (bit-maps aren't transparent... as an exercise to the reader, correct this.)

GR8 by Future Crew
/demos/1989/gr8.zip
29 Jun 1996 (catalog date)
31,109 bytes
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Yo by Future Crew
/demos/1990/yo.zip
29 Jun 1996 (catalog date)
26,496 bytes
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Mental Surgery by Future Crew
/demos/1991/mental_s.zip
29 Jun 1996 (catalog date)
100,898 bytes
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Anti-svd by The Untouchables
/demos/1991/tudemo.zip
29 Jun 1996 (catalog date)
144,334 bytes
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Future of Miracle by Digitech
/demos/1992/digiteck.zip
29 Jun 1996 (catalog date)
102,675 bytes
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Fishtro by Future Crew
/demos/1992/fishtro.zip
29 Jun 1996 (catalog date)
227,650 bytes
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Unreal (v1.0) by Future Crew
/demos/1992/unreal.zip
29 May 1998 (catalog date)
1,354,565 bytes
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Released at event ASM92 in the demo division and ranked 01
386,,SB,

Virtual Vectors by Boris Ottlewski
/demos/1992/vv.zip
29 Jun 1996 (catalog date)
245,063 bytes
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Second Reality by Future Crew
/demos/1993/0-9/2ndreal.zip
29 Jun 1996 (catalog date)
2,084,666 bytes
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Released at event ASM93 in the demo division and ranked 01
Watch: YouTube

Act One by The Cultural Revolution
/demos/1993/a/act_one.zip
29 Jun 1996 (catalog date)
218,885 bytes
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Future by The Binary Poets
/demos/1993/b/bip4fut.zip
29 Jun 1996 (catalog date)
303,688 bytes
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No Future by Proxima
/demos/1993/n/nofuture.zip
29 Jun 1996 (catalog date)
62,982 bytes
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Panic by Future Crew
/demos/1993/p/panic.zip
29 Jun 1996 (catalog date)
928,725 bytes
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Released at event TP92 in the demo division and ranked 02

Reversed Evolution by Virtual Visions
/demos/1993/r/re.zip
29 Jun 1996 (catalog date)
1,579,154 bytes
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Released at event TP93 in the demo division and ranked 16

Realtime by Impact Studios
/demos/1993/r/realtime.zip
29 Jun 1996 (catalog date)
481,780 bytes
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Rectum by Onyx
/demos/1993/r/rectum.zip
29 Jun 1996 (catalog date)
150,922 bytes
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Unreal v1.1 by Future Crew
/demos/1993/u/unreal11.zip
29 Jun 1996 (catalog date)
1,335,455 bytes
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Released at event ASM92 in the demo division and ranked 01

Virtual Leftovers by Avalanche
/demos/1993/v/virtual4.zip
29 Jun 1996 (catalog date)
271,208 bytes
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Waite Group Advertisement by Future Crew
/demos/1993/w/wfdemo.zip
29 Jun 1996 (catalog date)
243,575 bytes
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1st Infection by N-Factor
/demos/1994/0-9/1infect.zip
29 Jun 1996 (catalog date)
788,796 bytes
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Released at event WIR94 in the demo division and ranked ??
N-Factor's first production, released at Wired'94 - a good "first-time" production for a new group. Lots of vector objects, some unlimited bobs, and textured planes - a top and bottom of the screen - but they are doing many things with this simple transform table: like really interesting flight of space ship over you (like in 2nd Reality), but textured (looks much-much better).

Second Reality (fix) by Future Crew
/demos/1994/0-9/2ndpatch.zip
29 Jun 1996 (catalog date)
36,816 bytes
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Released at event ASM93 in the demo division and ranked 01

Mental Masturbation Intro by Acme
/demos/1994/a/acme_mmi.zip
29 Jun 1996 (catalog date)
98,803 bytes
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Released at event BIZ94 in the in64 division and ranked 01

Flames 'n Stuff by DarkZone
/demos/1994/f/flmnstuf.zip
29 Jun 1996 (catalog date)
2,197 bytes
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Released at event BP94

Legend by Impact Studios
/demos/1994/l/legend_.zip
29 Jun 1996 (catalog date)
1,606,757 bytes
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Released at event TP93 in the demo division and ranked 04

Soppa by Future Crew
/demos/1994/s/soppa.zip
29 Jun 1996 (catalog date)
61,952 bytes
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Released at event ASM94 in the in64 division and ranked XX

Texture Mania by Dickydick
/demos/1994/t/tmania.zip
29 Jun 1996 (catalog date)
300,443 bytes
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Tylsae by Tarzan Tuotanto
/demos/1994/t/tylsae.zip
29 Jun 1996 (catalog date)
55,524 bytes
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Released at event TP94 in the in64 division and ranked XX

Virtual Shock by Virtual Shock
/demos/1994/v/v_shock.zip
29 Jun 1996 (catalog date)
22,640 bytes
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