Search for "re": 4824 matches(displaying first 250)

3d math by Lithium of VLA
/code/3d/docs/3d_math.zip
10 Jan 1997 (catalog date)
11,835 bytes
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Rating:
Explanations of some 3d math concepts - I remember not getting the 3d rotations working correctly when I first started programming, but I'm not sure if that's my fault or the fault of the doc. Most of the docs are some simple linear algebra. They spell out the equations in the end for those who can't completely understand them.

3d basics by Synergist
/code/3d/docs/3dbasics.zip
10 Jan 1997 (catalog date)
2,745 bytes
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Some basic 3d documentation - I'd never want to tell someone that this doc is a good place to start. The person writing this has no concept of structures, which severely ease the programming of complex things such as 3d systems.

3D Coding tutorial by Ica of Hubris
/code/3d/docs/3dica221.zip
30 Jun 1998 (catalog date)
422,704 bytes
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This tutorial is very easy to understand and describes everything you need to know like the mathematical basics, the different kind of polyfillers, shading methods, camera movement, sorting and backface culling and much much more. A must-have for every 3d coder! Text

3D Matrix Transformations by Voltaire of OTM
/code/3d/docs/otmmatx.zip
18 Jan 1998 (catalog date)
13,676 bytes
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Rating:
Good tutorial on 3D transformations using matricies.

Polyfiller Tutorial by Karma of TFL-TDV
/code/3d/docs/ttka3ddo.zip
18 Jan 1998 (catalog date)
15,613 bytes
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Rating:
A good explanation of different types of polyfillers.

Zed 3D by Zed
/code/3d/docs/zed3d060.zip
10 Jan 1997 (catalog date)
357,811 bytes
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A comprehensive doc on many aspects of 3d math and programming - Designed for those comfortable with math. It spells out the math concepts needed and shows their application, but by no means spoon feeds the information to you.

Zed 3D by Zed
/code/3d/docs/zed3d095.zip
19 Jan 1998 (catalog date)
697,450 bytes
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Zed 3d - a document explaining the maths you'll need for 3d. Word and postscript formats of the same file. Zed has an attention to detail and a great way to explain all the math. I highly recommend this to anyone starting to make a 3d engine who doesn't know where to start (start with the math, not the polygon fillers, believe me! the fillers are trivial in comparison). See the bibliography for where to go next.

3d vectors by John McCarthy
/code/3d/systems/3dvect39.zip
10 Jan 1997 (catalog date)
382,175 bytes
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A complete 3d vector system - No complex shading, but has a full camera model, gif loader, object loader, etc, etc... Takes some time to figure out.

3D example by Andrew Harvey
/code/3d/systems/exampl3d.zip
30 Jun 1998 (catalog date)
385,953 bytes
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Rating:
Good looking texturemapped 3d engine, but unfortunately there is no documentation included. Assembler

GFXFX3: Inertia 3d engine by Alex Chalfin and Jeroen Bouwens
/code/3d/systems/gfx3i099.zip
30 Jun 1998 (catalog date)
1,148,321 bytes
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Rating:
Goodlooking 3d engine, with very complete documentation. Unfortunately only the libraries are included, while the actual source is missing. Pascal

Panard Vision Realtime 3d Engine 0.98 by SMKaribou of GMF
/code/3d/systems/gmfpv98w.zip
25 Apr 1998 (catalog date)
3,360,072 bytes
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Full Featured Free 3D Engine SDK. Support for hardware (glide, direct3d, opengl) and software rendering. Requires DX5.

Rotating 3d escher-knot by Oliver Nash
/code/3d/systems/gsescher.zip
30 Jun 1998 (catalog date)
19,895 bytes
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Rating:
The author says he appreciates a mention when you "steal" his formula, but "his" formula was already used on the amiga a long time ago. It might be useful downloading though if you're a starting 3d coder because the flatshaded 3d engine is very easy to understand. C

Crystal 3D Engine by Mali of Malixa
/code/3d/systems/mdg_cr3d.zip
17 Jan 1999 (catalog date)
432,414 bytes
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Rating:
Supports all the usual shading methods, texturemapping, etc. No documentation.

Power Render v2.3 by Gooroo
/code/3d/systems/prv2_3.zip
01 Jul 1997 (catalog date)
4,685,199 bytes
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Rating:
A rendering system for 3dfx cards. Requires watcom and WGT5.1+ to compile examples. This is a commercial package.

Panard-Vision 3D Engine by Olivier Brunet
/code/3d/systems/pvsdk95d.zip
17 Jan 1999 (catalog date)
915,862 bytes
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I couldn't get it to work unfortunately, but it seems pretty good.

Powerrender v2.5 by Egerter Software
/code/3d/systems/pwrndr25.zip
17 Jan 1999 (catalog date)
4,315,320 bytes
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Rating:
Pretty good and professional 3d system.

Raw GFX Lib by Ghyll of TGA
/code/3d/systems/tgarx2b1.zip
02 Jul 1997 (catalog date)
34,488 bytes
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Rating:
An elementary graphics system. The functions are very base and it's a good idea for anyone coding graphics engines either to understand how those functions work or to be given higher level functions to work with.

Simple 3D Engine by Zjack of DCC
/code/3d/systems/toruskit.zip
17 Jan 1999 (catalog date)
104,753 bytes
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Rating:
An outdated 3d engine in assembler using different tricks that used to be populair a few years ago, like a 50hz mode and a weird vga resolution.

WGT by Egerter Software
/code/3d/systems/wgtvesa2.zip
12 Aug 1997 (catalog date)
202,549 bytes
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Rating:
WordUp Graphics Toolkit - Vesa extension. A graphics toolkit designed for games programers.

Real-Time Environment Mapping Tutorial by Frenzy
/code/3d/trifill/envmap/envmap.doc
05 Oct 1996 (catalog date)
4,169 bytes
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Somewhat incorrect document. Parts are right, others wrong.

Gouraud filler by Cazz
/code/3d/trifill/gouraud/cazzgour.zip
19 Jan 1998 (catalog date)
65,361 bytes
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Gouraud filler and some code for rendering an object. Incorrect x clipping. PI = 3.14159265 *3* 58979323... (you only need the first 5-7 digits anyway...)

Gouraud shader source by Jedi of Sector One
/code/3d/trifill/gouraud/ggouro2.zip
10 Jan 1997 (catalog date)
66,612 bytes
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Source for a gouraud filler, requires GEMA to compile - Needs GEMA. No useful comments. For TASM and MASM users, remember that GEMA's nmenonics are operation source, destination.

Phong Illumination Model by FAC of Delabu Alama
/code/3d/trifill/phong/facphong.zip
02 Jun 1998 (catalog date)
32,754 bytes
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How to use the phong model to make nice palettes you can use in lots of effects, like 3D shading, fire, particles, hicolor shading, and plasmas. Includes a cool example program to play with.

Transparent Motion Blur Phong by Rex Deathstar of Waterlogic
/code/3d/trifill/phong/mphong.zip
05 Oct 1996 (catalog date)
110,301 bytes
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OTM Phong by Voltaire of OTM
/code/3d/trifill/phong/otmphong.doc
08 Jun 1997 (catalog date)
23,949 bytes
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Good tutorial explaining how to approximate phong shading using a model based on linear interpolation of angles.

Phong Shading
/code/3d/trifill/phong/pasphong.zip
05 Oct 1996 (catalog date)
4,545 bytes
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Rating:
Hard to read code, should have the compiled exe with it in the pack. Slow!

4 Sided Polygon Texture Mapper by Alan Parker
/code/3d/trifill/texmap/bastxmap.txt
08 Jun 1997 (catalog date)
8,601 bytes
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Although this texture mapper is coded in GFA Basic for the Atari ST the code is comprehensible enough to be useful for PC owners.

Crappy Texture Map by Mandrill
/code/3d/trifill/texmap/ctm.zip
19 Jan 1998 (catalog date)
6,214 bytes
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Crappy Texture Map. At least you know what code should be doing what. The filler looks familiar (the register lay out). The texture 'swims' so I'm not sure this is a routine to emulate.

