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3d basics by Synergist /code/3d/docs/3dbasics.zip
| 10 Jan 1997 (catalog date)
2,745 bytes
| Download FTP scene.org
| Rating:
| Some basic 3d documentation - I'd never want to tell someone that this doc is a good place to start. The person writing this has no concept of structures, which severely ease the programming of complex things such as 3d systems.
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3D Coding tutorial by Ica of Hubris /code/3d/docs/3dica221.zip
| 30 Jun 1998 (catalog date)
422,704 bytes
| Download FTP scene.org
| Rating:
| This tutorial is very easy to understand and describes everything you need to know like the mathematical basics, the different kind of polyfillers, shading methods, camera movement, sorting and backface culling and much much more. A must-have for every 3d coder! Text
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Zed 3D by Zed /code/3d/docs/zed3d095.zip
| 19 Jan 1998 (catalog date)
697,450 bytes
| Download FTP scene.org
| Rating:
| Zed 3d - a document explaining the maths you'll need for 3d. Word and postscript formats of the same file. Zed has an attention to detail and a great way to explain all the math. I highly recommend this to anyone starting to make a 3d engine who doesn't know where to start (start with the math, not the polygon fillers, believe me! the fillers are trivial in comparison). See the bibliography for where to go next.
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Rotating 3d escher-knot by Oliver Nash /code/3d/systems/gsescher.zip
| 30 Jun 1998 (catalog date)
19,895 bytes
| Download FTP scene.org
| Rating:
| The author says he appreciates a mention when you "steal" his formula, but "his" formula was already used on the amiga a long time ago. It might be useful downloading though if you're a starting 3d coder because the flatshaded 3d engine is very easy to understand. C
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Crappy Texture Map by Mandrill /code/3d/trifill/texmap/ctm.zip
| 19 Jan 1998 (catalog date)
6,214 bytes
| Download FTP scene.org
| Rating:
| Crappy Texture Map. At least you know what code should be doing what. The filler looks familiar (the register lay out). The texture 'swims' so I'm not sure this is a routine to emulate.
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Tiled Texture Mapping Tutorial by TheGlide of Spinning Kids /code/3d/trifill/texmap/tiletmap.zip
| 03 Jun 1998 (catalog date)
4,757 bytes
| Download FTP scene.org
| | This is a little document that explains how to code a tiled texture mapper that handles any power of 2 texture sizes. The document contains some little C code to get you started. To fully understand the doc you should have already read MRI's fatmap.txt and fatmap2.txt.
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oplid by ? of Audiotrix /code/audio/detect/oplid.zip
| 11 Jan 1997 (catalog date)
31,180 bytes
| Download FTP scene.org
| Rating:
| Detects what type of OPL chip is on your sound card - An ad for audiotrix more than anything else. No code. It looks like there should be more files in the archive than there are.
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F. mod docs by Firelight /code/audio/docs/fmoddoc.zip
| 10 Jan 1997 (catalog date)
83,795 bytes
| Download FTP scene.org
| Rating:
| Firelight's mod format description - The perfect text file for someone who is writing a mod player especially first timers. Assumes knowledge of programming and doesn't cover details of sound card specific issues, like setting up a DMA transfer or initializing the sound card.
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IW SDK /code/audio/docs/iw_sdk20.zip
| 10 Jul 1997 (catalog date)
2,796,518 bytes
| Download FTP scene.org
| Rating:
| The SDK for the IW chip. The docs are Adobe Acrobat files and are probably meant for printing out. I didn't try yet, but the "univerval translator" at CMU should be able to convert the files to a text format, which would be infinitely more useful. This is one of those everything you needed to know and more type docs.
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Midas v1.11 by Sahara Surfers /code/audio/players/midas111.zip
| 17 Jan 1999 (catalog date)
1,981,785 bytes
| Download FTP scene.org
| Rating:
| This version fixes some bugs in the 1.1 version, which was really necessary because some demos who used that version really sounded bad on a gus, so make sure you use this version, and not an older one!
