Search for "Se": 2418 matches(displaying first 250)

3d math by Lithium of VLA
/code/3d/docs/3d_math.zip
10 Jan 1997 (catalog date)
11,835 bytes
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Explanations of some 3d math concepts - I remember not getting the 3d rotations working correctly when I first started programming, but I'm not sure if that's my fault or the fault of the doc. Most of the docs are some simple linear algebra. They spell out the equations in the end for those who can't completely understand them.

3d basics by Synergist
/code/3d/docs/3dbasics.zip
10 Jan 1997 (catalog date)
2,745 bytes
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Some basic 3d documentation - I'd never want to tell someone that this doc is a good place to start. The person writing this has no concept of structures, which severely ease the programming of complex things such as 3d systems.

Zed 3D by Zed
/code/3d/docs/zed3d060.zip
10 Jan 1997 (catalog date)
357,811 bytes
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A comprehensive doc on many aspects of 3d math and programming - Designed for those comfortable with math. It spells out the math concepts needed and shows their application, but by no means spoon feeds the information to you.

Zed 3D by Zed
/code/3d/docs/zed3d095.zip
19 Jan 1998 (catalog date)
697,450 bytes
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Zed 3d - a document explaining the maths you'll need for 3d. Word and postscript formats of the same file. Zed has an attention to detail and a great way to explain all the math. I highly recommend this to anyone starting to make a 3d engine who doesn't know where to start (start with the math, not the polygon fillers, believe me! the fillers are trivial in comparison). See the bibliography for where to go next.

Clax by Borzom
/code/3d/systems/claxsrcp.zip
19 Jan 1998 (catalog date)
49,402 bytes
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Rating:
Clax Keyframing system. Multi-platform. Confusing to use code, but possibly worth it if you don't want to write your own keyframer.

3D example by Andrew Harvey
/code/3d/systems/exampl3d.zip
30 Jun 1998 (catalog date)
385,953 bytes
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Rating:
Good looking texturemapped 3d engine, but unfortunately there is no documentation included. Assembler

Rotating 3d escher-knot by Oliver Nash
/code/3d/systems/gsescher.zip
30 Jun 1998 (catalog date)
19,895 bytes
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The author says he appreciates a mention when you "steal" his formula, but "his" formula was already used on the amiga a long time ago. It might be useful downloading though if you're a starting 3d coder because the flatshaded 3d engine is very easy to understand. C

Panard-Vision 3D Engine by Olivier Brunet
/code/3d/systems/pvsdk95d.zip
17 Jan 1999 (catalog date)
915,862 bytes
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I couldn't get it to work unfortunately, but it seems pretty good.

Raw GFX Lib by Ghyll of TGA
/code/3d/systems/tgarx2b1.zip
02 Jul 1997 (catalog date)
34,488 bytes
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Rating:
An elementary graphics system. The functions are very base and it's a good idea for anyone coding graphics engines either to understand how those functions work or to be given higher level functions to work with.

Simple 3D Engine by Zjack of DCC
/code/3d/systems/toruskit.zip
17 Jan 1999 (catalog date)
104,753 bytes
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Rating:
An outdated 3d engine in assembler using different tricks that used to be populair a few years ago, like a 50hz mode and a weird vga resolution.

Gouraud shader source by Jedi of Sector One
/code/3d/trifill/gouraud/ggouro2.zip
10 Jan 1997 (catalog date)
66,612 bytes
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Source for a gouraud filler, requires GEMA to compile - Needs GEMA. No useful comments. For TASM and MASM users, remember that GEMA's nmenonics are operation source, destination.

Gouraud Shading by The Faker of Surprise Productions
/code/3d/trifill/gouraud/goushad.zip
25 Aug 1997 (catalog date)
16,816 bytes
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No explanation, but the source is very easy to understand.

Phong Illumination Model by FAC of Delabu Alama
/code/3d/trifill/phong/facphong.zip
02 Jun 1998 (catalog date)
32,754 bytes
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How to use the phong model to make nice palettes you can use in lots of effects, like 3D shading, fire, particles, hicolor shading, and plasmas. Includes a cool example program to play with.

OTM Phong by Voltaire of OTM
/code/3d/trifill/phong/otmphong.doc
08 Jun 1997 (catalog date)
23,949 bytes
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Good tutorial explaining how to approximate phong shading using a model based on linear interpolation of angles.

4 Sided Polygon Texture Mapper by Alan Parker
/code/3d/trifill/texmap/bastxmap.txt
08 Jun 1997 (catalog date)
8,601 bytes
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Although this texture mapper is coded in GFA Basic for the Atari ST the code is comprehensible enough to be useful for PC owners.

Fast Affine Texture Mapping II by MRI of Doomsday
/code/3d/trifill/texmap/fatmap2.zip
30 Jun 1998 (catalog date)
55,809 bytes
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Rating:
A good tutorial about accurate texture mapping. This version uses convex polygons instead of triangles to make clipping easier. Text, C

Texture Map by Robert Schmidt of Ztiff Zox Softwear
/code/3d/trifill/texmap/textmap.zip
08 Jun 1997 (catalog date)
11,172 bytes
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Rating:
Document on how to map a 2D texture onto a 3D parallellogram. Useful to understand the mathematics behind texture mapping, but too slow for a decent realtime implementation.

Triscan by Andrew Harvey
/code/3d/trifill/texmap/triscan.zip
19 Jan 1998 (catalog date)
11,472 bytes
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Some triangle fillers. Doesn't assemble as is. Uses lots of assembler macros, which is good for style and helps portability, but kills readability for people not familiar with the code.

FFF sources by ChAr
/code/audio/convert/fffsrcs.zip
02 Jul 1997 (catalog date)
60,660 bytes
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Rating:
A converter for GUS Interwave Patches. Bonus points to the first person who uses this? No code documentation.

15313115 by Fred of TFL-TDV
/code/audio/convert/mod15ins.zip
11 Jan 1997 (catalog date)
29,975 bytes
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A format converter for 15 instrument mods to/from 31 instrument mods - Useless! Even the file_id.diz says it's a joke. Rather boring on the humor scale. No code.

GUS Environment by Patch
/code/audio/detect/gusenv.zip
10 Jan 1997 (catalog date)
1,481 bytes
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Grabs the Ultrasnd environment for you - Good for those who don't know how to find an environment variable, but it doesn't tell you much. It may give you a place to start.

oplid by ? of Audiotrix
/code/audio/detect/oplid.zip
11 Jan 1997 (catalog date)
31,180 bytes
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Detects what type of OPL chip is on your sound card - An ad for audiotrix more than anything else. No code. It looks like there should be more files in the archive than there are.

AWE 32 "documentation" by Judge Dred
/code/audio/docs/awe32prg.zip
10 Jan 1997 (catalog date)
37,028 bytes
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Rating:
Useful documents for AWE 32 programming - Beats the shit out of Creative Lab's released information.

d00 format by Joachim Fenkes
/code/audio/docs/d00formt.zip
10 Jan 1997 (catalog date)
3,737 bytes
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Docs of the d00 format used by Adlib player and Edlib tracker - Docs for those who need them. Docs are also available with the EdLib tracker, but these are a little more thorough.

F. mod docs by Firelight
/code/audio/docs/fmoddoc.zip
10 Jan 1997 (catalog date)
83,795 bytes
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Firelight's mod format description - The perfect text file for someone who is writing a mod player especially first timers. Assumes knowledge of programming and doesn't cover details of sound card specific issues, like setting up a DMA transfer or initializing the sound card.

IW SDK
/code/audio/docs/iw_sdk20.zip
10 Jul 1997 (catalog date)
2,796,518 bytes
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The SDK for the IW chip. The docs are Adobe Acrobat files and are probably meant for printing out. I didn't try yet, but the "univerval translator" at CMU should be able to convert the files to a text format, which would be infinitely more useful. This is one of those everything you needed to know and more type docs.

HSC player by Antares
/code/audio/players/advhsc18.zip
10 Jan 1997 (catalog date)
57,910 bytes
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Rating:
A TPU for FM playback of HS C files - Has examples on how to use the unit.

Cubic Player 2 Software Development Kit by Niklas Beisert of Cubic
/code/audio/players/cp2dk05.zip
19 Jan 1998 (catalog date)
131,123 bytes
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Rating:
Cubic Player 2 Development Kit 0.5. Has a music player at least. I'm not going to figure out exactly what this is supposed to be for. No docs.

DemoVT by JCAB of Iguana
/code/audio/players/demovt15.zip
10 Jan 1997 (catalog date)
228,287 bytes
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Rating:
A music player - Has no source for the player and a few bugs. But it's easy to interface from *any* language with support for SB and GUS. Rename file heartq.002 from Iguana's demo HeartQuake to demovt.exe and use that instead. It's version "1.6"

Indoor Music System by Pascal of Cubic Team
/code/audio/players/ims06.zip
17 Jan 1999 (catalog date)
314,727 bytes
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This is the player used by the wellknown Cubic Player. Supports a lot of different soundcards and a lot of different file formats including .IT files.