Fake Perspective Correct Texture Mapping by FAC of Delabu Alama
/code/3d/trifill/texmap/facmap.zip
04 Jun 1998 (catalog date)
43,816 bytes
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How to do fake perspective correct texture mapping WITHOUT changing your current texture mapper function.

Fast Affine Texture Mapping Tutorial by Doomsday
/code/3d/trifill/texmap/fatmap.txt
07 Oct 1996 (catalog date)
69,730 bytes
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Fast Affine Texture Mapping II by MRI of Doomsday
/code/3d/trifill/texmap/fatmap2.zip
30 Jun 1998 (catalog date)
55,809 bytes
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A good tutorial about accurate texture mapping. This version uses convex polygons instead of triangles to make clipping easier. Text, C

Texture Mapper by Lee Lorenz
/code/3d/trifill/texmap/text_eng.zip
08 Jun 1997 (catalog date)
231,920 bytes
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Rating:
Hardly any comments included with the source, but the source is not very hard to understand.

Texture Map by Robert Schmidt of Ztiff Zox Softwear
/code/3d/trifill/texmap/textmap.zip
08 Jun 1997 (catalog date)
11,172 bytes
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Rating:
Document on how to map a 2D texture onto a 3D parallellogram. Useful to understand the mathematics behind texture mapping, but too slow for a decent realtime implementation.

Texture Mapper by Fantom of Ultimate Brains
/code/3d/trifill/texmap/texture.zip
08 Jun 1997 (catalog date)
112,765 bytes
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Rating:
There are no comments included with the source, so you'll need to spend some time before you totaly understand what's going on.

Tiled Texture Mapping Tutorial by TheGlide of Spinning Kids
/code/3d/trifill/texmap/tiletmap.zip
03 Jun 1998 (catalog date)
4,757 bytes
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This is a little document that explains how to code a tiled texture mapper that handles any power of 2 texture sizes. The document contains some little C code to get you started. To fully understand the doc you should have already read MRI's fatmap.txt and fatmap2.txt.

Texture Mapping Tutorial by Tumblin of Bodies In Motion
/code/3d/trifill/texmap/tmaptut.zip
08 Jun 1997 (catalog date)
66,330 bytes
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Rating:
Excellent tutorial on texture mapping. A must for starters!

Triscan by Andrew Harvey
/code/3d/trifill/texmap/triscan.zip
19 Jan 1998 (catalog date)
11,472 bytes
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Rating:
Some triangle fillers. Doesn't assemble as is. Uses lots of assembler macros, which is good for style and helps portability, but kills readability for people not familiar with the code.

3D Studio .3DS File Reader v1.2 by Jare of Iguana
/code/3ds/3dsrdr12.zip
07 Oct 1996 (catalog date)
5,858 bytes
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15313115 by Fred of TFL-TDV
/code/audio/convert/mod15ins.zip
11 Jan 1997 (catalog date)
29,975 bytes
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A format converter for 15 instrument mods to/from 31 instrument mods - Useless! Even the file_id.diz says it's a joke. Rather boring on the humor scale. No code.

GUS Revision by data
/code/audio/detect/gusrev02.zip
10 Jan 1997 (catalog date)
13,044 bytes
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GUS revision detector v0.2b - Isn't this in the manual that comes with the GUS, or somewhere on the board? No code.

oplid by ? of Audiotrix
/code/audio/detect/oplid.zip
11 Jan 1997 (catalog date)
31,180 bytes
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Detects what type of OPL chip is on your sound card - An ad for audiotrix more than anything else. No code. It looks like there should be more files in the archive than there are.

AWE 32 "documentation" by Judge Dred
/code/audio/docs/awe32prg.zip
10 Jan 1997 (catalog date)
37,028 bytes
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Rating:
Useful documents for AWE 32 programming - Beats the shit out of Creative Lab's released information.

d00 format by Joachim Fenkes
/code/audio/docs/d00formt.zip
10 Jan 1997 (catalog date)
3,737 bytes
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Docs of the d00 format used by Adlib player and Edlib tracker - Docs for those who need them. Docs are also available with the EdLib tracker, but these are a little more thorough.

F. mod docs by Firelight
/code/audio/docs/fmoddoc.zip
10 Jan 1997 (catalog date)
83,795 bytes
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Firelight's mod format description - The perfect text file for someone who is writing a mod player especially first timers. Assumes knowledge of programming and doesn't cover details of sound card specific issues, like setting up a DMA transfer or initializing the sound card.

F. mod docs part 2 by Firelight
/code/audio/docs/fmoddoc2.zip
10 Jan 1997 (catalog date)
390,839 bytes
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Firelight's mod/s3m format description.

Description of the GT2 and GTK module formats by L. de Soras
/code/audio/docs/gt2-form.txt
30 Jun 1998 (catalog date)
22,995 bytes
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This document is partly written in french! Text

GUS SDK by Gravis, FORTE
/code/audio/docs/gusdk222.zip
10 Jan 1997 (catalog date)
945,826 bytes
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GUS SDK - Everything you've ever wanted to know about the GUS but were afraid to ask.

IW SDK
/code/audio/docs/iw_sdk20.zip
10 Jul 1997 (catalog date)
2,796,518 bytes
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The SDK for the IW chip. The docs are Adobe Acrobat files and are probably meant for printing out. I didn't try yet, but the "univerval translator" at CMU should be able to convert the files to a text format, which would be infinitely more useful. This is one of those everything you needed to know and more type docs.

Protracker Studio 16 Module Format Specifications by CyberStrike of Renaissance
/code/audio/docs/ps16form.zip
21 Jan 1998 (catalog date)
14,375 bytes
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HSC player by Antares
/code/audio/players/advhsc18.zip
10 Jan 1997 (catalog date)
57,910 bytes
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Rating:
A TPU for FM playback of HS C files - Has examples on how to use the unit.

Adrenalin MOD player by Beta of A-Men
/code/audio/players/amod095.zip
10 Jan 1997 (catalog date)
108,866 bytes
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Rating:
A mod player for pascal and has a TSR to play music in the background - No SB support, horrible documentation, little to no support.

AST TPU by Cagliostro
/code/audio/players/ast_tpu.zip
25 Aug 1997 (catalog date)
275,026 bytes
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Rating:
A player for AST files. It didn't run on my computer (docs say it needs an AWE32, which I don't have). Is unstable regardless, and I've never heard of the AST tracker. shrug

Cubic Player 2 Software Development Kit by Niklas Beisert of Cubic
/code/audio/players/cp2dk05.zip
19 Jan 1998 (catalog date)
131,123 bytes
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Cubic Player 2 Development Kit 0.5. Has a music player at least. I'm not going to figure out exactly what this is supposed to be for. No docs.

DemoVT by JCAB of Iguana
/code/audio/players/demovt15.zip
10 Jan 1997 (catalog date)
228,287 bytes
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Rating:
A music player - Has no source for the player and a few bugs. But it's easy to interface from *any* language with support for SB and GUS. Rename file heartq.002 from Iguana's demo HeartQuake to demovt.exe and use that instead. It's version "1.6"

DSIK by Carlos Hassan
/code/audio/players/dsikdemo.zip
10 Jan 1997 (catalog date)
52,964 bytes
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Rating:
DSIK music player library - A reasonably good music playing library.

GDM module player by Raphius of Anubis
/code/audio/players/gdmkit10.zip
30 Jun 1998 (catalog date)
183,070 bytes
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Rating:
GUS and Soundblaster sound totaly different with this player. Pascal

Gold Play by Sourcer of CodeBlasters
/code/audio/players/goldp101.zip
10 Jan 1997 (catalog date)
77,277 bytes
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Rating:
A mod player - Predates the popularity of st3 and GUS and has no support for either. No sound playing code, but has a few simple examples. Knowledge of Swedish helpful.

GTSR by CyberStrike of Renaissance
/code/audio/players/gsrc211.zip
10 Jan 1997 (catalog date)
70,125 bytes
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A TSR mod player for GUS - Good code, but lack of documentation makes it difficult to figure out what's going on.