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Tiny Play by pascal of Cubic Team /code/audio/players/mxmp12.zip
| 11 Jan 1997 (catalog date)
92,697 bytes
| Download FTP scene.org
| Rating:
| Tiny Gus Play - Has source for the player, but can interface with asm and watcom. GUS only. requires that music be run through a converter and the playback is similar to FT2 when it comes to s3ms (but it will play xm's!)
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Sound Deluxe System 5.04 by Maple Leaf /code/audio/players/sds504.zip
| 17 Jan 1999 (catalog date)
603,983 bytes
| Download FTP scene.org
| Rating:
| This player supports a lot of different module formats, but the GUS support seems to have a bug because I hear nothing, while it works great on my Soundblaster Pro. It supports a lot of different languages, including Turbo Basic!
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StarPlayer by Jedi of Oxygen /code/audio/players/sp-code.zip
| 25 Aug 1997 (catalog date)
125,394 bytes
| Download FTP scene.org
| Rating:
| A mod/s3m player with source. THIS is the player you want to pick up if you're doing a 100% asm intro with Tran's pmode v2.xx and need SB support. It's easily tweakable to play your tune from memory, though the code given loads from disk. If you don't need SB support, also check out Robban's GUSPlay.
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Tnt's Mod Player by ByteRaver of TNT, NO-ID /code/audio/players/tnt-mp11.zip
| 10 Jun 1998 (catalog date)
306,622 bytes
| Download FTP scene.org
| | This is a .MOD, .WOW player for DOS or a W95 DOS BOX. It supports the GUS and SoundBlaster. Features are interpolative mixing routines (stereo with panning effects), 5 octaves, 1 to 32 channels, _ALL_ MOD types supported, very powerful .MOD loader, MIDAS-alike setup. full pascal and asm source is included. Info about programming mixing routines is included, too.
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Space Port 2 BBS intro source by PSI /code/demosrc/bbsintro/fcsp2src.zip
| 10 Jan 1997 (catalog date)
32,242 bytes
| Download FTP scene.org
| Rating:
| Sources to a BBS intro with ADlib music, scrollie, and star field all in 1993 bytes - The Adlib player in this BBS intro has been ripped and used time and time again by many people. Simple and easy to use. Kudos to those who have credited the source of where they got their player.
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Micaco BBS ad source by Chc /code/demosrc/bbsintro/micsrc41.zip
| 10 Jan 1997 (catalog date)
190,207 bytes
| Download FTP scene.org
| Rating:
| Source for a BBS ad with an environment mapped object - It's all asm source, but you need Watcom to compile it. Comes with an extra ASC file format converter. All comments are in Spanish though there's a (shorter) Enlish readme file. Knowing Spanish is very useful for these sources as the comments are good.
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Power Grid loader source by Friar Tuck of Ice /code/demosrc/bbsintro/pgloader.zip
| 10 Jan 1997 (catalog date)
80,967 bytes
| Download FTP scene.org
| Rating:
| Source for a BBS loader with a text writer, music, and a lens - Has the adlib player from fcsp2src.zip. No comments. The lens is nice as the equations used make it look like a crystal ball.
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Boardz source by Vulture /code/demosrc/bbsintro/vga-vul1.zip
| 10 Jan 1997 (catalog date)
11,913 bytes
| Download FTP scene.org
| Rating:
| Source for a BBS loader with a star field and scrollie - I never thought I'd give this high a rating for source to a BBS loader, but I figure there's got to be some way for people to know what to look for. The source is beautiful and there are more comments than there are lines of source! *Perfect* for the beginner, though not a tutorial.
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ACiDween loader by Wonder Monkey of Acid /code/demosrc/bbsintro/wm-h_src.zip
| 10 Jan 1997 (catalog date)
76,513 bytes
| Download FTP scene.org
| Rating:
| Source for a halloween BBS loader - So-So source. Scarey warnings about ripping. But I'm sure I'll want this guy's routine for masking off bits. I suppose he thinks SHR AL, 3: SHL AL, 3 is faster than AND AL, 11111000b.