Jorian Mod Player by Nathan Hand
/code/audio/players/jmp.zip
10 Jan 1997 (catalog date)
4,332 bytes
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Rating:
Crap Mod Player - Give this man a pointer! Doesn't parse any of the effects either. Oh yeah, globals abound.

Midas v1.11 by Sahara Surfers
/code/audio/players/midas111.zip
17 Jan 1999 (catalog date)
1,981,785 bytes
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This version fixes some bugs in the 1.1 version, which was really necessary because some demos who used that version really sounded bad on a gus, so make sure you use this version, and not an older one!

MikMod 0.30 by MikMak
/code/audio/players/mikdx030.zip
01 Jul 1997 (catalog date)
282,898 bytes
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Rating:
A mod player for use with Direct Sound. Judging by MikIT, the player is nice. I prefer MikIT to mod4win. Give this a shot if you're doing windows sound coding.

Mod Play by ? of VLA
/code/audio/players/modplay.zip
11 Jan 1997 (catalog date)
41,424 bytes
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Rating:
Broken mod player - Doesn't say who wrote it in the archive, but says to greet VLA if you use it. Doesn't work right.

Npmod32 Windows Mfc Player by Olivier Lapicque
/code/audio/players/npwinply.zip
24 Apr 1998 (catalog date)
186,572 bytes
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MFC-Based MOD/S3M/XM/IT Win95/NT Player, using NPMOD32.DLL - the Mod-Plugin DLL

Omega AWE32 Mod player by Cygnus x-1
/code/audio/players/omega060.zip
11 Jan 1997 (catalog date)
60,741 bytes
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A mod player for AWE32 - Just released for the hell of it.

Libplayer by Peter Burns
/code/audio/players/player.zip
08 Jun 1998 (catalog date)
96,013 bytes
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A library for playing modules under linux, written in C++, uses the OSS.

Rad C by Zephyr of Darkness, Plasm
/code/audio/players/radc_v11.zip
12 Aug 1997 (catalog date)
27,883 bytes
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Rating:
Lib for playing Rad files from C. Who uses rad files and Borland C? Well, it's here if you need it.

Sound Deluxe System 5.04 by Maple Leaf
/code/audio/players/sds504.zip
17 Jan 1999 (catalog date)
603,983 bytes
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This player supports a lot of different module formats, but the GUS support seems to have a bug because I hear nothing, while it works great on my Soundblaster Pro. It supports a lot of different languages, including Turbo Basic!

Tnt's Mod Player by ByteRaver of TNT, NO-ID
/code/audio/players/tnt-mp11.zip
10 Jun 1998 (catalog date)
306,622 bytes
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This is a .MOD, .WOW player for DOS or a W95 DOS BOX. It supports the GUS and SoundBlaster. Features are interpolative mixing routines (stereo with panning effects), 5 octaves, 1 to 32 channels, _ALL_ MOD types supported, very powerful .MOD loader, MIDAS-alike setup. full pascal and asm source is included. Info about programming mixing routines is included, too.

Useless Module Player v1.04 by FreddyV of Useless
/code/audio/players/u_smp104.zip
17 Jan 1999 (catalog date)
441,910 bytes
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Rating:
Not as useless as the name might suggest. Supports STM,S3M,MOD,XM, IT and GUS and Soundblaster cards, DOS32, EOS, KERNEL 386 and Watcom.

Useless Module Player v1.11 beta by FreddyV of Useless
/code/audio/players/u_smp11b.zip
17 Jan 1999 (catalog date)
387,890 bytes
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Newer version of u_smp104.zip.

Bugfix for Useless Module Player v1.11 beta by FreddyV of Useless
/code/audio/players/u_smp11f.zip
17 Jan 1999 (catalog date)
131,112 bytes
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GusDump v1.0 by Firelight
/code/audio/utils/gusdump.zip
26 Feb 1998 (catalog date)
10,714 bytes
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Rating:
Dumps the contents of the GUS memory to a file, very useful for sample rippers.

Internal Speaker Acid Generator by R. Schultz
/code/audio/utils/zreso11.zip
21 Jan 1998 (catalog date)
16,402 bytes
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Rating:
Not very useful.

Aplib V0.12b by Jibz
/code/compress/aplib012.zip
04 May 1998 (catalog date)
57,733 bytes
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Compression library based on aPACK. Good compression ratios and fast decompression. Very easy to use. Supports 32bit Watcom and DJGPP.

EXE Encrypter by Eclipse
/code/compress/crypt121.zip
26 Feb 1998 (catalog date)
12,773 bytes
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Rating:
Protects your exe files against debuggers.

LZ C sources by Haruhiko Okumura
/code/compress/lz_c.zip
19 Oct 1996 (catalog date)
18,046 bytes
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Rating:
compression routines for arithmetic, huffman and string search, few comments

TChip Texture Generator by Mr. Aurum of Image
/code/compress/tchip.zip
17 Jan 1999 (catalog date)
82,154 bytes
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Rating:
Stores textures in just a few hundred bytes, very useful for intros.

BBS Addy source by TCP of Diablo Force
/code/demosrc/bbsintro/d4z_etad.zip
30 Jun 1998 (catalog date)
9,555 bytes
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Very simple BBS addy. Assembler

Underworld BBS by Dake of Devotion
/code/demosrc/bbsintro/dk_uwsrc.zip
26 Jan 1998 (catalog date)
17,240 bytes
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Rating:
Simple BBS addy. Not very impressive but has good commenting. Helpful for those learning assembler.

Divine BBS addy source by Dawn of New Age
/code/demosrc/bbsintro/dna_dsrc.zip
30 Jun 1998 (catalog date)
21,201 bytes
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Contains a nice vertical voxel bar effect. Assembler

Space Port 2 BBS intro source by PSI
/code/demosrc/bbsintro/fcsp2src.zip
10 Jan 1997 (catalog date)
32,242 bytes
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Sources to a BBS intro with ADlib music, scrollie, and star field all in 1993 bytes - The Adlib player in this BBS intro has been ripped and used time and time again by many people. Simple and easy to use. Kudos to those who have credited the source of where they got their player.

Kukoo2 source by Type One of TFL-TDV
/code/demosrc/bbsintro/kuk2src.zip
10 Jan 1997 (catalog date)
159,048 bytes
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Source for the second part of kukoo2 (A BBS ad) with multiple parallax-esque scrollers - Refuses to recompile for me, though it looks as if it should. I didn't try MASM though.

Micaco BBS ad source by Chc
/code/demosrc/bbsintro/micsrc41.zip
10 Jan 1997 (catalog date)
190,207 bytes
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Source for a BBS ad with an environment mapped object - It's all asm source, but you need Watcom to compile it. Comes with an extra ASC file format converter. All comments are in Spanish though there's a (shorter) Enlish readme file. Knowing Spanish is very useful for these sources as the comments are good.

Power Grid loader source by Friar Tuck of Ice
/code/demosrc/bbsintro/pgloader.zip
10 Jan 1997 (catalog date)
80,967 bytes
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Source for a BBS loader with a text writer, music, and a lens - Has the adlib player from fcsp2src.zip. No comments. The lens is nice as the equations used make it look like a crystal ball.

Squid source by tlc, The Doctor
/code/demosrc/bbsintro/sqd1_src.zip
10 Jan 1997 (catalog date)
21,591 bytes
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Source for a BBS loader with copper bars, a scrollie, altered text characters, and an adlib player - Copious comments and tight source. They even do checks for the proper equipment, i.e. VGA and a 386. Comes with docs on programming the adlib and SB fm chips. Comments are in Portuguese.

The Shed BBS loader source by naich
/code/demosrc/bbsintro/the_shed.zip
10 Jan 1997 (catalog date)
11,922 bytes
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Source for a BBS loader with smoothe text scrolling (horizontal), dual layer starfield, and nifty fade out - Good comments, rather large source as it could use a random number generator as opposed to a table and some other (obvious?) size optimization concerns.

ACiDween loader by Wonder Monkey of Acid
/code/demosrc/bbsintro/wm-h_src.zip
10 Jan 1997 (catalog date)
76,513 bytes
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Source for a halloween BBS loader - So-So source. Scarey warnings about ripping. But I'm sure I'll want this guy's routine for masking off bits. I suppose he thinks SHR AL, 3: SHL AL, 3 is faster than AND AL, 11111000b.