Indoor Music System by Pascal of Cubic Team
/code/audio/players/ims06.zip
17 Jan 1999 (catalog date)
314,727 bytes
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Rating:
This is the player used by the wellknown Cubic Player. Supports a lot of different soundcards and a lot of different file formats including .IT files.

MIDAS by Alfred, Guru of Sahara Surfers
/code/audio/players/mds10b1.zip
01 Jul 1997 (catalog date)
1,410,314 bytes
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Rating:
A music system for Watcom coders. Supports most file formats, SB, GUS, other soundcards.

MIDAS by Alfred, Guru of Sahara Surfers
/code/audio/players/midas061.zip
01 Jul 1997 (catalog date)
1,490,716 bytes
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Rating:
A music system for Watcom coders. Supports most file formats, SB, GUS, other soundcards.

Midas v1.11 by Sahara Surfers
/code/audio/players/midas111.zip
17 Jan 1999 (catalog date)
1,981,785 bytes
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Rating:
This version fixes some bugs in the 1.1 version, which was really necessary because some demos who used that version really sounded bad on a gus, so make sure you use this version, and not an older one!

MikMod 0.30 by MikMak
/code/audio/players/mikdx030.zip
01 Jul 1997 (catalog date)
282,898 bytes
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Rating:
A mod player for use with Direct Sound. Judging by MikIT, the player is nice. I prefer MikIT to mod4win. Give this a shot if you're doing windows sound coding.

Mod Play by ? of VLA
/code/audio/players/modplay.zip
11 Jan 1997 (catalog date)
41,424 bytes
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Rating:
Broken mod player - Doesn't say who wrote it in the archive, but says to greet VLA if you use it. Doesn't work right.

Tiny Play by pascal of Cubic Team
/code/audio/players/mxmp12.zip
11 Jan 1997 (catalog date)
92,697 bytes
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Tiny Gus Play - Has source for the player, but can interface with asm and watcom. GUS only. requires that music be run through a converter and the playback is similar to FT2 when it comes to s3ms (but it will play xm's!)

MXM Play by Pascal of Cubic
/code/audio/players/mxmp16.zip
01 Jul 1997 (catalog date)
105,001 bytes
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Rating:
A small XM player. A small, tight XM player for GUS. Great for tiny intros.

Tiny GUS Player by Pascal of Cubic Team
/code/audio/players/mxmptmt.zip
17 Jan 1999 (catalog date)
27,866 bytes
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Rating:
Could have been a great player if it had been really tiny instead of 32kb big.

Omega AWE32 Mod player by Cygnus x-1
/code/audio/players/omega060.zip
11 Jan 1997 (catalog date)
60,741 bytes
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A mod player for AWE32 - Just released for the hell of it.

Protracker Player Source by CyberStrike of Renaissance
/code/audio/players/pps110.zip
11 Jan 1997 (catalog date)
86,006 bytes
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Rating:
Source for a Protracker player - Outdated. Odd that there's a zip inside the lzh. "scratches head"

Rad C by Zephyr of Darkness, Plasm
/code/audio/players/radc_v11.zip
12 Aug 1997 (catalog date)
27,883 bytes
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Rating:
Lib for playing Rad files from C. Who uses rad files and Borland C? Well, it's here if you need it.

music player source by Remdy
/code/audio/players/remdy-05.zip
30 Jan 1999 (catalog date)
42,852 bytes
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Sound Deluxe System 5.04 by Maple Leaf
/code/audio/players/sds504.zip
17 Jan 1999 (catalog date)
603,983 bytes
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Rating:
This player supports a lot of different module formats, but the GUS support seems to have a bug because I hear nothing, while it works great on my Soundblaster Pro. It supports a lot of different languages, including Turbo Basic!

Module Player for GUS/PAS/SB by Frontman of Crew242
/code/audio/players/soundss3.zip
21 Jan 1998 (catalog date)
384,499 bytes
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Rating:
Full sources included.

StarPlayer by Jedi of Oxygen
/code/audio/players/sp-code.zip
25 Aug 1997 (catalog date)
125,394 bytes
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Rating:
A mod/s3m player with source. THIS is the player you want to pick up if you're doing a 100% asm intro with Tran's pmode v2.xx and need SB support. It's easily tweakable to play your tune from memory, though the code given loads from disk. If you don't need SB support, also check out Robban's GUSPlay.

Module Player by PSI of Future Crew
/code/audio/players/stmik020.zip
21 Jan 1998 (catalog date)
162,009 bytes
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Rating:
Sources for Mental Surgery included as an example.

Module Player Fix by PSI of Future Crew
/code/audio/players/stmikfix.zip
21 Jan 1998 (catalog date)
10,362 bytes
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Rating:
Bugfix for stmik020.zip

Tiny SoundBlaster Modplayer by Pelusa of Psychic Monks
/code/audio/players/tinyplay.zip
21 Jan 1998 (catalog date)
14,306 bytes
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Rating:
A realmode 3kb modplayer.

Tnt's Mod Player by ByteRaver of TNT, NO-ID
/code/audio/players/tnt-mp11.zip
10 Jun 1998 (catalog date)
306,622 bytes
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This is a .MOD, .WOW player for DOS or a W95 DOS BOX. It supports the GUS and SoundBlaster. Features are interpolative mixing routines (stereo with panning effects), 5 octaves, 1 to 32 channels, _ALL_ MOD types supported, very powerful .MOD loader, MIDAS-alike setup. full pascal and asm source is included. Info about programming mixing routines is included, too.

Tiny SoundBlaster Modplayer by Pelusa of Psychic Monks
/code/audio/players/tnyplay2.zip
21 Jan 1998 (catalog date)
8,979 bytes
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Rating:
A realmode 3kb modplayer.

Useless Module Player v1.04 by FreddyV of Useless
/code/audio/players/u_smp104.zip
17 Jan 1999 (catalog date)
441,910 bytes
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Rating:
Not as useless as the name might suggest. Supports STM,S3M,MOD,XM, IT and GUS and Soundblaster cards, DOS32, EOS, KERNEL 386 and Watcom.

Useless Module Player v1.11 beta by FreddyV of Useless
/code/audio/players/u_smp11b.zip
17 Jan 1999 (catalog date)
387,890 bytes
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Rating:
Newer version of u_smp104.zip.

Bugfix for Useless Module Player v1.11 beta by FreddyV of Useless
/code/audio/players/u_smp11f.zip
17 Jan 1999 (catalog date)
131,112 bytes
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Vibrants Adlib Player
/code/audio/players/vib-asm.zip
21 Jan 1998 (catalog date)
10,744 bytes
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Rating:
Great for BBS intros.

Wavplayer Source by Francis Reynders of Genetrix
/code/audio/players/wavplay.zip
24 Apr 1998 (catalog date)
25,426 bytes
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Module Detector by Harald Zappe
/code/audio/utils/detect.zip
26 Feb 1998 (catalog date)
6,894 bytes
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Rating:
Determines the module type of any file. Module types invented after 1994 are not supported.

GusDump v1.0 by Firelight
/code/audio/utils/gusdump.zip
26 Feb 1998 (catalog date)
10,714 bytes
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Rating:
Dumps the contents of the GUS memory to a file, very useful for sample rippers.

MPEG Player by MikMak
/code/audio/utils/maplaypc.zip
10 Jan 1997 (catalog date)
212,398 bytes
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Rating:
An MPEG audio player for PC - Has the source to the original MAPLAY utility and the source for the MSDOS port is available upon request.

Internal Speaker Acid Generator by R. Schultz
/code/audio/utils/zreso11.zip
21 Jan 1998 (catalog date)
16,402 bytes
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Rating:
Not very useful.

Aplib V0.12b by Jibz
/code/compress/aplib012.zip
04 May 1998 (catalog date)
57,733 bytes
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Compression library based on aPACK. Good compression ratios and fast decompression. Very easy to use. Supports 32bit Watcom and DJGPP.

EXE Encrypter by Eclipse
/code/compress/crypt121.zip
26 Feb 1998 (catalog date)
12,773 bytes
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Rating:
Protects your exe files against debuggers.