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Amnesia Vector source by Tran of Renaissance /code/demosrc/demos/as.zip
| 10 Jan 1997 (catalog date)
7,047 bytes
| Download FTP scene.org
| Rating:
| The sources for the temple vector part of Amnesia - Sparce comments. Tight code, but probably only understandable by those who have written atleast a simple vector system and familiar with pmode. Certainly good code, but I question its usefulness to those who read it.
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Bytes & Kisses source by Jeff Lawson of JL Enterprise /code/demosrc/demos/bkisssrc.zip
| 10 Jan 1997 (catalog date)
513,669 bytes
| Download FTP scene.org
| Rating:
| Sources for a demo with a scrollie, plasma, shadebobs, tunnel, bitmap rotation and stretching, and cool credits - Nice comments, but not precompiled. add /misc.!!! to your path and be sure to have pklite somewhere in your path. Go through each directory and use Borland's make on all the targets of each make file. Then make bytekiss.exe from /. Nice demo for its time, but frightfully boring except on Valentine's day. :)
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Byte B4 Christmas source by Jeff Lawson of JL Enterprise /code/demosrc/demos/byte-src.zip
| 10 Jan 1997 (catalog date)
560,382 bytes
| Download FTP scene.org
| Rating:
| Sources for a demo with snowflakes, fire, and some text writers - Nice comments, but not precompiled. add /misc.!!! to your path and be sure to have pklite somewhere in your path. Go through each directory and use Borland's make on all the targets of each make file. Then make bytekiss.exe from /. Nice demo for its time, but frightfully boring except on Christmas Eve :)
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Hell source by Tran /code/demosrc/demos/hellsrc.zip
| 10 Jan 1997 (catalog date)
62,331 bytes
| Download FTP scene.org
| Rating:
| Source for Tran's demo Hell - Like most of Tran's released source, it makes a good example, but is difficult for people to read unless you've already done something similarly complex.
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Stupikeffyloooopy Full Source by FAC of Delabu Alama /code/demosrc/demos/loopysrc.zip
| 25 Apr 1998 (catalog date)
211,591 bytes
| Download FTP scene.org
| | Full source for the Stupikeffyloopy demo. - Coded in TMT Pascal v2.0 registered. - Can be compiled with either registered or unregistered versions - Supports Sound Blaster / No Sound - MOD Player by Cesar Vellido / CiMedia - Enjoy it.
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1k source by Frenzy of SparC /code/demosrc/intros/1k_sourc.zip
| 18 Mar 1997 (catalog date)
11,052 bytes
| Download FTP scene.org
| Rating:
| source to a 1k intro (911 bytes). Easy to follow code, but it's ideal you understand it all in the first place. Odd use of fpu (uses lots of fi[blah] instructions... why not take advantage of extra precision?)
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Birthday source by Sliq /code/demosrc/intros/birthsrc.zip
| 10 Jan 1997 (catalog date)
25,025 bytes
| Download FTP scene.org
| Rating:
| Sources for an intro with simple 3d - Comments for the proceedures, easy to read source. Shows influences from Mental Surgery, mainly in the interupt handling. Old sources (1993), but otherwise good.
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2d bump mapping by HELiX /code/effects/bump/bumpsrc.zip
| 18 Mar 1997 (catalog date)
63,540 bytes
| Download FTP scene.org
| Rating:
| Simple example and explanation of how to do 2d bump mapping. Looks like it was written by a beginner (because of the code optimization, or lack there of), but is fairly nicely commented, which is a big plus!
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Fire by JARE of Iguana /code/effects/fire/fire_win.zip
| 10 Jan 1997 (catalog date)
10,716 bytes
| Download FTP scene.org
| Rating:
| A fire routine under windows - Crawls on my p133. :( Don't bother looking at this unless you've programmed for windows before. You're likely to have a heart attack. :) Requires WinG to run.