No We Ain't Dead Yet by Goblin, Random of Xtatic
/code/demosrc/bbsintro/x-no.zip
19 Jan 1998 (catalog date)
173,872 bytes
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No We Ain't Dead Yet - the BBStros. A 6?!? (I counted 7) course meal of bbs loaders, 6 with full sources. Nicely done.

Amnesia Vector source by Tran of Renaissance
/code/demosrc/demos/as.zip
10 Jan 1997 (catalog date)
7,047 bytes
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The sources for the temple vector part of Amnesia - Sparce comments. Tight code, but probably only understandable by those who have written atleast a simple vector system and familiar with pmode. Certainly good code, but I question its usefulness to those who read it.

Bytes & Kisses source by Jeff Lawson of JL Enterprise
/code/demosrc/demos/bkisssrc.zip
10 Jan 1997 (catalog date)
513,669 bytes
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Sources for a demo with a scrollie, plasma, shadebobs, tunnel, bitmap rotation and stretching, and cool credits - Nice comments, but not precompiled. add /misc.!!! to your path and be sure to have pklite somewhere in your path. Go through each directory and use Borland's make on all the targets of each make file. Then make bytekiss.exe from /. Nice demo for its time, but frightfully boring except on Valentine's day. :)

Byte B4 Christmas source by Jeff Lawson of JL Enterprise
/code/demosrc/demos/byte-src.zip
10 Jan 1997 (catalog date)
560,382 bytes
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Sources for a demo with snowflakes, fire, and some text writers - Nice comments, but not precompiled. add /misc.!!! to your path and be sure to have pklite somewhere in your path. Go through each directory and use Borland's make on all the targets of each make file. Then make bytekiss.exe from /. Nice demo for its time, but frightfully boring except on Christmas Eve :)

Fake demo source by Pelusa
/code/demosrc/demos/fakedemo.zip
10 Jan 1997 (catalog date)
335,424 bytes
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Sources for a demo with a sinus waver, wormhole, rotating landscape, fire, scrollie, shadebobs, lens, mandelbrot set zoomer - Comments for proceedures, many parts, lots to look over. Clean code too. (old cheesy necros music. :)

Hell source by Tran
/code/demosrc/demos/hellsrc.zip
10 Jan 1997 (catalog date)
62,331 bytes
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Source for Tran's demo Hell - Like most of Tran's released source, it makes a good example, but is difficult for people to read unless you've already done something similarly complex.

Inconexia sources by JCAB, JARE of Iguana
/code/demosrc/demos/incosrc.zip
10 Jan 1997 (catalog date)
242,043 bytes
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Rating:
A collection of sources from Inconexia - A collection of effects. Get gallery.zip for the museum part which the .txt file says won't be released. :)

Source of Lasse Reinbong by Cubic Team
/code/demosrc/demos/lassesrc.zip
17 Jan 1999 (catalog date)
129,636 bytes
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Rating:
The full source of the intro that won at The Party'95.

Source to Obscene by Cass, Terminus
/code/demosrc/demos/obsc_src.zip
17 Jan 1999 (catalog date)
259,846 bytes
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Rating:
Dated effects, only useful for beginners.

Phro source by Phred of OTM
/code/demosrc/demos/phro.zip
10 Jan 1997 (catalog date)
294,474 bytes
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Source for a demo with texture mapping, space cut, motion blur, a tunnel, and texture warping - All pascal with inline assembler. Good source, but no comments.

Timeless source by Tran
/code/demosrc/demos/timesrc.zip
10 Jan 1997 (catalog date)
356,568 bytes
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Source for Tran's timeless demos - Curiously better than Tran's other source releases. If you intend to figure out how it works, I suggest you start at line 127 of v.asm. Few comments, but excellent source.

What Source by Niklas Beisert, Nils Piepenbrink of Cubic Team, $een
/code/demosrc/demos/wht95src.zip
10 Jul 1997 (catalog date)
46,092 bytes
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Notably DOES NOT come with a makefile. Uncommented, but nice code style. Awkward synching style.

1k source by Frenzy of SparC
/code/demosrc/intros/1k_sourc.zip
18 Mar 1997 (catalog date)
11,052 bytes
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source to a 1k intro (911 bytes). Easy to follow code, but it's ideal you understand it all in the first place. Odd use of fpu (uses lots of fi[blah] instructions... why not take advantage of extra precision?)

Birthday source by Sliq
/code/demosrc/intros/birthsrc.zip
10 Jan 1997 (catalog date)
25,025 bytes
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Sources for an intro with simple 3d - Comments for the proceedures, easy to read source. Shows influences from Mental Surgery, mainly in the interupt handling. Old sources (1993), but otherwise good.

Chaos 4k intro source by Codex
/code/demosrc/intros/chaos4k1.zip
10 Jan 1997 (catalog date)
14,345 bytes
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Sources for a 4k intro with static, sinus scrollie, vector cube, and some other stuff - No comments or description. Rather non-standard C at that, but I wonder how else a 4k intro would be made in C. Good for the curious.

Chaos source by Mrock of Hellcore
/code/demosrc/intros/chaossrc.zip
19 Jan 1998 (catalog date)
30,532 bytes
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Source for a tunnel effect with an adlib player. Different from chaos4k1.zip. Fairly nice code, some useful comments... very average.

Chaos by Consub of CSB
/code/demosrc/intros/csb_csrc.zip
10 Jul 1997 (catalog date)
24,328 bytes
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Rating:
Simple 4k intro. Shadebobs, fire, some random stuff. Nifty idea for using 7 segment displays for all the text.

Hooray by Neon of Spetsnaz
/code/demosrc/intros/hooray.zip
19 Jan 1998 (catalog date)
31,077 bytes
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Rating:
Hooray 4-k intro (raytracing). Good code style for assembler, well commented functions, poorly commented math.

Seasick source by Draeden of VLA
/code/demosrc/intros/sea_code.zip
10 Jan 1997 (catalog date)
33,542 bytes
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Source for an intro with a reflecting scrollie and text writer - Old source, but well constructed. Great for those who just know asm, but don't know how to put something complete together using just asm.

Snow Effects by Natas of Lithium
/code/demosrc/intros/snowtro.zip
29 May 1997 (catalog date)
65,044 bytes
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Rating:
Ugly, I have seen much better snow effects. This looks more like a buggy diagonal starfield.

Farmer source by Warlock of Absence
/code/demosrc/intros/src_farm.zip
12 Aug 1997 (catalog date)
14,197 bytes
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Rating:
source to a 4k intro. No comments. Has rotating bitmaps, zooming, bump-mapping, water, tunnel, and some other misc stuff.

Revolt Intro Source by Warlock
/code/demosrc/intros/src_revo.zip
12 Aug 1997 (catalog date)
342,636 bytes
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Rating:
Sources for an intro. Doesn't assemble. Looks ugly.

Virtual Lame source by Paradise
/code/demosrc/intros/virtlame.zip
10 Jan 1997 (catalog date)
176,796 bytes
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Source for an intro with a text writer/fader and "supposedly" vector balls and skulls - Title speaks for itself.

Injection music disk source by Orthodox of Red Power
/code/demosrc/musdisks/rpinjsrf.zip
10 Jan 1997 (catalog date)
193,146 bytes
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Source for a music disk with a midas interface. - The version of midas used with this music disk is included. Rather simple code for anyone wanting to use a good music play from within Pascal.

Assembly Body for TSR Programs by Sam of TFL-TDV
/code/dos/tsr_xmpl.zip
21 Jan 1998 (catalog date)
36,141 bytes
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Assembler Laboratory V1.3 Beta 1 by Kurt Groenbech a.k.a. Rib of Talent, Xenon
/code/editors/alab13b1.zip
24 Aug 1998 (catalog date)
322,386 bytes
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A very good assembler and Watcom C IDE with a lot of very useful features.

Assembler Laboratory v1.2 by Kurt Inge Groenbech
/code/editors/alabv12.zip
26 Feb 1998 (catalog date)
185,153 bytes
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Rating:
A very good development environment that includes a very good editor with syntax highlighting.

ASM Edit v1.8 by Olaf Krusche
/code/editors/asmedit8.zip
05 Oct 1996 (catalog date)
703,058 bytes
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Rating:
DOS IDE for Assembly Coders

Multi-Sprites Editor v5.5 by BPC
/code/editors/bpc-se55.zip
26 Feb 1998 (catalog date)
98,673 bytes
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A very good sprite editor with a nice windows-like user interface.

Sine Creator by Zyric
/code/editors/sc10f.zip
26 Feb 1998 (catalog date)
45,053 bytes
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Rating:
Mouse driven utility to create nice sine curves to use for your demo effects.

Sine Generator by Claim of Mindstream
/code/editors/sg_v07.zip
26 Feb 1998 (catalog date)
30,188 bytes
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Rating:
Generates an assembler listing of a sine lookup table.