LZ asm sources by Tom Pfau
/code/compress/lz_asm.zip
19 Oct 1996 (catalog date)
9,566 bytes
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Rating:
lz compression/decompression, good for a .gif viewer, macro library

LZ C sources by Haruhiko Okumura
/code/compress/lz_c.zip
19 Oct 1996 (catalog date)
18,046 bytes
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Rating:
compression routines for arithmetic, huffman and string search, few comments

Data (de)compressing Library by Markus Oberhumer
/code/compress/lzo100.zip
17 Jan 1999 (catalog date)
375,931 bytes
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Rating:
Favours speed over compression ratio which makes it very suitable for realtime (de)compression. Supports a lot of different operating systems and even the Atari ST TOS.

Compression Tutorial by Mali of Malixa
/code/compress/mdg_comp.zip
17 Jan 1999 (catalog date)
8,344 bytes
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Rating:
Explains how to code RLE and Huffman compression.

Mini LZO Realtime Data Compression Library by Markus Oberhumer. Fits in 6 kilobytes when compiled.
/code/compress/mlzo100.zip
17 Jan 1999 (catalog date)
26,510 bytes
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Rating:

Six-2-Four Com-Packer by Kimmy of Pulp Productions
/code/compress/plp_624.zip
17 Jan 1999 (catalog date)
12,919 bytes
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Rating:
Great 4kb packer.

LZ & Huffman Compression System by Tuo, Ze Killer
/code/compress/skylz100.zip
17 Jan 1999 (catalog date)
27,818 bytes
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Rating:

TChip Texture Generator by Mr. Aurum of Image
/code/compress/tchip.zip
17 Jan 1999 (catalog date)
82,154 bytes
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Rating:
Stores textures in just a few hundred bytes, very useful for intros.

8086 Compo Results by Trixter of Hornet
/code/contests/8086/info.html
07 Nov 1997 (catalog date)
19,386 bytes
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Released at event 8086 in the misc division

The Codering 1 Results
/code/contests/tc/tc1.res
09 Apr 1997 (catalog date)
10,159 bytes
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4BBS tros by Earwax
/code/demosrc/bbsintro/4bbstro.zip
25 Aug 1997 (catalog date)
241,455 bytes
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Rating:
Asm sources for 4 bbs loaders. Snore.

Black Ice source by Sinbad
/code/demosrc/bbsintro/blacdemo.zip
10 Jan 1997 (catalog date)
432,910 bytes
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Rating:
Sources for a large BBS intro with a scrollie, fire, and a zoomer - Comments for the effects, recompiles easily. Shows influences from Mental Surgery, mainly in the sound code. Old effects, but recent code.

Blaster Sound BBS intro source by Yann of Iguana
/code/demosrc/bbsintro/blasintr.zip
10 Jan 1997 (catalog date)
20,385 bytes
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Rating:
Sources for a BBS intro with some strobbing thing in the background and a text writer in the forground - Few comments and difficult to read.

Genial 2 BBS intro source by Michiel Ouwehand
/code/demosrc/bbsintro/cool.zip
10 Jan 1997 (catalog date)
16,829 bytes
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Rating:
Sources for a BBS intro with cross fading - Copious comments, but then again there isn't much to the source or the COM file either.

Hallucinogen BBS Intro III by Remdy
/code/demosrc/bbsintro/dfc-3src.zip
05 Oct 1996 (catalog date)
22,238 bytes
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Rating:

Underworld BBS by Dake of Devotion
/code/demosrc/bbsintro/dk_uwsrc.zip
26 Jan 1998 (catalog date)
17,240 bytes
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Rating:
Simple BBS addy. Not very impressive but has good commenting. Helpful for those learning assembler.

Space Port 2 BBS intro source by PSI
/code/demosrc/bbsintro/fcsp2src.zip
10 Jan 1997 (catalog date)
32,242 bytes
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Rating:
Sources to a BBS intro with ADlib music, scrollie, and star field all in 1993 bytes - The Adlib player in this BBS intro has been ripped and used time and time again by many people. Simple and easy to use. Kudos to those who have credited the source of where they got their player.

Intereor BBS Intro Source Code by Cypoxl of Intereor
/code/demosrc/bbsintro/itbbsadd.zip
17 Jan 1999 (catalog date)
18,907 bytes
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Rating:
Very simple BBS Intro containing a simple plasma

Kukoo2 source by Type One of TFL-TDV
/code/demosrc/bbsintro/kuk2src.zip
10 Jan 1997 (catalog date)
159,048 bytes
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Rating:
Source for the second part of kukoo2 (A BBS ad) with multiple parallax-esque scrollers - Refuses to recompile for me, though it looks as if it should. I didn't try MASM though.

42 Source by Maniac of LBA
/code/demosrc/bbsintro/lba42src.zip
26 Jun 1997 (catalog date)
10,213 bytes
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Rating:
BBS ad with a scroller and a lighting-esque effect. Both an asm and Pascal version compile, though the pascal version looks like nothing more than a rewrite of the asm code in Pascal's inline syntax. Few comments.

Micaco BBS ad source by Chc
/code/demosrc/bbsintro/micsrc41.zip
10 Jan 1997 (catalog date)
190,207 bytes
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Rating:
Source for a BBS ad with an environment mapped object - It's all asm source, but you need Watcom to compile it. Comes with an extra ASC file format converter. All comments are in Spanish though there's a (shorter) Enlish readme file. Knowing Spanish is very useful for these sources as the comments are good.

Squid source by tlc, The Doctor
/code/demosrc/bbsintro/sqd1_src.zip
10 Jan 1997 (catalog date)
21,591 bytes
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Source for a BBS loader with copper bars, a scrollie, altered text characters, and an adlib player - Copious comments and tight source. They even do checks for the proper equipment, i.e. VGA and a 386. Comes with docs on programming the adlib and SB fm chips. Comments are in Portuguese.

Underworld source by Air Richter
/code/demosrc/bbsintro/uwloader.zip
10 Jan 1997 (catalog date)
24,930 bytes
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Rating:
Source for a BBS loader with star field, fire, some graphincs and a text writer - Good comments.

Boardz source by Vulture
/code/demosrc/bbsintro/vga-vul1.zip
10 Jan 1997 (catalog date)
11,913 bytes
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Rating:
Source for a BBS loader with a star field and scrollie - I never thought I'd give this high a rating for source to a BBS loader, but I figure there's got to be some way for people to know what to look for. The source is beautiful and there are more comments than there are lines of source! *Perfect* for the beginner, though not a tutorial.

ACiDween loader by Wonder Monkey of Acid
/code/demosrc/bbsintro/wm-h_src.zip
10 Jan 1997 (catalog date)
76,513 bytes
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Rating:
Source for a halloween BBS loader - So-So source. Scarey warnings about ripping. But I'm sure I'll want this guy's routine for masking off bits. I suppose he thinks SHR AL, 3: SHL AL, 3 is faster than AND AL, 11111000b.

Amnesia Vector source by Tran of Renaissance
/code/demosrc/demos/as.zip
10 Jan 1997 (catalog date)
7,047 bytes
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Rating:
The sources for the temple vector part of Amnesia - Sparce comments. Tight code, but probably only understandable by those who have written atleast a simple vector system and familiar with pmode. Certainly good code, but I question its usefulness to those who read it.

BB Demo Source by Jan Hubicka
/code/demosrc/demos/bbsrc.zip
19 Jan 1998 (catalog date)
1,575,247 bytes
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Rating:
Text Mode/ASCII demo for DOS and UNIX. Requires gcc to compile unless you really want to mess with the makefiles. Also requires /code/utils/graphics/aa-lib10.zip. Nicely done.