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small flame by Gaffer of PRoMETHEUS /code/effects/fire/flame160.zip
| 18 Mar 1997 (catalog date)
2,964 bytes
| Download FTP scene.org
| Rating:
| Source for a small fire routine. Doesn't actually work on my computer. To answer a question proposed by the author about size optimization, inc al is bigger than inc ax because intel doesn't have an inc /r8 instruction. inc ax is of the form inc /r16 which compiles to db 40+rw, where rw = 0 for ax, 1 for cx, 2 for dx, 3 for bx, ... inc al is of the form inc r/m8 and compiles to db FE /1 where /1 = c0 for al, c4 for ah, c1 for bl..., 05 for a memory reference.... See an intel document for more details.
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Chaotic Fractal Screensaver by Magister of Phazix /code/effects/fractal/mfract.zip
| 24 Apr 1998 (catalog date)
16,607 bytes
| Download FTP scene.org
| | A screensaver of sorts (plain DOS only, no Windows 95) that zooms into the Mandelbrot set and animates the Julia set. Source code included. Also includes a text file that explains fractals and how to generate them. Text, assembler, protected-mode.
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Iguana Landscape by JCAB, Jare of Iguana /code/effects/land/ign_land.zip
| 10 Jan 1997 (catalog date)
23,458 bytes
| Download FTP scene.org
| Rating:
| The voxel landscape from Heartquake - No explaination of the effect, non-recompileable. The code is largely dependant on code libraries that the coders have developed and is thus somewhat difficult to follow.
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rotating landscape by TTT /code/effects/land/rotscape.zip
| 10 Jan 1997 (catalog date)
129,844 bytes
| Download FTP scene.org
| Rating:
| A landscape routine similar to that at the end of unreal - Comments only on function names and has a larger executable than need be for this effect. (Lots of tables, i.e. the landscape itself)
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bglass by Konrad Olejnik of K!O /code/effects/lens/bglass.zip
| 19 Jan 1998 (catalog date)
50,803 bytes
| Download FTP scene.org
| Rating:
| Bumped glass routine. For TMT pascal. You might call this a bump map type effect. The difference I'm going to call is that bump map routines alter light intensity while lens routines change your position in a texture map. Interesting way to get the timer! :) For C users, that would be int *time = 0x046C. See a BIOS data reference for further details.
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Tom's Plasma by Tom Dibble /code/effects/plasma/tplas11.zip
| 10 Jan 1997 (catalog date)
139,950 bytes
| Download FTP scene.org
| Rating:
| Decent plasma example - Has some "fractal clouds" code too. Needs a random number generator of it's own so that there isn't the huge data file of mostly random numbers that goes along with it.
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Alias by Minimalist /code/effects/rotozoom/alias.zip
| 25 Aug 1997 (catalog date)
164,287 bytes
| Download FTP scene.org
| Rating:
| Scaling, rotating, anti-aliasing. There's a turboC, WatcomC, and Pascal version of this program all included. Admittedly, he cheats the palette on anti-aliasing (as shown by using most any non-grayscale image), the programming is good nonetheless.
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Starz V1.0 by VuLgAr UnIcOrN /code/effects/stars/starz10.zip
| 03 Jun 1998 (catalog date)
154,676 bytes
| Download FTP scene.org
| | This is a 2D side scrolling stars demo. There are multiple star speeds / sizes / colors. There are also lots of options like directions and color changing. It is written using C++ in the MS VC++5.0/MFC environment.
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Voxel by 6502 of Fatal Rage /code/effects/voxel/newvox.zip
| 26 Jun 1997 (catalog date)
3,227 bytes
| Download FTP scene.org
| Rating:
| Beautiful hightfield rendering. If there's anyone with half a clue who can't understand this, I'd like to know. The effect itself is beautiful, fast, and the code is gratuitously commented. My only quip is having (gipped) allocation of some 180k that just eats up base memory. Has no .exe, but compiles with watcom with no problems.