3D Tutorial v1.8 by fh of GODS
/code/effects/3d/fh-3dt18.zip
06 Oct 1996 (catalog date)
25,489 bytes
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Rating:
Useless. Very poor way of making a 3d system. 100% hard coded objects, non-portable slow code.

Yann's 3d by Yann of Iguana
/code/effects/3d/yanns3d.zip
10 Jan 1997 (catalog date)
84,060 bytes
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Rating:
Source for some random effect - Same effect coded in real mode and with Tran's pmode extender. I can't think of a use for the source.

Bump mapping by PLaSH of Azure
/code/effects/bump/azr_bump.zip
25 Aug 1997 (catalog date)
110,842 bytes
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Samples of bumpmapping. No explanation of the effect. Fairly clean code. Several examples so far into the optimization.

2d bump mapping by HELiX
/code/effects/bump/bumpsrc.zip
18 Mar 1997 (catalog date)
63,540 bytes
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Simple example and explanation of how to do 2d bump mapping. Looks like it was written by a beginner (because of the code optimization, or lack there of), but is fairly nicely commented, which is a big plus!

Bump Map Routine by Ollie of Kalvados
/code/effects/bump/bumptut.zip
19 Jan 1998 (catalog date)
67,998 bytes
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Dirty pixels in the light map. Some useful comments.

Texturemapping Tutorial by William D. Doughty
/code/effects/doom/textps.zip
18 Jan 1998 (catalog date)
75,676 bytes
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Postscript version. Explains how to make a 3D engine like the one used in Doom.

Texturemapping Tutorial by William D. Doughty
/code/effects/doom/texttext.zip
18 Jan 1998 (catalog date)
9,162 bytes
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Text version. Explains how to make a 3D engine like the one used in Doom. This version does not include any illustrations!

Feedback Effect
/code/effects/feedback/dunesrc.zip
05 Oct 1996 (catalog date)
7,481 bytes
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Rating:
Example from DUNE!.COM - fairly nice (and the only example source I've seen for such a (recently) overused effect).

Asm Fire 2 by Legend
/code/effects/fire/asmfire2.zip
19 Jan 1998 (catalog date)
1,184 bytes
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Rating:
Fire Example. No useful comments and not that impressive looking.

blaze source by Gopher
/code/effects/fire/blaze.zip
18 Mar 1997 (catalog date)
10,702 bytes
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Rating:
Source and macros for fire routines. For a86 compilation, should be easy to tweak for TASM, but this is nothing special we haven't seen before.

Fire code by Kirk A. Baum
/code/effects/fire/firecode.zip
10 Jan 1997 (catalog date)
54,739 bytes
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A simple fire routine - Contains the same fire as that of fire-win.zip but coded in assembler for DOS.

128 byte fire by Gaffer of Prometheus
/code/effects/fire/flame128.zip
30 Jun 1998 (catalog date)
2,363 bytes
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Rating:
Assembler

small flame by Gaffer of PRoMETHEUS
/code/effects/fire/flame160.zip
18 Mar 1997 (catalog date)
2,964 bytes
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Source for a small fire routine. Doesn't actually work on my computer. To answer a question proposed by the author about size optimization, inc al is bigger than inc ax because intel doesn't have an inc /r8 instruction. inc ax is of the form inc /r16 which compiles to db 40+rw, where rw = 0 for ax, 1 for cx, 2 for dx, 3 for bx, ... inc al is of the form inc r/m8 and compiles to db FE /1 where /1 = c0 for al, c4 for ah, c1 for bl..., 05 for a memory reference.... See an intel document for more details.

Linefire by Kable
/code/effects/fire/linefire.zip
26 Jun 1997 (catalog date)
26,759 bytes
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Rating:
Mystify your fire. I half expected to hear the FM sounds from Amnesia to kick in. It's only one line with a *much* longer (and blured) tail, but still. Uses a Bresenham's line routine.

Mg-flame by Magnesium
/code/effects/fire/mg_flame.zip
06 Jul 1998 (catalog date)
3,276 bytes
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A Flame effect in only 256-bytes with full assembler source. It even leaves you in DOS with a message. Commented for those wanting to learn 256-byte asm coding. TASM needed.

Matrix Demo by Simon Hern
/code/effects/floor/matrix.zip
08 Jun 1997 (catalog date)
95,834 bytes
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An example of an infinite tiled floor effect like the one used for the floors in doom.

Chaotic Fractal Screensaver by Magister of Phazix
/code/effects/fractal/mfract.zip
24 Apr 1998 (catalog date)
16,607 bytes
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A screensaver of sorts (plain DOS only, no Windows 95) that zooms into the Mandelbrot set and animates the Julia set. Source code included. Also includes a text file that explains fractals and how to generate them. Text, assembler, protected-mode.

ll_frac by Lord Logics
/code/effects/land/ll_frac.zip
10 Jan 1997 (catalog date)
33,813 bytes
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A Fractal landscape generator - Creates a fractal landscape to a .asc file. Looks mostly useless to me with so-so source, but no comments.

rotating landscape by TTT
/code/effects/land/rotscape.zip
10 Jan 1997 (catalog date)
129,844 bytes
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A landscape routine similar to that at the end of unreal - Comments only on function names and has a larger executable than need be for this effect. (Lots of tables, i.e. the landscape itself)

voxel by Jeff Bilger
/code/effects/land/voxel.zip
10 Jan 1997 (catalog date)
9,570 bytes
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A voxel example - Doesn't recompile easily, no useful comments nor a description.

voxel by Jeff Bilger
/code/effects/land/voxelg.zip
10 Jan 1997 (catalog date)
9,555 bytes
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A voxel example - Doesn't recompile easily, no useful comments nor a description.

bglass by Konrad Olejnik of K!O
/code/effects/lens/bglass.zip
19 Jan 1998 (catalog date)
50,803 bytes
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Bumped glass routine. For TMT pascal. You might call this a bump map type effect. The difference I'm going to call is that bump map routines alter light intensity while lens routines change your position in a texture map. Interesting way to get the timer! :) For C users, that would be int *time = 0x046C. See a BIOS data reference for further details.

lens by Joey
/code/effects/lens/lens.zip
10 Jan 1997 (catalog date)
10,913 bytes
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A doc on how to create a lens - Nice graphic file diagram for the text. It all makes sense to me. Some pseudo pascal code is there too.

Argon by Insomniac of Matrix
/code/effects/plasma/argon128.zip
27 Dec 1997 (catalog date)
4,183 bytes
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tri-layer plasma in 128bytes, Assembler

Plasma by Jan Moller, Erik Hansen
/code/effects/plasma/c_plasma.zip
10 Jan 1997 (catalog date)
55,010 bytes
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Rating:
Simple plasma example - Just some plasma. You might want to take the comments out on the WaitRast(): call and recompile, especially if you have a Pentium.

plassm by James Johnson
/code/effects/plasma/plasexp.zip
10 Jan 1997 (catalog date)
3,400 bytes
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Simple plasma example - Based on code by Jare/Iguana. Nice comments on the setting of mode-X.

plasma3 by btf
/code/effects/plasma/plasma3.zip
10 Jan 1997 (catalog date)
16,750 bytes
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Rating:
You've got me - A bad processor check spoils this. Difficult to recompile and I'll assume it needs MASM to assemble.

Plasma Tutorial by Spansh of Dynamix
/code/effects/plasma/plastut.zip
17 Jan 1999 (catalog date)
47,158 bytes
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Rating:
Dynamix. Definately the best tutorial on coding plasmas, also focuses on optimizing.

Scroll by Jay Kramer
/code/effects/scroll/scroll2.zip
10 Jan 1997 (catalog date)
41,209 bytes
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Source for mode X scrolling - _NOT_ the way to do hardware scrolling. Abuses the mode-X library.

Sprite Editor by Solar Designer of BPC
/code/effects/sprites/bpc-ms6.zip
26 Jun 1997 (catalog date)
103,086 bytes
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Very good sprite editor with a windows-like user interface, multiple video modes, pcx and bmp support and all the usual editing tools.

Sprite Editor by Nosferatu of TechnoCap
/code/effects/sprites/edispr20.zip
26 Jun 1997 (catalog date)
66,923 bytes
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Rating:
This editor has no mouse support, and hardly contains any editing tools. It only supports the french language.

Tile Editor by ???
/code/effects/sprites/mktil16a.zip
26 Jun 1997 (catalog date)
62,369 bytes
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Rating:
For 16x16 mode 13h tiles. This editor has mouse support, and also supports rotating colors. You can combine tiles to see how they look when used together.

Sprite Editor by Karma
/code/effects/sprites/sprited.zip
17 Jan 1999 (catalog date)
40,732 bytes
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Rating:
Unfortunately this editor misses a load option which makes it not very useful.