Bytes & Kisses source by Jeff Lawson of JL Enterprise
/code/demosrc/demos/bkisssrc.zip
10 Jan 1997 (catalog date)
513,669 bytes
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Rating:
Sources for a demo with a scrollie, plasma, shadebobs, tunnel, bitmap rotation and stretching, and cool credits - Nice comments, but not precompiled. add /misc.!!! to your path and be sure to have pklite somewhere in your path. Go through each directory and use Borland's make on all the targets of each make file. Then make bytekiss.exe from /. Nice demo for its time, but frightfully boring except on Valentine's day. :)

Byte B4 Christmas source by Jeff Lawson of JL Enterprise
/code/demosrc/demos/byte-src.zip
10 Jan 1997 (catalog date)
560,382 bytes
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Rating:
Sources for a demo with snowflakes, fire, and some text writers - Nice comments, but not precompiled. add /misc.!!! to your path and be sure to have pklite somewhere in your path. Go through each directory and use Borland's make on all the targets of each make file. Then make bytekiss.exe from /. Nice demo for its time, but frightfully boring except on Christmas Eve :)

Copper Faked source by The Faker of Aardvark
/code/demosrc/demos/cfsource.zip
10 Jan 1997 (catalog date)
146,977 bytes
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Sources for Copper Faked - Barren on comments and not precompiled.

Contrast source by Type One, Gopi, Bismark, Karma, Sam of TFL-TDV
/code/demosrc/demos/contrsrc.zip
10 Jan 1997 (catalog date)
1,105,116 bytes
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Rating:
Sources for Contrast - Comments variable on the coder, but on the whole, they are good. This is a good example of how to get a multi-coder demo made. The .exe will not run under Win'95.

Fake demo source by Pelusa
/code/demosrc/demos/fakedemo.zip
10 Jan 1997 (catalog date)
335,424 bytes
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Rating:
Sources for a demo with a sinus waver, wormhole, rotating landscape, fire, scrollie, shadebobs, lens, mandelbrot set zoomer - Comments for proceedures, many parts, lots to look over. Clean code too. (old cheesy necros music. :)

Hell source by Tran
/code/demosrc/demos/hellsrc.zip
10 Jan 1997 (catalog date)
62,331 bytes
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Rating:
Source for Tran's demo Hell - Like most of Tran's released source, it makes a good example, but is difficult for people to read unless you've already done something similarly complex.

Inconexia sources by JCAB, JARE of Iguana
/code/demosrc/demos/incosrc.zip
10 Jan 1997 (catalog date)
242,043 bytes
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Rating:
A collection of sources from Inconexia - A collection of effects. Get gallery.zip for the museum part which the .txt file says won't be released. :)

Source of Lasse Reinbong by Cubic Team
/code/demosrc/demos/lassesrc.zip
17 Jan 1999 (catalog date)
129,636 bytes
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Rating:
The full source of the intro that won at The Party'95.

Stupikeffyloooopy Full Source by FAC of Delabu Alama
/code/demosrc/demos/loopysrc.zip
25 Apr 1998 (catalog date)
211,591 bytes
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Full source for the Stupikeffyloopy demo. - Coded in TMT Pascal v2.0 registered. - Can be compiled with either registered or unregistered versions - Supports Sound Blaster / No Sound - MOD Player by Cesar Vellido / CiMedia - Enjoy it.

Source of Mayhem by Incognita
/code/demosrc/demos/mayhmsrc.zip
17 Jan 1999 (catalog date)
276,437 bytes
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No documentation, but it contains some modern effects like metaballs and realtime raytracing.

Phro source by Phred of OTM
/code/demosrc/demos/phro.zip
10 Jan 1997 (catalog date)
294,474 bytes
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Rating:
Source for a demo with texture mapping, space cut, motion blur, a tunnel, and texture warping - All pascal with inline assembler. Good source, but no comments.

From Real 2 SuperReal Sources by Jason Nunn
/code/demosrc/demos/r2sr.zip
11 Apr 1997 (catalog date)
2,526,684 bytes
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Bullet by Earwax of Realm
/code/demosrc/demos/src_bull.zip
05 Oct 1996 (catalog date)
900,295 bytes
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Rating:

VGAless source by Quantum Porcupine
/code/demosrc/demos/src_less.zip
10 Jan 1997 (catalog date)
10,853 bytes
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Rating:
Source for a 8086/CGA demo - Nifty that the demo runs on an 8086. The source won't recompile. One file without comments.

Timeless source by Tran
/code/demosrc/demos/timesrc.zip
10 Jan 1997 (catalog date)
356,568 bytes
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Rating:
Source for Tran's timeless demos - Curiously better than Tran's other source releases. If you intend to figure out how it works, I suggest you start at line 127 of v.asm. Few comments, but excellent source.

1k source by Frenzy of SparC
/code/demosrc/intros/1k_sourc.zip
18 Mar 1997 (catalog date)
11,052 bytes
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source to a 1k intro (911 bytes). Easy to follow code, but it's ideal you understand it all in the first place. Odd use of fpu (uses lots of fi[blah] instructions... why not take advantage of extra precision?)

Birthday source by Sliq
/code/demosrc/intros/birthsrc.zip
10 Jan 1997 (catalog date)
25,025 bytes
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Sources for an intro with simple 3d - Comments for the proceedures, easy to read source. Shows influences from Mental Surgery, mainly in the interupt handling. Old sources (1993), but otherwise good.

Chaos source by Mrock of Hellcore
/code/demosrc/intros/chaossrc.zip
19 Jan 1998 (catalog date)
30,532 bytes
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Rating:
Source for a tunnel effect with an adlib player. Different from chaos4k1.zip. Fairly nice code, some useful comments... very average.

Chaos by Consub of CSB
/code/demosrc/intros/csb_csrc.zip
10 Jul 1997 (catalog date)
24,328 bytes
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Rating:
Simple 4k intro. Shadebobs, fire, some random stuff. Nifty idea for using 7 segment displays for all the text.

The Freedom CD Intro (source) by Kneebiter of Threesome
/code/demosrc/intros/free_src.zip
05 Oct 1996 (catalog date)
139,257 bytes
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Rating:

Fuzzy by INSane of WHo KNoWs?
/code/demosrc/intros/fuzzy.zip
02 Jul 1997 (catalog date)
30,156 bytes
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Rating:
A simple intro. A one effect intro with the 'dune' effect. I'm not sure what people call it.

fysx by Jinesra
/code/demosrc/intros/fysx.zip
19 Jan 1998 (catalog date)
1,438 bytes
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A 256 byte intro with dual scrollers and fire-esque effect.

Flame intro by Deadbrain of Garbage
/code/demosrc/intros/gb_fmint.zip
10 Jul 1997 (catalog date)
105,628 bytes
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Rating:
Flame Intro. Really blah, can't credit the mod player nor video lib coders.

4k or Less source by Dr. Doom of Paranoids
/code/demosrc/intros/less_src.zip
10 Jan 1997 (catalog date)
28,618 bytes
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Rating:
Source for a 4k intro with bitmap morphing and a simple landscape effect - 4k intros generally have more to them.

Maximum by Bear of Sinope
/code/demosrc/intros/maximum.zip
01 Jul 1997 (catalog date)
20,172 bytes
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Source for an effect full 4k intro. I can't tell what language most of the comments are in. The 100% register gouraud shaded texture innerloop is particularly clever.

Seasick source by Draeden of VLA
/code/demosrc/intros/sea_code.zip
10 Jan 1997 (catalog date)
33,542 bytes
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Source for an intro with a reflecting scrollie and text writer - Old source, but well constructed. Great for those who just know asm, but don't know how to put something complete together using just asm.

Shorty 4kb Source by The Clan
/code/demosrc/intros/shorty.zip
17 Jan 1999 (catalog date)
145,990 bytes
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Rating:
Source for a 4kb intro containing a tunnel and some gouraud shaded and texturemapped 3d vectors.

Snow Effects by Natas of Lithium
/code/demosrc/intros/snowtro.zip
29 May 1997 (catalog date)
65,044 bytes
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Rating:
Ugly, I have seen much better snow effects. This looks more like a buggy diagonal starfield.

Revolt Intro Source by Warlock
/code/demosrc/intros/src_revo.zip
12 Aug 1997 (catalog date)
342,636 bytes
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Rating:
Sources for an intro. Doesn't assemble. Looks ugly.

Injection music disk source by Orthodox of Red Power
/code/demosrc/musdisks/rpinjsrf.zip
10 Jan 1997 (catalog date)
193,146 bytes
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Source for a music disk with a midas interface. - The version of midas used with this music disk is included. Rather simple code for anyone wanting to use a good music play from within Pascal.