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256 Byte Water by Cagdas Calik /code/effects/water/w256.zip
| 24 May 1998 (catalog date)
786 bytes
| Download FTP scene.org
| | A 256 byte water effect coded in pure assembly by Cagdas Calik, moreover with 286 instructions. It's recommended that you're mouse driver is load before you run the program, otherwise it will crash. Click left mouse button to go back to dos. Have fun...
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Water by Yamaha of XYZZ /code/effects/water/watrxyzz.zip
| 25 Aug 1997 (catalog date)
128,613 bytes
| Download FTP scene.org
| Rating:
| A water effect sample. Won't compile as is since it's missing quite a number of library files. Get hq_water if you want to understand this effect. Get this afterwards only if you can't understand asm.
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2asm Anything 2 Asm,c,pas Converter by sneaqo of aardbei /code/fileutil/2asm.zip
| 21 Aug 1998 (catalog date)
97,877 bytes
| Download FTP scene.org
| | converts a binary file into a db list, or a C or Pascal array. has a lot of options, and examples for all 3 languages included. Assembler, C, Pascal
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LZO Data Compression Library v0.20 by Markus Oberhumer /code/fileutil/lzo020.zip
| 06 Oct 1996 (catalog date)
184,964 bytes
| Download FTP scene.org
| Rating:
| over conscious about compression ratios and statistics and has many long files about its stats in the /doc directory, but no description about the API. You have to figure out how to use it yourself from the two short examples that come with it. Otherwise, it's fairly complete and you can decide which compression routines you'd like to link yourself (assuming you can figure out that much).
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AWE-DIP-01-ENG by Creative Labs engineers /code/hardware/audio/adip.zip
| 10 Jan 1997 (catalog date)
708,753 bytes
| Download FTP scene.org
| Rating:
| Examples and API for using the AWE32 - And people wonder why there's not much SB support. The information in the packet is contorted. I could go on this for days. Comments like /* main - here's where the fun begins */ are misleading. The fun actually began several hundred lines ago (starting at line 134). It's late. I'm not exactly bored, but this bit of code is frustrating. I wonder why CL even bothered. There are no technical docs of any sort and the code that is here *REEKS* of bad style. For extra frustration, I unzipped the file which had a self extracting .exe in it, which gave me 4 zips which when each extracted with the -d option finally gives me the SDK. Kneebiter - at 1:30 in the morning. Need more tea...
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CPUID for intel by Doctor Sludge /code/hardware/cpu/cputest2.zip
| 10 Jan 1997 (catalog date)
10,953 bytes
| Download FTP scene.org
| Rating:
| Source to detect which intel chip is in a computer - Detects the processor for sure, but does it by checking for invalid opcodes. If you need to detect CPU type, I suggest /code/hardware/processor/cpuid3.zip.
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Intel docs by ? /code/hardware/cpu/intel.doc
| 10 Jan 1997 (catalog date)
114,654 bytes
| Download FTP scene.org
| Rating:
| A complete listing of the 80x86 opcodes - Great reference for those learning assembler and those needing to double check opcodes. Dubious clock listings (none for pentium.)
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Collection of ASM sources by ? of Blue Nose Productions /code/hardware/general/asm_good.zip
| 10 Jan 1997 (catalog date)
118,612 bytes
| Download FTP scene.org
| Rating:
| Lots of ASM sources, mostly for hardware and BIOS routines - It's somewhat difficult to find what you want, but the comments tell you what you need to know (but not what you have to do) to get everything compiled. Looks like a great source for the cut & paste coder. Given the nature of the routines, I'd say that was the intended purpose of this release.
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Keyboard handler by Patch /code/hardware/keyboard/kbdhand9.zip
| 10 Jan 1997 (catalog date)
26,409 bytes
| Download FTP scene.org
| Rating:
| Source for making a keyboard handler (int 9) and reading the keyboard from the handler - Doesn't tell you much, but is a good demonstration. I'd suggest for those needing to write a keyboard handler is to get a hardware reference for the keyboard and see what other options are available and how the code works.