Sprite Editor by Discordis of Insecabilis
/code/effects/sprites/spriv103.zip
26 Jun 1997 (catalog date)
30,746 bytes
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Very simple sprite editor with mouse support.

3D Starfield by Legend of Blitz
/code/effects/stars/ldstars.zip
29 May 1997 (catalog date)
9,942 bytes
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This is just a basic starfield. What makes it special is the 3D glasses support.

24 Byte Tiny Starfield by Matt Wilhelm
/code/effects/stars/mwstar.zip
05 Oct 1996 (catalog date)
5,708 bytes
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Rating:
Slow as crap, but AWESOME! But I suppose only a demented coder would appreciate it.

Stars by The Darkman
/code/effects/stars/stars3d.zip
10 Jan 1997 (catalog date)
15,164 bytes
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Rating:
A nicely done starfield - Nicely done (in appearance) but shoddy code. Globals abound, poor understanding of what to make functions. Made by a professed beginner.

TV by Perisoft
/code/effects/text/tv10.zip
11 Jan 1997 (catalog date)
45,667 bytes
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A text viewer with "docs" - Not code... I'm not sure where it should go. Best ask Screech himself for ideas.

Source for Tunnel Effect by PlastiikkiPaketti of Skraappa Skruuppi
/code/effects/tunnel/araidsrc.zip
06 Oct 1996 (catalog date)
28,319 bytes
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Rating:
used in Stars/Nooon and Paimen/Coma, Doesn't explain the algorithm, not very optimized, low resolution

Tunnel Source by bca of Karva
/code/effects/tunnel/bca_tnl.zip
19 Jan 1998 (catalog date)
19,956 bytes
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A texture mapped tunnel effect. Has holes in the tunnel. No useful comments in the source. One nifty (old!) idea of taking advantage of mirrors in the lookup table. FYI - vasen=left, oikea=right, yl„=upper, ala=lower.

An "effect" in only 15 bytes by Grax
/code/effects/various/15bytes.zip
30 Jun 1998 (catalog date)
378 bytes
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By looking at the quality of this effect you understand why it fits in only 15 bytes. Assembler

Moving Sky With Multiple Layers by Saint
/code/effects/various/skymlpas.zip
03 Jun 1998 (catalog date)
10,728 bytes
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This is a nice moving sky with multiple layers. Includes heavily commented Turbo Pascal source code (with embedded Assembler).

Bobs Editor by Avalanche
/code/effects/vectball/bedit110.zip
26 Jun 1997 (catalog date)
42,920 bytes
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Rating:
This editor generates some numbers that you can use as input for your own bob routines. Not very useful.

Voxel by 6502 of Fatal Rage
/code/effects/voxel/newvox.zip
26 Jun 1997 (catalog date)
3,227 bytes
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Rating:
Beautiful hightfield rendering. If there's anyone with half a clue who can't understand this, I'd like to know. The effect itself is beautiful, fast, and the code is gratuitously commented. My only quip is having (gipped) allocation of some 180k that just eats up base memory. Has no .exe, but compiles with watcom with no problems.

Water Effect by Konrad Olejnik
/code/effects/water/paswater.zip
17 Jan 1999 (catalog date)
91,458 bytes
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Contains a pure pascal version and a faster pascal with inline assembler version.

100 byte water effect by Programmer of Universe Group
/code/effects/water/unv-100b.zip
27 Dec 1997 (catalog date)
2,237 bytes
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Rating:
Assembler

256 Byte Water by Cagdas Calik
/code/effects/water/w256.zip
24 May 1998 (catalog date)
786 bytes
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A 256 byte water effect coded in pure assembly by Cagdas Calik, moreover with 286 instructions. It's recommended that you're mouse driver is load before you run the program, otherwise it will crash. Click left mouse button to go back to dos. Have fun...

Water by De-Phassed
/code/effects/water/water.zip
10 Jan 1997 (catalog date)
14,565 bytes
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An example of water - Nothing more than a copy of Iguana's water routine done in full assembler.

Animation Construction Kit 3D by Lary Myers
/code/effects/worlds/ackkit.zip
25 Aug 1997 (catalog date)
152,985 bytes
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A demo of Lary Myers 3d world engine (see acksrc.zip) including a mapeditor and all the data needed for this engine.

Peroxide Trainer Part 1 by Telemachos of Peroxide
/code/effects/worlds/pxdtut1.zip
17 Jan 1999 (catalog date)
73,945 bytes
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This tutorial explains how to code 3d mazes like the ones used in old games like dungeon master and eye of the beholder.

wormhole by John Cloninger of IND
/code/effects/wormhole/wormhole.zip
10 Jan 1997 (catalog date)
118,586 bytes
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A wormhole example - Slow generation of the wormhole itself then it loads the wormhole from a file for the actual effect. You have to figure most of the effect out for yourself though.

2asm Anything 2 Asm,c,pas Converter by sneaqo of aardbei
/code/fileutil/2asm.zip
21 Aug 1998 (catalog date)
97,877 bytes
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converts a binary file into a db list, or a C or Pascal array. has a lot of options, and examples for all 3 languages included. Assembler, C, Pascal

Binary To Datafile Converter by Eminent Doom
/code/fileutil/bin2arr.zip
26 Feb 1998 (catalog date)
29,580 bytes
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Converts a binary file into a c array or into an assembly include file.

List/Execute Executables Utility by SAM of TFL
/code/fileutil/direxe.zip
06 Oct 1996 (catalog date)
26,546 bytes
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Nice code, almost useless util. Makes a perfect example though.

EXEDAT v1.0 by Rene Olsthoorn
/code/fileutil/exedat.zip
06 Oct 1996 (catalog date)
77,087 bytes
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Rating:
Use WAD-Like Files For Your EXE Data

Virtual File System by Dark Fiber
/code/fileutil/ilfs202b.zip
17 Jan 1999 (catalog date)
110,874 bytes
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Rating:
For Watcom C and DOS32 Assembler. Puts all your datafiles in one big file. Does not compress the data, and you have to do too many things by yourself that could have been done by the library.

Virtual File System and Demo Linker by Deathstar
/code/fileutil/ilinkv30.zip
17 Jan 1999 (catalog date)
33,990 bytes
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Uses a very makes it too complex compared to other virtual file systems.

File (de)concatenator by Kli
/code/fileutil/klitar10.zip
17 Jan 1999 (catalog date)
19,344 bytes
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Puts separate files in one big file and separates them again. Not very useful, unless you want to use it as a utility for your own virtual file system.

LZO Data Compression Library v0.20 by Markus Oberhumer
/code/fileutil/lzo020.zip
06 Oct 1996 (catalog date)
184,964 bytes
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over conscious about compression ratios and statistics and has many long files about its stats in the /doc directory, but no description about the API. You have to figure out how to use it yourself from the two short examples that come with it. Otherwise, it's fairly complete and you can decide which compression routines you'd like to link yourself (assuming you can figure out that much).

Pop And Push by Ondrej Blazek
/code/fileutil/pop_push.zip
26 Feb 1998 (catalog date)
8,011 bytes
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Two utilities that make browsing through your directories easier by using a stackbased method of remembering directory names.

T-PACK v.5 Beta by Max of Tuscon
/code/fileutil/tcn-tp05.zip
06 Oct 1996 (catalog date)
16,519 bytes
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COM/EXE Compressor - Only compresses .COM files, not .EXE, no sources.

AWE-DIP-01-ENG by Creative Labs engineers
/code/hardware/audio/adip.zip
10 Jan 1997 (catalog date)
708,753 bytes
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Examples and API for using the AWE32 - And people wonder why there's not much SB support. The information in the packet is contorted. I could go on this for days. Comments like /* main - here's where the fun begins */ are misleading. The fun actually began several hundred lines ago (starting at line 134). It's late. I'm not exactly bored, but this bit of code is frustrating. I wonder why CL even bothered. There are no technical docs of any sort and the code that is here *REEKS* of bad style. For extra frustration, I unzipped the file which had a self extracting .exe in it, which gave me 4 zips which when each extracted with the -d option finally gives me the SDK. Kneebiter - at 1:30 in the morning. Need more tea...

SoundBlaster Programming Info by Andr B Baresel, Craig Jackson
/code/hardware/audio/sblast09.zip
21 Jan 1998 (catalog date)
502,511 bytes
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The ultimate guide for SoundBlaster coders. Sources included (including S3M player).

CPUID for intel by Intel engineer(s)
/code/hardware/cpu/cpuid3.zip
10 Jan 1997 (catalog date)
6,402 bytes
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Source to detect which intel chip is in a computer - Useful, but not much to look at. It's there for you to use if you ever need to detect what type of processor is in a machine.