DOS Utilities by Sam of TFL-TDV
/code/dos/collstuf.zip
26 Feb 1998 (catalog date)
34,149 bytes
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Rating:
Contains some simple dos utilities coded in different languages.

DOS Environment Routines by Lee Hamel
/code/dos/glbenv11.zip
18 Jan 1998 (catalog date)
21,048 bytes
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Rating:
Routines to read and modify the DOS environment.

TSR Clock by Sam of TFL-TDV
/code/dos/time3.zip
26 Feb 1998 (catalog date)
10,887 bytes
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Two tiny programs that put a clock in the upper-right of your screen.

Assembler Laboratory V1.3 Beta 1 by Kurt Groenbech a.k.a. Rib of Talent, Xenon
/code/editors/alab13b1.zip
24 Aug 1998 (catalog date)
322,386 bytes
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A very good assembler and Watcom C IDE with a lot of very useful features.

Sine Creator by Zyric
/code/editors/sc10f.zip
26 Feb 1998 (catalog date)
45,053 bytes
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Rating:
Mouse driven utility to create nice sine curves to use for your demo effects.

Sine Generator by Claim of Mindstream
/code/editors/sg_v07.zip
26 Feb 1998 (catalog date)
30,188 bytes
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Rating:
Generates an assembler listing of a sine lookup table.

Textmode Texture Mapping,Plasma, and 3D by Joker of Crusaders
/code/effects/3d/3dtext.zip
05 Oct 1996 (catalog date)
12,720 bytes
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Rating:

3D Engine by Voltaire of OTM
/code/effects/3d/otm3d095.zip
01 Dec 1997 (catalog date)
254,469 bytes
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Supports lambert and gouraud shading.

Yann's 3d by Yann of Iguana
/code/effects/3d/yanns3d.zip
10 Jan 1997 (catalog date)
84,060 bytes
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Rating:
Source for some random effect - Same effect coded in real mode and with Tran's pmode extender. I can't think of a use for the source.

2d Coloured Bump Mapping by PSX of Future-Shock
/code/effects/bump/2dclbump.zip
24 Apr 1998 (catalog date)
277,086 bytes
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Program to demonstarted Coloured 2D Bump Mapping. Coded in Watcom C.

Bump mapping by PLaSH of Azure
/code/effects/bump/azr_bump.zip
25 Aug 1997 (catalog date)
110,842 bytes
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Rating:
Samples of bumpmapping. No explanation of the effect. Fairly clean code. Several examples so far into the optimization.

Real-Time Phong Bump Mapping Tutorial by Frenzy
/code/effects/bump/bump.doc
05 Oct 1996 (catalog date)
3,877 bytes
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Rating:
Incorrect ideas, it's not done this way.

2d bump mapping by HELiX
/code/effects/bump/bumpsrc.zip
18 Mar 1997 (catalog date)
63,540 bytes
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Simple example and explanation of how to do 2d bump mapping. Looks like it was written by a beginner (because of the code optimization, or lack there of), but is fairly nicely commented, which is a big plus!

2D Bumpmapping by T.C.P. of Diabolic Force
/code/effects/bump/tcp_bump.zip
17 Jan 1999 (catalog date)
86,560 bytes
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Rating:
Explains how to do 2d bumpmapping on 256 color pictures.

Gallery Source by ARM of Iguana
/code/effects/doom/gallery.zip
10 Jan 1997 (catalog date)
593,716 bytes
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Source to Iguana's gallery scene from Inconexia (a doom clone) - Nice code, but low accuracy on the maths. Cool pictures, but I saw them the first time, when they were in the Prado. :) I always thought that there should have been an Easter Egg for May 3rd. Run subdirs.exe to get the full source.

Texturemapping Tutorial by William D. Doughty
/code/effects/doom/textps.zip
18 Jan 1998 (catalog date)
75,676 bytes
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Rating:
Postscript version. Explains how to make a 3D engine like the one used in Doom.

Texturemapping Tutorial by William D. Doughty
/code/effects/doom/texttext.zip
18 Jan 1998 (catalog date)
9,162 bytes
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Rating:
Text version. Explains how to make a 3D engine like the one used in Doom. This version does not include any illustrations!

Feedback Effect
/code/effects/feedback/dunesrc.zip
05 Oct 1996 (catalog date)
7,481 bytes
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Rating:
Example from DUNE!.COM - fairly nice (and the only example source I've seen for such a (recently) overused effect).

ASM Fire by LeGeND
/code/effects/fire/asmfire.zip
12 Aug 1997 (catalog date)
2,321 bytes
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Rating:
A fire routine. A little big for a fire effect. Might consider using a random number function.

Asm Fire 2 by Legend
/code/effects/fire/asmfire2.zip
19 Jan 1998 (catalog date)
1,184 bytes
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Rating:
Fire Example. No useful comments and not that impressive looking.

bfire by Blair Harrison
/code/effects/fire/bfire.zip
19 Jan 1998 (catalog date)
6,651 bytes
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Rating:
Fire Routine. No explanation and horrible optimization. Well, utter lack of optimization, rather.

blaze source by Gopher
/code/effects/fire/blaze.zip
18 Mar 1997 (catalog date)
10,702 bytes
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Rating:
Source and macros for fire routines. For a86 compilation, should be easy to tweak for TASM, but this is nothing special we haven't seen before.

Burning Match by Digimind
/code/effects/fire/bmatch.zip
19 Jun 1998 (catalog date)
3,005 bytes
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314 byte fire example with asm source and executable. Features wood, sulfur and oxygen.

burn by Frank Paxti
/code/effects/fire/burn.zip
10 Jan 1997 (catalog date)
20,165 bytes
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Rating:
A fireroutine - Not your normal fire routine. Looks more real.

Fire by JARE of Iguana
/code/effects/fire/fire_win.zip
10 Jan 1997 (catalog date)
10,716 bytes
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Rating:
A fire routine under windows - Crawls on my p133. :( Don't bother looking at this unless you've programmed for windows before. You're likely to have a heart attack. :) Requires WinG to run.

Fire code by Kirk A. Baum
/code/effects/fire/firecode.zip
10 Jan 1997 (catalog date)
54,739 bytes
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A simple fire routine - Contains the same fire as that of fire-win.zip but coded in assembler for DOS.

57 Byte Fire Routine by Rex Deathstar of Waterlogic
/code/effects/fire/firetiny.zip
07 Oct 1996 (catalog date)
1,249 bytes
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Rating:

Yet Another Fire Algorithm by Tanjent
/code/effects/fire/firewall.zip
05 Oct 1996 (catalog date)
8,396 bytes
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Rating:
Poor looking fire, so so code.

128 byte fire by Gaffer of Prometheus
/code/effects/fire/flame128.zip
30 Jun 1998 (catalog date)
2,363 bytes
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Rating:
Assembler

small flame by Gaffer of PRoMETHEUS
/code/effects/fire/flame160.zip
18 Mar 1997 (catalog date)
2,964 bytes
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Rating:
Source for a small fire routine. Doesn't actually work on my computer. To answer a question proposed by the author about size optimization, inc al is bigger than inc ax because intel doesn't have an inc /r8 instruction. inc ax is of the form inc /r16 which compiles to db 40+rw, where rw = 0 for ax, 1 for cx, 2 for dx, 3 for bx, ... inc al is of the form inc r/m8 and compiles to db FE /1 where /1 = c0 for al, c4 for ah, c1 for bl..., 05 for a memory reference.... See an intel document for more details.

184 Byte Fire Routine by Gaffer of Prometheus
/code/effects/fire/flame184.zip
05 Oct 1996 (catalog date)
2,669 bytes
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Rating:
tight code

flames by Errand
/code/effects/fire/flames2.zip
10 Jan 1997 (catalog date)
3,148 bytes
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Rating:
A simple fire routine - out dated

Fire effect by XtaC of Garbage
/code/effects/fire/gb_wfire.zip
10 Jul 1997 (catalog date)
21,102 bytes
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Rating:
Fire Effect. Yet another fire example.