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Flat Real Mode Interface by Juanito /code/hardware/memory/frmi_150.exe
| 10 Jan 1997 (catalog date)
38,210 bytes
| Download FTP scene.org
| Rating:
| An interface for flat real mode from BC - Has some docs on xms and comments explaining how the interface works itself. I didn't test to see if it works. Doesn't work in v86 mode, meaning most programs made with this will require a reboot.
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Virtual Memory Management by Flux /code/hardware/memory/fxvmm210.zip
| 10 Jan 1997 (catalog date)
112,232 bytes
| Download FTP scene.org
| Rating:
| A virtual memory management interface for BC - Once again, I didn't test this. This system is much more complete than the above and certainly much more useful. From the code, I'd say I'd like to work with this guy. :)
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Real Memory by Chatter /code/hardware/memory/realmem.zip
| 10 Jan 1997 (catalog date)
10,850 bytes
| Download FTP scene.org
| Rating:
| Supposedly gets you past the 64k barrier in real mode - I have no clue what compiler this is supposed to compile for. It uses opcodes not allowed in BC's inline assembler, watcom doesn't use that kind of inline assembler (and doesn't need this extender anyway), and this is pointless for djgpp which only compiles 32bit pmode apps. I have neither TC (but considering that's a sub-set of BC I can assume it won't work) nor Quick C (but that's so old, it's inline assembler's probably incomplete too).
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386 power by Lorenzo Micheletto /code/hardware/pmode/386p_101.zip
| 10 Jan 1997 (catalog date)
117,845 bytes
| Download FTP scene.org
| Rating:
| A DOS extender for pmode asm programming - Has docs for useage and some extra miscellaneous routines that could be used for game or graphics programming in pmode. Honestly, if you want to do 100% asm development for pmode I'd suggest DOS32 or Tran's pmode. The author here credits Tran for some backbones to his system.
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FreePack DOS extender by Narech Koumar of Supernar Systems Intl. /code/hardware/pmode/dos32a.zip
| 25 Aug 1997 (catalog date)
520,938 bytes
| Download FTP scene.org
| Rating:
| Another DOS extender option. I didn't test this for usefulness. I doesn't look any more difficult to learn to use than Adam Seychell's (sp?) Dos32 or Thomas Pytel/Charles Scheffold's Pmode/w. How well it functions is another story. Full documentation available. Comes with a tetris clone presumeably made using the extender. No source.
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Eclipse operating System v3.05 /code/hardware/pmode/e_os305.zip
| 30 Jun 1998 (catalog date)
1,442,821 bytes
| Download FTP scene.org
| Rating:
| A combination of a dos extender and a demo library containing a lot of useful functions. It's very useful for intros because the tiny version is very small (including a sb and gus modplayer). C, Assembler
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Asychronous communitcations code by Lord Logics /code/hardware/serial/ll_comm.zip
| 10 Jan 1997 (catalog date)
56,754 bytes
| Download FTP scene.org
| Rating:
| Source for "asynchronous" comm connections - A library meant for opening COM lines and other serial line connections. It's supposedly asynchronous (but maybe in a later version for this only supports one). Not too demo scene relevant, but it could make for great modem-modem networking in a game.
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Cutter /code/images/cutter1.zip
| 15 Apr 1997 (catalog date)
68,240 bytes
| Download FTP scene.org
| | Graphics Cutter v1.0 is a scripting language used in cutting graphics from PCX files. Unzip with -d option (subdirectories). Saves palette info, include files, and object files. Object files are stored in MODE 0x13 and MODE X formats. DEMO of bouncing balls included. Source available in registered version.
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Bytes Of Wisdom Diskmag Engine Sources by MinMax of Septic Productions /code/mags/bow5src.zip
| 21 Aug 1998 (catalog date)
109,870 bytes
| Download FTP scene.org
| | Sources to diskmag engine written in Watcom C. Can use VBE 1.2/2.0 & textmode. Very flexible. Also it is recomended that you download the diskmag itself (to get the example files) (bow5.zip)
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The Mag by Spellcaster /code/mags/mag11.zip
| 01 Jul 1997 (catalog date)
95,422 bytes
| Download FTP scene.org
| Rating:
| A serial coding magazine. Sorting, matrix algebra, geometric transformations, more complex 3d, still adding to that game. (This magazine has come a long way since issue one and is entirely progressive.)