Intel docs by ?
/code/hardware/cpu/intel.doc
10 Jan 1997 (catalog date)
114,654 bytes
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A complete listing of the 80x86 opcodes - Great reference for those learning assembler and those needing to double check opcodes. Dubious clock listings (none for pentium.)

Pentium Userguide Volume 3
/code/hardware/cpu/pent_ug3.zip
17 Jan 1999 (catalog date)
3,820,036 bytes
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Contains everything you need to know about the pentium instructions, their timing, etc. in Acrobat format.

Pentium Stuff
/code/hardware/cpu/pentium.zip
01 Jul 1997 (catalog date)
164,896 bytes
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A collection of files on Pentium optimization. Some of these files look very useful, especially for optimizing information and truly esoteric stuff for the terminally curious.

Drive detection for IBM & compatibles by Paul Schlyter
/code/hardware/drives/drivesex.zip
10 Jan 1997 (catalog date)
9,312 bytes
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Source to detect drives on a system - It didn't detect my drives properly. :(

Collection of ASM sources by ? of Blue Nose Productions
/code/hardware/general/asm_good.zip
10 Jan 1997 (catalog date)
118,612 bytes
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Lots of ASM sources, mostly for hardware and BIOS routines - It's somewhat difficult to find what you want, but the comments tell you what you need to know (but not what you have to do) to get everything compiled. Looks like a great source for the cut & paste coder. Given the nature of the routines, I'd say that was the intended purpose of this release.

Keyboard handler by Patch
/code/hardware/keyboard/kbdhand9.zip
10 Jan 1997 (catalog date)
26,409 bytes
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Source for making a keyboard handler (int 9) and reading the keyboard from the handler - Doesn't tell you much, but is a good demonstration. I'd suggest for those needing to write a keyboard handler is to get a hardware reference for the keyboard and see what other options are available and how the code works.

Keyboard Routines by Sean Werkema
/code/hardware/keyboard/keyboard.zip
26 Feb 1998 (catalog date)
10,166 bytes
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Gives you lowlevel access to the keyboard.

Obbuf v3.2 by Ondrej Blazek
/code/hardware/keyboard/obbuf.zip
26 Feb 1998 (catalog date)
12,658 bytes
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Fills the keyboard buffer with specific keystrokes before running a program. Very useful if you often use the same functions of a program when you start it.

Flat Real by Herman Dullink
/code/hardware/memory/flat.zip
10 Jan 1997 (catalog date)
11,758 bytes
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A flat real mode interface - For those who'd rather kludge real mode than switch to protected mode. Conceivably useful for 4k intros which may need a quick and cheap entry into a flat memory model.

Flat Real Mode Interface by Juanito
/code/hardware/memory/frmi_150.exe
10 Jan 1997 (catalog date)
38,210 bytes
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An interface for flat real mode from BC - Has some docs on xms and comments explaining how the interface works itself. I didn't test to see if it works. Doesn't work in v86 mode, meaning most programs made with this will require a reboot.

Virtual Memory Management by Flux
/code/hardware/memory/fxvmm210.zip
10 Jan 1997 (catalog date)
112,232 bytes
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A virtual memory management interface for BC - Once again, I didn't test this. This system is much more complete than the above and certainly much more useful. From the code, I'd say I'd like to work with this guy. :)

Flat Real Mode by Nix of Massive
/code/hardware/memory/mass-frm.zip
10 Jan 1997 (catalog date)
8,248 bytes
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A flat real mode interface - For those who'd rather kludge real mode than switch to protected mode. Conceivably useful for 4k intros which may need a quick and cheap entry into a flat memory model.

Peroxide Trainer Part 2 by Telemachos of Peroxide
/code/hardware/memory/pxdtut2.zip
17 Jan 1999 (catalog date)
11,137 bytes
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Rating:
This tutorial explains how to use ems memory.

Real Memory by Chatter
/code/hardware/memory/realmem.zip
10 Jan 1997 (catalog date)
10,850 bytes
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Supposedly gets you past the 64k barrier in real mode - I have no clue what compiler this is supposed to compile for. It uses opcodes not allowed in BC's inline assembler, watcom doesn't use that kind of inline assembler (and doesn't need this extender anyway), and this is pointless for djgpp which only compiles 32bit pmode apps. I have neither TC (but considering that's a sub-set of BC I can assume it won't work) nor Quick C (but that's so old, it's inline assembler's probably incomplete too).

Fmouse by Holy Drake of Guardians
/code/hardware/mouse/fmouse12.zip
02 Jul 1997 (catalog date)
8,610 bytes
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A mouse routine for mode 12h. Nice source, full docs for using. Simple enough to extend to making a general mouse handler for any video mode.

386 power by Lorenzo Micheletto
/code/hardware/pmode/386p_101.zip
10 Jan 1997 (catalog date)
117,845 bytes
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A DOS extender for pmode asm programming - Has docs for useage and some extra miscellaneous routines that could be used for game or graphics programming in pmode. Honestly, if you want to do 100% asm development for pmode I'd suggest DOS32 or Tran's pmode. The author here credits Tran for some backbones to his system.

FreePack DOS extender by Narech Koumar of Supernar Systems Intl.
/code/hardware/pmode/dos32a.zip
25 Aug 1997 (catalog date)
520,938 bytes
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Another DOS extender option. I didn't test this for usefulness. I doesn't look any more difficult to learn to use than Adam Seychell's (sp?) Dos32 or Thomas Pytel/Charles Scheffold's Pmode/w. How well it functions is another story. Full documentation available. Comes with a tetris clone presumeably made using the extender. No source.

Dos extender by Supernar Systems Intl.
/code/hardware/pmode/dos32a_5.zip
30 Jun 1998 (catalog date)
606,774 bytes
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Very good dos extender, also extends the most popular mouse and vesa functions.

DOS 32 by Adam Seychell
/code/hardware/pmode/dos32v33.zip
10 Jan 1997 (catalog date)
339,512 bytes
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A DOS extender for pmode asm programming - One of the best choices for a DOS extender. It's complete, well coded, and flexible. (no accompanying .txt file)

EOS
/code/hardware/pmode/e_os303.zip
10 Jul 1997 (catalog date)
1,227,935 bytes
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Rating:
Eclipse Operating System. A clumsy pmode system, but has many ready to use libs. The makefiles don't work with wmake which they really should.

Eclipse operating System v3.05
/code/hardware/pmode/e_os305.zip
30 Jun 1998 (catalog date)
1,442,821 bytes
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A combination of a dos extender and a demo library containing a lot of useful functions. It's very useful for intros because the tiny version is very small (including a sb and gus modplayer). C, Assembler

Flat Maquina by Morbid Iadalboath of MUTANTE
/code/hardware/pmode/fm32_v2.zip
02 Jul 1997 (catalog date)
6,647 bytes
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Rating:
A Pascal TPU for getting flat mode memory. People really should be moving away from dealing with segmented memory. Get this if you're still using Pascal or something similar.

Real Flat Mode by Christophe Avion
/code/hardware/pmode/ifrm32.zip
25 Aug 1997 (catalog date)
56,257 bytes
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A Dos extender and file packer. I can't really rate this because I would never be able to use the code. All comments and docs are in French.

Kernel 1.30b
/code/hardware/pmode/krnl130b.zip
26 Jun 1997 (catalog date)
314,227 bytes
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Rating:
A Pmode kernel program with some extra libraries. Has a sound library and many other extras to make up for the fact that it's rather new and things such as midas, GUSPlay, or whatnot won't work with it. It's picky about assembling (tasm32+wlink only). No real documentation to help you get started.

Protect by Denis Marer
/code/hardware/pmode/protect.zip
10 Jan 1997 (catalog date)
15,056 bytes
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Rating:
Some source code for getting into pmode - Good comments, but doesn't set up much of a programming environment. Has no support for DPMI nor real mode call backs.

System 64 by Simm of Analogue
/code/hardware/pmode/s64.zip
10 Jan 1997 (catalog date)
61,037 bytes
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Rating:
A DOS protected mode extender - Comes with full source and looks fairly complete including real mode call back support. Worth giving a look at if you'll find it easier to use than Tran's pmode or DOS32.

Xi Development System by Fysx
/code/hardware/pmode/xids0815.zip
19 Jan 1998 (catalog date)
43,131 bytes
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Xi Development System, a pmode extender. Uses tlink in the end, but works from watcom and tasm. Possibly a contender if you're writing a 64k intro and need a pmode extender. I'm unsure of it's stability, but it's small.

Asychronous communitcations code by Lord Logics
/code/hardware/serial/ll_comm.zip
10 Jan 1997 (catalog date)
56,754 bytes
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Source for "asynchronous" comm connections - A library meant for opening COM lines and other serial line connections. It's supposedly asynchronous (but maybe in a later version for this only supports one). Not too demo scene relevant, but it could make for great modem-modem networking in a game.