Kaos Fire by DrKaos of Zero Wait State
/code/effects/fire/kaosfire.zip
24 Apr 1998 (catalog date)
12,991 bytes
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Linefire by Kable
/code/effects/fire/linefire.zip
26 Jun 1997 (catalog date)
26,759 bytes
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Rating:
Mystify your fire. I half expected to hear the FM sounds from Amnesia to kick in. It's only one line with a *much* longer (and blured) tail, but still. Uses a Bresenham's line routine.

Mg-flame by Magnesium
/code/effects/fire/mg_flame.zip
06 Jul 1998 (catalog date)
3,276 bytes
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A Flame effect in only 256-bytes with full assembler source. It even leaves you in DOS with a message. Commented for those wanting to learn 256-byte asm coding. TASM needed.

Nice Fire by Ziron of Alpine
/code/effects/fire/nicefire.zip
17 Jan 1999 (catalog date)
2,334 bytes
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Rating:
Claims to be nicer then any of the other fires around, but there's really nothing special about this fire effect.

Fire by Fantom Cat of Swat Cats
/code/effects/fire/swfire.zip
17 Jan 1999 (catalog date)
6,160 bytes
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Rating:
An original variation of the well-known fire effect.

Chaotic Fractal Screensaver by Magister of Phazix
/code/effects/fractal/mfract.zip
24 Apr 1998 (catalog date)
16,607 bytes
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A screensaver of sorts (plain DOS only, no Windows 95) that zooms into the Mandelbrot set and animates the Julia set. Source code included. Also includes a text file that explains fractals and how to generate them. Text, assembler, protected-mode.

Fractal Trees by Slavinsky of PL
/code/effects/fractal/vaftre.zip
17 Jan 1999 (catalog date)
31,968 bytes
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Explanation of how to make a simple fractal tree.

Spherical Texture Mapping by Keith Sibson
/code/effects/globe/ks_sp.zip
29 Sep 1997 (catalog date)
85,265 bytes
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Dot Vectors by Jare of Iguana
/code/effects/globe/vtglobe.zip
29 Sep 1997 (catalog date)
22,074 bytes
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Rating:
Dot vectors moving along the surface of a globe.

Circle Interference by Keith of Pixel Magic
/code/effects/interfer/ks_cwarp.zip
21 Sep 1997 (catalog date)
38,975 bytes
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Circle Interference by Kaos of Black Magic
/code/effects/interfer/techfun.zip
21 Sep 1997 (catalog date)
32,451 bytes
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3d Scape by David Hedley
/code/effects/land/3dscape.zip
10 Jan 1997 (catalog date)
22,362 bytes
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A dot landscape similar to that at the end of unreal - few comments, and poorly optimized.

Iguana Landscape by JCAB, Jare of Iguana
/code/effects/land/ign_land.zip
10 Jan 1997 (catalog date)
23,458 bytes
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The voxel landscape from Heartquake - No explaination of the effect, non-recompileable. The code is largely dependant on code libraries that the coders have developed and is thus somewhat difficult to follow.

ll_frac by Lord Logics
/code/effects/land/ll_frac.zip
10 Jan 1997 (catalog date)
33,813 bytes
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A Fractal landscape generator - Creates a fractal landscape to a .asc file. Looks mostly useless to me with so-so source, but no comments.

ll_land by Lord Logics
/code/effects/land/ll_land2.zip
10 Jan 1997 (catalog date)
147,335 bytes
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A landscape routine similar to that at the end of unreal - the xmode routines bug out, but atleast there's an explanation of the effect.

OTM Voxel by Voltaire of OTM
/code/effects/land/otmvoxel.zip
10 Jan 1997 (catalog date)
187,665 bytes
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Tries to explain what voxels really are - Most people will ignore the difference anyway. :( And this example leaves much to be desired.

rotating landscape by TTT
/code/effects/land/rotscape.zip
10 Jan 1997 (catalog date)
129,844 bytes
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A landscape routine similar to that at the end of unreal - Comments only on function names and has a larger executable than need be for this effect. (Lots of tables, i.e. the landscape itself)

voxel by Jeff Bilger
/code/effects/land/voxel.zip
10 Jan 1997 (catalog date)
9,570 bytes
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A voxel example - Doesn't recompile easily, no useful comments nor a description.

voxel by Jeff Bilger
/code/effects/land/voxelg.zip
10 Jan 1997 (catalog date)
9,555 bytes
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A voxel example - Doesn't recompile easily, no useful comments nor a description.

bglass by Konrad Olejnik of K!O
/code/effects/lens/bglass.zip
19 Jan 1998 (catalog date)
50,803 bytes
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Bumped glass routine. For TMT pascal. You might call this a bump map type effect. The difference I'm going to call is that bump map routines alter light intensity while lens routines change your position in a texture map. Interesting way to get the timer! :) For C users, that would be int *time = 0x046C. See a BIOS data reference for further details.

lens by Joey
/code/effects/lens/lens.zip
10 Jan 1997 (catalog date)
10,913 bytes
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A doc on how to create a lens - Nice graphic file diagram for the text. It all makes sense to me. Some pseudo pascal code is there too.

lens by Nagy Daniel
/code/effects/lens/lensv10a.zip
10 Jan 1997 (catalog date)
40,337 bytes
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Source for a lens effect - (I suspect this is a rip of lenssrc.zip/lens.lzh...) The TGA loading routines are exactly the same aside from variable names.

Pallette Resampler by Jason Nunn of Superreal, Hornet
/code/effects/pallette/presamp.zip
21 Sep 1997 (catalog date)
85,884 bytes
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Fits multiple 256 color palettes into one.

Plasma by Jan Moller, Erik Hansen
/code/effects/plasma/c_plasma.zip
10 Jan 1997 (catalog date)
55,010 bytes
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Simple plasma example - Just some plasma. You might want to take the comments out on the WaitRast(): call and recompile, especially if you have a Pentium.

JCL Plasma by Jeremy Longley
/code/effects/plasma/jclplasm.zip
10 Jan 1997 (catalog date)
88,979 bytes
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A nice plasma example - Pregenerates the plasma maps. Looks good.

Plasma Source by The Darkman
/code/effects/plasma/niceplas.zip
05 Oct 1996 (catalog date)
9,765 bytes
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Yet another boring plasma. Not even full screen and has an error

plassm by James Johnson
/code/effects/plasma/plasexp.zip
10 Jan 1997 (catalog date)
3,400 bytes
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Simple plasma example - Based on code by Jare/Iguana. Nice comments on the setting of mode-X.

plasma3 by btf
/code/effects/plasma/plasma3.zip
10 Jan 1997 (catalog date)
16,750 bytes
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You've got me - A bad processor check spoils this. Difficult to recompile and I'll assume it needs MASM to assemble.

Transparent Plasma/Image Warp by Death Star of Waterlogic
/code/effects/plasma/plaswarp.zip
05 Oct 1996 (catalog date)
59,442 bytes
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Tom's Plasma by Tom Dibble
/code/effects/plasma/tplas11.zip
10 Jan 1997 (catalog date)
139,950 bytes
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Decent plasma example - Has some "fractal clouds" code too. Needs a random number generator of it's own so that there isn't the huge data file of mostly random numbers that goes along with it.

Vertical Copper Bars by Type One of TFL-TDV
/code/effects/raster/intro5.zip
25 Aug 1997 (catalog date)
21,193 bytes
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No explanation, comments are in French.

Raster Routines by Krazy One of Chaos
/code/effects/raster/rastdemo.zip
29 May 1997 (catalog date)
196,623 bytes
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3 different raster effects, made for a never finished demo.

Rasters Bars by Type One of TFL-TDV
/code/effects/raster/raster9.zip
29 May 1997 (catalog date)
32,595 bytes
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A classic raster bar effect with some vector balls moving on the foreground.

Vertical Copper Bars by Jare of Iguana
/code/effects/raster/the_cop.zip
25 Aug 1997 (catalog date)
49,089 bytes
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No explanation, no comments. A .gif dumper is also included.

Alias by Minimalist
/code/effects/rotozoom/alias.zip
25 Aug 1997 (catalog date)
164,287 bytes
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Scaling, rotating, anti-aliasing. There's a turboC, WatcomC, and Pascal version of this program all included. Admittedly, he cheats the palette on anti-aliasing (as shown by using most any non-grayscale image), the programming is good nonetheless.