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Tutorial 8 in C by Snowman of Hornet /code/tutors/denthor/tut08new.zip
| 11 Jan 1997 (catalog date)
42,817 bytes
| Download FTP scene.org
| Rating:
| Asphyxia VGA demo trainer:Tut 8 in C:3d basics - Includes Denthor's original tutorial release within and has the compiled exe. Remember, these are only basics. (Snowman added a little of his own to this... I loved vector balls spelling things. :)
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Tutorial #17 by Denthor of Asphyxia /code/tutors/denthor/tut17.zip
| 11 Jan 1997 (catalog date)
18,411 bytes
| Download FTP scene.org
| Rating:
| Asphyxia VGA demo trainer:Pixel Morphing & Static - Pixel Morphing is similar to the one of the first few things in Crystal Dream II, or imagine the IFS fractal morphing of Verses or Hex Appeal.
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Bezier and Spline by plash of Azure /code/tutors/math/azr_bcrv.zip
| 19 Jan 1998 (catalog date)
96,843 bytes
| Download FTP scene.org
| Rating:
| Examples of Bezier patches and B-spline curves. Read a reference on bezier or spline modelling first. The math is not easy nor is it explained by the author. Good reference if you are having troubles getting your own routines to work.
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Boot by ? of Ooze /code/utils/boot/0l_boot.zip
| 25 Aug 1997 (catalog date)
81,135 bytes
| Download FTP scene.org
| Rating:
| Reboots & boot sector util. A utility that'll reboot your computer (which isn't terribly useful) and to read/write boot sectors. It's a good, hard to find utility for someone just poking into that sort of stuff.
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Bin 2 DB by Escape /code/utils/compiler/bin2db24.zip
| 12 Aug 1997 (catalog date)
12,087 bytes
| Download FTP scene.org
| Rating:
| A bin 2 db util. See my comments to incpro3.zip. Also, take out the "coded in 100% Assembler" line. It's dorky, especially for something whose main function (input/output) is easiest handled by a high level language and whose speed of execution is on the magnitude of 2 seconds.
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Bin to H by Lev Iserovich /code/utils/compiler/bin2h.zip
| 12 Aug 1997 (catalog date)
11,097 bytes
| Download FTP scene.org
| Rating:
| A bin 2 h/obj. Actually produces obj files, but only works with Turbo C with a little tweaking for Borland C. (same company yes, slightly different compilers.) (By extension, you should be able to get it to work with TASM.)
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tinyRTL by Solar Designer /code/utils/compiler/bpc-trtl.zip
| 10 Jan 1997 (catalog date)
13,314 bytes
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| Rating:
| A pas TPU with source for creating small exes - A TPU that replaces the system TPU in Turbo Pascal so that small .exes can be made. The example .exes are deceiving as there is no built in support for writing text and other such things. Knowledge of assembler will be necessary for most programs you'd write with this.
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DeKompress DOS32 by Dark Fibre /code/utils/compiler/dkd32.zip
| 10 Jan 1997 (catalog date)
12,414 bytes
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| Rating:
| Decompresses files made with and compressed via DOS32 - This utility could be useful for rippers faced with intros coded with DOS32. It will unpack the exe and one can use further programs to extract mod files or graphics.