Hi Res by Ash of Bunghole Productions
/code/hardware/video/bp-hires.zip
21 Sep 1997 (catalog date)
14,582 bytes
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Rating:
Example of how to use mode 12h (640x480x16)

VESA 1.x tutorial for dos32 by Peter Stuge of XiA
/code/hardware/video/dos32vbe.zip
30 Jun 1998 (catalog date)
8,951 bytes
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Rating:
Assembler

Fake mode by Yaka of Xography
/code/hardware/video/fakemode.zip
10 Jan 1997 (catalog date)
126,776 bytes
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Rating:
A tweak mode for high color resolution on a VGA - Great explanation of how to set up such a video mode. Pre-dates illumanati and ambience by Tran.

Windows GDI Killer by Kiyone of Galaxy Police
/code/hardware/video/killgdi.zip
17 Jan 1999 (catalog date)
15,938 bytes
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Rating:
This .DLL gives you full access to the VGA card under Windows'95. Very useful if you want to port your demos to windows.

Mode Switching Routines by Jeff Morgan
/code/hardware/video/modsrc21.zip
17 Jan 1999 (catalog date)
18,402 bytes
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Rating:
These routines set different vga video modes without using the bios routines.

S3 TPU unit by Dietmar Meschede
/code/hardware/video/s3unit3.zip
10 Jan 1997 (catalog date)
16,549 bytes
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Rating:
Source to set 320x240x256 and 640x480x256 modes with 1MB addressing on S3 chips - Doesn't directly say how to access that video memory or what to do with it. Now adays one should simply use the VESA BIOS.

Type One's SVGA Tricks Part 1 by Type One
/code/hardware/video/t1-svga1.zip
06 Oct 1996 (catalog date)
17,713 bytes
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Rating:
Broken english. :( Lots of very useful video card tweaking information. Text and assembler, but not compileable.

SVGA Tricks by Type One of Pulpe
/code/hardware/video/t1svga11.zip
17 Jan 1999 (catalog date)
14,657 bytes
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Rating:
Contains a lot of information about setting specific modes, including some very weird ones, about accelerating specific videocards, etc.

Tweakdoc.txt by Vulture
/code/hardware/video/tweakdoc.zip
10 Jan 1997 (catalog date)
5,522 bytes
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A doc for setting mode X and some other tweak modes - It doesn't explain much (really anything) about how to use the mode.

VidBlitz by Zax
/code/hardware/video/vblitz13.zip
10 Jan 1997 (catalog date)
184,347 bytes
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Rating:
A utility to give you bliting times from your video card - Useless?

VESA BIOS extension docs by Patch
/code/hardware/video/vesasp12.zip
10 Jan 1997 (catalog date)
15,985 bytes
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The specifications of the VESA BIOS extension - (kinda) from VESA themselves.

VGA Info by Andrew Scott
/code/hardware/video/vga-info.zip
10 Jan 1997 (catalog date)
139,440 bytes
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A VGA reference manual - Poor layout. I found it difficult to find things. Not as if the VGA card has changed, but the information seems outdated.

Cutter
/code/images/cutter1.zip
15 Apr 1997 (catalog date)
68,240 bytes
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Graphics Cutter v1.0 is a scripting language used in cutting graphics from PCX files. Unzip with -d option (subdirectories). Saves palette info, include files, and object files. Object files are stored in MODE 0x13 and MODE X formats. DEMO of bouncing balls included. Source available in registered version.

GIF 2 LBM by Daniel Hatadi
/code/images/gif2lbm.zip
15 Apr 1997 (catalog date)
17,893 bytes
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Very simple bitmap converter. This converts plain 256 colour GIFs to the LBM format used with Themie Gouthas' XLIB. It also saves the palette separately in a .PAL file.

88 byte pcx viewer by Gyr
/code/images/gyrpcx.zip
30 Jun 1998 (catalog date)
10,937 bytes
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Rating:
A nice example of size optimalisation. Assembler.

Micropcx
/code/images/micropcx.zip
15 Apr 1997 (catalog date)
1,921 bytes
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Source code in assembler and .com executable of the shortest pcx viewer in the whole world (made in Poland!).

PCX to Cpp converstion utility by Tumblin of Bodies In Motion
/code/images/pcx2csrc.zip
15 Apr 1997 (catalog date)
21,714 bytes
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For use with XLIB.

GFXFX2 Library by Bas van Gaalen
/code/library/gfxfx2.zip
01 Dec 1997 (catalog date)
401,555 bytes
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Rating:
Although a little bit dated this library and the huge amount of example effects should be very useful for beginners.

Multipage VGA Library by Lin Ke-Fong
/code/library/mpvga10.zip
01 Dec 1997 (catalog date)
84,061 bytes
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VGA library by Lin Ke-Fong. Very good tweaked vga library. It automaticaly detects the vga card to offer as much functionality as possible instead of using the standard vga settings only like most libraries do.

SVGA Routines by The Faker
/code/library/tf_sourc.zip
01 Dec 1997 (catalog date)
74,237 bytes
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The svga routines are dated and don't use the vesa standard, but the standard vga routines are fast and can be very useful.

Bytes Of Wisdom Diskmag Engine Sources by MinMax of Septic Productions
/code/mags/bow5src.zip
21 Aug 1998 (catalog date)
109,870 bytes
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Sources to diskmag engine written in Watcom C. Can use VBE 1.2/2.0 & textmode. Very flexible. Also it is recomended that you download the diskmag itself (to get the example files) (bow5.zip)

The Mag by Spellcaster
/code/mags/mag01.zip
01 Jul 1997 (catalog date)
17,455 bytes
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Rating:
A serial coding magazine. For the ultra-beginner. Info on understanding hexidecimal numbers and a primer for Pascal.

The Mag by Spellcaster
/code/mags/mag02.zip
01 Jul 1997 (catalog date)
12,743 bytes
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A serial coding magazine. Continuing info on Pascal, gets into basic assembler, BIOS, interrupts, and mode 13h.

The Mag by Spellcaster
/code/mags/mag03.zip
01 Jul 1997 (catalog date)
100,068 bytes
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A serial coding magazine. Continuing into assembler and the VGA palette. Includes a 'demo' of palette effects called Color Blind.

The Mag by Spellcaster
/code/mags/mag04.zip
01 Jul 1997 (catalog date)
13,740 bytes
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A serial coding magazine. Continuing into Pascal, looping constructs, line and circle routines.

The Mag by Spellcaster
/code/mags/mag05.zip
01 Jul 1997 (catalog date)
20,724 bytes
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Rating:
A serial coding magazine. Continuing into Pascal, arrays, memory. Contains a fairly complete list of assembler opcodes (courtesy Intel).

The Mag by Spellcaster
/code/mags/mag06.zip
01 Jul 1997 (catalog date)
13,564 bytes
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Rating:
A serial coding magazine. Continuing into Pascal, records, file handling, PCX loading, text mode scrolling.

The Mag by Spellcaster
/code/mags/mag07.zip
01 Jul 1997 (catalog date)
34,151 bytes
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A serial coding magazine. Continuing into Pascal, units, boolean algebra, pointers, lens effect.

The Mag by Spellcaster
/code/mags/mag08.zip
01 Jul 1997 (catalog date)
41,938 bytes
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A serial coding magazine. Random stuff, game design, more on pointers, some elementary data structuring.

The Mag by Spellcaster
/code/mags/mag09.zip
01 Jul 1997 (catalog date)
77,599 bytes
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A serial coding magazine. Continuing into assembler, more on that game.

The Mag by Spellcaster
/code/mags/mag10.zip
01 Jul 1997 (catalog date)
114,192 bytes
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A serial coding magazine. Sorting, matrix algebra, geometric transformations, elementary 3d, other stuff.

The Mag by Spellcaster
/code/mags/mag11.zip
01 Jul 1997 (catalog date)
95,422 bytes
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Rating:
A serial coding magazine. Sorting, matrix algebra, geometric transformations, more complex 3d, still adding to that game. (This magazine has come a long way since issue one and is entirely progressive.)

DOS32 v3.5 Beta by Adam Seychell
/code/pmode/dos32b35.zip
06 Oct 1996 (catalog date)
473,793 bytes
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Rating:
32bit DOS Extender

E.O.S. Version Of MXM GUS XM Player v1.3 by Niklas Beisert
/code/sound/e_mxm13.zip
05 Oct 1996 (catalog date)
170,118 bytes
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MIDAS Sound System v0.5 Release Candidate 1 by Alfred, Guru of S2
/code/sound/mds05rc1.zip
05 Oct 1996 (catalog date)
1,055,321 bytes
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Rating:

Demo Series, Part 17 by Outlaw Triad
/code/sound/otloader.zip
17 Jan 1999 (catalog date)
16,831 bytes
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Rating:
Tutorial about loading a module into memory. The only useful thing about this tutorial is the description about the .mod format.