Fullscreen Rotozoomer by Scott A. Deming
/code/effects/rotozoom/fullr_1.zip
26 Jun 1997 (catalog date)
17,886 bytes
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The algorithm is mathematicaly correcty, but it can be done faster.

Rotozoomer by Paul H. Kahler
/code/effects/rotozoom/rotatebm.zip
08 Jul 1997 (catalog date)
17,607 bytes
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The comments included with the code are very clear, so this one is great for starters.

Fullscreen Rotozoomer by The Faker of Aardvark
/code/effects/rotozoom/tf-texmp.zip
08 Jun 1997 (catalog date)
35,805 bytes
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Scaling Routines by John A. Slagel
/code/effects/scaling/scale.zip
08 Jul 1997 (catalog date)
6,996 bytes
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Some pretty flexible scaling routines for modeX and mode 13h.

Realmode Scroller by Karja
/code/effects/scroll/k-scroll.zip
17 Jan 1999 (catalog date)
13,473 bytes
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Very dated.

Motion Read Me by Patch of Avalanche
/code/effects/scroll/motionrd.zip
10 Jan 1997 (catalog date)
30,871 bytes
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Source for a smooth vertical text mode scroller - That's the way to do it. :) (Bugs on Matrox cards, but that's the fault of the card, not the code.)

Scroll by Jay Kramer
/code/effects/scroll/scroll2.zip
10 Jan 1997 (catalog date)
41,209 bytes
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Source for mode X scrolling - _NOT_ the way to do hardware scrolling. Abuses the mode-X library.

JeffreyBobs by Morbid Man
/code/effects/shadebob/jeffbobs.zip
11 Jan 1997 (catalog date)
72,848 bytes
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Source for a whole lot of shadebobs - Crappy code.

2D Blobs by Shadow Bandit of Diabolic Force
/code/effects/shadebob/sba_2dbl.zip
17 Jan 1999 (catalog date)
19,128 bytes
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Looks more like the oldfashioned shadebobs.

Sprite Editor by Nosferatu of TechnoCap
/code/effects/sprites/edispr20.zip
26 Jun 1997 (catalog date)
66,923 bytes
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This editor has no mouse support, and hardly contains any editing tools. It only supports the french language.

24 Byte Tiny Starfield by Matt Wilhelm
/code/effects/stars/mwstar.zip
05 Oct 1996 (catalog date)
5,708 bytes
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Slow as crap, but AWESOME! But I suppose only a demented coder would appreciate it.

3D Starfield by Vulture of Outlaw Triad
/code/effects/stars/otstars.zip
29 May 1997 (catalog date)
17,592 bytes
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A tutorial on 3D starfield effects.

Starfield by Shade of Trash
/code/effects/stars/s-stars.zip
12 Aug 1997 (catalog date)
33,908 bytes
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A Starfield. A BASIC starfield. Hideously slow and leaves a black cross on the screen.

Star 97 by Deathlock
/code/effects/stars/star97.zip
19 Jan 1998 (catalog date)
3,299 bytes
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97 byte starfield. You were outdone on the concept for this one. Looks much better than the twentysomethings starfields. Well commented.

Stars by Mark Mackey
/code/effects/stars/stars2.zip
10 Jan 1997 (catalog date)
10,857 bytes
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A slightly more complex starfield - So-so. No timing code so it blazes.

Starz V1.0 by VuLgAr UnIcOrN
/code/effects/stars/starz10.zip
03 Jun 1998 (catalog date)
154,676 bytes
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This is a 2D side scrolling stars demo. There are multiple star speeds / sizes / colors. There are also lots of options like directions and color changing. It is written using C++ in the MS VC++5.0/MFC environment.

123 Byte Tiny Star Field by Rex Deathstar of Waterlogic
/code/effects/stars/tinystar.zip
06 Oct 1996 (catalog date)
1,929 bytes
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The 3d version of what Matt and Pascal did. Could conceivably be much smaller

Textmode Plasma by David Thornley
/code/effects/text/plsmatxt.zip
26 Jun 1997 (catalog date)
59,842 bytes
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Not very impressive.

TV by Perisoft
/code/effects/text/tv10.zip
11 Jan 1997 (catalog date)
45,667 bytes
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A text viewer with "docs" - Not code... I'm not sure where it should go. Best ask Screech himself for ideas.

Transparency Tutorial by Sirmikey of Chaotic Order
/code/effects/transpar/transpar.zip
05 Oct 1996 (catalog date)
290,156 bytes
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w/WATCOM C source - Doesn't run. Nice explanation/code

Source for Tunnel Effect by PlastiikkiPaketti of Skraappa Skruuppi
/code/effects/tunnel/araidsrc.zip
06 Oct 1996 (catalog date)
28,319 bytes
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used in Stars/Nooon and Paimen/Coma, Doesn't explain the algorithm, not very optimized, low resolution

Tunnel Source by bca of Karva
/code/effects/tunnel/bca_tnl.zip
19 Jan 1998 (catalog date)
19,956 bytes
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A texture mapped tunnel effect. Has holes in the tunnel. No useful comments in the source. One nifty (old!) idea of taking advantage of mirrors in the lookup table. FYI - vasen=left, oikea=right, yl„=upper, ala=lower.

Free direction tunnel tutorial by Blackaxe of Kolor
/code/effects/tunnel/fdtunnel.zip
30 Jun 1998 (catalog date)
4,008 bytes
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A good tutorial about coding free direction tunnels using the realtime raytracing method. Text

Free direction tunnel tutorial by Kombat
/code/effects/tunnel/freedir.zip
30 Jun 1998 (catalog date)
48,954 bytes
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Basicaly the same info as can be found in fdtunnel.zip by Blackaxe of Kolor. Text, C

ND.exe by Friar Tuck
/code/effects/tunnel/syn.zip
10 Jan 1997 (catalog date)
31,848 bytes
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Example of a dot tunnel - Spaghetti code and no explanation. Also doesn't generate the dot tunnel real time, rather it has the rungs of dots precalculated in the exe.

Various Demo Effects by Bjarke Viksoe
/code/effects/various/demostuf.zip
21 Sep 1997 (catalog date)
80,945 bytes
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Basic stuff like rotators, fire effects, starfields, etc.

SMK3D Effects by SMKaribou of GMF
/code/effects/various/smk3dsrc.zip
05 Oct 1996 (catalog date)
619,782 bytes
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Phong, Gouraud, Bump Mapping, etc. - Comments in French, lots well done trifillers

Zed3D v0.95 - 3D Graphics Reference by Zed
/code/effects/various/zed3d095.zip
07 Oct 1996 (catalog date)
702,570 bytes
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Phong, Gouraud, Textures, etc.

Vector Flag by David Hedly
/code/effects/vector/flag.zip
21 Sep 1997 (catalog date)
116,063 bytes
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The movement of this flatshaded vectorflag is very impressive!

Voxel by 6502 of Fatal Rage
/code/effects/voxel/newvox.zip
26 Jun 1997 (catalog date)
3,227 bytes
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Beautiful hightfield rendering. If there's anyone with half a clue who can't understand this, I'd like to know. The effect itself is beautiful, fast, and the code is gratuitously commented. My only quip is having (gipped) allocation of some 180k that just eats up base memory. Has no .exe, but compiles with watcom with no problems.

Voxel Scape 2.0 by Rex Deathstar of Waterlogic
/code/effects/voxel/voxelsp2.zip
06 Oct 1996 (catalog date)
110,511 bytes
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Voxel Space Landscape by Rex Deathstar of Waterlogic
/code/effects/voxel/voxelspc.zip
06 Oct 1996 (catalog date)
109,779 bytes
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Smooth Voxel Terrain Tutorial by Phred of OTM
/code/effects/voxel/voxeltut.zip
06 Oct 1996 (catalog date)
46,211 bytes
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Water Effect by Konrad Olejnik
/code/effects/water/paswater.zip
17 Jan 1999 (catalog date)
91,458 bytes
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Contains a pure pascal version and a faster pascal with inline assembler version.