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GEMA by ? of Sector One /code/utils/compiler/gema16.zip
| 10 Jan 1997 (catalog date)
118,143 bytes
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| Rating:
| An assembler for those used to 68k assemblers - Avids believe that this assembler is more precise and makes more sense. I'll give them the former any day. It certainly does have many advantages over TASM and MASM with the exception of wide support. :(
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GEMA by ? of Sector One /code/utils/compiler/gema26aa.zip
| 10 Jan 1997 (catalog date)
148,691 bytes
| Download FTP scene.org
| Rating:
| An assembler for those used to 68k assemblers - Avids believe that this assembler is more precise and makes more sense. I'll give them the former any day. It certainly does have many advantages over TASM and MASM with the exception of wide support. :(
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MikDLL library by MikMak /code/utils/compiler/mikdll.zip
| 10 Jan 1997 (catalog date)
20,844 bytes
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| Rating:
| A dynamic library loader for BC/DOS - This is a rather complex piece of code not designed for the beginner. It shows you how you could create a dynamic library so that you can load code at runtime. Suggested use is for a mod player to load the specific sound card's drivers run time.
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Netwide Assembler by Simon Tatham, Julian Hall /code/utils/compiler/nasm094.zip
| 02 Jul 1997 (catalog date)
320,576 bytes
| Download FTP scene.org
| Rating:
| A freeware assembler with good support. People have been switching from TASM to this assembler, especially linux and 68K coders. It is still being supported by the makers so it understands newer op codes, like mmx instructions, so you don't need to get intel's 'macros' for new opcodes.
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ASCII ART Lib by Jan Hubicka /code/utils/graphics/aalib10.zip
| 19 Jan 1998 (catalog date)
133,184 bytes
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| Rating:
| Ascii Art Renderer. Do not kill yourself trying to understand the code (no comments at all, and fairly complex code). Bonus points for the concept. This is FUNKY and fun to play with. (TMDC anyone? might be useful to figure out how to go from a graphical image to ASCII)
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Tiny PCX by Sugar Less /code/utils/graphics/tinypcx.zip
| 19 Jan 1998 (catalog date)
1,165 bytes
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| Rating:
| 164 byte pcx loader. Only works on 320x200x256 images (because of video mode and failing to check the image's actual size) and doesn't explain the pcx file format (which is more or less trivial)
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Vfixppsl - Vesa Fix Pixels Per Scan Line by Saint /code/utils/graphics/vfixppsl.zip
| 12 Jun 1998 (catalog date)
2,392 bytes
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| | This little TSR sets the number of pixels per scan line to match the x resolution of the visible screen. Usefull for demos / games that assume the logical width of a scan line to be equal to the physical width. Includes ASM source code.
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Text Mode FLI/FLC Player /code/video/txtfli.zip
| 06 Oct 1996 (catalog date)
99,695 bytes
| Download FTP scene.org
| Rating:
| Buggy mode set, only worked in a dos box from win '95. Had information about the text mode demo compo and was rather impressive for what it did. Otherwise, tight code for what it does, sparce, useless comments.
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WIN95 And Demos Starter by Cute Elf /code/windows/ce-win95.zip
| 19 Jan 1998 (catalog date)
18,929 bytes
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| Rating:
| Library for using DirectDraw for making demo effects. Use Winzip to decompress archive because of the long file names. If using DirectX 5, you have to change two lines in DirectXConversion.cpp to type cast to (DirectDrawSurface2 *). When you try to compile, you'll know which lines those are. Hmm... maybe wince stands for Win-CuteElf. (If you see this, are you going back there?)
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Windows Tutorial by Denthor of Asphyxia /code/windows/wintut1.zip
| 19 Jan 1998 (catalog date)
15,071 bytes
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| Rating:
| Windows Tutorial 1. Denthor's back with some tutorials on windows graphics program. I (and he) recommend that you still get another reference (like a *gasp* book) if you know absolutely nothing about programming windows and intend to get serious about it. The tut has just enough info to grasp how windows works, the mindset needed for coding, and some basic messages windows can throw at you. Good for the ultra-beginner with windows. (Oh, the example here is a star field)
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24 Hour Break by Digitize Design Group /demos/1993/0-9/24h_brk.zip
| 29 Jun 1996 (catalog date)
90,627 bytes
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| Rating:
| Fast circle-effect, sine scroller (coded in interesting way) - not a great job for asm-intro-compo (of course some music) btw: at the end they are talking about many bugs: here is one: press (& hold) left shift during sine-scroller. Letters D and G will be moved 'a little' :-)
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