PSM Module Specification by Joshua Jensen
/code/sound/psm-form.zip
05 Oct 1996 (catalog date)
6,440 bytes
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Rating:

SEAL Audio Library v1.0 by Carlos Hasan
/code/sound/sealr100.zip
05 Oct 1996 (catalog date)
639,109 bytes
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Rating:
Multichannel Digital Audio System

ASM Tutorials Part 0, 1, and 2 by Draeden of VLA
/code/tutors/asm/asmvla00.zip
18 Jan 1998 (catalog date)
16,905 bytes
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Rating:
If you are totaly unexperienced with assembler this is the right one to start with.

Timing 486 Instructions by Infi of Sunrise
/code/tutors/asm/tim486.zip
18 Jan 1998 (catalog date)
36,542 bytes
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Rating:
Timing values of the 486 instructions.

Tutorial 1 in C by Snowman of Hornet
/code/tutors/denthor/tut01new.zip
11 Jan 1997 (catalog date)
16,337 bytes
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Asphyxia VGA demo trainer:Tut 1 in C:The basics - Includes Denthor's original tutorial release within and has the compiled exe.

Tutorial 2 in C by Snowman of Hornet
/code/tutors/denthor/tut02new.zip
11 Jan 1997 (catalog date)
37,007 bytes
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Asphyxia VGA demo trainer:Tut 2 in C:Palette handling - Includes Denthor's original tutorial release within and has the compiled exe.

Tutorial 3 in C by Snowman of Hornet
/code/tutors/denthor/tut03new.zip
11 Jan 1997 (catalog date)
37,311 bytes
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Asphyxia VGA demo trainer:Tut 3 in C:Circles - Includes Denthor's original tutorial release within and has the compiled exe.

Tutorial 4 in C by Snowman of Hornet
/code/tutors/denthor/tut04new.zip
11 Jan 1997 (catalog date)
20,085 bytes
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Asphyxia VGA demo trainer:Tut 4 in C:Virtual screens - Includes Denthor's original tutorial release within and has the compiled exe.

Tutorial 5 in C by Snowman of Hornet
/code/tutors/denthor/tut05new.zip
11 Jan 1997 (catalog date)
26,798 bytes
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Asphyxia VGA demo trainer:Tut 5 in C:scrollers - Includes Denthor's original tutorial release within and has the compiled exe.

Tutorial 6 in C by Snowman of Hornet
/code/tutors/denthor/tut06new.zip
11 Jan 1997 (catalog date)
34,374 bytes
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Asphyxia VGA demo trainer:Tut 6 in C:Look up tables - Includes Denthor's original tutorial release within and has the compiled exe.

Tutorial 7 in C by Snowman of Hornet
/code/tutors/denthor/tut07new.zip
11 Jan 1997 (catalog date)
37,949 bytes
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Asphyxia VGA demo trainer:Tut 7 in C:Animation - Includes Denthor's original tutorial release within and has the compiled exe.

Tutorial 8 in C by Snowman of Hornet
/code/tutors/denthor/tut08new.zip
11 Jan 1997 (catalog date)
42,817 bytes
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Asphyxia VGA demo trainer:Tut 8 in C:3d basics - Includes Denthor's original tutorial release within and has the compiled exe. Remember, these are only basics. (Snowman added a little of his own to this... I loved vector balls spelling things. :)

Tutorial 9 in C by Snowman of Hornet
/code/tutors/denthor/tut09new.zip
11 Jan 1997 (catalog date)
43,863 bytes
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Asphyxia VGA demo trainer:Tut 9 in C:polygons - Includes Denthor's original tutorial release within and has the compiled exe.

Asphyxia VGA demo trainer series by Denthor of Asphyxia
/code/tutors/denthor/tut1-9.zip
11 Jan 1997 (catalog date)
96,798 bytes
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Asphyxia VGA demo trainer series - Everything to help the beginner get started in graphics coding.

Tutorial #10 by Denthor of Asphyxia
/code/tutors/denthor/tut10.zip
11 Jan 1997 (catalog date)
10,370 bytes
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Asphyxia VGA demo trainer:X-mode - Explains how to use mode-x and how it can be helpful. Doesn't dwell on setting the mode.

Tutorial 10 in C by Snowman of Hornet
/code/tutors/denthor/tut10new.zip
11 Jan 1997 (catalog date)
45,338 bytes
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Asphyxia VGA demo trainer:Tut 10 in C:Chain-4 and scrolling - Includes Denthor's original tutorial release within and has the compiled exe. (This is lysdexic. Bonus. :)

Tutorial #13 by Denthor of Asphyxia
/code/tutors/denthor/tut13.zip
11 Jan 1997 (catalog date)
9,823 bytes
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Asphyxia VGA demo trainer:3d starfields - We've seen these time and time again. Check out /code/effects/stars for more examples.

Tutorial #16 by Denthor of Asphyxia
/code/tutors/denthor/tut16.zip
11 Jan 1997 (catalog date)
11,630 bytes
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Asphyxia VGA demo trainer:Scaling - One of those things you'll need time and time and time and time again in demo coding.

Tutorial #17 by Denthor of Asphyxia
/code/tutors/denthor/tut17.zip
11 Jan 1997 (catalog date)
18,411 bytes
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Asphyxia VGA demo trainer:Pixel Morphing & Static - Pixel Morphing is similar to the one of the first few things in Crystal Dream II, or imagine the IFS fractal morphing of Verses or Hex Appeal.

Tutorial #19 by Denthor of Asphyxia
/code/tutors/denthor/tut19.zip
11 Jan 1997 (catalog date)
11,620 bytes
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Asphyxia VGA demo trainer:full assembler - for a quick and painless (?) switch from pascal/asm to full assembler. Has a simple fire effect as an example.

Games 'n Graphics Trainer Series chapter 1 by Gerben
/code/tutors/graphics/gngtut01.zip
30 Jun 1998 (catalog date)
3,072 bytes
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Rating:
Another trainer explaining how to get into mode 13h. Try Denthors trainers instead if you really don't know how to do this. Text

The King Magazine Volume 2 by The King
/code/tutors/graphics/kmagv2.zip
18 Jan 1998 (catalog date)
54,474 bytes
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Rating:
Nice for beginners. This volume explains some basic Pascal and Assembler coding and how to do crossfades.

The King Magazine Volume 3 by The King
/code/tutors/graphics/kmagv3.zip
18 Jan 1998 (catalog date)
63,180 bytes
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Rating:
Better than volume 2. Again some basic stuff for Pascal, Assembler, Hardware and Graphics, etc. Examples are now in C too.

Demo Series, Part 11 by Outlaw Triad
/code/tutors/graphics/oteffex1.zip
17 Jan 1999 (catalog date)
27,162 bytes
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Tutorial about coding flat shaded and glenzed 3d vectors. Very dated and not very useful as there are much better 3d tutorials around.

Demo Series, Part 10 by Outlaw Triad
/code/tutors/graphics/otface.zip
17 Jan 1999 (catalog date)
17,486 bytes
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Tutorial about sorting faces in a 3d scene. No explanation about sorting algorithms at all, which makes it totaly useless.

Demo Series, Part 15 by Outlaw Triad
/code/tutors/graphics/otgourad.zip
17 Jan 1999 (catalog date)
13,977 bytes
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Tutorial about gouraud shading.

Demo Series, Part 12 by Outlaw Triad
/code/tutors/graphics/otlight.zip
17 Jan 1999 (catalog date)
19,510 bytes
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Tutorial about light sources.

Demo Series, Part 9 by Outlaw Triad
/code/tutors/graphics/otpoly.zip
17 Jan 1999 (catalog date)
13,285 bytes
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Tutorial about polyfillers.

Demo Series, Part 14 by Outlaw Triad
/code/tutors/graphics/otremove.zip
17 Jan 1999 (catalog date)
18,317 bytes
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Tutorial about hidden face removal.

Polyfiller Tutorial by Natan Whitaker
/code/tutors/graphics/poly_tut.zip
17 Jan 1999 (catalog date)
134,279 bytes
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The example executable included doesn't seem to work, but the textfile might be useful for beginners who want to write their own polyfiller routines.

Serie De Tutoriales Fac 1 by FAC of Delabu Alama
/code/tutors/graphics/tut1.zip
25 Apr 1998 (catalog date)
8,595 bytes
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Basic demo coding tutorials in Spanish. In Turbo Pascal + inline ASM. First tutorial: How to use mode 13h